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The Enemy Within

Item Cost Damage Weight Properties


Martial Ranged
Weapons
Pistol 4 gp 1d10 piercing 3 lb. Ammunition (range 30/90), loading
Ammunition (range 20/60), loading, two-
Blunderbuss 2 gp 1d12 piercing 10 lb.
handed
Ammunition (range 100/300), loading, two-
Long Rifle 100 gp 2d12 piercing 10 lb.
handed, cannot explode
Ammunition
Bullets (10) 3 silver — 2 lb. —

Expense Price
Bowl of soup/Bread and cheese 3 brass pennies
Small pot of beef stew/Sizeable pie 6 brass
Full plate of daily roast, sausages, vegetables 1 silver shilling
Locally brewed mug of beer 2 brass
Imported bottle of wine 2-6 silver
Cold bath 2 brass
Hot bath 2 silver
Comfortable lodging 1 gold crown
Coach ride 4 silver
Doctor consultation 4 silver

Animal Price
Chicken 5 brass pennies
Sheep 3 silver shillings
Pig 4 silver
Dog 2 gold crowns
Donkey/Mule 5 gold
Pony 10 gold
Draught Horse 4 gold
Heavy Draught Horse 8 gold
Ox 15 gold
Riding Horse (Palfry) 15 gold
Light Warhorse (Hobby)* 70 gold
Heavy Warhorse (Destrier)* 230 gold
*Double or triple in times of war
Weapon Price
Dagger 16 silver shillings
Shield 2 gold crowns
Spear 15 silver
Lance 1 gold
Rapier 5 gold
Flail 2 gold
Halberd 2 gold
Pike 18 silver
Quarterstaff 3 silver
Greatsword 8 gold
Greataxe 4 gold
War Pick 9 silver
Warhammer 3 gold
Blunderbuss 2 gold
Pistol 4 gold
Hochland Long Rifle 100 gold
Shortbow 3 gold
Longbow 5 gold
Light Crossbow 5 gold
Hand Crossbow 6 gold
Heavy Crossbow 7 gold
Whip 5 silver
Sling 1 silver
Dart 2 silver
Javelin 10 silver
Handaxe 1 gold
Bullet 3 silver

Armor Price
Leather Armor 5 gold crowns
Hide Armor 5 gold
Studded Leather 7 gold
Chain Mail 8 gold
Breastplate 10 gold
Splint Armor 21 gold
Half-Plate 27 gold
Plate Armor 33 gold

Expense: https://roll20.net/compendium/dnd5e/Expenses#content

- Encounters should be a minimum of easy difficulty (in a string of encounters), minimum of 6


sessions per level
- For “big” encounters, they should be minimum hard
- For a tough encounter, Deadly 37.5% minimum
After Kuftsos’ death, Dorflinger (from the Companion) will pick up the trail sometime after the party
reaches Bogenhafen

- The Watch: 1 bandit captain, 3 guards CR ¼

Death on the Reik, 1 (level 5)


- 2 cult fanatics
- Chapter 1: 1700 XP for completing chapter

Death on the Reik, 2-4 (level 5)


- River Patrol (captain (spy), 3 scouts, 1d6 + 1 guards CR ¼)
- Altdorf
o Reik Rivermarshal Sigfreda Marham von Sieblich (bandit captain with pistol), 3 spies
- Outside the Tower
o C: 1 greater zombie, CR 7 (2900 XP)
o D: 1 greater zombie, CR 7 (2900 XP)
o E: 1 zombie plague spreader, 2 strahd zombies (3000 XP)
o Ghoul (nosferatu), 3900 XP
- Chapter 2: 1700 XP
- 2 dwarfs (veterans)
- Gorim Greathammer (gladiator)
- 6 goblin assassins (skulkers), 4 goblins snipers, 4 forest goblins, 5 goblin bosses, 9 worgs, 4 dire
wolves, 1 war spider, Gutbag
- The Mine
1. 2 goblins assassins (MCDM), 2 goblin snipers (MCDM), 4 worgs, 1 dire wolf
a. 2,500 XP
b. https://whfb.lexicanum.com/mediawiki/images/c/c6/Goblin_TGP.jpg
2. 2 goblins assassins (MCDM), 1 goblin snipers (MCDM), 5 worgs, 1 dire wolf
a. 2,500 XP
3. 2 goblins assassins (MCDM), 1 goblin snipers (MCDM), 2 dire wolves, 1 war spider (winter
wolf)
a. 2,800 XP
- Etelka’s Tower
1. 1 goblin spinecleaver (MCDM)
b. 200 XP
4. 1 goblin spinecleaver (MCDM), 1 forest goblin (nilbog), 2 goblin bosses (MCDM)
a. 2,600 XP
b. See Imperial Zoo for images of Forest Goblins and Great Wolves
c. https://static.wikia.nocookie.net/totalwarhammer_gamepedia/images/5/50/
Wh_dlc06_grn_nasty_skulkers.png/revision/latest?cb=20171003154650
5. 1 goblin spinecleaver (MCDM), 1 forest goblin (nilbog), 2 goblin bosses (MCDM)
a. 2,600 XP
6. 3 goblin spinecleaver (MCDM), 2 forest goblin (nilbog), 1 goblin bosses (MCDM)
a. 2,900 XP
4. Gutbag, goblin shaman (MCDM goblin queen, CR 5), 4 snotlings (goblins): Hard, 4000 XP
a. AC 20, HP 60
b. STR +1, DEX +4, CON +2
c. Attacks +7, 11 damage (2d6 + 4)
- Chapter 3 completed: 2,425 XP

Chapter 4 (Level 6)
- Brunnhilde Gratten (ghost)
- Crot Scaback (hobgoblin captain), 2 clanrat skaven (gnoll pack lords), 3 skaven slaves (ratfolk
rogue CR1, Tome of Beasts)
o 4,400 XP
- 4 undying soldiers
o 3,600 XP
- Chapter 4 completed: 1,800 XP

Chapter 5-7 (Level 6)


- 1 illusionist, 4 cult fanatics (5,000 XP)
- Etelka Herzen (warlock of the archfey), Ernst Heidlemann (illusionist), 4 bandit captains (7,200
XP)
o Etelka
 Spells
 At will non-combat: darkvision, disguise self, light, mage armor (self
only), mage hand, prestidigitation, friends
 At will combat: entangle, thunderclap, eldritch blast, vicious mockery
 1/day: chain lightning, blindness/deafness, dimension door, contagion
 1st-5th level (3 5th-level slots): fear, fly, hold monster, magic missile
o Non-combat: arcanist’s magic aura, detect poison and disease,
dominate beast, knock
 Items: potion of flying, wand of onyx
 Wand of Onyx: you can reroll a natural 1 on a spell attack, but must use
the new roll
o Ernst
 Spells
 Cantrips (at will): produce flames, mage hand, shocking grasp, poison
spray
 1st level (4 slots): purify food and drink, detect magic, mage armor,
magic missile
 2nd level (3 slots): invisibility*, mirror image*, phantasmal force*
 3rd level (3 slots): major image*, phantom steed*
 4th level (1 slot): phantasmal killer*
 Potion of healing
- 1 cult fanatic, 8 spies (5,125 XP)
- Chapter 5 completed: 1,500 XP
- Magritte von Wittgenstein (warlock of the fiend), 6 undead soldiers
o Items: ring of cool, wand of the war mage (uncommon)
 Ring of Cool: Grants resistance to fire damage
o At will: alter self, false life, levitate (self only), mage armor (self only), silent image,
eldritch blast, fire bolt, friends, blade ward, light, rot (see WFRP), shocking grasp
o 1/day each: horrid wilting, finger of death, plane shift
o 1st-5th level (4 5th-level slots): banishment, burning hands, flame strike, animate dead,
enervation, scorching ray, wall of light, fear, spiritual weapon, danse macabre
- 20 undead soldiers, Kratz (undead soldier, CR 4)
- 3 undead soldiers
- Magritte von Wittgenstein (warlock of the great old one), 4 undead soldiers
- Nightshade Poison
o DC 15. Poisoned and unconscious for 24 hours if fail, or until target takes damage.
Poisoned until long rest on success.
- Barrakul, +1 sword, disadvantage attacking dwarfs
- 6 ungors (minotaur, CR 1, medium), 1 gor (minotaur, CR 2, medium): 4,125 XP
- Chapter 6 completed: 2,250 XP
- Beneath the Castle
1. Brutagh (yuan-ti abomination CR 8): 3,900 XP
2. –
3. 2 egg hunter adults (5,400 XP)
4. 4 giant cranium rats (swarm of cranium rats, CR 2): 3,600 XP
5. –
6. 3 furies (griffons), 3 giant bats (young griffons): 3,900 XP
7. –
8. Monstrous leech (young purple worm, CR 8): 3,900 XP
- Outer Bailey
o Sergeant Klinger or Anderer (undead soldier)
1. –
2. 5 undead soldiers
3. 5 undead soldiers
d. 1 undead soldier
e. 4 undead soldiers
7. Hans Shumacher (chardalyn berserker)
8. Otto and Dolf (reapers of Bhaal)
11. 6 undead soldiers
18. 1 swarm of cranium rats, CR 6
19. 4 undying soldiers
20. Superior potion of healing
22. Shif Doppler (nosferatu): 3,900 XP
23. 3 skeletal griffons (skeletal owlbears)
26. 3 skeletal griffons (skeletal owlbears)
27. Georg Hegel (eye of fear and flame)
30. 5 undead soldiers
31. 23 blood-toll harpies, 1 harpy
32. 1 myconid sovereign, 50 awakened shrubs
33. 1 zombie clot
38. 1 daemonette (succubus, CR 7)
39. Organ (hoard mimic)
41. 2 servants (reapers of Bhaal)
42. Boris (reaper of Bhaal), Grundar (chardalyn berserker)
44. 1 swarm of hellwasps
47. Slurd the Butler (orc blade of Ilneval)
49. Kurt von Wittgenstein (five-armed troll)
53. Ulfhednar (war priest): hard
54. Crakatz (Torogar Steelfist, CR 9): hard
57. 15 gremishkas, Lady Ingrid (noble)
58. Ghost (sword wraith commander)
62. Magritte von Wittgenstein (warlock of the fiend), 1 flesh golem
- The Dungeons
2. Slagdarg (fire giant): hard
- 3 skaven warriors (hobgoblin captains)
- 3,500 XP for completing chapter 7

Chapter 8 (Level 7)
- 2,600 XP for completing chapter 8

Power Behind the Throne, 1-2 (Level 7)


- Sons of Ulric: 3 thugs, 3 spies
- Bandits: 20 bandits, the Black Arrow (bandit captain)
- Beastmen: 6 ungors (minotaur, CR 1, medium), 3 gors (minotaur, CR 2, medium)
- Witch Hunter: Hanniver Tol, witch hunter (assassin), 4 thugs
- Road Wardens: 1 bandit captain, 2 thugs, 2 spies
- Ambush: 1 cult fanatic, 7 cultists (CR ¼): 2,000 XP
- The Carnival
o Glugnar (gladiator)
o The Thugs: 2 veterans
o Minotaur, CR 4
o Dieter Schmiedehammer (champion)
- Skaven attack: Snikkit (stormvermin, gnoll fang), 6 clanrats (gnoll pack lords)
- Brunhilde Klaglich (swashbuckler), Dagmar Mitschuldige (knight), Hultz Fleischer (veteran),
Anton Hundisch (illusionist)
- Hoflich (doppelganger, death salad)
o Spells
 At will: detect magic, detect thoughts, invisibility (self only), mage hand, major
image
 2/day each: fear, fireball, fly, tongues
 1/day each: cloudkill
- Wasmeier’s Cottage
o Kitchen: Swelt Tunger (gladiator, CR 8)
o Stable: Hawk (assassin)
o Strong Room: Lurk (champion, AC 16)
o Lounge: Wasmeier (warlock of the fiend) and Gaston (swashbuckler, CR 4)

Chapter XP per session (each)


Death on the Reik: 1 220 XP
2 240 XP
3 260 XP
4 280 XP
5 300 XP
6 320 XP
7 340 XP
8 360 XP
Power Behind the Throne: 1 380 XP
XP per chapter is multiplied by number of party members

Player Class Worst Subclass Level XP XP Sessions


Save Needed
Pale Linde Schillinger Cleric DEX Grave 5 8,425 14,000 3
Hartwin Lindenbaum Warlock STR/DEX Celestial 5 8,425 14,000 3
Garr Dinor Sorcerer WIS Clockwork 5 8,425 14,000 3
Skrakkle Whip-Eater Fighter INT/CHA Rune 5 8,425 14,000 3
Knight
Walter Hoffman Fighter/Rogue WIS Samurai 5 8,425 14,000 3

Hartwin’s patron is the Celestant Prime, Linde’s god is Morr

Walter's criminal contact, alias Darien Ashbrow. A fence in Altdorf, and a Dawi-Zharr, associate of the
Hooks Gang

Overarching villains

- Magnus the Red, Vizier of Tzeentch’s vast plan


- Kairos Fateweaver, the architect of the Bogenhafen portal, Gideon’s first master
- Sheerargetru, Lord of Change, Gideon’s second master
- Gideon, and the various cults he has been manipulating
o Vigilant Eye (Bogenhafen)
 Cult Magus Volker Drauchen
o Withering Eye (Altdorf)
o Wandering Eye (Middenheim)
- Purple Hand Cult
- Egrimm van Horstmann, greatest of Tzeentch’s mortal champions
Thanquol (Halaster, CR 21), Boneripper (Borborygmos)

- Boneripper fires a warpfire cannon in a 90-foot line that is 10 feet wide. Each creature in that
line must make a DC 21 Dexterity saving throw, taking 49 (14d6) fire damage on a failed save, or
half as much damage on a successful one.
o Recharge 5-6

High-Level Endings

- Age of Sigmar, Plane-Hopping (40k?)


o Starter’s Set (Faltering Light)
o Crash and Burn
o Reap and Sow
- The Thousand Thrones
- Doomstones Campaign
- Something Rotten in Kislev
o Realm of the Ice Queen
o Kattarin the Bloody
- Lichemaster
- Castle Drachenfels
- The Art of Waaagh!
- Ashes of Middenheim/Spires of Altdorf/Forges of Nuln
- MacDeath

For tougher monsters, use Flee Monsters, Monster Manual Expanded or Level Up Monsters

28 units of timber. Selling at Altdorf is base 3.3 gp each

Riverboats move 20 miles per day.

Timeline
Date Red Crown’s Location Ratcatcher’s Location
April 18 Heidlemann leaves Altdorf Party leaves Altdorf
April 21 Heidlemann arrives in Grunburg Party arrives at Signal Tower
April 22 Heidlemann leaves Grunburg

pervypagan

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