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Horadric Cube VIEW
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Recipes (Diablo II)

Contents

1. What is it?
2. How do you use it?
3. Recipes
3.1. Runes
3.2. Gems
3.3. Jewelery
3.4. General Items
3.5. Weapons
3.6. Armor
3.7. Quest/Other

What is it?
The Horadric Cube is a quest item obtained in Act II which can be used
to complete several quests. In addition to that task, it can be also used
as a permanent backpack to store additional items and create new
ones.

How do you use it?


You can place items into the Horadric Cube by picking them up and
dragging them over the Horadric Cube. You will hear a sound when the
item is placed into the Cube. You can also open up the Cube by right
clicking on it like a Tome. Drag items from your inventory into the Cube.
(A new inventory for the cube will open.)

Now to really use it you just put in the ingredients of the recipe and hit
the transmute button (right click the Horadric Cube and hit the button
right below it's inventory.)
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Diablo Wiki Recipes
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FANDOM Note: Sometimes you see a formula with weird words. To explain them:
ilvl = Item Level
clvl = Char Level

Runes
GAMES
3 El → 1 Eld

3 Eld →1 Tir
MOVIES
3 Tir → 1 Nef

3 Nef → 1 Eth

TV 3 Eth →1 Ith

3 Ith →1 Tal

VIDEO 3 Tal → 1 Ral

3 Ral → 1 Ort

3 Ort → 1 Thul
WIKIS

3 Thul + 1 Chipped Topaz → 1 Amn

Chipped
START A 3 Amn +1 → 1 Sol
WIKI Amethyst

Chipped
3 Sol +1 → 1 Shael
Sapphire

3 Shael + 1 Chipped Ruby → 1 Dol

These combinations only work for Single Player, Open, or Ladder


Characters.

Chipped
3 Dol +1 → 1 Hel
Emerald

Chipped
3 Hel +1 → 1 Io
Diamond

3 Io +1 Flawed Topaz → 1 Lum

Flawed
3 Lum +1 → 1 Ko
Amethyst

3 Ko + 1 Flawed Sapphire → 1 Fal

3 Fal +1 Flawed Ruby → 1 Lem

3 Lem + 1 Flawed Emerald → 1 Pul

2 Pul + 1 Flawed Diamond → 1 Um

2 Um +1 Topaz → 1 Mal

2 Mal +1 Amethyst → 1 Ist

2 Ist +1 Sapphire → 1 Gul

2 Gul +1 Ruby → 1 Vex

2 Vex +1 Emerald → 1 Ohm

2 Ohm +1 Diamond → 1 Lo

2 Lo + 1 Flawless Topaz → 1 Sur

Flawless
2 Sur +1 → 1 Ber
Amethyst
Flawless
2 Ber +1 → 1 Jah
Sapphire

2 Jah + 1 Flawless Ruby → 1 Cham

Flawless
2 Cham +1 → 1 Zod
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Gems
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3 Chipped Amethyst → 1 Flawed Amethyst


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3 Flawed Amethyst →1 Amethyst

3 Amethyst → 1 Flawless Amethyst

3 Flawless Amethyst → 1 Perfect Amethyst

GAMES 3 Chipped Diamond → 1 Flawed Diamond

3 Flawed Diamond →1 Diamond

3 Diamond → 1 Flawless Diamond


MOVIES

3 Flawless Diamond → 1 Perfect Diamond

3 Chipped Emerald → 1 Flawed Emerald


TV
3 Flawed Emerald →1 Emerald

3 Emerald → 1 Flawless Emerald


VIDEO
3 Flawless Emerald → 1 Perfect Emerald

3 Chipped Ruby →1 Flawed Ruby

WIKIS 3 Flawed Ruby →1 Ruby

3 Ruby →1 Flawless Ruby

START A 3 Flawless Ruby →1 Perfect Ruby


WIKI
3 Chipped Sapphire → 1 Flawed Sapphire

3 Flawed Sapphire →1 Sapphire

3 Sapphire → 1 Flawless Sapphire

3 Flawless Sapphire → 1 Perfect Sapphire

3 Chipped Topaz →1 Flawed Topaz

3 Flawed Topaz →1 Topaz

3 Topaz →1 Flawless Topaz

3 Flawless Topaz →1 Perfect Topaz

3 Chipped Skull →1 Flawed Skull

3 Flawed Skull →1 Skull

3 Skull →1 Flawless Skull

3 Flawless Skull →1 Perfect Skull

Jewelery

3 Magic Rings →1 Random Magic Amulet

Save any unwanted rings for the chance of getting a high quality
amulet.
Formula: ilvl = int(.75 * clvl).
This means at Character Level 65 , ilvl = 48. So any Magical Pre x or
Su x with a level of 48 and below might be available.
At Character Level 99, ilvl = 74. It is not possible to create a +2 skills
amulet with this recipe, because those have at least a ilvl of 90.

Magic
3 →1 Random Magic Ring
Amulets
Save any unwanted amulets for the chance of getting a high quality
ring.
Formula: ilvl = int(.75 * clvl).
This means at Character Level 65, ilvl = 48. So any Magical Pre x or
Su x with a level of 48 and below might be available. (Works the same
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Ring MORE
Perfect Antidote (21-30%
1 Ring +1 +1 →1
FANDOM Emerald Potion Poison
Resistance)

Garnet
Perfect Exploding Ring (21-
1 Ring +1 +1 →1
Ruby Potion 30% Fire
GAMES
Resistance)

Cobalt Ring
Perfect Thawing (21-30%
MOVIES 1 Ring +1 +1 →1
Sapphire Potion Cold
Resistance)

Coral Ring
TV
Perfect Rejuvenation (21-30%
1 Ring +1 +1 →1
Topaz Potion Lightning
Resistance)
VIDEO

WIKIS
Perfect Perfect Perfect Perfect
1 +1 +1 +1 +
Amethyst Diamond Emerald Ruby

START A
WIKI

General Items

Perfect Rare Stone of Add 1 Socket To a


3 +1 + →
Skulls Item Jordan Rare Item
Rare Items can only have one socket. You cannot add sockets to items
that don't normally have sockets.

1 High Quality New


Perfect Rare Stone of
1 +1 + → Rare Item of the same
Skull Item Jordan
type
This formula has the possibility of creating a higher quality Rare Item.
Formula: ilvl = int(.66 * clvl) + int(.66 * ilvl)
That is, the ilvl will be equal to .66 times your clvl (rounded down) plus
.66 times the input item's ilvl (also rounded down).

Example: You are level 80 and the rare item is level 65.
(.66 * 80) + (.66 * 65) = ilvl 92

Perfect Rare 1 Random Rare Item of the same


6 +1 →
Skulls Item type
You can use this formula to get another chance at a Rare Item of the
same type.
Formula: ilvl = int(.4 * clvl) + int(.4 * ilvl)
This formula will not work on items larger than 3x2.

Example: You are level 80 and the rare item is level 65.
(.4 * 80) + (.4 * 65) = ilvl 58

or or or 1 Random Magic
Perfect Magic
3 or or or + 1 → Item of the same
Gems Item
type

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You can use this formula to get another chance at a Magic Item of the
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same type.

FANDOM
Formula: ilvl = ilvl.
This means that the ilvl of the output is exactly the same as the ilvl of
the input.
Rare Items cannot be used with this formula to create new Rare Items.
You can also use this on Charms and Jewels.

GAMES

Scroll of Any
Remove items
1 Hel +1 Town + Socketed →
from sockets
MOVIES Portal Item
Warning: This will destroy any gems, runes, or jewels you have
socketed.
TV

Health Mana Chipped Rejuvenation


3 +3 +1 → 1
Potions Potions Gem Potion
VIDEO
Any grade of Health/Mana Potion can be used. You can also use
chipped skulls.

WIKIS

Full
Health Mana Gem
3 +3 +1 → 1 Rejuvenation
START A
Potions Potions Normal
WIKI
Potion
Any grade of Health/Mana Potion can be used. You can also use skulls
in the place of Gems.

Rejuvenation Full Rejuvenation


3 →1
Potions Potion

Strangling Gas Healing Antidote


3 + →1
Potions Potion Potion

Quiver of Quiver of
2 →1
Bolts Arrows

Random quantity of Arrows produced.

Quiver of Quiver of
2 →1
Arrows Bolts

Random quantity of Bolts produced.

Weapons

Quiver of Stack of
1 Spear +1 →1
Arrows Javelins

Any class/type of Spear can be used. Random quantity of javelins


produced.

1 Axe + 1 Dagger → Throwing Axe

Any class/type of Axe can be used (i.e. magic/socketed/non magical


axe/etc). Random quantity of throwing axes produced.

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FANDOM Health Ruby


Magical A Magic Sword
4 Potion +1 (any +1 →1
Sword of the Leech
(any type) type)
You can use this formula to get a Life Stealing sword.
Formula: ilvl = 30 (always).
GAMES The sword will always have the "of the Leech" su x (4-5% Life Stolen
Per Hit) and has a chance at getting a pre x as well. The type of sword
is retained. For example, a short sword as input will give a short sword
MOVIES
as output.

Sta Belt
TV
Diamond (any Kris (any
1 (any + 1 type +1 (any + 1 type
type) and quality) and
VIDEO
quality) quality)
Formula: ilvl=50 (always).

WIKIS
The polearm will always have the Savage pre x (66-80% Enhanced
Damage) and has a chance at getting a su x as well. The polearm will
be one of the following, selected randomly: Bardiche, Battle Scythe,
START A Bill, Halberd, Lochaber Axe, Partizan, Poleaxe, Scythe, Voulge, War
WIKI
Scythe (put another way, any normal polearm or any exceptional
polearm other than Bec-de-Corbin and Grim Scythe).

or or Socketed
Normal Socketed
3 or or or +1 Normal →1
Gems Magic Weapon
or Weapon

Formula: ilvl=30 (always).


This takes a socketed weapon and makes it a magic socketed weapon
with a random number of sockets (it gets 1-2 sockets).
This allows you to get new magic bonuses on an otherwise non
magical weapon.
The original weapon properties will be removed (rerolled) when the new
weapon is created.

or or or
Chipped Magic Socketed
3 or or or + 1 →
Gems Weapon Magic Weapon

Formula: ilvl=25 (always).


This adds sockets to a magic weapon (it gets 1-2 sockets). The original
magic weapon properties will be removed (rerolled) when the new
weapon is created. If you use this formula with a weapon that is not
normally socketed such as a Javelin, this recipe will create a new
magical weapon without any sockets.

or or or
Flawless Magic Socketed
3 or or or + 1 →
Gems Weapon Magic Weapon

Formula: ilvl=30 (always).


This adds sockets to a magic weapon (it gets 1-2 sockets). The original
magic weapon properties will be removed (rerolled) when the new
weapon is created. If you use this formula with a weapon that is not
normally socketed such as a Javelin, this recipe will create a new
magical weapon without any sockets.
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1 Ral Rune + 1 Amn Rune + 1 Perfect Amethyst + Normal
Weapon -> Socketed Weapon of same type

The item must be normal and unsocketed. Low-quality items and


superior items do not work. The item gets 1-6 sockets, randomly.
However, the number of sockets is then restricted by the maximum
GAMES
number of sockets that base item with that ilvl can have. For example,
if you have an item that can only have 2 sockets, there's a 5/6 chance
of getting 2 sockets and a 1/6 chance of getting 1 socket.
MOVIES

TV
1 Eld Rune + 1 Chipped Gem + Low Quality Weapon -> Normal
Quality Weapon of same type

VIDEO
Formula: ilvl = 1 (always). That is, regardless of what the ilvl was
beforehand, it will be set to 1.

WIKIS

1 Ral Rune + 1 Sol Rune + 1 Perfect Emerald + Normal Unique


START A
WIKI Weapon -> Exceptional Version of Weapon

This formula changes the base item type from the normal to
exceptional version. For example an Axe is turned into a Cleaver. This
does NOT convert the item to the Exceptional Unique version of the
Unique Item. Unique item bonuses remain the same; only the item it's
based on is upgraded. This can be used to upgrade Ethereal Items also.
They will continue to be Ethereal after they are upgraded. Also if the
item is socketed, then jewels or runes and their mods will also remain.

1 Lum Rune + 1 Pul Rune + 1 Perfect Emerald + Exceptional


Unique Weapon -> Elite Version of Weapon (Single Player,
Ladder Only)

This formula changes the base item type from the exceptional to elite
version. For example a Cleaver is turned into a Small Crescent. This
does NOT convert the item to the Elite Unique version of the
Exceptional Unique Item. Unique item bonuses remain the same; only
the item it's based on is upgraded. This can be used to upgrade
Ethereal Items also. They will continue to be Ethereal after they are
upgraded. You cannot do this formula unless you are using a Ladder
Character. Also if the item is socketed, then jewels or runes and their
mods will remain.

1 Ort Rune + 1 Amn Rune + 1 Perfect Sapphire + Normal


(Basic) Rare Weapon -> Exceptional Rare Weapon

1 Fal Rune + 1 Um Rune + 1 Perfect Sapphire + Exceptional


Rare Weapon -> Elite Rare Weapon

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1 Ort Rune + Weapon -> Fully Repaired Weapon
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Use this Rune + Your Horadric Cube to repair your weapon. You cannot
FANDOM
repair Ethereal items.

1 Ort Rune + 1 Chipped Gem (any kind) + Weapon -> Fully


Repaired and Recharged Weapon

GAMES
You cannot repair ethereal weapons.

Armor
MOVIES
1 Magic Shield (any type) + 1 Spiked Club (any quality) + 2
Skulls (any quality) -> Magic Shield of Spikes

TV
Formula: ilvl=30 (always). The shield will always have the "of Spikes"
su x (Attacker Takes Damage of 4-6) and has a chance at getting a
pre x as well. The type of shield is retained, and any type of shield
VIDEO
(including paladin shields and necromancer shrunken heads) works as
input.

WIKIS

START A 1 Tal Rune + 1 Thul Rune + 1 Perfect Topaz + Normal Body


WIKI
Armor -> Socketed Body Armor of same type

The item must be normal and unsocketed. Low-quality items and


superior items do not work. The item gets 1-4 sockets, randomly.
However, the number of sockets is then restricted by the maximum
number of sockets that base item with that ilvl can have. For example,
if you have an item that can only have 3 sockets, there's a 2/4 chance
of getting 3 sockets and a 1/4 chance of getting 1 or 2 socket(s).

1 Ral Rune + 1 Thul Rune + 1 Perfect Sapphire + Normal Helm -


> Socketed Helm of same type

The item must be normal and unsocketed. Low-quality items and


superior items do not work. The item gets 1-3 sockets, randomly.
However, the number of sockets is then restricted by the maximum
number of sockets that base item with that ilvl can have. For example,
if you have an item that can only have 2 sockets, there's a 2/3 chance
of getting 2 sockets and a 1/3 chance of getting 1 socket.

1 Tal Rune + 1 Amn Rune + 1 Perfect Ruby + Normal Shield ->


Socketed Shield of same type

The item must be normal and unsocketed. Low-quality items and


superior items do not work. The item gets 1-4 sockets, randomly.
However, the number of sockets is then restricted by the maximum
number of sockets that base item with that ilvl can have. For example,
if you have an item that can only have 2 sockets, there's a 3/4 chance
of getting 2 sockets and a 1/4 chance of getting 1 socket.

1 El Rune + 1 Chipped Gem + Low Quality Armor -> Normal


Quality Armor of same type
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Formula: ilvl = 1 (always). That is, regardless of what the ilvl was
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beforehand, it will be set to 1.

FANDOM

1 Tal Rune + 1 Shael Rune + 1 Perfect Diamond + Normal


Unique Armor -> Exceptional Version of Armor

GAMES
This formula changes the base item type from the normal to
exceptional version. For example Quilted Armor is turned into Ghost
Armor. This does NOT convert the item to the Exceptional Unique
MOVIES
version of the Unique Item. So you cannot for example use this formula
to transform Greyform into The Spirit Shroud. Unique item bonuses
remain the same; only the item it's based on is upgraded. This can be
TV
used to upgrade Ethereal Items also. They will continue to be Ethereal
after they are upgraded. Also if the item is socketed, then jewels or
runes and their mods will also remain. Armor refers to any sort of
VIDEO
armor, including helms, boots, belts, gloves and shields.

WIKIS

1 Ko Rune + 1 Lem Rune + 1 Perfect Diamond + Exceptional


START A Unique Armor -> Elite Version of Armor (Single Player, Ladder
WIKI
Only)

This formula changes the base item type from the exceptional to elite
version. For example Ghost Armor is turned into a Dusk Shroud. This
does NOT convert the item to the Elite Unique version of the Unique
Item. Unique item bonuses remain the same; only the item it's based
on is upgraded. This can be used to upgrade Ethereal Items also. They
will continue to be Ethereal after they are upgraded. You cannot do
this formula unless you are using a Ladder Character. Also if the item is
socketed, then jewels or runes and their mods will also remain. Armor
refers to any sort of armor, including helms, boots, belts, gloves and
shields, not just body armor.

1 Ral Rune + 1 Thul Rune + 1 Perfect Amethyst + Normal


(Basic) Rare Armor -> Exceptional Rare Armor

1 Ko Rune + 1 Pul Rune + 1 Perfect Amethyst + Exceptional


Rare Armor -> Elite Rare Armor

1 Ral Rune + 1 Flawed Gem (any kind) + Armor -> Fully


Repaired and Recharged Armor

You cannot repair ethereal armor. Armor refers to any sort of armor,
including helms, boots, belts, gloves and shields, not just body armor.

Quest/Other
Wirt's Leg + A Tome of Town Portal -> Secret Cow Level

You must Transmute in the Act I Rogue Encampment. You must have
already killed Baal in the same Di culty Level. One time per Di culty
Level.
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Tip: if you lead the Cows around the Red Portal and die, you may not be
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able to ght your way back inside. Try to run in as far as you can and

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open up an escape Town Portal for backup.

Sta of Kings + Viper Amulet -> Horadric Sta

GAMES
Use the Horadric Sta to open Tal Rasha's Tomb in Act II

MOVIES

Khalim's Eyes + Khalim's Heart + Khalim's Brain + Khalim's


Flail -> Khalim's Will
TV

Use Khalim's Will to destroy the Compelling Orb and enter the Durance
of Hate in Act III.
VIDEO

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