You are on page 1of 8

Prepared Level Name Short Description School Components Casting Time Range

1 Bless Allies gain +1 on attack rolls and +1 on saves against fear. Enchantment V, S, DF 1 standard action 50 ft.

1 Bless Water Makes holy water. Transmutation V, S, M 1 minute Touch

1 Bless Weapon Weapon strikes true against evil foes. Transmutation V, S 1 standard action Touch

1 Create Water Creates 2 gallons/level of pure water. Conjuration V, S 1 standard action Close

1 Cure Light Wounds Cures 1d8 damage +1/level (max +5). Conjuration V, S 1 standard action Touch

1 Detect Poison Detects poison in one creature or small object. Divination V, S 1 standard action Close

1 Detect Undead Reveals undead within 60 ft. Divination V, S, M/DF 1 standard action 60 ft.

1 Divine Favor You gain +1 per three levels on attack and damage rolls. Evocation V, S, DF 1 standard action Personal

1 Endure Elements Exist comfortably in hot or cold environments. Abjuration V, S 1 standard action Touch

1 Magic Weapon Weapon gains +1 bonus. Transmutation V, S, DF 1 standard action Touch


+2 to AC and saves, counter mind control, hedge out elementals and
1 Protection from Chaos outsiders. Abjuration V, S, M/DF 1 standard action Touch
+2 to AC and saves, counter mind control, hedge out elementals and
1 Protection from Evil outsiders. Abjuration V, S, M/DF 1 standard action Touch

1 Read Magic Read scrolls and spellbooks. Divination V, S, F 1 standard action Personal

1 Resistance Subject gains +1 on saving throws. Abjuration V, S, M/DF 1 standard action Touch

1 Restoration, Lesser Dispels magical ability penalty or repairs 1d4 ability damage. Conjuration V, S 3 rounds Touch

1 Virtue Subject gains 1 temporary hp. Transmutation V, S, DF 1 standard action Touch


Target Duration Saving Throw SR
1 min./level None Yes (harmless)

Flask of water touched Instantaneous Will negates (object) Yes (object)

Weapon touched 1 min./level None No

Instantaneous None No

Creature touched Instantaneous Will half (harmless); see text Yes (harmless)

One creature, one object, or a 5-ft. cube Instantaneous None No


Concentration, up to 1
minute/level (D) None No

You 1 minute - -

Creature touched 24 hours Will negates (harmless) Yes (harmless)


Will negates (harmless, Yes (harmless,
Weapon touched 1 min./level object) object)
Creature touched 1 min./level (D) Will negates (harmless) No

Creature touched 1 min./level (D) Will negates (harmless) No

You 10 min./level -

Creature touched 1 minute Will negates (harmless) Yes (harmless)

Creature touched Instantaneous Will negates (harmless) Yes (harmless)

Creature touched 1 min. Fortitude negates (harmless) Yes (harmless)


Prepared Level Name Short Description School Components Casting Time Range
2 Bull's Strength Subject gains +4 to Str for 1 min./level. Transmutation V, S, M/DF 1 standard action Touch

2 Delay Poison Stops poison from harming subject for 1 hour/level. Conjuration V, S, DF 1 standard action Touch

2 Eagle's Splendor Subject gains +4 to Cha for 1 min./level. Transmutation V, S, M/DF 1 standard action Touch

2 Owl's Wisdom Subject gains +4 to Wis for 1 min./level. Transmutation V, S, M/DF 1 standard action Touch

2 Remove Paralysis Frees one or more creatures from paralysis or slow effect. Conjuration V, S 1 standard action Close
Ignores first 10 (or more) points of damage/attack from specified energy
2 Resist Energy type. Abjuration V, S, DF 1 standard action Touch

2 Shield Other You take half of subject's damage. Abjuration V, S, F 1 standard action Close
Undetectable
2 Alignment Conceals alignment for 24 hours. Abjuration V, S 1 standard action Close

2 Zone of Truth Subjects within range cannot lie. Enchantment V, S, DF 1 standard action Close
Target Duration Saving Throw SR
Creature touched 1 min./level Will negates (harmless) Yes (harmless)

Creature touched 1 hour/level Fortitude negates (harmless) Yes (harmless)

Creature touched 1 min./level Will negates (harmless) Yes

Creature touched 1 min./level Will negates (harmless) Yes


Up to four creatures, no two of which can be
more than 30 ft. apart Instantaneous Will negates (harmless) Yes (harmless)

Creature touched 10 min./level Fortitude negates (harmless) Yes (harmless)

One creature 1 hour/level (D) Will negates (harmless) Yes (harmless)

One creature or object 24 hours Will negates (object) Yes (object)

1 min./level Will negates Yes


Level Name Short Description School Components Casting Time Range
Cure Moderate
3 Wounds Cures 2d8 damage +1/level (max +10). Conjuration V, S 1 standard action Touch

3 Daylight 60-ft. radius of bright light. Evocation V, S 1 standard action Touch

3 Discern Lies Reveals deliberate falsehoods. Divination V, S, DF 1 standard action Close

3 Dispel Magic Cancels magical spells and effects. Abjuration V, S 1 standard action Medium

3 Heal Mount As heal on warhorse or other special mount. Conjuration V, S 1 standard action Touch
Magic Circle Against
3 Chaos As protection spells, but 10-ft. radius and 10 min./level. Abjuration V, S, M/DF 1 standard action Touch
Magic Circle Against
3 Evil As protection spells, but 10-ft. radius and 10 min./level. Abjuration V, S, M/DF 1 standard action Touch

3 Magic Weapon, Greater +1/four levels (max +5). Transmutation V, S, M/DF 1 standard action Close

3 Prayer Allies +1 bonus on most rolls, enemies -1 penalty. Enchantment V, S, DF 1 standard action 40 ft.
Remove
3 Blindness/Deafness Cures normal or magical conditions. Conjuration V, S 1 standard action Touch

3 Remove Curse Frees object or person from curse. Abjuration V, S 1 standard action Touch
Target Duration Saving Throw SR
Creature touched Instantaneous Will half (harmless); see text Yes (harmless)

Object touched 10 min./level (D) None No


One creature/level, no two of which can be Concentration, up to 1
Will negates No
more than 30 ft. apart round/level
One spellcaster, creature, or object; or 20-ft. -
Instantaneous None No
radius burst
Your mount touched Instantaneous Will negates (harmless) Yes (harmless)

10 min./level Will negates (harmless) No

10 min./level Will negates (harmless) No


One weapon or fifty projectiles (all of which Will negates (harmless, Yes (harmless,
must be in contact with each other at the time 1 hour/level object) object)
of casting)
1 round/level None Yes

Creature touched Instantaneous Fortitude negates (harmless) Yes (harmless)

Creature or item touched Instantaneous Will negates (harmless) Yes (harmless)


Prepared Level Name Short Description School Components Casting Time Range
4 Break Enchantment Frees subjects from enchantments, alterations, curses, and petrification. Abjuration V, S 1 minute Close

4 Cure Serious Wounds Cures 3d8 damage +1/level (max +15). Conjuration V, S 1 standard action Touch

4 Death Ward Grants immunity to death spells and negative energy effects. Necromancy V, S, DF 1 standard action Touch

4 Dispel Chaos +4 bonus against attacks by chaotic creatures. Abjuration V, S, DF 1 standard action Touch

4 Dispel Evil +4 bonus against attacks by evil creatures. Abjuration V, S, DF 1 standard action Touch

4 Holy Sword Weapon becomes +5, deals +2d6 damage against evil. Evocation V, S 1 standard action Touch

4 Mark of Justice Designates action that will trigger curse on subject. Necromancy V, S, DF 10 minutes Touch

4 Neutralize Poison Immunizes subject against poison, detoxifies venom in or on subject. Conjuration V, S, M/DF 1 standard action Touch

4 Restoration Restores level and ability score drains. Conjuration V, S, M 3 rounds Touch
Target Duration Saving Throw SR
Up to one creature per level, all within 30 ft. of
each other Instantaneous See text No

Creature touched Instantaneous Will half (harmless); see text Yes (harmless)

Living creature touched 1 min./level Will negates (harmless) Yes (harmless)


You and a touched evil creature from another 1 round/level or until
plane; or you and an enchantment or evil spell discharged, whichever comes See text It depends
You andona atouched
touchedevil
creature or from
creature objectanother first or until
1 round/level
plane; or you and an enchantment or evil spell discharged, whichever comes See text It depends
on a touched creature or object first
Melee weapon touched 1 round/level None No

Creature touched Permanent; see text None Yes


Creature or object of up to 1 cu. ft./level Will negates (harmless, Yes (harmless,
touched 10 min./level object) object)
Creature touched Instantaneous Will negates (harmless) Yes (harmless)

You might also like