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LEGIONNAIRE ? PTS LEGIONNAIRE MISSILE LAUNCHER ? PTS LEGIONNARIE SAW GUNNER ?

PTS

GRUNT Unit MOVE 4 GRUNT Squad Attachement MOVE 4 GRUNT Squad Attachement MOVE 4

Legionnaires are Light Infantry troops Legionnaires are Light Infantry troops Legionnaires are Light Infantry troops
able to penetrate deep into ennemy- able to penetrate deep into ennemy- able to penetrate deep into ennemy-
held territory. held territory. held territory.

5 troopers & 1 leader 1 trooper 1 trooper

SHOOT ASSAULT ToHIT SOAK MENTAL SKILL SHOOT ASSAULT ToHIT SOAK MENTAL SKILL SHOOT ASSAULT ToHIT SOAK MENTAL SKILL
6 5 12 11 6 5 6 5 12 11 6 5 6 5 12 11 6 5

ATTACKS RANGE DAMAGE SPECIAL ATTACKS RANGE DAMAGE SPECIAL ATTACKS RANGE DAMAGE SPECIAL
Assault - 4 - Assault - 4 - Assault - 4 -
Gauss Assault Rifle 9 5 AP1 Guided Missile Launcher 10 10 AE2 AP1 Light Gauss Machine Gun 11 6 AP1
Gauss Assault Rifle 9 5 AP1

PERKS / ABILITIES PERKS / ABILITIES PERKS / ABILITIES


Active Camo. Additional +2 to defence whilst in Cover. Active Camo. Additional +2 to defence whilst in Cover. Active Camo. Additional +2 to defence whilst in Cover.
Heavy Weapon. Must Sacrifice move to fire Let Rip. Use two actions to let rip with 2 shots from the SAW. Can
shoot twice at -1 to hit. Must sacrifice all move this turn.

Size Scout Faction FSE GZG Size Scout Faction FSE GZG Size Scout Faction FSE GZG

LEGIONNAIRE SNIPER ? PTS LEGIONNAIRE COMMANDER ? PTS ? PTS

SPECIALIST Sniper MOVE 4 GRUNT Commander MOVE 4 MOVE

Legionnaires are Light


Legionnaries the main
Infantry
forcetroops
of FSE Legionnaires are Light Infantry
able to penetrate deep into ennemy- troops.
held territory.
DAMAGE :
WOUNDS : 6 WOUNDS : 14
¨¨¨¨¨¨þ¨¨¨
¨¨¨¨¨¨ýýýý ¨¨¨¨¨¨¨¨¨¨ ¨¨¨þ¨¨¨¨¨¨
ýýýýýýýýýý ¨¨¨¨ýýýýýý þ¨¨¨¨¨ýýýý
ýýýýýýýýýý
1 specialist 1 commander
¨ ARMOR (-4
to SOAK stat)
SHOOT ASSAULT ToHIT SOAK MENTAL SKILL SHOOT ASSAULT ToHIT SOAK MENTAL SKILL ToHit SOAK ¨ ENGINE (no
6 5 12 11 6 5 6 5 12 13 7 5 double move)
ATTACKS RANGE DAMAGE SPECIAL ATTACKS RANGE DAMAGE SPECIAL ATTACKS
¨ TECK (-3
RANGE DAMAGE SPECIAL
Assault - 4 - Assault - 4 - to SHOOT
Gauss Sniping Rifle 13 7 AP2 Gauss Assault Rifle 9 5 AP1 skill)

PERKS / ABILITIES PERKS / ABILITIES PERKS / ABILITIES


Active Camo. Additional +2 to defence whilst in Cover. Active Camo. Additional +2 to defence whilst in Cover.
Snipe. +2 to ranged attack rolls when unit has not Leader. On one game turn can allow one single Gruntz or Tank/Mecha
moved. unit a scond fire action.

Size Scout Faction FSE GZG Size Light Faction FSE GZG Size Faction
PANZERGRENADIER ? PTS PANZERGRENADIER SAW GUNNER ? PTS LEGIONNARIE SAW GUNNER ? PTS

GRUNT Unit MOVE 4 GRUNT Squad Attachement MOVE 4 GRUNT Squad Attachement MOVE 4

Panzergrenadiers are combat-armoured Panzergrenadiers are combat-armoured Panzergrenadiers are combat-


troops operating as mechanised troops operating as mechanised armoured troops operating as
platoon. platoon. mechanised platoon.

5 troopers & 1 leader 1 trooper 1 trooper

SHOOT ASSAULT ToHIT SOAK MENTAL SKILL SHOOT ASSAULT ToHIT SOAK MENTAL SKILL SHOOT ASSAULT ToHIT SOAK MENTAL SKILL
5 5 12 12 5 5 5 5 12 12 5 5 5 5 12 12 5 5

ATTACKS RANGE DAMAGE SPECIAL ATTACKS RANGE DAMAGE SPECIAL ATTACKS RANGE DAMAGE SPECIAL
Assault - 4 - Assault - 4 - Assault - 4 -
Advanced Assault Rifle 9 5 - Rotary Action Machine Gun 11 10 AP1 Guided Missile Launcher 10 10 AE2 AP1
Advanced Assault Rifle 9 5 -

PERKS / ABILITIES PERKS / ABILITIES PERKS / ABILITIES


Light them Up. Use a single action to paint target within 12 inches. All friendly Light them Up. Use a single action to paint target within 12 inches. All friendly units get Light them Up. Use a single action to paint target within 12 inches. All friendly units get
units get +2 to ranged attacks against the painted unit and in-direct artillery +2 to ranged attacks against the painted unit and in-direct artillery can target painted +2 to ranged attacks against the painted unit and in-direct artillery can target painted
can target painted models that are out of LOS. models that are out of LOS. models that are out of LOS.
Let Rip. Use two actions to let rip with 2 shots from the SAW. Can shoot twice at -1 to Heavy Weapon. Must Sacrifice move to fire
hit. Must sacrifice all move this turn

Size Scout Faction NSL GZG Size Scout Faction NSL GZG Size Scout Faction NSL GZG

POWER ARMOURED SUIT ? PTS PANZERGRENADIER COMMANDER ? PTS ? PTS

GRUNT Unit MOVE 4 GRUNT Commander MOVE 4 MOVE

Mix of weapons. Panzergrenadiers are combat-


armoured troops.

DAMAGE :
WOUNDS : 14
¨¨¨¨¨¨þ¨¨¨
¨¨¨¨¨¨¨¨¨¨ ¨¨¨þ¨¨¨¨¨¨
¨¨¨¨ýýýýýý þ¨¨¨¨¨ýýýý
ýýýýýýýýýý
¨ ARMOR (-4
6 members max 1 commander
to SOAK stat)
SHOOT ASSAULT ToHIT SOAK MENTAL SKILL SHOOT ASSAULT ToHIT SOAK MENTAL SKILL ToHit SOAK ¨ ENGINE (no
5 6 12 14 5 5 5 5 12 14 6 5 double move)
¨ TEK (-3 to
ATTACKS RANGE DAMAGE SPECIAL ATTACKS RANGE DAMAGE SPECIAL ATTACKS RANGE DAMAGE SPECIAL
Assault - 8 - Assault - 4 -
SHOOT skill)
Advanced Assault Rifle 9 5 - Advanced Assault Rifle 9 5 -
Guided Missile Launcher 10 10 AE2 AP1

PERKS / ABILITIES PERKS / ABILITIES PERKS / ABILITIES


Light them Up. Use a single action to paint target within 12 inches. All friendly units get Light them Up. Use a single action to paint target within 12 inches. All friendly units get
+2 to ranged attacks against the painted unit and in-direct artillery can target painted +2 to ranged attacks against the painted unit and in-direct artillery can target painted
models that are out of LOS. models that are out of LOS.
Power Armor. No penalty to shoot. Grunt with Missile Launcher can move and fire on Leader. On one game turn can allow one single Gruntz or Tank/Mecha unit a scond fire
the same activation action.

Size Scout Faction NSL GZG Size Light Faction NSL GZG Size Faction
GLADIUS MEDIUM HOVERTANK ? PTS GLADIUS MEDIUM HOVERTANK

SUPPORT GEV MOVE 7 SUPPORT GEV


ID :1
ID: ID: 2
Crew 2. Crew 2.

DAMAGE : 22
26
¨¨¨¨¨¨þ¨¨¨
¨¨¨þ¨¨¨¨¨¨
þ¨¨¨¨¨ýýýý
þ¨ýýýýýýýý
ýýýýýýýýýý
¨ ARMOR (-4
to SOAK stat)
ToHit SOAK
¨ ENGINE (no ToHit SOAK
10 16 double move) 10 16
¨ TECK
TEK (-3 (-3 to
ATTACKS SHOOT
to SHOOT
skill)
RANGE DAMAGE SPECIAL ATTACKS
Ram skill)
- 10 - Ram
Main Canon 14 10 AP2 Main Canon
Missile Launcher 14 14 AP2 Missile Launcher

PERKS / ABILITIES PERKS / ABILITIES


Command Variant. Includes Auto-rifle

Size Medium Faction n/a OLD CROW MODEL Size Medium Faction

BLOWER TANK ? PTS BLOWER TANK

SUPPORT GEV MOVE 6 SUPPORT GEV

ID: 1 ID :2
ID:
Crew 2. Crew 2.

DAMAGE : 26
¨¨¨¨¨¨þ¨¨¨
¨¨¨þ¨¨¨¨¨¨
þ¨¨¨¨¨ýýýý
ýýýýýýýýýý
¨ ARMOR (-4
to SOAK stat)
¨ ENGINE (no
DAMAGE : 26
¨¨¨¨¨¨þ¨¨¨
¨¨¨þ¨¨¨¨¨¨
þ¨¨¨¨¨ýýýý
ýýýýýýýýýý
¨ ARMOR (-4
to SOAK stat)
ToHit SOAK
¨ ENGINE (no ToHit SOAK
10 17
double move) 10 17
¨ TEK (-3 to
ATTACKS SHOOT
RANGE skill)
DAMAGE SPECIAL ATTACKS
Ram - 10 - Ram
Heavy Power Gun 10 14 AP4 Heavy Power Gun
Auto-rifle (Command) 9 5 - Auto-rifle (Command)

PERKS / ABILITIES PERKS / ABILITIES


Command Variant. Includes Auto-rifle Command Variant. Includes Auto-rifle

Size Heavy Faction n/a OLD CROW MODEL Size Heavy Faction
DIUM HOVERTANK ? PTS GLADIUS MEDIUM HOVERTANK ? PTS

GEV MOVE 7 SUPPORT GEV MOVE 7

ID: 2 ID: 3
Crew 2. Crew 2.

DAMAGE : 22 DAMAGE : 22
¨¨¨¨¨¨þ¨¨¨ ¨¨¨¨¨¨þ¨¨¨
¨¨¨þ¨¨¨¨¨¨ ¨¨¨þ¨¨¨¨¨¨
þ¨ýýýýýýýý þ¨ýýýýýýýý
ýýýýýýýýýý ýýýýýýýýýý
¨ ARMOR (-4 ¨ ARMOR (-4
to SOAK stat) to SOAK stat)
¨ ENGINE (no ToHit SOAK
¨ ENGINE (no
double move) 10 16 double move)
¨ TECK (-3 ¨ TECK (-3
to RANGE
SHOOTDAMAGE SPECIAL ATTACKS to RANGE
SHOOTDAMAGE SPECIAL
skill)
- 10 - Ram skill)
- 10 -
14 10 AP2 Main Canon 14 10 AP2
14 14 AP2 Missile Launcher 14 14 AP2

PERKS / ABILITIES

Faction n/a OLD CROW MODEL Size Medium Faction n/a OLD CROW MODEL

NK ? PTS BLOWER TANK ? PTS

GEV MOVE 6 SUPPORT GEV MOVE 6

ID :2
ID: ID :3
ID:
Crew 2. Crew 2.

DAMAGE : 26
22 DAMAGE : 26
22
¨¨¨¨¨¨þ¨¨¨ ¨¨¨¨¨¨þ¨¨¨
¨¨¨þ¨¨¨¨¨¨ ¨¨¨þ¨¨¨¨¨¨
þ¨ýýýýýýýý
þ¨¨¨¨¨ýýýý þ¨ýýýýýýýý
þ¨¨¨¨¨ýýýý
ýýýýýýýýýý ýýýýýýýýýý
¨ ARMOR (-4 ¨ ARMOR (-4
to SOAK stat) to SOAK stat)
¨ ENGINE (no ¨ ENGINE (no
DAMAGE : 26
22 DAMAGE : 26
22
¨¨¨¨¨¨þ¨¨¨ ¨¨¨¨¨¨þ¨¨¨
¨¨¨þ¨¨¨¨¨¨ ¨¨¨þ¨¨¨¨¨¨
þ¨ýýýýýýýý
þ¨¨¨¨¨ýýýý þ¨ýýýýýýýý
þ¨¨¨¨¨ýýýý
ýýýýýýýýýý ýýýýýýýýýý
¨ ARMOR (-4 ¨ ARMOR (-4
to SOAK stat) to SOAK stat)
¨ ENGINE (no ToHit SOAK
¨ ENGINE (no
double move) 10 17
double move)
¨ TEK
TECK (-3 (-3 to ¨ TEK
TECK (-3 (-3 to
to RANGE
SHOOT
SHOOTskill)
DAMAGE SPECIAL ATTACKS to RANGE
SHOOT
SHOOTskill)
DAMAGE SPECIAL
skill)
- 10 - Ram skill)
- 10 -
10 14 AP4 Heavy Power Gun 10 14 AP4
9 5 - Auto-rifle (Command) 9 5 -

PERKS / ABILITIES
riant. Includes Auto-rifle Command Variant. Includes Auto-rifle

Faction n/a OLD CROW MODEL Size Heavy Faction n/a OLD CROW MODEL

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