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Rogue 6 Charlatan

CLASS & LEVEL BACKGROUND PLAYER NAME


Morde
Changeling True Neutral
CHARACTER NAME RACE ALIGNMENT EXPERIENCE POINTS

INSPIRATION
STRENGTH
12 +1 30
12 +3 PROFICIENCY BONUS
ARMOR
CLASS INITIATIVE SPEED

+1 PERSONALITY TRAITS

Hit Point Maximum 39


+1
Strength
DEXTERITY ●
+4
Dexterity

12 +1
Constitution
CURRENT HIT POINTS IDEALS
● +1
Intelligence
+1 +1
Wisdom
+5
Charisma
CONSTITUTION SAVING THROWS
TEMPORARY HIT POINTS BONDS
12 6

+4
Acrobatics (Dex) Total SUCCESSES
+1
+1
Animal Handling (Wis) FAILURES

-2
Arcana (Int) HIT DICE DEATH SAVES FLAWS
INTELLIGENCE
+1
Athletics (Str)

6 ●
+11
Deception (Cha)
NAME ATK BONUS DAMAGE/TYPE
-2
History (Int) Change Appearance.
Rapier +4 1d8 + 1 As an action, you can transform your appearance or revert
-2 +1
Insight (Wis) to your natural form. You can’t duplicate the appearance of
a creature you’ve never seen, and you revert to your

+8
Intimidation (Cha) Shortbow +4 1d6 + 1 natural form if you die. You decide what you look like,
including your height, weight, facial features, the sound of
WISDOM -2
Investigation (Int) your voice, coloration, hair length, sex, and any other
distinguishing characteristics. You can make yourself
+1
Medicine (Wis)
12 -2
Nature (Int) Sneak attack 3d6, when you have
appear as a member of another race, though none of your
game statistics change. You also can’t appear as a
creature of a different size than you, and your basic shape
stays the same; if you’re bipedal, you can’t use this trait to
+1

+4
Perception (Wis) advantage or when enemy is become quadrupedal, for instance. Your clothing and other

+11
Performance (Cha) distracted equipment don’t change in appearance, size, or shape to
match your new form, requiring you to keep a few extra
outfits on hand to make the most compelling disguise
CHARISMA

+11
Persuasion (Cha) possible. Even to the most astute observers, your ruse is
Advantage on attack rolls against usually indiscernible. If you rouse suspicion, or if a wary
-2
Religion (Int)
any creature that hasn't taken a turn creature suspects something is amiss, you have advantage
20 ●
+4
Sleight of Hand (Dex) in the combat yet.
on any Charisma (Deception) check you make to avoid
detection

+7
Stealth (Dex) Hits on surprised creatures are crits.
+5 Unsettling Visage.
+1
Survival (Wis) When a creature you can see makes an attack roll against
you, you can use your reaction to impose disadvantage on
the roll. You must use this feature before knowing whether
SKILLS ATTACKS & SPELLCASTING
the attack hits or misses. Using this trait reveals your
shapeshifting nature to any creature within 30 feet that can
see you. Once you use this trait, you can’t use it
14 PASSIVE WISDOM (PERCEPTION) Horn
Thieves tools
again until you finish a short or long rest.
CP
disguise kit Diplomat
poisoner's kit
Forgery kit If you spend 1 minute talking to someone who can
understand what you say, you can make a Persuasion
SP Rapier check contested by the creature's Insight check. If you or
Common, Elvish, Halfling, Shortbow
Arrow x20
your companions are fighting the creature, your check
automatically fails. If your check succeeds, the target is
thieves cant Leather armor
Dagger x2 charmed by you as long as it remains within 60 feet of you
EP
and for 1 minute thereafter.
Backpack
Ball bearings
Double prof in stealth, 10 ft string
Cunning action
Starting at your second level, you can use your Bonus
performance, persuasion,
GP 15 Bell
candles x5 Action to take the Dash, Disengage, or Hide action.
crowbar
deception and theives tools PP
hammer
10 wooden spikes
Uncanny Dodge
Starting at 5th level, when an attacker that you can see hits
hooded lantern
oil flask x2
you with an attack, you can use your reaction to halve the
rations x5 attack's damage against you.
Prof with Horn, disguise kit, tinderbox
waterskin
poisoner's kit, forgery kit 50 ft rope

OTHER PROFICIENCIES & LANGUAGES EQUIPMENT FEATURES & TRAITS

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
AGE HEIGHT WEIGHT

CHARACTER NAME EYES SKIN HAIR

NAME

SYMBOL

CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

ADDITIONAL FEATURES & TRAITS

CHARACTER BACKSTORY TREASURE

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

0 CANTRIPS 3 6

SPELL
LEVEL
SLOTS TOTAL SLOTS EXPENDED

1 7
EPAR
SPELL NAME
ED
PR

4
SPELLS KNOWN

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.

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