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The Enemy Within

Item Cost Damage Weight Properties


Martial Ranged
Weapons
Pistol 4 gp 1d10 piercing 3 lb. Ammunition (range 30/90), loading
Ammunition (range 20/60), loading, two-
Blunderbuss 2 gp 1d12 piercing 10 lb.
handed
Ammunition (range 100/300), loading, two-
Long Rifle 100 gp 2d12 piercing 10 lb.
handed, cannot explode
Ammunition
Bullets (10) 3 silver — 2 lb. —

Expense Price
Bowl of soup/Bread and cheese 3 brass pennies
Small pot of beef stew/Sizeable pie 6 brass
Full plate of daily roast, sausages, vegetables 1 silver shilling
Locally brewed mug of beer 2 brass
Imported bottle of wine 2-6 silver
Cold bath 2 brass
Hot bath 2 silver
Comfortable lodging 1 gold crown
Coach ride 4 silver
Doctor consultation 4 silver

Animal Price
Chicken 5 brass pennies
Sheep 3 silver shillings
Pig 4 silver
Dog 2 gold crowns
Donkey/Mule 5 gold
Pony 10 gold
Draught Horse 4 gold
Heavy Draught Horse 8 gold
Ox 15 gold
Riding Horse (Palfry) 15 gold
Light Warhorse (Hobby)* 70 gold
Heavy Warhorse (Destrier)* 230 gold
*Double or triple in times of war
Weapon Price
Dagger 16 silver shillings
Shield 2 gold crowns
Spear 15 silver
Lance 1 gold
Rapier 5 gold
Flail 2 gold
Halberd 2 gold
Pike 18 silver
Quarterstaff 3 silver
Greatsword 8 gold
Greataxe 4 gold
War Pick 9 silver
Warhammer 3 gold
Blunderbuss 2 gold
Pistol 4 gold
Hochland Long Rifle 100 gold
Shortbow 3 gold
Longbow 5 gold
Light Crossbow 5 gold
Hand Crossbow 6 gold
Heavy Crossbow 7 gold
Whip 5 silver
Sling 1 silver
Dart 2 silver
Javelin 10 silver
Handaxe 1 gold
Bullet 3 silver

Weapon Price
Leather Armor 5 gold crowns
Hide Armor 5 gold
Studded Leather 7 gold
Chain Mail 8 gold
Breastplate 10 gold
Splint Armor 21 gold
Plate Armor 33 gold

Expense: https://roll20.net/compendium/dnd5e/Expenses#content

Encounters should be a minimum of Medium difficulty, minimum of 4 sessions per level

For a tough encounter, Deadly 37.5% minimum

- After Kuftsos’ death, Dorflinger (from the Companion) will pick up the trail sometime after the
party reaches Bogenhafen
- The Watch: 1 bandit captain, 3 guards CR ¼

Chapter 8-9 (Level 4)


- 4 thugs, 4 bandits (CR ¼)
o Albert Pförtner (from Companion), berserker
- The Meeting: 4 bandit captains
- Day 4
o 2 berserkers
o 2 berserkers, 6 thugs, Albert Pförtner (berserker)
- The Watch: 1 bandit captain, 3 guards (CR ¼)
- Steinhäger Offices
o Franz Steinhäger (cult fanatic)
o Heinrich and Albrecht Steinhäger (nobles)
o 3 bodyguards (spies, AC 15)
o Gerhard Schutz, the porter/doorkeeper (veteran), 1 mastiff (dire wolf)
 1,350 XP
- Teugen House
o 3 mastiffs (dire wolves), 4 bodyguards (thugs)
o Johannes Teugen (illusionist)
 Cantrips (at will): light, sacred flame, thaumaturgy, shocking grasp
 1st level (4 slots): inflict wounds, shield of faith, entangle, sleep
 2nd level (3 slots): hold person, spiritual weapon, witch bolt
 3rd level (3 slots): hypnotic pattern*, fear*
 4th level (1 slot): phantasmal killer*
- Stevedores Guild
o Gurney Dumkopf (berserker), 8 thugs
- Reiner Goertrin (veteran)
- Chapter 8: 1,075 XP total for completing chapter
- Gideon (mezzoloth, CR 6)
o Shapechanger
o Wears a Ring of Mind Shielding
 Cursed: For every 4 sessions worn by a mortal, they must make a Sanity save
against minor madness
o Cantrips (at will): light, shocking grasp, minor illusion, eldritch blast, fire bolt
o 1st level (4 slots): sleep, faerie fire
o 2nd level (3 slots): misty step, mind whip, invisibility
o 3rd level (2 slots): fireball, lightning bolt
- Mob; 25 commoners, 5 bandits
- Warehouse 17: Big Georg (bandit captain), 2 mastiffs (dire wolves)
- Warehouse 13
o Franz Steinhäger (cult fanatic), 2 labourers (thugs)
o Gideon (mezzoloth, CR 6), Johannes Teugen (illusionist), 10 thugs (cultists), 7 cultists
 To hold the ritual, every time a cultist dies Tuegen needs to make a DC 7 save to
hold onto the ritual. Every time a cultist dies, this DC goes up by 1.
 Tuegen can complete the ritual in 9 rounds
 8,750 XP
- Chaos Gate
o Gibbering mouthers, blue horrors (spined devils), pink horrors (bearded devils), Kairos
Fateweaver (lord of change)
 Pink horrors, when killed, split into 2 blue horrors
- Chapter 9: 1,900 XP

Death on the Reik, 1 (level 4)


- Knud (lizardfolk scaleshield), 1 tentacled mutant (choker), 1 flying mutant (harpy), 2 kraul
warriors
o 1600 XP
- 2 cult fanatics
- 2 spies, 1 bandit captain (1700 XP)
- Chapter 1: 1600 XP for completing chapter

Death on the Reik, 2-4 (level 5)


- River Patrol (captain (spy), 3 scouts, 1d6 + 1 guards CR ¼)
- Altdorf
o Reik Rivermarshal Sigfreda Marham von Sieblich (bandit captain with pistol), 3 spies
- Outside the Tower
o C: 1 greater zombie CR 7 (2900 XP)
o D: 1 greater zombie CR 7 (2900 XP)
o E: 3 ogre zombies (2700 XP)
o Ghoul (bodak), 2900 XP
- Chapter 2: 1600 XP
- 2 dwarfs (veterans, CR 4)
- Gorim Greathammer (gladiator, CR 7)
- 10 goblins (CR ½), 11 forest goblins, 3 goblin skulkers, 9 worgs, 4 dire wolves, 1 winter wolf,
Gutbag (warlock of the fiend)
- The Mine
1. 4 goblins (CR ½), 4 worgs, 1 dire wolf
a. 2,500 XP
b. https://whfb.lexicanum.com/mediawiki/images/c/c6/Goblin_TGP.jpg
2. 3 goblins (CR ½), 5 worgs, 1 dire wolf
a. 2,500 XP
3. 3 goblins (CR ½), 2 dire wolves, 1 winter wolf
a. 2,800 XP
- Etelka’s Tower
1. 1 forest goblin (nilbog)
b. 200 XP
4. 3 forest goblins (nilbogs), 1 goblin skulker (swashbuckler)
a. 2,600 XP
b. https://cubicle7games.com/wp-content/uploads/2022/02/
AoS_CoDest_Webspinner-Shaman-2048x1683.jpg
c. https://static.wikia.nocookie.net/totalwarhammer_gamepedia/images/5/50/
Wh_dlc06_grn_nasty_skulkers.png/revision/latest?cb=20171003154650
5. 3 forest goblins (nilbogs), 1 goblin skulker (goblin boss, CR 2)
a. 2,600 XP
3. 4 forest goblins (nilbogs), 1 goblin skulker (goblin boss, CR 2)
a. 3,000 XP
4. Gutbag, goblin shaman (warlock of the fiend)
a. 2,900 XP
- Chapter 3 completed: 2,325 XP
- Brunnhilde Gratten (ghost)
- Crot Scaback (hobgoblin captain), 2 clanrat skaven (gnoll pack lords), 3 skaven slaves (spies)
o 4,400 XP
- 4 undying soldiers
o 5,600 XP
- Chapter 4 completed: 1,700 XP

Chapter 5-7 (Level 6)


- 1 illusionist, 4 cult fanatics (5,000 XP)
- Etelka Herzen (warlock of the archfey), Ernst Heidlemann (illusionist), 4 bandit captains (7,200
XP)
o Etelka
 Spells
 At will non-combat: darkvision, disguise self, light, mage armor (self
only), mage hand, prestidigitation, friends
 At will combat: entangle, thunderclap, eldritch blast, vicious mockery
 1/day: chain lightning, blindness/deafness, dimension door, contagion
 1st-5th level (3 5th-level slots): fear, fly, hold monster, magic missile
o Non-combat: arcanist’s magic aura, detect poison and disease,
dominate beast, knock
 Etelka: potion of flying, wand of onyx
 Wand of Onyx: you can reroll a natural 1 on a spell attack, but must use
the new roll
o Ernst: potion of healing
- 1 illusionist, 2 cult fanatics, 6 spies (7,000 XP)
- Chapter 5 completed: 1,400 XP
- Magritte von Wittgenstein (warlock of the fiend), 6 undead soldiers
o Magritte: ring of cool, wand of the war mage (uncommon)
 Ring of Cool: Grants resistance to fire damage
- 20 undead soldiers, Kratz (undead soldier, CR 4)
- 3 undead soldiers
- Magritte von Wittgenstein (warlock of the great old one), 4 undead soldiers
- Nightshade Poison
o DC 15. Poisoned and unconscious for 24 hours if fail, or until target takes damage.
Poisoned until long rest on success.
- Barrakul, +1 sword, disadvantage attacking dwarfs
- 6 gors (minotaur, CR 1, medium), 1 gor (minotaur, CR 2, medium): 4,125 XP
- Chapter 6 completed: 2,150 XP
- Beneath the Castle
1. Brutagh (yuan-ti abomination, CR 8): 3,900 XP
2. –
3. 2 egg hunter adults (5,400 XP)
4. 4 giant cranium rats (swarm of cranium rats, CR 2): 3,600 XP
5. –
6. 3 furies (griffons), 3 giant bats (young griffons): 3,900 XP
7. –
8. Monstrous leech (young purple worm, CR 8): 3,900 XP
- Outer Bailey
o Sergeant Klinger or Anderer (undead soldier, CR 4)
1. –
2. 5 undead soldiers
3. 5 undead soldiers
d. 1 undead soldier
e. 4 undead soldiers
6. Hans Shumacher (chardalyn berserker, CR 5)
7. Otto and Dolf (reapers of Bhaal)
11. 6 undead soldiers
18. 1 swarm of cranium rats, CR 6
19. 4 undying soldiers
20. Superior potion of healing
22. Shif Doppler (nosferatu): 3,900 XP
23. 3 skeletal griffons (skeletal owlbears)
26. 3 skeletal griffons (skeletal owlbears)
27. Georg Hegel (eye of fear and flame)
30. 5 undead soldiers
31. 23 blood-toll harpies, 1 harpy
32. 1 myconid sovereign, 50 awakened shrubs
33. 1 zombie clot, CR 8
38. 1 daemonette (succubus, CR 8)
39. Organ (hoard mimic)
41. 2 servants (reapers of Bhaal)
42. Boris (reapers of Bhaal), Grundar (chardalyn berserker, CR 5)
44. 1 swarm of hellwasps, CR 8
47. Slurd the Butler (orc blade of Ilneval)
49. Kurt von Wittgenstein (five-armed troll)
53. Ulfhednar (war priest): hard
54. Crakatz (Torogar Steelfist, CR 9): hard
57. 15 gremishkas (CR ¼), Lady Ingrid (noble)
58. Ghost (sword wraith commander)
62. Magritte von Wittgenstein (warlock of the fiend), 1 flesh golem
- The Dungeons
2. Slagdarg (fire giant): hard
- 3 skaven warriors (hobgoblin captains)
- 3,400 XP for completing chapter 7

Chapter 8 (Level 7)
- 2,500 XP for completing chapter 8

Chapter XP per session (each)


Enemy in Shadows: 1 50 XP
2 60 XP
3 70 XP
The Affair of the Hidden Jewel 80 XP
Enemy in Shadows: 4 90 XP
5 100 XP
6 120 XP
7 140 XP
8 160 XP
9 180 XP
Death on the Reik: 1 200 XP
2 220 XP
3 240 XP
4 260 XP
5 280 XP
6 300 XP
7 320 XP
8 340 XP
XP per chapter is multiplied by number of party members

Player Class Subclass Level XP XP Needed Sessions


Pale Linde Schillinger Cleric Grave 4 3,350 6,500 3
Hartwin Lindenbaum Warlock Celestial 4 3,350 6,500 3
Garr Dinor Sorcerer Clockwork 4 3,350 6,500 3
Skrakkle Whip-Eater Fighter Rune Knight 4 3,350 6,500 3
Walter Hoffman Fighter/Rogue Samurai 4 3,350 6,500 3

Hartwin’s patron is the Celestant Prime, Linde’s god is Morr

Overarching villains

- Magnus the Red, Vizier of Tzeentch’s vast plan


- Kairos Fateweaver, the architect of the Bogenhafen portal, Gideon’s first master
- Sheerargetru, Lord of Change, Gideon’s second master
- Gideon, and the various cults he has been manipulating
o Vigilant Eye (Bogenhafen)
 Cult Magus Volker Drauchen
o Withering Eye (Altdorf)
o Wandering Eye (Middenheim)
- Purple Hand Cult
- Egrimm van Horstmann, greatest of Tzeentch’s mortal champions

Thanquol (Halaster, CR 21), Boneripper (Borborygmos)

- Boneripper fires a warpfire cannon in a 90-foot line that is 10 feet wide. Each creature in that
line must make a DC 21 Dexterity saving throw, taking 49 (14d6) fire damage on a failed save, or
half as much damage on a successful one.
o Recharge 5-6

High-Level Endings

- The Thousand Thrones


- Doomstones Campaign
- Something Rotten in Kislev
- Lichemaster
- Castle Drachenfels
- The Art of Waaagh!
- Ashes of Middenheim/Spires of Altdorf/Forges of Nuln

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