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Ammo

Yes

Yes

Ammo
If this card is in an Action Space
during the Hero Deck Phase,
Yes
immediately ready it. The limit of
ready Ammo cards is listed on your
equipped items (to a minimum of 1).

Yes
Ammo

Yes

Yes

Ammo
If this card is in an Action Space
during the Hero Deck Phase,
Yes
immediately ready it. The limit of
ready Ammo cards is listed on your
equipped items (to a minimum of 1).

Yes
Ammo

Yes

Yes

Ammo
If this card is in an Action Space
during the Hero Deck Phase,
Yes
immediately ready it. The limit of
ready Ammo cards is listed on your
equipped items (to a minimum of 1).

Yes
Ammo

Yes

Yes

Ammo
If this card is in an Action Space
during the Hero Deck Phase,
Yes
immediately ready it. The limit of
ready Ammo cards is listed on your
equipped items (to a minimum of 1).

Yes
Ammo

Yes

Yes

Ammo
If this card is in an Action Space
during the Hero Deck Phase,
Yes
immediately ready it. The limit of
ready Ammo cards is listed on your
equipped items (to a minimum of 1).

Yes
Ammo

Yes

Yes

Ammo
If this card is in an Action Space
during the Hero Deck Phase,
Yes
immediately ready it. The limit of
ready Ammo cards is listed on your
equipped items (to a minimum of 1).

Yes
Ammo

Yes

Yes

Ammo
If this card is in an Action Space
during the Hero Deck Phase,
Yes
immediately ready it. The limit of
ready Ammo cards is listed on your
equipped items (to a minimum of 1).

Yes
Through A Needle’s Eye

+2 a

+1 a
Damage: 1, Range: Weapon

Attack, Weapon
Attack 1 target within range. If using
Yes Ammo and targeting an Armored
enemy, this attack gains -2TN.
To the Knee

Yes

Range: Weapon

Attack, Weapon
Attack 1 target within range. If the
target hit is a Captain or a Minion,
the target is Prone.
Wayfarer’s Ruse

Yes

Damage: 1, Range: Weapon

Counterattack, Weapon
After resolving an enemy attack
targeting you, attack 1 target within
range. For this attack, Ammo
cards in your Action Spaces are
considered ready.
Wayfarer’s Ruse

+1 a

Damage: 2, Range: Weapon

Counterattack, Weapon
After resolving an enemy attack
targeting you, attack 1 target within
range. For this attack, Ammo
cards in your Action Spaces are
considered ready.
Retrieve

Yes

Yes

Search your discard pile, find 1


Ammo card, and ready it.
Yes

Yes
Retrieve

Yes

Yes

Search your discard pile, find 1


Ammo card, and ready it.
Yes

Yes
Orion’s Tears

+2 b

+1 b
Damage: 1, Range: Weapon

Attack, Ranged
For each ready Ammo card, you
Yes may attack 1 target within range.
Orion’s Tears

+2 b

+1 b
Damage: 1, Range: Weapon

Attack, Ranged
For each ready Ammo card, you
Yes may attack 1 target within range.
Circumvent

Yes

Damage: 1, Range: Weapon

Counterattack, Dodge, Weapon


Before resolving an enemy attack
targeting you, attack that target.
Then, move 2 squares and ignore
the enemy’s attack. Not considered
a Move.
Kharon’s Payment

+3 b

+2 b
Damage: 3, Range: Weapon

Attack, Critical, Ranged


Attack 1 target within range.
+1 b
Fool’s Errand

-5 0

Yes

2
Yes Threat: 5, Guile

Range: Tile

Ongoing, Ranged
Choose 1 square within range,
Yes discard 1 ready Ammo card, and
place the Fool’s Errand token in the
chosen square. Then, reduce the
Darkness Meter by 2.

Yes
Tumble

Yes

Yes
Damage: 1, Range: Weapon

Attack, Weapon
Move up to 3 squares and attack
Yes 1 target within range. If the target
is adjacent, this attack gains +1
damage. Not considered a Move.
Gift of the Underworld

3 RP

2 RP
Damage: 1, Range: Weapon

Attack, Bleed, Weapon


Attack 1 target within range. If using
1 RP Ammo and the attack hits, the target
gains a DoT. The DoT deals the target
1 damage during a number of Refresh
Phases (RP) based on your movement.
Now You See Me

Yes

Dodge
Ignore 1 enemy attack targeting you.
Now You See Me

Yes

Dodge
Ignore 1 enemy attack targeting you.
Vision Of The Mark

Yes

Yes

Your next Attack Action that uses


Ammo gains +1
+1 damage.
a b , +1 , and
Find Weakness

Yes

Yes
Range: Tile

Choose 1 target within range. Each


Hero attacking that target gains +1
Yes
a and +1
b to Attack Actions.
In addition, each Hero within range
gains -1TN to non-combat actions
and Courage tests.

Yes
Sprint

Move
You gain 3 additional MP.

Yes
Sprint

Move
You gain 3 additional MP.

Yes
Hustle

Move
You gain 2 additional MP.

Yes
Scavenge

Yes

Yes

Search your discard pile, find 2


Ammo cards, and ready them.
Yes

Yes
Pincushion

Yes

Dodge
Choose a Minion adjacent to you.
All enemy attacks targeting you
during this Darkness Cycle affect
the chosen Minion instead. After
resolving all attacks, the Minion
suffers all damage dealt.
Pacify

Yes

Yes

Nature
Reduce the Darkness Meter by 1.
Yes

Yes

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