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Level

Dragon Heist/Skullport Swindle/Mage Mage 1


Curse of Strahd 3
Stardock and Spelljammer: Save Cobalatos! 13
Dead In Thay: Continued 13
Tomb of Annihilation 2
Descent into Avernus 1
Rime of the Frostmaiden 1
Eberron: Forgotten Relics 1
Wildemount Adventures 1
Ghosts of Saltmarsh 3
Candlekeep Mysteries 1
Skullport Adventures 1
Waterdeep Adventures 3
Tomb of Annihilation 2
Candlekeep Mysteries 1
Kara-Tur: Jade Regent
Questions? Fixes Needed? I'm on Twitter @theweem or Reddit /u/theweem
Word Gift Gift Type Action
Bow Bar the Red Descent Lesser On Turn
Bow Bolt of Invincible Skill Lesser Instant
Bow Feathered Tempest Lesser On Turn
Bow None Beyond Reach Lesser Instant
Bow Omnipresent Reach Lesser Constant
Bow The Seeking Flight Lesser On Turn
Bow The Inexorable Shaft Greater On Turn
Bow Lord of That Which Falls Greater Instant
Bow Rain of Sorrow Greater On Turn
Music A Chorus Like Thunder Lesser Constant
Music Eye of Silence Lesser Constant
Music Invincible Harmony Lesser Action
Music Passionate Crescendo Lesser Action
Music Poetic Certitude Lesser Action
Music Shriek of Twisted Metal Lesser On Turn
Music Shaper of the Sound Greater Constant
Music Shouting Down the Sky Greater (Smite) Action
Music Verse of Deathless Glory Greater Instant
Winter A Killing Frost Lesser On Turn
Winter Chains of Ice Lesser Action
Winter Ice Sculptor Lesser Action
Winter Maw of Winter Lesser Instant
Winter Snowrunner Lesser On Turn
Winter Unbroken Ice Lesser Constant
Winter Fimbulwinter Greater Action
Winter In a Light Snow, Three Thousand Worlds Greater On Turn
Winter Within Those Worlds, Light Snow Falls Greater Action
Effort Cost Book
Commit Effort Godbound (Free)
Special Godbound (Free)
Commit Effort Godbound (Free)
none Godbound (Free)
none Godbound (Free)
Commit Effort to Scene End Godbound (Free)
Commit Effort Godbound (Free)
Commit Effort Godbound (Free)
Commit Effort Godbound (Free)
none Lexicon
Commit Effort for the Scene Lexicon
Commit Effort for the Scene Lexicon
Commit Effort Lexicon
Commit Effort for the Scene Lexicon
Commit Effort Lexicon
none Lexicon
Commit Effort for the Day Lexicon
none Lexicon
Commit Effort Lexicon
Commit Effort for the Scene Lexicon
Commit Effort for the Scene Lexicon
none Lexicon
Commit Effort Lexicon
none Lexicon
Commit Effort for the Day Lexicon
Commit Effort Lexicon
Commit Effort for the Scene Lexicon
Questions? Fixes Needed? I'm on Twitter @theweem or Reddit /u/theweem
Word Gift Gift Type Action Effort Cost Book
Bow Bolt of Invincible Skill Lesser Instant Special Godbound (Free)

Bow None Beyond Reach Lesser Instant none Godbound (Free)

Bow The Inexorable Shaft Greater On Turn Commit Effort Godbound (Free)

Music Invincible Harmony Lesser Action Commit Effort for the Scene Lexicon

Music Shouting Down the Sky Greater (Smite) Action Commit Effort for the Day Lexicon

Music Shaper of the Sound Greater Constant none Lexicon

Winter Unbroken Ice Lesser Constant none Lexicon

Winter Fimbulwinter Greater Action Commit Effort for the Day Lexicon

Music Passive Constant none

Bow Passive Constant none

Winter Passive Constant none

Scythe Unerring Blade Artifact Instant


Description
You always hit an unaware or inanimate target, no matter how small or how far under cover it may be. Optionally, you may Com
end of the scene to ensure that your current or next ranged attack does maximum damage and hits on anything but a natural ro
Your ranged attacks have no maximum range provided you can see what you’re shooting at with your natural sight or know its
ten feet. This ability extends only to the same realm as the one you are currently inhabiting.
Your ranged attacks strike with tremendous force, always doing their maximum damage on a hit. Your projectiles can penetrate
non-magical materials in order to pierce the cover that shields a target, though their armor applies as usual.
Choose a visible creature or Mob. You fall into perfect harmony with them and their actions. You gain an invincible defense aga
and powers, and they gain the same against yours. This lasts for the rest of the scene or until you choose to break the rhythm;
defensively dispel the effect if they have an appropriate Word, but they can't save to resist. This harmony can be maintained fo
per level of the Godbound. On the round you break this effect, you automatically hit the target with any attack roll you make and
or
effect dice twice and take the better roll. You can't use this gift twice on the same target in the same scene.
Your voice or music becomes an unstoppable wave of sonic destruction. All stone, glass, wooden, or metal constructions large
armor are blown apart in a front 20 feet wide and 50 feet long per level, Enemies within the zone suffer one point of damage pe
1d6 straight per level for Mobs. You may narrow the effect's area and spare individual objects if you wish.
You have complete control over all sounds in the area within your line of sight. As an Instant action, you can create or alter any
area, including nullifying or redirecting sonic attacks or sound-based magic, or faking voices or words. With an action's concent
clearly hear and understand all speech within the affected area regardless of its language and communicate undetectably with
You and your companions always succeed on sound-based stealth or listening checks.
The Godbound's hard flesh has a natural AC of 3, and their bottom-less chill grants an invulnerable immunity to fire.
A radius of up to one mile per Godbound level is plunged into midwinter, with sub-freezing temperatures and the immediate acc
of snow and ice. Any plants in the area immediately die or enter their winter phases and almost all animals trapped there will di
unless prepared for winter. Travel by unequipped persons is almost impossible, and unprepared and unsheltered persons will d
This winter lasts until the Godbound relents or the ability is used again. Optionally, the Godbound may merely create snow stor
banks of snow as desired within that range. This gift cannot be used as a miracle.
They have an invulnerable immunity to the sounds they generate being muted, even by gagging or the physical excision of thei
may summon any musical instrument they've ever used as an On Turn action. They may produce music at will without interferin
other actions.
Heroes with the Bow Word never run out of normal ammunition. They may instantly call ranged or throwing weapons they've us
over any distance, and their ranged weapon attacks never harm any target they did not intend to hurt. Their ranged attacks alw
magical for purposes of overcoming defenses.
Godbound of Winter have an invulnerable immunity to cold and ice. As a Main Action, they can freeze objects and surroundings
creatures not impervious to cold suffer 1 point of damage, while Mobs suffer 3. A creature or Mob can only suffer this damage o
an Action, they may conjure simple physical tools and objects out of ice within 30 feet, though such structures cannot serve as
a determined foe.
Commit Effort to the scene’s end. Your current or next melee attack hits on anything but a natural roll of 1 and does maximum d
can penetrate any protection short of an invincible defense against the weapon being used.
Price Miniatures $/Mini
Massive Darkness $ 96.05 75 $ 1.28
Bardsung $ 99.00 87 $ 1.14
Epic Encounters (Kobolds) $ 49.95 20 $ 2.50
Heroquest $ 99.99 76 $ 1.32
Rise of Moloch $ 99.99 63 $ 1.59
Rising Sun (Canada) $ 72.26 58 $ 1.25
Rum & Bones $ 84.99 70 $ 1.21

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