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Assassin Assassin Assassin

All races allowed All races allowed All races allowed


hp 6 hp 6 hp 6
CS d6-1 melee and ranged (dagger, sword and bow / leather) CS d6-1 melee and ranged (dagger, sword and bow / leather) CS d6-1 melee and ranged (dagger, sword and bow / leather)
Abilities: Abilities: Abilities:
 Covert: reroll any task involving moving silently, hiding in shadows,  Covert: reroll any task involving moving silently, hiding in shadows,  Covert: reroll any task involving moving silently, hiding in shadows,
sleight of hand, as well as blending into crowds or disguising oneself sleight of hand, as well as blending into crowds or disguising oneself sleight of hand, as well as blending into crowds or disguising oneself
(including changing one's voice). (including changing one's voice). (including changing one's voice).
 Poison: apply poison to weapon (once per encounter, for only the next  Poison: apply poison to weapon (once per encounter, for only the next  Poison: apply poison to weapon (once per encounter, for only the next
damage the weapon deals, in combat), food or drink (twice per session, damage the weapon deals, in combat), food or drink (twice per session, damage the weapon deals, in combat), food or drink (twice per session,
out of combat) as a free action. At the beginning of a round, after the out of combat) as a free action. At the beginning of a round, after the out of combat) as a free action. At the beginning of a round, after the
round in which an enemy has been dealt damage by the poisoned round in which an enemy has been dealt damage by the poisoned round in which an enemy has been dealt damage by the poisoned
weapon, roll a d6 to inflict that much damage (no Defense Action), reroll weapon, roll a d6 to inflict that much damage (no Defense Action), reroll weapon, roll a d6 to inflict that much damage (no Defense Action), reroll
and take the best result. Consuming poison kills beasts or humanoids and take the best result. Consuming poison kills beasts or humanoids and take the best result. Consuming poison kills beasts or humanoids
unless the PM makes a very difficult task roll. Undead are immune to unless the PM makes a very difficult task roll. Undead are immune to unless the PM makes a very difficult task roll. Undead are immune to
poison and multiple poisons do not stack. poison and multiple poisons do not stack. poison and multiple poisons do not stack.
Expending a Heroic Reroll allows the use of 1 additional Poison, in Expending a Heroic Reroll allows the use of 1 additional Poison, in Expending a Heroic Reroll allows the use of 1 additional Poison, in
combat or out of combat, respectively. combat or out of combat, respectively. combat or out of combat, respectively.
 Assassinate: if foe is completely unaware and not engaged in combat,  Assassinate: if foe is completely unaware and not engaged in combat,  Assassinate: if foe is completely unaware and not engaged in combat,
success at a Covert task, results in the Assassin making 2 CS d6 Melee success at a Covert task, results in the Assassin making 2 CS d6 Melee success at a Covert task, results in the Assassin making 2 CS d6 Melee
Attack Actions, combining both damages into one Attack Action. This Attack Actions, combining both damages into one Attack Action. This Attack Actions, combining both damages into one Attack Action. This
may automatically surprise the target and force a surprise roll for the may automatically surprise the target and force a surprise roll for the may automatically surprise the target and force a surprise roll for the
enemy's side, per the PM's discretion. May be used with Poison. enemy's side, per the PM's discretion. May be used with Poison. enemy's side, per the PM's discretion. May be used with Poison.
Expending a Heroic Reroll rerolls both Attack Actions. Expending a Heroic Reroll rerolls both Attack Actions. Expending a Heroic Reroll rerolls both Attack Actions.

Assassin Assassin Assassin


All races allowed All races allowed All races allowed
hp 6 hp 6 hp 6
CS d6-1 melee and ranged (dagger, sword and bow / leather) CS d6-1 melee and ranged (dagger, sword and bow / leather) CS d6-1 melee and ranged (dagger, sword and bow / leather)
Abilities: Abilities: Abilities:
 Covert: reroll any task involving moving silently, hiding in shadows,  Covert: reroll any task involving moving silently, hiding in shadows,  Covert: reroll any task involving moving silently, hiding in shadows,
sleight of hand, as well as blending into crowds or disguising oneself sleight of hand, as well as blending into crowds or disguising oneself sleight of hand, as well as blending into crowds or disguising oneself
(including changing one's voice). (including changing one's voice). (including changing one's voice).
 Poison: apply poison to weapon (once per encounter, for only the next  Poison: apply poison to weapon (once per encounter, for only the next  Poison: apply poison to weapon (once per encounter, for only the next
damage the weapon deals, in combat), food or drink (twice per session, damage the weapon deals, in combat), food or drink (twice per session, damage the weapon deals, in combat), food or drink (twice per session,
out of combat) as a free action. At the beginning of a round, after the out of combat) as a free action. At the beginning of a round, after the out of combat) as a free action. At the beginning of a round, after the
round in which an enemy has been dealt damage by the poisoned round in which an enemy has been dealt damage by the poisoned round in which an enemy has been dealt damage by the poisoned
weapon, roll a d6 to inflict that much damage (no Defense Action), reroll weapon, roll a d6 to inflict that much damage (no Defense Action), reroll weapon, roll a d6 to inflict that much damage (no Defense Action), reroll
and take the best result. Consuming poison kills beasts or humanoids and take the best result. Consuming poison kills beasts or humanoids and take the best result. Consuming poison kills beasts or humanoids
unless the PM makes a very difficult task roll. Undead are immune to unless the PM makes a very difficult task roll. Undead are immune to unless the PM makes a very difficult task roll. Undead are immune to
poison and multiple poisons do not stack. poison and multiple poisons do not stack. poison and multiple poisons do not stack.
Expending a Heroic Reroll allows the use of 1 additional Poison, in Expending a Heroic Reroll allows the use of 1 additional Poison, in Expending a Heroic Reroll allows the use of 1 additional Poison, in
combat or out of combat, respectively. combat or out of combat, respectively. combat or out of combat, respectively.
 Assassinate: if foe is completely unaware and not engaged in combat,  Assassinate: if foe is completely unaware and not engaged in combat,  Assassinate: if foe is completely unaware and not engaged in combat,
success at a Covert task, results in the Assassin making 2 CS d6 Melee success at a Covert task, results in the Assassin making 2 CS d6 Melee success at a Covert task, results in the Assassin making 2 CS d6 Melee
Attack Actions, combining both damages into one Attack Action. This Attack Actions, combining both damages into one Attack Action. This Attack Actions, combining both damages into one Attack Action. This
may automatically surprise the target and force a surprise roll for the may automatically surprise the target and force a surprise roll for the may automatically surprise the target and force a surprise roll for the
enemy's side, per the PM's discretion. May be used with Poison. enemy's side, per the PM's discretion. May be used with Poison. enemy's side, per the PM's discretion. May be used with Poison.
Expending a Heroic Reroll rerolls both Attack Actions. Expending a Heroic Reroll rerolls both Attack Actions. Expending a Heroic Reroll rerolls both Attack Actions.

Assassin Assassin Assassin


All races allowed All races allowed All races allowed
hp 6 hp 6 hp 6
CS d6-1 melee and ranged (dagger, sword and bow / leather) CS d6-1 melee and ranged (dagger, sword and bow / leather) CS d6-1 melee and ranged (dagger, sword and bow / leather)
Abilities: Abilities: Abilities:
 Covert: reroll any task involving moving silently, hiding in shadows,  Covert: reroll any task involving moving silently, hiding in shadows,  Covert: reroll any task involving moving silently, hiding in shadows,
sleight of hand, as well as blending into crowds or disguising oneself sleight of hand, as well as blending into crowds or disguising oneself sleight of hand, as well as blending into crowds or disguising oneself
(including changing one's voice). (including changing one's voice). (including changing one's voice).
 Poison: apply poison to weapon (once per encounter, for only the next  Poison: apply poison to weapon (once per encounter, for only the next  Poison: apply poison to weapon (once per encounter, for only the next
damage the weapon deals, in combat), food or drink (twice per session, damage the weapon deals, in combat), food or drink (twice per session, damage the weapon deals, in combat), food or drink (twice per session,
out of combat) as a free action. At the beginning of a round, after the out of combat) as a free action. At the beginning of a round, after the out of combat) as a free action. At the beginning of a round, after the
round in which an enemy has been dealt damage by the poisoned round in which an enemy has been dealt damage by the poisoned round in which an enemy has been dealt damage by the poisoned
weapon, roll a d6 to inflict that much damage (no Defense Action), reroll weapon, roll a d6 to inflict that much damage (no Defense Action), reroll weapon, roll a d6 to inflict that much damage (no Defense Action), reroll
and take the best result. Consuming poison kills beasts or humanoids and take the best result. Consuming poison kills beasts or humanoids and take the best result. Consuming poison kills beasts or humanoids
unless the PM makes a very difficult task roll. Undead are immune to unless the PM makes a very difficult task roll. Undead are immune to unless the PM makes a very difficult task roll. Undead are immune to
poison and multiple poisons do not stack. poison and multiple poisons do not stack. poison and multiple poisons do not stack.
Expending a Heroic Reroll allows the use of 1 additional Poison, in Expending a Heroic Reroll allows the use of 1 additional Poison, in Expending a Heroic Reroll allows the use of 1 additional Poison, in
combat or out of combat, respectively. combat or out of combat, respectively. combat or out of combat, respectively.
 Assassinate: if foe is completely unaware and not engaged in combat,  Assassinate: if foe is completely unaware and not engaged in combat,  Assassinate: if foe is completely unaware and not engaged in combat,
success at a Covert task, results in the Assassin making 2 CS d6 Melee success at a Covert task, results in the Assassin making 2 CS d6 Melee success at a Covert task, results in the Assassin making 2 CS d6 Melee
Attack Actions, combining both damages into one Attack Action. This Attack Actions, combining both damages into one Attack Action. This Attack Actions, combining both damages into one Attack Action. This
may automatically surprise the target and force a surprise roll for the may automatically surprise the target and force a surprise roll for the may automatically surprise the target and force a surprise roll for the
enemy's side, per the PM's discretion. May be used with Poison. enemy's side, per the PM's discretion. May be used with Poison. enemy's side, per the PM's discretion. May be used with Poison.
Expending a Heroic Reroll rerolls both Attack Actions. Expending a Heroic Reroll rerolls both Attack Actions. Expending a Heroic Reroll rerolls both Attack Actions.

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