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Dahyeon Lee
Problem 1
You are standing on flat ground and throwing a ball with intial velocity ~v0 , which forms an angle θ from
the ground. Find the maximum range Rmax .
y
~v0
R x
Figure 1: Problem 1
We can do this because 2d motion is just two 1d motions combined together. Let’s see how it’s done in
practice.
We want to use the equations for 1d motion:
x-motion y-motion
? vx = v0x + ax t vy = v0y + ay t
?? ∆x = v0x t + 21 ax t2 ∆y = v0y t + 21 ay t2
It may seem complicated because there are so many unkowns (ax , ay , v0x , and v0y ), but we can easily see
that their values are:
1I used tf in recitation, but here I’m using T , to be consistent with the notation used in lecture.
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~v0y ~v0
θ ~v0x
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~v0
R x
x-motion y-motion
? vx = v0 cos θ vy = v0 sin θ − gt
?? ∆x = v0 cos θ t ∆y = v0 sin θ t − 21 gt2
Remember that we got this set of equations by separating x and y motions and solving 1d problems separately.
We want to link them via T , the flight time.
The key idea is this: When the ball hits the ground, ∆y = −h because y = h when the ball is launched
and y = 0 at the end of the flight (in problem 1, we set ∆y = 0). Plugging this into the ?? equation for the
y-motion,
1
−h = v0 sin θ T − gT 2
2
This is a quadratic equation for T , which we know how to solve. Collecting everything to one side,
1 2
gT − v0 sin θ T − h = 0
2
2v0 sin θ 2h
T2 − T− =0
g g
Using the second version of the quadratic formula (it is more convenient because we rearranged the equation
so that a = 1. I always use this trick whenever I have to solve a quadratic equation.),
s
v0 sin θ v02 sin2 θ 2h
T = ± + .
g g2 g
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Taking the minus sign gives T < 0, so the solution we are looking for is the one with the plus sign,
s
v0 sin θ v02 sin2 θ 2h
T = + + .
g g2 g
Don’t be intimidated by the algebra! It may seem complicated, but when you look at it, all I’m doing is just
simple distributive law, ab + ac = a(b + c).
Finally, we find the range R by plugging T into the ?? equation for the x-motion:
s !
v02 sin θ cos θ 2gh
R = v0 cos θ T = 1+ 1+ 2 2 .
g v0 sin θ
This problem was a bit more involved than problem 1 computationally, but the general principle is the
same: solve x and y problems separately and link them together through T . The only difference is that the
expression for T is more complicated.
Related textbook problems for practice (Wolfson 3rd ed., Ch. 3): 63, 66, 76, 84, 85
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Let’s define
d = 8.6 m ,
α = 39◦ .
Also define the angle θ as in the following figure:
~v0
θ
α
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Dividing the second equation by the first (∆y/∆x = d sin α/d cos α = tan α),
sin θ 1
tan α = = tan θ .
2 cos θ 2
Finally,
θ = tan−1 (2 tan α) = tan−1 [2 tan(39◦ )] = 58.3◦
To find v0 , use the fact that (∆x)2 + (∆y)2 = d2 :
v04 v4
(∆x)2 + (∆y)2 = 2
sin2 θ cos2 θ + 02 sin4 θ
g 4g
v04
1
= 2 sin2 θ cos2 θ + sin4 θ = d2 .
g 4
Rearranging,
!1/4
g 2 d2
v0 = = 12.1 m/s ,
sin2 θ cos2 θ + 1
4 sin4 θ