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Fire ONE BIGGEST GUN Fire ONE BIGGEST GUN

Fire HALF REMAINING Fire HALF REMAINING


at at
torps at torps at
NEAREST TARGET NEAREST TARGET
NEAREST TARGET NEAREST TARGET

Move 3 Move 3
Move 3 MINUS any DON’T COUNT DON’T COUNT
move Damage move Damage Move 4 MINUS any
move damage move damage

Fire TWO BIGGEST Fire TWO BIGGEST Fire TWO BIGGEST


GUNS GUNS GUNS at
at at NEAREST TARGET
NEAREST TARGET NEAREST TARGET all REMAINING GUNS
at NEXT NEAREST
TARGET

Move 3 Move 3 Move 2, TIGHT TURN


Move 5 MINUS any DON’T COUNT DON’T COUNT DON’T COUNT
move damage move Damage move Damage move Damage

RULES - deal 3 cards Fire ALL


Fire TWO SMALLEST Fire TWO LONGEST GUNS at
Fire ‘N’ BIGGEST GUNS GUNS at RANGE
at NEAREST TARGET NEAREST TARGET
means ones that will bare. NEAREST TARGET GUNS at
FURTHEST TARGET
HALF TORPS means half of
each type.

MINUS MOVE DAMAGE


means one off for each
drive damage.

GUNS FIRE when indicated,


even if they have already Move 1 Move 1 Move 2, TIGHT TURN
fired this turn. DON’T COUNT DON’T COUNT DON’T COUNT
move Damage move Damage move Damage

REPAIR SMALLEST Fire TWO SMALLEST Fire HALF REMAINING Fire TWO LONGEST
destroyed gun GUNS at torps at RANGE
NEAREST TARGET NEAREST TARGET GUNS at
FURTHEST TARGET

Move 1 Move 1 Move 4 Move 4


DON’T COUNT DON’T COUNT DON’T COUNT DON’T COUNT
move Damage move Damage move Damage move Damage
Fire as many missiles
Fire ALL remaining Fire as many missiles Fire ALL remaining as possible at
torps at as possible at torps at NEAREST TARGET
NEAREST TARGET NEAREST TARGET NEAREST TARGET

Move 3 Move 3
Move 3 MINUS any DON’T COUNT DON’T COUNT
move Damage move Damage Move 4 MINUS any
move damage move damage

Fire ALL Fire TWO BIGGEST Fire TWO BIGGEST


GUNS GUNS GUNS at
at at NEAREST TARGET
NEAREST TARGET NEAREST TARGET all REMAINING GUNS
at NEXT NEAREST
TARGET

Move 3 Move 3 Move 2


Move 4 MINUS any
DON’T COUNT DON’T COUNT DON’T COUNT
move damage
move Damage move Damage move Damage

BIGGEST/SMALLEST GUNS REORIENTATE REORIENTATE REORIENTATE


means ones with the
most/least damage,
TO DESTINATION TO DESTINATION TO DESTINATION
longest/shortest range, AND PICK ANOTHER AND PICK ANOTHER AND PICK ANOTHER
biggest/least chance of a hit CARD IMMEDIATELY CARD IMMEDIATELY CARD IMMEDIATELY
(in that order)

REORIENTATE & PICK


CARD means turn ship to
original destination then
pick another card and use.

RANDOM OR TARGET
CHOICE? Roll a dice

HALF? Round up Move 2, DON’T COUNT Move 2, DON’T COUNT Move 1, DON’T COUNT
move Damage move Damage move Damage

REPAIR ONE RANDOM Fire ALL remaining IF THEY ARE ALREADY


REPAIR LARGEST destroyed torps at FIRED RELOAD 1D4 of
destroyed gun MISSILE LAUNCHER NEAREST TARGET the BIGGEST TORPS

Move 2 Move 3
DON’T COUNT DON’T COUNT Move 4, DON’T COUNT Move 4, DON’T COUNT
move Damage move Damage move Damage move Damage
DOOMSDAY DOOMSDAY DOOMSDAY DOOMSDAY
MACHINE MACHINE MACHINE MACHINE

DOOMSDAY DOOMSDAY DOOMSDAY DOOMSDAY


MACHINE MACHINE MACHINE MACHINE

DOOMSDAY DOOMSDAY DOOMSDAY DOOMSDAY


MACHINE MACHINE MACHINE MACHINE

DOOMSDAY DOOMSDAY DOOMSDAY DOOMSDAY


MACHINE MACHINE MACHINE MACHINE
DOOMSDAY DOOMSDAY DOOMSDAY DOOMSDAY
MACHINE MACHINE MACHINE MACHINE

DOOMSDAY DOOMSDAY DOOMSDAY DOOMSDAY


MACHINE MACHINE MACHINE MACHINE

DOOMSDAY DOOMSDAY DOOMSDAY DOOMSDAY


MACHINE MACHINE MACHINE MACHINE

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MACHINE MACHINE MACHINE MACHINE

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