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Prepared Level Name Short Description School Components Casting Time Range

0 Acid Splash Orb deals 1d3 acid damage. Conjuration V, S 1 standard action Close

0 Arcane Mark Inscribes a personal rune (visible or invisible). Universal V, S 1 standard action 0 ft.

0 Dancing Lights Creates torches or other lights. Evocation V, S 1 standard action Medium

0 Daze Humanoid creature of 4 HD or less loses next action. Enchantment V, S, M 1 standard action Colse

0 Detect Magic Detects spells and magic items within 60 ft. Divination V, S 1 standard action 60 ft.

0 Detect Poison Detects poison in one creature or small object. Divination V, S 1 standard action Close

0 Disrupt Undead Deals 1d6 damage to one undead. Necromancy V, S 1 standard action Close

0 Flare Dazzles one creature (-1 on attack rolls). Evocation V 1 standard action Close

0 Ghost Sound Figment sounds. Illusion V, S, M 1 standard action Close

0 Light Object shines like a torch. Evocation V, M/DF 1 standard action Touch

0 Mage Hand 5-pound telekinesis. Transmutation V, S 1 standard action Close

0 Mending Makes minor repairs on an object. Transmutation V, S 1 standard action 10 ft.

0 Message Whispered conversation at distance. Transmutation V, S, F 1 standard action Medium

0 Open/Close Opens or closes small or light things. Transmutation V, S, F 1 standard action Close

0 Prestidigitation Performs minor tricks. Universal V, S 1 standard action 10 ft.

0 Ray of Frost Ray deals 1d3 cold damage. Evocation V, S 1 standard action Close

0 Read Magic Read scrolls and spellbooks. Divination V, S, F 1 standard action Personal

0 Resistance Subject gains +1 on saving throws. Abjuration V, S, M/DF 1 standard action Touch

0 Touch of Fatigue Touch attack fatigues target. Necromancy V, S, M 1 standard action Touch
Target Duration Saving Throw SR
Instantaneous None

Permanent None

1 minute (D) None

One humanoid creature of 4 HD or less 1 round Will negates


Concentration, up to 1
min./level (D) None

One creature, one object, or a 5-ft. cube Instantaneous None

Instantaneous None

Instantaneous Fortitude negates


Will disbelief (if interacted
1 round/level (D) with)
Object touched 10 min./level (D) None
One nonmagical, unattended object weighing
up to 5 lb. Concentration None
Will negates (harmless,
One object of up to 1 lb. Instantaneous object)
One creature/level 10 min./level None
Object weighing up to 30 lb. or portal that can
Instantaneous Will negates (object)
be opened or closed
See text 1 hour See text

Instantaneous None

You 10 min./level

Creature touched 1 minute Will negates (harmless)

Creature touched 1 round/level Fortitude negates


Prepared Level Name Short Description School Components Casting Time Range
1 Alarm Wards an area for 2 hours/level. Abjuration V, S, F/DF 1 standard action Close

1 Animate Rope Makes a rope move at your command. Transmutation V, S 1 standard action Medium

1 Burning Hands 1d4/level fire damage (max 5d4). Evocation V, S 1 standard action 15 ft.

1 Cause Fear One creature of 5 HD or less flees for 1d4 rounds. Necromancy V, S 1 standard action Close

1 Charm Person Makes one person your friend. Enchantment V, S 1 standard action Close

1 Chill Touch One touch/level deals 1d6 damage and possibly 1 Str damage. Necromancy V, S 1 standard action Touch

1 Color Spray Knocks unconscious, blinds, and/or stuns weak creatures. Illusion V, S, M 1 standard action 15 ft.
Comprehend
1 Languages You understand all spoken and written languages. Divination V, S, M/DF 1 standard action Personal

1 Detect Secret Doors Reveals hidden doors within 60 ft. Divination V, S 1 standard action 60 ft.

1 Detect Undead Reveals undead within 60 ft. Divination V, S, M/DF 1 standard action 60 ft.

1 Disguise Self Changes your appearance. Illusion V, S 1 standard action Personal

1 Endure Elements Exist comfortably in hot or cold environments. Abjuration V, S 1 standard action Touch

1 Enlarge Person Humanoid creature doubles in size. Transmutation V, S, M 1 round Close

1 Erase Mundane or magical writing vanishes. Transmutation V, S 1 standard action Close

1 Expeditious Retreat Your speed increases by 30 ft. Transmutation V, S 1 standard action Personal

1 Feather Fall Objects or creatures fall slowly. Transmutation V 1 free action Close

1 Floating Disk Creates 3-ft. -diameter horizontal disk that holds 100 lb./level. Evocation V, S, M 1 standard action Close

1 Grease Makes 10-ft. square or one object slippery. Conjuration V, S, M 1 standard action Close

1 Hold Portal Holds door shut. Abjuration V 1 standard action Medium

1 Hypnotism Fascinates 2d4 HD of creatures. Enchantment V, S 1 round Close

1 Identify Determines properties of magic item. Divination V, S, M/DF 1 hour Touch

1 Jump Subject gets bonus on Jump checks. Transmutation V, S, M 1 standard action Touch

1 Mage Armor Gives subject +4 armor bonus. Conjuration V, S, F 1 standard action Touch

1 Magic Aura Alters object's magic aura. Illusion V, S, F 1 standard action Touch
1 Magic Missile 1d4+1 damage; +1 missile per two levels above 1st (max 5). Evocation V, S 1 standard action Medium

1 Magic Weapon Weapon gains +1 bonus. Transmutation V, S, DF 1 standard action Touch

1 Mount Summons riding horse for 2 hours/level. Conjuration V, S, M 1 round Close

1 Obscuring Mist Fog surrounds you. Conjuration V, S 1 standard action 20 ft.


+2 to AC and saves, counter mind control, hedge out elementals and
1 Protection from Chaos Abjuration V, S, M/DF 1 standard action Touch
outsiders.
+2 to AC and saves, counter mind control, hedge out elementals and
1 Protection from Evil outsiders. Abjuration V, S, M/DF 1 standard action Touch
+2 to AC and saves, counter mind control, hedge out elementals and
1 Protection from Good outsiders. Abjuration V, S, M/DF 1 standard action Touch
+2 to AC and saves, counter mind control, hedge out elementals and
1 Protection from Law outsiders. Abjuration V, S, M/DF 1 standard action Touch

1 Ray of Enfeeblement Ray deals 1d6 +1 per two levels Str damage. Necromancy V, S 1 standard action Close

1 Reduce Person Humanoid creature halves in size. Transmutation V, S, M 1 round Close

1 Shield Invisible disc gives +4 to AC, blocks magic missiles. Abjuration V, S 1 standard action Personal

1 Shocking Grasp Touch delivers 1d6/level electricity damage (max 5d6). Evocation V, S 1 standard action Touch

1 Silent Image Creates minor illusion of your design. Illusion V, S, F 1 standard action Long

1 Sleep Puts 4 HD of creatures into magical slumber. Enchantment V, S, M 1 round Medium

1 Summon Monster I Calls extraplanar creature to fight for you. Conjuration V, S, F/DF 1 round Close

1 True Strike +20 on your next attack roll. Divination V, F 1 standard action Personal

1 Unseen Servant Invisible force obeys your commands. Conjuration V, S, M 1 standard action Close

1 Ventriloquism Throws voice for 1 min./level. Illusion V, F 1 standard action Close

2 Acid Arrow Ranged touch attack; 2d4 damage for 1 round +1 round/three levels. Conjuration V, S, M, F 1 standard action Long
Target Duration Saving Throw SR
2 hours/level (D) None
One ropelike object, length up to 50 ft. + 5
1 round/level None
ft./level; see text
Instantaneous Reflex half
1d4 rounds or 1 round; see
One living creature with 5 or fewer HD Will partial
text
One humanoid creature 1 hour/level Will negates
Fortitude partial or Will
Creature or creatures touched (up to one/level) Instantaneous negates; see text
Instantaneous; see text Will negates

You 10 min./level
Concentration, up to 1
min./level (D) None
Concentration, up to 1
minute/level (D) None

You 10 min./level (D)

Creature touched 24 hours Will negates (harmless)

One humanoid creature 1 min./level (D) Fortitude negates

One scroll or two pages Instantaneous See text

You 1 min./level (D)


One Medium or smaller freefalling object or Will negates (harmless) or
creature/level, no two of which may be more Until landing or 1 round/level
Will negates (object)
than 20 ft. apart
1 hour/level None

One object or a 10-ft. square 1 round/level (D) See text

One portal, up to 20 sq. ft./level 1 min./level (D) None

2d4 rounds (D) Will negates

One touched object Instantaneous None

Creature touched 1 min./level (D) Will negates (harmless)

Creature touched 1 hour/level (D) Will negates (harmless)

One touched object weighing up to 5 lb./level One day/level (D) None; see text
Up to five creatures, no two of which can be
more than 15 ft. apart Instantaneous None
Will negates (harmless,
Weapon touched 1 min./level object)
2 hours/level (D) None

1 min./level None

Creature touched 1 min./level (D) Will negates (harmless)

Creature touched 1 min./level (D) Will negates (harmless)

Creature touched 1 min./level (D) Will negates (harmless)

Creature touched 1 min./level (D) Will negates (harmless)

1 min./level None

One humanoid creature 1 min./level (D) Fortitude negates

You 1 min./level (D)

Creature or object touched Instantaneous None


Will disbelief (if interacted
Concentration with)
1 min./level Will negates

1 round/level (D) None

You See text

1 hour/level None
Will disbelief (if interacted
1 min./level (D)
with)
1 round + 1 round per three
levels None
Prepared Level Name Short Description School Components Casting Time Range
2 Acid Arrow Ranged touch attack; 2d4 damage for 1 round +1 round/three levels. Conjuration V, S, M, F 1 standard action Long

2 Alter Self Assume form of a similar creature. Transmutation V, S 1 standard action Personal

2 Arcane Lock Magically locks a portal or chest. Abjuration V, S, M 1 standard action Touch

2 Bear's Endurance Subject gains +4 to Con for 1 min./level. Transmutation V, S, DF 1 standard action Touch

2 Blindness/Deafness Makes subject blinded or deafened. Necromancy V 1 standard action Medium

2 Blur Attacks miss subject 20% of the time. Illusion V 1 standard action Touch

2 Bull's Strength Subject gains +4 to Str for 1 min./level. Transmutation V, S, M/DF 1 standard action Touch

2 Cat's Grace Subject gains +4 to Dex for 1 min./level. Transmutation V, S, M 1 standard action Touch

2 Command Undead Undead creature obeys your commands. Necromancy V, S, M 1 standard action Close

2 Continual Flame Makes a permanent, heatless torch. Evocation V, S, M 1 standard action Touch

2 Darkness 20-ft. radius of supernatural shadow. Evocation V, M/DF 1 standard action Touch

2 Darkvision See 60 ft. in total darkness. Transmutation V, S, M 1 standard action Touch

2 Daze Monster Living creature of 6 HD or less loses next action. Enchantment V, S, M 1 standard action Medium

2 Detect Thoughts Allows 'listening' to surface thoughts. Divination V, S, F/DF 1 standard action 60 ft.

2 Eagle's Splendor Subject gains +4 to Cha for 1 min./level. Transmutation V, S, M/DF 1 standard action Touch

2 False Life Gain 1d10 temporary hp +1/level (max +10). Necromancy V, S, M 1 standard action Personal

2 Flaming Sphere Creates rolling ball of fire, 2d6 damage, lasts 1 round/level. Evocation V, S, M/DF 1 standard action Medium

2 Fog Cloud Fog obscures vision. Conjuration V, S 1 standard action Medium

2 Fox's Cunning Subject gains +4 Int for 1 min./level. Transmutation V, S, M/DF 1 standard action Touch
Paralyzes one subject, which exudes stEnch that makes those nearby
2 Ghoul Touch sickened. Necromancy V, S, M 1 standard action Touch

2 Glitterdust Blinds creatures, outlines invisible creatures. Conjuration V, S, M 1 standard action Medium

2 Gust of Wind Blows away or knocks down smaller creatures. Evocation V, S 1 standard action 60 ft.

2 Hideous Laughter Subject loses actions for 1 round/level. Enchantment V, S, M 1 standard action Close

2 Hypnotic Pattern Fascinates (2d4 + level) HD of creatures. Illusion V (Brd only), S, M 1 standard action Medium
Personal or
2 Invisibility Subject is invisible for 1 min./level or until it attacks. Illusion V, S, M/DF 1 standard action touch
2 Knock Opens locked or magically sealed door. Transmutation V 1 standard action Medium
Personal or
2 Levitate Subject moves up and down at your direction. Transmutation V, S, F 1 standard action
close
2 Locate Object Senses direction toward object (specific or type). Divination V, S, F/DF 1 standard action Long

2 Magic Mouth Speaks once when triggered. Illusion V, S, M 1 standard action Close

2 Minor Image As silent image, plus some sound. Illusion V, S, F 1 standard action Long

2 Mirror Image Creates decoy duplicates of you (1d4 +1 per three levels, max 8). Illusion V, S 1 standard action Personal

2 Misdirection Misleads divinations for one creature or object. Illusion V, S 1 standard action Close

2 Obscure Object Masks object against scrying. Abjuration V, S, M/DF 1 standard action Touch

2 Owl's Wisdom Subject gains +4 to Wis for 1 min./level. Transmutation V, S, M/DF 1 standard action Touch

2 Phantom Trap Makes item seem trapped. Illusion V, S, M 1 standard action Touch

2 Protection from Arrows Subject immune to most ranged attacks. Abjuration V, S, F 1 standard action Touch

2 Pyrotechnics Turns fire into blinding light or choking smoke. Transmutation V, S, M 1 standard action Long
Ignores first 10 (or more) points of damage/attack from specified energy
2 Resist Energy type. Abjuration V, S, DF 1 standard action Touch

2 Rope Trick As many as eight creatures hide in extradimensional space. Transmutation V, S, M 1 standard action Touch

2 Scare Panics creatures of less than 6 HD. Necromancy V, S, M 1 standard action Medium

2 Scorching Ray Ranged touch attack deals 4d6 fire damage, +1 ray/four levels (max 3). Evocation V, S 1 standard action Close

2 See Invisibility Reveals invisible creatures or objects. Divination V, S, M 1 standard action Personal

2 Shatter Sonic vibration damages objects or crystalline creatures. Evocation V, S, M/DF 1 standard action Close

2 Spectral Hand Creates disembodied glowing hand to deliver touch attacks. Necromancy V, S 1 standard action Medium

2 Spider Climb Grants ability to walk on walls and ceilings. Transmutation V, S, M 1 standard action Touch

2 Summon Monster II Calls extraplanar creature to fight for you. Conjuration V, S, F/DF 1 round Close

2 Summon Swarm Summons swarm of bats, rats, or spiders. Conjuration V, S, M/DF 1 round Close

2 Touch of Idiocy Subject takes 1d6 points of Int, Wis, and Cha damage. Enchantment V, S 1 standard action Touch

2 Web Fills 20-ft. -radius spread with sticky spiderwebs. Conjuration V, S, M 1 standard action Medium
2 Whispering Wind Sends a short message 1 mile/level. Transmutation V, S 1 standard action 1 mile/level
Target Duration Saving Throw SR
1 round + 1 round per three
levels None

You 10 min./level (D)


The door, chest, or portal touched, up to 30 sq.
Permanent None
ft./level in size
Creature touched 1 min./level Will negates (harmless)

One living creature Permanent (D) Fortitude negates

Creature touched 1 min./level (D) Will negates (harmless)

Creature touched 1 min./level Will negates (harmless)

Creature touched 1 min./level Will negates (harmless)

One undead creature One day/level Will negates; see text

Object touched Permanent None

Object touched 10 min./level (D) None

Creature touched 1 hour/level Will negates (harmless)

One living creature of 6 HD or less 1 round Will negates


Concentration, up to 1
Will negates; see text
min./level (D)
Creature touched 1 min./level Will negates (harmless)
1 hour/level or until
You
discharged; see text
1 round/level Reflex negates

10 min./level None

Creature touched 1 min./level Will negates (harmless)

Living humanoid touched 1d6+2 rounds Fortitude negates

1 round/level Will negates (blinding only)

1 round Fortitude negates

One creature; see text 1 round/level Will negates

Concentration + 2 rounds Will negates


You or a creature or object weighing no more Will negates (harmless) or
than 100 lb./level 1 min./level (D) Will negates (harmless,
object)
One door, box, or chest with an area of up to 10
sq. ft./level Instantaneous; see text None
You or one willing creature or one object (total
1 min./level (D) None
weight up to 100 lb./level)
1 min./level None

One creature or object Permanent until discharged Will negates (object)


Will disbelief (if interacted
Concentration +2 rounds with)
You 1 min./level (D)
One creature or object, up to a 10-ft. cube in
size 1 hour/level None or Will negates; see text

One object touched of up to 100 lb./level 8 hours (D) Will negates (object)

Creature touched 1 min./level Will negates (harmless)

Object touched Permanent (D) None


1 hour/level or until
Creature touched discharged Will negates (harmless)
1d4+1 rounds, or 1d4+1 Will negates or Fortitude
One fire source, up to a 20-ft. cube rounds after creatures leave negates; see text
the smoke cloud; see text
Creature touched 10 min./level Fortitude negates (harmless)
One touched piece of rope from 5 ft. to 30 ft.
1 hour/level (D) None
long
One living creature per three levels, no two of 1 round/level or 1 round; see
which can be more than 30 ft. apart text for cause fear Will partial

Instantaneous None

You 10 min./level (D)


Will negates (object); Will
5-ft. -radius spread; or one solid object or one
crystalline creature Instantaneous negates (object) or Fortitude
half; see text
1 min./level (D) None

Creature touched 10 min./level Will negates (harmless)

1 round/level (D) None

Concentration + 2 rounds None

Living creature touched 10 min./level No

10 min./level (D) Reflex negates; see text


No more than 1 hour/level or
until discharged (destination None
is reached)
Prepared Level Name Short Description School Components Casting Time Range
3 Arcane Sight Magical auras become visible to you. Divination V, S 1 standard action Personal

3 Blacklight Evocation V, S, M 1 action Close

3 Blink You randomly vanish and reappear for 1 round/level. Transmutation V, S 1 standard action Personal
Clairaudience/
3 Hear or see at a distance for 1 min./level. Divination V, S, F/DF 10 minutes Long
Clairvoyance
3 Daylight 60-ft. radius of bright light. Evocation V, S 1 standard action Touch

3 Deep Slumber Puts 10 HD of creatures to sleep. Enchantment V, S, M 1 round Close

3 Dispel Magic Cancels magical spells and effects. Abjuration V, S 1 standard action Medium

3 Displacement Attacks miss subject 50%. Illusion V, M 1 standard action Touch

3 Explosive Runes Deals 6d6 damage when read. Abjuration V, S 1 standard action Touch

3 Fireball 1d6 damage per level, 20-ft. radius. Evocation V, S, M 1 standard action Long

3 Flame Arrow Arrows deal +1d6 fire damage. Transmutation V, S, M 1 standard action Close

3 Fly Subject flies at speed of 60 ft. Transmutation V, S, F/DF 1 standard action Touch

3 Gaseous Form Subject becomes insubstantial and can fly slowly. Transmutation S, M/DF 1 standard action Touch

3 Gentle Repose Preserves one corpse. Necromancy V, S, M/DF 1 standard action Touch

3 Halt Undead Immobilizes undead for 1 round/level. Necromancy V, S, M 1 standard action Medium

3 Haste One creature/level moves faster, +1 on attack rolls, AC, and Reflex saves. Transmutation V, S, M 1 standard action Close

3 Heroism Gives +2 bonus on attack rolls, saves, skill checks. Enchantment V, S 1 standard action Touch

3 Hold Person Paralyzes one humanoid for 1 round/level. Enchantment V, S, F/DF 1 standard action Medium

3 Illusory Script Only intended reader can decipher. Illusion V, S, M 1 minute or longer Touch
Personal or
3 Invisibility Sphere Makes everyone within 10 ft. invisible. Illusion V, S, M 1 standard action touch
3 Keen Edge Doubles normal weapon's threat range. Transmutation V, S 1 standard action Close

3 Lightning Bolt Electricity deals 1d6/level damage. Evocation V, S, M 1 standard action 120 ft.
Magic Circle Against
3 Chaos As protection spells, but 10-ft. radius and 10 min./level. Abjuration V, S, M/DF 1 standard action Touch
Magic Circle Against
3 As protection spells, but 10-ft. radius and 10 min./level. Abjuration V, S, M/DF 1 standard action Touch
Evil
Magic Circle Against
3 Good As protection spells, but 10-ft. radius and 10 min./level. Abjuration V, S, M/DF 1 standard action Touch
Magic Circle Against
3 Law As protection spells, but 10-ft. radius and 10 min./level. Abjuration V, S, M/DF 1 standard action Touch

3 Magic Weapon, Greater +1/four levels (max +5). Transmutation V, S, M/DF 1 standard action Close

3 Major Image As silent image, plus sound, smell and thermal effects. Illusion V, S, F 1 standard action Long

3 Nondetection Hides subject from divination, scrying. Abjuration V, S, M 1 standard action Touch

3 Phantom Steed Magic horse appears for 1 hour/level. Conjuration V, S 10 minutes 0 ft.

3 Protection from Energy Absorb 12 points/level of damage from one kind of energy. Abjuration V, S, DF 1 standard action Touch

3 Rage Subjects gains +2 to Str and Con, +1 on Will saves, -2 to AC. Enchantment V, S 1 standard action Medium

3 Ray of Exhaustion Ray makes subject exhausted. Necromancy V, S, M 1 standard action Close

3 Secret Page Changes one page to hide its real content. Transmutation V, S, M 10 minutes Touch

3 Sepia Snake Sigil Creates text symbol that immobilizes reader. Conjuration V, S, M 10 minutes Touch

3 Shrink Item Object shrinks to one-sixteenth size. Transmutation V, S 1 standard action Touch

3 Sleet Storm Hampers vision and movement. Conjuration V, S, M/DF 1 standard action Long
One subject/level takes only one action/round, -1 to AC, reflex saves,
3 Slow and attack rolls. Transmutation V, S, M 1 standard action Close

3 Stinking Cloud Nauseating vapors, 1 round/level. Conjuration V, S, M 1 standard action Medium

3 Suggestion Compels subject to follow stated course of action. Enchantment V, M 1 standard action Close

3 Summon Monster III Calls extraplanar creature to fight for you. Conjuration V, S, F/DF 1 round Close

3 Telepathic Bond, Lesser As telepathic bond, but you and one other creature. Divination V, S 1 standard action 30 ft.

3 Tiny Hut Creates shelter for ten creatures. Evocation V, S, M 1 standard action 20 ft.

3 Tongues Speak any language. Divination V, M/DF 1 standard action Touch

3 Vampiric Touch Touch deals 1d6/two levels damage; caster gains damage as hp. Necromancy V, S 1 standard action Touch

3 Water Breathing Subjects can breathe underwater. Transmutation V, S, M/DF 1 standard action Touch

3 Wind Wall Deflects arrows, smaller creatures, and gases. Evocation V, S, M/DF 1 standard action Medium
Target Duration Saving Throw SR
You 1 min./level (D)

1 round/level (D) Will negates or none (object)

You 1 round/level (D)

1 min./level (D) None

Object touched 10 min./level (D) None

1 min./level Will negates


One spellcaster, creature, or object; or 20-ft. -
radius burst Instantaneous None

Creature touched 1 round/level (D) Will negates (harmless)


One touched object weighing no more than 10 Permanent until discharged
lb. (D) See text

Instantaneous Reflex half


Fifty projectiles, all of which must be in contact
with each other at the time of casting 10 min./level None

Creature touched 1 min./level Will negates (harmless)

Willing corporeal creature touched 2 min./level (D) None

Corpse touched One day/level Will negates (object)


Up to three undead creatures, no two of which
can be more than 30 ft. apart 1 round/level Will negates (see text)
One creature/level, no two of which can be
1 round/level Fortitude negates (harmless)
more than 30 ft. apart
Creature touched 10 min./level Will negates (harmless)

One humanoid creature 1 round/level (D); see text Will negates; see text
One touched object weighing no more than 10
One day/level (D) Will negates; see text
lb.
Will negates (harmless) or
You or a creature or object weighing no more
than 100 lb./level 1 min./level (D) Will negates (harmless,
One weapon or fifty projectiles, all of which object)
Will negates (harmless,
must be in contact with each other at the time 10 min./level
object)
of casting
Instantaneous Reflex half

10 min./level Will negates (harmless)

10 min./level Will negates (harmless)


10 min./level Will negates (harmless)

10 min./level Will negates (harmless)


One weapon or fifty projectiles (all of which Will negates (harmless,
must be in contact with each other at the time 1 hour/level
object)
of casting)
Will disbelief (if interacted
Concentration + 3 rounds
with)
Will negates (harmless,
Creature or object touched 1 hour/level
object)
1 hour/level (D) None
10 min./level or until
Creature touched discharged Fortitude negates (harmless)
One willing living creature per three levels, no Concentration + 1
two of which may be more than 30 ft. apart round/level (D) None

1 min./level Fortitude partial; see text

Page touched, up to 3 sq. ft. in size Permanent None


Permanent or until
One touched book or written work discharged; until released or Reflex negates
1d4 days + one day/level
One touched object of up to 2 cu. ft./level One day/level; see text Will negates (object)

1 round/level None
One creature/level, no two of which can be
more than 30 ft. apart 1 round/level Will negates

1 round/level Fortitude negates; see text


1 hour/level or until
One living creature completed Will negates

1 round/level (D) None

You and one willing creature within 30 ft. 10 min./level None

2 hours/level (D) None

Creature touched 10 min./level Will negates (harmless)


Instantaneous/1 hour; see
Living creature touched text None

Living creatures touched 2 hours/level; see text Will negates (harmless)

1 round/level None; see text


Prepared Level Name Short Description School Components Casting Time Range
4 Animate Dead Creates undead skeletons and zombies. Necromancy V, S, M 1 standard action Touch

4 Arcane Eye Invisible floating eye moves 30 ft./round. Divination V, S, M 10 minutes Unlimited
-6 to an ability score; -4 on attack rolls, saves, and checks; or 50% chance
4 Bestow Curse Necromancy V, S 1 standard action Touch
of losing each action.
4 Black Tentacles Tentacles grapple all within 20 ft. spread. Conjuration V, S, M 1 standard action Medium

4 Charm Monster Makes monster believe it is your ally. Enchantment V, S 1 standard action Close

4 Confusion Subjects behave oddly for 1 round/level. Enchantment V, S, M/DF 1 standard action Medium

4 Contagion Infects subject with chosen disease. Necromancy V, S 1 standard action Touch

4 Crushing Despair Subjects take -2 on attack rolls, damage rolls, saves, and checks. Enchantment V, S, M 1 standard action 30 ft.

4 Detect Scrying Alerts you of magical eavesdropping. Divination V, S, M 1 standard action 40 ft.

4 Dimension Door Teleports you short distance. Conjuration V 1 standard action Long

4 Dimensional Anchor Bars extradimensional movement. Abjuration V, S 1 standard action Medium


Dweomer of
4 Transference Convert spellcasting into psionic power points. Evocation V, S 1 minute Close

4 Enervation Subject gains 1d4 negative levels. Necromancy V, S 1 standard action Close

4 Enlarge Person, Mass Enlarges several creatures. Transmutation V, S, M 1 round Close

4 Fear Subjects within cone flee for 1 round/level. Necromancy V, S, M 1 standard action 30 ft.
Creatures attacking you take fire damage; you're protected from heat or
4 Fire Shield Evocation V, S, M/DF 1 standard action Personal
cold.
4 Fire Trap Opened object deals 1d4 damage +1/level. Abjuration V, S, M 10 minutes Touch

4 Geas, Lesser Commands subject of 7 HD or less. Enchantment V 1 round Close


Globe of Invulnerability,
4 Stops 1st- through 3rd-level spell effects. Abjuration V, S, M 1 standard action 10 ft.
Lesser
Makes one type of terrain appear like another (field into forest, or the
4 Hallucinatory Terrain like). Illusion V, S, M 10 minutes Long

4 Ice Storm Hail deals 5d6 damage in cylinder 40 ft. across. Evocation V, S, M/DF 1 standard action Long

4 Illusory Wall Wall, floor, or ceiling looks real, but anything can pass through. Illusion V, S 1 standard action Close
Personal or
4 Invisibility, Greater As invisibility, but subject can attack and stay invisible. Illusion V, S 1 standard action touch
4 Locate Creature Indicates direction to familiar creature. Divination V, S, M 1 standard action Long
4 Minor Creation Creates one cloth or wood object. Conjuration V, S, M 1 minute 0 ft.

4 Mnemonic Enhancer Wizard only. Prepares extra spells or retains one just cast. Transmutation V, S, M, F 10 minutes Personal

4 Phantasmal Killer Fearsome illusion kills subject or deals 3d6 damage. Illusion V, S 1 standard action Medium

4 Polymorph Gives one willing subject a new form. Transmutation V, S, M 1 standard action Touch
V (Brd only), S, M, F;
4 Rainbow Pattern Lights fascinate 24 HD of creatures. Illusion 1 standard action Medium
see text
4 Reduce Person, Mass Reduces several creatures. Transmutation V, S, M 1 round Close

4 Remove Curse Frees object or person from curse. Abjuration V, S 1 standard action Touch

4 Resilient Sphere Force globe protects but traps one subject. Evocation V, S, M 1 standard action Close

4 Scrying Spies on subject from a distance. Divination V, S, M/DF, F 1 hour See text

4 Secure Shelter Creates sturdy cottage. Conjuration V, S, M, F; see text 10 minutes Close

4 Shadow Conjuration Mimics conjuration below 4th level, but only 20% real. Illusion V, S 1 standard action See text

4 Shout Deafens all within cone and deals 5d6 sonic damage. Evocation V 1 standard action 30 ft.

4 Solid Fog Blocks vision and slows movement. Conjuration V, S, M 1 standard action Medium

4 Stone Shape Sculpts stone into any shape. Transmutation V, S, M/DF 1 standard action Touch

4 Stoneskin Ignore 10 points of damage per attack. Abjuration V, S, M 1 standard action Touch

4 Summon Monster IV Calls extraplanar creature to fight for you. Conjuration V, S, F/DF 1 round Close
Deals 2d4 fire damage out to 10 ft. and 1d4 out to 20 ft. Passing through
4 Wall of Fire Evocation V, S, M/DF 1 standard action Medium
wall deals 2d6 damage +1/level.
Ice plane creates wall with 15 hp +1/level, or hemisphere can trap
4 Wall of Ice Evocation V, S, M 1 standard action Medium
creatures inside.
Target Duration Saving Throw SR
One or more corpses touched Instantaneous None

1 min./level (D) None

Creature touched Permanent Will negates

1 round/level (D) None

One living creature One day/level Will negates

All creatures in a 15-ft. radius burst 1 round/level Will negates

Living creature touched Instantaneous Fortitude negates

1 min./level Will negates

24 hours None
You and touched objects or other touched None and Will negates
willing creatures Instantaneous (object)
1 min./level None

One willing psionic creature 1 round/level Will negates (harmless)

Instantaneous None
One humanoid creature/level, no two of which
1 min./level (D) Fortitude negates
can be more than 30 ft. apart
1 round/level or 1 round; see
text Will partial

You 1 round/level (D)


Permanent until discharged
Object touched Reflex half; see text
(D)
One day/level or until
One living creature with 7 HD or less discharged (D) Will negates

1 round/level (D) None


Will disbelief (if interacted
2 hours/level (D) with)
1 full round None
Will disbelief (if interacted
Permanent
with)
You or creature touched 1 round/level (D) Will negates (harmless)

10 min./level None
1 hour/level (D) None

You Instantaneous
Will disbelief (if interacted
One living creature Instantaneous with), then Fortitude partial;
see text
Willing living creature touched 1 min./level (D) None
Concentration +1 round/level
Will negates
(D)
One humanoid creature/level, no two of which
can be more than 30 ft. apart 1 min./level (D) Fortitude negates

Creature or item touched Instantaneous Will negates (harmless)

1 min./level (D) Reflex negates

1 min./level Will negates

2 hours/level (D) None


Will disbelief (if interacted
See text with); varies; see text
Fortitude partial or Reflex
Instantaneous negates (object); see text
1 min./level None
Stone or stone object touched, up to 10 cu. ft. +
1 cu. ft./level Instantaneous None
10 min./level or until
Creature touched Will negates (harmless)
discharged
1 round/level (D) None
Concentration + 1
None
round/level
1 min./level Reflex negates; see text
Prepared Level Name Short Description School Components Casting Time Range
5 Animal Growth One animal/two levels doubles in size. Transmutation V, S 1 standard action Medium

5 Baleful Polymorph Transforms subject into harmless animal. Transmutation V, S 1 standard action Close

5 Blight Withers one plant or deals 1d6/level damage to plant creature. Necromancy V, S, DF 1 standard action Touch

5 Break Enchantment Frees subjects from enchantments, alterations, curses, and petrification. Abjuration V, S 1 minute Close

5 Cloudkill Kills 3 HD or less; 4-6 HD save or die, 6+ HD take Con damage. Conjuration V, S 1 standard action Medium

5 Cone of Cold 1d6/level cold damage. Evocation V, S, M/DF 1 standard action 60 ft.

5 Contact Other Plane Lets you ask question of extraplanar entity. Divination V 10 minutes Personal

5 Dismissal Forces a creature to return to native plane. Abjuration V, S, DF 1 standard action Close

5 Dominate Person Controls humanoid telepathically. Enchantment V, S 1 round Close

5 Dream Sends message to anyone sleeping. Illusion V, S 1 minute Unlimited

5 Fabricate Transforms raw materials into finished items. Transmutation V, S, M See text Close

5 False Vision Fools scrying with an illusion. Illusion V, S, M 1 standard action Touch

5 Feeblemind Subject's Int and Cha drop to 1. Enchantment V, S, M 1 standard action Medium

5 Hold Monster As hold person, but any creature. Enchantment V, S, M/DF 1 standard action Medium

5 Interposing Hand Hand provides cover against one opponent. Evocation V, S, F 1 standard action Medium

5 Mage's Faithful Hound Phantom dog can guard, attack. Conjuration V, S, M 1 standard action Close
Mage's Private
5 Prevents anyone from viewing or scrying an area for 24 hours. Abjuration V, S, M 10 minutes Close
Sanctum
5 Magic Jar Enables possession of another creature. Necromancy V, S, F 1 standard action Medium

5 Major Creation As minor creation, plus stone and metal. Conjuration V, S, M 10 minutes Close

5 Mind Fog Subjects in fog get -10 to Wis and Will checks. Enchantment V, S 1 standard action Medium

5 Mirage Arcana As hallucinatory terrain, plus structures. Illusion V, S 1 standard action Long

5 Nightmare Sends vision dealing 1d10 damage, fatigue. Illusion V, S 10 minutes Unlimited

5 Overland Flight You fly at a speed of 40 ft. and can hustle over long distances. Transmutation V, S 1 standard action Personal

5 Passwall Creates passage through wood or stone wall. Transmutation V, S, M 1 standard action Touch
5 Permanency Makes certain spells permanent. Universal V, S, XP 2 rounds See text

5 Persistent Image As major image, but no concentration required. Illusion V, S, F 1 standard action Long

5 Planar Binding, Lesser Traps extraplanar creature of 6 HD or less until it performs a task. Conjuration V, S 10 minutes Close

5 Prying Eyes 1d4 +1/level floating eyes scout for you. Divination V, S, M 1 minute One mile

5 Psychic Turmoil Invisible field leeches psionic power points away. Abjuration V, S, M 1 standard action Close

5 Secret Chest Hides expensive chest on Ethereal Plane; you retrieve it at will. Conjuration V, S, F 10 minutes See text

5 Seeming Changes appearance of one person per two levels. Illusion V, S 1 standard action Close

5 Sending Delivers short message anywhere, instantly. Evocation V, S, M/DF 10 minutes See text

5 Shadow Evocation Mimics evocation below 5th level, but only 20% real. Illusion V, S 1 standard action See text

5 Summon Monster V Calls extraplanar creature to fight for you. Conjuration V, S, F/DF 1 round Close
0 ft.; see
5 Symbol of Pain Triggered rune wracks nearby creatures with pain. Necromancy V, S, M 10 minutes text
0 ft.; see
5 Symbol of Sleep Triggered rune puts nearby creatures into catatonic slumber. Enchantment V, S, M 10 minutes text
5 Telekinesis Moves object, attacks creature, or hurls object or creature. Transmutation V, S 1 standard action Long

5 Telepathic Bond Link lets allies communicate. Divination V, S, M 1 standard action Close
Personal
5 Teleport Instantly transports you as far as 100 miles/level. Conjuration V 1 standard action
and touch
Transmute Mud to
5 Rock Transforms two 10-ft. cubes per level. Transmutation V, S, M/DF 1 standard action Medium
Transmute Rock to
5 Transforms two 10-ft. cubes per level. Transmutation V, S, M/DF 1 standard action Medium
Mud
5 Wall of Force Wall is immune to damage. Evocation V, S, M 1 standard action Close

5 Wall of Stone Creates a stone wall that can be shaped. Conjuration V, S, M/DF 1 standard action Medium

5 Waves of Fatigue Several targets become fatigued. Necromancy V, S 1 standard action 30 ft.
Target Duration Saving Throw SR
Up to one animal (Gargantuan or smaller) per
two levels, no two of which can be more than 1 min./level Fortitude negates
30 ft. apart
Fortitude negates, Will
One creature Permanent
partial; see text
One plant Instantaneous Fortitude half; see text
Up to one creature per level, all within 30 ft. of
Instantaneous See text
each other
1 min./level Fortitude partial; see text

Instantaneous Reflex half

You Concentration

One extraplanar creature Instantaneous Will negates; see text

One humanoid One day/level Will negates

One living creature touched See text None

Up to 10 cu. ft./level; see text Instantaneous None

1 hour/level (D) None

One creature Instantaneous Will negates; see text

One living creature 1 round/level (D); see text Will negates; see text

1 round/level (D) None


1 hour/caster level or until
discharged, then 1 None
round/caster level; see text
24 hours (D) None
1 hour/level or until you
One creature return to your body Will negates; see text

See text None


30 minutes and 2d6 rounds;
see text Will negates
Concentration +1 hour/level Will disbelief (if interacted
(D) with)
One living creature Instantaneous Will negates; see text

You 1 hour/level Will negates (harmless)

1 hour/level (D) None


See text Permanent; see text None
Will disbelief (if interacted
1 min./level (D) with)
One elemental or outsider with 6 HD or less Instantaneous Will negates

1 hour/level; see text (D) None

1 round/level Will partial; see text


One chest and up to 1 cu. ft. of goods/caster
level Sixty days or until discharged None
One creature per two levels, no two of which Will negates or Will disbelief
can be more than 30 ft. apart 12 hours (D) (if interacted with)
One creature 1 round; see text None
Will disbelief (if interacted
See text with)
1 round/level (D) None

See text Fortitude negates

See text Will negates


Concentration (up to 1 Will negates (object) or None;
See text round/level) or see text
instantaneous; see text
You plus one willing creature per three levels,
no two of which can be more than 30 ft. apart 10 min./level (D) None
You and touched objects or other touched None and Will negates
Instantaneous
willing creatures (object)
Permanent See text

Permanent; see text See text

1 round /level (D) None

Instantaneous See text

Instantaneous No
Prepared Level Name Short Description School Components Casting Time Range
6 Acid Fog Fog deals acid damage. Conjuration V, S, M/DF 1 standard action Medium

6 Analyze Dweomer Reveals magical aspects of subject. Divination V, S, F 1 standard action Close

6 Antimagic Field Negates magic within 10 ft. Abjuration V, S, M/DF 1 standard action 10 ft.

6 Bear's Endurance, Mass As bear's endurance, affects one subject/level. Transmutation V, S, DF 1 standard action Close

6 Bull's Strength, Mass As bull's strength, affects one subject/level. Transmutation V, S, M/DF 1 standard action Close

6 Cat's Grace, Mass As cat's grace, affects one subject/level. Transmutation V, S, M 1 standard action Close

6 Chain Lightning 1d6/level damage; 1 secondary bolt/level each deals half damage. Evocation V, S, F 1 standard action Long

6 Circle of Death Kills 1d4/level HD of creatures. Necromancy V, S, M 1 standard action Medium

6 Contingency Sets trigger condition for another spell. Evocation V, S, M, F At least 10 minutes Personal

6 Control Water Raises or lowers bodies of water. Transmutation V, S, M/DF 1 standard action Long

6 Create Undead Creates ghouls, ghasts, mummies, or mohrgs. Necromancy V, S, M 1 hour Close

6 Disintegrate Makes one creature or object vanish. Transmutation V, S, M/DF 1 standard action Medium

6 Dispel Magic, Greater As dispel magic, but +20 on check. Abjuration V, S 1 standard action Medium

6 Eagle's Splendor, Mass As eagle's splendor, affects one subject/level. Transmutation V, S, M/DF 1 standard action Close

6 Eyebite Target becomes panicked, sickened, and comatose. Necromancy V, S 1 standard action Close

6 Flesh to Stone Turns subject creature into statue. Transmutation V, S, M 1 standard action Medium

6 Forceful Hand Hand pushes creatures away. Evocation V, S, F 1 standard action Medium

6 Fox's Cunning, Mass As fox's cunning, affects one subject/level. Transmutation V, S, M/DF 1 standard action Close

6 Freezing Sphere Freezes water or deals cold damage. Evocation V, S, F 1 standard action Long

6 Geas/Quest As lesser geas, plus it affects any creature. Enchantment V 10 minutes Close

6 Globe of Invulnerability As lesser globe of invulnerability, plus 4th-level spell effects. Abjuration V, S, M 1 standard action 10 ft.
Anywhere
6 Guards and Wards Array of magic effects protect area. Abjuration V, S, M, F 30 minutes within the
area to be
warded
6 Hardening Transmutation V, S 1 action Touch
Gives +4 bonus on attack rolls, saves, skill checks; immunity to fear;
6 Heroism, Greater Enchantment V, S 1 standard action Touch
temporary hp.
6 Legend Lore Lets you learn tales about a person, place, or thing. Divination V, S, M, F See text Personal

6 Mage's Lucubration Wizard only. Recalls spell of 5th level or lower. Transmutation V, S 1 standard action Personal

6 Mental Pinnacle You gain the mental powers of a psion. Transmutation V, S, M 1 standard action Personal

6 Mislead Turns you invisible and creates illusory double. Illusion S 1 standard action Close

6 Move Earth Digs trenches and build hills. Transmutation V, S, M See text Long

6 Owl's Wisdom, Mass As owl's wisdom, affects one subject/level. Transmutation V, S, M/DF 1 standard action Close

6 Permanent Image Includes sight, sound, and smell. Illusion V, S, F 1 standard action Long

6 Planar Binding As lesser planar binding, but up to 12 HD. Conjuration V, S 10 minutes Close

6 Probe Thoughts Read subject's memories, one question/round. Divination V, S 1 minute Close

6 Programmed Image As major image, plus triggered by event. Illusion V, S, F 1 standard action Long
Up to 10
6 Repulsion Creatures can't approach you. Abjuration V, S, F/DF 1 standard action ft./level
6 Shadow Walk Step into shadow to travel rapidly. Illusion V, S 1 standard action Touch

6 Stone to Flesh Restores petrified creature. Transmutation V, S, M 1 standard action Medium

6 Suggestion, Mass As suggestion, plus one subject/level. Enchantment V, M 1 standard action Medium

6 Summon Monster VI Calls extraplanar creature to fight for you. Conjuration V, S, F/DF 1 round Close
0 ft.; see
6 Symbol of Fear Triggered rune panics nearby creatures. Necromancy V, S, M 10 minutes text
0 ft.; see
6 Symbol of Persuasion Triggered rune charms nearby creatures. Enchantment V, S, M 10 minutes
text
6 Transformation You gain combat bonuses. Transmutation V, S, M 1 standard action Personal

6 True Seeing Lets you see all things as they really are. Divination V, S, M 1 standard action Touch

6 Undeath to Death Destroys 1d4/level HD of undead (max 20d4). Necromancy V, S, M/DF 1 standard action Medium

6 Undeath to Death Destroys 1d4/level HD of undead (max 20d4). Necromancy V, S, M, DF 1 action Medium

6 Wall of Iron 30 hp/four levels; can topple onto foes. Conjuration V, S, M 1 standard action Medium

6 Veil Changes appearance of group of creatures. Illusion V, S 1 standard action Long


Target Duration Saving Throw SR
1 round/level None

One object or creature per caster level 1 round/level (D) None or Will negates; see text

10 min./level (D) None


One creature/level, no two of which can be
1 min./level Will negates (harmless)
more than 30 ft. apart
One creature/level, no two of which can be
more than 30 ft. apart 1 min./level Will negates (harmless)
One creature/level, no two of which can be
more than 30 ft. apart 1 min./level Will negates (harmless)
One primary target, plus one secondary
target/level (each of which must be within 30 ft. Instantaneous Reflex half
of the primary target)
Instantaneous Fortitude negates
One day/level (D) or until
You discharged
10 min./level (D) None; see text

One corpse Instantaneous None

Instantaneous Fortitude partial (object)


One spellcaster, creature, or object; or 20-ft. -
radius burst Instantaneous None
One creature/level, no two of which can be
1 min./level Will negates (harmless)
more than 30 ft. apart
1 round per three levels; see
One living creature text Fortitude negates

One creature Instantaneous Fortitude negates

1 round/level (D) None


One creature/level, no two of which can be
more than 30 ft. apart 1 min./level Will negates (harmless)
Instantaneous or 1
See text Reflex half; see text
round/level; see text
One day/level or until
One living creature discharged (D) None

1 round/level (D) None

2 hours/level (D) See text


One item of a volume no greater than 10 cu.
ft./level (see text) Permanent None

Creature touched 1 min./level Will negates (harmless)


You See text

You Instantaneous

You 1 round/level
1 round/level (D) and
None or Will disbelief (if
You/one illusory double concentration + 3 rounds; see
interacted with); see text
text
Instantaneous None
One creature/level, no two of which can be
more than 30 ft. apart 1 min./level Will negates (harmless)
Will disbelief (if interacted
Permanent (D) with)
Up to three elementals or outsiders, totaling no
more than 12 HD, no two of which can be more Instantaneous Will negates
than 30 ft. apart when they appear
One living creature Concentration Fortitude negates; see text
Permanent until triggered, Will disbelief (if interacted
then 1 round/level with)
1 round/level (D) Will negates

Up to one touched creature/level 1 hour/level (D) Will negates


One petrified creature or a cylinder of stone Fortitude negates (object);
from 1 ft. to 3 ft. in diameter and up to 10 ft. Instantaneous see text
long
One creature/level, no two of which can be 1 hour/level or until
more than 30 ft. apart completed Will negates

1 round/level (D) None

See text Will negates

See text Will negates

You 1 round/level

Creature touched 1 min./level Will negates (harmless)

Instantaneous Will negates

Instantaneous Will negates

Instantaneous See text


One or more creatures, no two of which can be Concentration + 1 hour/level
Will negates; see text
more than 30 ft. apart (D)
Prepared Level Name Short Description School Components Casting Time Range
7 Arcane Sight, Greater As arcane sight, but also reveals magic effects on creatures and objects. Divination V, S 1 standard action Personal

7 Banishment Banishes 2 HD/level of extraplanar creatures. Abjuration V, S, F 1 standard action Close

7 Control Undead Undead don't attack you while under your command. Necromancy V, S, M 1 standard action Close

7 Control Weather Changes weather in local area. Transmutation V, S 10 minutes; see text 2 miles

7 Delayed Blast Fireball 1d6/level fire damage; you can postpone blast for 5 rounds. Evocation V, S, M 1 standard action Long

7 Ethereal Jaunt You become ethereal for 1 round/level. Transmutation V, S 1 standard action Personal

7 Finger of Death Kills one subject. Necromancy V, S 1 standard action Close

7 Forcecage Cube or cage of force imprisons all inside. Evocation V, S, M 1 standard action Close

7 Grasping Hand Hand provides cover, pushes, or grapples. Evocation V, S, F/DF 1 standard action Medium

7 Hold Person, Mass As hold person, but all within 30 ft. Enchantment V, S, F/DF 1 standard action Medium

7 Insanity Subject suffers continuous confusion. Enchantment V, S 1 standard action Medium

7 Instant Summons Prepared object appears in your hand. Conjuration V, S, M 1 standard action See text

7 Invisibility, Mass As invisibility, but affects all in range. Illusion V, S, M 1 standard action Long

7 Limited Wish Alters reality-within spell limits. Universal V, S, XP 1 standard action See text
Mage's Magnificent
7 Mansion Door leads to extradimensional mansion. Conjuration V, S, F 1 standard action Close

7 Mage's Sword Floating magic blade strikes opponents. Evocation V, S, F 1 standard action Close

7 Phase Door Creates an invisible passage through wood or stone. Conjuration V 1 standard action 0 ft.

7 Plane Shift As many as eight subjects travel to another plane. Conjuration V, S, F 1 standard action Touch

7 Power Word Blind Blinds creature with 200 hp or less. Enchantment V 1 standard action Close

7 Prismatic Spray Rays hit subjects with variety of effects. Evocation V, S 1 standard action 60 ft.

7 Project Image Illusory double can talk and cast spells. Illusion V, S, M 1 standard action Medium
Psychic Turmoil,
7 As psychic turmoil, but you gain power points as temporary hit points. Abjuration V, S, M 1 standard action Close
Greater
7 Reverse Gravity Objects and creatures fall upward. Transmutation V, S, M/DF 1 standard action Medium

7 Scrying, Greater As scrying, but faster and longer. Divination V, S 1 standard action See text
7 Sequester Subject is invisible to sight and scrying; renders creature comatose. Abjuration V, S, M 1 standard action Touch
Shadow Conjuration,
7 Greater As shadow conjuration, but up to 6th level and 60% real. Illusion V, S 1 standard action See text

7 Simulacrum Creates partially real double of a creature. Illusion V, S, M, XP 12 hours 0 ft.

7 Spell Turning Reflect 1d4+6 spell levels back at caster. Abjuration V, S, M/DF 1 standard action Personal

7 Statue Subject can become a statue at will. Transmutation V, S, M 1 round Touch

7 Summon Monster VII Calls extraplanar creature to fight for you. Conjuration V, S, F/DF 1 round Close
0 ft.; see
7 Symbol of Stunning Triggered rune stuns nearby creatures. Enchantment V, S, M 10 minutes text
0 ft.; see
7 Symbol of Weakness Triggered rune weakens nearby creatures. Necromancy V, S, M 10 minutes text
7 Teleport Object As teleport, but affects a touched object. Conjuration V 1 standard action Touch
Personal
7 Teleport, Greater As teleport, but no range limit and no off-target arrival. Conjuration V 1 standard action and touch
7 Waves of Exhaustion Several targets become exhausted. Necromancy V, S 1 standard action 60 ft.

7 Vision As legend lore, but quicker and strenuous. Divination V, S, M, XP 1 standard action Personal
Target Duration Saving Throw SR
You 1 min./level (D)
One or more extraplanar creatures, no two of
Instantaneous Will negates
which can be more than 30 ft. apart
Up to 2 HD/level of undead creatures, no two of
1 min./level Will negates
which can be more than 30 ft. apart
4d12 hours; see text None

5 rounds or less; see text Reflex half

You 1 round/level (D)

One living creature Instantaneous Fortitude partial

2 hours/level (D) None

1 round/level (D) None


One or more humanoid creatures, no two of
which can be more than 30 ft. apart 1 round/level (D); see text Will negates; see text

One living creature Instantaneous Will negates


One object weighing 10 lb. or less whose
longest dimension is 6 ft. or less Permanent until discharged None
Any number of creatures, no two of which can Will negates (harmless) or
be more than 180 ft. apart 1 min./level (D) Will negates (harmless,
object)
See text See text None; see text

2 hours/level (D) None

1 round/level (D) None

One usage per two levels None


Creature touched, or up to eight willing
creatures joining hands Instantaneous Will negates

One creature with 200 hp or less See text None

Instantaneous See text


Will disbelief (if interacted
1 round/level (D)
with)
1 round/level Will partial; see text

1 round/level (D) None; see text

1 hour/level Will negates


One willing creature or object (up to a 2-ft.
cube/level) touched One day/level (D) None or Will negates (object)
Will disbelief (if interacted
See text with); varies; see text
Instantaneous None
Until expended or 10
You
min./level
Creature touched 1 hour/level (D) Will negates (harmless)

1 round/level (D) None

See text Will negates

See text Fortitude negates


One touched object of up to 50 lb./level and 3
cu. ft./level Instantaneous Will negates (object)
You and touched objects or other touched None and Will negates
willing creatures Instantaneous (object)
Instantaneous No

You See text


Prepared Level Name Short Description School Components Casting Time Range
8 Antipathy Object or location affected by spell repels certain creatures. Enchantment V, S, M/DF 1 hour Close

8 Binding Utilizes an array of techniques to imprison a creature. Enchantment V, S, M One minute Close

8 Charm Monster, Mass As charm monster, but all within 30 ft. Enchantment V 1 standard action Close

8 Clenched Fist Large hand provides cover, pushes, or attacks your foes. Evocation V, S, F/DF 1 standard action Medium

8 Clone Duplicate awakens when original dies. Necromancy V, S, M, F 10 minutes 0 ft.

8 Create Greater Undead Create shadows, wraiths, spectres, or devourers. Necromancy V, S, M 1 hour Close

8 Demand As sending, plus you can send suggestion. Enchantment V, S, M/DF 10 minutes See text

8 Dimensional Lock Teleportation and interplanar travel blocked for one day/level. Abjuration V, S 1 standard action Medium

8 Discern Location Reveals exact location of creature or object. Divination V, S, DF 10 minutes Unlimited

8 Horrid Wilting Deals 1d6/level damage within 30 ft. Necromancy V, S, M/DF 1 standard action Long

8 Incendiary Cloud Cloud deals 4d6 fire damage/round. Conjuration V, S 1 standard action Medium

8 Iron Body Your body becomes living iron. Transmutation V, S, M/DF 1 standard action Personal

8 Irresistible Dance Forces subject to dance. Enchantment V 1 standard action Touch

8 Maddening Scream Enchantment V One action Touch

8 Maze Traps subject in extradimensional maze. Conjuration V, S 1 standard action Close

8 Mind Blank Subject is immune to mental/emotional magic and scrying. Abjuration V, S 1 standard action Close

8 Moment of Prescience You gain insight bonus on single attack roll, check, or save. Divination V, S 1 standard action Personal

8 Planar Binding, Greater As lesser planar binding, but up to 18 HD. Conjuration V, S 10 minutes Close

8 Polar Ray Ranged touch attack deals 1d6/level cold damage. Evocation V, S, F 1 standard action Close

8 Polymorph Any Object Changes any subject into anything else. Transmutation V, S, M/DF 1 standard action Close

8 Power Word Stun Stuns creature with 150 hp or less. Enchantment V 1 standard action Close

8 Prismatic Wall Wall's colors have array of effects. Abjuration V, S 1 standard action Close

8 Protection from Spells Confers +8 resistance bonus. Abjuration V, S, M, F 1 standard action Touch

8 Prying Eyes, Greater As prying eyes, but eyes have true seeing. Divination V, S, M 1 minute One mile
8 Scintillating Pattern Twisting colors confuse, stun, or render unconscious. Illusion V, S, M 1 standard action Close

8 Screen Illusion hides area from vision, scrying. Illusion V, S 10 minutes Close
Shadow Evocation,
8 As shadow evocation, but up to 7th level and 60% real. Illusion V, S 1 standard action See text
Greater
Devastating yell deals 10d6 sonic damage; stuns creatures, damages
8 Shout, Greater Evocation V, S, F 1 standard action 60 ft.
objects.
8 Summon Monster VIII Calls extraplanar creature to fight for you. Conjuration V, S, F/DF 1 round Close

8 Sunburst Blinds all within 10 ft., deals 6d6 damage. Evocation V, S, M/DF 1 standard action Long
0 ft.; see
8 Symbol of Death Triggered rune slays nearby creatures. Necromancy V, S, M 10 minutes text
0 ft.; see
8 Symbol of Insanity Triggered rune renders nearby creatures insane. Enchantment V, S, M 10 minutes text
8 Sympathy Object or location attracts certain creatures. Enchantment V, S, M 1 hour Close

8 Telekinetic Sphere As resilient sphere, but you move sphere telekinetically. Evocation V, S, M 1 standard action Close

8 Temporal Stasis Puts subject into suspended animation. Transmutation V, S, M 1 standard action Touch
1 standard action or
8 Trap the Soul Imprisons subject within gem. Conjuration V, S, M, (F); see text see text Close
Target Duration Saving Throw SR
One location (up to a 10-ft. cube/level) or one
object 2 hours/level (D) Will partial

One living creature See text (D) Will negates; see text
One or more creatures, no two of which can be
One day/level Will negates
more than 30 ft. apart
1 round/level (D) None

Instantaneous None

One corpse Instantaneous None

One creature 1 round; see text Will partial

One day/level None

One creature or object Instantaneous None


Living creatures, no two of which can be more
than 60 ft. apart Instantaneous Fortitude half

1 round/level Reflex half; see text

You 1 min./level (D)

Living creature touched 1d4+1 rounds None

Living creature touched 1d4+1 rounds None

One creature See text None

One creature 24 hours Will negates (harmless)


1 hour/level or until
You
discharged
Up to three elementals or outsiders, totaling no
more than 18 HD, no two of which can be more Instantaneous Will negates
than 30 ft. apart when they appear.
Instantaneous None
One creature, or one nonmagical object of up to Fortitude negates (object);
100 cu. ft./level See text see text
One creature with 150 hp or less See text None

10 min./level (D) See text

Up to one creature touched per four levels 10 min./level Will negates (harmless)

1 hour/level; see text (D) None


Concentration + 2 rounds None
None or Will disbelief (if
24 hours interacted with); see text
Will disbelief (if interacted
See text
with)
Fortitude partial or Reflex
Instantaneous
negates (object); see text
1 round/level (D) None

Instantaneous Reflex partial; see text

See text Fortitude negates

See text Will negates


One location (up to a 10-ft. cube/level) or one
object 2 hours/level (D) Will negates; see text

1 min./level (D) Reflex negates (object)

Creature touched Permanent Fortitude negates

One creature Permanent; see text See text


Prepared Level Name Short Description School Components Casting Time Range
9 Astral Projection Projects you and companions onto Astral Plane. Necromancy V, S, M 30 minutes Touch

9 Crushing Hand Large hand provides cover, pushes, or crushes your foes. Evocation V, S, M, F/DF 1 standard action Medium

9 Dominate Monster As dominate person, but any creature. Enchantment V, S 1 round Close

9 Energy Drain Subject gains 2d4 negative levels. Necromancy V, S 1 standard action Close
Touch; see
9 Etherealness Travel to Ethereal Plane with companions. Transmutation V, S 1 standard action text
Personal or
9 Foresight 'Sixth sense' warns of impending danger. Divination V, S, M/DF 1 standard action touch
9 Freedom Releases creature from imprisonment. Abjuration V, S 1 standard action Close

9 Gate Connects two planes for travel or summoning. Conjuration V, S, XP; see text 1 standard action Medium
1 week (8 180 ft. (see
9 Genesis Conjuration V, S, M, XP hours/day) text)
9 Hold Monster, Mass As hold monster, but all within 30 ft. Enchantment V, S, F/DF 1 standard action Medium

9 Imprisonment Entombs subject beneath the earth. Abjuration V, S 1 standard action Touch

9 Mage's Disjunction Dispels magic, disenchants magic items. Abjuration V 1 standard action Close

9 Meteor Swarm Four exploding spheres each deal 6d6 fire damage. Evocation V, S 1 standard action Long

9 Power Word Kill Kills one creature with 100 hp or less. Enchantment V 1 standard action Close

9 Prismatic Sphere As prismatic wall, but surrounds on all sides. Abjuration V 1 standard action 10 ft.

9 Refuge Alters item to transport its possessor to you. Conjuration V, S, M 1 standard action Touch

9 Shades As shadow conjuration, but up to 8th level and 80% real. Illusion V, S 1 standard action See text

9 Shapechange Transforms you into any creature, and change forms once per round. Transmutation V, S, F 1 standard action Personal

9 Soul Bind Traps newly dead soul to prevent resurrection. Necromancy V, S, F 1 standard action Close

9 Summon Monster IX Calls extraplanar creature to fight for you. Conjuration V, S, F/DF 1 round Close

9 Teleportation Circle Circle teleports any creature inside to designated spot. Conjuration V, M 10 minutes 0 ft.

9 Time Stop You act freely for 1d4+1 rounds. Transmutation V 1 standard action Personal

9 Wail of the Banshee Kills one creature/level. Necromancy V 1 standard action Close

9 Weird As phantasmal killer, but affects all within 30 ft. Illusion V, S 1 standard action Medium
9 Wish As limited wish, but with fewer limits. Universal V, XP 1 standard action See text
Target Duration Saving Throw SR
You plus one additional willing creature touched
per two caster levels See text None

1 round/level (D) None

One creature One day/level Will negates


Fortitude partial; see text for
Instantaneous
enervation
You and one other touched creature per three
levels 1 min./level (D)
None or Will negates
See text 10 min./level (harmless)
One creature Instantaneous Will negates (harmless)
Instantaneous or
concentration (up to 1 None
round/level); see text
Instantaneous None
One or more creatures, no two of which can be
more than 30 ft. apart 1 round/level (D); see text Will negates; see text

Creature touched Instantaneous Will negates; see text

Instantaneous Will negates (object)

Instantaneous None or Reflex half; see text

One living creature with 100 hp or less Instantaneous None

10 min./level (D) See text

Object touched Permanent until discharged None


Will disbelief (if interacted
See text
with); varies; see text
You 10 min./level (D) None

Corpse Permanent Will negates

1 round/level (D) None

10 min./level (D) None


1d4+1 rounds (apparent
You
time); see text
Instantaneous Fortitude negates
Any number of creatures, no two of which can Will disbelief (if interacted
Instantaneous with), then Fortitude partial;
be more than 30 ft. apart
see text
See text See text See text

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