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Ripper Eel Ripper Eel Ripper Eel

WAVE 1 ENEMY WAVE 1 ENEMY WAVE 1 ENEMY

MONSOON: THE FIRST


WAVE TIME THIS
2+: MONSOON: THE FIRST TIME THIS MONSOON: THE FIRST TIME THIS
ENEMY ATTACKS IT DEALS ITS ENEMY ATTACKS IT DEALS ITS ENEMY ATTACKS IT DEALS ITS
DAMAGE BEFORE TROOPS ATTACK. DAMAGE BEFORE TROOPS ATTACK. DAMAGE BEFORE TROOPS ATTACK.

3 2 3 2 3 2

Toxic Shambler Toxic Shambler Toxic Shambler


WAVE 1 ENEMY WAVE 1 ENEMY WAVE 1 ENEMY

REVEAL: DEAL 1 DAMAGE


WAVE 2+: TO THE REVEAL: DEAL 1 DAMAGE TO THE REVEAL: DEAL 1 DAMAGE TO THE
FIRST 2 TROOPS IN THIS LANE. FIRST 2 TROOPS IN THIS LANE. FIRST 2 TROOPS IN THIS LANE.
MONSOON: INCREASE THE DAMAGE MONSOON: INCREASE THE DAMAGE MONSOON: INCREASE THE DAMAGE
FROM THIS ENEMY’S ABILITY BY +1. FROM THIS ENEMY’S ABILITY BY +1. FROM THIS ENEMY’S ABILITY BY +1.

2 2 2 2 2 2

Plague Crawler Plague Crawler Plague Crawler


WAVE 1 ENEMY WAVE 1 ENEMY WAVE 1 ENEMY

IF THIS ENEMY KILLS A TROOP, HEAL IF THIS ENEMY KILLS A TROOP, HEAL IF THIS ENEMY KILLS A TROOP, HEAL
THAT TROOP TOWAVE
FULL 2+:
AND PLACE THAT TROOP TO FULL AND PLACE THAT TROOP TO FULL AND PLACE
IT AT THE END OF THE ENEMY LANE IT AT THE END OF THE ENEMY LANE IT AT THE END OF THE ENEMY LANE
(DISCARDING ANY EQUIPMENT). (DISCARDING ANY EQUIPMENT). (DISCARDING ANY EQUIPMENT).
IT BECOMES AN ENEMY. IT BECOMES AN ENEMY. IT BECOMES AN ENEMY.
NIGHT: THAT TROOP GAINS NIGHT: THAT TROOP GAINS NIGHT: THAT TROOP GAINS
+1 POWER AND +1 HP. +1 POWER AND +1 HP. +1 POWER AND +1 HP.

3 2 3 2 3 2
Corpse Hound Corpse Hound Corpse Hound
WAVE 1 ENEMY WAVE 1 ENEMY WAVE 1 ENEMY

NIGHT: THE FIRST


WAVETIME 2+:
THIS ENEMY NIGHT: THE FIRST TIME THIS ENEMY NIGHT: THE FIRST TIME THIS ENEMY
WOULD BE KILLED, INSTEAD, HEAL WOULD BE KILLED, INSTEAD, HEAL WOULD BE KILLED, INSTEAD, HEAL
IT TO 2 HP. IT TO 2 HP. IT TO 2 HP.

3 2 3 2 3 2

Ambush Mantis Ambush Mantis Ambush Mantis


WAVE 1 ENEMY WAVE 1 ENEMY WAVE 1 ENEMY

EACH TIME THIS ENEMY2+:


WAVE ADVANCES EACH TIME THIS ENEMY ADVANCES EACH TIME THIS ENEMY ADVANCES
OR ATTACKS, DEAL 2 DAMAGE TO OR ATTACKS, DEAL 2 DAMAGE TO OR ATTACKS, DEAL 2 DAMAGE TO
THE LAST TROOP IN THIS LANE. THE LAST TROOP IN THIS LANE. THE LAST TROOP IN THIS LANE.
REVEAL [FOG]: PLACE THIS REVEAL [FOG]: PLACE THIS REVEAL [FOG]: PLACE THIS
ENEMY AT THE END OF ENEMY AT THE END OF ENEMY AT THE END OF
THE ENEMY LANE. THE ENEMY LANE. THE ENEMY LANE.

2 2 2 2 2 2

Twilight Stalker Twilight Stalker Twilight Stalker


WAVE 1 ENEMY WAVE 1 ENEMY WAVE 1 ENEMY

REVEAL: DEAL 2 DAMAGE


WAVE 2+: TO THE REVEAL: DEAL 2 DAMAGE TO THE REVEAL: DEAL 2 DAMAGE TO THE
LAST TROOP IN THIS LANE. LAST TROOP IN THIS LANE. LAST TROOP IN THIS LANE.
FOG: IF THIS ENEMY’S REVEAL ABILITY FOG: IF THIS ENEMY’S REVEAL ABILITY FOG: IF THIS ENEMY’S REVEAL ABILITY
KILLS A TROOP, THIS ENEMY GAINS KILLS A TROOP, THIS ENEMY GAINS KILLS A TROOP, THIS ENEMY GAINS
+1 POWER AND +1 HP. +1 POWER AND +1 HP. +1 POWER AND +1 HP.

2 2 2 2 2 2
Spore Host Spore Host Spore Host
WAVE 2 ENEMY WAVE 2 ENEMY WAVE 2 ENEMY

REVEAL: PLACE THIS ENEMY


WAVE 2+: AT THE REVEAL: PLACE THIS ENEMY AT THE REVEAL: PLACE THIS ENEMY AT THE
END OF THE ENEMY LANE. END OF THE ENEMY LANE. END OF THE ENEMY LANE.
MONSOON: WHILE IN LANE, REDUCE ALL MONSOON: WHILE IN LANE, REDUCE ALL MONSOON: WHILE IN LANE, REDUCE ALL
DAMAGE ALL ENEMIES SUFFER BY 1. DAMAGE ALL ENEMIES SUFFER BY 1. DAMAGE ALL ENEMIES SUFFER BY 1.
FOG: WHILE IN LANE, ALL ENEMIES FOG: WHILE IN LANE, ALL ENEMIES FOG: WHILE IN LANE, ALL ENEMIES
GAIN +1 POWER. GAIN +1 POWER. GAIN +1 POWER.

4 4 4 4 4 4

Mind Reaver Worm Mind Reaver Worm Mind Reaver Worm


WAVE 2 ENEMY WAVE 2 ENEMY WAVE 2 ENEMY

EACH TIME A TROOP


WAVE ATTACKS
2+: THIS EACH TIME A TROOP ATTACKS THIS EACH TIME A TROOP ATTACKS THIS
ENEMY, THAT TROOP ALSO DEALS ENEMY, THAT TROOP ALSO DEALS ENEMY, THAT TROOP ALSO DEALS
THAT MUCH DAMAGE TO THE NEXT THAT MUCH DAMAGE TO THE NEXT THAT MUCH DAMAGE TO THE NEXT
TROOP IN LANE, OR TO ITSELF IF TROOP IN LANE, OR TO ITSELF IF TROOP IN LANE, OR TO ITSELF IF
THERE ARE NO OTHER TROOPS. THERE ARE NO OTHER TROOPS. THERE ARE NO OTHER TROOPS.
MONSOON: THIS ENEMY MONSOON: THIS ENEMY MONSOON: THIS ENEMY
GAINS +3 HP. GAINS +3 HP. GAINS +3 HP.

0 5 0 5 0 5

Mist Shredder Mist Shredder Mist Shredder


WAVE 2 ENEMY WAVE 2 ENEMY WAVE 2 ENEMY

DAMAGE FROM
WAVETHIS ENEMY
2+: DAMAGE FROM THIS ENEMY DAMAGE FROM THIS ENEMY
CANNOT BE PREVENTED. CANNOT BE PREVENTED. CANNOT BE PREVENTED.
REVEAL (FOG): DISCARD ALL ITEMS REVEAL (FOG): DISCARD ALL ITEMS REVEAL (FOG): DISCARD ALL ITEMS
ON THE FIRST TROOP IN THIS LANE. ON THE FIRST TROOP IN THIS LANE. ON THE FIRST TROOP IN THIS LANE.

5 5 5 5 5 5
Marsh Crusher Marsh Crusher Marsh Crusher
WAVE 2 ENEMY WAVE 2 ENEMY WAVE 2 ENEMY

THIS ENEMY DEALS


WAVEANY2+:DAMAGE THIS ENEMY DEALS ANY DAMAGE THIS ENEMY DEALS ANY DAMAGE
EXCEEDING A TROOP’S HP TO THE EXCEEDING A TROOP’S HP TO THE EXCEEDING A TROOP’S HP TO THE
NEXT TROOP IN LANE (ONLY 1 NEXT TROOP IN LANE (ONLY 1 NEXT TROOP IN LANE (ONLY 1
ADDITIONAL TROOP MAY BE DAMAGED). ADDITIONAL TROOP MAY BE DAMAGED). ADDITIONAL TROOP MAY BE DAMAGED).
MONSOON: THIS ENEMY GAINS MONSOON: THIS ENEMY GAINS MONSOON: THIS ENEMY GAINS
+2 POWER AND +2 HP. +2 POWER AND +2 HP. +2 POWER AND +2 HP.

5 5 5 5 5 5

Swamp Howler Swamp Howler Swamp Howler


WAVE 2 ENEMY WAVE 2 ENEMY WAVE 2 ENEMY

REVEAL [NIGHT]:
WAVE DEAL2+:
4 DAMAGE REVEAL [NIGHT]: DEAL 4 DAMAGE REVEAL [NIGHT]: DEAL 4 DAMAGE
TO THE LAST TROOP IN THIS LANE. TO THE LAST TROOP IN THIS LANE. TO THE LAST TROOP IN THIS LANE.
REVEAL [FOG]: DEAL 4 DAMAGE TO REVEAL [FOG]: DEAL 4 DAMAGE TO REVEAL [FOG]: DEAL 4 DAMAGE TO
THE FIRST TROOP IN THIS LANE. THE FIRST TROOP IN THIS LANE. THE FIRST TROOP IN THIS LANE.

4 6 4 6 4 6

Death Skitter Death Skitter Death Skitter


WAVE 2 ENEMY WAVE 2 ENEMY WAVE 2 ENEMY

THIS ENEMY WAVE


ALWAYS2+:ATTACKS THIS ENEMY ALWAYS ATTACKS THIS ENEMY ALWAYS ATTACKS
THE LAST TROOP IN LANE INSTEAD THE LAST TROOP IN LANE INSTEAD THE LAST TROOP IN LANE INSTEAD
OF THE FIRST. OF THE FIRST. OF THE FIRST.
NIGHT: THE FIRST TIME THIS ENEMY NIGHT: THE FIRST TIME THIS ENEMY NIGHT: THE FIRST TIME THIS ENEMY
WOULD BE KILLED, IT IS INSTEAD WOULD BE KILLED, IT IS INSTEAD WOULD BE KILLED, IT IS INSTEAD
HEALED TO FULL HP. HEALED TO FULL HP. HEALED TO FULL HP.

5 4 5 4 5 4
Corrosion Worm Corrosion Worm Corrosion Worm
WAVE 3 ENEMY WAVE 3 ENEMY WAVE 3 ENEMY

EACH TIME THIS ENEMY KILLS A EACH TIME THIS ENEMY KILLS A EACH TIME THIS ENEMY KILLS A
WAVE
TROOP, BURN THAT 2+: AND ITS
TROOP TROOP, BURN THAT TROOP AND ITS TROOP, BURN THAT TROOP AND ITS
EQUIPMENT, AND THEN DEAL EQUIPMENT, AND THEN DEAL EQUIPMENT, AND THEN DEAL
3 DAMAGE TO THE BASE. 3 DAMAGE TO THE BASE. 3 DAMAGE TO THE BASE.
REVEAL (MONSOON): BURN ALL REVEAL (MONSOON): BURN ALL REVEAL (MONSOON): BURN ALL
EQUIPMENT ON THE FIRST EQUIPMENT ON THE FIRST EQUIPMENT ON THE FIRST
TROOP IN THIS LANE. TROOP IN THIS LANE. TROOP IN THIS LANE.

8 8 8 8 8 8

Scourge Titan Scourge Titan Scourge Titan


WAVE 3 ENEMY WAVE 3 ENEMY WAVE 3 ENEMY

FOG: THIS ENEMY GAINS


WAVE +4 POWER.
2+: FOG: THIS ENEMY GAINS +4 POWER. FOG: THIS ENEMY GAINS +4 POWER.
MONSOON: THIS ENEMY GAINS +4 HP. MONSOON: THIS ENEMY GAINS +4 HP. MONSOON: THIS ENEMY GAINS +4 HP.
NIGHT: THE FIRST TIME THIS ENEMY NIGHT: THE FIRST TIME THIS ENEMY NIGHT: THE FIRST TIME THIS ENEMY
WOULD BE KILLED, INSTEAD PLACE WOULD BE KILLED, INSTEAD PLACE WOULD BE KILLED, INSTEAD PLACE
IT AT THE END OF THE ENEMY IT AT THE END OF THE ENEMY IT AT THE END OF THE ENEMY
LANE AND HEAL IT TO 6 HP. LANE AND HEAL IT TO 6 HP. LANE AND HEAL IT TO 6 HP.

8 8 8 8 8 8

Marsh Berserker Marsh Berserker Marsh Berserker


WAVE 3 ENEMY WAVE 3 ENEMY WAVE 3 ENEMY

EACH TIME THIS


WAVEENEMY
2+:WOULD EACH TIME THIS ENEMY WOULD EACH TIME THIS ENEMY WOULD
SUFFER DAMAGE, REDUCE THAT SUFFER DAMAGE, REDUCE THAT SUFFER DAMAGE, REDUCE THAT
DAMAGE TO 1. DAMAGE TO 1. DAMAGE TO 1.
NIGHT: THIS ENEMY GAINS +3 POWER NIGHT: THIS ENEMY GAINS +3 POWER NIGHT: THIS ENEMY GAINS +3 POWER
FOR EACH DAMAGE ON IT. FOR EACH DAMAGE ON IT. FOR EACH DAMAGE ON IT.

6 3 6 3 6 3
Acid Lasher Acid Lasher Acid Lasher
WAVE 3 ENEMY WAVE 3 ENEMY WAVE 3 ENEMY

WHEN THIS ENEMY ATTACKS A TROOP, WHEN THIS ENEMY ATTACKS A TROOP, WHEN THIS ENEMY ATTACKS A TROOP,
WAVE 2+:
IT DEALS +3 DAMAGE FOR THAT IT DEALS +3 DAMAGE FOR THAT IT DEALS +3 DAMAGE FOR THAT
ATTACK FOR EACH ITEM EQUIPPED ATTACK FOR EACH ITEM EQUIPPED ATTACK FOR EACH ITEM EQUIPPED
TO THAT TROOP. TO THAT TROOP. TO THAT TROOP.
REVEAL (FOG): EACH EQUIPPED REVEAL (FOG): EACH EQUIPPED REVEAL (FOG): EACH EQUIPPED
TROOP IN LANE MUST DISCARD TROOP IN LANE MUST DISCARD TROOP IN LANE MUST DISCARD
1 ITEM OR SUFFER 3 DAMAGE. 1 ITEM OR SUFFER 3 DAMAGE. 1 ITEM OR SUFFER 3 DAMAGE.

6 10 6 10 6 10

Grave Swarmer Grave Swarmer Grave Swarmer


WAVE 3 ENEMY WAVE 3 ENEMY WAVE 3 ENEMY

REVEAL: BURN THE TOP TROOP CARD IN REVEAL: BURN THE TOP TROOP CARD IN REVEAL: BURN THE TOP TROOP CARD IN
WAVE
YOUR DISCARD PILE 2+:THIS ENEMY
(IF ANY). YOUR DISCARD PILE (IF ANY). THIS ENEMY YOUR DISCARD PILE (IF ANY). THIS ENEMY
GAINS POWER EQUAL TO THAT TROOP’S GAINS POWER EQUAL TO THAT TROOP’S GAINS POWER EQUAL TO THAT TROOP’S
RESOURCE COST. RESOURCE COST. RESOURCE COST.
REVEAL (MONSOON): DEAL DAMAGE REVEAL (MONSOON): DEAL DAMAGE REVEAL (MONSOON): DEAL DAMAGE
TO THE THE FIRST TROOP EQUAL TO TO THE THE FIRST TROOP EQUAL TO TO THE THE FIRST TROOP EQUAL TO
THE BURNED TROOP’S RESOURCE COST. THE BURNED TROOP’S RESOURCE COST. THE BURNED TROOP’S RESOURCE COST.

6 10 6 10 6 10

Swamp Basilisk Swamp Basilisk Swamp Basilisk


WAVE 3 ENEMY WAVE 3 ENEMY WAVE 3 ENEMY

KILL ANY TROOP


WAVEDAMAGED
2+: KILL ANY TROOP DAMAGED KILL ANY TROOP DAMAGED
BY THIS ENEMY. BY THIS ENEMY. BY THIS ENEMY.
FOG: THIS ENEMY MAY NOT BE FOG: THIS ENEMY MAY NOT BE FOG: THIS ENEMY MAY NOT BE
TARGETED BY ITEMS OR ABILITIES. TARGETED BY ITEMS OR ABILITIES. TARGETED BY ITEMS OR ABILITIES.

4 10 4 10 4 10
Ravager Strangelroot
Marsh Flayer Centipede Hulk
WAVE 1 BOSS WAVE 1 BOSS WAVE 1 BOSS

THE FIRST TIME WAVE


THIS ENEMY
2+: ATTACKS, REVEAL: DEAL 1 DAMAGE TO ALL THIS ENEMY DEALS ITS DAMAGE TO
IT DEALS ITS DAMAGE BEFORE TROOPS IN THIS LANE. THE FIRST 2 TROOPS IN LANE EACH
TROOPS ATTACK. TIME IT ATTACKS.
THIS ENEMY DEALS ANY DAMAGE
FOG: THE FIRST TIME THIS ENEMY EXCEEDING A TROOP’S HP TO THE MONSOON: REDUCE ALL DAMAGE
WOULD BE DAMAGED, PREVENT NEXT TROOP IN LANE (ONLY THIS ENEMY SUFFERS BY 1.
THAT DAMAGE. 1 ADDITIONAL TROOP MAY BE DAMAGED).

5 3 6 4 3 5

Death Charger Living Tumor Marsh Colossus


WAVE 2 BOSS WAVE 2 BOSS WAVE 2 BOSS

THIS ENEMY DEALS


WAVEANY 2+:DAMAGE REDUCE ALL DAMAGE THIS THIS ENEMY DEALS ITS
EXCEEDING A TROOP’S HP TO ENEMY SUFFERS BY 2. DAMAGE TO THE FIRST 2 TROOPS
THE NEXT TROOP IN LANE (ONLY 1 IN THIS LANE WHEN IT ATTACKS.
REVEAL (FOG): DEAL 2 DAMAGE TO
ADDITIONAL TROOP MAY BE DAMAGED). ALL TROOPS IN THIS LANE. MONSOON: THE FIRST TIME THIS ENEMY
NIGHT: THE FIRST TIME THIS ENEMY WOULD BE KILLED, IT IS INSTEAD
WOULD BE KILLED, IT IS INSTEAD REVEAL (MONSOON): ALL OTHER
HEALED TO 5 HP.
HEALED TO 4 HP. ENEMIES IN THIS LANE

8 8 8 8 6 10
Heart of the Death Skitter
Dreadmire The Progenitor Matriarch
WAVE 3 BOSS WAVE 3 BOSS WAVE 3 BOSS

WHEN THIS ENEMY


WAVE IS KILLED,
2+: THE MONSOON: REDUCE ALL DAMAGE EACH TIME THIS ENEMY IS DAMAGED,
NEXT ENEMY IN THIS LANE GAINS THIS ENEMY SUFFERS BY 3. SEARCH THE WAVE 2 ENCOUNTER
+4 POWER AND +4 HP. FOG: EACH TIME THIS ENEMY ATTACKS, DECK FOR 1 “DEATH SKITTER”
IF THERE IS NO OTHER ENEMY IN DEAL 4 DAMAGE TO ALL TROOPS IN LANE. AND PLACE IT AT THE END OF
NIGHT: THE FIRST TIME THIS ENEMY
LANE, THE FIRST TIME THIS ENEMY THE ENEMY LANE.
ATTACKS, IT DEALS ITS DAMAGE
WOULD BE KILLED, IT IS INSTEAD
BEFORE TROOPS ATTACK.
HEALED TO 8 HP.

10 14 8 12 6 14
WEATHER WEATHER WEATHER

FOG MONSOON NIGHT

WEATHER WEATHER WEATHER

FOG FOG NIGHT


NIGHT
MONSOON MONSOON MONSOON

WEATHER WEATHER

FOG ALL CLEAR!


NIGHT

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