This document describes three types of human bandits of varying strengths. The weak human bandits (Creature 0) are the lowest level, having 10 hit points, AC 14, and basic melee and ranged attacks. The elite human bandits (Creature 2) are the strongest, with 30 hit points, AC 18, and improved melee and ranged attacks. All three possess similar abilities and gear, with the elite variants having higher bonuses, hit points, and other stats compared to the weak variants.
This document describes three types of human bandits of varying strengths. The weak human bandits (Creature 0) are the lowest level, having 10 hit points, AC 14, and basic melee and ranged attacks. The elite human bandits (Creature 2) are the strongest, with 30 hit points, AC 18, and improved melee and ranged attacks. All three possess similar abilities and gear, with the elite variants having higher bonuses, hit points, and other stats compared to the weak variants.
This document describes three types of human bandits of varying strengths. The weak human bandits (Creature 0) are the lowest level, having 10 hit points, AC 14, and basic melee and ranged attacks. The elite human bandits (Creature 2) are the strongest, with 30 hit points, AC 18, and improved melee and ranged attacks. All three possess similar abilities and gear, with the elite variants having higher bonuses, hit points, and other stats compared to the weak variants.
WEAK HUMAN BANDITS CREATURE 0 HUMAN BANDITS CREATURE 1 ELITE HUMAN BANDITS CREATURE 2
NE MEDIUM HUMAN HUMANOID NE MEDIUM HUMAN HUMANOID NE MEDIUM HUMAN HUMANOID
Recall Knowledge (humanoid) Society DC 14 Recall Knowledge (humanoid) Society DC 15 Recall Knowledge (humanoid) Society DC 16 Perception +5 Perception +7 Perception +9 Languages Common Languages Common Languages Common Skills Athletics +6, Intimidation +1, Stealth +4 Skills Athletics +8, Intimidation +3, Stealth +6 Skills Athletics +10, Intimidation +5, Stealth +8 Str +3, Dex +2, Con +4, Int –1, Wis +1, Cha +0 Str +3, Dex +2, Con +4, Int –1, Wis +1, Cha +0 Str +3, Dex +2, Con +4, Int –1, Wis +1, Cha +0 Items dagger, hide armor, shortsword Items dagger, hide armor, shortsword Items dagger, hide armor, shortsword AC 14; Fort +8, Ref +5, Will +2 AC 16; Fort +10, Ref +7, Will +4 AC 18; Fort +12, Ref +9, Will +6 HP 10 HP 20 HP 30 Attack of Opportunity Trigger A creature within the monster’s reach Attack of Opportunity Trigger A creature within the monster’s reach Attack of Opportunity Trigger A creature within the monster’s reach uses a manipulate action or a move action, makes a ranged attack, or uses a manipulate action or a move action, makes a ranged attack, or uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action it’s using. Effect The monster leaves a square during a move action it’s using. Effect The monster leaves a square during a move action it’s using. Effect The monster attempts a melee Strike against the triggering creature. If the attack is a attempts a melee Strike against the triggering creature. If the attack is a attempts a melee Strike against the triggering creature. If the attack is a critical hit and the trigger was a manipulate action, the monster disrupts critical hit and the trigger was a manipulate action, the monster disrupts critical hit and the trigger was a manipulate action, the monster disrupts that action. This Strike doesn’t count toward the monster’s multiple that action. This Strike doesn’t count toward the monster’s multiple that action. This Strike doesn’t count toward the monster’s multiple attack penalty, and its multiple attack penalty doesn’t apply to this attack penalty, and its multiple attack penalty doesn’t apply to this attack penalty, and its multiple attack penalty doesn’t apply to this Strike. Strike. Strike. Speed 25 feet Speed 25 feet Speed 25 feet Melee shortsword +7 / +3 / -1 (agile, finesse, versatile S), Damage 1d6+1 Melee shortsword +9 / +5 / +1 (agile, finesse, versatile S), Damage Melee shortsword +11 / +7 / +3 (agile, finesse, versatile S), Damage piercing 1d6+3 piercing 1d6+5 piercing Melee fist +7 / +3 / -1 (agile, finesse, nonlethal), Damage 1d4+1 Melee fist +9 / +5 / +1 (agile, finesse, nonlethal), Damage 1d4+3 Melee fist +11 / +7 / +3 (agile, finesse, nonlethal), Damage 1d4+5 bludgeoning bludgeoning bludgeoning Melee dagger +6 / +2 / -2 (agile, range increment 10 feet, versatile S), Melee dagger +8 / +4 / +0 (agile, range increment 10 feet, versatile S), Melee dagger +10 / +6 / +2 (agile, range increment 10 feet, versatile S), Damage 1d4+1 piercing Damage 1d4+3 piercing Damage 1d4+5 piercing Ranged dagger +6 / +2 / -2 (agile, range increment 10 feet, versatile S), Ranged dagger +8 / +4 / +0 (agile, range increment 10 feet, versatile S), Ranged dagger +10 / +6 / +2 (agile, range increment 10 feet, versatile S), Damage 1d4+1 piercing Damage 1d4+3 piercing Damage 1d4+5 piercing