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3 2 3 2 3 2
2 2 2 2 2 2
IF THIS ENEMY KILLS A TROOP, HEAL IF THIS ENEMY KILLS A TROOP, HEAL IF THIS ENEMY KILLS A TROOP, HEAL
THAT TROOP TOWAVE
FULL 2+:
AND PLACE THAT TROOP TO FULL AND PLACE THAT TROOP TO FULL AND PLACE
IT AT THE END OF THE ENEMY LANE IT AT THE END OF THE ENEMY LANE IT AT THE END OF THE ENEMY LANE
(DISCARDING ANY EQUIPMENT). (DISCARDING ANY EQUIPMENT). (DISCARDING ANY EQUIPMENT).
IT BECOMES AN ENEMY. IT BECOMES AN ENEMY. IT BECOMES AN ENEMY.
NIGHT: THAT TROOP GAINS NIGHT: THAT TROOP GAINS NIGHT: THAT TROOP GAINS
+1 POWER AND +1 HP. +1 POWER AND +1 HP. +1 POWER AND +1 HP.
3 2 3 2 3 2
Corpse Hound Corpse Hound Corpse Hound
WAVE 1 ENEMY WAVE 1 ENEMY WAVE 1 ENEMY
3 2 3 2 3 2
2 2 2 2 2 2
2 2 2 2 2 2
Spore Host Spore Host Spore Host
WAVE 2 ENEMY WAVE 2 ENEMY WAVE 2 ENEMY
4 4 4 4 4 4
0 5 0 5 0 5
DAMAGE FROM
WAVETHIS ENEMY
2+: DAMAGE FROM THIS ENEMY DAMAGE FROM THIS ENEMY
CANNOT BE PREVENTED. CANNOT BE PREVENTED. CANNOT BE PREVENTED.
REVEAL (FOG): DISCARD ALL ITEMS REVEAL (FOG): DISCARD ALL ITEMS REVEAL (FOG): DISCARD ALL ITEMS
ON THE FIRST TROOP IN THIS LANE. ON THE FIRST TROOP IN THIS LANE. ON THE FIRST TROOP IN THIS LANE.
5 5 5 5 5 5
Marsh Crusher Marsh Crusher Marsh Crusher
WAVE 2 ENEMY WAVE 2 ENEMY WAVE 2 ENEMY
5 5 5 5 5 5
REVEAL [NIGHT]:
WAVE DEAL2+:
4 DAMAGE REVEAL [NIGHT]: DEAL 4 DAMAGE REVEAL [NIGHT]: DEAL 4 DAMAGE
TO THE LAST TROOP IN THIS LANE. TO THE LAST TROOP IN THIS LANE. TO THE LAST TROOP IN THIS LANE.
REVEAL [FOG]: DEAL 4 DAMAGE TO REVEAL [FOG]: DEAL 4 DAMAGE TO REVEAL [FOG]: DEAL 4 DAMAGE TO
THE FIRST TROOP IN THIS LANE. THE FIRST TROOP IN THIS LANE. THE FIRST TROOP IN THIS LANE.
4 6 4 6 4 6
5 4 5 4 5 4
Corrosion Worm Corrosion Worm Corrosion Worm
WAVE 3 ENEMY WAVE 3 ENEMY WAVE 3 ENEMY
EACH TIME THIS ENEMY KILLS A EACH TIME THIS ENEMY KILLS A EACH TIME THIS ENEMY KILLS A
WAVE
TROOP, BURN THAT 2+: AND ITS
TROOP TROOP, BURN THAT TROOP AND ITS TROOP, BURN THAT TROOP AND ITS
EQUIPMENT, AND THEN DEAL EQUIPMENT, AND THEN DEAL EQUIPMENT, AND THEN DEAL
3 DAMAGE TO THE BASE. 3 DAMAGE TO THE BASE. 3 DAMAGE TO THE BASE.
REVEAL (MONSOON): BURN ALL REVEAL (MONSOON): BURN ALL REVEAL (MONSOON): BURN ALL
EQUIPMENT ON THE FIRST EQUIPMENT ON THE FIRST EQUIPMENT ON THE FIRST
TROOP IN THIS LANE. TROOP IN THIS LANE. TROOP IN THIS LANE.
8 8 8 8 8 8
8 8 8 8 8 8
6 3 6 3 6 3
Acid Lasher Acid Lasher Acid Lasher
WAVE 3 ENEMY WAVE 3 ENEMY WAVE 3 ENEMY
WHEN THIS ENEMY ATTACKS A TROOP, WHEN THIS ENEMY ATTACKS A TROOP, WHEN THIS ENEMY ATTACKS A TROOP,
WAVE 2+:
IT DEALS +3 DAMAGE FOR THAT IT DEALS +3 DAMAGE FOR THAT IT DEALS +3 DAMAGE FOR THAT
ATTACK FOR EACH ITEM EQUIPPED ATTACK FOR EACH ITEM EQUIPPED ATTACK FOR EACH ITEM EQUIPPED
TO THAT TROOP. TO THAT TROOP. TO THAT TROOP.
REVEAL (FOG): EACH EQUIPPED REVEAL (FOG): EACH EQUIPPED REVEAL (FOG): EACH EQUIPPED
TROOP IN LANE MUST DISCARD TROOP IN LANE MUST DISCARD TROOP IN LANE MUST DISCARD
1 ITEM OR SUFFER 3 DAMAGE. 1 ITEM OR SUFFER 3 DAMAGE. 1 ITEM OR SUFFER 3 DAMAGE.
6 10 6 10 6 10
REVEAL: BURN THE TOP TROOP CARD IN REVEAL: BURN THE TOP TROOP CARD IN REVEAL: BURN THE TOP TROOP CARD IN
WAVE
YOUR DISCARD PILE 2+:THIS ENEMY
(IF ANY). YOUR DISCARD PILE (IF ANY). THIS ENEMY YOUR DISCARD PILE (IF ANY). THIS ENEMY
GAINS POWER EQUAL TO THAT TROOP’S GAINS POWER EQUAL TO THAT TROOP’S GAINS POWER EQUAL TO THAT TROOP’S
RESOURCE COST. RESOURCE COST. RESOURCE COST.
REVEAL (MONSOON): DEAL DAMAGE REVEAL (MONSOON): DEAL DAMAGE REVEAL (MONSOON): DEAL DAMAGE
TO THE THE FIRST TROOP EQUAL TO TO THE THE FIRST TROOP EQUAL TO TO THE THE FIRST TROOP EQUAL TO
THE BURNED TROOP’S RESOURCE COST. THE BURNED TROOP’S RESOURCE COST. THE BURNED TROOP’S RESOURCE COST.
6 10 6 10 6 10
4 10 4 10 4 10
Ravager Strangelroot
Marsh Flayer Centipede Hulk
WAVE 1 BOSS WAVE 1 BOSS WAVE 1 BOSS
5 3 6 4 3 5
8 8 8 8 6 10
Heart of the Death Skitter
Dreadmire The Progenitor Matriarch
WAVE 3 BOSS WAVE 3 BOSS WAVE 3 BOSS
10 14 8 12 6 14
WEATHER WEATHER WEATHER
WEATHER WEATHER