You are on page 1of 1

WEAK GRAVE ROBBER CREATURE 0 GRAVE ROBBER CREATURE 1 ELITE GRAVE ROBBER CREATURE 2

NE MEDIUM HUMAN HUMANOID NE MEDIUM HUMAN HUMANOID NE MEDIUM HUMAN HUMANOID


Recall Knowledge (humanoid) Society DC 14 Recall Knowledge (humanoid) Society DC 15 Recall Knowledge (humanoid) Society DC 16
Perception +3 Perception +5 Perception +7
Languages Common Languages Common Languages Common
Skills Crafting +4, Deception +0, Intimidation +0, Society +4, Stealth +3, Skills Crafting +6, Deception +2, Intimidation +2, Society +6, Stealth +5, Skills Crafting +8, Deception +4, Intimidation +4, Society +8, Stealth +7,
Underworld Lore +4 Underworld Lore +6 Underworld Lore +8
Str +1, Dex +2, Con +2, Int +3, Wis +2, Cha −1 Str +1, Dex +2, Con +2, Int +3, Wis +2, Cha −1 Str +1, Dex +2, Con +2, Int +3, Wis +2, Cha −1
Items alchemist’s tools, dagger, formula book, holy water, shovel, studded Items alchemist’s tools, dagger, formula book, holy water, shovel, studded Items alchemist’s tools, dagger, formula book, holy water, shovel, studded
leather armor leather armor leather armor
Infused Items A grave robber carries the following infused items: 2 lesser Infused Items A grave robber carries the following infused items: 2 lesser Infused Items A grave robber carries the following infused items: 2 lesser
bottled lightnings, a lesser frost vial, and a lesser thunderstone. These bottled lightnings, a lesser frost vial, and a lesser thunderstone. These bottled lightnings, a lesser frost vial, and a lesser thunderstone. These
items last for 24 hours, or until the next time the grave robber makes items last for 24 hours, or until the next time the grave robber makes items last for 24 hours, or until the next time the grave robber makes
their daily preparations. their daily preparations. their daily preparations.
AC 15; Fort +5, Ref +5, Will +3 AC 17; Fort +7, Ref +7, Will +5 AC 19; Fort +9, Ref +9, Will +7
HP 8 HP 18 HP 28
Speed 25 feet Speed 25 feet Speed 25 feet
Melee  shovel +4 / -1 / -6, Damage 1d6-1 bludgeoning Melee  shovel +6 / +1 / -4, Damage 1d6+1 bludgeoning Melee  shovel +8 / +3 / -2, Damage 1d6+3 bludgeoning
Ranged  alchemical bomb +5 / +0 / -5 (range increment 20 feet, splash), Ranged  alchemical bomb +7 / +2 / -3 (range increment 20 feet, splash), Ranged  alchemical bomb +9 / +4 / -1 (range increment 20 feet, splash),
Damage varies by bomb Damage varies by bomb Damage varies by bomb

You might also like