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A Tabletop RPG Based on Phantasy Star Online: Blue Burst

The artwork for this document, as well as


introductory text was obtained from the official
Sega PSO website and is used in accordance to
the following fan license:

This data is restricted to personal use, and for


usage in PSO-related creations, activities, and
website content. This includes any personal and
public web pages that display PSO-related
images and artwork, but may not be used for
any profit. Phantasy Star, Phantasy Star Online, and all related properties
© Copyright 2000, 2006 Sonic Team / SEGA
SEGA is registered in the U.S. Patent and Trademark Office.
PSO BB Community Site: Sega, the Sega logo and Phantasy Star Online Blue Burst
http://www.psobb.com are registered trademarks or trademarks of Sega Corporation

From PSO BB Official Community Site ........... 1 Dark Techniques ........................................... 25


Ragol Time Line.............................................. 2 Recovery Techniques.................................... 26
Important People............................................. 3 Drops............................................................. 26
More Important Information............................. 6 Item Use........................................................ 27
Welcome to the Tabletop .............................. 11 Duration Effects and Down State .................. 27
Creating Your Character ............................... 15 MAGs to the Rescue ..................................... 28
Select Race................................................... 15 Character Improvement................................. 28
Select Guild................................................... 16 Equipment ..................................................... 29
Record Character Type................................. 17 Missions ........................................................ 29
Record Starting Attributes ............................. 17 Death............................................................. 30
MAGs ............................................................ 18 Respawning................................................... 30
MAG Attributes.............................................. 19 Combat.......................................................... 31
Character Example: Cally ............................. 20 Taking Action................................................. 32
Level ............................................................. 21 Attack Summary ............................................ 32
Starting Equipment ....................................... 21 Taking Damage ............................................. 32
Techniques ................................................... 22 Getting a Lock-On ......................................... 33
Fire Techniques ............................................ 23 The Flow of Combat ...................................... 33
Ice Techniques.............................................. 23 Out of Combat Actions .................................. 34
Lightning Techniques.................................... 24 The Role of the Game Master ....................... 35
Light Techniques........................................... 25 Character Sheet ............................................ 37

This work is meant as a salute to the computer game upon which it is based. It is an unsanctioned, unauthorized homage,
a parody of Phantasy Star Online: Blue Burst. This work was begun as a result of a forum discussion at
http://www.1km1kt.net/community/ I had observed that the forums had on more than one occasion received posts from
browsers who arrived at the site looking for computer games. I became aware that there may be people in today's world
who may have played computer RPGs, but who knew nothing of the original tabletop RPGs that inspired the genre. I
purposed the "Adapt A Computer Game Into A Tabletop RPG" challenge as an attempt to bridge this divide. The idea is
that computer game players might recognize familiar concepts, settings, whatever, and be more willing to give the
tabletop game a try. The competition was purposed as part of the "24 Hour RPG" challenge. What I wanted to do with
PSO would require more from me than I felt the 24 hour time constraint could possibly allow, but I wanted to do it anyway.
I did not attempt a 24 Hour Game for the competition, but I did set to work on what you have in your hands (or on your
screen.) My congratulations to the winner of the challenge, Errin Famiglia, for "Quiz and Dungeons," and to everyone who
completed the challenge. You can see all the entries at http://www.1km1kt.net/results.php?terms=24-Hour-Computer-
Game-Challenge In the meantime I hope that you enjoy "Phantasy Star: Ragol's Curse."

Regards, jwmmail@gmail.com
Jeff Moore http://www.1km1kt.net/Jeff-Moore.htm
A Tabletop RPG Based upon Phantasy Star Online: Blue Burst

The Pioneer Project:

A plan born of desperation, conceived in response to the imminent


destruction of their home worlds.

As plans for the evacuation began, unmanned probes were sent into deep
space to find a habitable planet.

When a potential site was discovered, the first interstellar transport ship,
Pioneer 1 was sent to establish a colony. Pioneer 1 confirmed that the
Planet Ragol was a suitable location, and the initial colonists started
preparing the planet for the main wave of refugees, beginning with the
construction of the Central Dome.

7 years later...

Pioneer 2 completed its long voyage with the main wave of refugees
aboard. But as Pioneer 2 entered orbit and opened a communications link
with the Central Dome, an enormous explosion shook the entire planet.

All contact with the thousands of men and women of Pioneer 1 was lost...

From PSO BB
Official Community
Site ventures deep into lush worlds filled
with mystery, intrigue, and powerful
Since its debut on Dreamcast in enemies. You'll battle in real-time
2000, the revolutionary PHANTASY and draw off the magic of more
STAR ONLINE series has received than 1,000 powerful rare items as
17 awards worldwide. Now the you continue to search the planet
PSO journey continues on PC! for survivors of the Central Dome
Each player takes on the role of a explosion, as requested by
Hunter on the Planet Ragol and Governor-General Tyrell.

1
The planet Coral is the center of transmissions, a gigantic explosion
civilization, not far from humanity's erupts on the planet's surface.
own future.
All communication with the Central
As a seemingly never-ending war Dome is cut off. With a growing
rages across the planet's surface, a sense of danger and unease, the
new problem arises: the world's Principal orders Hunters (the
environment is degrading rapidly. players) to visit the surface and
The damage is irreparable and investigate the situation.
soon the planet will be
uninhabitable to human life. The What are the untold secrets of the
Alliance of Nations, a group of 10 of mysterious "Photon" energy? Why
the most powerful countries on is the native wildlife of Ragol going
Coral, comes together and forms a berserk at every turn? Why are the
plan to abandon the planet and Lab and the military both carrying
search for a new world to call out harried operations separate
home. from the government and how are
these groups all connected? The
Countless probes are sent into the answers to all of these questions
furthest reaches of space, and yet and many more await players as
only one happens to find a world they take their first steps on the
that is suitable for human life. The mysterious planet of Ragol...
Alliance of Nations names this
planet "Ragol” and proceeds with Ragol Timeline
The Pioneer Project, beginning
construction on the first deep-space
A.U.W.3060- Endless warring on
colony vessel, Pioneer 1. Pioneer 1
the homeworld of Coral is so
arrives on Ragol a year later,
devastating to the environment, it
carrying the first emigrants. These
becomes uninhabitable. The
settlers are charged with surveying
Alliance of Nations, a group of 10 of
and inspecting
the most powerful nations on Coral,
the surrounding area, ensuring its
bands together to plan a mass
safety and its level of viability, along
exodus to another planet. The
with priming the landing site for
search for a suitable world begins,
further colonization. Fortifications
and an intricate plan known as the
are set up, and the budding
Pioneer Project are is mapped out
colony's hub is constructed: the
to construct a hyperspace vessel to
Central Dome.
transport colonists to their new
home. to this new world.
...Seven years pass.
A.U.W.3068 Out of the countless
Upon receiving a confirmation
unmanned probes sent into space
signal from the colonists of Pioneer
to search for a n inhabitable
1, the second colony ship, Pioneer
suitable new world to colonize, only
2, leaves Coral bound for Ragol.
one finds a suitable makes a
After Pioneer 2 enters orbit around
match. The Alliance of Nations
Ragol, they attempt to make
names this new world "Ragol" and
contact with the Central Dome. The
the construction of the first of the
moment that they attempt to open
colonization vessel s, Pioneer 1,

2
begins. The main purpose of the incidents and to ensure the safety
maiden voyage of Pioneer I is of the colonists.
research and planetary trailblazing.
A.U.W.3084 Pioneer 2 enters orbit
A.U.W.3076 Pioneer 1 takes off for around Planet Ragol. Just as the
Planet Ragol. ship makes contact with the Central
Dome, however, an enormous
A.U.W.3077 Pioneer 1 lands on explosion occurs within the Central
Ragol. The scientific research team Dome itself.
investigates the planet's surface,
and deems it to be suitable for A.U.W.3084+ After teleporters are
colonization. Construction begins installed on the planet's surface,
on the preliminary habitat the Principal sends the first round
foundation, and the Central Dome of Hunters to investigate the
is set up as the headquarters for surface of Ragol.
the budding colony. Rico Tyrell is
assigned to the Surface Exploration Important People
Team , which is (in charge of
survival planning and terraforming
Principal Colin Tyrell
opportunities ).
As the Principal of the Pioneer 2
A.U.W.3081 The Alliance of
colony ship, he has the highest
Nation's power base continues to
position of authority onboard,
weaken due to the unending
including the military duties of
wartime carnage on Coral.
governor-general and those of top
political executive. He is an
A.U.W.3082 Construction of the
austere, just man of integrity, and is
Central Dome and fortification of
very popular with his subordinates
the surrounding colony area are
and the colonists.
completed. The colonists contact
the homeworld, and send the
He is a widower and the father of
message for to clear the second
the famed Hunter hero, Red Ring
colony ship to head out for Ragol.
Rico. He has become deeply
Also during this year, Heathcliff
involved with his official duties in
Flowen, the Deputy Commander of
order to hide his deep concern for
Pioneer 1's military forces,
his only daughter's safety; one
mysteriously disappears.
rarely catches a glimpse of the
emotional hardship that he suffers.
A.U.W.3083 Upon receiving the
transmission from Pioneer 1,
On their home planet, Tyrell served
Pioneer 2 is launched for Ragol. An
as a high-ranking government
alarming number of violent
officer and knew Heathcliff Flowen.
outbursts increases near the
There are rumors that he has a
Central Dome amongst the local
history with the Hunters, and
wildlife, including new forms that
compared to other political figures,
are unknown to homeworld
his trust and faith in their
scientists. Rico Tyrell and her
organization is quite high.
companions are the first to form the
Hunters, a self-defense group that
seeks to find the cause of these

3
survival assistance and
terraforming. She also founded the
self-defense team that was in
charge of investigating Ragol's
bizarre mutants, but her entire
group was destroyed in the
mysterious explosion incident.
Hunters have confirmed that she
was the only survivor after finding
message pods she left highlighting
her ongoing investigations after the
accident. Rico's current fate and
whereabouts are unknown.

Heathcliff Flowen

This military hero known as "Sir


Greybeard" is the adoptive father of
Alicia Baz, and mentor to Red Ring
Rico Tyrell
Rico. Along with Zoke Miyama and
Donoph Baz, he is one the heroes
Beyond being the daughter of
of the previous generation. The
Pioneer 2's Principal, Rico Tyrell
three of them together fought many
has established quite a name for
battles for their home nation, and
herself in her own right, both as a
later became high-ranking
Hunter and a scientist. The people
government officials. However, the
affectionately call her 'Red Ring
trio parted ways when Flowen’s
Rico,' due to a red armband
comrades became disgusted with
accessory that she always wears.
the government's activities, and
Her trademark 'Red' weapon set
absconded, while Flowen himself
was crafted for her by Heathcliff
remained. Despite being a military
Flowen.
man, he had a very influential voice
in political affairs. To this day, the
As a young girl, she showed great
military still uses Flowen's weapon
talent, and spent a large amount of
designs, and the man himself is
time in the company of heroes such
seen as a model by which to live.
as Flowen and Donoph. These men
acted as father figures and helped
He joined the Pioneer 1 crew as
to shape her as she grew as a
Deputy Commander. There is
Hunter. Now she effectively
reason to believe that the report
represents the modern generation
received by Pioneer 2 shortly
of Hunters.
before entering Ragol orbit, which
announced Flowen's death, was
In order to escape the confines of
fabricated. His whereabouts are still
her father's authority, Rico signed
unknown.
onboard Pioneer 1, along with
Flowen. Holding several doctoral
Dr. Osto Hyle
degrees in science and linguistics,
she took part in the surface
As an authority in the fields of
exploration parties in charge of
genetic engineering, bionics, and

4
mechanical engineering, he served a doctorate degree in genetic
as the Lab Chief on the Pioneer 1 engineering.
Research Team. Fellow scientific
magnate, Dr. Montague, also joined He worked alongside Dr. Osto in
up with the project aboard Pioneer developing Mags and initiated plans
2. Together, the scientific pair for the MOTHER Project. Once
invented and developed "Mags." Hyle had departed aboard Pioneer
The two also initiated a series of 1, however, Montague executed a
plans known as the MOTHER sweeping change of plans for the
Project, which caused interference Project. With an enormous budget
and resistance against several at his disposal, he pioneered a new
organizations, beginning with the form of emotional A.I., and
military... developed the androids Ult
(Prototype) and Elenor Camuel.
Dr. Osto was deeply interested in Shortly after instituting these
the ecosystem of Ragol, and changes, the military assumed
studied a previously unknown set of control of the funding of projects. At
lifeforms with D-cellular structure, this point, even Montague's daily
secretly sending the results of his life on Coral was under total military
research back to Coral. The results direction.
showed that these creatures had
been restructured on a genetic level Later, the military decided to
by some kind of intelligent scientific incorporate Montague's plan with
design. Fascinated by these newly- the launch of Pioneer 2; intending
evolved lifeforms, he immersed to continue the Project on Ragol.
himself fully in his studies. There is Montague insisted that he be put in
the possibility that the many charge, claiming that he needed to
strange mutants now found on be responsible for the project, and
Ragol may be the results of his joined the ranks of the Pioneer 2
experiments. crew. In reality, Montague wanted
to escape governmental
Regretfully, it has been confirmed supervision, and had grown
that Dr. Osto Hyle is deceased. intrigued by Hyle's data reports on
the bizarre lifeforms he was
Jean-Carlo Montague studying. He also had a certain
scientific interest, as well as a
The genius of this renowned young sense of pride in having an
scientist is on par with the great Dr. environment in which to test out
Osto Hyle. While his mannerisms Elenor.
and attitude are unbearably off-
putting, he is not a malicious The military then seized the android
person at heart. He is an authority prototype Ult. After this incident,
on biomechanics and mechanical Montague took Elenor and went
engineering, with his primary into hiding; the whereabouts of Ult
specialty in Photon Engineering. are also currently unknown. With
Part of this field involves weapon Dr. Hyle dead, Montague may be
construction, and in that area, the only living person who holds the
Montague excels. While not as key to the MOTHER Project.
talented as Dr. Osto, he also holds

5
Leo Grahart

Formerly Captain of the Space


Mechanized Mobile Infantry 32nd
WORKS Division, he comes from a
very distinguished military family
lineage. He is currently a high-
ranking official in Coral's Alliance of
Nations and through his hard work
and charisma, he founded WORKS.
His trustworthiness and influence
grew, but he ended up with too
much power. As a result, the
government, in order to halt his
actions, ordered the more skilled
members of WORKS to join the
crew of Pioneer 1, leaving Leo with
what weak portion of WORKS
remained behind. The current More Important
WORKS division on Pioneer 2 is Information
vastly inferior to the previous force.
Coral
In the hope of regrouping with his
(The Homeworld)
personal team among the WORKS
forces on Pioneer 1, Leo took his
This is the planet from which the
family and remaining supporters on
people of Pioneer 1 and Pioneer 2
Pioneer 2 with him, but the
emigrated.
explosion on Ragol's surface
destroyed what plans he had. He
The entire planet had been caught
currently commands a nearly-
under the chaos and turmoil of war,
powerless WORKS force on
and as a result, the environment
Pioneer 2, along with some trusted
and ecosystem began to collapse.
companions, secretly working
Due to the high degree of infighting,
against the MOTHER Project
the power held by the military grew,
behind the scenes.
and as of present, the government
and the military have an unusually
His father was the leader of the
close relationship.
special military tactical force "Team
00," but was killed during training.
The Pioneer Project was the
There is talk that this was a
brainchild of the most powerful
government assassination, and at
national group on Coral, the
the same time as that incident, Leo
Alliance of Nations.
lost one of his arms in a tragic
"accident." These incidents have
Pioneer 2 Principal Government
led people to see a sort of cat-and-
mouse rivalry between WORKS
The office of Principal Colin Tyrell
forces and the governmental
oversees all government functions
assassination group, Black Paper.
aboard Pioneer 2.

6
While nominally having a circle of elite troops were all
cooperative relationship with the assigned to special duty aboard
Pioneer 1, in order to further
government, organizations with weaken the core of their might and
strong homeworld backing like the influence.
military and the Lab have their own
plans and agendas about which As for the WORKS force aboard
Tyrell knows nothing. Pioneer 2, Grahart does have a
number of followers, and he has
Due to the rapidly-changing some type of operation in motion,
situation on the planet Ragol, as but his supporter on the technical
well as the strange activities of side, Professor Montague, has
other organizations, the Principal disappeared. Any details of the
and his office have formed their operation itself are shrouded in
own security team and research secrecy. There are also rumors that
team. the Lab has some hand in strange
dealings.
Pioneer Military
The government's directly-
The bulk of the military forces for controlled special ops force, Black
the Pioneer Project were sent Paper, while officially a cooperating
aboard Pioneer 1 due to initial entity with WORKS, is actually
colonization duties. Pioneer 2 is working against them.
populated mostly by ordinary
citizens, and therefore their forces Pioneer 1 Research Group
are quite limited in terms of both (P1 Lab)
manpower and weaponry. As a
result, they have fallen behind the Pioneer 1's research team was
hunters in terms of strength and headed by Dr. Osto Hyle, and was
clout. charged with study and
experimentation of Ragol's native
However, there are rumors that wildlife, including genetic
WORKS, a secret military faction engineering.
headed by Leo Grahart, is currently
conducting maneuvers behind the Whereas Pioneer 2's research
scenes... group operates in the public eye,
the P1 Lab carried out the
WORKS combined intentions of the
(Military Special Ops Task Force) government and military behind the
scenes.
This is the colloquial name for the
32 nd Space Mechanized Mobile During the initial colonization, they
Infantry. set up an underground facility in
order to study previously-unknown
Because they grew to such power energy dynamics. Also, Dr. Hyle set
within Coral's military forces, the up another facility on Gal Da Val
government assigned the division's Island, away from the Central
captain, Leo Grahart, to a non- Dome, for the purposes of carrying
military rank government office. out bioengineering experiments.
Furthermore, Grahart's own inner

7
It is believed that the energy regarding the research performed
experiments were part of the by Pioneer 1 on behalf of the
homeworld's plan all along, but that Alliance of Nations.
Dr. Hyle conducted the large-scale Recently, there have been rumors
biological experiments on his own that they have been operating in
accord, outside of any project concert with the Pioneer 2 Lab.
guidelines approved by Coral.
Leo Grahart's WORKS team is
Pioneer 2 Research Group ostensibly cooperating with them,
(P2 Lab) but in reality, the two organizations
are at odds in their goals.
The Pioneer 2 Research Group
was set up to be the primary Hunters Guild
establishment for analyzing Ragol
research data, performing This is under the direct jurisdiction
additional genetic and mechanical of Principal Tyrell himself.
engineering tasks, as well as
Photon energy research and Nowadays, hunters perform a wide
experimentation. They report to variety of tasks, such as providing
both the Principal and to Coral. bodyguard service, reclaiming lost
valuables, and other beneficial
There was strong support from the services. Until recently, they had
military side for Dr. Montague, but been seen as little more than a
the current government-appointed gang of uncultured rogues, looked
Lab Chief is Natasha Millarose. The down upon by the public and
organization, despite existing especially so by upper-class
aboard Pioneer 2, has strong citizens. In order to create a more
backing from the homeworld, and useful organization, they were put
has achieved a strong degree of under governmental management.
independence. Nominally, they
work under the orders of the Back on Coral, when this move was
Principal, but they have been first made, a number of hunters
known to operate with military and decided to remain unaffiliated, and
government backing without worked as mercenaries in the
reporting these functions. multitude of internal planetary
conflicts. Because of this, hunters
Black Paper established quite a name and
(Gov. Special Ops Task Force) reputation for themselves and there
is a great deal of enmity between
Known to most as an underworld hunters and the military.
syndicate that operates in the
shadows. On the surface, they Even aboard Pioneer 2, with the
appear to be a small organization, Principal's specially sanctioned
but they are actually the secret ops status for hunters, there exists a
task force under direct control of gap between the lifestyle of
the Alliance of Nations on Coral. average and high-class citizen and
hunters. However, as the reputation
On Ragol, they carry out their of hunters performing good deeds
activities in secret, working to for the people has grown, the
recover data and information general outlook toward them has

8
improved greatly, and their base of the fledgling colony and
numbers are growing rapidly as serve as the command center for
more and more aspiring folk (as task forces securing the
well as people with a need to duck surrounding area for the second
out of the public eye) join their wave of settlers.
ranks.
Seven years later, construction of
Pioneer Project the Central Dome was complete.
With that, clearance was given for
This is the name given to the large- the second colony ship, Pioneer 2,
scale emigration project devised by to make its way to the planet.
the people of the planet Coral when
it was learned that their planet's Photon
ecosystem was collapsing.
In ages long past, mankind
The project began with the search performed experiments to study
for a suitable planet to colonize. "ether," a substance that was
Out of countless unmanned probes believed to be an intrinsic element
that were sent into the reaches of that existed in empty space.
space, only one responded with the
signal of having discovered such a It was eventually discovered that
planet. This planet was dubbed "Photons" in the atmosphere were
"Ragol." responsible for binding the universe
together. In other words, all forms
After the discovery of Ragol, work of energy in the atmosphere could
quickly went into the production of be grouped together to form
the hyperspace colony vessel set to "Photons."
lead the colonization effort, Pioneer
1. One of the most revolutionary
devices in the history of mankind
Due to the high number of unknown was the Photon Generator, which
factors surrounding this new world, was able to take raw atmospheric
a well-equipped military presence energy and reduce it down to its
and a number of highly-skilled particulate nature in order to extract
professionals were sent to Photons.
accompany the ship's immigrant
crew. The war hero Heathcliff As research continued, more and
Flowen was assigned on board, as more uses were found for the
was the renowned genetic engineer practical application of Photon
Dr. Osto Hyle. Also aboard the ship energy. It was soon discovered that
was hunter and scientist "Red Ring" using certain minerals as the
Rico Tyrell. This primary group was source for Photons made it possible
hand-picked by governmental to harness this energy to create
authorities to set up a strong Photon weapons.
presence on this new world.
This new energy source was a
Pioneer 1 was launched in AUW double-edged sword: Photon
3076. When it arrived at Ragol, the energy had saved the world from its
crew began construction on the energy crisis and spurred on
Central Dome, set to be the home scientific advancement, yet it also

9
doomed the nations of the world purpose of controlling the D-Factor;
into falling into another arms race in lifeforms that become infected with
the name of war and self-defense. the D-Factor are known as D-
Cellular Lifeforms.
D-Factor
MOTHER Project
On Coral, one of the most rapidly-
advancing areas of scientific Photon Technology had become
research was Photon Technology. indispensable in ensuring the future
One event that accelerated the of the human race, and yet science
development was a meteor impact, itself had not been responsible for
which caused a tremendous these advances.
earthquake.
The meteor impact on Coral... The
Cells of previously-undiscovered discovery of the D-Cells on the
lifeforms were detected on the meteor... The discovery of the D-
surface of the meteor, and from Factor within those cells, which so
those cells, a new form of energy resembled Photons...
was detected. This energy
phenomenon was termed the "D- Science demanded, "We must
Factor." investigate these D-Cells from the
meteor if ever we are to find the
The D-Factor bore a striking true nature of Photon Energy!"
resemblance to the high-technology
Photons that mankind had And so, renowned and esteemed
developed. Renowned and scientists began research on this
esteemed scientists began energy signature, thinking that it
research on this energy signature, could shed some light into
thinking that it could shed some unlocking the secrets of Photon
light into unlocking the secrets of Energy. The first result was the joint
Photon energy. The Photons that creation of the two genius scientists
were produced by artificial means Professor Osto Hyle and Professor
had no "will" to them, and were Jean-Carlo Montague: the Mag.
simply pure energy. The D-Factor, That was only a starting point in
however, did seem to have a sort of their research; they continued their
"will," as if its very nature were work and began to develop and
urging it to evolve into something create things like Androids, and the
else. artificial lifeforms known as
Newmans.
The most stunning property of D-
Factor’s effects on natural and The full body of their experiments,
artificial lifeforms alike was its research, and development plans is
ability to infect, fuse, divide, known as the MOTHER Project.
transmit, and interfere with
functions. Despite competition However, as might be expected,
between varying organizations in the varying expectations of different
their research, mankind's unlocking factions (the government, the
the secrets of the D-Factor is still military, scientific institutions) were
far off. "Emotional AI" was mixed. Unlocking the secrets of
developed for the expressed Photon Energy and developing new

10
artificial lifeforms could conceivably
lead to world domination. Under the
surface, while each group
continues to vie with one another,
struggling for true control, things go is an RPG for the tabletop based
deeper than anyone had ever upon the groundbreaking console /
expected. The people of Coral did computer game: Phantasy Star
not choose Ragol by chance. Online.
Something on Ragol chose them…
This is an unauthorized work of fan
This data is restricted to personal use, and fiction. It is intended as parody. It is
for usage in PSO-related creations, an homage to the computer game
activities, and website content. This
includes any personal and public web
upon which it is based. It cannot be
pages that display PSO-related images distributed for profit.
and artwork, but may not be used for any
profit. Phantasy Star, Phantasy Star
Online, Phantasy Star Blue Burst,
PSO BB Community Site: and Phantasy Star Universe are
http://www.psobb.com
trademark and copyright of Sega
© Copyright 2000, 2006 Corporation. No infringement of this
Sonic Team / SEGA copyright is intended or implied.
SEGA is registered in the U.S. Patent and
Trademark Office. Sega, the Sega logo and
Phantasy Star Online Blue Burst are registered Welcome to the Tabletop!
trademarks or trademarks of Sega Corporation
"Role-playing Game?"

Many gamers today relate role-


playing games to computer games.
The computer role-playing game
(abbreviated RPG) is actually a
migration of a game that people
can play together around a table.
The migration from tabletop to
computer is a popular trend in
gaming.

Many games have made this


transition. When is the last time you
saw someone playing solitaire at a
table with a deck of playing cards?
When is the last time you saw
someone play solitaire at their
computer?

Like solitaire, computer RPGs and


MMORPGs began life at the
tabletop. The document you hold in
your hand, (or read on your
computer screen) contains systems

11
and mechanics for playing the
tabletop version of an RPG.

"Phantasy Star: Ragol's Curse" is a


set of guidelines for playing your
own role-playing game at home
with your friends.

"How does it work?"

Imagine that you are sitting around


your dining room table with a few of
your friends. One of your friends is
describing a scene to you:

You are standing in a lush forest


clearing. This is the planet Ragol.
Rich foliage of purple, green and
red assaults your senses. A path
cuts through the clearing forming a
primitive road. On the other side of
the road opposite you is the forest's
edge. You think that you can see PLAYER CHARACTER (PC)
some kind of animal tracks on the
ground near the trees. On the road The other players each adopt the
ahead of you an android is role of a singular character within
approaching. From the looks of the the game world. These players
large energy rifle that he carries (generally from 2 to 4 in number)
you can tell that he is RAcast. He is will listen to the descriptions
heading your direction and appears provided by the GM and respond to
to want to speak with you. What do the GM's descriptions by answering
you do? the question, "What do you do?"

GAME MASTER (GM) Jennifer responds to the GM's


description. "I want Cally my
Phantasy Star: Ragol's Curse like HUnewearl to go look at the animal
many tabletop RPGs assumes that tracks to see what they are. But
one person will take the role of a since this guy seems like he wants
special kind of player called the to talk to me, I'll wait to do that for a
Game Master. This person will minute and go up to him. Cally will
describe the game world to the walk up to the RAcast and say,
other players, set the scene for *Greetings, Ranger. Were you sent
them and help them to "visualize" in here by the Hunter's Guild to
their imaginations where their explore Ragol?*"
characters are and what they are
doing at the moment. The Game Jennifer speaks on behalf of her
Master basically serves the same character and addresses the GM as
purpose as the computer. The GM though he were the android that
creates the environment that you as was described to her earlier. Other
a player character will explore. players around the table will each

12
take a turn to describe the actions BATTLES
of their characters. This is how role-
playing around a tabletop works. The RAcast steps up to you. He
The Game Master will have a set of wears concern on his face and
"encounters" in mind before the diverts his gaze over to the tree line
game session begins. These and into the forest. "Greetings ..."
encounters are meant to provide an He addresses you. "I was told that
impetus for the other players and to help might be coming. The wildlife
give their characters some on Ragol has become very hostile.
motivation to take action. The string There are some large wolf-like
of encounters and player responses creatures up ahead... more than I
when taken together will work to tell can handle alone. I could use some
a sort of adventure story. help."

"Interesting, but what makes this


a game?"

RPGs are generally meant to


simulate dramatic adventure
stories. Adventure stories are often
filled with perilous action
sequences that endanger the
heroes of the story in some
manner. To simulate this sense of
danger an element of uncertainty is
introduced into the game play.

Before there were RPGs there were


miniature battle games. War game
simulations that used miniature
figures to represent troops have
been used by combat tacticians for
Assuming the player characters
centuries. These war simulations
decide to help the Ranger, the
evolved over the years into battle
above encounter is meant to
games played by hobbyists. At first
provide the PCs with a reason to
the intent of these games was to
venture out into the forest and do
recreate historical battles. Then,
battle with the beasts of Ragol. In
thanks largely to the popularity of a
most role-playing games combat is
fictional work of magical high
very structured and played in turns
fantasy called, "The Lord of the
just like any other game a group of
Rings" players began to introduce
people might play around a table.
more fantastical elements into their
On their turn each PC could roll
battle simulations.
some dice and consult the rules of
the game to determine if they were
This was the beginning of an
able to hit and injure their target.
evolution that was to become the
The GM would also take a turn on
modern RPG. It is important to note
the creature's behalf rolling dice to
the origins of this hobby because it
try to hit and injure one of the PCs.
will help to explain the other
primary focus of an RPG.

13
THE RULES IN PLAY She rolls damage again and the
GM reduces this additional damage
The GM tells Jennifer that a from the wolf's remaining "life." This
gigantic wolf like monster, part- new damage drops the wolf's life
panther, part-wolf and part-android total down to less than zero and the
has jumped out from the under- GM reports to Jennifer that the wolf
brush to attack her. falls to the ground lifeless and
defeated.
The GM tells Jennifer to roll to see
who goes first. "How does the GM know what
number Jennifer needs to roll in
The GM rolls for the monster and order for Cally to hit?"
Jennifer also rolls.
"How does the GM know how much
Jennifer rolls higher so she gets to "life" the wolf has? Or how much
go first. damage an energy saber does?"

Jennifer explains that she wants That's what these rules are for. The
Cally to hit the wolf-beast with her following rules will answer these
energy saber. The GM tells Jennifer questions and make it possible for
what she must roll in order to hit, the Player Characters and the
and she rolls her dice. The roll is Game Master to simulate all
high enough so Cally hits the beast manner of physical conflicts.
with her saber.
If you can, find someone who has
Jennifer rolls more dice to played a tabletop RPG before and
determine how much damage her ask them to be your GM. If not,
weapon does to the beast and the review this introduction again, and
GM reduces the monster's "life" by then read the rules presented here.
the damage amount. Once you think you have a good
"feel" for how things should go in
Both the GM and Jennifer have your head, give it a try. There is no
note paper in front of them. On this teacher better than hands-on
paper are various pieces of experience.
information. Like how much
damage Cally's energy saber
inflicts or how much "life" the wolf- DICE
beast has.
PS:RC uses standard six-sided
It's now the GM's turn and he dice like those found in most board
describes to Jennifer how the giant games. References to dice rolls are
wolf-borg lunges back at Cally and notated as a number followed by
tries to bite her. The GM rolls the the letter "d" for dice. If you see a
dice but doesn't roll high enough for note that says roll 3d for example, it
the monster to hit Cally, so Cally means roll three dice and add them
evades the attack and his able to together. If you saw a note that said
take her turn again. to roll 2d+1 it would mean to roll
two dice and then add one to the
Jennifer rolls to hit the monster sum.
again and rolls high enough to hit.

14
Most of the players who play
PS:RC will take the role of a single
character. Each player who is not
the GM must select a character for
themselves. This character acts as
the player's avatar in the game
world. By describing the actions
and behaviors and conversations of
this character to the GM, the player
is able to interact with the game
world. Working together the player
characters (PCs) and the GM can
Newman (newm/newearl)
weave the adventures of these
characters forming thrilling action
Newmans evolved from artificially
stories.
created lifeforms. They are smaller
and more frail than humans but
Selecting a character for PS:RC is
they are very graceful and have
an incredibly simple process. It
incredibly powerful psyches.
involves combining the two choices
Newman rarely join the Rangers
of Race and Guild. This is a much
Guild as they find ranged weaponry
simpler process than you will find in
awkward when compared to the
other tabletop role-playing games,
Focus disciplines to which they are
but the hope is that with PS:RC, as
far more easily attuned. Graceful
with the computer game upon
Newman Hunters are not
which it is based, players will be
uncommon, but certainly it is the
able to select characters very
Focus Guild where the Newman
quickly and jump right into the
race has found its home. In the
action!
world of PS:RC Neman males are
called "newm" while newman
Step One: Select Race females are known as "newearl."
Human (mar/marl)

Humans are the most balanced of


the races. A good all around mix of
strength, speed and psyche,
humans make good additions to
every guild. Strong leaders with a
powerful urge to blaze a trail that
others can follow often leads
humans to the Hunter's Guild
where they are the most prominent.
Human males are known in the
world of PS:RC as "mar" while
human females are known as
"marl."

15
Android (cast/caseal) Montague, along with all data
concerning the Mother Project.
Like Newmans, Androids evolved However, a remarkable and
from artificial lifeforms. Although unexpected side effect of the
physically more robotic and infusing of D-Factor Energy into the
synthetic in appearance than artificial beings of Doctors
Newmans, Androids are just as Montague and Osto was the
alive. Androids are fully sentient creation of the D-Cellular lifeform.
independent beings. Unlike
Newmans, Androids are Both Androids and Newmans are
exceptionally strong but lack both D-Cellular lifeforms, and each has
the grace and the psychic ability of both male and female gender
their smaller, flesh based cousins. representations. Miraculously
Androids are capable of incredibly despite appearances both of these
accurate fine manipulations races are true lifeforms and are
however, and make ideal Rangers. capable of procreation.
They are also the most durable of
all the races. They are however The magnificent properties of D-
very weak psychically and Androids Factor energy has also lead to
rarely join the Focus Guild. Male many advances in the medical
Androids are called "casts," while sciences including the
female androids are referred to as, developments of potions, fluids and
"caseal." atomizers that work equally well for
all three races.

Step Two: Select Guild


The next thing to do after selecting
your race is to choose a guild. Your
character's guild affiliation will
determine what manner of combat
training they have received.

Hunters Guild (HU)


D-Cellular Lifeforms Hunters are the front line explorers
of Ragol. These brave explorers
The key difference between must push forward into the
Newmans and Androids lies in the unknown forests and caves of
way that these two races were Ragol and they must be prepared
originally created. to face any threat that they
encounter. Hunters are experts in
Newmans were grown from "living close combat and all Hunters begin
cells" while Androids were forged play with an energy saber.
wholly grown and assembled from
manufactured components. Rangers Guild (RA)
The secrets of these creation Rangers are expert marksmen.
processes have been lost with the Trained in the use of all manner of
disappearance of Jean-Carlo energy guns and rifles: Rangers

16
generally back up Hunters, Now record the gender specific
providing support and coverage. All designation for your race right next
Rangers begin play with an energy to your Guild notation. Write this
pistol. information in lower case. For
example: mar or caseal. There is
Focus Guild (FO) no need to place a space between
the Guild and Race designations.
Members of the Focus Guild are
adept at "focusing" and using This combination of Guild + Race
psychic energies. These energies written in the shorthand notation as
can produce spectacular levels of indicated above is known as your
elemental damage that it is difficult character type.
for their targets to resist. Focus
characters are very powerful but Examples:
their disciplines take time to
implement and Focus characters RAcaseal RANGER
can render themselves helpless android, female
should they drain all of their mental
energies. All focus characters begin HUmar HUNTER
play with an elemental energy human, male
wand.
FOnewearl FOCUS
newman, female
Step Three: Record
Character Type
Step Four: Record Starting
Now that you know which Guild Attributes
your character belongs to, it is a
simple thing to record your Attributes represent the different
character's information on your things you can do during a game. In
character sheet (or a piece of paper PS:RC everyone begins play with
if you don't have a character sheet.) the same attribute values. All
character types set foot on the
PS:RC uses a very specific format planet Ragol as equals. However
for recording character information. characters will not remain the same
This format is consistent with the for very long. In PS:RC characters
computer version of the game and change and evolve quickly. For now
makes referring to characters quick let's review your character's
and easy. attributes we will talk more about
character advancement later.
To start, write down the first two
letters that begin the spelling of ATP is your attack power statistic.
your Guild affiliation. For example:
HU for the Hunter's Guild, or RA for The higher your ATP, the more
Ranger the Rangers Guild. To damage you will do when you hit
make this part of your notation your target with an attack. This
easily identifiable make both letters determines how powerful a melee
uppercase or capital letters. weapon you can wield. All
characters begin play with an ATP
of 0.

17
can wield. All characters begin play
DFP is your defense power with an ATA of 0.
statistic.
EVP is your evade power statistic.
The higher your DFP, the less
damage you will take when you are The higher your EVP, the harder
hit by an enemy attack. All you are to hit with an attack. All
characters begin play with a DFP of characters begin play with an EVP
0. of 10.

MST is your technique mastery LCK is your lock statistic.


statistic.
Acquiring a target lock is required
The higher your MST, the more to score a critical hit. All characters
easily you can target enemies with begin play with a LCK of 0.
your psychic attacks. This
determines how powerful a cane, TP is your Technique Points
rod, or wand you can wield. All
characters begin play with an MST This is the energy used to fuel
of 0. psychic techniques. All characters
begin play with a TP of 5. Every
technique has a TP cost. You must
reduce your TP total by this amount
in order to perform that technique.

HP is your Hit Points

Determines how much damage you


can suffer in combat before
becoming disabled. All characters
begin play with an HP of 10.

Step Five: MAGs


A MAG is a small floating metallic
lifeform about the size of a
grapefruit. Like Androids and
Newmans, MAGs are alive. But
they are a more primitive form of
life than any of the three player
races.

Some say MAGs are parasitic,


ATA is your attack accuracy living off the life energies of those
statistic. races with which they bond. But this
is not entirely the case. A MAG
The higher your ATA, the more bonded with a host represents a
likely you are to hit your target with symbiotic relationship.
an attack. This determines how
powerful a gun-type weapon you

18
Unlike the truly sentient Android
player race, MAGs are still MIND - (Mind) Primary Attribute of
electronically programmed and Focus MAGs.
artificially manufactured. The small
floating drones are then teamed DEX - (Dexterity) Primary Attribute
with a Human, Newman or Android of Ranger MAGs.
host. The MAG will float just behind
its host from this point forward Every character begins play with a
feeding off of and sharing in its MAG symbiot. The MAG that you
host's experiences. are assigned has been built and
programmed by your Guild to assist
The remarkable thing about MAGs your character in performing
is that any programming entered functions relevant to that Guild's
into a MAG is transferred as agenda.
knowledge to the MAG's host. This
means that the Guilds can prepare Your MAG bonds with you
trained explorers quickly and easily permanently and will stay with you
simply by programming a MAG and for the rest of your character's life.
assigning it to one of their recruits.
Your bond with your MAG adds
Mobile Android Guardian bonuses to your character's
Attribute Scores. Different Guilds
The programming of a MAG is and Different Races receive
unique to each Guild so the types different bonuses. When calculating
of training that an explorer receives bonuses drop all fractions, do not
from their MAG will differ depending round up. Always round down
upon their Guild affiliation. keeping only whole numbers.

Further MAGs do not seem to be Hunter Ranger Focus


ATP POW x 1.5 POW x 1.0 POW x 0.34
able to interface with all beings in
DFP DEF x 1.0 DEF x 0.5 DEF x 0.34
an identical fashion. For this reason MST MIND x 0.5 MIND x 0.34 MIND x 1.0
each race seems to react to their ATA DEX x 0.5 DEX x 1.0 DEX x 0.34
MAG differently.
Human Newman Android
MAGs have attributes just like the EVP DEF x 0.5 DEF x 1.0 DEF x 0.34
player character races do. But, LCK DEX x 0.5 DEX x 0.34 DEX x 1.0
HP POW x 1.0 POW x 0.5 POW x 1.5
MAGs are less complex than the TP MIND x 1.0 MIND x 2.0 MIND x 0.34
other races and are defined by only
four basic attributes. Your MAG's attributes are not
static. They can be improved. As
All MAG attributes begin with a your MAG's attributes are improved
value of 1. your character's attributes will also
improve.
MAG ATTRIBUTES
For now let's look at how your
POW - (Power) Primary Attribute of MAG's attributes will change your
Hunter MAGs. character.
DEF - (Defense) Evasion and
resistance to damage.

19
Jennifer is creating a HUnewearl Because of her race, Jennifer's
character. Looking at the charts HUnewearl has a +1 bonus to her
above, she learns that some of her EVP and a +2 bonus to her TP.
attributes will change.
This gives Jennifer's character a
ATP, DFP, MST and ATA have starting profile that looks like this:
bonuses that are applied according
to her Guild affiliation because the Cally
Guilds each program MAGs HUnewearl
differently.
ATP 0 +1 1
EVP, LCK, HP and TP have DFP 0 +1 1
bonuses that are applied according MST 0 +0 0
to her Race because the MAGs ATA 0 +0 0
react differently according to the EVP 10 +1 11
Race with which they have bonded. LCK 0 +0 0
HP 10 +0 10
Jennifer belongs to the Hunter's TP 5 +2 7
Guild and her MAG has attributes
that all begin with 1.

ATP Bonus =
POW x 1.5 (1 x 1.0 = 1.5)
DFP Bonus =
DEF x 1.0 (1 x 1.0 = 1)
MST Bonus =
MIND x 0.5 (1 x 0.5 = 0.5)
ATA Bonus =
DEX x 0.5 (1 x 0.5 = 0.5)

Jennifer's character will get a +1


bonus to her ATP and her DFP
attributes, but because fractional
bonuses are never applied her MST
and ATA attributes cannot be
improved at this time.

Jennifer's character is a Newman.


She gains some additional bonuses
by virtue of her race.

EVP Bonus =
DEF x 1.0 (1 x 1.0 = 1)
LCK Bonus =
DEX x 0.34 (1 x 0.34 = 0.34)
HP Bonus =
POW x 0.5 (1 x 0.5 = 0.5)
TP Bonus =
MIND x 2.0 (1 x 2.0 = 2)

20
Hunters begin play with an Energy
Step Six: Level Saber.

Your character's level is used by Rangers begin play with an Energy


the GM to determine the kinds of Pistol.
"drops" received by your party while
you are adventuring (more about Focuses begin play with a Fire
"drops" later...) For now, what you Wand.
need to know is that your
character's level is always equal to Weapon Damage Attr Req Element
Energy Blade 1d + ATP ATP 1 None
the value of your MAG's primary
Energy Gun 1d ATA 1 None
attribute. Fire Wand 1d + MST MST 1 Fire

Jennifer's character is a member of When you hit a target with a


the Hunters Guild so she has a weapon that target reduces the
Hunter MAG. The Hunter MAG's total amount of damage that you
primary attribute is POW. So inflict by their DFP. Any damage
Jennifer's HUnewearl's level will remaining is then subtracted from
always be equal to her MAG's the target's HP. Some weapons
POW. Right now Jennifer's MAG's have elements. The damage from
POW is 1. So, her character's level these weapons is not reduced by
is also 1. DFP. Elemental Damage like that
inflicted by a Focus Guild Fire
Step Seven: Equipment Wand cannot be resisted by normal
means at all.
Your character can't 'port' down to
the planet Ragol empty handed. In None of the races has natural
addition to your MAG your resistances to the psychic elements
character is going to need some not even the psychically
initial equipment. Your guild will empowered Newmans, however
give you a standard equipment where nature falters, technology
package to explore Ragol. steps in.

WEAPONS FRAMES
The planet Ragol is a dangerous Frames are pieces of armor. They
place, the thousands of colonists of are able to resist specific types of
Pioneer 1 lost their lives on Ragol. damage to varying degrees.
Your characters are meant to Frames are expensive technology
explore the planet and unlock its and the most desired of these have
secrets but you must not go there been designed to resist the
unprepared. dangerous effects of psychic
techniques. Frames have attributes
Your guild will equip you with a that tell you what types of damage
standard issue energy weapon to these pieces of armor can block
help you on your quest. and how well.

21
FRAME RELATED THE HUNTERS GUILD
attributes:
Explorers who wish to use their
ARM ("Armor" add to DFP to new training and equipment to go
reduce non-psychic dmg) down to the planet Ragol can
complete missions for the Hunter's
EFR ("Eliminate Fire" reduce dmg guild. In this way, your characters
from fire techniques) work as mercenaries taking mission
assignments to the planet Ragol on
EIC ("Eliminate Ice" reduce dmg a freelance basis in exchange for
from ice techniques) commission. This frees the Guilds
from any financial obligations to
ETH ("Eliminate Thunder" reduce their trainees whose life
dmg from lightning techniques) expectancies tend to be regrettably
short.
ELT ("Eliminate Light" reduce dmg
from light techniques) The Hunters Guild trains its recruits
for the perilous task of leading
EDK ("Eliminate Dark" reduce dmg explorer teams into the unknown
from dark techniques) dangers of the planet Ragol. This
role places the Hunters Guild in
All three Guilds assign their something of a leadership position
explorers a Basic Frame. among the guilds and all
exploration assignments now come
FRAME ARM EFR EIC ETH ELT EDK from the Hunters Guild directly. The
Frame 1 0 0 0 0 0 high profile nature of the guild has
created the convention amongst the
Meseta population of Pioneer 2 to refer to
all mercenary explorers as
The Guilds pay explorers on a case "Hunters" regardless of their guild
by case basis. For every mission affiliations. And members of all
your character completes three guilds report to the Hunters
successfully you will get paid a Guild to receive mission
predetermined commission. The assignments to the planet Ragol.
monetary unit in PS:RC is the
meseta. Once a Guild has trained TECHNIQUES
and equipped an explorer, that
explorer is released from any future Any process for focusing psychic
obligations to the guild. Starting energies to manifest elemental
equipment is considered payment effects has come to be called a
and the Guilds therefore pay new technique. In primitive times before
explorers very little in way of initial science had learned to quantify
compensation. such energies, techniques might
have been called spells, and
New explorers begin play with a technique points (TP) might have
scant 3d meseta. To gain any real been called magic.
wealth an explorer must complete
freelance mission assignments for
the guilds.

22
The Focus Guild will train all equal to your MST. Each Turn
explorers in the use of techniques when rolling Initiative, HOT targets
regardless of guild affiliation; suffer 2d Fire Damage (Reduced by
however, members of the Focus EFR.)
Guild are afforded a discount for
this training.

Techniques Descriptions:
Starting Focus characters get the Rafoie (FR)
Zonde (TH) Technique for free. cost 12 TP
Techniques are divided here by MST REQ 14
element. Some techniques must be prerequisite: Gifoie
learned before other techniques
become available. Select up to three targets. Make a
Psychic Attack against each target.
For each target successfully hit that
FIRE TECHNIQUES (FR) target is HOT for a number of turns
equal to your MST. Each Turn
when rolling Initiative, HOT targets
suffer 3d Fire Damage (Reduced by
EFR.)
Foie (FR)
cost 4 TP
MST REQ 2 ICE TECHNIQUES (IC)
prerequisite: none

Select 1 target. Make a Psychic


Attack against the target. If the
attack hits, the target is HOT for a Barta (IC)
number of turns equal to your MST. cost 4 TP
Each Turn when rolling Initiative, MST REQ 2
this target suffers 1d Fire Damage prerequisite: none
(Reduced by EFR.)
Select 1 target. Make a Psychic
Attack against the target. If the
attack hits, the target is COLD for
1d turns minus the target's EIC. A
COLD victim is frozen in a block of
Gifoie (FR) ice and cannot move. COLD targets
cost 8 TP cannot attack, but are still able to
MST REQ 7 defend and all damage to a COLD
prerequisite: Foie target is halved. (Half damage
BEFORE subtracting DFP or
Select up to two targets. Make a making any reductions for psychic
Psychic Attack against each target. elemental resistances. Drop
For each target successfully hit that fractions.)
target is HOT for a number of turns

23
LIGHTNING
TECHNIQUES (TH)

Gibarta (IC)
cost 8 TP
MST REQ 7
prerequisite: Barta
Zonde (TH)
Select up two two targets. Make a cost 2 TP
Psychic Attack against each target. MST REQ 1
For each target successfully hit, prerequisite: none
that target is COLD for 2d turns
minus the target's EIC. A COLD Select 1 Target. Make a Psychic
victim is frozen in a block of ice and Attack against the target. If the
cannot move. COLD targets can attack hits, the target suffers 1d
not attack, but are still able to damage (reduced by ETH of the
defend and all damage to a COLD target.) If target is an Android
target is halved. (Half damage DOUBLE the damage before
BEFORE subtracting DFP or reducing by ETH. (Members of the
making any reductions for psychic Focus Guild are trained in the use
elemental resistances. Drop of Zonde free of charge.)
fractions.)

Gizonde (TH)
Rabarta (IC) cost 4 TP
cost 12 TP MST REQ 6
MST REQ 14 prerequisite: Zonde
prerequisite: Gibarta
Select up to two targets. Make a
Select up two three targets. Make a Psychic Attack against each target.
Psychic Attack against each target. Each target successfully hit suffers
For each target successfully hit, 2d damage (reduced by ETH of the
that target is COLD for 3d turns target.) If any target is an Android
minus the target's EIC. A COLD DOUBLE the damage to that target
victim is frozen in a block of ice and before reducing by ETH.
cannot move. COLD targets can
not attack, but are still able to
defend and all damage to a COLD
target is halved. (Half damage
BEFORE subtracting DFP or
making any reductions for psychic
elemental resistances. Drop Razonde
fractions.) cost 8 TP
MST REQ 12
prerequisite: Gizonde

24
Select up to three targets. Make a Select 1 Target. Make a Psychic
Psychic Attack against each target. Attack against the target. If the
Each target successfully hit suffers attack hits, the target suffers 5d
3d damage (reduced by ETH of the damage (reduced by the ELT of the
target.) If any target is an Android target.)
DOUBLE the damage to that target
before reducing by ETH. DARK TECHNIQUES (DK)

LIGHT TECHNIQUES (LT)

Zalure (DK)
cost 6 TP
MST REQ 3
Deband (LT) prerequisite: none
cost 6 TP
MST REQ 3 Select 1 target. Make a Psychic
prerequisite: none Attack against the target. If the
attack hits, the target's DFP and
Increase the DFP and EVP of 1 EVP are both reduced by 2d each
target by +3 for a number of turns minus the EDK of the target for a
equal to your MST. (Effects of number of turns equal to the
multiple Deband castings do not caster's MST. (No attribute can be
stack.) reduced below zero. Effects of
multiple Zalure castings do not
stack.)

Shifta (LT)
cost 9 TP
MST REQ 8
prerequisite: Deband Jellen (DK)
cost 9 TP
Increase the ATP and ATA of 1 MST REQ 8
target by +3 for a number of turns prerequisite: Zalure
equal to your MST. (Effects of
multiple Shifta castings do not Select 1 target. Make a Psychic
stack.) Attack against the target. If the
attack hits, the target's ATP and
ATA are both reduced by 2d each
minus the EDK of the target for a
number of turns equal to the
caster's MST. (No attribute can be
Grants (LT) reduced below zero. Effects of
cost 12 TP multiple Jellen castings do not
MST REQ 16 stack.)
prerequisite: Shifta

25
Megid (DK) Reverser (RE)
cost 12 TP cost 12 TP
MST REQ 16 MST REQ 16
prerequisite: Jellen prerequisite: Anti

Select 1 Target. Make a Psychic This spell negates the status effects
Attack against the target. If the of DOWN. It also heals the target
attack hits, the target suffers 5d restoring 3d + MST of lost HP.
damage (reduced by the EDK of
the target.)
GAINING TECHNIQUES
RECOVERY Cost to learn a Technique is TP
TECHNIQUES (RE) COST x 1000 meseta or TP COST
x 100 meseta if the character is a
member of the Focus Guild.

Every technique has a minimum


MST requirement. The character's
MST attribute must be equal to or
Resta (RE)
greater than this value or the
cost 6 TP
character cannot learn the
MST REQ 3
technique.
prerequisite: none
Many Techniques have
This spell heals a target restoring
"prerequisites" these are
lost HP. The spell works equally
techniques that must be learned
well on all races. Restore 2d + MST
before the character can be taught
of lost HP to one target (HP
the new Technique.
restored cannot exceed maximum.)

DROPS
When the beasts and creatures of
the planet Ragol are slain in
Anti (RE) combat, mysterious D-Factor
cost 9 TP energies are released into the
MST REQ 8 atmosphere. The characters' MAGs
prerequisite: Resta are able to absorb this energy as it
is released and distill it into potions
This spell negates the status effects that are then "dropped" by the
of any one of the following status MAGs. The types of potions that a
conditions: HOT, COLD, Deband, MAG is able to produce is
Shifta, Zalure, or Jellen. unpredictable, but as the MAGs
grow more powerful they will be

26
able to produce and drop more ITEM USE
powerful potions.
Potion effects take place
A typical combat encounter with the immediately.
creatures of Ragol will produce 1d
Drops. The table below shows the effects
of each type of potion.
To determine what types of potions
are dropped find the average level Item Use
of all characters in the group. This Monomate Restore 1d HP
is the Party Level. Dimate Restore 2d HP
Trimate Restore 3d HP
Monofluid Restore 1d TP
Difluid Restore 2d TP
Trifluid Restore 3d TP
Party Level 1-5 Party Level 6-11 Monofene Reduce duration effects 1d*
Difene Reduce duration effects 2d*
Roll 2d6 Roll 2d6 Trifene Reduce duration effects 3d*
Moon Atomizer Revive with 1d each HP/TP**
2 Monomate 2 Dimate Star Atomizer Revive with 2d each HP/TP**
3 Monofene 3 Difene Sol Atomizer Revive with 3d each HP/TP**
4 Monofluid 4 Difluid
5 Monofene 5 Difene DURATION EFFECTS AND
6 Moon Atomizer 6 Star Atomizer DOWN STATE
7 Monomate 7 Dimate
8 Monofluid 8 Difluid Duration Effects include the status
9 Moon Atomizer 9 Star Atomizer effects of HOT, COLD, Deband,
10 Monofene 10 Difene Shifta, Zalure, or Jellen. Monofene,
11 Monomate 11 Dimate Difene and Trifene will diminish the
12 Monofluid 12 Difluid duration of these effects.

Atomizers revive a character that is


Party Level 12+ DOWN. A character is DOWN
when their HP has been reduced to
Roll 2d6 0 (zero.) There is no such thing as
2 Trimate a negative attribute value. HP (or
3 Trifene other attributes) cannot be less
4 Trifluid than zero.
5 Trifene
6 Sol Atomizer A DOWN character cannot be
7 Trimate healed by any means until the
8 Trifluid DOWN state is reversed. When a
9 Sol Atomizer character is DOWN, all Duration
10 Trifene Effects on the character end. Also a
11 Trimate DOWN character has their TP
12 Trifluid instantly set to zero.

DOWN is not considered a Duration


Effect, the duration of the DOWN
state is permanent until the state is
reversed.

27
MAGs to the RESCUE! Item Feed to MAG
Monomate roll 1d, if > POW then up POW+1
If a character has a recovery item in Dimate roll 2d, if > POW then up POW+1
their possession that they cannot Trimate roll 3d, if > POW then up POW+1
Monofluid roll 1d, if > MIND then up MIND+1
use because a status effect is Difluid roll 2d, if > MIND then up MIND+1
preventing them from using it, the Trifluid roll 3d, if > MIND then up MIND+1
character's MAG will (if the Monofene roll 1d, if > DEX then up DEX+1
character's player desires it) use Difene roll 2d, if > DEX then up DEX+1
the recovery item on the character's Trifene roll 3d, if > DEX then up DEX+1
behalf. Moon Atomizer roll 1d, if > DEF then up DEF+1
Star Atomizer roll 2d, if > DEF then up DEF+1
Sol Atomizer roll 3d, if > DEF then up DEF+1
For example, Jennifer's HUcaseal
character, Cally, looses all her HP
As your MAG's Attributes improve,
in a battle and is DOWN. Jennifer
your character's Attributes will also
has a Moon Atomizer in her
improve.
possession. On her next turn
Jennifer declares that since her
When calculating bonuses drop all
character is unable to take the
fractions, do not round up. Always
potion for herself that her MAG
round down keeping only whole
feeds the potion to Cally reviving
numbers.
her!
Hunter Ranger Focus
Your MAG's action counts as your ATP POW x 1.5 POW x 1.0 POW x 0.34
action for the turn, your character DFP DEF x 1.0 DEF x 0.5 DEF x 0.34
cannot act again until their next MST MIND x 0.5 MIND x 0.34 MIND x 1.0
turn. On her next turn, Cally will be ATA DEX x 0.5 DEX x 1.0 DEX x 0.34
able to perform actions normally.
Human Newman Android
EVP DEF x 0.5 DEF x 1.0 DEF x 0.34
CHARACTER LCK DEX x 0.5 DEX x 0.34 DEX x 1.0
IMPROVEMENT HP POW x 1.0 POW x 0.5 POW x 1.5
(Feeding your MAG) TP MIND x 1.0 MIND x 2.0 MIND x 0.34

The Distilled D-Factor Energy that As your MAG advances your


creates these curative potions can character advances. As your
also be fed back to and consumed MAG's attributes improve it will
by a character's MAG. When a require better and better items to
potion is fed to a MAG its effects cause these attributes to advance.
are quite different.
The quality of items your characters
Any time you feed a potion to your will receive is dependent upon your
MAG, roll the number of dice party level. Your individual level is
indicated and compare the roll to always equal to your MAGs primary
the MAG attribute indicated. If the attribute so it becomes important to
die roll is GREATER (not equal give that attribute priority as you are
too... but higher... ) than that advancing your MAG to ensure that
attribute, then the attribute your party will always receive the
improves by +1. best possible drops.

28
EQUIPMENT Wands, Canes and Rods can be
any element, Fire is used here as
Weapon Damage Attr Req Element Price an example. Elemental damage is
Energy Blade 1d + ATP ATP 1 None 1000 resisted by the elemental attributes
Energy Gun 1d ATA 1 None 1000 of Frames and Barriers but these
Fire Wand 1d + MST MST 1 Fire 1000 weapons do not recreate other
special effects that are associated
FRAME ARM EFR EIC ETH ELT EDK Price with Techniques of the same
Frame 1 0 0 0 0 0 1000 element.
Barrier 1 0 0 0 0 0 1000
Characters can resale items for
Weapon Damage Attr Req Element Price 10% of their original price. For
Energy Saber 2d + ATP ATP 6 None 4000 example: something that costs
Energy Carbine 2d ATA 6 None 4000 1000 meseta can be sold for 100
Fire Cane 2d + MST MST 6 Fire 4000 meseta.

FRAME ARM EFR EIC ETH ELT EDK Price MISSIONS


Diframe 4 0 0 0 0 0 4000
Dibarrier 2 0 0 0 0 0 2000 The Hunters Guild offers mission
assignments to freelance teams of
Weapon Damage Attr Req Element Price Guild trained Mercenaries. As these
Energy Sword 3d + ATP ATP 12 None 8000 "Hunter" teams grow in experience
Energy Rifle 3d ATA 12 None 8000 and reputation the Guild will offer
them more dangerous (and more
Fire Rod 3d + MST MST 12 Fire 8000
profitable) missions.
FRAME ARM EFR EIC ETH ELT EDK Price
Triframe 8 0 0 0 0 0 8000 Any team that is sent to explore the
planet Ragol must be teleported
TriBarrier 4 0 0 0 0 0 4000
down to the planet's surface. Team
members carry special devices
Barriers are small shield generators called "Telepipes" that will allow the
that can be worn on the arm. Their team to recall back up to Pioneer 2.
bonuses combine with Frame
bonuses. Only 1 Frame and 1 Teleportation to and from Ragol
Barrier can be equipped at a time. uses a lot of energy and is
therefore a costly process. Teams
For Frames and Barriers each sent down to Ragol are paid based
bonus increases the cost by 1000 upon how many times the Hunters
meseta. To find the cost of a frame Guild is required to transport them.
or barrier total all bonuses and
multiply by 1000. A standard Commission is equal to
average Party Level x1000 meseta.
Examples: This fee is paid per Mission to the
Party as a whole. The party is
FRAME ARM EFR EIC ETH ELT EDK Price
responsible for dividing the
Frame X 1 1 0 0 1 0 3000
commission fairly between its
Frame Y 4 1 2 1 0 0 8000 members.
Frame Z 8 0 0 0 3 3 14000

29
Any character that is teleported
Trips to Ragol Payment while DOWN must roll a 1d test to
Mission Completed in Commission x 1.5 see if they survive the trip. If the
Bonus!
one round trip!
character rolls a 5 or 6 they survive.
Mission Completed in Commission x 1
two round trips.
Standard Humans get +1 to this roll, and
Mission Completed in Commission x 0.5 Androids get +2 to the roll.
Deduction
three round trips
Mission Not Mission Failure. No If the roll is failed the character
Completed in three Failure payment received dies.
round trips

RESPAWNING
When a MAG's character dies, their
MAG will return to the Guild for
reassignment. A player whose
character has died has the option of
playing a new character who has
been paired with their old
character's MAG.

A MAG who has formerly been


assigned to an explorer will retain
much of the knowledge and
Nightfall memories from their experiences
with their previous host.
Hunter teams cannot spend the
night on Ragol. Any team who has The strain of loosing a symbiotic
stayed on Ragol after nightfall has link with one host and then
never returned. If the players establishing a new link with a new
decide to allow their characters to character is stressful for the MAG.
stay on Ragol after nightfall then All of the MAGs attributes are
the entire group is automatically reduced by -1 (minimum 0.) This
destroyed. No natural recovery on reflects the knowledge lost in the
the planet Ragol can therefore strain associated with
occur. Groups who return to reassignment.
Pioneer 2 can benefit from free
hospital facilities and can recover However the MAG will retain
quickly with one very important memory of much of its experiences
exception... and it will pass these memories on
to its new host. The new host will
be a different person with a unique
DEATH
past and background, but once
bonded, this person will remember
A character whose status is DOWN
the experiences of the MAG's
is in danger of dying. In such a
previous host as though they were
delicate condition teleporting back
their own.
to Pioneer 2 can be more trauma
than the body can handle.
Persons who undergo this kind of
bonding will often find themselves

30
confusing the MAG's memories are working together to explore the
with their own and will seek out old planet Ragol. It is therefore not
associates and loved ones to try important which player takes their
and reestablish these relationships. turn first. After all the players has
taken a turn, the GM will take a turn
A player who chooses to adopt a for all of the characters (called Non-
new character that has player characters or NPC's) that
"respawned" in this fashion will are not controlled by the players.
remember their character's
experiences with their old Taking a Turn
adventuring party, and will seek
them out, looking to reestablish the On their turn a player can have
friendships and camaraderie that their character:
they "remember" from their
previous life. 1) move then act ...

A "respawned" character must be 2) act then move ...


affiliated with the same Guild as the
original character because MAGs 3) prepare then act ...
are Guild specific in design and
programming. However, the new 4) or move and move...
character does not need to be of
the same Race or even the same
gender as the original character. move ...
A player is not required to The character changes their
"respawn" their character; they may physical location. For example:
choose to select an entirely new closing in on an enemy.
character with a new inexperienced
MAG. If the players are using miniature
figures or tokens to represent their
COMBAT characters, a figure can travel 5
inches on the tabletop in a single
The creatures of Ragol are almost move.
entirely violent and dangerous.
Adventuring parties to the planet's prepare ...
surface must be prepared to deal
with the threats of Ragol through A character that does not need to
the application of force. move this turn can prepare their
action. This gives them a +1 on the
Combat in PS:RC proceeds around action's task roll for this turn only.
the table in "turns" much like
playing a board or card game. The
act ...
GM allows the players to take their
turns first and will proceed around
The character does something that
the table from player to player
is not movement. Performing an
allowing each player to take a turn.
Attack or a Technique for example.
Since PS:RC is a role-playing game
it is not competitive. The players

31
TAKING ACTION TAKING DAMAGE
To perform an action roll 3d and The listings of weapons show how
add to this roll one of your much damage a weapon will do.
character's attributes. Most ATP (Attack Power) adds to the
commonly players will add MST or Damage of close combat weapons
ATA to these rolls. like blades, sabers, and swords.
MST adds to the Damage of
ATA Psychically Powered Weapons like
Wands, canes and rods.
Attack Accuracy - this is added to
action rolls when your character is Damage is subtracted from a
attacking with a weapon. This can character's HP after the effects of
be any weapon, a gun, a blade or resistances have been applied.
even a wand. There are two categories of
resistances.
MST
Mastery - this is your skill with
psychic techniques. Add this to
action rolls when attempting a
Psychic Attack.

The value of this roll must be


compared to a difficulty number.
When making an attack that
difficulty number is the EVP of your
target.

EVP
Evade Power - this is your
character's ability to avoid attacks.
Any attack whether it is from a
weapon like a blade, gun, or wand,
or a psychic attack like from the
Zonde (TH) technique is opposed
by EVP.
Defensive Power
ATTACK SUMMARY
Guns and blades and almost all
Make an Attack roll on 3d and add attacks that are not generated by
either your ATA or your MST. psychic techniques are resisted by
Compare the result to the EVP of your character's Defensive Power
your target. If your roll is equal to or or DFP. Armor (ARM) can help to
greater than the EVP of your target increase this resistance. Add ARM
then your attack successfully "hits." and DFP together to find the total
resistance to these kinds of attacks.

32
Elemental Resistance GETTING A LOCK-ON
Damage created through the use of When performing an attack action,
Psychic Techniques is not resisted if the attack roll is 3 or more greater
with DFP or ARM. It is reduced by than the target's EVP the character
Elemental Resistance. There are should check for a LOCK-ON.
many types of Psychic Elements
and resistances for each. They are: To check for a LOCK-ON roll 3d
and add your LCK (Lock) attribute
EFR - the ability to eliminate FIRE to the roll. If the result of this roll is
damage. equal to or greater than the target's
EVP, then you have scored a
EIC - the ability to eliminate ICE LOCK-ON.
damage.
A LOCK-ON indicates that your
ETH - the ability to eliminate character has successfully hit a
LIGHTNING (Thunder) damage. vulnerable area of the target.

ELT - the ability to eliminate LIGHT If you score a LOCK-ON your


damage. character inflicts critical damage.

EDK - the ability to eliminate DARK Critical Damage


damage.
If your character achieves Critical
Elemental Resistance is not a Damage double the total dice of
character attribute at all. Frame and damage inflicted by your weapon or
Barriers are pieces of technological technique. Any weapon can
equipment that a character can achieve a lock on and thereby
wear to grant themselves the score critical damage, as can any
benefit of these resistances. technique that requires a Psychic
Attack to hit its target.
Each Technique has a specific
element associated with it. If a Any modifiers to the dice rolls are
technique has a LIGHTNING not doubled, only the total number
element than the character should of dice that are rolled.
look at the ETH value of their
Frame and their Barrier to THE FLOW OF COMBAT
determine how much resistance
they have against the attack, for The GM will go around the table
example. and allow each player to declare an
action. Once every player has had
Wands, canes and rods also inflict a turn the GM will perform actions
Elemental Damage and are not on behalf of every NPC (or
resisted by DFP or ARM. monster) involved in the combat.
If your character's HP are reduced Characters should remember to
to zero your character is DOWN reduce HP to show damage taken
(see page 17.) and to reduce TP to pay for
Techniques that they have used.

33
Remember lost or spent HP and TP even "IMPOSSIBLE" actions might
can only be restored by potions, be achievable.
techniques (in the case of HP) or by
returning to Pioneer 2. Difficulty Levels:

Once the GM has completed 3 - Automatic


actions for all NPCs it becomes the 7 - Simple
players turns again. This cycle 11 - Routine
continues until all enemies (or the 15 - Difficult
players) are DOWN. 19 - Really Difficult
23 - Nearly Impossible
At the end of the combat the GM 27 - Impossible
rolls for DROPs and tells the
players which potions their MAGs Action Categories
have produced. Players can choose
to use the potions themselves, feed Next the GM should decide how to
them to their MAGs or save them categorize your action. Action
for later use. Effects of potions are Categories define the nature of the
resolved immediately upon use. task your character is attempting
and will reveal which character
OUT OF COMBAT ACTIONS attribute you should add to your roll.

Frequently players will want to do Athletic - Actions of strength,


things not defined by the combat stamina and physical grace or
rules. Much of this can be balance. Roll 3d and add ATP.
accomplished just through dialogue
with the GM. But sometimes Mental - Actions of intelligence and
circumstances will require that the reason. Roll 3d and add MST.
player resolve some action where
the outcome is uncertain. In these Technical - Actions involving
cases, the GM should have the interaction with technology and any
player roll an action check for their use of fine motor skills. Roll 3d and
character. add ATA.

Difficulty Social - Actions that involve


interacting with others. Roll 3d and
First the GM should decide just how add DFP.
difficult the action requested by the
character actually is. A scale has Combat - See COMBAT rules.
been provided defining a range of
difficulties and the target number To perform an action roll 3d and
the player must roll in order for their add to this roll one of your
character to succeed in the action. character's attributes. The value of
In the scale of difficulties below this roll must then be compared to
inexperienced characters will have the difficulty number.
a really tough time completing
"DIFFICULT" actions and will not If the roll is equal to or greater than
be able to complete "REALLY the difficulty number, the action has
DIFFICULT" actions at all. At higher been completed successfully.
levels "NEARLY IMPOSSIBLE" and

34
THE ROLE OF THE drink in the bars and visit their
GAME MASTER friends here.

As the Game Master, your job is to Pioneer 2 is so vast that it may be


paint the universe of PS:RC for the possible to run an entire game
players, adjudicate the rules, take campaign on Pioneer 2 and never
the roles of countless other venture down to the surface of ...
characters in the universe for the
players' characters to meet and Ragol
interact with, and to write exciting
adventures that will unfold before The planet Ragol is a dangerous
the players eyes. place full of mysteries... it is a world
of lush forests, and deep caves ...
That seems like an awful lot of and the fragmented remains of the
responsibility doesn't it? Being a Pioneer 1 colony. Pieces of colony
GM isn't nearly so daunting as it walls are fused with trees and
may seem. Let's look at each of the underbrush as though they had
aspects of GMing mentioned grown there. Working powered
above. doors open and close with no
obvious source of power. Nature
PAINT THE UNIVERSE seems to have consumed the city
and the technology that's left has
OF PS:RC
found a place of its own as part of
the landscape and nothing here
The Universe of PS:RC is really
makes sense.
only two key areas. There is the
colony ship, Pioneer 2, and there is
Getting to the surface of the planet
the planet Ragol.
requires use of Pioneer 2's
teleportation systems. Use of these
Pioneer 2 is supposed to be restricted to the
Hunters Guild but powerful special
The Pioneer 2 colony ship is a huge interest groups and rich investors
vessel like a large city. Millions of have found a way to get access on
people live here anxiously awaiting occasion. The players will only be
any information they might receive able to teleport to the planet with
about the mysterious fate of the aid of such a group. Generally
Pioneer 1. Tensions are high as this sponsoring group will be the
people grow impatient with the Hunters Guild and the players will
close quarters. Many colonists and be working as a mercenary team on
crew had family or friends lost when a Guild sponsored mission
the Pioneer 1 was destroyed and assignment.
pressure is high on the Hunters
Guild to find answers.
ADJUDICATE THE RULES
The characters live on Pioneer 2.
They report to the guild
As GM it's your job to answer
headquarters for mission
questions about the rules and make
assignments and free hospital
decisions about rules
services. They shop in the malls,
interpretations. Just be fair and
open minded and don't be afraid to

35
change your mind. Make a decision WRITE EXCITING
and the players will abide by your ADVENTURES
choice, later, if you decide the rule
should work differently, change it This is your chance to really shine.
and let the players know. These Adventures are loose story outlines
rules are guidelines... they are that create an impetus and
really only suggestions on how to motivation for the players to follow.
play. Feel free to work with your Maybe there's an Android rights riot
players to change any rules that in the public square smack in the
don't work for you. middle of Pioneer 2 and the
Hunters Guild has asked the PCs to
TAKE THE ROLE OF try to help make peace. Maybe the
OTHER CHARACTERS players are at the rally themselves.
Or the players might be sent to
Shop owners, scientists, prostitutes Ragol to find a missing scientist
and policemen ... Pioneer 2 is full of who went down to the planet's
all manner of person each biding surface to gather samples of the
their time and trying to survive the wildlife. Maybe the players are sent
best that they can from day to day. to Ragol to find working remnants
As the GM you will fill these roles of technology and recover any data
and more. When a player goes to a they can from the data stores of this
shop to buy new equipment, you technology.
suddenly become a shop owner...
you speak as the shop owner Your adventure is meant to set-up
speaks and interact with the player the possibility for action... then it's
as a shop owner would until that up to the players to respond. Their
player has purchased what they responses will sometimes follow
need for their character and exactly with the story outline that
announces that the character has you have envisioned or they will
moved on. sometimes surprise you and go in a
completely new direction... it's your
You are the world that the players job to keep pace with the players
experience... you are their interface and help them tell the best story
to the game... you are the monitor, possible.
the keyboard, the mouse and the
speakers... have fun with it... try
giving different characters different
voices or strange personality
quirks... try not to get too serious
about casual encounters... have
fun... make stuff up as you go.
Being GM is fun.

36
NAME MAG
CHARACTER TYPE POW DEX

ATP 0+ (POW x ) = DEF MIND

DFP 0+ (DEF x ) = PRIMARY ATTRIBUTE

MST 0+ (MIND x ) = CHARACTER LEVEL

ATA 0+ (DEX x ) = WEAPON DMG REQ ELEMENT

EVP 10+ (DEF x ) =

LCK 0+ (DEX x ) = ARMOR ARM EFR EIC ETH ELT EDK

HP 10+ (POW x ) = FRAME

TP 5+ (MIND x ) = BARRIER

ITEMS TECHNIQUES ELEMENT TP COST

MESETA

Phantasy Star and Phantasy Star Online: Blue Burst, © Copyright 2000, 2006 Sonic Team/SEGA • Permission to photocopy or print for personal use.
This work is unauthorized and its content is not sanctioned by Sega Corporation in any way.
This game is a work of parody, an homage to the ground breaking PHANTASY STAR ONLINE
game series! This game can never be distributed for profit of any kind.
If you enjoyed playing "Phantasy Star: Ragol's Curse" you should try the computer game that
inspired it! PHANTASY STAR ONLINE: BLUE BURST is the latest incarnation of this award
winning computer / console game and is available for free down load at:
http://www.psobb.com

Sega© Copyright 2000, 2006 Sonic Team / Sega, the Sega logo and Phantasy Star Online
SEGA; SEGA is registered in the US Blue Burst are registered trademarks or trade-
Patent and Trademark Office. marks of Sega Corporation.

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