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1 Bless Allies gain +1 on attack rolls and +1 on saves against fear. Enchantment V, S, DF 1 standard action 50 ft.
1 Bless Weapon Weapon strikes true against evil foes. Transmutation V, S 1 standard action Touch
1 Create Water Creates 2 gallons/level of pure water. Conjuration V, S 1 standard action Close
1 Cure Light Wounds Cures 1d8 damage +1/level (max +5). Conjuration V, S 1 standard action Touch
1 Detect Poison Detects poison in one creature or small object. Divination V, S 1 standard action Close
1 Detect Undead Reveals undead within 60 ft. Divination V, S, M/DF 1 standard action 60 ft.
1 Divine Favor You gain +1 per three levels on attack and damage rolls. Evocation V, S, DF 1 standard action Personal
1 Endure Elements Exist comfortably in hot or cold environments. Abjuration V, S 1 standard action Touch
1 Read Magic Read scrolls and spellbooks. Divination V, S, F 1 standard action Personal
1 Resistance Subject gains +1 on saving throws. Abjuration V, S, M/DF 1 standard action Touch
1 Restoration, Lesser Dispels magical ability penalty or repairs 1d4 ability damage. Conjuration V, S 3 rounds Touch
Instantaneous None No
Creature touched Instantaneous Will half (harmless); see text Yes (harmless)
You 1 minute - -
You 10 min./level -
2 Delay Poison Stops poison from harming subject for 1 hour/level. Conjuration V, S, DF 1 standard action Touch
2 Eagle's Splendor Subject gains +4 to Cha for 1 min./level. Transmutation V, S, M/DF 1 standard action Touch
2 Owl's Wisdom Subject gains +4 to Wis for 1 min./level. Transmutation V, S, M/DF 1 standard action Touch
2 Remove Paralysis Frees one or more creatures from paralysis or slow effect. Conjuration V, S 1 standard action Close
Ignores first 10 (or more) points of damage/attack from specified energy
2 Resist Energy type. Abjuration V, S, DF 1 standard action Touch
2 Shield Other You take half of subject's damage. Abjuration V, S, F 1 standard action Close
Undetectable
2 Alignment Conceals alignment for 24 hours. Abjuration V, S 1 standard action Close
2 Zone of Truth Subjects within range cannot lie. Enchantment V, S, DF 1 standard action Close
Target Duration Saving Throw SR
Creature touched 1 min./level Will negates (harmless) Yes (harmless)
3 Dispel Magic Cancels magical spells and effects. Abjuration V, S 1 standard action Medium
3 Heal Mount As heal on warhorse or other special mount. Conjuration V, S 1 standard action Touch
Magic Circle Against
3 Chaos As protection spells, but 10-ft. radius and 10 min./level. Abjuration V, S, M/DF 1 standard action Touch
Magic Circle Against
3 Evil As protection spells, but 10-ft. radius and 10 min./level. Abjuration V, S, M/DF 1 standard action Touch
3 Magic Weapon, Greater +1/four levels (max +5). Transmutation V, S, M/DF 1 standard action Close
3 Prayer Allies +1 bonus on most rolls, enemies -1 penalty. Enchantment V, S, DF 1 standard action 40 ft.
Remove
3 Blindness/Deafness Cures normal or magical conditions. Conjuration V, S 1 standard action Touch
3 Remove Curse Frees object or person from curse. Abjuration V, S 1 standard action Touch
Target Duration Saving Throw SR
Creature touched Instantaneous Will half (harmless); see text Yes (harmless)
4 Cure Serious Wounds Cures 3d8 damage +1/level (max +15). Conjuration V, S 1 standard action Touch
4 Death Ward Grants immunity to death spells and negative energy effects. Necromancy V, S, DF 1 standard action Touch
4 Dispel Chaos +4 bonus against attacks by chaotic creatures. Abjuration V, S, DF 1 standard action Touch
4 Dispel Evil +4 bonus against attacks by evil creatures. Abjuration V, S, DF 1 standard action Touch
4 Holy Sword Weapon becomes +5, deals +2d6 damage against evil. Evocation V, S 1 standard action Touch
4 Mark of Justice Designates action that will trigger curse on subject. Necromancy V, S, DF 10 minutes Touch
4 Neutralize Poison Immunizes subject against poison, detoxifies venom in or on subject. Conjuration V, S, M/DF 1 standard action Touch
4 Restoration Restores level and ability score drains. Conjuration V, S, M 3 rounds Touch
Target Duration Saving Throw SR
Up to one creature per level, all within 30 ft. of
each other Instantaneous See text No
Creature touched Instantaneous Will half (harmless); see text Yes (harmless)