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Prepared Level Name Short Description School Components Casting Time Range

1 Alarm Wards an area for 2 hours/level. Abjuration V, S, F/DF 1 standard action Close

1 Animal Messenger Sends a Tiny animal to a specific place. Enchantment V, S, M 1 standard action Close

1 Calm Animals Calms (2d4 + level) HD of animals. Enchantment V, S 1 standard action Close

1 Charm Animal Makes one animal your friend. Enchantment V, S 1 standard action Close

1 Delay Poison Stops poison from harming subject for 1 hour/level. Conjuration V, S, DF 1 standard action Touch
Detect Animals or
1 Plants Detects kinds of animals or plants. Divination V, S 1 standard action Long

1 Detect Poison Detects poison in one creature or small object. Divination V, S 1 standard action Close

1 Detect Snares and Pits Reveals natural or primitive traps. Divination V, S 1 standard action 60 ft.

1 Endure Elements Exist comfortably in hot or cold environments. Abjuration V, S 1 standard action Touch

1 Entangle Plants entangle everyone in 40-ft. -radius circle. Transmutation V, S, DF 1 standard action Long

1 Hide from Animals Animals can't perceive one subject/level. Abjuration S, DF 1 standard action Touch

1 Jump Subject gets bonus on Jump checks. Transmutation V, S, M 1 standard action Touch

1 Longstrider Increases your speed. Transmutation V, S, M 1 standard action Personal


One natural weapon of subject creature gets +1 on attack and damage
1 Magic Fang
rolls.
Transmutation V, S, DF 1 standard action Touch

1 Pass without Trace One subject/level leaves no tracks. Transmutation V, S, DF 1 standard action Touch

1 Read Magic Read scrolls and spellbooks. Divination V, S, F 1 standard action Personal
Ignores first 10 (or more) points of damage/attack from specified energy
1 Resist Energy
type.
Abjuration V, S, DF 1 standard action Touch

1 Speak with Animals You can communicate with animals. Divination V, S 1 standard action Personal

1 Summon Nature's Ally I Calls animal to fight for you. Conjuration V, S, DF 1 round Close
Target Duration Saving Throw SR
2 hours/level (D) None No

One Tiny animal One day/level None; see text Yes

Animals within 30 ft. of each other 1 min./level Will negates; see text Yes

One animal 1 hour/level Will negates Yes

Creature touched 1 hour/level Fortitude negates (harmless) Yes (harmless)


Concentration, up to 10
min./level (D) None No

One creature, one object, or a 5-ft. cube Instantaneous None No


Concentration, up to 10
min./level (D) None No

Creature touched 24 hours Will negates (harmless) Yes (harmless)

1 min./level (D) Reflex partial; see text No

One creature touched/level 10 min./level (D) Will negates (harmless) Yes

Creature touched 1 min./level (D) Will negates (harmless) Yes

You 1 hour/level (D) -

Living creature touched 1 min./level Will negates (harmless) Yes (harmless)

One creature/level touched 1 hour/level (D) Will negates (harmless) Yes (harmless)

You 10 min./level -

Creature touched 10 min./level Fortitude negates (harmless) Yes (harmless)

You 1 min./level -

1 round/level (D) None No


Prepared Level Name Short Description School Components Casting Time Range
2 Barkskin Grants +2 (or higher) enhancement to natural armor. Transmutation V, S, DF 1 standard action Touch

2 Bear's Endurance Subject gains +4 to Con for 1 min./level. Transmutation V, S, DF 1 standard action Touch

2 Cat's Grace Subject gains +4 to Dex for 1 min./level. Transmutation V, S, M 1 standard action Touch

2 Cure Light Wounds Cures 1d8 damage +1/level (max +5). Conjuration V, S 1 standard action Touch

2 Hold Animal Paralyzes one animal for 1 round/level. Enchantment V, S 1 standard action Medium

2 Owl's Wisdom Subject gains +4 to Wis for 1 min./level. Transmutation V, S, M/DF 1 standard action Touch

2 Protection from Energy Absorb 12 points/level of damage from one kind of energy. Abjuration V, S, DF 1 standard action Touch

2 Snare Creates a magic booby trap. Transmutation V, S, DF 3 rounds Touch

2 Speak with Plants You can talk to normal plants and plant creatures. Divination V, S 1 standard action Personal

2 Spike Growth Creatures in area take 1d4 damage, may be slowed. Transmutation V, S, DF 1 standard action Medium

2 Summon Nature's Ally II Calls animal to fight for you. Conjuration V, S, DF 1 round Close

2 Wind Wall Deflects arrows, smaller creatures, and gases. Evocation V, S, M/DF 1 standard action Medium
Target Duration Saving Throw SR
Living creature touched 10 min./level None Yes (harmless)

Creature touched 1 min./level Will negates (harmless) Yes

Creature touched 1 min./level Will negates (harmless) Yes

Creature touched Instantaneous Will half (harmless); see text Yes (harmless)

One animal 1 round/level (D); see text Will negates; see text Yes

Creature touched 1 min./level Will negates (harmless) Yes


10 min./level or until
Creature touched discharged Fortitude negates (harmless) Yes (harmless)
Touched nonmagical circle of vine, rope, or
thong with a 2 ft. diameter + 2 ft./level Until triggered or broken None No

You 1 min./level -

1 hour/level (D) Reflex partial Yes

1 round/level (D) None No

1 round/level None; see text Yes


Prepared Level Name Short Description School Components Casting Time Range
3 Command Plants Sway the actions of one or more plant creatures. Transmutation V 1 standard action Close
Cure Moderate
3 Wounds
Cures 2d8 damage +1/level (max +10). Conjuration V, S 1 standard action Touch

3 Darkvision See 60 ft. in total darkness. Transmutation V, S, M 1 standard action Touch

3 Diminish Plants Reduces size or blights growth of normal plants. Transmutation V, S, DF 1 standard action See text
One natural weapon of subject creature gets +1/three caster levels on
3 Magic Fang, Greater attack and damage rolls (max +5). Transmutation V, S, DF 1 standard action Close

3 Neutralize Poison Immunizes subject against poison, detoxifies venom in or on subject. Conjuration V, S, M/DF 1 standard action Touch

3 Plant Growth Grows vegetation, improves crops. Transmutation V, S, DF 1 standard action See text

3 Reduce Animal Shrinks one willing animal. Transmutation V, S 1 standard action Touch

3 Remove Disease Cures all diseases affecting subject. Conjuration V, S 1 standard action Touch

3 Repel Vermin Insects, spiders, and other vermin stay 10 ft. away. Abjuration V, S, DF 1 standard action 10 ft.
Summon Nature's Ally
3 III Calls animal to fight for you. Conjuration V, S, DF 1 round Close

3 Tree Shape You look exactly like a tree for 1 hour/level. Transmutation V, S, DF 1 standard action Personal

3 Water Walk Subject treads on water as if solid. Transmutation V, S, DF 1 standard action Touch
Target Duration Saving Throw SR
Up to 2 HD/level of plant creatures, no two of
which can be more than 30 ft. apart One day/level Will negates Yes

Creature touched Instantaneous Will half (harmless); see text Yes (harmless)

Creature touched 1 hour/level Will negates (harmless) Yes (harmless)

See text Instantaneous None No

One living creature 1 hour/level Will negates (harmless) -


Creature or object of up to 1 cu. ft./level Will negates (harmless, Yes (harmless,
touched 10 min./level object) object)
See text Instantaneous None No
One willing animal of Small, Medium, Large, or
Huge size 1 hour/level (D) None No

Creature touched Instantaneous Fortitude negates (harmless) Yes (harmless)

10 min./level (D) None or Will negates; see text Yes

1 round/level (D) None No

You 1 hour/level (D) -

One touched creature/level 10 min./level (D) Will negates (harmless) Yes (harmless)
Prepared Level Name Short Description School Components Casting Time Range
4 Animal Growth One animal/two levels doubles in size. Transmutation V, S 1 standard action Medium

4 Commune with Nature Learn about terrain for 1 mile/level. Divination V, S 10 minutes Personal

4 Cure Serious Wounds Cures 3d8 damage +1/level (max +15). Conjuration V, S 1 standard action Touch
Personal or
4 Freedom of Movement Subject moves normally despite impediments. Abjuration V, S, M, DF 1 standard action
touch
4 Nondetection Hides subject from divination, scrying. Abjuration V, S, M 1 standard action Touch
Summon Nature's Ally
4 IV Calls animal to fight for you. Conjuration V, S, DF 1 round Close

4 Tree Stride Step from one tree to another far away. Conjuration V, S, DF 1 standard action Personal
Target Duration Saving Throw SR
Up to one animal (Gargantuan or smaller) per
two levels, no two of which can be more than 1 min./level Fortitude negates Yes
30 ft. apart
You Instantaneous -

Creature touched Instantaneous Will half (harmless); see text Yes (harmless)

You or creature touched 10 min./level Will negates (harmless) Yes (harmless)


Will negates (harmless, Yes (harmless,
Creature or object touched 1 hour/level object) object)
1 round/level (D) None No
1 hour/level or until
You expended; see text -

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