The Berserker is a human or dwarf class with 10 hit points who wields a battle axe or other melee weapon. During combat, it has access to three abilities: Rage, which allows two melee attack actions per round for several rounds but inflicts damage at the end; Ignore Wound, which ignores damage from one attack per encounter; and Battle Cry, which can disable enemies from attacking on their next turn.
The Berserker is a human or dwarf class with 10 hit points who wields a battle axe or other melee weapon. During combat, it has access to three abilities: Rage, which allows two melee attack actions per round for several rounds but inflicts damage at the end; Ignore Wound, which ignores damage from one attack per encounter; and Battle Cry, which can disable enemies from attacking on their next turn.
The Berserker is a human or dwarf class with 10 hit points who wields a battle axe or other melee weapon. During combat, it has access to three abilities: Rage, which allows two melee attack actions per round for several rounds but inflicts damage at the end; Ignore Wound, which ignores damage from one attack per encounter; and Battle Cry, which can disable enemies from attacking on their next turn.
hp 10 hp 10 hp 10 CS d6 melee (battle axe / any or none) CS d6 melee (battle axe / any or none) CS d6 melee (battle axe / any or none) Abilities: Abilities: Abilities: Rage: once per encounter make 2 Melee Attack Actions each Rage: once per encounter make 2 Melee Attack Actions each Rage: once per encounter make 2 Melee Attack Actions each combat round that may explode, for d6 rounds, reroll and choose combat round that may explode, for d6 rounds, reroll and choose combat round that may explode, for d6 rounds, reroll and choose result for duration. At the end of the encounter, before healing, result for duration. At the end of the encounter, before healing, result for duration. At the end of the encounter, before healing, must take damage equal to the amount of rounds of Rage. must take damage equal to the amount of rounds of Rage. must take damage equal to the amount of rounds of Rage. Humanoid enemies that witness Rage must make a tough task roll Humanoid enemies that witness Rage must make a tough task roll Humanoid enemies that witness Rage must make a tough task roll or must reroll all Defense Actions against the Berserker and take or must reroll all Defense Actions against the Berserker and take or must reroll all Defense Actions against the Berserker and take the lowest result, for the remainder of the encounter. Success the lowest result, for the remainder of the encounter. Success the lowest result, for the remainder of the encounter. Success mean the enemy does not have to make further tests for this mean the enemy does not have to make further tests for this mean the enemy does not have to make further tests for this Berserker's Rage. Berserker's Rage. Berserker's Rage. Ignore Wound: ignore all damage from 1 attack each encounter, Ignore Wound: ignore all damage from 1 attack each encounter, Ignore Wound: ignore all damage from 1 attack each encounter, including the monster ability of the attack. including the monster ability of the attack. including the monster ability of the attack. Battle Cry: once per encounter, as a free action, forces all Battle Cry: once per encounter, as a free action, forces all Battle Cry: once per encounter, as a free action, forces all humanoid enemies (within area) to make a tough task roll or be humanoid enemies (within area) to make a tough task roll or be humanoid enemies (within area) to make a tough task roll or be unable to make an Attack Action on their next combat action. unable to make an Attack Action on their next combat action. unable to make an Attack Action on their next combat action.
Berserker Berserker Berserker
Human or Dwarf Human or Dwarf Human or Dwarf hp 10 hp 10 hp 10 CS d6 melee (battle axe / any or none) CS d6 melee (battle axe / any or none) CS d6 melee (battle axe / any or none) Abilities: Abilities: Abilities: Rage: once per encounter make 2 Melee Attack Actions each Rage: once per encounter make 2 Melee Attack Actions each Rage: once per encounter make 2 Melee Attack Actions each combat round that may explode, for d6 rounds, reroll and choose combat round that may explode, for d6 rounds, reroll and choose combat round that may explode, for d6 rounds, reroll and choose result for duration. At the end of the encounter, before healing, result for duration. At the end of the encounter, before healing, result for duration. At the end of the encounter, before healing, must take damage equal to the amount of rounds of Rage. must take damage equal to the amount of rounds of Rage. must take damage equal to the amount of rounds of Rage. Humanoid enemies that witness Rage must make a tough task roll Humanoid enemies that witness Rage must make a tough task roll Humanoid enemies that witness Rage must make a tough task roll or must reroll all Defense Actions against the Berserker and take or must reroll all Defense Actions against the Berserker and take or must reroll all Defense Actions against the Berserker and take the lowest result, for the remainder of the encounter. Success the lowest result, for the remainder of the encounter. Success the lowest result, for the remainder of the encounter. Success mean the enemy does not have to make further tests for this mean the enemy does not have to make further tests for this mean the enemy does not have to make further tests for this Berserker's Rage. Berserker's Rage. Berserker's Rage. Ignore Wound: ignore all damage from 1 attack each encounter, Ignore Wound: ignore all damage from 1 attack each encounter, Ignore Wound: ignore all damage from 1 attack each encounter, including the monster ability of the attack. including the monster ability of the attack. including the monster ability of the attack. Battle Cry: once per encounter, as a free action, forces all Battle Cry: once per encounter, as a free action, forces all Battle Cry: once per encounter, as a free action, forces all humanoid enemies (within area) to make a tough task roll or be humanoid enemies (within area) to make a tough task roll or be humanoid enemies (within area) to make a tough task roll or be unable to make an Attack Action on their next combat action. unable to make an Attack Action on their next combat action. unable to make an Attack Action on their next combat action.
Berserker Berserker Berserker
Human or Dwarf Human or Dwarf Human or Dwarf hp 10 hp 10 hp 10 CS d6 melee (battle axe / any or none) CS d6 melee (battle axe / any or none) CS d6 melee (battle axe / any or none) Abilities: Abilities: Abilities: Rage: once per encounter make 2 Melee Attack Actions each Rage: once per encounter make 2 Melee Attack Actions each Rage: once per encounter make 2 Melee Attack Actions each combat round that may explode, for d6 rounds, reroll and choose combat round that may explode, for d6 rounds, reroll and choose combat round that may explode, for d6 rounds, reroll and choose result for duration. At the end of the encounter, before healing, result for duration. At the end of the encounter, before healing, result for duration. At the end of the encounter, before healing, must take damage equal to the amount of rounds of Rage. must take damage equal to the amount of rounds of Rage. must take damage equal to the amount of rounds of Rage. Humanoid enemies that witness Rage must make a tough task roll Humanoid enemies that witness Rage must make a tough task roll Humanoid enemies that witness Rage must make a tough task roll or must reroll all Defense Actions against the Berserker and take or must reroll all Defense Actions against the Berserker and take or must reroll all Defense Actions against the Berserker and take the lowest result, for the remainder of the encounter. Success the lowest result, for the remainder of the encounter. Success the lowest result, for the remainder of the encounter. Success mean the enemy does not have to make further tests for this mean the enemy does not have to make further tests for this mean the enemy does not have to make further tests for this Berserker's Rage. Berserker's Rage. Berserker's Rage. Ignore Wound: ignore all damage from 1 attack each encounter, Ignore Wound: ignore all damage from 1 attack each encounter, Ignore Wound: ignore all damage from 1 attack each encounter, including the monster ability of the attack. including the monster ability of the attack. including the monster ability of the attack. Battle Cry: once per encounter, as a free action, forces all Battle Cry: once per encounter, as a free action, forces all Battle Cry: once per encounter, as a free action, forces all humanoid enemies (within area) to make a tough task roll or be humanoid enemies (within area) to make a tough task roll or be humanoid enemies (within area) to make a tough task roll or be unable to make an Attack Action on their next combat action. unable to make an Attack Action on their next combat action. unable to make an Attack Action on their next combat action.