Professional Documents
Culture Documents
Yes
Yes
Ammo
If this card is in an Action Space
during the Hero Deck Phase,
Yes
immediately ready it. The limit of
ready Ammo cards is listed on your
equipped items (to a minimum of 1).
Yes
Ammo
Yes
Yes
Ammo
If this card is in an Action Space
during the Hero Deck Phase,
Yes
immediately ready it. The limit of
ready Ammo cards is listed on your
equipped items (to a minimum of 1).
Yes
Ammo
Yes
Yes
Ammo
If this card is in an Action Space
during the Hero Deck Phase,
Yes
immediately ready it. The limit of
ready Ammo cards is listed on your
equipped items (to a minimum of 1).
Yes
Ammo
Yes
Yes
Ammo
If this card is in an Action Space
during the Hero Deck Phase,
Yes
immediately ready it. The limit of
ready Ammo cards is listed on your
equipped items (to a minimum of 1).
Yes
Ammo
Yes
Yes
Ammo
If this card is in an Action Space
during the Hero Deck Phase,
Yes
immediately ready it. The limit of
ready Ammo cards is listed on your
equipped items (to a minimum of 1).
Yes
Ammo
Yes
Yes
Ammo
If this card is in an Action Space
during the Hero Deck Phase,
Yes
immediately ready it. The limit of
ready Ammo cards is listed on your
equipped items (to a minimum of 1).
Yes
Ammo
Yes
Yes
Ammo
If this card is in an Action Space
during the Hero Deck Phase,
Yes
immediately ready it. The limit of
ready Ammo cards is listed on your
equipped items (to a minimum of 1).
Yes
Through A Needle’s Eye
+2 a
+1 a
Damage: 1, Range: Weapon
Attack, Weapon
Attack 1 target within range. If using
Yes Ammo and targeting an Armored
enemy, this attack gains -2TN.
To the Knee
Yes
Range: Weapon
Attack, Weapon
Attack 1 target within range. If the
target hit is a Captain or a Minion,
the target is Prone.
Wayfarer’s Ruse
Yes
Counterattack, Weapon
After resolving an enemy attack
targeting you, attack 1 target within
range. For this attack, Ammo
cards in your Action Spaces are
considered ready.
Wayfarer’s Ruse
+1 a
Counterattack, Weapon
After resolving an enemy attack
targeting you, attack 1 target within
range. For this attack, Ammo
cards in your Action Spaces are
considered ready.
Retrieve
Yes
Yes
Yes
Retrieve
Yes
Yes
Yes
Orion’s Tears
+2 b
+1 b
Damage: 1, Range: Weapon
Attack, Ranged
For each ready Ammo card, you
Yes may attack 1 target within range.
Orion’s Tears
+2 b
+1 b
Damage: 1, Range: Weapon
Attack, Ranged
For each ready Ammo card, you
Yes may attack 1 target within range.
Circumvent
Yes
+3 b
+2 b
Damage: 3, Range: Weapon
-5 0
Yes
2
Yes Threat: 5, Guile
Range: Tile
Ongoing, Ranged
Choose 1 square within range,
Yes discard 1 ready Ammo card, and
place the Fool’s Errand token in the
chosen square. Then, reduce the
Darkness Meter by 2.
Yes
Tumble
Yes
Yes
Damage: 1, Range: Weapon
Attack, Weapon
Move up to 3 squares and attack
Yes 1 target within range. If the target
is adjacent, this attack gains +1
damage. Not considered a Move.
Gift of the Underworld
3 RP
2 RP
Damage: 1, Range: Weapon
Yes
Dodge
Ignore 1 enemy attack targeting you.
Now You See Me
Yes
Dodge
Ignore 1 enemy attack targeting you.
Vision Of The Mark
Yes
Yes
Yes
Yes
Range: Tile
Yes
Sprint
Move
You gain 3 additional MP.
Yes
Sprint
Move
You gain 3 additional MP.
Yes
Hustle
Move
You gain 2 additional MP.
Yes
Scavenge
Yes
Yes
Yes
Pincushion
Yes
Dodge
Choose a Minion adjacent to you.
All enemy attacks targeting you
during this Darkness Cycle affect
the chosen Minion instead. After
resolving all attacks, the Minion
suffers all damage dealt.
Pacify
Yes
Yes
Nature
Reduce the Darkness Meter by 1.
Yes
Yes