Professional Documents
Culture Documents
1 Alarm Wards an area for 2 hours/level. Abjuration V, S, F/DF 1 standard action Close
1 Animal Messenger Sends a Tiny animal to a specific place. Enchantment V, S, M 1 standard action Close
1 Calm Animals Calms (2d4 + level) HD of animals. Enchantment V, S 1 standard action Close
1 Charm Animal Makes one animal your friend. Enchantment V, S 1 standard action Close
1 Delay Poison Stops poison from harming subject for 1 hour/level. Conjuration V, S, DF 1 standard action Touch
Detect Animals or
1 Plants Detects kinds of animals or plants. Divination V, S 1 standard action Long
1 Detect Poison Detects poison in one creature or small object. Divination V, S 1 standard action Close
1 Detect Snares and Pits Reveals natural or primitive traps. Divination V, S 1 standard action 60 ft.
1 Endure Elements Exist comfortably in hot or cold environments. Abjuration V, S 1 standard action Touch
1 Entangle Plants entangle everyone in 40-ft. -radius circle. Transmutation V, S, DF 1 standard action Long
1 Hide from Animals Animals can't perceive one subject/level. Abjuration S, DF 1 standard action Touch
1 Jump Subject gets bonus on Jump checks. Transmutation V, S, M 1 standard action Touch
1 Pass without Trace One subject/level leaves no tracks. Transmutation V, S, DF 1 standard action Touch
1 Read Magic Read scrolls and spellbooks. Divination V, S, F 1 standard action Personal
Ignores first 10 (or more) points of damage/attack from specified energy
1 Resist Energy
type.
Abjuration V, S, DF 1 standard action Touch
1 Speak with Animals You can communicate with animals. Divination V, S 1 standard action Personal
1 Summon Nature's Ally I Calls animal to fight for you. Conjuration V, S, DF 1 round Close
Target Duration Saving Throw SR
2 hours/level (D) None No
Animals within 30 ft. of each other 1 min./level Will negates; see text Yes
One creature/level touched 1 hour/level (D) Will negates (harmless) Yes (harmless)
You 10 min./level -
You 1 min./level -
2 Bear's Endurance Subject gains +4 to Con for 1 min./level. Transmutation V, S, DF 1 standard action Touch
2 Cat's Grace Subject gains +4 to Dex for 1 min./level. Transmutation V, S, M 1 standard action Touch
2 Cure Light Wounds Cures 1d8 damage +1/level (max +5). Conjuration V, S 1 standard action Touch
2 Hold Animal Paralyzes one animal for 1 round/level. Enchantment V, S 1 standard action Medium
2 Owl's Wisdom Subject gains +4 to Wis for 1 min./level. Transmutation V, S, M/DF 1 standard action Touch
2 Protection from Energy Absorb 12 points/level of damage from one kind of energy. Abjuration V, S, DF 1 standard action Touch
2 Speak with Plants You can talk to normal plants and plant creatures. Divination V, S 1 standard action Personal
2 Spike Growth Creatures in area take 1d4 damage, may be slowed. Transmutation V, S, DF 1 standard action Medium
2 Summon Nature's Ally II Calls animal to fight for you. Conjuration V, S, DF 1 round Close
2 Wind Wall Deflects arrows, smaller creatures, and gases. Evocation V, S, M/DF 1 standard action Medium
Target Duration Saving Throw SR
Living creature touched 10 min./level None Yes (harmless)
Creature touched Instantaneous Will half (harmless); see text Yes (harmless)
One animal 1 round/level (D); see text Will negates; see text Yes
You 1 min./level -
3 Diminish Plants Reduces size or blights growth of normal plants. Transmutation V, S, DF 1 standard action See text
One natural weapon of subject creature gets +1/three caster levels on
3 Magic Fang, Greater attack and damage rolls (max +5). Transmutation V, S, DF 1 standard action Close
3 Neutralize Poison Immunizes subject against poison, detoxifies venom in or on subject. Conjuration V, S, M/DF 1 standard action Touch
3 Plant Growth Grows vegetation, improves crops. Transmutation V, S, DF 1 standard action See text
3 Reduce Animal Shrinks one willing animal. Transmutation V, S 1 standard action Touch
3 Remove Disease Cures all diseases affecting subject. Conjuration V, S 1 standard action Touch
3 Repel Vermin Insects, spiders, and other vermin stay 10 ft. away. Abjuration V, S, DF 1 standard action 10 ft.
Summon Nature's Ally
3 III Calls animal to fight for you. Conjuration V, S, DF 1 round Close
3 Tree Shape You look exactly like a tree for 1 hour/level. Transmutation V, S, DF 1 standard action Personal
3 Water Walk Subject treads on water as if solid. Transmutation V, S, DF 1 standard action Touch
Target Duration Saving Throw SR
Up to 2 HD/level of plant creatures, no two of
which can be more than 30 ft. apart One day/level Will negates Yes
Creature touched Instantaneous Will half (harmless); see text Yes (harmless)
One touched creature/level 10 min./level (D) Will negates (harmless) Yes (harmless)
Prepared Level Name Short Description School Components Casting Time Range
4 Animal Growth One animal/two levels doubles in size. Transmutation V, S 1 standard action Medium
4 Commune with Nature Learn about terrain for 1 mile/level. Divination V, S 10 minutes Personal
4 Cure Serious Wounds Cures 3d8 damage +1/level (max +15). Conjuration V, S 1 standard action Touch
Personal or
4 Freedom of Movement Subject moves normally despite impediments. Abjuration V, S, M, DF 1 standard action
touch
4 Nondetection Hides subject from divination, scrying. Abjuration V, S, M 1 standard action Touch
Summon Nature's Ally
4 IV Calls animal to fight for you. Conjuration V, S, DF 1 round Close
4 Tree Stride Step from one tree to another far away. Conjuration V, S, DF 1 standard action Personal
Target Duration Saving Throw SR
Up to one animal (Gargantuan or smaller) per
two levels, no two of which can be more than 1 min./level Fortitude negates Yes
30 ft. apart
You Instantaneous -
Creature touched Instantaneous Will half (harmless); see text Yes (harmless)