Professional Documents
Culture Documents
Main Changelog
Main Changelog
--------------------------------;;
;----------------------------------------------------
----------------;
Log notes;
*"from" means from 1.08. "Originally" means 1.06/2.06. Aswell,
"restored" implies values from 1.06/1.06.
*SLASH means sword damage.
*PIERCE means arrow damage
*URUK means damage dealt by Isengard Warriors and Mordor Orc
Warriors.
*SIEGE means damage from trolls, artillery, machines, glorfindel
anti-structure damage.
*CAVALRY means cavalry melee damage.
*SPECIALIST means damage dealt by pikemen and Haldir Golden
arrow.
*CRUSH means cavalry trample damage.
*STRUCTURAL means arrows from fortresses, towers.
*CAVALRY_RANGED is the damage dealt by Cavalry units bow,
including MoD from battlewagons. Also includes the damage from volley arrow. URUK
means mordor and isengard swordsmen damage.
*HERO_RANGED as name implies it, it's the damage dealt by heroes
in bow-mode.
*STRUCTURAL is the damage dealt by arrows/axes from lone towers,
barricades, towers, fortress etc.
*MAGIC is the damage dealt by most of the spells. Also mixed with
PIERCE for Silverthorne arrows.
*FLAME is used by fire arrows and certain spells. Most of the
times mixed with MAGIC. (Fireballs, Fire Breath). Also mixed with PIERCE for fire
arrows.
*FlankedPenalty is the armor penalty applied when a unit gets
flanked.
*Cooldown means reload time, obviously.
*"Experience levels" changes means Exp required, Exp awards,
Attributes gained per rank, like armor, damage, health, etc.
*Indirect attack = Damage dealt by Mordor Flyers and Eagles when
they are attacking a different kind of target (Usually Monsters & Structures)
*Direct attack = Any Flyer attacking a target on purpose, either
automatically or targeted by the player.
*One-Hit = Instant kill.
;;---------------------------------------------------------
----------------------------;;
;;------------------------#Bug fixes/avoidance & Error
corrections#--------------------;;
;;---------------------------------------------------------
----------------------------;;
-Now Isengard player can not mount converted Witch king. So we avoid the bug of wk
converted to isengard permanently.
-Elven SilverThorn arrows no longer allow archer hordes to have two incrementing
damage kinds. Thus, leveling up, leadership or agresive stances; no longer
increases the MAGIC damage from upgraded archers, only the PIERCE damage. (like any
other archer in the game)
-Fixed Shelob Sting auto ability casting flyers or stuff that doesn't conform part
of the filter.
-Fixed wildmen & hobbits not being grabbed by flyers, thus recognized as a big
object and applied a strong weapon that always one-hit the whole horde and plays no
SpecialFX. Giving cancer to the eyes of the players.
-Fixed palantir affecting flyers.
-Fixed Mordor flyers having no attack sound 60% of the times against units. Now
they use original sounds as base when attacking and there's a 40% chance new sounds
play.
-Fixed flyers one-hitting battlewagons when they are clumped.
-Fixed flyers one-hitting battlewagons when they are targeting another nearer
object, either units or structures.
-Mordor Flyers & Eagles no longer damages structures when attacking units.
-Mordor Flyers & Eagles no longer one-hits machines when attacking structures or
monsters anymore. Only through direct attack.
-Fixed Dwarven Lone Tower not having a stealth detector like any other tower.
-Fixed placebo 1.07 change; Gimli axe thrown cool down 38 from 45. Not properly
effective.
-Trolls rampage mode (spinning rage before dying) no longer knock-back heroes. And
no longer affects allies.
-Fixed Gondor Trebuchets, Dwarven Catapults upgraded with flaming projectiles not
gaining any extra damage against walls (due wall immunity to Fire). Now their anti-
walls weapon deal +50% more damage against walls when upgraded by flaming
projectiles.
-Fixed all Structural Artillery (from fortress or walls) not having anti-wall
weapons like normal artillery.
-Fixed all Artillery bombard weapon not having an anti-wall weapon.
-Fixed all Artillery vision (not shroud reveal) not fitting with weapon range.
-Fixed Mordor Fortress Catapult not having received the +17% range addition.
(Leading to all artillery having more range than a structural catapult)
-Fixed Ballista and Mountain giant approaching to the targeted objective until they
have vision to shoot. (attack doesn't need line of sight anymore, all other
artillery units don't needed it)
-Fixed Outer Wall Hub system (builder-built wall system). Now Wall Hub upgrade
(from wall segments) can no longer build outside the range of the main Outer Wall
Hub (builder-built). If the main Wall Hub is destroyed, player has to build one
again.
-Fixed lorien archer horde auto-acquiring enemy structures when they were just
spawned.
-Fixed AI not using Balrog abilities.
-Fixed trolls in stoned model applying the rampage mode. Damaging the units without
actually move.
-Fixed kind of definition of Rohirrim Archers.
-Fixed uruk hai heavy armor taking more flanked damage than standard armor.
-Fixed Mighty Rage, Rebuild, Dwarf Riches, Undermine, Industry, Elf wood, Tainted
land not being castable near the water. . (For example on celdium, the fords of
any river) //LogNote:Elf Wood will be then able to castable on the middle of the
sea, but do we care? We just want to use it the shores...
-Mordor Pyres, Dwarf and Men Fortress Banners now properly grants +25 +25 as
tooltip always indicated in BTP. Includes lone towers.
-Fixed Fire Drake inferno hit and run glitch. Now properly the animation has to
complete.
-Fixed Drogoth Incinerate hit and run glitch. Now properly the animation has to
complete. Damage is now dealt 4 times so it fits with the fire animation length.
-Fixed Balrog Fire Breath hit and run glitch. Now properly the animation has to
complete.
-Fixed Rally Call radius of effect being smaller than the radius-button. (Was
105/100, now 105/105)//Important note and reason to log this minimal change; PATCH
1.07 never made warchant/rally bigger, just radius-button.
-Fixed Warg Howl not stacking with dain mighty rage.
-Fixed sharku man-eater bonus category (now elf mist could not cancel its bonus)
-Fixed lurtz carnage, aragorn and glorfindel dealing two times more damage against
warg sentries on high ranks.
-Fixed battlewagon banner carrier fake leadership type. Tooltip indicates Generic
Damage Stack but it was High Tier Hero not-stacking leadership.
-Fixed death type from Rivendell Lancer trample. Now properly crushed, from normal.
-Fixed Gorgoroth Spire, Wizard Tower and Ivory Tower special powers being available
before the upgrade animation are completed.
-Fixed Boiling Oil, Oil Casks, Magma Cauldrons & Eagle Nest abilities becoming
available before the build-up animation completes.
-Fixed Treasure Trove and Haradrim palace using Fortress weapons.
-Fixed dwarf Sentry Towers and dwarf level 3 structures using Fortress weapons.
(Means damage to cavalry now 100% from 150%)
-Fixed Dwarven Fortress Catapult upgraded not having received the +17% range
addition.
-Fixed Black Arrows being available on level 1 hordes.
-Fixed Lorien Archer bombard animation.
-Fixed Axe Thrower attack-bombard glitch.
-Fixed CreateAHero bow animation ( and others ). (From RotWK)
-Fixed Cloud break stun being aborted by other kinds of fear. (Like fear to be
trampled by nearby cavalry)
-Fixed Haldir Golden Arrow being available in sword mode.(from RotWK)
-Fixed Spider Rider losing forged blade damage against structures when upgraded
with venom sacks.
-Fixed Devastation stunning dragon strike.
-Fixed Goblin Fortress upgrades preventing Fire Drake resurrection.
-Fixed Elven Ent Moot shroud clear range. (now 160 from 25, like any other
building)
-Fixed troll crush dealing 0 damage to pikes. (This change was meant to neutral
warg crush, but they used to share same weapon)
-Fixed wildmen spawn angle.
-Fixed isengard ballista having no animations when attacking.
-Fixed rohan banner being crushable by simple cavalry.
-Fixed Attack Troll & Mountain Troll not attacking units , instead preferring to
crush.
-Fixed Trolls not attacking new targets after a hit.
-Fixed worldbuilder crash.
-Fixed Isengard and Goblin summoned dragons having different spawn and teleport
timers. Fixed few glitches as well.
-Fixed Battlewagon leveling up not going through level 5 and not gaining it's auto
heal.
-Hobbits are not considered as �archers� anymore. So now they don�t avoid meleeing.
-Fixed pippin campfire heal/leadership filters.
-Fixed pippin campfire leadership category. Now it is removed by Freezing Rain.
-Fixed Mouth Of Sauron Doubt debuffing balrogs dragons and wyrms.
-Suited all bounty values(money gained by scavenger powers), now correctly 25% of
original cost. From different values for specific heroes, un-actualized ones,
errors, etc.
-Fixed battlewagons having no attack animation against units. (it was working only
against structures)
-Gimli Slayer radius damage affecting allies fixed.
-Fixed war of the ring not starting.
-Fixed dwarf catapult not scoring power points.
-Fixed Isengard infantry Banner carriers NOT respawning dead units every 7s, from
10s.
-Fixed mordor catapult not being able to use human heads. Note, the bombard icon
will now bombard its default weapons. The long-range one will work against Ships,
as originally intended by EA. With the difference it attacks ships automatically.
-Fixed Witch King Mounted armor being 3.75% tougher unintentionally.
-Fixed Barrow Wight glitch. (delay between shots now 0.6 seconds from 0.3 seconds.)
-Fixed fireworks being detonated by enemy Merry detonate button.
-Fixed drogoth fireball gaining unintentionally 1/4 more damage per rank.
-Fixed sharku gaining double damage per rank.
-Sam lifetime higher than hobbits lifetime fixed.
-Fixed Wyrm breath glitch. Now she won't take orders while doing the breath attack.
-Glorfindel dismounted glitch fix: sword delay between shoots 800ms from 1ms.
-Legolas melee glitch fix: knife delaybetweenshots 800ms from 1ms.
-Fixed normal dwarf tower having summoned armor and heal/leadership behaviors.
-Blackrider dismounted glitch fix: sword preattackdelay now 500ms from 100ms.
-Goblin king sword glitch fix: sword preattack delay now 400ms from 100ms.
-Fixed dwarven mine not gaining the intentional and generic production bonus at
level 3. (+35% from +20%)
-Fixed dwarven bulrush VFX duration not matching with the attribute.
-Fixed elven banner carrier usable without eregion forge.
-Fixed a minor error in the formation of orcs and goblins.
-Aragorn and Lurtz getting stuck till abort the carnage mode when trying to cast it
inside an enemy horde fixed.
-Fixed Men Infantry Banner carriers NOT respawning dead units every 7s, from 10s
-Fixed mordor gate watcher applying debuff when it is not fully built.
-Builder can not be teleported anymore.
-Fixed bug with Summoned Hobbits and Men of Dale Horde having infinite lifetime
once they got revived.
-Bug fixed: Men of Dale Summoned being able to use Black Arrows.
-Bug fixed: treebeard not being able to use its bombard ability.
-Fixed errors in the formation of the hobbit horde. It�s remade now.
-Haradrim lancer description and tooltip actualized to their actual function (like
axe throwers)
-Some Special Powers like Legolas Hawk Strike arrow, and Gimli Axe Throw penalties
against catapults and trebuchets now also includes the dwarven catapult,
-Frames per Second restored to 30, from 33. Fixes spell store not allowing buying
any power.
-Bug Fixed: Sam having no animation when throwing Firecracker
-Men fortress changing of damaged model now is fixed. (corrected)
-Fixed lifetime bug with summoned rangers. (revived rangers having longer lifetime)
-Fixed error causing the mighty catapults be shockwaved, bugging the visual object.
-Fixed spider riders speed in unit (not horde). It once was reduced, but unit speed
was not touched.
-Fixed men of dale, lorien archer and mirkwood winning the double of damage that
they are supposed to earn per rank, becoming overpowered on high ranks when they
are upgraded with fire arrow/silver thorn arrow.
-Fixed a lot of errors in the kidnof of nature units( like bats, trees, ravens,
etc), being attacked, healed or aimed by certain spells, like Gandalf lightening.
-Fortress slaved spiderlings don't take leadership anymore.
-Fixed bug with Men of Dale & Axe Thrower from Battle Wagon being crushed and
rotating inside the battlewagon forever.
-Fixed crossbowmen bombard trajectory and weapon.
-Fixed mirkwood archer with Silverthorne bombard trajectory and weapon.
-Fixed Sell Building command appaering at 3rd spot in level 3 Dwarven Barrack, now
properly appaer in 6th spot.
;;---------------------------------------------------------
----------------------------;;
;;-----------------------# Specific MatchUp changes.
Scalars#-------------------------;;
;;---------------------------------------------------------
----------------------------;;
;------------------ok. dwarves vs mordor-----------------------;
-Fellbeast indirect damage now 75% to BattleWagons in a small radius, from 2000% in
a big radius.
-Fellbeast direct attack now deals 180% to BattleWagons, from 100%. (WitchKing
deals 400%)
-Witch King mounted indirect damage now 180% to BattleWagons in a small radius,
from 2000% in a big radius.
-Blackrider on level 10 no longer one-hits guardians.
-Mumakil Charge attack now deal 800% from 1000% against Gloin and Dain.
//LogNote:Gimli can escape thru slayer, so he's not part of the "slowest heroes
ingame"
-Men of dale Black Arrow now deal 175% against Mumakil from 150%.
-Orc fighters now deal 190% to Dwarf Buildings from 200%. But, now it correctly
applies to SiegeWorks and ArcheryRange.
-Guardian to deal 85% from 75% to Orc.
-Guardian to deal 65% against blackrider, from 60%.
-Mountain troll deal 150% to battlewagon, from 100%. Val's.
;------------------ok. dwarves vs goblins-----------------------;
-Drogoth now deals 100% to BattleWagons in a small radius, from 1500% in a big
radius. Originally 2000%.
-Goblin archer poisoned arrows now deal 115% from 100% to guardian and phalanx.
-Guardian to take 70% poison from 67%.
-Cave and Mountain troll deal 150% to battlewagon, from 100%
-Drogoth takes 85% SLASH from 100% (axe throwers damage type)
-Dwarven guardian now deals 90% against goblin mine, from 100%.
-Spiderlings now deal 112% against dwarven guardian from 107%.
-Goblins sword/poisoned sword now deal 109%/109% to dwarf mine. (from 112/100%)
;;-----------------ok. men vs mordor-----------;;
-Black Rider Morgul Blade no longer castable on Eowyn.
-Gondor Rangers now correctly deals 90% against dismounted WitchKing.
-Eomer spear thrown now deals 450% against Mumakil. Peter jacksons design.
-Soldier now suffer a extra 6% penalty to Mordor SlaughterHouses.
-Faramir Wound Arrow now deals less damage to Black Riders. (1080 from 1200).
-Aragorn normal sword / blademaster mode now deals less damage to Witch King.
(179/149 from 203/173 respectively).
;;-----------------ok. elves vs dwarves-----------;;
-Eagles direct attack now deals deals 180% to BattleWagons, from 100%.
-Eagles indirect damage now 50% to BattleWagons, from 2000%.
-Thranduil dead eye MAGIC damage now deals 75% against BattleWagon from 100%.
-Legolas Hawk strike now deals 87% against BattleWagon from 100%.
-Lorien warrior now gain a 10% penalty against dwarven mine shaft (45% from 50%
damage)
-DwarvenAxeThrower now deals 80% against Mithlond, from 100%.
-Undermine spawn damage deals 60% to Lorien archer, Mirkwood archer, Mithlond pike.
//LogNote:To be considered undermine has 3 loads of damage per area.
;------------------ok. isengard vs dwarves-----------------------;
-Berserker radius of damage against dwarf infantry now 15 from 20 (originally 15)
-Lurtz carnage radius of damage against dwarf infantry now 15 from 20 (originally
15)
-Lurtz Carnage now deals 87% to Gimli.
-Guardian axe now deals 110% against Uruk hai.
-Uruk hai now deals 85% to Dwarven Mine.
-Saruman blast now deals 80% to Guardians and Axe Throwers. (Consider blast damage
is 650, while Originally it was 500)
;------------------ok. dwarves vs men-----------------------;
-Dwarven Axe Thrower 80% to Gondor Archer. //LogNote: Consider gondor archer HP had
been reduced and axe thwr dmg had got a increment at once.
-Gondor Archer deals 115% to guardian.
-Gondor archer deals 107% to dwarven phalanx
;;-----------------ok elves vs men-----------;;
-Lorien archer now deals 90% damage against Gondor Archer.
;------------------ok. goblins vs elves-----------------------;
-Drogoth Fireball no longer one-hits treebeard anymore.
-Lorien archer now deal 90% to spiderling.
-Lorien Warrior Poison armor now 80/35 from 100/3
-Goblin Fighter deals 90% to mallorn, including poisoned sword.
-Elven Thranduil dead eye HERO_RANGED damage now deals 130% to spider
rider.//LogNote: Because normal bow would one-hit them, but not dead eye.
-Goblin Spider rider sword now deals 75% against Mallorn.
-Rivendell Lancer lance deals 115% to Goblin Mine.
;;-----------------ok mordor vs elves-----------;;
-Arwen Flood, both level 4 and level 10, deal 400% to Black Riders and Mouth of
Sauron. //LogNote:Consider it lore change
-Blackrider now deal 90% to Lancer. (It will still-one hit it due debuff. But
lancers might survive it with heavy armor.)
-Lorien warrior now gain a 10% bonus against mordor slaugher houses.
-Mordor Orc Archers now deals 100% from 115% against Lorien Warrior and Mithlond
sentry.
-Mordor Barricade fire arrows now deal 25% against ent from 50%.
-Rivendell Lancer lance deals 125% to Slaughter House. From 100%.
-Blackrider now deals only 40% against Mallorn. From 50%.
;------------------ok. mordor vs isengard-----------------------;
-Lurtz arrow now deal 200%/200% against Fellbeast & WitchKing.
-Fellbeast damage against Isengard Furnace restored to 75% from 85%.
-Corsair sword now deals 85% from 94% to Isengard Furnace.
;------------------ok. goblins vs isengard-----------------------;
-Drogoth damage against Isengard Furnace reverted. 75% from 85%. (originally 75%)
-Drogoth damage against Isengard Saruman reverted. 30% from 50%. (Originally 30%)
-Drogoth Fireball damage against Isengard Saruman reverted. 30% from 50%.
(Originally 30%)
-Berserker Poison armor now 15% from 100%.
-Isengard Uruk Hai Poison armor now 80/50 from 105/60 (Originally 100/50).
-Goblin Fighter now deals 75% against Isengard Furnace, including poisoned sword.
-Marauder pike (NO SPLASH) now deal 100 damage against Warg Rider from 150.
//LogNote:This means marauder now have 50 normal damage to Warg and 50 splash
damage, from 100/50 respectively)
;------------------ok. elves vs isengard-----------------------;
-Haldir Golden Arrow now deals 75% against Isengard Saruman. //LogNote:Consider
it's SPECIALIST damage, thus supper effective against mounted heros and 3k heros.
But Saruman doesn't deserve 90% healthbar lose.
-Lorien Archer now deal 80% against Berserkers.
;;---------------------------------------------------------
----------------------------;;
;;---------------------------------------
#Elves#---------------------------------------;;
;;---------------------------------------------------------
----------------------------;;
-Fear Radiators of Haldir Golden Arrow and Glorfindel Starlight now ALSO affects
Trolls.
-Fortress Eagle now takes 60 cp. But does not work as an impediment to be spawned.
-Fortress Eagle buildtime 100 from 105.
-Fortress Eagle attack radius 30 from 45. Originally 30.
-Summoned Eagle attack radius now 35 from 45. Originally 30.
-Summoned Eagle attack radius now 30 against archers, from 45. Originally 30.
;------------------ok. elven structures & upgrades---------------------
-Elven statue build time 30 from 45.
-Elven Mallorn CAVALRY armor resistance increased. (60% from 75%.Originally 45%)
-Elven Mallorn ranking to lvl2 gains a 12% armor bonus against URUK, CAVALRY, HERO.
Ranking to level 3 gains 12% armor bonus against FLAME. //LogNote:To be considered
that mallorn armor HAD been separated from generic structures in order to nerf it
precisely against URUK, CAVALRY and HERO, now we buffing it back thru a condition;
level up.
-Elven Barrack level 2 upgrade build time 25 from 30.
-Elven Barracks level 2 upgrade cost from 1000 to 900
-Elven Ent Moot build time 30 secs from 25. Refund value actualised to 350, from
500.
-Eregion Forge level 3 tower now have a proper structural weapon, like sentry
tower. (From Mirkwood Archer Silverthorn weapon.)
-Eregion Forge buildtime 40 from 30.
-Eregion Forge level 3 ugprade cost 600 from 1000.
-Elven banner carrier equiping cost 250 from 300.
-Elven banner carrier technology cost now 350 from 400.
-Elven Silverthorn Arrows equiping cost for Mirkwoods Archer now 300 from 400.
-Elven Silverthorn Arrows equiping cost for Lorien Archer now 250 from 300.
-Elven Battle Tower Silverthorn damage now deals 18.75% against SUMMONED, from 25%.
(balrog dragon etc)
;------------------ok. treebeard treeberd ---------------------
-Treebeard punch damage against structures 700 from 600. Damage against fortress
65% from 75%.
-Treebeard build time from 45 secs to 50 secs. (originally 60)
-Treebeard auto heal amount 35 from 50.
-Treebeard CRUSH armor restored to 25% from 1%.
-Treebeard CAVALRY_RANGED armor now 10% from 1%. (originally 15%)
-Treebeard now gain a 50% damage bonus against Monsters (doesn�t include Mumakil)
-Treebeard now takes 35% of Crush-Revenge. (From 45%).
-Treebeard�s punch shockwave amount 80 from 85. It will not knock-back 2k 3k and 5k
hers anymore.
-Treebeard punch damage 700 from 600.
-Treebeard Leadership armor bonus from 50% to 25%
-Treebeard Leadership speed bonus from 15% to 10%
-Treebeard Leadership now grants 25% bonus experience in addition to other stats.
Suited it's tooltip.
-Treebeard can now move whilst he is invisible in/near trees, without revealing
himself.
-Treebeard rock throw doesn�t affect allied structures anymore.
;------------------ok. elven ents ---------------------
-Ents can now level up and autoheal at level 5(purchased only-not summoned).
-Ents experience levels set as Mountain Giants.
-Ents experience award from 40, to 35-60 according the rank. (Like mountain giants
indeed)
-Ents will now play the aflamed-rage animation for 7 seconds.
-Ent siege armor now 50% from 35%.
-Ent rock throw doesn�t affect allied structures anymore.
-Ent damage threshold now 0.4 from 0.2. This means ent start the aflamed animation
once they take 560(from 280) FLAME damage.
;;---------------------elven walls------------------------
-Elven Outer Wallhubs not displaying the radius of wall expansion fixed.
-Elven Outer WallHubs now are 15% bigger. (because they act as a mini-fortress to
allow the expansion of the walls)
-Elven Outer WallHubs health now 3000 from 1500.
-Elven Outer WallHubs expand walls radius now 600 (from 400).
-Elven Fortress WallHubs expand radius now 1500 (from 400)
;;---------------------elven fortress------------------------
-Elven Fortress Blessed Mist upgrade replaced by Silverthorn projectiles, affects
the fortress and the towers granting +100% more structural damage, like the dwarven
one.
-Elven Fortress Enchanted Anvil upgrade build time 25 from 30.
-Elven Fortress Crystal Moat upgrade now cost 900 from 1000.
-Elven Fortress Crystal Moat upgrade now grants a little aura of leadership, values
set to Elven Statue ones.
-Elven Fortress Mystic Fountains upgrade can now heal Eagle again. (Eagle was not
healable by fountains only on patch 1.08)
-Elven Fortress Mystic Fountains upgrade cost from 750 to 700.
-Elven Fortress Mystic Fountains upgrade build time from 30 to 25.
-Elven Fortress Mystic Fountains upgrade now respawn all nearby units
simultaneously, from one.
-Elven Fortress Mystic Fountains upgrade respawn units range 250 from 200.
-Elven Fortress Mystic Fountains upgrade heal range 250 from 300.
-Elven Fortress Mystic Fountains upgrade Revive Timer bonus from 25% to 20%
-Elven Fortress Ent Vigilant expansion health 2000 from 1000
-Elven Fortress Tower expansion health 1300 from 1000
-Elven Fortress Flood Gates expansion cost 750 from 1200.
-Elven Fortress Flood Gates expansion buildtime 25 from 30.
-Elven Fortress Flood Gates expansion health 1500 from 1300.
-Elven Fortress Flood Gates expansion delaybetweenshots 10 secs from 16 secs.
(originally 2000)
-Elven Fortress Flood Gates expansion Firing duration 2000 from 3000.
-Elven Fortress Flood Gates expansion pre attack delay now 2000 ms from 2500.
-Elven Fortress Flood Gates expansion scan range 150 from 100. Now it doesn't scan
in a completly area, just in front of them (90� from 180�).
-Elven Fortress Flood Gates expansion damage (72 from 142)
-Elven Fortress Flood Gates expansion no longer knock-backs heros.
-Elven Fortress Flood Gates expansion horses are now 3, from 5. Trajectory from
"-\|/-" to "\|/".
;------------------ok. lorien soldier---------------------
-Lorien Warrior experience required for levels 3 to 5 now 50 50 100 from 75 75 75.
-Lorien Warrior health now 243 from 228.
-Lorien Warrior Damage now 65/115 from 80/120.
-Lorien Warrior now cost 360 from 400.
*Lorien Warrior Poison armor now 80%/40% from 100%/50%
*Lorien Warrior Flame armor now 100%/29% from 100%/14%
*Lorien Warrior Structural armor now 110%/40% from 120%/40%
*Lorien Warrior Flanked penalty value now 33%/33% from 50%/35%
;------------------ok. mirkwood archer-----------------------;
-Mirkwood Archer upgraded with silverthorn now deals 90% PIERCE damage to flyers.
-Mirkwood Archer now deals 80% against Berserkers.
-Mirkwood Banner auto heal amount now 7 from 3.
-Mirkwood Archer 80% penalty against cavalry no longer affects Spiderriders.
-Mirkwood Archer build time 40 secs from 45.
-Mirkwood Archer horde size 15 from 10. Statics reduced proportionally.
-Mirkwood Archer no longer has a constesting meele weapon. (they would be like
lorien archers now)
-Mirkwood Archer damage against WK dismounted now correctly 90%. Damage against
Mumakil now correctly 75%.
-Mirkwood Archer with SilverThorn improvement MAGIC damage 360 from 300.
-Mirkwood Archer with SilverThorn improvement MAGIC damage now deals 25% to
Structures & 12.5% to Fortress. (Patch 1.06 values)
-Mirkwood Archer with SilverThorn improvement MAGIC damage now deals 25% to
Summoned(balrog) and Cavalry. (From 12.5%.)
;------------------ok. lorien archer-----------------------;
-Lorien Archers now deal 75% against builders.
-Lorien Archer upgraded with silverthorn now deals 90% PIERCE damage to flyers.
-Lorien Archer weapons suited. Damage against Mumakil now correctly 80%.
;------------------ok. mithlond sentry pike---------------------
-Mithlond Sentry now deals 65% against structures, from 50%. (Patch 1.00 they deal
100%)
-Mithlond Sentry URUK armor now 150%/39% from 150%/42%
-Mithlond Sentry POISON armor now 35%/17.5% from 45%/17.5%
-Mithlond Sentry LOGICAL_FIRE armor now 70%/10.5% from 100/10.5%
-Mithlond Sentry CAVALRY_RANGED armor now 30%/10% from 30%/14%
-Mithlond Sentry STRUCTURAL armor now 100%/20% from 100%/14%
-Mithlond Sentry Flanked_Penalty value now 50%/50% from 50%/52.5%.
;------------------ok. rivendell lancer ---------------------
-Rivendell Lancer health gains for levels 6 to 10 now 10 10 10 10 20. (note that
gondor knight wins 10 always, rohirrim always 20)
-Rivendell Lancer forged blade damage on buildings now 150% from 200%.
-Rivendell Lancer damage now 57/90 from 60/90.
-Rivendell lancer speed bonus on level 2 moved to 5.
-Rivendell lancer health now 350 from 300.
-Rivendell lancer URUK armor now 40%/25% from 60%/30%. (it's an error they take
double uruk damage than SLASH.)
-Rivendell lancer SPECIALIST armor now 175%/120% from 150%/100%. (Originally
200%/100%)
-Rivendell lancer STRUCTURAL armor now 200%/40% from 200%/30%.
-Rivendell lancer CAVALRY_RANGED armor now 140%/70% from 150%/71%.
-Rivendell lancer PIERCE armor now 41%/15% from 44%/15%. (Originally 50%/15%)
;------------------ok. spellbook-----------------------;
-Elven Arrow Volley now deals 15% damage to banner carriers.
-Elven Grove radius now 275 from 250.
-Enshrouding Mist Debuff now affects enemy heros and monsters. (Not flyers)
-Enshrouding Mist Debuff keeps affecting the units that left the zone during 10
secs from only 3 seconds.
-Enshrouding Mist Stealth now affects Treebeard and allied machines, from only
ents.
-Enshrouding mist radius now 200 from 150.
-Enshrouding Mist cooldown now 180 from 210s.
-Farsight casted on units now shows up a little leadership nugget over the affected
units. //LogNote:Not really a change, but it's cool to know farsight works on
Treebeard.
-Sunflare now deals double damage to trolls. (Except mountain troll, other way it
dies.)
-Sunflare doesn�t deal critical damage to WK on fell beast anymore. 56% against WK
Mounted from 100%. (50% of his hp).
-Sunflare has now a cool SFX with a nice sound.
-Sunflare damage now has 1.20 secs of delay.
-Sunflare now deals 100% of it's damage on 80% of it's radius. And 80% damage on
the 20% rest of the area.
-Sunflare damage on heros now 200% from 300%.
-Elven Flood cast button radius 20% bigger. (210 from 175)
-Elven Flood trajectory covers aprox. 15% more terrain. Technical values; precisely
X values multipied by 1.1 and Y values by 1.2 (+10%/20%). So it's circunference
should -slightly- stop being a ugly egg, and rather be a good circle.
-Elven Flood horse splash damage radius 50 from 40. Because now they are spreaded
more, also, the new "3 in 1" horse model, requests something logical like this.
-Elven Flood horse speed stays as original. They have a larger path to run through.
-Elven Flood horses can now heal 90% health bar of Ents.
-Elven Flood horse damage restored to 142 from 215. Damage against fortress 28.4%
from 26.875. Originally 49.7
;;-----------------ok legolas-----------;;
-Legolas no longer shares his experience with Thranduil anymore.
-Legolas bow damage 185 from 200. Originally 150.
-Legolas bow and Hawk Strike penaltied by 10% against any flyer.
-Legolas bow now deal 50% against machines. Doesn't affect BattleWagon.
-Legolas respawn times now 65/160/255 from 95/190/285 seconds.
-Legolas build time now 45 from 40.
-Legolas Hawk Strike autoability no longer casts against structures and now will
prefer to cast against cavalry after not finding heroes/monsters.
-Legolas Hawk Strike radius restored to 20 from 27.
-Legolas Hawk Strike cooldown 80s from 105s. (Originally 90) //LogNote: Smaller
chance to one-hit a clumped horde but you gotta micro Legolas more frequently,
thus; nerf. Instead of microless one-hit, you gonna have multiples chances to
perform a good shoot according your micromanage skills.
-Legolas Hawk Strike now properly deals 10% against machines, from only trebs
ballistas and mordor catapult.
-Legolas Train Archers now grants 75 experience, from 50.
-Legolas Train Archers now affects allied archers of any faction.
-Legolas Knife Fighter armor bonus from 50% to 35%. (Originally 20%)
-Legolas Storm of Arrows cooldown 90 seconds from 60.
;------------------ok. arwen---------------------
-Arwen experience required for levels 5, 6, 7, 8 reduced. 220 from 280.
-Arwen respawn timers actualised to her buildtime (65 from 75).
-Arwen Elven Grace (level 10) removed.
-Arwen in level 4 now grants the Generic Armor Stack leadership (25% armor and 25%
experience) for allied units. //LogNote:Same as gorkil or men statue.
-Arwen Flood reload time reduced; 3 minutes from 6 minutes. Flood Damage halved.
-Arwen Flood on level 10 gains back it's old damage and shows up a New Flood Horse
model & SFX.
-Arwen Flood on level 10 horse crush radius 45 from 40.
-Arwen Flood kills grant experience to arwen.
-Arwen no longer shares her experience with Glorfindel, Elrond or Haldir anymore.
;;-----------------ok thranduil-----------;;
*Thranduil experience required for level 10 reduced. 450 from 700.
-Thranduil no longer shares his experience with Legolas anymore.
-Thranduil Dead eye MAGIC damage now deals 35% against Machines, from 100%.
-Thranduil Dead Eye now causes him to lose 15% armor for its duration
-Thranduil Dead Eye range now 480 from 520. (standard bow range is 460))
-Thranduil Dead Eye properly knock back infantry.
-Thranduil Thorn of Vengeance now deals double HERO damage against mounted heros.
(It's HERO damage does not have splash. So he's simply dealing 200% against
Cavalry, except Battle Wagon and Mumakil. Normal cavalry would die one-hited
anyways)
-Thranduil Thorn of Vengeance MAGIC damage in radius buffed significantly.
-Thranduil Thorn of Vengeance shockwave buffed slightly.
-Thranduil Thorn of Vengeance damage against structures halved.
-Thrandiul Thorn Of Vengeance max range now 450, previously 380
;------------------ok. elrond---------------------
-Elrond experience required increased for levels 5 - 9. (he would still need to
kill the same amount to reach to level 10)
-Elrond Farsight provides range bonus on it's cast button radius. (just like
Farsight from Spellbook)
-Elrond Farsight reveal radius now 400, from 250
-Elrond Whirlwind speed now 45 from 20.
-Elrond Whirlwind now available at level 5, from 10
-Elrond Whirlwind now deals minimal damage to units
-Elrond Whirlwind now no longer lift units strong to metaimpact. (2k heros,
mountain trolls, etc).
-Elrond Whirlwind cooldown 185 seconds from 300 seconds.
-Elrond Whirlwind lifetime now 25s, from 60s
-Elrond Whirlwind cooldown now 200s, from 300s
-Elrond Restore cooldown 360 minutes from 300.
-Elrond Sword deals 150% to cave trolls and mountain trolls too, not just giant and
AT.
-Elrond Athelas radius from 115 to 250
-Elrond Restoration now available at level 10, from 7.
-Elrond Restoration now also heals nearby units.
;------------------ok. glorfindel---------------------
-Glorfindel delaybetweenshots 800ms from 1ms.
-Glorfindel mount/dismount time now 4000ms from 2400ms. (Like Blackriders)
-Glorfindel no longer shares his experience with Arwen, Elrond or Haldir
anymore. //LogNote:He's a lone wolf destructor of buildings. Elrond experience
requiriments are based on his slow and mediocre manner to kill units, so if he
receives experience from a structure by just approaching to glorfindel, he will be
on lvl 10 soon. Besides that was promoting hero spam, not cool friends.
-Glorfindel Starlight reload time now 160 seconds from 120.
;------------------ok. haldir---------------------;
-Haldir experience required to levels 5, 6, 7 reduced. 240 from 280.
-Haldir experience required to level 10 increased. 260 from 240.
-Haldir radius of leadership 275 from 200
-Haldir Golden Arrow cooldown 200 seconds from 160.
-Haldir Golden Arrow projectile speed reduced by 25%. (too fast u were never able
to see it, and its pretty nice)
-Haldir Golden Arrow now deals damage in radius 19 and 15 from 0. Now also
knockbacks weak units, including 1k heros.
-Haldir Golden Arrow damage against flyers balanced. Drogoth and Mounted Witch King
will reveive less damage than Fellbeast and Eagles.
;;---------------------------------------------------------
----------------------------;;
;;---------------------------------------
#Dwarves#-------------------------------------;;
;;---------------------------------------------------------
----------------------------;;
;;---------------------------------------------------------
----------------------------;;
;;------------------------------------#Men of the
West#--------------------------------;;
;;---------------------------------------------------------
----------------------------;;
;;---------------------------------------------------------
----------------------------;;
;;--------------------------------------
#Goblins#--------------------------------------;;
;;---------------------------------------------------------
----------------------------;;
-Isengard Uruk Pit level 2 upgrade now cost 450 from 500. //LogNote:This way
upgrade is more considerable than begin a Warg Pit.
-Isengard Warg Sentry now display a radial shadow decal in the placement cursor
that indicates the guard range of the wargs.
-Isengard Warg Sentries leash range reduced. 500 from 600. (Radius where they crush
but not atack. Radius where they attack is 450).
-Isengard Warg Sentry buildtime 50 from 55.
-Isengard Warg Sentry armor from Structure armor to Unit Production armor. (means
it's counter is CAVALRY and SPECIALIST)
-Isengard Warg Sentry wargs are not affected by leadership anymore.
;------------------ok. isegard fortress-----------------------;
-Isengard Fortress ballista expansion health 2000 from 1000
-Isengard Fortress ballista expansion now costs 750 from 1200.
-Isengard Fortress Burning Forges upgrade discounts now -10%/-20%/-30%/-40%/-50%
from -10%/-20%/-25%/-30%/-35%.
-Isengard Fortress Excavations respawn units range 250 from 200.
-Isengard Fortress Excavations cost discount on structures re-added. Discount bonus
now -7.5%/-15%/-20%/-25%/-33%. (Originally -10%/-20%/-25%/-30%/-35%)
-Isengard Fortress Excavations can now heal builders and heros. No longer heals
warg sentries.
-Isengard Fortress Excavations heal range 250 from 300.
-Isengard Fortress Excavations respawn rate now 10 seconds from 8.
-Isengard Fortress Wizard Tower Build cost 1200 from 1000.
-Isengard Fortress Wizard Tower lightening strike now deals significantly more
damage to Flyers.
-Isengard Fortress Mine launcher range 250 from 300
-Isengard Fortress Mine launcher build cost 750 from 1500.
-Isengard Fortress Mine launcher damage now 200 from 300.
-Isengard Fortress Mine launcher buildtime 25 from 30.
-Isengard Fortress Mine launcher bombs target point have been pushed forward a bit.
+50 actually.
-Isengard Fortress Mine launcher doesnt knock back heros anymore. Resistance 100%
;------------------ok. isengard infantry-----------------------;
-Berserker SLASH armor now 85%, from 100%.
-Berserker PIERCE armor now 75% , from 100%.
-Berserker POISON armor now 15% , from 100%.
-Berserker auto heals in level 5 from level 7.
-Berserker now deals 90% damage to structures from 100%.
-Berserker now deals 85% damage to heros and fortress from 100%.
-Isengard Uruk Hai Fighter now deals 75% against builders.
-Isengard pikeman damage now 40/70 from 40/80.
-Isengard pikeman SLASH armor now 240%/96% from 240%/80%.
-Isengard pikeman URUK armor now 200%/75% from 150%/50%.
-Crossbowmen Pre Attack random delay 66 from 200. //LogNote: This was ment to
perform the initial unload of bolts against flyers quickly, but this delay is
actually applied on every single shoot. Consider it buff.
-Crossbowmen damage 60 from 62. //LogNote:Balances slightly with previuos change.
-Crossbowmen health restored to 110 from 100.
-Crossbowmen PIERCE armor now 77%/38.5% from 77%/40%.
-Crossbowmen POISON armor now 30%/15% from 30%/25%.
-Crossbowmen now deal 125% to eagles, from 115%.
-Crossbowmen now deal 115% to drogoth, from 100%.
-Crossbowmen now deal 125% to mounted wk, from 100%.
;------------------ok. warg riders wargs-----------------------;
-Warg rider experience required for levels 5 to 10 now 120 50 50 50 50 80 from 100
0 50 50 50 50.
-Warg rider Howl reducing itself armor now affect the following damage types:
SPECIALIST and STRUCTURAL, from every kind of damage type.
-Warg rider Howl bonus damage now 165%, from 170%.
;------------------ok. saruman-----------------------;
-Saruman experience required for levels 8 / 9 / 10 increased slightly. (Still
lesser than 1.06) //LogNote:due WoP
-Saruman Fireball damage against Fellbeast/WitchKing now 90%/50% from 75%/75%.
-Saruman Wizard Blast damage restored to 500 from 650.
-Saruman Wizard Blast re-gains 150 extra damage on level 4.
-Saruman Blast now deals 200% to Heroes and 300% to Gandalf. from 100%.
//LogNote:Lore change.
-Saruman health 2900 from 2800.
-Saruman dominate spell can no longer convert Grond.
-Saruman Speech Craft now grants 100 experience, from 50.
-Saruman Speech Craft cooldown now 120s, from 180s.
-Saruman ThunderBolt is now a Word of Power.
-Saruman Word of Power cooldown set to 300s. (Vanilla Gandalf was 360s with 25%
recharge bonus).
-Saruman Word of Power Damage/Radius set to 500/250 respectively. (Vanilla
Gandalf's WoP values, currently Gandalf is around 1000/400)
;------------------ok. lurtz ---------------------
-Lurtz cripple strike stun duration 20 secs from 30.
-Lurtz cripple cooldown now 100 seconds from 60.
-Lurtz cripple strike range increased to 400 from 350. (Note, when the cripple
arrow is casted on a hero, lurtz STILL does need to approach within a distance of
320, and the cripple arrow will be shoot only if the hero does not walk out of the
attack range area, which now is 400. This means lurtz have less chances to miss the
target and "start-cooldown")
-Lurtz cripple strike can now be casted on flyers. Damage set as x3.5 bow damage.
Does not stun.. Now AI will use lurtz cripple on flyers.
-Lurtz leadership now grants +25% experience.
-Lurtz radius of leadership 275 from 200
;------------------ok. sharku-----------------------;
-Sharku respawn timers actualised to his buildtime (45 secs from 50).
-Sharku splash damage now 135 from 170 and can not be increased by ranking up. Base
damage stays 270.
-Sharku health 2400 from 2000. Sharku armor set as Mouth of Sauron one. (consider
MoS health is 2800)
-Sharku can no longer eat Builders. (in order to avoid the bug)
;------------------ok. wormtongue-----------------------;
-Wormtongue experience required for levels 8 9 reduced, and increased for level 10
proportionally. Does not mean he is nerfed. He needs to kill the same amount to
reach to 10.
-Wormtongue debuff now stacks with generic debufff. //LogNote:Grima debuff never
reduced armor/damage. Just speed and reload rate from few archers.
-Wormtongue speed debuff duration 25 secs from 30.
-Wormtongue can now use Backstab ability over Eagles, Fellbeasts. (All flyers
except WitchKing. Drogoth was already included)
-Wormtongue can now convert dismounted Witchking. (restored but bug is no longer
possible)
-Wormtongue corrode allegiance can not be casted on flyers (even if it wouldn't
work by orthodox ways, there are known manners to glitch it)
-Wormtongue Corrode allegiance reload time now 240 seconds from 180.
;-----------------ok. Isengard spellbook-----------
-Suited the way of how units are affected by Palantir.
-Now affects ONLY the casted units, ONLY once, on an area of 150 from 120. (From;
affecting units on an area of 120 and "recharging" other units that walk through a
200 radius area.)
-Palantir speed bonus now affects MINES.
-Freezing Rain now also affects enemy monsters. (Originally it used to debuff
everything)
-Fuel the Fires now works on allies. (+65% production for Lumber Mills)
-Fuel the Fires now also grants 15% armor to the player Lumber Mills. (not allies)
-Devastation damage to ents 2400 from 800.
-Devastation paralyze duration now 5000 milliseconds from 5500
-Dragon Strike cooldown from 720s to 670s
-Dragon Strike can now hit flyers.
-Dragon Strike FX improved
-Dragon Strike getting stuck at fortresses fixed.
-Dragon Strike now has a lifetime in case it ever gets stuck in the map. (changes
to happen over a fortress highly reduced)
-Dragon Strike weapon radius increased
-Dragon Strike weapon damage increased
-Dragon Strike now attacks from a higher position
-Dragon Strike now deals less overall damage to Fort�s and Structures
;;---------------------------------------------------------------------------
----------;;
;;----------------------------------#Global: Shared
Spellbooks#------------------------;;
;;---------------------------------------------------------
----------------------------;;
;----------------------------ok. bats/crebain-----------------------------;
-Crebains now inmune to any possible non-ranged damage kind, like logical fire or
summoned watcher damage.
-Bats/Crebain FIRE/MAGIC armor now 50% from 100%.
-Bats/Crebain PIERCE armor now 75% from 100%.
-Bats/Crebain debuff radius now 175 from 200.
;----------------------------ok. warchant-----------------------------;
-Warchant radius of effect and radius-button increased. (now 125 from 100/105)
-Warchant now provides an extra 10% speed bonus.
-Warchant damage bonus now 140% from 150%.
;------------------ok. cloudbreak-----------------------;
-Cloudbreak affects units on all it's levels. //LogNote:Not intentional at
beggining, but it's a secondary effect from fixing Cloudbreak stun being canceled
by other kinds of fear, like fear to be trampled.)
-Cloudbreak now convert trolls into stones. Duration 20seconds. Inmune armor but
vulnerable.
-Cloudbreak now heals 150 hp during 15 secs.
-Cloudbreak now respawns units from hordes each 6.5 seconds.
-Cloudbreak revive allied units FX now is yellow-orange from violet
-Cloudbreak attributes can be killed by another cloudbreak, (either enemy ally,
etc. like every darkness/frezingrain)
;------------------ok. darkness-----------------------;
-Darkness buff over MONSTERS will be 25% damage 33% armor and 50% exp. Affect
mountain giants now.
-Darkness does not affect berserkers and spiderligns anymore.
;------------------ok. untamed allegiance-----------------------;
-Untamed allegiance does not heal MACHINES anymore.
-Now AI will use untamed allegiance over its units, like a normal heal power.
;;-------------------ok. summon wildmen-------------;;
-Ai will now use dunland wildmen as army breakers.
;------------------ok. summon hobbits-----------------------;
-All summoned hero hobbits share 650 health. from 400, 600, 600 and 800.
-Phialo of galadriel recharge time 20 secs from 30.
-Merry/Pippin rock now have a damage bonus against Mumakils.
-Merry/Pippin rock weapon restored. Now simply damage is 100 (hobbit rock 35).
Delay betweenshots stay 1000 (hobbit rock is 1700). Range is 450 (hobbit rock is
350). Speed of rock 225 (hobbit rock is 150).
-Merry/Sam firecracker now miss 40% damage on the very border of the warhead
radius. (radius 15; 100% damage, radius 25; 60% damage) from (radius 25; 100%)
-Sam Firecracker now deals 10% to Mumakil. From 75.
-Pippin campfire respawn units range 200 from 300.
-Pippin campfire now respawn 1 single unit each 5 seconds, from infinite units each
10 seconds.
-Pippin campfire heal range 200 from 300.
-Pippin campfire can now detect stealth.
-Pippin campfire lifetime now 90 secs from 200.
;------------------ok. dragon-----------------------;
-Summoned Dragon fire breath now deals 33% against flyers.
-Summoned Dragon fire breath now deals 50% against allied structures.
-Summoned Dragon breath now deals less damage in outer radius.
-Summoned Dragon now have the Commands Stop and Attack move.
-Summoned Dragon now deals 50% against the Balrog from 25%. Originally 100%. (now
wins the 1v1 but it takes a while)
-Summoned Dragon Reposition and Appaer weapon at destination knockamount now 100
from 150. Originally 50.
-Summoned Dragon Reposition and Appaer radius of damage and knoback now 120/110
from 130/175. Originally 75/55
-Summoned Dragon Reposition and Appaer knockback amount against heros restored to
50.
;------------------ok. watcher-----------------------;
-Watcher arms now deal 135% from 100% to heros and monsters.
-Watcher Scan delay time to grab and eat a unit now 7.0 secs from 10 secs.
-Watcher summoning instant-kill object filter reverted.
-Watcher summoning now deals 5% damage against Banner Carriers. In the very
epicenter it still deal 100%.
-Watcher summoning scan delay to grab and eat a unit now 7 secs from 10.
;------------------ok. balrog-----------------------;
-Balrog now receives 250% more damage from any flood horse. (Idea from rotwk)
-Balrog Summoning Explotion radius of damages reduced by 10%. Now 108/180 from
120/200. //LogNote:Consider Watcher is just 75 radius.
-Balrog Summoning Explotion now deals 5% damage against Banner Carriers. In the
very epicenter it still deal 100%.
-Balrog Summoning Explotion now has 167ms delay in the outer radius.
-Balrog Sword knock-back amount restored to 140 against heros. Units remain 250.
-Balrog Ignite cooldown 45s from 10s. (originally 60s). //LogNote:Consider duration
is already 40s(originally 30s). Player now has to ignite right when it's available.
-Balrog Ignite UnpackTime 1350 from 1800. PackTime 1200 from 1600.
-Balrog Fire Breath now deals 50% to flyers in the case where it actually hurts
them.
-Balrog Leap cast ability cursor now is limited with the leap range. Means he will
not approach if he's out of range, since you couldn't cast it.
-Balrog Leap range now 1300 from 1600. Originally 800.
-Balrog Whip doesn�t affect allies anymore
-Balrog Whip now one-hits Tom Bombadil.
-Balrog Whip now deals 75% from 100% against any forges. Including dwarf
ForgeWorks.
-Balrog Scream ability UnpackTime 990 from 1500. Pack time 1180 from 1800
;------------------ok. bombadil. ---------------------
-Re-added Tom Bombadil Leadership for Elf Faction. (25% damage 25% armor 50%
experience, and now properly stacks with elf wood)
-Tom Bombadil punch now has only 33% chances to knock-down a hero, from 100%.
-Tom Bombadil punch now deals 300% against Barrow Wights.
-Tom Bombadil punch damage now deals 200 MAGIC damage, and 150 CRUSH damage. From
400 magical damage.
-Tom Bombadil punch radius 60 from 75. Originally 50.
-Tom Bombadil speed now 60 from 63. Version 1.00 speed: 45. Version 1.06: 40.
-Tom Bombadil lifetime 55 secs from 45. -Originally 60-
-Tom Bombadil SonicSong cooldown 20 seconds from 15 seconds. -Originally 20-
-Tom Bombadil SonicSong now deals 350 damage in radius 55.0 and 200 damage in
radius 110.0. From 200 damage in radius 110. Version 1.06 damage 500.
-Tom Bombadil health 7000 from 9000.
-Tom Bombadil now attacks a target before crushing it.
-Tom Bombadil can now attack the Army of deads. Damage will be minimal.
-Tom Bombadil armor flanked penalty removed.
-Tom Bombadil now takes 25% MAGIC from 17%. Actually it makes much sense, he's
kindof a magic criature, something with a magic soul like a balrog, a galadriel, or
something like that. (people says it is J.R.R Tolkien itself). And counter to these
shits shud be magic things, like oathbrekers and rog.
-Now summoned dragon deals 225% against Tom bombadil.
-Tom Bombadil reload time restored to 480 seconds from 410. He pwns gud now.
;------------------ok. groves/land. ---------------------
-Men Grove and Mordor taint radius now 225 from 250. (Patch 1.00 used to be 175)
-Grove and Tainted Land lifetime now 240s, from 300s.
;------------------ok. earthquake----------------------;
-Earthquake causes slightly more damage to units.
;-----------------ok. wyrm-----------------------------;
-Wyrm fire breath now deals 50% against allied structures.
-Wyrm fire breath now deals 33% against flyers.
-Wyrm fire breath now deals 200% against machines.
-Wyrm structural armor now 65% from 100%.
-Wyrm auto-reposition will now consider on this order Heroes, Structures (not
fortress). If noone are found, then machines, once machines are gone she will try
to teleport between 3 hordes, if neither finds this; then she will repositionate
against anything. [from prefering infantry and dismounted heroes, then anything
else)
;;---------------------------------------------------------
----------------------------;;
;;---------------------------# Global: Fire Arrow
System#------------------------------;;
;;---------------------------------------------------------
----------------------------;;
-All archers (except Ithilien Ranger) + Fire Arrows: PIERCE damage setted up to
unupgraded arrow PIERCE damage.
-Archers on foot + Fire Arrows: gain a +15% PIERCE damage bonus against everything
but CAVALRY. +7.5% against Cavalry + a normal FLAME damage amount.
-Mounted archers + Fire Arrows: gain a +15% PIERCE damage bonus against everything
but PIKES + a normal FLAME damage amount.
(From Archers gaining both PIERCE/FLAME damage amounts unequally. Some archers were
gaining more PIERCE than FLAME, others more FLAME than PIERCE)
;;---------------------------------------------------------
----------------------------;;
;;-------------------# Global: Units, Structures, Neutrals,
Misc#----------------------;;
;;---------------------------------------------------------
----------------------------;;
;;---------------------------------------------------------
--------------------------------------------------------------------------;;
;;-----------------------------------------------#Global:
Experience Levels#---------------------------------------------------------;;
;;--Suited the experience awards of all units, which were
rushed on 1.08. Specific experience level changes appaer in each faction.--;;
;;------------------------------------------------Generic
changes will appaer here.--------------------------------------------------;;
;;---------------------------------------------For very
curiuos people: Take a look at data\ini\gamedata.ini-------------------------;;
;;---------------------------------------------------------
--------------------------------------------------------------------------;;
-Attack Troll & Mountain Giant experience award increased slightly in comparison
with weaker monsters. (by +5)
-Evil monsters (tier 1 trolls) experience required increased. Now 75 75 75 160 70
70 70 70 140 from 70 70 70 70 20 50 50 50 50.
-Evil monsters (tier 1 trolls) damage gains reduced. now 10 10 10 25 10 10 10 10 20
from 30 30 30 20 5 5 5 5 15.
-Evil monsters (tier 1 trolls) health gains increased. Now 100 100 100 150 100 100
100 100 150 from 50 50 50 50 20 20 20 20 20.
-Dwarven Battlewagon and Demolisher experience required for levels 5 to 10 fixed.
Now 150 80 80 80 80 120 from 100 0 0 100 100 100.
-Dwarven Battlewagon and Demolisher experience award suited. Now 10 10 15 15 25 25
30 30 35 40 from 10 15 20 25 30 7 7 7 7 7.
-Dwarven Battlewagon and Demolisher damage gains increased but reorganized. Now 30
30 30 50 20 20 20 20 30 from 50 50 50 50 5 5 5 5 5. (in total it would be 50% of
original damage)
-Dwarven Battlewagon and Demolisher health gains increased but reorganized. Now 150
150 150 250 150 150 150 150 200 from 250 250 250 250 10 10 10 10 10. (in total it
would be 50% of original health)
;------------------ok. Cavalry.-----------------------;
-Rivendell Lancer and Gondor Knight experience required for levels 3 to 10
decresed. Now 85 95 115 70 70 70 70 100 from 115 115 115 70 70 70 70 100.
-Rivendell Lancer and Gondor Knight experience award reduced slightly (by +1).
;------------------ok. Good/Evil units.-----------------------;
-Good Troops experience required for level 5 to 10 now 100 50 50 50 50 100 from 50
100 50 50 50 50. To be considered Lorien Archer, after level 5, they require 100.
-Gondor Troops (including gondor archer) damage gains for levels 6 to 10 now 5 5 5
5 10 from 10 10 10 10 10.
-Gondor Troops health gains for levels 6 to 10 now 10 10 10 10 20 from 20 20 20 20
20.
-Evil Troops (not orcs)experience required for levels 5 to 10 now 100 50 50 50 50
100 from 50 100 100 100 100 100.
-Evil Troops (not isen units and not marauder)damage gains for level 6 to 10 now
2.5 2.5 2.5 2.5 5 from 5 5 5 5 15.
-Evil Troops health gains for level 6 to 10 now 10 10 10 10 20 from 20 20 20 20 20.
;------------------ok. Elites.-----------------------;
-Good Elites health gains for levels 6 to 10 now 10 10 10 10 20 from 20 20 20 20
20.
-Evil Elites health gains for levels 6 to 10 now 10 10 10 10 20 from 20 20 20 20
20.
-Evil Elites experience required for all levels now 70 70 70 90 70 70 70 70 90 from
95 35 105 100 0 50 50 50 50
-Good Elites experience required for levels 5 to 10 now 90 70 70 70 70 90 from 70
20 50 50 50 50.
-Isengard units and halftroll marauder damage gains for level 10 now 10 from 15.
;;---------------------------------------------------------
----------------------------;;
;;--------------------------#Global: Heros Experience
Awards#--------------------------;;
;;---------------------------------------------------------
----------------------------;;
*SHELOB_LVL1_EXP_AWARD 50 from 35
LVL2_EXP_AWARD 60 from 40
LVL3_EXP_AWARD 70 from 45
LVL4_EXP_AWARD 80 from 50
LVL5_EXP_AWARD 100 from 60
LVL6_EXP_AWARD 130 from 75
LVL7_EXP_AWARD 160 from 90
LVL8_EXP_AWARD 190 from 105
LVL9_EXP_AWARD 230 from 125
LVL10_EXP_AWARD 250 from 300
*EOWYN_LVL1_EXP_AWARD 30 from 20
LVL2_EXP_AWARD 35 from 25
LVL3_EXP_AWARD 40 from 30
LVL4_EXP_AWARD 45 from 35
LVL5_EXP_AWARD 50 from 40
LVL6_EXP_AWARD 55 from 45
LVL7_EXP_AWARD 60 from 50
LVL8_EXP_AWARD 70 from 60
LVL9_EXP_AWARD 85 from 75
LVL10_EXP_AWARD 105 from 100
*ARWEN_LVL1_EXP_AWARD 25 from 20
LVL2_EXP_AWARD 30 from 25
LVL3_EXP_AWARD 35 from 30
LVL4_EXP_AWARD 45 from 35
LVL5_EXP_AWARD 50 from 40
LVL6_EXP_AWARD 55 from 45
LVL7_EXP_AWARD 60 from 50
LVL8_EXP_AWARD 70 from 60
LVL9_EXP_AWARD 80 from 75
LVL10_EXP_AWARD 100
*GLORFINDEL_LVL1_EXP_AWARD 40 from 20
LVL2_EXP_AWARD 45 from 25
LVL3_EXP_AWARD 55 from 30
LVL4_EXP_AWARD 65 from 35
LVL5_EXP_AWARD 75 from 40
LVL6_EXP_AWARD 85 from 45
LVL7_EXP_AWARD 95 from 50
LVL8_EXP_AWARD 105 from 60
LVL9_EXP_AWARD 115 from 75
LVL10_EXP_AWARD 130 from 100
*ARAGORN_LVL1_EXP_AWARD 40 from 35
LVL2_EXP_AWARD 55 from 40
LVL3_EXP_AWARD 65 from 45
LVL4_EXP_AWARD 80 from 50
LVL5_EXP_AWARD 90 from 60
LVL6_EXP_AWARD 105 from 75
LVL7_EXP_AWARD 120 from 90
LVL8_EXP_AWARD 135 from 105
LVL9_EXP_AWARD 150 from 125
LVL10_EXP_AWARD 175 from 150
*GIMLI_LVL1_EXP_AWARD 40 from 35
LVL2_EXP_AWARD 50 from 40
LVL3_EXP_AWARD 60 from 45
LVL4_EXP_AWARD 70 from 50
LVL5_EXP_AWARD 80 from 60
LVL6_EXP_AWARD 95 from 75
LVL7_EXP_AWARD 110 from 90
LVL8_EXP_AWARD 125 from 105
LVL9_EXP_AWARD 145 from 125
LVL10_EXP_AWARD 160 from 150
*THRANDUIL_LVL1_EXP_AWARD 40 from 35
LVL2_EXP_AWARD 50 from 40
LVL3_EXP_AWARD 60 from 45
LVL4_EXP_AWARD 75 from 50
LVL5_EXP_AWARD 85 from 60
LVL6_EXP_AWARD 100 from 75
LVL7_EXP_AWARD 120 from 90
LVL8_EXP_AWARD 150 from 105
LVL9_EXP_AWARD 170 from 125
LVL10_EXP_AWARD 200 from 150
*GANDALF_LVL1_EXP_AWARD 50 from 35
LVL2_EXP_AWARD 60 from 40
LVL3_EXP_AWARD 70 from 45
LVL4_EXP_AWARD 80 from 50
LVL5_EXP_AWARD 120 from 60
LVL6_EXP_AWARD 130 from 75
LVL7_EXP_AWARD 150 from 90
LVL8_EXP_AWARD 160 from 105
LVL9_EXP_AWARD 170 from 125
LVL10_EXP_AWARD 200 from 150
*BOROMIR_LVL1_EXP_AWARD 25 from 20
LVL2_EXP_AWARD 30 from 25
LVL3_EXP_AWARD 40 from 30
LVL4_EXP_AWARD 45 from 35
LVL5_EXP_AWARD 50 from 40
LVL6_EXP_AWARD 60 from 45
LVL7_EXP_AWARD 70 from 50
LVL8_EXP_AWARD 80 from 60
LVL9_EXP_AWARD 90 from 75
LVL10_EXP_AWARD 100
*SHARKU_LVL1_EXP_AWARD 30 from 20
LVL2_EXP_AWARD 35 from 25
LVL3_EXP_AWARD 40 from 30
LVL4_EXP_AWARD 45 from 35
LVL5_EXP_AWARD 50 from 40
LVL6_EXP_AWARD 55 from 45
LVL7_EXP_AWARD 60 from 50
LVL8_EXP_AWARD 70 from 60
LVL9_EXP_AWARD 80 from 75
LVL10_EXP_AWARD 90 from 100
*SARUMAN_LVL1_EXP_AWARD 35
LVL2_EXP_AWARD 45 from 40
LVL3_EXP_AWARD 50 from
LVL4_EXP_AWARD 65 from 50
LVL5_EXP_AWARD 80 from 60
LVL6_EXP_AWARD 95 from 75
LVL7_EXP_AWARD 120 from 90
LVL8_EXP_AWARD 135 from 105
LVL9_EXP_AWARD 155 from 125
LVL10_EXP_AWARD 180 from 150
*NAZGUL_LVL1_EXP_AWARD 35
LVL2_EXP_AWARD 40
LVL3_EXP_AWARD 45
LVL4_EXP_AWARD 50
LVL5_EXP_AWARD 60
LVL6_EXP_AWARD 75
LVL7_EXP_AWARD 90
LVL8_EXP_AWARD 105 from 105
LVL9_EXP_AWARD 120 from 125
LVL10_EXP_AWARD 145 from 150
*WITCHKING_LVL1_EXP_AWARD 50 ; 35
LVL2_EXP_AWARD 60 ; 40
LVL3_EXP_AWARD 70 ; 45
LVL4_EXP_AWARD 80 ; 50
LVL5_EXP_AWARD 90 ; 60
LVL6_EXP_AWARD 105 ; 75
LVL7_EXP_AWARD 120 ; 90
LVL8_EXP_AWARD 130 ; 105
LVL9_EXP_AWARD 140 ; 125
LVL10_EXP_AWARD 170 ; 150
*MOUTH_OF_SAURON_LVL1_EXP_AWARD 30 ; 20
LVL2_EXP_AWARD 35 ; 25
LVL3_EXP_AWARD 40 ; 30
LVL4_EXP_AWARD 50 ; 35
LVL5_EXP_AWARD 60 ; 40
LVL6_EXP_AWARD 75 ; 45
LVL7_EXP_AWARD 85 ; 50
LVL8_EXP_AWARD 95 ; 60
LVL9_EXP_AWARD 100 ; 75
LVL10_EXP_AWARD 130 ; 100
*ELROND_LVL1_EXP_AWARD 40 from 35
LVL2_EXP_AWARD 50 from 40
LVL3_EXP_AWARD 60 from 45
LVL4_EXP_AWARD 70 from 50
LVL5_EXP_AWARD 80 from 60
LVL6_EXP_AWARD 110 from 75
LVL7_EXP_AWARD 125 from 90
LVL8_EXP_AWARD 140 from 105
LVL9_EXP_AWARD 155 from 125
LVL10_EXP_AWARD 170 from 150
*DROGOTH_LVL1_EXP_AWARD 60 from 40
LVL2_EXP_AWARD 70 from 50
LVL3_EXP_AWARD 85 from 70
LVL4_EXP_AWARD 95 from 80
LVL5_EXP_AWARD 105 from 95
LVL6_EXP_AWARD 115 from 110
LVL7_EXP_AWARD 130 from 120
LVL8_EXP_AWARD 145 from 125
LVL9_EXP_AWARD 160 from 150
LVL10_EXP_AWARD 200
;;---------------------------------------------------------
----------------------------;;
;;--------------------#Miscelaneous: Maps, Tooltips,
Campaign #------------------------;;
;;---------------------------------------------------------
----------------------------;;
;;------------------------ok. maps.-------------------;;
-Balanced lairs in Dunharrow.
-Fixed some original bfme2 maps not appaering/appaering incorrectly in the map list
of the game. (Harlindon, Isengard-Iron Hills bug, Mouth of doom)
-Removed Haldir Maps.
-Removed all Mission maps. (Tower wars, gladiator maps)
-Removed all poorly made maps, unplayable or unbalanced. Either from BFME1 or user-
made maps.
-Reorganized creeps and neutral buildings from certain BFME1 maps.
-Fixed un-flattern terrain in certain BFME1 maps.
-Edited original BFME2 Tower Hills; outposts removed.
-Edited original BFME2 Fangorn; outposts removed. Troll lairs positions improved.
-Edited original BFME2 Buckland; towers and it's hills removed. Wight and troll
lairs replaced by wargs.
-Edited original BFME2 Redhorn; switched outpost by signal fire and signal fire by
outpost. (so to reach outpost you need to pass through all the cave trolls)
-Edited original BFME2 Udun; reverted to original without trees.
-Added new maps, most of them from EA RotWK or found maps by RotWK unnoficial 2.02
comunity.
-Added Ankh-Morpork, Tolfalas and Dark island, which BT2DC always have had but 1.08
patch missed.
-Udun II has warg lairs that will be shown up only if ring heros are enabled. Rocks
around the hypotetical lair spots indicate if wargs are there or not.
-Fixed terrain of Halifirien and balanced warg lairs.
-Edited Green Frogg pass, now all river is crossable.
-Edited Westfold. Reworked all creeps locations, removed some trees, added rohan
tents/ruins in order to cover-balance due the lack of symetry, cleaned the middle
of the map and added a neutral tower. Added two inns with two trolls in a manner
that reminds of Fords of Isen II.
-Edited Rohan (BFME1). Removed some trees. Added two inns with two trolls in a
manner that reminds of Fords of Isen II. Moved warg lairs.
-Edited Old Forrest II. Now all river is crossable.
-Edited certain 8 player maps, removed some neutral buildings/creeps/Creeps.
(Dagorlad, adorn river)
-Edited Wold; lairs spots.
-Edited Belfalas. Removed a couple of ruins and suited lairs.
-Edited Enedwaith; Removed a couple of lairs.
-Added snow falling particles to Himling
-Edited Tournament Bt2DC. Renamed to Tournament Anorien, added a couple of rohan
tents, drew a hill in the middle of the map as a tribute to Udun, the most played
2vs2 map. Removed some trees and cleaned the middle.
;;-----------------ok. tooltips.-------------------;;
- 1.09 now also supports Italian (thanks to Luigi), Russian (thanks to Findirato &
Morris), French (thanks to Halet & Celebrimdor), Spanish (Ecthelion) and Polish
(YoDa).
- Added the new 1.09 text strings for un-supported languages aswell. Ensured
displayed version ingame says 1.09 and new text strings show up in english.
- Fixed useless hotkeys for Italian, Russian, Spanish, French & English. (Like E)
- Dwarf Rebuild now indicates how many health points it's gonna heal.
- Improved special power descriptions from all DEBUFF powers. (venomous words,
doubt, enshrouding mist). Now indicates about working on heros.
- Freezing rain now indicates it cancels simple leaderships + high tier leadership.
- Bats/crebain/mist/dain/dreadvisage/doubt now indicates it cancels simple
leaderships.
- Fixed CreateAHero abilities hotkeys for spanish language. :D
- Elrond athelas hotkey is now R, from C. (Matches with aragorns)
- Elrond farsight hotkey is now T, from R. (Matches with other need target position
powers)
- Standarized elf coat hotkey for all languages to C, from F.
- Glorfindel starlight now indicates about stuning sensitive to light units.
- Improved all pikemen tooltips. Now it also says they are effective against unit
production buildings.
- Created 3 new icons for Lone Towers commandset, that indicates about the upgrades
received from Fortress.
- Grima backstab now indicates it can be used against flyers.
- Shelob stinger tooltip now indicates it paralizes heroes.
- Shelob & Gorkil stinger descriptions now indicates the durations of it's effects.
- Fixed Glorfindel Wind rider armor value tooltip. Now properly says 40%, not 60%.
- Eye of Sauron and Starlight now indicates it's a simple leadership kind, thus
debuffable without Frezzing Rain.
- Dwarven Forge works now indicate the armor bonuses gained at level 3.
- Elven Eregion Forge, Men Blacksmith, Isengard Armory, Goblin Treasure Trove now
indicate the bonus armors obtained at level 2 & level 3.
- Goblin mine shaft now indicates it gains +25% armor per level.
- Fixed Men Wells, Galadriel Mirror, Dwarven Hearth description about healing units
only when out of combat. It's not true. Swaped with Battlewagon hearth, which
indeedly yes works like that.
- Houses of healing, Siege Kegs, Mystic Fountains, Excavations, Men Wells,
Galadriel Mirror, Dwarven Hearth and Pippin Campfire now don't only indicate about
healing, now also inform about replenish horde rates.
- Porcorpine stance now indicate the armor bonus value and about the enemy
deceleration penalty.
- Added a object description for pippin campfire.
- Actualised tooltip of Gondor and Uruk figher shield wall formation atribute.
- Houses of healing, siege kegs, mystic fountains and Excavations now indicates
they don't only heal, also respawn. To differenciate from Mordor Moat healing,
which doesn't respawn.
- Fixed legolas knife-fighter tooltip armor bonus number.
- Farsight and palantir now indicate the number of bonus they grant.
- Fixed wormtongue debuff tooltip. It doesn't really reduces armor and damage.
- Fixed all fortress banner tooltips, even in 1.06 some of them were incorrect.
- Added descriptions to Dwarf stonework, siege kegs and banners about upgrading
lone towers.
- Added descriptions to Numero stonework, houses of healing and banners about
upgrading lone towers.
- Generic Damage Stack leadership (Elven statue & Battlewagon Banner), Eye of
Sauron leadership, Generic Armor leadership (Gorkil, Arwen, Men Statue), Campfire,
Palantir, Farsight, Sharku leadership and darkness now properly indicates that they
always stack. And removed that kind of indication from other normal leaderships.
- Special kind of leaderships like Howl, Mighty Rage, Stubborn Pride, Gloriuos
Charge now indicates the bonus cannot be removed and always stack.
- Glorfindel Starlight now indicates it does not stack with armor leaderships.
- Fixed Glorfindel Blade of Purity indicating it gives 100% damage. Corrected to
50%.
- Fixed fuel the fires tooltip. Actualised and indicates that requires a fortress.
- Fixed after 10 years the Elf wood tooltip that indicates it cancels leadership.
- Actualised undermine tooltip. (Indicates the damage in the epicenter is now
bigger than perimeter)
- Switch to rocks from hobbits/ents now have a tooltip. Set up to T.
- Fixed all Legolas special abilities requiriment in the tooltips. All of them were
un-updated.
- Gandalf shield bubble ability now appaers in his commandset. Indicates it's armor
strengh.
- Actualised faramir wound arrow tooltip. Indicates it's high damage and only few
monsters would flee.
- Fixed eowyn disguise tooltip. Rohirrim desaceleration was never trigered through
disguise. Now indicates that disguised Eowyn wears rohirrim splash-damage spear.
- Actualised Eowyn Shield Maiden tooltip.
- Eowyn Smite Thrown tooltip improved. Now it's mentioned the bonus against evil
heroes and it's caractheristical strengh against mordor Flyers.
- Single-evacuate garrison (from tunels, towers, ships) now have a hotkey. Set up
to T. (Note that evacuate-all still being V)
- Added hotkeys for hobbit abilies. Pippin fireworks (V to set up and B to ignite).
Firecrackers R. Merry campfire V.
- Merry and Sam firecracker tooltips separated. Merry indicates it's bonus on
buildings and Sam in shelob.
- Merry firecracker mentions it's effectiveness against mumakils.
- Corrected pippin campfire healing and leadership filter tooltip.
- Actualised House of healing hero respawn discount.
- Goblin Dragon Nest fortress upgrade now indicates it heals Drogoth and now reduce
Drogoth revival timmer.
- Razor Spines & Mordor Moat fortress upgrades now indicate that heal units.
- Summon Citadel now indicate it's conexion to the tunnel network.
- Fixed Sharku abilities tooltips. His Tame The Beast ability filter affects all
cavalry units, not just wargs. Require level 9 now 2.
- Actualised Hour of the WK tooltip. Indicates it affects all nearby heros on it's
area of expansion but reset timmers are 60%.
- Fixed all summoned lone towers object descriptions. Indicates the leadership /
heal / armor bonuses through fortress upgrades.
- Fixed signal fire tooltip. Mentiones that the powers recharge bonus is applicable
for un-used powers only. Indicates it's healing to Heros.
- Actualised cave-troll throw goblin ability. Indicates that causes terror on
enemies.
- Fixed Elendil ability hotkey. Hotkey set up to V, from E. (E is a command for
units)
- Fixed Battlewagon hearth not indicating it's stealth reveal.
- Removed "resistant to arrows" description from Crossbowmen. They have never ever
been.
- Actualised all Generic Damage leadership descriptions. Now indicates it also
grants +25% experience bonus.
- Fixed Theoden Gloriuos charge tooltip with the real armor bonus gained. Now also
indicates about the damage and desaceleration bonus.
- Eomer Spear thrown tooltip indicates it's new bonus against Mumakils.
- Fixed Men of Dale Black arrows. Mentioned the damage bonus against Mumakils and
the kind of damage dealt.
- Gimli axe thrown ability mentions it's bonus against flyers.
- Actualised gimli slayer ability values in tooltips.
- Actualised Darkness tooltip. Indicating monsters receive different bonus.
- Lurtz cripple arrow tooltip indicates it's applicable on Flyers to damage them.
- Drummer Troll leadership tooltip indicates it's bonus on Trolls.
- Removed "effective against cavalry" from Goblin Archer poisoned arrows tooltip.
- Warg Howl now indicates it also penalties Warg armor.
- Fixed Guardian Charge hotkey, set up to R from E. (E is a horde selecting
command)
- Mumakil charge hotkey set up to R from E. (E is a command)
- Actualised Haldir Golden arrow level requeriment on the tooltip. Now also
indicates it's effectiveness against mounted heros and it's meta-impact 1.09
feature.
- Actualised dead-eye tooltip. Now it's indicated the fact it penalties thranduil
self armor.
- Added relevant tooltips to the units that form part of the horde bonus
filter. ;;Idea from RotWK 2.02.
- Sunflare tooltip now indicates that the spell cancels Freezing Rain and
Darkness.;;Idea from RotWK 2.02.