Professional Documents
Culture Documents
Expense Price
Bowl of soup/Bread and cheese 3 brass pennies
Small pot of beef stew/Sizeable pie 6 brass
Full plate of daily roast, sausages, vegetables 1 silver shilling
Locally brewed mug of beer 2 brass
Imported bottle of wine 2-6 silver
Cold bath 2 brass
Hot bath 2 silver
Comfortable lodging 1 gold crown
Coach ride 4 silver
Doctor consultation 4 silver
Animal Price
Chicken 5 brass pennies
Sheep 3 silver shillings
Pig 4 silver
Dog 2 gold crowns
Donkey/Mule 5 gold
Pony 10 gold
Draught Horse 4 gold
Heavy Draught Horse 8 gold
Ox 15 gold
Riding Horse (Palfry) 15 gold
Light Warhorse (Hobby)* 70 gold
Heavy Warhorse (Destrier)* 230 gold
*Double or triple in times of war
Weapon Price
Dagger 16 silver shillings
Shield 2 gold crowns
Spear 15 silver
Lance 1 gold
Rapier 5 gold
Flail 2 gold
Halberd 2 gold
Pike 18 silver
Quarterstaff 3 silver
Greatsword 8 gold
Greataxe 4 gold
War Pick 9 silver
Warhammer 3 gold
Blunderbuss 2 gold
Pistol 4 gold
Hochland Long Rifle 100 gold
Shortbow 3 gold
Longbow 5 gold
Light Crossbow 5 gold
Hand Crossbow 6 gold
Heavy Crossbow 7 gold
Whip 5 silver
Sling 1 silver
Dart 2 silver
Javelin 10 silver
Handaxe 1 gold
Bullet 3 silver
Weapon Price
Leather Armor 5 gold crowns
Hide Armor 5 gold
Studded Leather 7 gold
Chain Mail 8 gold
Breastplate 10 gold
Splint Armor 21 gold
Plate Armor 33 gold
Expense: https://roll20.net/compendium/dnd5e/Expenses#content
- After Kuftsos’ death, Dorflinger (from the Companion) will pick up the trail sometime after the
party reaches Bogenhafen
- The Watch: 1 bandit captain, 3 guards CR ¼
Chapter 9 (Level 4)
- The Watch: 1 bandit captain, 3 guards (CR ¼)
- Johannes Teugen (illusionist)
o Cantrips (at will): light, sacred flame, thaumaturgy, shocking grasp
o 1st level (4 slots): inflict wounds, shield of faith, entangle, sleep
o 2nd level (3 slots): hold person, spiritual weapon, witch bolt
o 3rd level (3 slots): hypnotic pattern*, fear*
o 4th level (1 slot): phantasmal killer*
- Gideon (mezzoloth, CR 6)
o Shapechanger
o Wears a Ring of Mind Shielding
Cursed: For every 4 sessions worn by a mortal, they must make a Sanity save
against minor madness
o Cantrips (at will): light, shocking grasp, minor illusion, eldritch blast, fire bolt
o 1st level (4 slots): sleep, faerie fire
o 2nd level (1 slots): misty step, mind whip, invisibility
o 3rd level (2 slots): fireball, lightning bolt
- Warehouse 13
o Franz Steinhäger (cult fanatic), 2 labourers (bandit, CR ¼)
1,100 XP
o Gideon (mezzoloth, CR 6), Johannes Teugen (illusionist), 18 cultists
To hold the ritual, every time a cultist dies Tuegen needs to make a DC 7 save to
hold onto the ritual. Every time a cultist dies, this DC goes up by 1.
Tuegen can complete the ritual in 9 rounds
7,875 XP
- Chaos Gate
o Gibbering mouthers, blue horrors (spined devils), pink horrors (bearded devils), Kairos
Fateweaver (lord of change)
Pink horrors, when killed, split into 2 blue horrors
- Chapter 9: 2,500 XP
Overarching villains
- Boneripper fires a warpfire cannon in a 90-foot line that is 10 feet wide. Each creature in that
line must make a DC 21 Dexterity saving throw, taking 49 (14d6) fire damage on a failed save, or
half as much damage on a successful one.
o Recharge 5-6
High-Level Endings
2d8 left