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Berserker Berserker Berserker

Human or Dwarf Human or Dwarf Human or Dwarf


hp 10 hp 10 hp 10
CS d6 melee (battle axe / any or none) CS d6 melee (battle axe / any or none) CS d6 melee (battle axe / any or none)
Abilities: Abilities: Abilities:
 Rage: once per encounter make 2 Melee Attack Actions each  Rage: once per encounter make 2 Melee Attack Actions each  Rage: once per encounter make 2 Melee Attack Actions each
combat round that may explode, for d6 rounds, reroll and choose combat round that may explode, for d6 rounds, reroll and choose combat round that may explode, for d6 rounds, reroll and choose
result for duration. At the end of the encounter, before healing, result for duration. At the end of the encounter, before healing, result for duration. At the end of the encounter, before healing,
must take damage equal to the amount of rounds of Rage. must take damage equal to the amount of rounds of Rage. must take damage equal to the amount of rounds of Rage.
Humanoid enemies that witness Rage must make a tough task roll Humanoid enemies that witness Rage must make a tough task roll Humanoid enemies that witness Rage must make a tough task roll
or must reroll all Defense Actions against the Berserker and take or must reroll all Defense Actions against the Berserker and take or must reroll all Defense Actions against the Berserker and take
the lowest result, for the remainder of the encounter. Success the lowest result, for the remainder of the encounter. Success the lowest result, for the remainder of the encounter. Success
mean the enemy does not have to make further tests for this mean the enemy does not have to make further tests for this mean the enemy does not have to make further tests for this
Berserker's Rage. Berserker's Rage. Berserker's Rage.
 Ignore Wound: ignore all damage from 1 attack each encounter,  Ignore Wound: ignore all damage from 1 attack each encounter,  Ignore Wound: ignore all damage from 1 attack each encounter,
including the monster ability of the attack. including the monster ability of the attack. including the monster ability of the attack.
 Battle Cry: once per encounter, as a free action, forces all  Battle Cry: once per encounter, as a free action, forces all  Battle Cry: once per encounter, as a free action, forces all
humanoid enemies (within area) to make a tough task roll or be humanoid enemies (within area) to make a tough task roll or be humanoid enemies (within area) to make a tough task roll or be
unable to make an Attack Action on their next combat action. unable to make an Attack Action on their next combat action. unable to make an Attack Action on their next combat action.

Berserker Berserker Berserker


Human or Dwarf Human or Dwarf Human or Dwarf
hp 10 hp 10 hp 10
CS d6 melee (battle axe / any or none) CS d6 melee (battle axe / any or none) CS d6 melee (battle axe / any or none)
Abilities: Abilities: Abilities:
 Rage: once per encounter make 2 Melee Attack Actions each  Rage: once per encounter make 2 Melee Attack Actions each  Rage: once per encounter make 2 Melee Attack Actions each
combat round that may explode, for d6 rounds, reroll and choose combat round that may explode, for d6 rounds, reroll and choose combat round that may explode, for d6 rounds, reroll and choose
result for duration. At the end of the encounter, before healing, result for duration. At the end of the encounter, before healing, result for duration. At the end of the encounter, before healing,
must take damage equal to the amount of rounds of Rage. must take damage equal to the amount of rounds of Rage. must take damage equal to the amount of rounds of Rage.
Humanoid enemies that witness Rage must make a tough task roll Humanoid enemies that witness Rage must make a tough task roll Humanoid enemies that witness Rage must make a tough task roll
or must reroll all Defense Actions against the Berserker and take or must reroll all Defense Actions against the Berserker and take or must reroll all Defense Actions against the Berserker and take
the lowest result, for the remainder of the encounter. Success the lowest result, for the remainder of the encounter. Success the lowest result, for the remainder of the encounter. Success
mean the enemy does not have to make further tests for this mean the enemy does not have to make further tests for this mean the enemy does not have to make further tests for this
Berserker's Rage. Berserker's Rage. Berserker's Rage.
 Ignore Wound: ignore all damage from 1 attack each encounter,  Ignore Wound: ignore all damage from 1 attack each encounter,  Ignore Wound: ignore all damage from 1 attack each encounter,
including the monster ability of the attack. including the monster ability of the attack. including the monster ability of the attack.
 Battle Cry: once per encounter, as a free action, forces all  Battle Cry: once per encounter, as a free action, forces all  Battle Cry: once per encounter, as a free action, forces all
humanoid enemies (within area) to make a tough task roll or be humanoid enemies (within area) to make a tough task roll or be humanoid enemies (within area) to make a tough task roll or be
unable to make an Attack Action on their next combat action. unable to make an Attack Action on their next combat action. unable to make an Attack Action on their next combat action.

Berserker Berserker Berserker


Human or Dwarf Human or Dwarf Human or Dwarf
hp 10 hp 10 hp 10
CS d6 melee (battle axe / any or none) CS d6 melee (battle axe / any or none) CS d6 melee (battle axe / any or none)
Abilities: Abilities: Abilities:
 Rage: once per encounter make 2 Melee Attack Actions each  Rage: once per encounter make 2 Melee Attack Actions each  Rage: once per encounter make 2 Melee Attack Actions each
combat round that may explode, for d6 rounds, reroll and choose combat round that may explode, for d6 rounds, reroll and choose combat round that may explode, for d6 rounds, reroll and choose
result for duration. At the end of the encounter, before healing, result for duration. At the end of the encounter, before healing, result for duration. At the end of the encounter, before healing,
must take damage equal to the amount of rounds of Rage. must take damage equal to the amount of rounds of Rage. must take damage equal to the amount of rounds of Rage.
Humanoid enemies that witness Rage must make a tough task roll Humanoid enemies that witness Rage must make a tough task roll Humanoid enemies that witness Rage must make a tough task roll
or must reroll all Defense Actions against the Berserker and take or must reroll all Defense Actions against the Berserker and take or must reroll all Defense Actions against the Berserker and take
the lowest result, for the remainder of the encounter. Success the lowest result, for the remainder of the encounter. Success the lowest result, for the remainder of the encounter. Success
mean the enemy does not have to make further tests for this mean the enemy does not have to make further tests for this mean the enemy does not have to make further tests for this
Berserker's Rage. Berserker's Rage. Berserker's Rage.
 Ignore Wound: ignore all damage from 1 attack each encounter,  Ignore Wound: ignore all damage from 1 attack each encounter,  Ignore Wound: ignore all damage from 1 attack each encounter,
including the monster ability of the attack. including the monster ability of the attack. including the monster ability of the attack.
 Battle Cry: once per encounter, as a free action, forces all  Battle Cry: once per encounter, as a free action, forces all  Battle Cry: once per encounter, as a free action, forces all
humanoid enemies (within area) to make a tough task roll or be humanoid enemies (within area) to make a tough task roll or be humanoid enemies (within area) to make a tough task roll or be
unable to make an Attack Action on their next combat action. unable to make an Attack Action on their next combat action. unable to make an Attack Action on their next combat action.

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