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Druid Druid Druid

Human or Elf Human or Elf Human or Elf


hp 6 hp 6 hp 6
CS d6-2 melee (staff / robes) CS d6-2 melee (staff / robes) CS d6-2 melee (staff / robes)
Abilities: Abilities: Abilities:
 Wilderness Lore: reroll all tasks to identify and use natural plants  Wilderness Lore: reroll all tasks to identify and use natural plants  Wilderness Lore: reroll all tasks to identify and use natural plants
as well as attempts to calm wild beasts, in or out of combat as well as attempts to calm wild beasts, in or out of combat as well as attempts to calm wild beasts, in or out of combat
(combat may make the task more difficult). Once calmed may (combat may make the task more difficult). Once calmed may (combat may make the task more difficult). Once calmed may
make it a Beast Friend. make it a Beast Friend. make it a Beast Friend.
 Beast Friend: a calmed beast from the Summoned Monster List  Beast Friend: a calmed beast from the Summoned Monster List  Beast Friend: a calmed beast from the Summoned Monster List
may be under the Druid's control for the remainder of the session, may be under the Druid's control for the remainder of the session, may be under the Druid's control for the remainder of the session,
unless killed, acting on the Druid's initiative (does not use Druid's unless killed, acting on the Druid's initiative (does not use Druid's unless killed, acting on the Druid's initiative (does not use Druid's
combat action). If summoned in combat, acts on the following combat action). If summoned in combat, acts on the following combat action). If summoned in combat, acts on the following
round. A new Beast Friend may be acquired by taking the place of round. A new Beast Friend may be acquired by taking the place of round. A new Beast Friend may be acquired by taking the place of
an already calmed Beast Friend. A Beast Friend will not harm an already calmed Beast Friend. A Beast Friend will not harm an already calmed Beast Friend. A Beast Friend will not harm
themselves. themselves. themselves.
 Herbalist: twice per session make a potion, out of combat, that  Herbalist: twice per session make a potion, out of combat, that  Herbalist: twice per session make a potion, out of combat, that
either cures disease, paralysis, poison or heals (restores d6-1 hp either cures disease, paralysis, poison or heals (restores d6-1 hp either cures disease, paralysis, poison or heals (restores d6-1 hp
as a free action, roll twice and take the best result, minimum of 1 as a free action, roll twice and take the best result, minimum of 1 as a free action, roll twice and take the best result, minimum of 1
hp). hp). hp).
Expending a Heroic Reroll (out of combat) creates an additional Expending a Heroic Reroll (out of combat) creates an additional Expending a Heroic Reroll (out of combat) creates an additional
potion. Potions may be given to others. potion. Potions may be given to others. potion. Potions may be given to others.

Druid Druid Druid


Human or Elf Human or Elf Human or Elf
hp 6 hp 6 hp 6
CS d6-2 melee (staff / robes) CS d6-2 melee (staff / robes) CS d6-2 melee (staff / robes)
Abilities: Abilities: Abilities:
 Wilderness Lore: reroll all tasks to identify and use natural plants  Wilderness Lore: reroll all tasks to identify and use natural plants  Wilderness Lore: reroll all tasks to identify and use natural plants
as well as attempts to calm wild beasts, in or out of combat as well as attempts to calm wild beasts, in or out of combat as well as attempts to calm wild beasts, in or out of combat
(combat may make the task more difficult). Once calmed may (combat may make the task more difficult). Once calmed may (combat may make the task more difficult). Once calmed may
make it a Beast Friend. make it a Beast Friend. make it a Beast Friend.
 Beast Friend: a calmed beast from the Summoned Monster List  Beast Friend: a calmed beast from the Summoned Monster List  Beast Friend: a calmed beast from the Summoned Monster List
may be under the Druid's control for the remainder of the session, may be under the Druid's control for the remainder of the session, may be under the Druid's control for the remainder of the session,
unless killed, acting on the Druid's initiative (does not use Druid's unless killed, acting on the Druid's initiative (does not use Druid's unless killed, acting on the Druid's initiative (does not use Druid's
combat action). If summoned in combat, acts on the following combat action). If summoned in combat, acts on the following combat action). If summoned in combat, acts on the following
round. A new Beast Friend may be acquired by taking the place of round. A new Beast Friend may be acquired by taking the place of round. A new Beast Friend may be acquired by taking the place of
an already calmed Beast Friend. A Beast Friend will not harm an already calmed Beast Friend. A Beast Friend will not harm an already calmed Beast Friend. A Beast Friend will not harm
themselves. themselves. themselves.
 Herbalist: twice per session make a potion, out of combat, that  Herbalist: twice per session make a potion, out of combat, that  Herbalist: twice per session make a potion, out of combat, that
either cures disease, paralysis, poison or heals (restores d6-1 hp either cures disease, paralysis, poison or heals (restores d6-1 hp either cures disease, paralysis, poison or heals (restores d6-1 hp
as a free action, roll twice and take the best result, minimum of 1 as a free action, roll twice and take the best result, minimum of 1 as a free action, roll twice and take the best result, minimum of 1
hp). hp). hp).
Expending a Heroic Reroll (out of combat) creates an additional Expending a Heroic Reroll (out of combat) creates an additional Expending a Heroic Reroll (out of combat) creates an additional
potion. Potions may be given to others. potion. Potions may be given to others. potion. Potions may be given to others.

Druid Druid Druid


Human or Elf Human or Elf Human or Elf
hp 6 hp 6 hp 6
CS d6-2 melee (staff / robes) CS d6-2 melee (staff / robes) CS d6-2 melee (staff / robes)
Abilities: Abilities: Abilities:
 Wilderness Lore: reroll all tasks to identify and use natural plants  Wilderness Lore: reroll all tasks to identify and use natural plants  Wilderness Lore: reroll all tasks to identify and use natural plants
as well as attempts to calm wild beasts, in or out of combat as well as attempts to calm wild beasts, in or out of combat as well as attempts to calm wild beasts, in or out of combat
(combat may make the task more difficult). Once calmed may (combat may make the task more difficult). Once calmed may (combat may make the task more difficult). Once calmed may
make it a Beast Friend. make it a Beast Friend. make it a Beast Friend.
 Beast Friend: a calmed beast from the Summoned Monster List  Beast Friend: a calmed beast from the Summoned Monster List  Beast Friend: a calmed beast from the Summoned Monster List
may be under the Druid's control for the remainder of the session, may be under the Druid's control for the remainder of the session, may be under the Druid's control for the remainder of the session,
unless killed, acting on the Druid's initiative (does not use Druid's unless killed, acting on the Druid's initiative (does not use Druid's unless killed, acting on the Druid's initiative (does not use Druid's
combat action). If summoned in combat, acts on the following combat action). If summoned in combat, acts on the following combat action). If summoned in combat, acts on the following
round. A new Beast Friend may be acquired by taking the place of round. A new Beast Friend may be acquired by taking the place of round. A new Beast Friend may be acquired by taking the place of
an already calmed Beast Friend. A Beast Friend will not harm an already calmed Beast Friend. A Beast Friend will not harm an already calmed Beast Friend. A Beast Friend will not harm
themselves. themselves. themselves.
 Herbalist: twice per session make a potion, out of combat, that  Herbalist: twice per session make a potion, out of combat, that  Herbalist: twice per session make a potion, out of combat, that
either cures disease, paralysis, poison or heals (restores d6-1 hp either cures disease, paralysis, poison or heals (restores d6-1 hp either cures disease, paralysis, poison or heals (restores d6-1 hp
as a free action, roll twice and take the best result, minimum of 1 as a free action, roll twice and take the best result, minimum of 1 as a free action, roll twice and take the best result, minimum of 1
hp). hp). hp).
Expending a Heroic Reroll (out of combat) creates an additional Expending a Heroic Reroll (out of combat) creates an additional Expending a Heroic Reroll (out of combat) creates an additional
potion. Potions may be given to others. potion. Potions may be given to others. potion. Potions may be given to others.

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