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GRANDMASTER

BY

GIVI Andrew Soltis

Caricatures hy Roh Long

.:....::..=..:� Thinkers' Press, Inc. Davenport IA u.s.a. 1997


• • •
Grandmaster Secrets: Endings

Copyright © 1997 by Andrew Soltis

All rights reserved. No part of this


work may be reproduced or trans­
mitted in any form or by any means,
electronic or mechanical, including
photocopying and recording, or by
any information storage or retrieval
system, except as may be expressly
permitted by the 1976 Copyright
Act or in writing from the publisher.

First Printing: January 1997

ISBN: 0-938650-66-1

Requests for pennissions and republication rights


should be addressed in writing to:

TIrinkers' Press Inc.


Editor, Bob Long
P.O. Box 8
Davenport IA 52805-0008 USA
Grandmaster Secrets: Endings

CONTENTS
��JrILC:� •••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••• "

1 What Every Grandmaster Knows About the Endgame


• ••••••• 7
2 Getting Started
• ••••••••••••••••••••.••.••••.••••.•.••.•••••••••••••••••••••••••••••••••••••• 25
3 Rules
• ••••••••••••••••••••••••••••••••••••••.•.••••.......••.•••••••••••••••••••••••••••••••••••••••• 41
4 Mismatches
• •••••••••••••••••••••••••.•...............••..•••••••••••••••••••••••••••••••••••••• 67
5 Techniques
• •••••••••••••••••••••••••••••........•...•.•••••••••••••••••••••••••••••••••••••••••• 77
ti ]Etlans
• •••••••••••••••••••••••••••••••••••••••••.•••.......••.••••••••••••••••••••••••••••••••••••••••• ��
� R()()�
• •••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••• 1 15
8 Queens
• ••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••• 141
!J • 1E'1L�S •••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••• 1!)j7
10 • Knights ••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••• 16�
11 • Bishops ••••••••••••••••••••••••••••••••••.•••.•.•.••.••••••••••••••••••••••••••••••••••••••••••• 183
12 • The Chess Oub •••••••••••••••••••••••.•.•.•••••••••••••••••••••••••••••••••••••••••••••• 205
1Url4dl�� ••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••• �O�
Colophon •••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••• 214
The Thinkers' �ess Catalog •••••••••.••••••••••••••••••••••••••••••••••••••••••••••••• 215
...
ttl
Grandmaster Secrets: Endings

iv
Grandmaster Secrets: Endings

Preface
A lot of readers are under the mistaken impression that authors write
chess books in one fluid motion, moving from an idea to an outline to a com­
pleted manusctipt without interruption. No way-as the history of this book shows.
My otiginal idea for it had been lurking around, undisturbed, in the back of
my mind since the Ford Administration: I wondered if you could Wlite a book
teaching the endgame by means of a Socratic dialogue.
I visualized a conversation, punctuated by diagrams and simple analysis. It
was going to be a master talking at length with a young player who already knew
all the Trends In The Whatsisname Attack and who could improvise through
most middlegames-but who suddenly collapsed in the endgame.
My idea was that by means of Q&A the master and this endgame-challenged
amateur could arrive at certain eternal truths about endings and understand why
they are true. I knew from enough Class B players that they had heard about
zugzwang or triangulation or the checking distance of a Rook yet didn't appreci­
ate how or why these things could work in their own games.
But the idea was difficult to flesh out. After all, a lot of smart people have
been trying to capture the essence of Socratic dialogue since 399 B.C. without
success. I eventually realized this project could tum out to be very wordy, very

v
Grandmaster Secrets: Endings

philosophic-and not very useful to someone trying to figure out why a Lucena
position is not a Philidor position. Like a lot of my ideas, this one remained as a
bunch of scribbled notes on yellow legal-sized pads at the back of a very deep file
cabinet for more than 15 years.
In the spring of 1993 I was in between books when I exchanged thoughts
with Bob Long about our next project. A really honest, down-to-earth book on
the endgame would be worthwhile, I wrote Bob, because "most people are
bewildered by trying to figure out what they really need to know."
The problem with endgame books, Bob wrote in reply, is that they're usually
"terribly designed and poorly written." The information presented is often ar­
cane, the type too small, the wording confusing, the paragraphs too long, the
book just ugly. He wondered if I had any idea for a format that would both
entertain and teach and yet say something about endings that hadn't been said
before.
And so Noah and Pat were born. (The names of the two characters came
from my wife Marcy. Blame her.) I revived the idea of a dialogue but, since Pat
was your typical '90s junior, it was going to be a conversation with an attitude.
Bob and I worked up a plan for separating the analysis from the talk, for using a
lot of quote boxes and visual aids, and the rest fell into place. And the title? Well,
let's say there were several names on this book before we settled on this one.
Andy Soltis
New York • 1997

vz
Scene: (oJffiTijr:JI
A chess cluh, the home hase oj the veteran grandmaster,
Noah Tall.

®'!8
Enter Pat Sayre, a talented, but young club amateur. Sayre
has just finished a game as White which began: mim�tl:}f
Ctt t:1 , t[. , ,'f.l'."it;:"
1. e4 c5 2. �f3 d6 3. d4 cxd4 4. �xd4 �f6
�'t'l'l'J:-
5. 4)c3 a6 6. f4 e6 7. �d3 �e7 8. twf3 �c6
9. 4)xc6 bxc6 10. b3 e5 11. f5 d5 12. �b2 �iIiIfllf�
f
g6 13. exd5 cxd5 14. 0-0-0 0-0 15. t!hel
ijmit!F:l ...t�
twd6 16. 4)xd5!? twxd5 17. �e4 twc5 18.
�xa8 �xf5 19. twc6 twf2 20. �xe5! �c8
21. twxc8t �xc8 22. �xe7 �f5 23. �e4!
twe3t 24. �bl twe2 25. �xf6! twxdlt 26.
�b2 �d7 27. �d3 twg4 28. �c4 twf5 29.
�c3 �b5 30. �xf7 twxf7 31. �xf7t �xf7
What Every Grandmaster Knows • • •

Pat: Dam! middlegame well.


Noah: You lost again? Pat: Well? I was crushing him!
Pat: And from a dead-won A * sac even.
game! I should have gotten at But then something hap-
least a draw. Let me show you pened after I got his * back.
on a board. I don't know what my blun­
Noah: Don't be so hard on der was.
yourself. Noah: It wasn't just a blunder. 2
Pat: Why not? I must be the It took many bad moves to
32. b4?
only idiot in the world who lose the win before you lost With 32. 11,d2 and 33. c4 White
can lose such a position. the draw: should win swiftly.
Noah: At least you played the You put your pawns on the 32. • • • �c4
wrong color. 33. a3? <Ile6
You dilly-dallied with your 34. <Ile1?!
Loses time compared with 11,g7
�.
and Wc3. 42. c3 ?
You left your � passive. 34 • • • �d5
• To avoid the 42. a4 11,dl skewer,
Pat: And the worst part is I 35. g3 <Ilf5 but then 43. �xa6 �xc2 44. a5
know I'll never get any bet­ 36. <Ild2 <Ilg4 might still have won.
ter. I just hate endgames. 37. <Ile3 <Ilh3 42 • • • •g5
Noah: Relax. You're no differ­ 38. <Ild4? 43. �d2 g4
ent from anybody else. All With 38. 11,e5 White is still bet- 44. a4? <Ilg2
ter. 45. �f4
amateurs loathe when the 'Ills 38 • • • �f3

go off.
8
Chapter One

Pat: It's not that I'm so great in knowledge are so extremely


the middlegame. But there's rare you don't need to know
just so much you need to it.
know about the ending. Pat: So what do I really need
Noah: Not that you need to to know?
know. Don't believe every­ Noah: You can put everything
thing you read in books like you III list absolutely know on
Reuben Fine's Basic Chess a f�\irly short list. Basically,
Endings. Seventy percent of you need to know what it
45• •• • �f3
46. b5? axb5 the information in them is takes to win.
47. axb5 h4! impractical.
48. �c5 h3 Pat: I thought I was the only
Resigns one who found Fine impos­
The h- i promotes in two sible to read. But what do you
moves.
mean by "impractical?"
Noah: I mean most of what he
covers will never occur in
your games.
It's nice to master the theory
of corresponding squares or
be able to play <&>+ a +jt v.
�+ a flawlessly. But the
times when you can use that
9
What Every Grandmaster Knows • • •

The Estimated Odds of Your:

(
Ever Going Bald if male ) ............................................ 1 in 2.5
Ever Dying of a Heart Attack . . .................................... 1 in 5
..

Ever Playing t! +� +� vs. t! +\t> . .. . .


.. .. . . ..... .
......... .. . .. 1 in 40
Being Robbed This Year . . ....... ... . .......... . ........... .. . . 1 in 500
. ... .

Playing Out �+� +4) vs. � This Year ................ 1 in 3,000


Being Diagnosed with Lung Cancer This Year .... . 1 in 7,500
Playing *+4)- ft +� vs. *+� This Year ............ 1 in 8,000
Being Murdered This Year .................................... 1 in 12,000

10
Chapter One

emerge a clear � ahead and win Pat: You mean like that you
without much effort. can mate with W+2.Q. v. tJ
For example, 2 ... � h3t 3. Wd4
bulnot with �+24)? Even I
� h4t 4. Wd5 � a4 5. a8=� �xaH
know that sort of stuff.
6. � xa8 g5 7. We4 Wg6 8. § a()
and Black runs into zugzwang (8 . . . Noah: Perhaps. But you'd be
g4? 9. Wf4 or 8 . . . h4 9. WfJ Wf5 SlI rpris('d h ow even veterans
10. �a5t and 1 1. Wg4). ofinternational play err badly.
Here's a case in point (Diag.
4). White has a choice be­
Ambrosz-Cioca1tea
Baile Herculane 1982 tween having an extra a or
White to Play having his w+* v. w+ a .

1. a7! He makes a disastrous choice.


This should end matters quickly Pat: I don't get it. The differ­
( I... � a4 2. � h8! � a3t 3. Wc4 ence between * vs. a and
� a4t 4. Wb3 � xa7 5. � h7t We6 a vs. Nothing is about the
6. � xa7). same.
1. ... gxh4 So why did Black draw?
2. gfBt wxf8
3. a8=*t W;e7 Noah: In a middlegame the
4. *b7t Drawn differences are about the
After Black puts his § at some same. But in an ending with
safe square (g4, e5, f5) his fortress is none of your own fts left, *
impregnable. vs. a can tum out to be just 1
But with 2. � h8! White would
piece vs. 1 piece.
11
What Every Grandmaster Knows • • •

Pat: So what does it take to Noah: As with most rules, this � /f5, <I//d7) :
win? one is most helpful when
6
Noah: In most cases, you need making transitions, that is,
to be able to queen a t . when changing the nature of
Pat: Speak for yourself. I usu­ the struggle.
ally need an extra � or two. Pat: Like trading fls?
Noah: Well, you do usually Noah: Yes, trading anything is
need to be a � ahead to win a transition.
if you have no pawns. In Diagram 5 you see a Sax-Korchnoi
But 990/0 of all endgames strong G M throw away his Candidates match playoff 199 1 After 28 ••• a5.
will have pawns. If you can last chance to advance in the White to Pltiy
promote one, you'll probably candidates' matches by forc­ White played another nine
1. f8=*t moves before conceding a draw.
WIn. ing an endgame that wasn't
.

Much stronger is 1. h5!, which


Pat: How does it help to know nearly as favorable as the probably would have caused im­
that? middlegame he was in. mediate resignation.
Pat: Because he didn't know 1. • • • *xf8
what it takes to win? 2. � xf8 ",xf8
3. *xe6
Noah: Because he went with Ofcourse, 3. *xg6?? � g7Ioses.
the instinct that told him that 3. • • • 4)xh4
if you capture the other guy's White can only try to win now
fI, there is no endgame. In­ by grabbing jt s and trying to pro­
stincts are dangerous to have mote his own a- or d- !. Black set
up an impregnable fortress (4)/e7,
in the endgame.
12
Chapter One

<lie3 13. <lin g3! and wins quickly. Pat: But don't I have to know trading is when you're
7 For instance, 14. <ligl <lie2 15. a lot of basic positions to get ahead. And in particular you
<lih 1 fJ! 16. gxf3 <Ii£2 and ...g2t.
good? don't want to liquidate all the
8.• • • �dS
9. �d3 �c5 Noah: It helps-but it's far from is on one side of the board if
10. �c3 g4 essential. you're only up one i on the
And Black won after 1 1. <lid3 The more basic positions other.
gxh3! 12. gxh3 <lid5 13. we3 you know, the more opportu­ Pat: Makes sense to me. But
<lie5 14. <lif3 f4! 15. <lifl <lie4 16. nities you have to make win­ why did Kasparov do it?
we2 f3t 17. <lin wf5! (See Dia­ ning transitions. Take Dia­ Noah: Because he was Kas­
Alburt-Kasparov gram on next page.)
Daugavpils 1978 gram 7, for example. parov. And because as a
Black to play Pat: Yuch. A '111 ending. They schoolboy under Mikhail Bot­
1. . . . *dlt are impossible. vinnik "I had to work funda­
2. *gl *xglt Noah: Actually, '111+ i end­ mentally on W+ i endings
3. �xgl �g7 ings are among the easiest to and knew this winning
4. �fl �f6 play. method."
Black secures the best <Ii-posi­ But the point here is that 15- But the point is: He might
tion before he tries to create a
year old Kasparov headed have won this ending with­
passed i.
S. �e3 �eS for the diagram-and violated out Botvinnik. Knowing the
6. �f3 fS a general principle-because basic Diagram 8 position just
7. �e3 gS he recognized the resulting saved him time and energy at
8. h3 �+ i ending as won. the board.
Or 8. WfJ g4t 9. <lie3 f4t 10. Pat: What general principle?
<lie2 We4 1 1. �£2 Wd3! 12. We I
Noah: That you should avoid
13
What Every Grandmaster Knows • • •

Pat: Well, I don't have a world Noah: You don't need them.
champion as a teacher. And I What you need to do is take 8
couldn't understand end- stock of what you know and
games if they provided Cliff don't know about the ending.
Notes. Pat: I don't know much at all.
How much do I really need?
Noah: Well, the endgame
books usually list a lot of "es­
sential" stuff, such as when a
This position (Diagram 8) has
*+� beats a �+ t on the been appearing in endgame texts
"Don't you know this is a 7th rank, and when it results for more than a century. Black wins
draw?" in stalemate. because his W decisively reaches
-Pal Benko to Walter And the notorious business g3 and wins the h- i . For example,
Browne during their 18. Wgl We5 19. 'lftfl 'iffe4 20.
game in the 1973 U.S.
about the a t and wrong­
..

'ifff2 Wf4 (and 2 1 . . . Wg3) or 20.


Championship. colored �. It can't be denied
Wgl We:i 21. Wfl f2.
that these positions do arise,
and occasionally an alert de­
fender can save himself, the
"I know it But I don't
believe itl" way Black does in Diagram
-Browne, before 9.
eventually drawing on
the 86th move.

14
Chapter One

Pat: So this is stuff I really


need?
Noah: Not at all. You can be­
come a master by only know­
ing two basic positions, both
of them occuring III
W+ � + ft v. W+ � .
Pat: Why those?
Shirov-Mascarinas Noah: Because � +ft endings
Manila 1990 are so common, and they end
Black to play up so often in one of the two
1.• • • b5! basic positions, the key g­
Otherwise, Black dies the way endings are those with one ft
most piece-down players do, from and most of them end up "Chess has three phases:
zugzwang ( I... Wg6 2. We6 f4 3. either in the winning "Lu­ Thefirst when one hopes one has an
We5 �g7 4. Wf5 etc.). cena" position or the draw­ advantage;
2. �xb5 g4 ing "Philidor" position.
The second when one believes one has an
3. hxg4 �g5!! advantage;
Drawn With a little training you'll And the third when one knows one is
Because after 4. gxf5 h3! 5. gxh3 be able to visualize well in going to lose. "
�xf5 the black W reaches h8 and advance whether you're get­ -SavieUy Tartakower
can't be driven out. ting into Lucena or Philidor.

15
What Every Grandmaster Knows • . •

Pat: There must have been a Lucena-type position Black must prevent the � from
� � � �
��
Lucena who discovered this. gaining a flight square (4... �f6? 5.

� �� 10 WfS).
Noah: A 15th century Span­ �
� �. �
5. � e4!
iard, as a matter of fact. Actu­ �. v-

ally this notorious position @���� ��� ��I� And this builds the bridge which
enables White's � to escape.
was discovered by someone
else and it was named after
� �
����� � � For example, 5 ... � h l 6. �f7
� fl t 7. wg6 �gl t 8. �h6 (with a
threat of � e5-g5) � h l t 9. �g5
him by mistake 400 years af­
ter he was dead. That's chess
for you.
� � � � ,�� �glt 10. �g4 and queens.

White to play
Pat: The problem for me is all
"Bum all the books! Chess these positions-Lucena, Phil­ I. 'lflh7! �h2t
should" 't be a science. " Black has no other counterplay
-David Bronstein idor, whatever-look the
to prevent g7-g8=*.
same.
2. 'lflg8! � g2
3. g7 �h2!
Otherwise 4. � h l, followed by
5. �h7 and the i queens. For
example, 3 . . . � g3 ? 4. � h l �f6 5.
�h8 � xg7 6. � flt! Kg6 7. �glt
and the � falls.
This is the infamous "Lucena
Position. " "Chess Un't a science. "
4. � elt 'lfld7 -Henri Poincare

16
Chapter One

with 5. � f5?? � xf5t 6. Wxf5 '1t>e7 Noah: Once you learn the ba­ Noah: Only if you're a mas­
would even have lost. sic principles it should sink ochist.
in. Then you just have to re­ The vast majority of mate­
main alert. rial you find in those "Every
In Diagram II you have the Endgame Ever Played" tomes
embarrassing <.'xample of the is useful the way the stuff in
world's 12 th rank<,'d pla yer, an almanac or library refer-
.
at the time, becoming con­ ence IS.
M. Gurevich-Rechlis fused over Lucen4l. Pat: How's that?
Tel Aviv 1989 Ifthe a- t were offthe board Noah: You open them up when
White to play he would have seen the win you need to know, say, the
1. 1:!e5?? and won the game instantly. average annual rainfall ofBo­
Of course, 1. �g4, threatening Pat: But aren't there dozens of livia.
the unstoppable ( I... �c6 2. �g5 other essential positions in Pat: I thought the G Ms knew it
a4 3. Wg7) 2. WgB and 3. f8='it1, the textbooks you need to all by heart-even the rainfall.
would have forced resignation. know? Noah: Hardly. Once upon a
1. • • • a4 time Salo Flohr-one of the
2. 1:!a5 1:!al??
And Black resigned when he finest endgame players of all
saw 3. � a7t WdB 4. � aBt Wd7 5. "Of my 57 years I have time-was about to adjourn in
WgB wins. applied at least 30 to a very favorable-looking po­
But 2 ... � f4! would have drawn forgetting most of what I sition against the great Jose
(3. ctlg7 �g4t 4. Wf6 � f4t 5. have learned or read. " Capablanca.
Wg6 We6) and bridge building -Emanuel Lasker

17
What Every Grandmaster Knows • • •

"What are you thinking Noah: Rubbish. There's al­


about? The position is ways been too much to learn. 12
drawn," Capa told his 26- The point is you rarely get
year old opponent. "Look in punished for not knowing
the book!" some obscure "basic" posi­
Flohr looked and looked tion.
and didn't see any draw for Here's something (Diagram
Black. So he got upset, sealed 14) played by a modem world
a 'lfl-move and rushed to his champion-who also asked his Flohr-Capablanca 4. • • • Wd5
hotel room to analyze. G M opponent: "Why are you Moscow 1935 5. \tif4 �e6
But he still couldn't find a continuing to play in this White to play
Drawn
draw. He later admitted he drawn position?" 1. �e2 �e4! White can make no progress,
would have looked in "the Now 2. Wf2 h4! 3. gxh4 f4 4. e.g., 6. e4 fxe4 7. �xe4 f5t 8. �f4
book"-but he didn't have one exf4 Wxf4 will leave White with Wf6.
with him. only the h- ft s-a draw even with­
Pat: But that was in the old out the black f- ft .
days, before databases and 2. h3 �d5!
White counted on 2 ... We5?,
all the junk they have now. which allows zugzwangafter 3. Wf3
Way back then there prob­ �d5 4. Wf4 We6 5. h4!.
ably wasn't that much to learn 3. �f3 �e5
about the endgame and none 4. h4
of the modem technology to
study it.
18
Chapter One

Pat: Okay, so he knew it was


drawn and White didn't. Does
that mean I should just bring
lots of reference works to ev­
ery tournament?
Noah: No. Having the right
book would only have saved
White from having to ad­
Pinter-Kasparov journ.
French League 1993 Pat: You mean that aside from
White to play wasting your time-and your
I. �f3 Wd6 opponent's-it doesn't matter
2. �g4 Wd7 whether you know the posi­
3. Wf5 Wd6 tion on the board is a win or
4. � e8 Wd7 a draw?
5. � e6 wc7 Noah: Most of the time? No.
6. we4 Wd7 Pat: But why?
7. Wd5 wc7
8. � e7t Wb6 Garry Kasparov
9. � f7 �h2
10. �f2 �g3
And White struggled another
17 moves before agreeing to a draw.

79
What Every Grandmaster Knows • • •

Noah: Because it doesn't tell minutes to realize the best try


you how to win it. Take Dia­ to do that is 1. Wb4. That's
gram 15. true whether it j a win or a
The books will tell you it's a draw.
win with the black W/e 7, but Pat: But there must be times
only a draw if it's on e6 or e5. when you really need to know
That's the type of impractical which it is?
information you find all the
time in texts like Fine's and White to play If the Wi had been at e6 in the
Paul Keres.' They give "ba­ previous diagram, Black could now
sic" knowledge a bad name. 1. \flb4 stop the plan with 5 ... We5, forcing
Pat: Wouldn't a G M know in­ Not 1. t! d4 because 1... t! d8! 2. the t! to give up the file or the
stantly whether it's a win or t! xd8 (else the black W gets to the protection of the ft.
not?
c-file) Wxd8 3. Wb4 Wc8! draws But here the ft gets to the fifth
by using the opposition, discussed rank (5 ... w;>e6 6. Wb7 We5? 7.
Noah: Probably not. But that later in this book (4. Wc5 tic7 5. t! d5t or 6... t! c5 7. Wb6! t! c8 8.
would not affect his life at Wb5 Wb7 6. c5 �c7 etc.). c5), reaching a better-known
all-unless he was hired as an 1. • .. �b8t "book" won position-not far from
adjudicator. 2. waS � c8! Lucena.
Pat: But why not? 3. \flb5 � b8t
'�n expert is a person who 4. wa6 � c8
Noah: A good practical player has made all the mistakes 5. � d4!
would figure out the only way that can be made in a very
to win is to advance the it . It narrow field. "

-Niels Bohr
won't take more than two
20
Chapter One

Noah: Sure-when you can se­ In fact, White had missed


cure a book draw (if you're the same kind of transition
losing) or a win by making six moves earlier-and did it
some major decision, like a again two moves after 1.
trade of pieces or a sacrifice. � h5?
Here's a typical example
(Diagram 17):
White was one of the half­
Larsen-Torre dozen best players in the
Leningrad 1973 world, at the time, and needed
White to play a win to make sure of qualify­
1. � e5t! ing for the Candidates
Now on 1... �d7 White plays 2. matches from an interzonal.
�f3 and the winning plan of Wg4- Pat: He must have known
5 and f5-f6 can't be stopped. whether this was a win.
1. • • • Wf6 Noah: Yeah, but that didn't
2. Wd3! �xf4 tell him how to win it. He
3. � el
And wins because the black W actually played an error, 1.
is cut otT, e.g., 3 ... tla4 4. c6 tla6 5. �h5?
tlc l ! tla8 6. Wc4 We6 7. tld l ! Yet 1. �e5twinseasilysince
followed by �bS-b6 and c6-c7, the black W has to choose
leading inevitably to "Lucena." between two losing sides of
the board.
21
What Every Grandmaster Knows • • •

Pat: So you're saying I only 41's move away from White's,


need to know a handful of and puts his g on the e-file.
positions? It's a useful position to know
Noah: Yes, because most of only because it goes against a
the time you can rely on gen­ crucial general principle in
eral principles. g -endgames. Keep your §
Sure, sometimes that doesn't as flexibly placed as pos­
work. For example, Diagram sible.
18, which was analyzed by Pat: This principle is so crucial White to play
Andre Philidormore than 200 that it doesn't work?
years ago. Noah: By putting the g on e l, 1. Wf6!
Pat: Is this the famous "Philidor and giving up the chance for On 1. �e6 Black draws with 1...
position" I'm supposed to rank checks, Black violates � a6t! 2. Wf5 � b6 and if 3. e6,
then 3 ... � b l ! since the W cannot 4. � e8
know? the principle. But he draws escape from checks along the files.
Noah: Almost. If it is Black's Otherwise the t can't advance
because he can stop White's 1. . . . � el! (4. � a8 � e2! 5. Wd6 Wf7).
move he draws by keeping only winning plan. Stopping Not 1... � a6t? because of2. e6, 4. • • • � al!
his g on his third rank until the plan was just more im­ threatening mate, and then 2 ... Wd8 And draws (5. � b8 � a6t 6.
the pawn advances. 17zat�the portant here. 3. � h8t Wc7 4. Wf7 and White Wf5 Wf7! or 6. Wd7 � a7t 7. We8
reaches "Lucena."
"Philidor" you need to know. By the way, Philidor got the Wg6).
And not 1... � fl t? because of
Pat: So what happens on 1. analysis all wrong-and con­ 2. �e6 W-moves 3. � h8t fol­
'tf;f6 ? cluded that Diagram 18 was a lowed by We 7 and e6, again headed
Noah: After that, Black can forced loss. to "Lucena."
draw only ifhe keeps his \t a 2. we6!
22
Chapter One

5. wdl �d3 Pat: Yeah, it always seems there


6. �cl! �hlt are tons of stuff like that in the
7. �b2 �el books. Do they ever happen
No better is 7.. . We3 8. �c2.
8. � d8! in real life ?
And a draw as agreed after 8 .. Noah: All the time. A good
.

a e4 9. Wc l 'it'e2 10. 'it'c2. example of how knowing it


helps was Diabrram 20. Both
players were strong GMs who
Dreev-Belyavsky well knew the ubook" of Dia­
Soviet ChampionshiP 1989 gram 18.
White to play But at crunch time in 20
1. h4! only one of them remem­
Otherwise 1... Wd3 wins. bered it. Black erred because
1. • • • �xh4? he didn't recognize a book
Not 1... Wd3 2. a xg5. But there draw when he saw one.
was an elaborate win in 1... a g 1 t Pat: I see-3. �d5 is the same
2. We2 d3t 3. wd2 a g2t 4. wd 1
as 1. .. � e 1 in Diagram 18. All
g4.
2. �xg5 �c3 that's happened is the colors
3. � d5! have been changed and
Drawing (3 ... d3 4. a c5t a la board's been reversed.
Philidor). How often does a position
3. . . . �hlt like that come up?
4. �e2 �h2t

23
What Every Grandmaster Knows • • •

Noah: You'd be surprised how Noah: Sad but true. The point
often the possibility arises. In is that even walking "book"
that same Larsen game that encyclopedias can misuse the
we just looked at, White little that they need to know.
missed another winning tran­ You need to not only know a
sition, in Diagram 21. few key positions. You also
He could have sacrificed the need to be able to figure out
c- t to bling about something what to do in a slightly differ­
almost identical to the Phili­ ent position. Larsen-Torre
dor position-except that White, who clearly knew Leningrad 1973 6. f7
Black's t! is so badly placed "Lucena," didn't look hard White to play And wins (6... Rg 1 t 7. Kh5 Rh 1 t
that White wins. enough to see a simple transi­ 1. �g5! S. Kg4 Rgl t 9. Kh3 etc.).
Pat: Badly placed on c5? tion to it. Not 1 . a c7? which White
Pat: I'll bet all this is a lot played.
harder than you're making it. 1. • • . Rxc5
Noah: See for yourself. End­ Otherwise 2. Wf6 and 3. a hSt
allows White to advance the f- t to
games aren't that scary.
"Lucena. "
Come back to the club to­ 2. �g6!
morrow and I can show you Black loses-because he can't
what you should be doing. play 2 ... a f1 !, as in Diagram IS.
Interested? 2. . . . � cl
Pat: Hmmm. Lemme think 3. �h8t �e7
about it. 4. f6t �e6

24
In which Pat learns about h-pawns and draw offers and
converting advantages-and why thefirst move many grand­
masters make in the endgame is with their feet.


�fffir;yi.
Getting Started

Pat: Okay, I'm back. Pat: That's a no-brainer.


Noah: I thought you might be. Noah: Not true. Many players
Pat: Butjust to satisfy my curi- don't realize or fully appreci­
osity. Suppose I wanted to ate that.
really get into endgames. In the endgame there are
Where would I start? big differences in thinking.
Noah: You begin with this not­ You have to readjust.
to-be-forgotten warning: Pat: How?
Noah: You have to start think­ Karpov-Timman
An endgame is not a ing differently about speed Candidatesfinals 1989
middlegame. and space, not to mention White to play
pawn structure, and � safety. 1. f4?
Your whole sense of how to A good positional move in the
evaluate a move or a position middlegame-but an error here.
changes instantly when the With 1. \1?fJ, threatening to take
fls are removed from the control on e4, White has good win­
board. ning chances (1... f5 2. <3;e3 e5 3.
4)b5 Wf6 4. \1?d3 and \1?c4).
Pat: How do the G Ms begin 1. • • • f5!
thinking differently when the A positional lemon-in the mid­
endgame begins? dlegame. The game was drawn
Noah: Some of them take a after 14 more moves beginning
walk. with 2. 4)a4 Wf6 3. 4)c5 4)b6 and
Pat: They take a walk? eventually ... e5.

26
Chapter Two

f·�·��"-"'�
''--"""'''''� �·>­ ��________�___,�-�__
w . -__�-�

)�
In the Middlegame In the Endgame f
� •Speed counts. Often the winner is the • Haste makes waste. Repeating the
i
) player who gets there "fastest with the
mostest."
position is good technique. Losing a
tempo often helps.
/

). . •Space counts. A cramped position is • Control of more space than your

r
�J"' ",
usually a bad position.
• W safety is a major priority.
opponent is relatively unimportant.
• <efts are generally safe. '3; activity is
more important.
:, • The easiest way to win is to accumu­
t. .
'

;
late advantages. •The easiest way to win is to convert
ry. •Center its are more valuable than
one advantage to another.
I

wing its. • Wing its-particularly if they are


passed-are often more valuable be­
• When deciding whether to exchange
cause they're easier to queen.
something, masters try to trade bad
pieces for good ones, to avoid losing •Trading priorities depend on whether
time, and to exchange its when that you're winning or losing. Usually the
opens lines for their pieces. player with the edge wants to trade
pieces but not its, and vice versa.

27
Getting Started

Noah: It's an old Russian idea, as you trade iiYs you should v. Kovacevic-Smirin 12. �xb6 d4
Zagreh 1993 And Black soon had an over­
suggested in the 1930s by a stand up and walk around the
whelming initiative ( 13. cxd4 .Q.e6!
master named Sergei Bela­ playing room to calm your 1. d4 4)f6 2. �g5 4)e4 3. �f4
14. ctlc5 ctld5 15. ctlxe6 fxe6 16.
venets. He said that as soon nerves and clear your head. c5 4. f3 *a5t 5. c3 4)f6 6. .Q.c5 ctlxd4! 17. .Q.xd4 exd4 and
In this game (Diagram 24), 4)d2 cxd4 7. 4)b3 *b6 8. ... ctle3/ ... .Q.b4t.
White had hardly sat down *xd4 4)c6
when the iiYs went off. But he
needed to reorient his think­
ing after 9. iiYxb6. A stroll
then wouldn't have hurt.
Pat: Okay, suppose I've traded
iiYs and had my walk. What
then?
Noah: First, figure out who's
better. 9. *xb6 axb6
One of the things that dis­ 10. a3?
tinguishes an ending from a A low priority move. Better was
10. e4.
middlegame is that it's usu­
10. • • • d5!
ally much easier to see in an 1 1. �c7?
ending whether you're play­ Playing for advantage in what is
ing for a win or just trying to now an inferior position. Better
draw. was 1 1. ctld4.
Pat: For sure. 1 1. . . . e5!

28
Chapter Two

\t1b7 cct>e6 14. .Q.b6. Noah: Yet it constantly shocks Noah: G Ms accept draw of­
amateurs to see how often fers when they see how they
masters accept draws in win­ can lose, not when they're
ning positions, like Diagram unable to see how to win.
25, or resign in drawable ones. Pat: Okay, so you evaluate the
Pat: What should White be position. Then what?
thinking in that position? Noah: Then you try to under­
Noah: That he has a very good stand what kind of advantage
Kmic-Flear 1t and Black has a limping it is.
Wijk aan Zee 1988 fl. Pat: Usually that's obvious.
White to play That if he wins either of the Right?
1. Draw accepted?? black pawns he'll win the
White is winning: game.
1. �f4 cct>f7 2. �e5 invading, or That he has excellent
1... 4)c8 2. �g5 cct>f7 3. Wh6 and chances for imposing zug­
wins by zugzwang. zwang.
For example, 3 ... 4)b6 4. Wh7 "It is a well known
phenomenon that the And, most important, that
4)c8 5. a4! a6 6 . .Q.c5! or 5 ... 4)b6
6. as 4)c8 7. h4!. same amateur who can with no visible Black count­
Black does better with 3 ... a6 4. conduct the middlegame erplay, it costs White abso­
.Q.c5 cct>f6 but is still losing: 5. h4 quite creditably, is lutely nothing to play on.
cct>f7 6. �h7 as 7. a4! �f6 8. Wg8 usually perfectly helpless
Pat: But don't you have to
Wf5 9. Wf7 �g4 10. �e8 �xh4 in the endgame. "
-Aron Nimzovich know what you're doing next
11. �d7 Wg4 12. \t1xc8 Wf5 13.
to refuse a draw offer?
29
Getting Started

Noah: Sometimes yes, some­ retreat the � like that and let
times no. the Black tJ in.
For instance, with the Ex­ Noah: Yes, but very logical. A
change for two fts, White � is superior to a 1t only
can't be entirely sure he has when it can act like a �.
any real edge in Diagram 26. That is, only when it has
Black's King is closer to open files. To make such a
White's W-side fts and file-and create a winning ft ­
Black's � can attack the 'i!1- White had to force a � trade. Hmelnicky-Romanishin Better than 4 . � b 1 b4 5. cxb4
side fts. Herson 1989 WxfJ with drawing chances for
Pat: I sense a "but" coming up. White to play Black.
Noah: But White has the Ex­ 1. � hh 1! lflg5
change. A basic rule of thumb Or 1... b6 2. axb6 � xb6 3. Now the � creates a winning
"Fight the enemy passed a- i -4 Wxf3 5. � d5 b4!
IS: � hb l � c6 4. � b8 and the a- i •••

with the weapons falls. 6. � b5! (not 6. � xd6?? b3t) b3t


he lacks. " 2. �hbl Wf4 7. \t>b2 Wxe4 8. � xb7 Wd5 9. a6
When you're up the Wc6 10. � b5! and 11. a7.
Exchange you want to -Field Marshall No better is 2 . . . � xb I 3. � xb l
Aleksandr Suvorov of Also 7... g5 8. � xb7 �c5 9.
trade a pair of :§ s. Wf4 4. � xb7 �xfJ 5. � a7 Wxe4
� xc7 Ae3 10. � xc4 Wxg4 11. a6
the Russian Imperial 6. � xa6 Wd5 7. � a8 g5 8. a6 and
Army wins. Wf4 12. � c7 g4 13. a7 �xa7 14.
That's because a trade mag­ � xa7 Wxe4 15. �g7 f5 16. Wxb3
nifies the mismatch between 3. �xb5 axb5
4. � dl! Wfa 17. c4 and wins.
the remaining � v. piece.
Pat: It's weird that White can

30
Chapter Two

Pat: What happens ifl'm worse takes to win.


when the endgame begins? Pat: You mean like winning a
Noah: Same sort of thing. You i or something else?
need to know what your Noah: No, you generally don't
opponent's advantage con­ need to win anything in an
sists of. ending.
But you also have to recog­ Pat: You don't?
nize where your own assets
Arulaid-Gurgenidze lie-and not to underestimate
U.S.S.R. 1955 them.
White to play Pat: You got an example?
This position was adjourned and Noah: Sure. In Diagram 28
White resigned-a blunder since he White was so afraid of the
can draw by threatening mate with black is that he completely
1. Wd6! and checking. overlooked the power of the
For example, 1... WcB 2. a c I t strongest piece on the board,
Wb7 3. a b l t Wa6 4. Wc6! (threat
his own � .
of 5. a a l mate).
Then 4... Wa5 5. Wc5 Wa4 6. Pat: Okay, suppose I know I
Wc4 Wa3 7. Wc3 Wa2 8. a fl ! and have the edge and understand
since B ... g2?? loses the f- i with what kind of edge it is. What ••• you generally don't
need to win anything in
check, Black has nothing better next?
than 8... h5 9. Wd3! and White an ending.
Noah: A good next step is to GMTaU
draws with We2-fJ. figure out what specifically it
31
Getting Started
. 1 1. � c3 and 12. Wb6.
Noah: No. In the endgame the lng.
side pressing for a win usu­ Noah: Actually he eliminates Too late is 1 1... � xc7 12. � xc7
�xg3 13. � xg7t Wxf4 14. � h7.
ally has some kind of advan­ the only good black piece left
tage already. to stop the c-pawn.
What a player needs to do, After t! xe6, Black must try to
like White in Diagram 29, is blockade with his t! -and a
to convert one advantage into t! , as you'll leam, is a terrible
a more significant one. blockader.
Pat: Seems like Whitejust gives So once White knew what it Gelfand-Bareev
away the Exchange for noth- took to win, the rest was easy. Linares 1992
A winning conversion. White to pla,
Pat: But what if you're playing 1. � e4!
for a draw? Threatening 2. � xe6!, e.g., 1...
Noah: Then you need to know h5 2. � xe6! fxe6 3. c5 � b4t 4.
what it will take for your oppo­ Wa3 � b8 5. c6 g5 6. c7 � c8 7.
nentto win. Wa4 and �xa5-b6-b 7.
Don't try to figure out what 1. • • • � b4t
2. 'It'a3 �g6
it takes for you to draw. Or 2 . . ,!td7 3. � e7.
.

Usually there is no such 3. � xe6t! fxe6


thing. 4. c5
Pat: I'll believe that. Okay, And wins, e.g., 4 ... �f6 5. c6
what's happening in Diagram � b8 6. c7 � c8 7. �a4 �e5 8.
�xa5 �d4 9. � c6 �e3 10. f4 �f2
30?
32
Chapter Two

Because the *+! ending is Noah: A strange but not at all


30 dead after 7. a8=* d I =*t 8. rare misunderstanding.
�xe3 *gI t 9. �e2 *xh2.
White may have asked him­
self at the diagram "Am I
better and, if so, why?"
The answer would be: "Of
course, I am-but because of
the a- i, not so nluch be­
Marin-Minasian cause of the Exchange." That
Debrecen 1992 would have given him the
White to play winning plan.
1. a4! �c6 Pat: I guess that makes sense.
2. as �c5 Noah: But when it was crunch
3. a6 �c4 time, at move four, he tried to
4. a a3 ?? keep a !! he didn't need­
White wins with 4. � d3! !, e.g., instead of eliminating is­
4 ... �c3t 5. �xe3 d I=* 6. � xdi
the only counterplay Black
�xd I t 7. �d2 and 8. a7.
Or, 4... �f4t 5. �xe3 �xd3 6. had.
<it'xd2. Pat: It sure must help if you've
4. • •�c3t
• won this kind of position be­
5. a xc3t �xc3 fore.
6. a7 �c2
Drawn

33
Getting Started

Noah: Listen, Pat, it helps more Pat: I guess I see that now. The 3. <&>d4! g4
if you've lost this kind before. c- it isn't running away and 4. fxg4 hxg4
Now, take Diagram 3 1 . White's � is much more ac­ 5. �xc3 ! �xc2
What would you do here? tive. But what about the !!
Pat: I'm not sure. But 1. !! xc3 ending?
looks right. Noah: With time you'll also
Noah: Why? appreciate how notoriously
Noah: Because it eliminates a drawish !! + it endings are.
it -and a pretty dangerous Pat: What if you haven't a clue Shirov-Karpov
it, it looks like. And it avoids about what's going on in a Moscow 1992
a !! endgame after ...1t xe4. position? White to play
Noah: When you've had more Noah: Then a good way to 1. <&>e2!
experience you'll know 1. start-after you've had your Not 1. � xc3? � xc3 2. 4)xc3
!! xc3 is a blunder. Trading walk-is to figure out what 1txc2 which leaves Black with ex­
!! s only enlarges the advan­ pieces you want to trade and cellent winning chances.
tage of the remaining 1t over which you don't. For example, 3. Wd2 1tf5 4.
we3 1th3 5. Wd4 1tg2 6. f4 WfS 7.
the 4). Pat: For example?
�e5 �e7 and with 8 . . . f6t Black
is making progress.
1. • • • �g7
2. �d3 g5
"It makes no difference whether you Or 2 ... � a4 3. 'itxc3 1txe4 4.
win or lose-until you lose. " fxe4 cct>f6 5. � f3t with enough
-Anonymous Loser counterplay to draw.

34
Chapter Two

Noah: For example, Diagram


33. White concluded that he
could draw if he managed to
trade the fls.
Pat: He was wrong?
Noah: No, the minor-piece "Exchanging is the
endings is drawn because
White can liquidate the fI..
soul of chess. "
-Georg Kieninger
Vaganian-Lautier side is and keep Black from
Manila 1990 creating a passed f- i .
White to Pill, What he overlooked was
1. '/tc3 ?? that Black can force a \fl+ i
Passing, such as with 1. *a6 ending-which was quite lost.
,£tf3 2. *a5!, makes it hard for Pat: So some trades are very
Black to make progress. good . . .
But White counts on 1... *xc3t Noah: . . . and some trades are
2. 'lilxc3 ,£ta4 3. �d2 and 4. d4
just awful. Remember what I
with a draw.
1. . . . �a4! said about the importance of
And Black wins, e.g., 2. �d2 transitions.
*xc3t 3. Wxc3 ,£txb3 4. Wxb3 An example of good trades
Wg6 5. �a4 �h5 6. �b5 'iftg4 7. on both sides is Diagram 34.
Wc6 �xf4 8. 'iftxd6 'ifte3.

35
Getting Started

Pat: What's happening here? equals (�) edge for White. He White's best chance was 4. �f1 !.
Noah: Your basic plus-over- has the better A and his op­ 4. • • • gxf5
White can make no progress,
ponent has the weaker tar­
e.g., 5. � c3 (intending 6. � f3)
gets, at a5 and c6. � b8t 6. Wa3 �g8. Mter 7. �g3?
If he can trade his al- � for � xg3 Black is even better.
the b8- � , his remaining A draw was agreed soon after 5.
pieces will be much better �c2 f4 6. b3 h5 7. �d3 � b8.
than Black's, and he can take
his time with a plan of, say, Hodgson-Oll
creating a passed a- ft , with Dos Hermanos 1992
b2-b4. White to play
Pat: But Black makes his own 1. � a3 !
good trade, a bad piece for a A good idea (2. � b3).
good one-even if it louses up 1. . . . g6 !
his ft structure. Black also sees a good trade,
Noah: Not so loused up. In the ... �f5!'
2. � b3 �xb3t
end the f5- ft is not much
Black can avoid the trade with
worse than the ones at g2 and 2 . . . � e8, but after 3. Wd2 (to stop
b2. A draw makes sense. 3 . . . � el ) White will have a big
Pat: You coulda fooled me. I edge with 4. � b7 0r 4. � b6(or 3 . . .
lose positions like the ones �c7 4. � bb5!).
grandmasters agree to draws 3. �xb3 .Q.f5!
In. 4 .Q.xf5

36
Chapter Two

Noah: With experience you'll with few winning chances.


learn what a drawable posi­ Pat: And a trade of just t! s?
tion looks like. Often the ex­ What happens then?
act same position-same is, Noah: Let's work it out.
same <it> positions-is a win Having is on only one side
with 4)s on the board or *s of the board makes the 4)'s
on. inferiority disappear. In fact,
But it may be a dead draw the 4) turns out to be a super
Burnett-Kaidanov with the addition of a pair of piece on d2.
U.S. 1992 Now 1 1 ... �xfl, creating a t! s or a pair of ..Q.s. Or vice White had nothing better
Black to play w+ t ending, would win easily. versa. than a t! exchange-but then
1. • • • e4! 1 1 .Q.bS
• f4 Pat: How do you know the he was simply lost.
Not 1... !! xd I ? 2. !! xc6 with 12. gxf4 gxf4 vice from the versa?
very slim winning chances. And Black won after 13. h4 �f3 Noah: By looking ahead and
2 .Q.e2 �d4 14. �h3 h5 15. Ac6 <3te5, e.g., 16.
• seeing which piece situation
3. � a2 a el Ae8 e3 17. fxe3 fxe3 18. Ab5 e2!
19. Axe2 �gl t. would be the easiest to win.
4 .Q.f1
• gS! In Diagram 35 Black can
Black prepares to create a passed
e- t { .. f7-f5-f4}.
.
see that a trade of all the
S. � d2 �f3 pieces leads to a <it>+ i end­
6. a e2 fS! ing that should be won.
7. �xel �xel t But without a *-side pawn,
8. wgl �f3t a trade of minor pieces only
9. wg2 �f6 gets him into a t! + i ending
37
Getting Started

Pat: You're talking a lot about and . . . g5 to create a passed 8. � e2


pieces, but what always con­ i.
fuses me in endings is where Noah: With a likely draw. Trust
to put my is. me.
I mean, what's the deal with As the game goes, Black
the h- is? forces a favorable trade of is
In just about every G M because of the threat of 9 ...
game I've ever seen, it seems h3.
White plays h2-h4! ? and In other games with a simi­ Vadasz-Rogers
Black replies ...h 7-h5!? . lar i structure you may see Kragujevac 1985 8. . . . h4!
Noah: There are reasons for Black winning by attacking Black to play
9. gxh4t
that. For one thing, it makes it the enemy \t>-side with ... \t>g4 1. • • • gS! Otherwise 9... h3 followed by
harder for your opponent to and ...hxg3. If Black had allowed 2. h4 his . .. � a6-b6-b I -g l -g2!
create a passed i , as Black Pat: Is there an ideal endgame advantage would be microscopic. 9. . . . �xh4
does in Diagram 37. 2. �f3 � a4 Black won after 10. �e5 cctlg5
i formation?
3. �e2 I I. cctld4 � a4t 12. �d3 cctlf6 and
Pat: I see. If White had a i at Noah: That usually depends ...cctle5.
White has nothing better. On 3.
h4 then Black would have on whether you're playing to
h3 Black creates a passed i with
had to trade two sets of \t>­ win or draw. 3 ... f5 and ... h4.
side is, starting with . . . f6 For example, in Diagram 3. . . . �g6
39 Black ends up with the 4. �d3 fS
exact same \t>-side structure S. � c2 g4!
as his opponent-and loses be­ 6. �c3 � a3t
cause of it. 7. �d4 �gS

38
Chapter Two
Pat: Let's do this one slowly. It
Noah: Because his only win­
seems like I've seen positions ningplan would have been to
like this a jillion times. advance the ft to b6 and
Noah: Okay. White starts by then run his <Ii> to defend it.
restraining Black's g- ft with Black's � would have eaten
1. h4. That also creates a most of the <Ii>-side in the
chain, so he can protect all hismeantime, and he would then
W-side pawns with a W at e3. draw by sacrificing his � for
Vaganian-HeUers Pat: Why does he take his time the b - ft j ust before it
1 1.
• • • f6??
New York 1990 A blunder. More passing, with in pushing the b- ft ? queened.
White to p14y
1 1... � b3 12. � b8 Wf6 and ... We6- Noah: Because that would al­ Pat: So he lost because ..
.

1. h4 ab2 f6 would draw. low Black's � to cut off his W Noah: He gave his opponent a
2. �£3 we6 12. ab7t �h8 by going to the sixth rank like safer and easier winning plan.
3. �e3 <tIi'f6 13. ab8t <tIi'g7 on 2. b4? � b3! Pat: But what if he... ?
Passing is Black's only policy. 14. b6 ab3 Pat: Okay, so White can move Noah: That's enough for you
4. £3 1 ag2 15. �d5! a xm
16. �c4 his <Ii> to e3, and then push his
to absorb in one day. Ifyou're
5. �f4 ab2
There followed some more ma­ And Black loses because his W f- t . not sick ofendgames yet, we'll
neuvering as White prepared to plays no role: 16 ... � fl 17. � b7t Noah: That allows his W to go start again tomorrow. Okay?
push his passed ! : 6. � b6t 1;g7 Wh6 18. � d7 � b I 19. Wc5 � c 1 t to f4 and protect his entire W­ Pat: I guess so.
7. b4 �b3 8. �b8 <1ftf6 9. �b6t 20. Wd6 � d lt 21. rJic7 � c 1 t 22. side while the b- ft advances.
<1ftg7 10. 1;e4 �bl 11. bS. Wd8 a b l 23. a d6 1-0.
But it shouldn't have been
enough to win.
Pat: Why?
39
Getting Started

40
In which Pat learns that all rules have exceptions, that some
rules are exceptional-and that no rule is a substitute for
thinking. (ifff.l�r;}l

Read and Forget: Actual rules laid


down in "Basic Chess Endings"-

In �+2 i vs. �+ i : "when White has
is on the 1t - and 4)-files, with only one i
more, if Black's i is on the 1t -file, he can
usually draw but if it is on the 4)-file he will
as a rule lose."
"With 3 connected passed is (against a 1t)
a win is possible only if all the is can
succeed in crossing the 4th rank (except for
certain special cases)."

In �+ t! +2 connected i vs. �+ t! : "if


neither i has reached the sixth rank this is
always a draw, but if one is on the sixth and
the other is on the fifth, a win is possible
provided there are no t! is."
-
Rules

Pat: I haven't forgotten what Must be Pushed," a maxim 5. . . . a4!


we talked about yesterday­ so ancient no one remem­ And Black managed a draw af­
ter 6. bxa4 axa4 7. Wd2 aa7 8.
yet. bers where it came from.
\t>d3 a c7 9. �f5 \t>xg5! 10.
But today I'd like to move But we don't forget that rule �xg7t \t>f4 because his W is
on to another reason I hate because it works, as Diagram active and White only has two is
endgames-the rules. There 41 shows. left.
seems to be a million differ­ Pat: Lemme check this out.
ent rules you have to memo­ White's a it ahead but it's
nze. doubled. And Black has a Kamsky-M. Gurevich
Noah : You mean like good .Q. against the 4). Belgrade 199 1
"*+<it>+ it beats *+<it> ifit's Noah: But Black has the White to play
a c- it that reaches the sixth weaker its. If White had
1. g5?
rank during a month with an pushed the c- it before move With 1. c4 bxc3 2. bxc3 White
"r" in its name?" six the win would have been creates a winning passed i . In­
Pat: Yeah, that type. routine. stead he plays to win the a- i .
Noah: Here's a rule of thumb Pat: I thought speed doesn't 1. • • . hxg5
on rules-The more specific count in endings. 2. hxg5 �g6
the rule, the more exceptions Noah: Don't think of these 3. 4)c4 !! d7!
Now on 4. a xa5 a d5! 5. a xd5
there will be-and the more kinds ofpositions as it -races. 1txd5 and it will be Black who gets
useless it will be to you. Pushing the c- it is more like a passed i rolling first.
Pat: I'll buy that. converting one kind of ad­ 4. �e3 !! a7
Noah: The best rules are the vantage into another. 5. �cl?
simplest, like "Passed Pawns White is still winning after 5 . c4!

42
Chapter Three

Drawn Pat: What other kind? reaches a6 quickly.


It's only a draw because the Noah: Closeness of a i to its Then all White needed to
remaining white l s are eliminated
queening square. The reason win was to drive the -'l. off the
after 4. WXaS hxg4 5. fxg4 We4 6.
�c 1 g5! and 7. .. Wf3. is explained by another rule: g l-a7 diagonal and promote.
The increased value that a
is Increase in Value
as they Advance. i picks up as it advances is
illustrated best by your old
In fact, a i on the sixth friend, "the square."
D. Gurevich-Franzoni rank is often twice as valu­ Even with several minor
Lucerne 1989 able as one on the fourth, pieces, you have to keep in
White to play particularly in minor-piece mind whether your <it> is in
1. dle3? endings. the square to catch a passed
Going after a i that has no Pat: Why particularly those? i.
significance. No better was 1. as? fts Increase in Noah: Because unlike heavier Pat: Yeah, the square. That's
1txaS! 2. 1txaS �f4 which wins
Value wood, a -'l. or � cannot con­ one ofthe first things I learned
both remaining white is. trol more than one or two about endgames-and one of
But winning was: l. 1taS! 1tf2 as they Advance. squares in the path of a i at the few I remember.
2. 1tc3t Wf4 3. as, e.g., 3 ... Wxf3
4. a6 Wxg4 5. 1tb4 and 6. �c5. a given time.
1. • • • g6!! Pat: So?
Now 2. as �xaS! 3. �xa5 h5 Noah: So in Diagram 42 the
draws, as in the game. only square in the a- is' path
2. dlxg5 h5 that the -'l. controls is a5, and
3. as dlxaS! once it is kicked away, the i
43
Rules

Noah: And you'd be surprised


how much it figures in grand­
master games.
It comes up in many forms,
like Diagram 43. Because
Black's rtJ is one step out of
the square of the a- ft , White
can win with an amazing two­
piece sacrifice. Karpov-Hansen
Pat: Yeah, pretty amazing. Es­ Biel 1992
pecially since White can win White to play
a ft , at least temporarily with 1. 4)xb5!!
1. c4. Too slow is 1. c4 Wd7 2. cxb5
Noah: But that allows the en­ cxb5 3. �xb5 1a,f8.
emy rtJ into the square and 1. • • • cxb5
complicates the win. 2. �xb5
And 2 . . . axb5 loses to 3. a6
As it goes, Black can't ac­
because Black's W is out of the
cept the second piece sacri­ square and 3 . . . �e6 is met by 4.
"The lord ofthe endgame fice and the rest is easy. �b6.
is the passed pawn. " Pat: Okay, so, « fts increase in So Black had to try something
-Cecil Purdy value as they advance" is a like 2... �g5 but resigned soon
good rule to know. But how after 3. �xa6 �ge6 4. �c4 Wd8
5. a6.
do I use it?
44
Chapter Three

Wf6 6. Wg4 and the g- ft will fall


Noah: Once you realize the is and, finally, win with the
after 7. Wg5 and 8. § a6t. power of a passed i you'll e- i .
!
: :::
: :�� be alert to the opportunities Pat: I like general rules like
of trading into a won game, « is increase in value ... " Got
6. wg5 �c6
7. wxg6 Resigns like Diagram 44. any more?
Because of 7... Wb6 8. a al Pat: This looks confusing. Noah: You're probably famil­
a xa7 9. a xa7 Wxa7 1O. Wf6 wb7 Everybody's queening. iar with this one:
I I. Wxe6 and wins. Noah: It's actually simple once
Psakhis-Vaganian you see that White doesn't Trade Pieces When
Rostov on Don 1993 have to promote immediately l'Ou're Ahead Material,
White to play but can get a paralyzing � Trade Pawns When
1. Rxb2! position with 1. � xb2 and 2. You're Behind.
Trade Pieces � a2.
If you're willing to calculate,
you'll find: 1. a xh8 b l=* 2. When YOu're Since White will win any Pat: I've heard something like
a8=*. White wins because Black's Ahead Material, W + i ending arising from it. What's the reasoning?
checks stop after 2 . . *f1 t 3. Wg3
.
Trade Pawns ... Wb7 and ... � xa7, Black
*gl t 4. *g2! or 3 ... *e l t 4.
Wh2. When YOu're can't do anything but pass
But not: 1. a8=* b l=* 2. Behind. with his tt.
§xb l ? § xa8 which is drawn. Pat: But how does White queen
1. . . • a a8 the a- i ?
2. a a2! wg5 Noah: Doesn't need to. He'll
3. a a4 Wf6 run the black W and is out
Or 3 ... Wf5 4. §aSt e5 5. e4t
of moves, then pick up both
45
Rules

Noah: Remember what I said Pat: That generally you need 4. � t3 ! �xt3
about what it takes to win? to promote a i . 5. �xt3
White won after S... weS 6.
Noah: Correct. Well, the more
We3 gS 7. 1t c2 h6 8. 1t e4! �a5
pieces you trade, the less en­ (else the a- t advances) 9. Wd3 hS
emy resistance to keep a i 10. 1tg2! (pass) Wd6 11. ",d4 etc.
from promoting.
Pat: And the more is you
trade?
Noah: The fewer is that can Kindermann-MueUer
be promoted-and the fewer Bundesliga 199 1
targets to go after. Black to play
In Diagram 45 Black, even 1. • • • 4Je7?
though two is down after 1 ... Black can afford to give up a t
g6/3... exd5, has drawing in order to obtain counterplay with
chances. But he has none af­ 1... g6 2. a xh7 a f5!, threatening
ter it becomes just ..Q. v. 4). 3 ... �f4t.
Mter 3. 1txd5 exd5 Black, with
Pat: The 4) sure looks sick
his own passed t , has excellent
after 5. <tfj>xf3. drawing chances.
Noah: And White can pro­ 2. � b6 � c6?!
mote either on the 'itt-side or He should keeps a s on the
W-side. board with 2 . . �c6 and possibly
.

That's another unique thing . . . �d4.


about endgames. 3. � xc6 4Jxc6

46
Chapter Three

Pat: What's that?


Noah: Since the basic winning
technique is to promote a i ,
the defender can usually draw
ifhe eliminates all the enemy
is.
That's what saved White in
Diagram 46-and should have
Karpov-Anand cost White a win in Diagram
Roquehrune 1992 47.
Black to play Since is increase in value
1. . .
• �xg4? as they advance, Black's f- i
With 1... f2 Black wins quickly: is decisive on 12. But it turns
2. 1te2 .Q.xg4! 3. 1txg4 fl=* or 3. out to be only a target on f3.
1tfl �f4, etc.
2. �xf3!
And White forces a draw after:
2 ... .Q.xf3 3. 'lWc4 and 4. �xb4 or,
as the game went, 2 •.• .Q. e6 3. wc2
<1fld4 4. �b2. "The older I get,
the more I value
pawns. "
-Paul Keres

47
Rules

Pat: The first one looks pretty trying to win an endgame with bxc4 7. 4)a4 Wf6 and ... �g6-f6
easy but I don't know about middlegame moves. (but Black blundered later and lost).
47. Instead of taking his time
Noah: It's a classic example of and carrying out a slow-but
unbeatable-plan, White sim­
plified with a flashy tempo­
rary sacrifice of a i .
Remember, is are cheap
when you have eight ofthem­ Lautier-Grunfeld
but prohibitively expensive Palma de Mallorca 1989
when you have one or two. White to Pilly
Pat: Is this trading rule always 1. g4??
true? White should win with 1. h4!,
Noah: No, like most rules, it is sealing the W-side, followed by
only generally true. Sometimes bringing his � to c5.
there are higher laws. 1. . . . hxg4
Pat: Like what? 2. hxg4 <alh6!
Much better than 2 .. fxg4 3.
.

Noah: Like Fine's Law: 4)e5. Now Black's W gets to g5.


If you are one i ahead, in 3. gxf5 gxf5
99 cases out of 100, the game 4. �g3 �g5
is drawn if there are is on And White, with only one it
only one side of the board. left, will allow Black to draw with
...4)c4. E.g., 5. 4)c5 4)c4 6. 1a,xc4
Pat: And is that true?
48
Chapter Three

Noah: Maybe not 99 out of Noah: But as played, Black


100, but in an awful lot of leaves himself with two weak
situations. That's why Black its and an inferior � .
loses in Diagram 48. That leads to another rule of
The minor-piece endgame thumb on rules:
with only one passed it , at e3
after 1... a b8!, is drawable Every rule
because Black's remaining its has exceptions.
Speelman-Short are hard to attack thanks to
Forexample, 7. . �xd4 8. exd4t
.

Candidates Match 199 1 and 9. a a7 wins another i or Fine� Law. Pat: I was afraid you were
Black to play White would have a hard going to say that.
trades as.
1. • • • !J,.c7? Or, if 7... a f6, White can also time trying to promote his e­ Noah: It's true. And some­
With 1... ab8! Black should win with 8. 4)fJt We6 9. ag7 pawn after 2. a xb8 and 3. times in chess it seems that
draw. 1a,d8 and now 10. Wi'e2 followed 4)xd5. the exceptions outnumber the
2. �f6 � e5 by 1 1. g4 and Black's g- i eventu­
Pat: But? rules. Just like in life.
3. � f7t Wd6 ally falls.
Pat: Uh-huh.
4. �xh7
And White won soon after 4•••

,a,b6 5. 4)c2 ae6 6. an We5 7.


4)d4. Every rule has
exceptions.

49
Rules

Noah: Some have more ex­


ceptions than others, like
Capablanca's Rule-
Put Your Pawns on the
Opposite Color of Your .Q..
In Diagram 50 Black threat­
ens to put aU his .fts on light
squares and draw by keeping
the white W at bay and by
BJatny-Adams
blockading the 'if1-side .fts. Adelaide 1988
But White beats him to it, White to play

and eventually wins by pick­


1 . h3!
ing up the Black .fts on dark Not I. Wf3? e4t 2. we2 g4! and
squares. ... Wd5-c4 blockades.
Pat: But you were talking about 1.• • • Wd 5
exceptions. Why isn't Capa­ 2. g4! f4
"Put Your Pawns on 3 . .Q,.f6 .Q,.f8
blanca '5 Rule always true?
the Opposite Color of Or 3 . . . Wc4 4 . .Q.g7 Wxc3 5.
Noah: Because there are al­ .Q.xh6 .Q.e7 6. b5 and wins.
Your Bishop. "
ways going to be special 4. f3
-Capablanca
cases-like when creating a The game ended soon after 4 •••

passed .ft or locking out the e4 5. fxe4t wxe4 6. b5 Wd5 7. b6


enemy W-when "bad" .ft ­ wc6 8. .Q.d4 .Q.e7 9. c4 .Q.d8 10.
eS and Wf3-e4-f5.
moves work.

50
Chapter Three

3. c5! bxc5 Pat: Can you think of an ex­ Noah: True enough. But the
51 4. b6 �c8 ample? proper winning plan involves
5. g5! Noah: For example, in Dia­ creating two passed is at b6
The point.
•5. • • hxg5 gram 51, the chromatically and h6, and the only way to
6. h6 �f6 correct moves, c4-c5 and g4- do that it to make White's -'t
7. �c4 Wg6 g5, would allow Black to temporarily into a very bad
8. �xe6! �b7 blockade the position and -'t by first putting the is at
Of course, not 8 ... .Q.xe6 9. b7. draw. b5 and h5.
9. �d5 �c8 Pat: Even though he would be This shows how endgame
Sulskis-Slekys 10. b7 �xb7
Lithuanian Championship 1994 1 1. �xb7 c4 making his own -'t bad and theory changes: Howard
White to play giving White protected Staunton, in the best-selling
12. �c8 '1f(xh6
1. b5! 13. �g4 Resigns passed is? chess book of the 19th cen­
Not 1. cS because L. bS! locks In view ofthe unstoppable '1t'e3- tury, said if you have the infe­
the '/!'1-side. d2-c3 and wins. rior game you should put your
Now 1.. . .Q.d7 allows 2. c5! dxcS is on the same color as your
3. b6 .Q.c8 4 . .Q.c4 followed by S. -'t -so you could protect them
g5t, which trades a \tl-side t for Other Bits of
the black e6- t. Mter .Q.xe6 White Vintage Advice much better.
wins with .Q.dS! and b6-b7. "Tofree your game,
1. . . . We7 take offsome ofyour
2. h5! adversary's men, if "One Knight, at the end ofthe game,
Here 2. gS? hS! seals the '1t'­ possiblefor nothing. " is generally superior to one Bishop. "
side. -Joseph Bertin, 1735 -Howard Staunton, 1847
2. . . . �d7

51
Rules

Pat: I just remembered a rule. to Siegbert Tarrasch. It's not


I heard a long time ago: a bad rule-as long as you
realize it doesn't work a lot
All E! + t Endings are
Drawn. of the time.
For example, in Diagram
Atleast they always tum out 52, even at the cost of a t ,
that way when I'm one or two White would have won the
ts up. � + t ending after 1... -'ixe5.
Noah: We owe that bit of irony Pat: But he won in the long Bareev-Ivanchuk Black resigned after 6 l1 a8 7.
•••

run ... Linares 1994 Wb4 l1aI 8. b6 g5 9. Wb5 l1blt


Noah: . because he still man­ White to play
. .
10. wa6 l1alt II. Wb7.
aged to trade pieces and cut 1. 4)e5! � a7
the black <ct> off along the c­ Black must begin to retreat be­
file. cause the l1 + ft ending is lost after
White's tl and b- t were 1... Axe5 2. dxe5t Wxe5 3. b5
then a mismatch for the en­ l1 a8 4. b6 Wd6 5. Wb5 and 6. b7
WinS.
emy � , and Black resigned
2. b5 1td8
when he saw he'd have to Else the ft advances decisively.
surrender it for the t . 3. �c6 � a4t
If you're looking for useful 4. Wb3! � a8
rules, I'm sure you can cre­ Best play by Black but...
ate a few of your own. 5. 4)xd8! �xd8
Pat: Like what? 6. � c2

52
Chapter Three

3. b5 wf6! Noah: Oh, how about "It's � b3!).


4. d7t �e 7 easier topromote a distantpassed Pat: Then where did White go
And White had nothing better
i than a near one. " wrong?
than 5. �d6! \tldS 6. �f6 \tlxd7!
7. �xf7t \tle6 S. �xh7 �b3 9. Pat: Isn't that obvious? Seems Noah: By trying to promote
�b7 �b2!. Black drew thanks to to me a i on, say b4 or c4, is the nearer i . If he had
his superior � and W. always going to be easier to pushed the b- i instead of
queen than one on g4. the d- i , Black would have
I mean, if both sides castled had to commit his � -and
Yudasin-Kramnik �-side. one of the is would have
Candidates Match 1994 Noah: True, but even if they're sailed through.
White to play not on the same rank, the Pat: Seems like you really en­
1. • • • �xe3? distant i often has better joy collecting endgame rules.
Making it easy for White. With chances. Noah: You might too if you
I ... � b3! Black can still fight. E.g., For example, in Diagram gave them a chance.
2. � b6 WfS 3. d6 WeB and 4 ... 54 Black simplifies the task Of course, some rules apply
Wd7 or 2. d6 Wg7 3. � cB � d3 4. by permitting White to ad­ only to the player with the
� dB Wf6.
2. d6??
vance two is to the fifth rank, advantage. And some rules
Clearly winning is 2. � cBt (con­ Of course, some rules ensuring that one could apply only to the one trying
trolling the queening squares) Wg7 apply only to the player queen. He should have to draw.
:l b5!, e.g., 3 ... � b3 4. d6 and 5. d7, with the advantage. And stopped the distant one ( 1...
or 3 ... � d3 4. b6. some rules apply only to
2. • . • wg7 the one trying to draw.
Now 3. d7 � d3 halts White. -GM TaU

53
Rules

Pat: How does that work? ,Q,a3 �d5 (4... �f5 5. ,Q,d6) 5.
Noah: Well, something like 55 ,Q,e7 \ftd4 6. ,Q, d8.
the last rule goes:
When Defending, Go
After the Most Dangerous
Enemy i .
Pat: That is too obvious.
Noah: Not really. In Diagram
55, with only a few is left on Karpov-Sokolov
the board, Black took the i Candidates superfinals 1987
that didn't threaten him in­ Black to play
stead of the one that did. 1. • • • 4Jxe4??
And this was played by the Mter 1... 4)xa4! White's only
No. 3-ranked player in the winning chance is to trap the 4) by
world at the time in the clos­ 2. ,Q,d4.
est thing to a world champi­ But 2... \ftd6 followed by 3 ...
�c6 and 4 ... 4)c5 will draw.
onship match.
2. \fib5 4Jc5
Pat: It seems like everyone has 3. 1tf8!
some personal rules they need Now 3. ,Q,d4? 4)xa4! would
to remember. Do you have have drawn (4. \ftxa4 �f5 5. ,Q,e5
any? g5 or 5. ,Q,e3 \ftg4).
Noah: Sure, my Three Com­ 3. • • • 4Jd7
And Black resigned after 4.
mandments.
54
Chapter Three

Pat: Okay, let me start with know your opponent knows


Commandment No. 1. how to win. I'd never stop the
How come I see G Ms re- clocks in '/tt+W v. � +W, for
signing all the time in posi- example.
tions that don't look lost to Sure, it's a book loss. But
me? almost no one knows the
Noah: In some cases it's a book.
pride thing. They don't want
Mnatsakanian-Vogt to play out ugly positions in
Stary Smokovec 1979 front of spectators. But ama-
White to play teurs can't afford pride.
1. Resigns? It's far more embarrassing "Let no man surrender so
But 1. We2 We5 2. Wd3 Wd5 3. to resign prematurely. As a long as he is unwounded
c 4t Wc5 4. Wc3 as 5. Wd3! is a practical matter, whether and can fight. "
draw after all. your position is a forced loss -Field Marshal Montgomery to
For example, 5 ... f5 6. Wc3 f4 7. should not affect you. his troops on the eve of the
Wd3 fJ 8. We3 Wxc4 9. WxfJ Battle of EI Alamein.
Here, in Diagram 56 for
Wb4 10. We3 \t;xa4 1 1. \t;d2 Wb3
12. Wc I Wa2 and Wc2- I-2 etc. example, White should play
the obvious 1. We2 and see
what happens.
Pat: But what if you know it's a
book loss?
Noah: Never resign until you
55
Rules

Pat: Every G M must.


Noah: Then why did Ljubomir
Ljubojevic play it out with
Thou Shalt Not Trade the � against Gata Kamsky
Down to w + it Unless at Linares 1991 ? Or Nigel
You Can Safely Bet Short against Valery Salov at
Your First-Born Child Barcelona 1989, as in Dia­
gram 57.
On The Result. In fact, Short played out Salov-Short
if1 +W v. w to the very end. If Barcelona 1989
there's any doubt in your White to play
mind that your opponent can 1. -«ra8+1 Wh7
win, let him prove it. 2. -«re8!
Pat: I guess that makes sense. A zugzwangposition that's been
Noah: That leads to Com­ in the books for 300 years.
mandment No. 2: Yet, Black played on: 2 �a7
•••

3. *h5t wgS 4. *g4t Wh7 5.


Thou Shalt Not Trade *h3t wgS 6. *g3t WhS 7. *h2t
Down to � + .ft. Unless wgS S. *bSt Wh7 9. *xa7t
You Can Saf�l,-- Bet Your WhS 10. *g7#.
First-Born Child On The
Result.

56
Chapter Three

Pat: That's perfect for me. I promote the h- i . Total: 8


59 always find \t+ .ft endings moves."
hard. By the same count, you can
Noah: Yes, good players mess see it also takes Black 8 moves
them up, too-even when the to queen-but White moves
position is largely a matter of first.
counting, like Diagram 58. That means 12. h8=*
Pat: Counting? comes in time to answer 12 ...
Waulin-Grozspeter Noah: Sure. If Black had seen al=* with 13. *xa l ! .
7. h4 Resigns
Kecskemet 1993 It's obvious after 7... Wxb4 8. 2. <It;>h3, a neat but simple Pat: I couldn't see all that.
Black to play gain of a tempo, he could Noah: That's a corollary to
wg6 a5 9. h5 a4 10. h6 �{ 1 1. h7.
1. • • • .£txe5?? have said to himself: "Okay, my second commandment-
2. Wh3! all the pieces are going off in
Black may have assumed 2. two moves. When In Doubt, Don't.
� xe5t � xe5 3. �xe5 Wxe5 4. "The result is �+ is. But I
Wg3 Wf5 5. Wh4 Wg6 draws. can't stop <It;>xh5. Therefore, It's funny how often people
Or he mayjust have miscounted
my only chance is ... \txb4." rush headlong into lost or
what happens here now. When In Doubt, Pat: So far, I'm with you. drawn �+ i endings long
2. • . �d5

Don't
3. �xe5t �xe5 Noah: Well, then he contin­ before they've exhausted
4 • .£txe5 �xe5 ues: "Mter 4 ... <It;>xe5 it will their options, such as 1. .. Wd5
5. �h4 �d5 take White two moves to cap­ back in Diagram 58. It's the
6. �xh5 wc4 ture the h- i , one to get the worst trading decision you
W out of the way, and five to can make.
57
Rules

Pat: But don't people make Pat: VVhat about 2. �e4?


other bad trades, into � end­ Noah: Then Black locks up
ings or � endings? the enemy � with 2 . . . f5t!
Noah: Yes, but in practical and VVhite's odds of survival
terms there is nothing as final are about one in a million.
as W+ ft s. Except maybe Pat: Speaking of odds, I'll bet
death. that game made an impres­
You almost always have sion on Black he'll never for­
some ways of complicating get. Yusupov-Ljubojevic
your opponent's life when Linares 1992
there's wood on the board. Black to play
Yet in Diagram 60 Black 1. . • • �fS?
had an unstoppable winning White assumes that 2. � xf5 is
plan of 1 . . � a3 followed by
. an easy win for Black (it is) and that
"Nobody ever bringing his W to g7 and .. .f6. 2. We4 � xg5 is almost as good (it
died/rom That wins the g- ft . isn't).
2. We4! � xgS
playing a King 3. hxgS f6
andpawn 4. gxf6 Wxf6
ending-but S. Wf4 gst
6. Wf3!
why take a And the game is quickly drawn,
chance?" by 6 Wf5 7. g4t! hxg4t 8. wg3
•.•

-GM TaU or 6... Wf7 7. Wf2, with distant


opposition.
58
Chapter Three

Noah: As a matter offact, Black


had made a very similar er­
ror in the same event four
years before.
In Diagram 61 he was of­
fered a cold win with 1. ..
� xd4-and gave it away.
Pat: That's pretty embarrass­
mescas-Ljubojevic ing for a top G M.
Linares 1988 Noah: It was worse than you
White to play think.
1. !! d4? !! c7t?? The diagram was an ad­
2. \t>d3 \t>g5 journed position so Black lit­
3. !! d5t f5 erally had hours to count out "Fatigue makes
4. as moves like 1. � d4? cowards of us alL "
And White drew after 4 � cl Pat: Ouch. So why did White
•••

-General George s.
5. Wd2 � c6 6. b4 b5 7. axb6 play 1. � d4? Patton Jr.
� xb6 8. � as etc.
Only in the post mortem did a Noah: Simple. He also blun­
kibitzer point out that 1... � xd4 2. dered. People get tired in
Wxd4 Wg5 wins because White endgames simply because
soon runs out of "passes" (3. We4 they are the ends of games.
a5! 4. We5 b6! 5. We4 f6! 6. Wd5 Pat: What if there's no choice
Wxh5 7. Wc6 f5). but to go into 'lt1+ t ?
59
Rules

Noah: There's almost always 3. �g4 �f6


a choice. 4. �xh3 �xh3
5. <I1xh3 d5!
In Diagram 62 White prob­ Resigns
ably thought he was at least White is out of the square (6.
drawing-until it was too late. cxd5 c4).
Pat: Sure looks good after 1.
� h 1. There's no way Black
can save the h- ! . Then a
trade of � s would leave Obukhov-Ibragimov
White with the outside passed U.S.S.R. 199 1
f- ft . White to play
Noah: But it remains the out­ 1. �hl??
side ! for about a femto­ White sees he can win the h- ft
second-until S . . . dS. and thinks that must be a draw.
I'm always careful about But if he calculates it out, he
trading off my last � . You would force himself to find the
active defense: 1. � b l ! h3 2. � b 7t
can take it off the board but
and now 2 . We8?? 3. � b8t and
..

you can't put it on. 2 . \tIg8?? 3. \tIg6 actually lose.


..

Pat: Whatever. So the game should end in a


draw after 2 <&>f8! 3. \tIg5! and
...

checks at b7 and b8.


I. .• • h3
2. � h2 a6

60
Chapter Three

Noah: That's another danger Pat: Yeah, but usually you


in W+ i endings: the margin see G Ms just shifting pieces
of error is much smaller than back and forth for hours.
other endings. That's not hurrying. But what
Pat: Meaning what? is it?
Noah: Meaning that one error Noah: Subterfuge. Sometimes
is often fatal-and if you're it's advantageous just to re-
not winning, you're probably peat the position when an
Grivas-Minasian losing. opportunity arises.
Dehrecen 1992 That brings up my third Pat: Why? Because you want a
White to pilly commandment: draw?
1. g4??
It's not entirely clear that White Never Shalt Thou Hurry.
is winning after 1. '1fle4 and '1fle5-
e6. But there's an excellent chancePat: What means "hurry?" "Rashness often
of it, particularly if the W reaches
Noah: Anything that rushes succeeds. Still more
£1. into a significant change in
1. .• • hxg4t
often itfails.
the number of is or pieces. -Napoleon Bonaparte
2. cifixg4 .£tel
The game was drawn 22 moves For example, in Diagram 63
later: 3. Wt3 �g5 4. § d4 r:Jg7 5. White should have tried to
We4 �c1 6. Wd5 Wf6 7. Wd6 exploit the target at g6 before
�e3 8. §e4 �cl etc. he traded off one of his two
remaining is.
61
Rules

Noah: No, it gains time on the Noah: Usually it's when you The � can't move (3 ... �c6 4.
clock and .,cores mind-points. can't significantly improve !3 xg6; 3 .. �fS 4. a6! bxa6 S. !3 xa6
.

and the a- it falls) .


Psychological warfare. your position further. In this
4. t! xg6! i,txg6
Often the side fighting for a case, White waited until he 5. �xg6
draw will make further weak­ had exhausted all of the
nesses-to avoid repetition­ tempo-moves Black could use
because he starts doubting in the inevitable w+ it end­
himself. Ing.
In Diagram 64 White un­ Of course, this applies best Gleizerov-Salai
derstood that the best win­ to positions like Diagram 64 Parduhice 1992
ning plan was to sacrifice the when the enemy has little or White to play
Exchange at some point. The no counterplay. 1. a4!
problem is figuring out the Pat: As if you're playing with­ Not 1. !3 d6t r:t;e7 2. !3 xg6??
right point. out an opponent? �xg6 3. Wxg6 We6 and there's no And White wins through the
opposition: S ... we6 6. e4 r:t;-moves
Pat: How do you know when Noah: Exactly. White has that win (e.g. 4. e4 as as in the note to 3.
7. �fS or 5 ... r:t;d7 6. WfS �c6 7.
it is right? luxury here, so he can wait as). 'lflxeS �xcS 8. e4 bS 9. axb6 �xb6
until the a- it has gone as far 1. • • •i,te4
2. � d6t �e7 10. �d6 and he queens first and
as it can go. 3. a5! wins with checks at b8 and a8.
Still too early (3. !3 xg6?? �xg6
"The most valuable commodity in the endgame­ 4. r:t;xg6 We6 S. e4! as! and Black
next to a protected passedpawn- draws-6. r:t;gS r:t;d7 7. '\t>fS wc6 8.
is patience. " WxeS '\t>xcS 9. '\t>f6 bS!).
-Anonymous 3. . . . a6

62
Chapter Three

g4-g5-g6 etc. Noah: Remember, that unless rushing his W; back to the W;­
2. 1txg4 1txa6 the position has deteriorated side.
3. 1tf3 Wb6 into some mad t -queening Pat: That's a long way to go.
It's a race but this time Black's
r:t; loses. race, you can take your time Noah: Sometimes W;s are sur­
4. g4 'it'c5 with a maneuver or two-or prisingly fast. Anyway, if
5. g5 Wd6 four or five. White takes on g4 immedi­
6. g6 we6 Also, because ofthe curious ately, Black gets his W; to g7
7. wg5 1tc4 nature of endgames, you can in plenty of time.
Charushin-Rosengol gain tempi by taking your Pat: But...
Correspondence 1986 time. Noah: But by taking his time
White to play Pat: Huh? with 1. Wf4! White actually
1. Wf4! Noah: You heard me right. gains two moves. Black then
Not 1. .Q.xg4 .Q.xa6 2. Wf4 Wc7 And Diagram 66 is a perfect has to try for a blockade on g8
:l .Q.fJ Wd6 4. g4 We7 5. g5 Wf7 example of it. instead of g7. But g8 is a light­
and 6 ... Wg7, Black can then draw Pat: Do this one slowly. I have colored square and the W
just by moving his .Q. forever. The real problems with 1t end­ can be driven away by
g7 blockade can't be broken.
Black resigned after 8. g7 be­ ings, even simple ones. White's 1t of the same color.
1. . . . wa7
Worse is 1... Wc7 2. a7 .Q.fJ 3. cause after 8 ... �f7 9. �h6 Wg8 Noah: Okay, what's happen­ Pat: I didn't think there was
.Q.xg4. A .Q.-move like 1.. . .Q.b5 the W can be driven off g8 by 10. ing is that White can take on that much calculation in the
allows 2. Wxg4 followed by Wf41 .Q.e4 Wf7 1 1. Wh7 Wf6 12. Wh8! g4 whenever he wants. endgame.
g4-g5-etc. followed by .Q.h 7-g8.
And the only way Black can
And a .Q. -move like 1.. . .Q.d 1 then draw is to meet 1txg4
allows 2 . .Q.xg4 .Q.c2 3 . .Q.c8 and
with ... 1txa6 followed by
63
Rules

Noah: Sometimes you must Pat: How's that? 13 moves. drawing position or the Lu-
. .

count-but not generally. If Noah: In the opening, you can Noah: Because he didn't know cena WInnIng one.
you take your time you may get by on memory. But then what the lost position looked Pat: One thing I'm sure of-I
not have to. It's like Jose Ca­ you start calculating. In the like. White did. wasn't born with endgame
pablanca and his endgame middlegame it's often a mat­ Pat: That's what you mean by eyes.
eyes. ter of how well you calculate endgame eyes. Noah: Nobody is a born end­
Capa once came upon a your W-side attack as it races game player. Bobby Fischer
couple of amateurs trying to to beat his * ,side attack, for was already a two-time world
figure out some complex end­ example. championship candidate
ing, like Diagram 68. Pat: And in the ending? when he decided to master
Without even asking whose Noah: Time is cheap. But the endgames-by locking him­
tum it was to move, Capa ability to visualize is often self in a Manhattan hotel
began shifting pieces around crucial. room for three months with
until he had found a winning Here White is shooting for a just a set and a mess of books.
formation for White. zugzwang position-his .!i on Pat: I think I'll pass on that
Then he went back to the d3 and Black's � on d7. idea, or at least I won't hurry.
original position to see how Pat: He can't force that, can Noah: There are better ways
to get from point A to point B. he? Noah: Sure. As I said about than Fischer's. Come back
Pat: What's the point of the Noah: No, but he can try. And how a master sees a � end­ tomorrow and I'll show you
story? by not hurrying he sets little ing with one t and in most something invaluable you
Noah: This-in an endgame traps. cases he can visualize-with­ won't find in any book.
Visualizing is often more Pat: Which Black eventually out really calculating-wheth­
important than calculating. falls into-even though it takes er it will reach the Philidor
64
Chapter Three

5. �g2 �t7 White continues 9. .Q.b3 and


So far Black has avoided all the now 9 ... .Q.c6 10 . .Q.c2 .Q.d7 1 1.
little traps. For instance, 5 ... .Q.g6?? .Q.d3 or 9 . .Q.d7! 10 . .Q.d l ! ! .Q.e6
. .

would actually lose to 6 . .Q.h3! and 1 1. .Q.e2 .Q.d7 12 . .Q.d3!


Black is in zugzwang. The actual game finish was very
For example, 6 ... Wc6 7. We5, similar.
or 6 ... We6 7. Wc5 or 6 ... .Q.h 7 7. 7. ... �d7
.Q.fl ! 8. �d5! �e8
6. �t3 9. �b3 �d7
10. �dl !! �e6
Pinter-Alterman And Black resigned in view of
Beer-Sheva 199 1 1 1. .Q.e2 .Q.d7 12 . .Q.d3 and:
White to play
� � � � 70
Because Black's is are on tar­ 'N n� �.////. �
get squares White has good win­ � �Jl� �
-� � � � � �

ning chances.
1. �h5 �d5 � t
� � � �� t �//h
��
� Rr)
� �
�� �
2. �dl �b7 :�

Black has other good passes, � .�� .


such as 2 ... .Q.c4 and if3 . .Q.c2 .Q.e6 Now the right pass was 6... .Q. c4. . � . �
.l. .Q.d3 then 4 ... .Q.d7. 6. . .
• �e8?? � � � �
What White is looking for is a 7. �b7!
zugzwang position: White .Q./d3, Here 7... rj;c7 8 .Q.d5 Wd6 al­
. White finally reaches the win­
Black's .Q./d7 and Black to move. lows the key zugzwang position­ ningposition: 12 ... We6 13. rj;c5 or
3. �e2 �c6 the one White has been playing 12 ... Wc6 13. We5.
4. �fl �e8 for.

65
Rules

66
In which Noah explains why a chess King is like a defensive
hack in foothall-and that in either game, two usually heats (OJffil]1{;}I
one.
OOY:l ct
I
Mismatches

Pat: Okay, what's this mysteri­ White adds a sixth. And if The d8-piece is a � -
ous secret I won't find in any Black has one more defender, Again, promotion can't be pre­
vented. The .Q. can sacrifice itself
book? it's in balance again.
for the i after 1.. . .Q. c 7.
Noah: It's the single most im­ Pat: And in the ending?
portant principle ofendgame Noah: It's more like hand-to­ The d8-piece is a 4)-
play-the mismatch. hand combat, one piece The 4) can still sacrifice itself,
Pat: The mismatch? against another. e.g., 1... 4)b7 2. WfS 4)d6t 3. We6
Noah: It's another reminder And if you can make it two 4)c4!
that an endgame is not a mid­ vs. one, you have a favorable, A 2 vs. 1 Mismatch The d8-piece is a W-
dlegame. Mismatches are if not winning, mismatch. Black to move The i can be halted only by
unique to the ending. Pat: But it must depend on opposition-and then only because
What happens if:
Pat: How so? which two against which one. of stalemate (1... Wd7 2. WeS We7
The d8-piece is a 'lt1-
Noah: In middlegames, the Noah: A bit. But, as you can 3. d6t Wd7 4. WdS Wd8! S. We6
Black cannot win the i. The
board is filled with pieces and see from Diagram 71, even a We8 6. d7t Wd8 7. Wd6).
best an unaided 'lt1 can do is stop it
the battle is like a tug-of-war. 'l!J cannot make progress from advancing, e.g., 1... 'lt1d6 2.
White may have, say, five alone against a mere W+ t . Wd4 'lt1b4 t 3. WeS 'lt1cS 4. We6
pieces attacking a d5- t but if Against other single pieces, 'lt1e3t etc.
Black has five defenders, the the W+ t can force progress,
The d8-piece is a � -
situation doesn't change until even against theoretically The i can't be captured or
stronger pieces. blockaded and its promotion can't
Pat: But creating a 2 vs. 1 be stopped, e.g., 1... � e8t 2. WfS
situation only happens if � d8 3. We6 � e8t 4. Wd7 and S.
you're ahead material, right? d6, etc.

68
Chapter Four

Noah: Actually, sometimes


you can create a mismatch by
giving up material.
In Diagram 72 White wins
by taking the black W out of
the game with moves 2-4.
Pat: I see, because he must
prevent h 7-h8=*.
Kasparov-Timman Noah: Precisely. Black re­
Linares 1992 signed when he saw there
White to plo,y was nothing to stop the W
1. �e8t Wfl from reaching the *-side and
2. �xf6! Wxf6 creating a passed b- 1t .
3. g5t Wfl Black must eventually give
4. h6 Resigns up the .Q. for the 1t , on b5 or
For example, 4 ... �a4 (4 ... We6? b7, after which White's ti
.1. h7) 5. We5 �d l 6. Wd6 �b3 7.
returns triumphantly to the
Wic5 �a4 8. Wb6.
White must create a winning W-side, where there's another "Chess is the movement of
ft : 9 ... �b5 9. a4! �xa4 to. Wxa6 mismatch. pieces eating each other. "
.Q.d7 1 1. b5 �c8t 12. Wa7 and b6- Pat: That must be a pretty rare -Marcel Duchamp
b7-b8=*. situation.

69
Mismatches

Noah: Not really. It occurs 5. �c5 \flg6


often when one player gets 6. d6
Black fell on time in a lost posi­
his W involved in the game tion after 6 � d2 7. ctlc7 � d5 8.
•••

long before its opposite num­ b4 as 9. d7.


ber-as in Diagram 73.
"Thefundamental It looks like White's W
object of all mili­ should just win easily but
tary combinations there are tactical problems
is to gain local ( 1. We4 � e7t). Pinter-Popovic
suPeriority by con­ Pat: But how can he get away Thessaloniki 1988
with sacking the Exchange? White to play
centration. "
-Rear Admiral Alfred
What's that about? 1 .§ c5!

Thayer Mahan Noah: It's basicallyjust a trade White makes no progress by 1.


of one piece for another-but We4 � e7t (2. Wf5? � e5t).
it allows a 2 vs. 1 mismatch to 1. . . �f8

decide the game. 2. Wd4!


Now 2 . . . Ag7t is best.
Pat: Okay. I get your point �xc5t?
2. . . •

that one guy has a big edge 3. \flxc5 .§ c7t


because his W plays and the Otherwise the � is just over­
other W doesn't. But in most whelmed and the W is too slow (3 ...
endings both players have � f7 4. Ad4 Wg8 5. d6 ctlfS 6. Wc6
Ws. We8 7. h5).
4. Wb6 .§ c2

70
Chapter Four

Wg7. Noah: Yes, but in most cases Black can just barely hold
4. . . . ra; e7 there is a latent threat of one the fort on the <&,-side-where
5. �e5! �f6 player's <&' to run to one wing he has his extra piece-but
Also 5 ... ctlc3 6. -'tc4 ctlxa2!? 7.
-'txc2 WfS 8. Wf6 and the Black W or the other. That's the case he's three tempi from salva­
never reaches h8 while White plays in Diagram 74. tion on the �-side.
Wg6xh6-g6 and h5-6-7-8. Pat: I don't get it. White has a Pat: So if mismatches are the
passed a- ft but he starts by greatest thing since the in­
going to the �-side. vention of the 4J move, how
Salov-M. Gurevich Noah: He needs a second win­ do I make them?
Biel 1993 ning plan, such as winning Noah: You can walk into a
White to play the h- ft . If Black then shifts losing mismatch of your own
1. �e4 his W to the defense of h6, he making if you play with only
allows a W+,g, vs. 4J imbal­
.

Not 1. Wc4? ctlg6 2. h5? ctle5t. one pIece.


1. .• • � g6 ance on the �-side. Pat: For sure.
2. h5 �e7 Pat: It's even worse after 5.
3. Ae2! 6. a4 �d7t
7. ra;f5! �c5 <&,e5. It looks like W+,g, vs.
Waiting: 3 ... Wc6 allows 4. We5!
8. as �e6 nothing.
and 5. 'iflf6. Also 3 ... We6 4. a4
(threat of as-6-7) ctlc6 5 . .Q.c4t Also 8 ... ctlb3 9. a6! ctld4 t 10. Noah: That's when Black
Wd6 6. Wf5 and 5 ... Wf6 6. Wd5. wg6 ctlxe2 1 1. a7 and queens. rushes the 4J back into action
3. . • • �d5 9. a6! Resigns but it's too late. The game's
4. �f5! finish, and the similar 8. 4Jb3
..

Now 4... ctlc3 5. �c4 and 6. 9. a6! line are typical of mis­
Wg6, or 4 ... ctle7t 5. Wf6 and 6.
matches.
71
Mismatches

Noah: But not always obvi­ a h6? <&>c5). 4. cSt!


ous. In Diagram 76 Black Pat: I get it. Mter 2. a c8 Black No draw!
plays a losing move because is playing without a rlJ. And 4. • • • dxcS
5. d6
he thinks it will actually give Black loses if he allows And Black resigned after 5 •••

him the edge ( 1... � e3 2. rlJe6xd6 by playing . . . a xb3. a d3 6. We7 a e3t 7. <;ftd8 in view
So the rest of the game... of8. d7 followed by queening after
Noah: . . .is another mismatch 9. a c7 and 10. Wc8.
between his a and the White
W+d- t . Browne-Biyiasas
Pat: Tell me, do mismatches U.S. Championship 1980
occur in all endings? Black to play
Noah: No, you usually need 1. • • •� e3?
t s on both wings for a true With 1... Wc5 Black's W-activ­
mismatch. If all the t s are on ity ensures a draw. For instance, 2.
the same side it's much easier a h6 a e3 or 2. a h7 b6 3. ab7
for a mismatched defender to a e3 (a better try is 3. ac7t Kb4 4.
rush from one key square to a c6 but after 4 . . . Wxb3 5. a xb6t
Wxc4 6. a xd6 wb4 both sides
another one nearby. will have to give up their a s even­
But with t s on both wings, tually for the last enemy ft ).
particularly in � + t and 2. � c8!
4J+ t endings, it ends up Now 2 ... a xb3 3. We6 wins.
more like football than chess. 2. • • •� e5t
Pat: How's that? 3. <Ilf6 � e3

72
Chapter Four

A: 6. a d4!, cutting off the W again, 13 Wd6 because the Black W will And like a good free safety
e.g., S ... WcS? 6. a c4t WbS 7. be cut off ( 13 ... a b2 14. e6 a xb6t he has to move to where the
wd6 a xb3 B. a c 1 and eS-e6 leads IS. We7 or 13 ... Wd8 14. Wc6t
ball-that is, the enemy <If-is.
to Lucena. WcB IS. b7t).
Pat: So if White moves his W
to the side of the b- i ...
Noah: ... Black must follow suit.
� Otherwise: touchdown.
Noah: Well, in Diagram 77, In this case, White con­
Speelman-Gulko you can see that if White pro­ stantly threatens to cut off the
Hastings 1988-89 motes a i , he wins. If he enemy W until he finally iso­
White to play fails, it's a draw. lates it. It turns into <If+ � + i
1. � d6t! We7 Pat: I've had positions like against <If either with the b­
It's easier after 1... Wc7 2. a d3 this-and never figured out i or the e- i . In the main
when Black's W is cut ofT, leaving how to get the two is mov­ line Black has a choice be­
Black's a futilely trying to stop the Ing. tween allowing "Lucena»
WI from advancing the e- .ft . Noah: You don't need two'*s, with the e- i -or getting
2. � d5! � b2 just one. So White tries to mated with the b- i .
Otherwise White reverses di­ Otherwise Plan B (9. Wc6 and
rection and advances the b- .ft after 10. bS) soon brings about Lucena. stick his 'it' next to one i . Pat: So the secret to mis­
3. Wd4!. 9. e5! � el Pat: Where's the football come matches is to get your pieces
3. �b5 Wd7! To stop 10. e6t. in? fighting weaker ones in a par­
4. �b7t wc6 10. b5 Noah: Think of Black's W as a ticular section of the board.
5. �b4! And Black resigned after 10
free safety. He's the last line
•••

Threatening to go back to Plan a e2 11. weSt we7 12. b6t we8


of defense.
73
Mismatches

Noah: Yes, but it's not always Here the only clear winning 4)xb6! or 5. �c5! r:j;xe6 draws.
clear which are the weaker try is a piece sacrifice to set up 4. b5 4)c8t
ones. a W+ i vs. 4) battle on the 5. W/c7 4)e7
For example, Diagram 79 *-side.
starts out with Black trying to Pat: Cute.
eliminate the *-side as a fac­ Noah: Often a 4) can stop a
tor. W+ i , if only by commiting
Pat: Is it so clear that 2. axb4 suicide. But Black's blunder
would have been a draw? at move 3 was decisive. Maksimenko-Baikov
Noah: Usually a 4)-ending He allowed a final sacrifice U.S.S.R. 199 1
with only one i is a draw. of a i , that left both his 4) Black to Plily
There are a few exceptions and W on the wrong side of 1. . • • b4! 6. W/d7!
you'll learn. But usually: draw. the board. Standard drawing strategy. If Also winning is 6. b6 4)d5t 7.
Pat: You said mismatches oc­ White has only one jt , Black may WId8'. .
..

cur often in .§ + is and draw (2. axb4 axb4 3. 4)xb4 4)e 7 6. • • • 4)d5
4. �d7 4)g6). 7. e7! 4)xe7
4)+ is. Why? 8. b6 Resigns
And if 5. 4)d5t r:j;g7 6. �d8,
Noah: Both 4)s and .§ s can be
Black has 6... 4)e5! 7. e7 4)c6t.
overpowered by Ws. Re­ 2. 4)xb4! axb4
member a 4)-unlike a .!t -is 3. axb4 4)e7??
a short-range piece that To avoid a mismatch, the 4) has
moves slowly from one wing to attack the b- jt from behind.
to the other. That is, 3 ... 4)e5 4. b5 4)c4t 5.
r:j;d7 4)b6t 6. '\t>c6 4)c4 7. b6
Pat: Almost as slow as a W.
74
Chapter Four

4. h5! gxh5 Noah: That's why the key to from being carried out.
5. Wxf5 winning most 4)+ .ft endings Sometimes the key to win­
And White wins (5 ... 4)d6t 6.
is to create a mismatch. ning-or drawing-is to pre­
We6 b5 7. 4)c5 or 5... Wd6 6.
4)xb6 Wc5 7. 4)d7t Wxd5 8. 4)f6t In Diagram 81 the threat of vent your opponent from
Wd4 9. 4)xh5 We3 10. We5). 4)a4-b2-c4t forces Black to creating a mismatch.
choose between putting his Pat: How's that?
rtJ on the W-side, around f6
or e7, or the �-side, around
Shirov-Hiibner c7.
Manila 1992 Pat: And whichever way he
White to play chooses, White runs the other
1. �a4! Wc7 way. Is that it?
On 1... We7 2. Wd4 Wd6 White Noah: Yes-although it may
wins with 3. 4)b2 and 4. 4)c4t. involve sacrifices (2 ... Wf6 3.
The main alternative is 2 ... Wf6 4)xb6! or, in the game, 3.
after which White creates a mis­ We5) for the W to penetrate.
match with 3. 4)xb6! 4)xb6 4. Wc5
Pat: If mismatches are such a
and wins (4 ... 4)d7t 5. Wd6 4)b6
6. Wc6 4)c4 7. d6 or 4... 4)a4t 5. basic winning technique, how
�c6 �e7 6. d6t Wd8 7. b6). come I've never heard of
2. Wd4 �d6 them before?
Again, 2 ... Wd6 3. 4)b2 and 4. Noah: Beats me. It also plays a
�c4t wins. major defensive role by pre­
3. we5! �xb5 venting the only enemy threat
75
Mismatches

Noah: Here's a case of win­ .Q. battle on either wing, with We6 and White eliminates the last
ning by avoiding a mismatch. Black's W on the wrong side. 82 ft by 6. �d5 and 7. h8='/W!.}
In Diagram 82 Black uses zug­ Then White would be able 2. <l?d7 �d4
3. �e6 <l?xc4
zwang to make sure the en­ to sacrifice his h- i to get rid 4. �f6 <l?d5
emy W goes in the same of the c5-pawn. And White resigned after 5. g5
direction as Black's. Pat: So how can Black win? c4 6. g6 c3 because of 7. g7 1td4t
Pat: Why is that good? Eventually he must use his W and 8 ... 1txg7 is a won �+ ft , or
Noah: Because White can to win the c- i . rather *+� vs. �+ ft ending (9.
�xg7 c2 1O. h6 c l-* I l. h7 *c7t
draw if he can get in a W vs. Noah: True, but by that time Christiansen-Kengis 12. �g8 �e6!).
Black's i is on the sixth rank Manila 1992
and he can afford to give up Black to play
the .Q.. It appears 1... 1tg5t wins-(2.
Pat: Not bad. But tell me, if I \t>d7 \t>d4! or 2. �f7 �f4 with a
ace this mismatch business mismatch coming up}.
will I finally be able to under­ But 2. Wf7 �f4 3. �e6! �xg4
stand what goes on in the 4. �d5 1te3 5. h6 1txh6 6. �xc5
draws.
ending.
1. • • • Ae3!
Noah: Not so fast, my young Zugzwang. Now on 2. �f7 �f4
grossmeister. I said the mis­ 3. h6 Black had 3 ... �g5!, which
match is the most important leads to a winning �+ ft ending,
technique in the endgame. 4. h 7 1td4 5. wg8 '\ffxg4 or 4. '\ffe6
But it ain't the only one-as �xh6.
(But not 3 ... �xg4 4. h7 1td4 5.
we'll see next time.
76
In which Pat learns ahout elhows, triangles, fortresses and
other stratagems unique to the endgame. (iJffiW(:lI

Techniques

Pat: Okay, Noah, I'm feeling ners know how to win <ttt + � Little choice for Black now:
sharp today. Like I'm ready vs. W. 5.
• • • �g5
to nail all the other key tech­ You probably learned it be­ 6. � a5t
And White repeats the process
niques you were talking fore you knew what a until, say, 18. � a8*.
about. fianchettoed � or the Caro­
Noah: Good. Let's start by Kann Defense was.
recalling something one more Pat: But I never saw that as
time... zugzwang.
Pat: Lemme guess. "An end­ Noah: Zugzwang is actually a White to move
game is not a middlegame." misnomer the way we use it.
Noah: Correct. There are a True ZZ is relatively rare and White makes no progress with
few techniques which are occurs only when neither side "threats," such as 1. wd3 (threaten­
ing 2. � h5t) because of 1... Wc5!
unique to endgames that you has a beneficial move.
(or 1... Wle5!).
have to learn-and zugzwang But zugzwang has come to And if 2. �c3, then 2 ... �d5.
is at the top of the list. mean when one player is run 1. � a4!
But you already know a out of moves and it's such a This leads quickly to fatal zug-
good deal about zugzwang. useful term it hardly seems zwang (1... Wc5 2. � a5t).
Pat: I do? worth correcting the error. 1. . . . �e5
Noah: You must. Even begin- ZZ is one of the relatively 2. �d3 �f5
3. �e3 '1t>g5
modem contributions to end­ Black continues to be forced
game theory. In Philidor's day (3 ... �e5 4. � a5t).
hardly anyone understood it. 4. '1t>fJ �h5
Pat: Even the great Andre? 5. �g3
78
Chapter Five

Noah: Even him. He gave Dia­


gram 84 as a mate in 8. If
Philidor had appreciated 7Z
he could have saved White 5
or so moves.
Pat: So sometimes you need
Other endgames that
zugzwang to win and some­
times it just makes the win can't be won without
faster? zugzwang include:
Noah: You got it. Zugzwang
occurs all the time in piece­ � + 'If1 vs. W + 2�s
up endings. In fact, you often 1; + 'If1 vs. � + 24J s
can't win even when a piece 1; + 'If1 vs. � + 4J
ahead without ZZ.
2. �h7! � + 'If1 vs. 1; + t!
And mates next, thanks to Pat: Why piece-up endings? I
zugzwang (or 1 . . Wb8 2. Wc6
. thought they won themselves. � + 2�s vs. W
Was 3. Wb6). � + � + � vs. �

79
Techniques

Noah: No, they are hard to gram 85. Nor can he count on ltf5t 6. We 7 g4 7. d6 WfJ and
win in other ways because of using his extra piece to crowd ... Wg2.
the nature of 2-vs.-l battles the enemy W out. 2. • • • Ag2!
3. �c5 we7
that I mentioned yesterday­ After 2. d5 there is no way 4. h4 Af3!
even when it's two is vs. one for Black to force the win of Not 4 ... Wd7 because of 5. f5!
-'1,. any i -except by running gxf5 6. h5 �e4 7. 'tt>d4!, drawing.
The player with the extra White out of moves. S. wc6 Wf6!
piece can't always count on As Emanuel Lasker put it, a Now 6. 'Ild6 Wf5 runs White
out of useful moves: Zugzwang.
picking off the enemy is right, in this case, the light to Djurhuus-Gipslis 6. 'tflc5 'tflfS
unless he can force them to move, is also an ohligation. Gausdal 1993 And here 7. d6 We6 is another
advance, as in 2. d5 in Dia- Pat: Sounds like a high school Black to Pilly zugzwang since B. f5t gxf5 9. h5
graduation speech. The direct 1... WfS allows 2. loses to 9 .. ltxh5 10. Wc6 lteBt.
.

Noah: Well, Lasker thought 'Ile7 and the d- i and W offer 7. Wd6 Ag2!
ZZ was one of the few things White serious counterplay. Black And not 7. .. Wxf4 8. We6! �g4t
must try to win is while stopping 9. Wf6 �f5 10. d6.
that didn't have a parallel in
both dS-6-7 and Wf6. 8. Wc5 'tflxf4
real life. White resigns.
But he was wrong. There is 1. • • • Ae4!
2. dS In view of 9. d6 �h3 10. Wc6
something in life like this zug­ Or 2. '1t>cS '1t>e6 3. h4 ltfJ and <ltg3.
zwang: (see Bisguier pg. 81) White is out of moves.
Pat: Cute. But, tell me, how If the white W temporizes (2.
does zugzwang-the chess 'tt>d 7 '1t>fS 3. 'tt>d6) Black can begin
kind-happen? a queening race, which he wins
after 3 ... 'tt>xf4 4. d5 gS S. We6
Seems like luck to me.
80
Chapter Five

4. ... a b7 Noah: Good players make zwang happening with so


5. a a5! a e7 their own luck. It takes only a much material on the board.
6. g5 hxg5 minor slipup by Black in Dia­ Noah: Zugzwang actually oc­
7. hxg5 wg7
8. a c5 e4 gram 86 to allow White to curs a lot more in pure 4)
9. a4 paralyze him with simple endings or 1i endings, and
The threat of a4-aS and a c8- moves. less so with heavy pieces.
g8# quickly runs Black out of Pat: Why should Black lose Pat: Why is that?
moves. such a position?
The game ended with 9 a b7
•••

Romanishin-Benjamin Noah: There's nothing wrong


10. a b5 a6 11. ab4 as 12. ab5
Groningen 1993 a b8 13. e3! and Black forfeited. with it from a matelial or
White to play structural view.
1. a a3 a c7? But by allowing his pieces
With 1... a c4! Black keeps ac­ to become passive, his op­
tive and can lure White into passiv­ tions are slowly but steadily
ity (2. 4)c3? as!). reduced.
2. 4)f6t! Wh8 Pat: I see. First he ties his a to
Not 2 ... rt/g7?? 3. 4)e8t or 2 ...
the second rank. Then he
Wf8 3. 4)xh7t.
3. g4! h6 can't move his W from the
�-side. "ZugzUJang is like getting
4. h4 trapped on a safety island in
Now g4-g5, rendering Black's Noah: Notice that White didn't middle of a highway when a
W useless, can't be avoided. even need his W to win this thunderstorm starts. You don't
Mter 4 ... 4)d7 White wins a ft ending. want to move. But you have to.
"
with 5. 4)e8 a b7 6. 4)d6.
Pat: It's hard to imagine zug- -Arthur Bisguier
81
Techniques

Noah: Simply because with


big wood there's less chance
to run out of moves.
"What is difficult about ma­ Yet it can happen in any
neuver is to make the devious ending-and with quite a bit
route the most direct " at stake, as Diagram 87 shows.
-Sun 1Zu Boris Spassky advanced to
The Art of WaT his first world championship
match with the help of ZZ in
this position.
Pat: Looks like White could
give it up immediately. He 1. • • • Wd2
White has only one useful move.
doesn't have a move. 2. a e4 Wc3
Noah: So all Black needed to Now a � -move along the e-file
create ZZ was to make it loses the c- 1 .
White's tum in the same po­ 3. a h4 �d3!
''1 destroyed the enemy sition. And with no � move, White
must allow the f- l to advance to
merely by marches. " Pat: Neat.
victory, 4. �e l f2t 5. �fl �e3.
-Napoleon on the 1805 Austria Noah: And even the foremost
Campaign endgame authorities can miss
a ZZ-as in Diagram 88.

82
Chapter Five

Pat: What's happening here?


Noah: Yuri Averbakh, one of
the finest endgame analysts
ever, once gave 88 as a draw,
saying 1. �d7 was the best-
but insufficient-winning try.
Yet it's an easy win.
Pat: I get it. Whichever direc­ Several English-language re­
White to play tion the black � goes, the placementsfor zugzwang have
white � goes the opposite. been suggested. Among them:
1. Wd7? Noah: A very common theme
Correct is 1. � d l ! after which in the endgame.
Move-bound
Black's W must give way, e.g., 1...
Pat: How do you know when Plank walk
We4 2. It;>d6 d3 3. Wc5 It;>e3 4. Movicide
Wc4 d2 5. It;>c3. you're close to zugzwang?
A better try is 1... <tt?d5! so that Noah: There are usually clues. Squeeze (a bridge term)
2. lt;>f6 We4! blocks the W out and Pat: Like what?
draws. But 2. Wd7! wins (2 ... Wc4
3. <tt?e6 d3 4. \t>e5 etc.).
1. • • • d3!
2. �c6 Wd4
3. Wb5 �c3
And draws (4. � h3 Wc2; 4.
� c 1 t <tt?b 2).

83
Techniques

Noah: Like when you see your pening here? Countering the threat of
opponent has just about run ...*b 1 txa2 with a bigger threat of
out of good moves, as Tal had � *h841=.
4. . . . *blt
in the previous example. Pat: Let's see. White only has 5. �h2 *b2
In Diagram 89 you can two is left and they're both 6. *f8t! Resigns
readily see that Black's only � - is. This must be hard to
good "pass" with the * is WIn.
... *c7. Noah: In fact, there are some
With a bit more examina­ endings in which � - is are A.N. Panchenko-Grabarczyk
tion, you can see that if the better than center is. Re­ Katowice 199 1
white * reaches a7, where it member, endgames ... White to pilly
attacks 3 is, one will fall. Pat: . are not middlegames.
. .

1. *e5!! �h7
Pat: So hejust maneuvers until Enough already! I got it. Zugzwang is relatively rare in
Black runs out of useful But what's the winning plan *+ 1 endings but here is one: 1...
moves-and that happens af­ here? *c6 2. *b8t �g7 3. *a7, win­
ning a 1 , e.g., 3... *fJ 4. *xcS.
Ftacnik-Browne
ter 2. �g I !. It looks a lot Noah: The best plan, some­ San Francisco 199 1
easier than I thought. times, is no plan-or in this 2. wgl ! White to pilly
Establishingzugzwang since 2 ...
Noah: It usually takes more to case, several plans. *c6 3. *e7 �g7 4. *a7 is again 1. g a4 Nc7
win thanjust random maneu­ White wins by shifting back lost and so is 2 ... �g8 3. *e7 and 2. Wd3 h5
vers-although it often looks and forth, attacking the a- and 4. *a7. Other moves lose the a- 1 or
exactly like that. Consider c- is while threatening to 2. • • • �h6 permit the white W to go to e4/c4.
Diagram 90. bring his � into Black's camp, 3. *e7 *f5 3. gaS g4
What do you think is hap- at e4 or c4. 4. *d8! Or 3 ... h4 4. � a4 and Black

84
Chapter Five

give way (4 ... �e5 5. �c4


I I l llst Pat: But he can't seem to break RealizingthatBlack's is be­
',"/1"4 6. Wxc5t and 7. �c6). 91 through. He just keeps re­ come progressively weaker­
4. !! a4 \1leS peating the position. and were in no danger of
White's � and W are too fast
a fter 4 ... �e6 5. � xa6 h4 6. �e3.
Noah: It only looks like repeti­ promoting-helped White
S. !! e4t! tions. No positions occurs WIn.
Forcing a choice: On 5 ... Wd5 more than once. Pat: But ultimately his "plan"
f i. !:! e7 �e6 7. � a7 White picks off Pat: And yet after 1 1 moves of was just to go from one win­
t he a- i . shifting back and forth with ning idea to another, until
S.• • • \1lfS
�e6
his W and � ... Black was out of moves.
6. !! c4 Black is lost because he must
7. \t>e3 weS move ( 1 1 ... �c7 12. � a5). Noah: White wins through Noah: True. And sometimes
Also: 7. .. h4 8. � a4 g3 10ses to 1 1. . . . h4 zugzwang, pure and Simple. creating zugzwang requires
!,. hxg3 hxg3 10. Wf3 �e5 I I. 12. !!xa6 g3 Pat: Even though he started another special technique­
g xa6 �d4t 12. �xg3 c4 13. �f2. 13. hxg3 hxg3 with only two is. Amazing. tempo gaining.
8. !! a4 �c7 14. �t3 Noah: But he had enough win­ Pat: And there's also tempo
9. !! e4t! �fS And Black resigned soon after
ning plans. In fact, he had losing, right?
And here 9... Wd5 10. � e7 14... �d4t 15. wxg3 we4 16.
Wd6 1 1. � h7 or 9 ... Wd6 1O. Wd3 �a3! and Wt2. more plans than is.
�e6 I I. � a4 �c7 12. Wc4 and In this case White had three
Black is out of good passes ( 12 ... h4 ways to win:
13. Wd3! wins a W-side i ). (a) by capturing the a- i ;
10. !! c4! �e6 (b) by eliminating all the �­
1 1. !! a4 side is; and
(c) by penetratingatc4 0re4
with his W.
85
Techniques

Noah: Basically, they're the often a second chance. won the match.
same thing. White could have used it by But 2. �g8t! would have won
a tempo and gotten back into the
Here in Diagram 92 is a gaining a tempo with 2. g g8t
previous note-2 ... Wh7 (not 2 ...
double error which delayed before � c8. Wh5 3. �g5t Wh6 4. � xf5t) 3.
the career ofone ofthe world's Pat: I never realized how eas­ � c8 Wg6 (else 4. 1ig5) 4. 1if4 etc.
best players. ily you can win material or
White has virtually run a promote is by doing noth­
once and future world cham­ Ing.
pion out of moves and has Noah: It's more than "doing Anand-Karpov
two chances to force a win. nothing.» Besides, often when Candidates 'Match 199 1
Pat: Where's the tempo busi­ you have a solid material edge White to play
ness? you still need a special tech­ 1. � a8?
Noah: After 1. g c8 he could nique to make it matter. White can win with 1. � c8!
have won by gaining a tempo Pat: Why is that? (threatening lig5-e7-d6) Wg6 2.
with 3. g gBt! and 4. g a8!. Noah: Because when you don't lif4-zugzwang. Then 2 ... f6 3. exf6
Pat: Which he missed. have a passed i , you need a and 2 ... Wh7 3. 1ig5! lose quickly,
so 2... � c4 is best.
Noah: Yes, but when your op­ point ofpenetration, an entry
But 3. � g8t! Wh7 4. � a8!
ponent is this tied up there's square for your rlf into the � c6 5. 1ig5 Wg6 6. 1ie7 wins
enemy stronghold. since 7. 1ic5, 8. � c8 and 9. 1id6
Pat: Shouldn't there be entry must gain material.
squares all over the board 1. • • . �g6
when there are so few pieces 2. � c8? £6!
And Black eventually drew and
and is left?
86
Chapter Five

3. fxe3 Noah: Not necessarily. There Noah: Equal in material, but


And White has established his are only c;t>s and is in Dia­ won for White because he
entry point-f4. The game ended
gram 93 and White is one has both an entry and zug­
with 3 <ct;>d5 4. <ct;>f4 <ct;>e6 5. e4!
•••

fxe4 6. <ct;>xe4 1-0, since White button ahead, as Bobby Fisch­ zwang. Mter he gets the c;t> to
wins the c- i . er used to put it. f4 White can force the win of
Now c;t>+ i endings are a the c- i and eventually get a
bit unusual because an extra position just like diagram 8.
i really means a lot in them. The flip side of this is that
Yermolinsky-Komarov But here the win is hard be­ often the only way to draw is
U.S.S.R. 1986 cause White can't create a to seal off all entry points.
White to play passed i and can't penetrate Pat: That must be hard with
1. f4t! with his c;t>. is on both wings.
The slow method doesn't work: Pat: I see. The c;t>-side is sort of
1 . wg2 Wd5! 2. �h3 <Ile6! 3. e4 closed. And d3 is off limits to
rxe4 4. fxe4 We5 5. f3 �f4 6. <ct;>g2 the white W.
g4! or 3. f4 gxf4 4. exf4 <ct;>f6! 5. Noah: Also, playing the c;t>
Wg3 wg6 6. WfJ Wh5.
around to b4 doesn't work
1. • • • gxf4t
2. �f3! because when it gets to the
Not 2. exf4t?? We4 followed �-side Black plays ...g5-g4-
by 3 ... Wd3 and White has created and makes an entry for his
a winning entry square-but for his own c;t> at £3.
opponent. Pat: Yet he wins by creating an
2. • • • fxe3
equal-material ending.
87
Techniques

Noah: Not that difficult. Dia­


gram 94 is typical: White has
the better piece and a much
better-placed t;.
Pat: Seems all he needs to win
is to penetrate at e5.
Noah: That's deceptive. White
can penetrate-but accurate
play by Black can stop him Alburt-Seirawan
from going any further. u.s. Championship 1990
White ends up with plenty Black to play
of squares for his � but no 1. . . • �d7!
targets for it. And he has Or else 2. gS and WeS-f6 wins.
plenty of targets for his W but 2. g5 f5t
no squares to go to. 3. �e5 4)d5
This leads to another tech­ 4. Acl!
Playing for zugzwang, e.g., 4...
nique that is exclusive to the
rt/ e7 S. Aa3t Wd7 6. AfS bS 7.
endgame: thefortress. AcS! and wins.
Pat: Never heard of it. 4. • • •b5!
And S ... b4 will seal the posi­
tion. A draw was agreed after 5.
Aa3 b4 6. Acl rt/e7 7. Ad2 Nc3
8. Ael.

88
Chapter Five

Noah: No surprise. Fortress


arises much less often than
zugzwang or triangulation.
But it is crucial in many
positions in which there are
few is left and all of them are
on the same side of the board.
In Diagram 95 this enabled "What is the object of defense?
Sokolov-Vaganian White to avoid defeat despite Preservation. It is easier to hold
Candidates'Match 1986 Black's big material edge­ ground than take it. "

and thereby win a candidates' -Prussian General Carl von Clausewitz


1. a al! �e6 finals match.
2. an! �d5
3. af3 Pat: Neat. Black's '1t has no
Completing an impregnable for­ way of breaking in.
tress. White shifted his � between Noah: It can get as far as g4 or
g 1, h I and h2, and his � along the e4 but no further.
third rank for the remaining 26 Pat: And an exchange of is
moves of this drawn game.
on g5 doesn't help.

89
Techniques

Noah: Okay, you try this one. by asking yourself: what are moves, beginning with 4... � d2t
Find an improvement on the good things about Black's 5. c&>e3 � d3t 6. '1f;e2 � g3 7. '1f;rl
�g4 8. Wt3 �gl 9. �xa6 1txf5
Black's play in Diagram 96. position?
10. �xb5.
Pat: I'm clueless. Pat: Hmmm. I guess you could
Noah: Then you should start say he controls a lot of light
squares thanks to the A.
Noah: Then look for a light­
square fortress. A A at c6,
protects the b- t and can be Dorfman-Bonsch
protected, in tum by a � at Lvov 1984
c4. Looks like a fortress to Black to play
me. 1. • • • f5?
"Dig or die. " Pat: Me too, I guess. One improvement is 1... �a1 2.
-Thaditional army Black can lose the a- t , but �xa6 b4, in order to eliminate the
advice for as long as he keeps the b- t a- t o
defender and protects his pieces, White But 1... � c 1 ! followed by 2 ...
constructing 1tc6 and perhaps ... � c4 may cre­
doesn't have a winning idea.
fortification. ate a real fortress.
Noah: But his failure to secure 2. g4! �h7
the A allowed the tactical Not 2 ... fxg4? 3. �e6t and 4.
trick 2. g4! that cost him the �xe4.
game. 3. 'lWe6 �bl
Pat: Fortresses must happen a 4. gxf5
And White won after 28 more
lot in blocked positions.
90
Chapter Five

hxg4 3. <ale3 Wf6 4. <alf4 wins for Noah: But many fortresses can Pat: And only the positions of
White. be stormed. Sometimes you the �s matter.
2. �f4 4)f6 have so many positional ad­ Noah: Correct. What happens
On the crucial 2 ... <alf6 White
plays 3. e5t! �xe5 4. �xe5 dxe5t vantages that you can afford in that line is that after S. �e4
5. <ale4 and wins. a sacrifice or two to penetrate, White has triangulated-his �
Or 3 ... dxe5t 4. Will g5 5. hxg5t as in Diagram 97. going from e3 to f4 to e4.
<alxg5 6. �xc5 and 7. d6. Pat: Why is this hard? Pat: That's another mystery to
3. eS! Doesn't 1. 4)xeS reach a me-triangulating.
And White won soon after 3 ••.

Razuvaev-Ostojic �+ i ending a clear i Noah: It shouldn't be. Trian­


dxe5t 4. �xe5 Wd6 5. �xg6.
Berlin 1988 ahead? gulating is just a way of creat­
White to pilly Noah: Very true-except that ing an entry point by lOSing a
1. g4!! after 1. .. dxeS White has no move.
A good plan would seem to be � entry and the game's Pat: Sounds Simple-in words.
I . �f2 followed by 2. <alf4 and 3. deader than the dodo. If But in moves...
g4 . White then plays g4 Black
But White can't dally too far ignores it.
rrom the *-side because of
Pat: I don't really understand
... �xc4! (and if bxc4, then ... b3-
b2). how he can afford to sacrifice
1. • • • 4)xg4t two i s here.
Now 1... hxg4 2. �xe5 dxe5 is Noah: It's clever. In the 2 ...
a win for White because of the �f6/3... 4)xeS line, Black
entry squares atg4/g5 (after 3. <alf2). ends up a i up-but that ex­
Similarly 1... �xd3 2. <if;>xd3
tra i is the useless one at g6.
91
Techniques

Noah: Well, Diagram 98 is a Noah: He also knows some Not 6 ... �c4 because of 7. e5!.
relatively simple example. other things: that White can't 98 7. Wd3 Wb4
If it's White's move in the play \t>c5 for tactical reasons. 8. e5 Wa3!
And White resigned in view of
diagram, he must allow one Pat: And White can't play Wc3 9. exf6 b2 10. �c2 �a2.
of two winning moves, for legal reasons.
... Wd4 or ... b3. Noah: So by putting it all to­
Pat: So what you're saying is gether Black can find a way
Black knows he has to lose a to drive the white W back
tempo. and manufacture an entry Seirawan-Kasparov
point. QE.D. Niksic 1983
Pat: What I have trouble with Black to pia,
in endgames is that matelial 1. . . . 'It'c6
matters so much. Or so it 2. 'It'c4 'It'c7!
seems. Now maintaining opposition
But then you get one ofthese with 3. �c5 1oses to 3 ... b3. And 3.
blocked positions-and the �c3 is impossible.
number of 1s doesn't count. 3. Wd3 Wd7!
Now 4. �d4 �d6 5. �c4 �e5
Noah: Exactly. And sometimes "In the endgame,
6. �d3 b3 wins.
you can give up material in a there is no 'later. ' "
4. we3 wc6!
fairly open position to deny -Pal Benko
5. Wd3 Wc5
access to your opponent. As Recreating the position in the
in Diagram 99. diagram but with White to move.
6. we3 b3

92
Chapter Five

Or 4. 1tf2 g3 5. 1te 1 and now White tried 10. e4!? g2t 11. takes rate double question
Black loses a tempo with 5 ... 1td6 Wei 1txh4t 12. Wd2 but after marks.
6. Wd2 1tc7! 7. We2 1te5! to cre­ 12 Wxe4 13. We2 1tf6 14. Wt'l
•••
Noah: There really aren't
ate a zugzwang position in which 1td4t he resigned.
White must lose (8. Wd2 1tc3t; 8. more blunders in the end­
Wd l Wd3; 8. 1td2 1tf6 and 9. . ing. The reason it may seem

.

1txh4). so is that in post-mortems we


4. . . • -'td6 Pat: I see. In the 1 . . . -'1.c3 line can tell more clearly that
5. -'tf2 -'t c5 Black ends up an extra ! but endgame errors lead to im­
A white W move now allows
I. Ivanov-Christiansen it's on e4 where it blocks his mediate losses.
the winning entry at f3 or d3.
U.S. Open 1983 6. -'tg1 f4! W's entry. Middlegame errors arejust
White to play Noah: And to prevent a W­ as common-but they only
1. -'td2?? side entry, White ends up lead to bad positions that
With 1. Wd3 White keeps the putting more ! s on dark may be saved later on.
enemy W out. squares-as much as he hates
The key variation is 1... 1tc3 2. to do it. Eventually it costs
e4t! fxe4t 3. We2 and White may him the game.
draw because e4 is unavailable to
Pat: Why does it seem there
Black's W.
1. • • • we4! are so many more blunders
2. -'tel g5 in endgames than in mid­
Now 3 ... h4 and 4 ... 1tg3 be­ This creates two connected dlegames?
come a danger. passed is. Black won after 7. gxf4
I mean, you see a load of
3. h4 g4 g3 8. £5 1t e7 9. Wfl Wt3! (not 9 ...
1txh4 10. wg2 Wxf5 I I. WfJ). question-mark moves early
4. g3 on-but in the ending the mis-
93
Techniques

Pat: Okay, we've coveredzug­ side with the � usually wins lflf2.
zwang, tempo gaining, entry is to elbow out the enemy 1. . .
• g4
'iff-as in Diagram 101. 2. �e5 g3
points, fortresses and trian­ And Black draws (3. � b3t lflf2
gulation. That's an awful lot If White had played cor­ 4. lflf4 g2) .
for one afternoon. rectly (1. a b3t) the black <&>
Noah: But there's one more would have been elbowed
technique you need to know­ into zugzwang by move 10
elbowing out. and forced to lose both is by
Pat: News to me. move 17. Trust me. Kalinichev-Sinyavsky
Noah: Elbowing out is just Pat: Yeah, but how often do U.S.S.R. 1982
using your pieces-usually you play such an ending? White to play
your <&>-to crowd the enemy Aren't you being the im­ 1. �xd5??
out of action. practical one now? Correct was 1. � b3t �e4 2.
It happens all the time in Noah: It's learning the basic �g3 �f4 3. � g l ! and now the
<&>+ a vs. <&>+ i endings. technique that matters. White white lfl elbows in until the black
Pat: Why those in particular? didn't need to capture the d­ lfl has no moves.
For instance, 3 ... g4 4. lfld4!
Noah: Because the way the i in order to win. But he did
lflf3 5. l\>d3! g3 6. � f1 t l\>g4 7.
need to reduce Black's moves lfle2 g2 8. � d l l\>g3 9. lfle3! and
to zero. That's why he had to Black is out of moves (9 . lflh2 10.
..

play 4. 'iffd4! in the winning lflf2).


line. He can delay matters only with
Maybe Diagram 102 is a 9 ... d4t! 1O. l\>e2 d3t I I. lfle3! d2
12. l\>e2 l\>h3 13. lflf3! l\>h2 14.
more practical example.
94
Chapter Five

Or 6... Wd6 when 7. Wf5! el­ Pat: Walk me through this one. that diagram you should con­
bows the W out once more. Noah: White has an extra i sider lending an elbow.
7. �xb2! but Black's � is excellently Pat: More like a body block.
And White converts to a won
"basic" position (7... � xh6 S. � d2! posted to stop the enemy is Noah: True. Averbakh calls
�g6 9. Wf4 � f6t 10. Wg5 � f8 1 1. and also promote the b- i . this "the hockey technique"
g4: "Lucena" can't be stopped). This means White has two because it's just like a de­
winning scenruios. In one he fenseman blocking an ad­
gives up his � for the black vancing forward.
Gavrikov-Hiibner i just before it promotes­
Swiss League 1992 creating a 'itJ+2 i vs. � mis­
Black to play match on the �-side.
I.
• • • b4? Pat: llnd the second scenario?
Mter 1... �c3!, the issue is very Noah: It's what happens in the
much in doubt (2. � cst Wd2!/3 ... game-he trades one of his
b4) . is for Black's, leading to
2. � c8t �b5 "Lucena."
Worse is 2 ... �b3, blocking the
Pat: Was it all forced?
i , e.g., 3. h5 Wa2 4. g4 b3 5. g5 b2
6. � c2! Wb3 7. � xb2t Wxb2 S. "No man lives without Noah: No. The key was when
h6 and the is score. jostling and beingjostled; Black allowed his � to be
3. h5 b3 in all ways ke has to elbowed onto the b-file.
4. � cl b2 elbow himself through tke Pat: What's the moral here?
5. �bl wc6! world. "

-Thomas Carlyle Noah:Just this-whenever you


6. h6 �h7 see the two �s lined up as in
95
Techniques

Noah: In Diagrams 103 and is with 1. t! xb2, but he just To stop 5. a e2tL
104 you see elbowing at the ends up in that Philidor posi­
candidates' match level. tion again.
Pat: Let's see. White can trade Noah: But with 1. t! b 7t! and
4. 'it>g6 he creates a model
version ofelbowing out. Very
pleasing.
Pat: I don't know about that. It
just seems that in the mid­ Dolmatov-Yusupov
dlegame you have crunching Candidates' Match 199 1 5. g4:! fxg4
sacrifices, but in the ending White to pla, '1f;>e5
6. f5t
you have to use all sorts of On 1. a xb2 Black can't defend Or 6... ltle7 7. ltlg7, continuing
methods that aren't very his i but draws by attacking the to elbow, with f6-f7-f8='/t.
pretty. enemy's is with 1... a a3L 7. �xg4: � f3
Noah: "Winning ugly" in an For example 2. ag2 a a5! or 2. 8. �gl
ltlxf5 a xg3 3. a b7t ltlg8 4. ltlf6 And Black sealed 8... a t'l (8 ...
endgame is redundant. a xf5 9. a e lt ltlf4 to. a nt) but
a a3 and the lateral checks draw.
Pat: Okay, okay, so every time resigned in view of 9. a e 1 t and
1. � b7t! \tle6
I can get my 'it> lined up like Or 1... �e8 2. a xb2 a a3 3. to. f6.
"They don't give medals that in a t! ending I should ... a g2! a a5 4. ltlf6! and Black can­
for endgame technif[lul" Noah: Not just t! s. Elbowing not avoid a h2-h5.
-Bobby Fischer is also one of the key tech­ 2. �xb2 � a3
niques in 1t endings, as in 3. �g2! � b3
Diagram 105. 4:. '1f;>g6 � e3

96
Chapter Five

6. �f8 h5 Pat: Where's the logic in this get his � in front of Black's.
7 • .Q.e7 �g3 one? Black only has 2 fts and Pat: So White knew he could
8. �c5 ,Q,el one of them is the .§ - ft which always make progress if he
9. we4
queens on a light-colored kept the white 'it from fl.
square. Noah: Elbowing is a natural
Noah: Correct. If the white � component of mismatches. A
gets to control h 1, all he needs very powerful weapon.
to draw is the elimination of Just don't get canied away
Short-van der Wiel the b- ft -which he can do with it.
Rotterdam 1989 with �xb4!
Black to play Pat: But. . . ?
1. • • • Wf5! Noah: But Black's � dances
White threatened we4-f3-g2 9. • • • Wg2 ! along the light squares and
and �xb4!. Now 2. �h6 �gS Not 9 .. wg3 10. Wd3 h4 1 1.
.
elbows the other � out with
We2! �c3 12. Wfl and 13. Wg 1
Black breaks the blockade. 3 . �f3! he's half way to
. .

2. Wd4 wg4! will draw.


Now, however, 10. Wd3 h4 is victory then.
3. Wd3 Wf3! Pat: Black takes an awful lot of
4. �h6! �d6 hopeless.
With ... �f4 to follow, e.g., S. 10. ,Q,d8 Wh3! time to push his ft . He even
Wc4 �f4 6. �f8 hS 7. �e7 (else 7. .
.
So he can play ... �h4. The game lets it get blockaded.
I d and queens) �d2!, leading to a
ended with 11. Wd3 �h4 12. �a5 Noah: There's no race here.
position very similar to the next �e7 13. we2 Wg2! White re­ As you'll ieam, in such posi­
(Iiagram. signs.
tions White's only chance is
5. Wd4 �f4 to get his own passed ! or to
97
Techniques

Pat: What's that supposed to guard against cases like Dia­ in a few moves. He cannot keep
mean? gram 107, where White de­ both his is and make progress.
Noah: I mean all these tech­ cides that elbowing out the
niques, like zugzwang, trian­ black 'iff is better than creat­
gulation and elbowing, are ing a passed t -a winning
only means to an end-not an t.
end in themselves. White won squares with 1.
Pat: So? �xf4, but only drew the
Noah: So you have to be on game. He could have won by Ivanchuk-Belyavsky
1. 'iffxg6 and 3. �xf4 even Linares 1992
though that loses material. White to pla,
Pat: Endgames didn't seem so 1. �xf4??
confusing when we started After 1 . <cflxg6 White queens by
this afternoon. force: 1... �e3 2. WgS <cflf2 3. Wxf4!
Noah: The more you learn, <cflxe 1 4. WgS and f4-fS-f6; 2 ... Ac4
the more you realize how little 3. hS Ag8 4. h6 Ah7 S. 4)g2t
<cflxf3 6. 4)xf4 and 7. 4)g6 followed
you know-like everything
by Wf6-g7.
else in life. 1. • . • Ab5
Maybe it will all be a bit 2. �g5
clearer tomorrow. I've got No better is 2. 4)g2 Ac6 3. 4)e3
something in mind that puts <cflcS! and ... �d6-e6-f6.
all these techniques in per­ 2. • • • .Q.e8
And White conceded the draw
spective.
98
In which Noah explains how much a good endgame plan is
worth-and why you often need two or three o/them to win.
Plans
Pat: Okay, coach, what's on What Lasker meant was in 4. . . • g5!
the agenda today? that deceptively simple end­ The W must now be able to
Noah: How to plan. invade, say at f4.
ing you win only by follow­
5. �b7t wg8
Pat: Oh, yeah? I never thought ing a very logical plan, of 6. Wh2 WfB
there was any planning in the limiting the enemy 'it rank 7. wg2 We8
ending. by rank until there are no 8. 'lflh2 Wd8
Noah: Quite the contrary. more ranks. 9. wg2 Wc8
That's where strategic think­ It was, he said, the first true Resigns
ing began. As a wise man chess plan. It's clear after 10. S h7 S c I and
Speelman-Korchnoi queens, or 10. S b3 Wc7 and
once put it: Pat: Yeah, but that must be a Hastings 1988-89 . . . Wd6-e5.
rare case. Real planning hap­ Black to play
pens in the middlegame, with 1. . .
• �bl
junk like minority attacks and The first step in an unstoppable
jt chains and so on. plan-advance the b- i to the sev­
Noah: Not true. The endings enth rank, tying up the enemy W
are filled with little plans­ and S .
Now 2 . Wg4 b3 3. S b7 b2 4.
although we don't always rec­
S b8 loses to 4 ... f5t! followed by a
ognize them as plans. And S check and queening.
"Planning in chess started on they're extremely valuable, 2. g4 b3
its career with the theory of the almost a tangible asset like an 3. 'lflf3 b2
endgame: extra jt . 4. wg2!
King and Rook vs. King. " Pat: Oh, come on. The W is now tied to h2 and g2
-Emanuel Lasker Noah: No, it's true. As a prac- (4. Wf2? S h l ! 5. S xb2 S h2t).

100
Chapter Six

the obvious winning plan of ad- tical matter a grandmaster ending I'm too busy playing
109 vancing the <Ii> to g4, e.g., 3 ... Wf7 may pass up the opportunity moves to look for a plan.
4. �f2 �e8 5. �f3, or 3 ... 1:! f7 4.
for a "better position»-even Noah: You don't have to come
g3! WfS 5. �g2 and 6. 1:! a4.
a materially superior posi­
tion-in favor of one with a
clearer plan.
For example, in Diagram
1 09 White can get two con­
Karpov-Kasparov nected passed is with 1.
World Championship 1990 � f7t. But he has no clearcut
White to play plan in the variation that ends
I. �xd6! with 3 . dS.
. .

Much better than 1. 1:! f7t Wg6 Pat: So he went with the slower
2. 1:! xa7 1:! e2 after which 3. Wgl idea, 1. � xd6.
d5 gives Black excellent drawing Noah: Not really slower, as it
prospects due to his good 1:! and turned out. Once his oppo­
passed t .
nent appreciated how easily
1. • • • � e7
Normally 1... a5 would be much the White winning plan could
better than this passive move-but be carried out he resigned.
here it loses to 2. 1:! d5! And Garry Kasparov is not
2. � a6! Wlg7 known for resigning prema­
3. �g l turely.
And Black resigned in view of
Pat: My problem is that in the
707
Plans
up with some Grand Design, plan of his own.
20 moves long. Pat: Show me.
But you need to have an
idea of what your ultimate �
goals are. Noah: Sure. In Diagram 1 1 1
If Black had taken a mo­ White is a i down but his
ment in Diagram 1 10 and pieces are placed on excel­
asked himself, "How am I lent squares.
going to win this?" he would Yet he can't go much fur­ HeUers-Adorjan Romanishin-Timman
have answered: "By promot­ ther: He lacks a good plan. Esjherg 1988 Taxco 1985
ing the h- i ." He can only make minor ha­ Black to play Black to play
And that would have made rassing threats. I. ... e5? 1. • • • g b7!
calculating 1... � xh2 a lot That means Black has time Mter 1... � xh2 2. ,Q,xe6 h5 2. \t>c4 4) b8!
easier. Instead, he ended up to execute an elaborate reor­ there is no stopping the h- t . 3. g al \t>c6
trading too many is and al­ ganization that involves free­ 2. dxe5 fxe5 4. �b4 a6
lowed White to draw by ing the .fl from the defense of 3. g e l gxh2? Intending ... � a7 and ... 4)d7.
blocking his only passer. the a- i so it can go to g6 and If Black takes on f2 first Black 5. g d3 4)d7
retains winning chances. 6. gal g a7
Pat: It helps that his � was a then h4. 4. g xe5 g xf2 7. �el g a8
lot more active than White's. Pat: That should take years. 5. �h5! 8. �f2 4)f8!
Noah: You can execute good Noah: Actually only nine And in view of5 ... �b7 6. � e6, 9. g a5 4) g6
plans even if your opponent moves. Time flies when your Black played 5 ,Q,xh5 6. � xh5
••• Completing the first plan. Now
has the active pieces-pro­ opponent has no counterplay. � f6 but agreed to a draw after 7. Black can attack the f3-pawn and
Wb2 Wc7 8. Wb3 (and 9. a4). convert his advantage.
vided he doesn't have a good Pat: Doesn't counterplay come
102
Chapter Six

Here 10. Wd3 ctlh4 1 1. We2 from well-placed pieces? around in your head.
was White's last real hope. 1 13 Noah: No, it usually comes For example, if you spent
about when you have tar­ the last three hours looking at
gets to attack-and here White the �-side or trying to win
doesn't. the enemy d- t , you'll need a
Or it occurs when you have clear head if the best plan in
a plan, like making a passed the endgame is to create a
t -which White also lacks passed b- t .
here. Pat: How quickly should a plan
Black took his time and won
with 18. a3 a d2 19. Wc3 a g2 20. Pat: So Black can take his time. emerge?
10. a a3?! as we4 a d2! (not allowing 21. Wd5 Noah: "Never shalt thou hur­ Noah: Often one suggests it­
I I. �e3 4)h4! with counterplay). ry." Remember. self as soon as fts go off.
12. �d2 a d8 Eventually the e4 or g4- i s had Pat: How can I forget? But tell In Diagram 1 14 Black had
13. �c3 to fall: 21. Wc3 a e2 22. a e4 we6 me this: at what point in a just traded fts on d4 when he
Or 13 . .Q.xaS a d4tL 23. a4 ag2 24. as ag3t 25. Wb4
game should I start planning? began his plan.
13. • • • 4)xf3 axg4 26. a6 a gl Resigns.
14. axaS 4)d2t! Noah: Very soon after the end­ Pat: Which was?
15. �xd2 a xd2 game begins.
16. a a6t Wb7 Pat: After my little stroll around
17. a a4 a dl the tournament room.
Noah: Don't laugh. One of the
reasons that's a good habit to
get into is that it helps get rid
of any middlegame plans left
103
Plans
Noah: The most basic of all l favorably.
endgame scripts-to create a 7. hxg5t wxg5
passed t and promote it. 8. � dl �f8
9. we3 �g4!
Pat: Black didn't actually
queen the g- t . .'m //� _ � 1 15
Noah: No, but a good plan can
always be modified. In this ���� � %I � � �
'0.�W# �W#
� � i� �t
" �r� ��Jl�
case it forced a won �+ t
ending.
White was so concerned that
Ehlvest-Karpov
Linares 1991
� i � ���
the enemy passed t would
advance that he traded down 1.
Black

• • •
to play

f4!
�;W���
to a dead loss. Other "good-looking" moves, 10. �xg4 hxg4
Pat: I can never figure out my like { I.. . .§ e8 2. Wf2 .§ e3 3. .§ xd4 1 1. �hl � f6!
Another finesse, and better than
opponent's plans until it's too .§ c3, achieve little (4. .§ d2).
2. �f2 fxg3t 1 1... g3 12 . .§ h3! Wg4 13 . .§ h6
late. Maybe I'm better off not followed by .§ g6t or .§ xd6. E.g.,
trying to guess what he's up 3. �xg3 � e8
4. �xd4 �f5 13 . . . .§ g8 14 . .§ xd6 g2 15. �f2 or
to. Threatening . . . .§ e2, which 13 . . . .§ e8t 14 . .§ e6.
would have been answered here 12. We2 g3
by 5 . .§ e4!. And Black won-13 .§ n ! .§f4!

5. 'itf2 Wf6 14. a3 Wg4 15. b4 axb4 16. axb4


6. �f3 g2 17 .§xf4t Wxf4 18. �f2 we5
g5! •

Now 7. �xh5 .§ h8! regains the 19. wxg2 �d4 etc.

104
Chapter Six
Noah: No. It is very important has more than one plan?
to know enemy intentions. Noah : Then it becomes
See what happens in Dia­ tougher to thwart him-but
gram 1 16 when White takes not impossible.
away Black's main plan. Usually one plan is more
Pat: Which was... ? dangerous than the other, as
Noah: Simply to activate in Diagram 1 17.
Black's W so it could win
Sumjakina-Berezjuk
White's is or shepherd his '� plan, like a
Bratislava 1992 own i to al. If Black had tree, must
White to play gotten his W to f6 or e 7 it have
branches-if it
1. � a8t! W';g7 would have been fairly simple
is to bear
2. g5! to carry out one ofthose ideas
fruit "
Now 2... a2, threatening 3 ... since White's � would be -Basil Liddel
g flt and 4... al='«t, can be an­ burdened with three tasks. Hart
swered by 3. Wg2 or 3. We4. And that's two too many.
2. . .
• �gl
Pat: Three tasks?
3 . � xa3 � xg5
4. � a7 Noah: Sure. No. 1 : Stop the a­
Black tried for another 35 moves pawn; No. 2: Cut off the <ttl ;
before agreeing to a draw (4 gf5t
••• and No. 3: Failing all else,
5. wg4 g f1 6. wg3 g5 7. wg4 create counterplay by gob­
Wg6 8. g a6t f6 9. gb6! ghl lO. bling up the W-side.
g a6 etc.).
Pat: What if your opponent
105
Plans
Pat: I don't even see one plan, about is increasing in value passive 1... �f6, e.g., 2. bS Wg5 3.
just a blockaded mess. the more they advance? That as ctJg6 4. a6 WgS S . .Q.aS ! (threat­
ening .Q.xb6!) �d8!'
Noah: That pawn at c6 creates inspires White to devise two
it's own plan. plans, the 1ixe5/d6 one that
Remember what I said worked and the b5/as-a6/
1iaS one he didn't need.
Pat: Black's 1... 1if2 would
have stopped the second plan.
Noah: But unfortunately for Lagky-Task
him, not the first. Chanae 199 1
Pat: I'm a little surprised at Black to play
there being two plans avail­ 1. . • • �f2?
able. 2. � c3 !
Noah: Don't be. Many posi­ Threatening 3 .Q.xe5 dxe5 4.
.

tions can't be won with only d6 and a i queens.


one. 2. ... �h4
Pat: Why? 3. �xeS! dxeS
4. d6 �d8
Noah: Because as pieces de­ S. '1t>xeS
part the board, the defender And the .Q. can't stop all the is:
has less to defend. And it's 5 ctJfl 6. b5 �f6t 7. c&>d5 �d8
•••

easier to thwart one plan. 8. g5! Resigns.


Pat: What's Diagram 1 18 got Back at the diagram Black
should be able to draw with the
to do with this?
106 __________________________________________________________
Chapter Six
Noah: White wants to pro­
mote the h- i but that idea is
easily stopped. So he finds a
second plan, winning the b­
i.
Pat: Which is also easily
stopped.
Noah: Yes, but then with
Black's t! badly placed,
1. �b7!
The direct 1. Wg6 fails to 1... White wins by returning to
�g3t 2. ",f6 � b3! and White the first plan. On b5, with his
makes no progress. own i on b6, the black t!
1.
• • • �xb5 can't give "Philidor" checks
If Black allows 2. � xb6, White on the third rank or checks
has a variety of winning plans.
on the g-file.
2. Wg6! WfB
Else 3. � b8 mates. You have to be aware of
3. h6 � e5 multiple plans-even in so­
4. �b8t �e7 called simple positions.
5. h7 Pat: I suppose that's a subtle
And the t queens. hint about Diagram 1 19.

107
Plans
Noah: Quite right. If White stops one plan, he usually
had only one goal-Wc5xc6- expends so much energy-that
b5xa4-he would have lost to is, piece activity-that he al­
... We4-f3-g2. lows the second one to work.
Pat: That sorta makes sense. Pat: How many plans can there
White has to capture two fts possibly be in one position?
in order to promote his a- ft , Noah: Sometimes, several.
but Black only needs to rip For example, you may have:
off the h- ft . (1) a mating idea, Velea-Vidoniak A fine example of elbowing out.
Noah: You got it. (2) a ft that can promote, Rumania 1992 6. �b6 \t?d4
And if Black had only one (3) enemy fts to attack and White to play
7. a4 c4
goal-to promote the h- ft - win, and 1. �c5 \t>e4! Both players promote but Black
White would have drawn by (4) chances to trade down to Not 1... �g4 because both sides trades 'Its into a won �+ 1 with
going after the a4- ft . But this a clearer position, like a won promote after 2. �b4! �h3 3. 1 1... *cst and 12 ... *dSt or 12 . . .
�xa4 Wxh2 4. �b3 �g3 S. a4 h4 *a3t.
time both players had a choice W+ ft .
of weapons. And that doesn't include 6. a5.
Pat: Why should one plan some ideas that are available 2. h4!
Hopeless is 2. �xc6 �fJ 3.
work and the other one fail? if you're trying to draw-such WbS h4 4. �xa4 �g2.
Noah: When your opponent as perpetual check, building 2. • • • <lid3!
a fortress or trying for stale­ 3. <lib4 �d4
mate. 4. <lixa4 <lic4!
Pat: Okay, what's the story in 5. <liaS c5
Diagram 121 ?
108
Chapter Six

�c3 3. �e 1. [to avoid mate] d2t). Noah: Another case of how


121 2. • • • �c3 two plans, each a failure on
3. � c7t �b4 their own, create a forced win
And now 4. � d7 allows 4 ... g3
and it is Plan No. 2 that triumphs. when combined. Here Black
4. ag7 g3! sees that going for mate with
Anyway. Here White resigned I". 'itfc3 and 2". � h l can be
in view of5. � xg3 �c3-Plan No. foiled by White checks. So he
1 again-6. We I (else 6 ... � h I t) tries to promote the d- ft -by
Wc2 and the i queens.
Wiesniak-Kholmov first threatening to queen the
Warsaw 1991 g- ft .
Black to play Pat: And that diverts White's
1. • . • g4!! � temporarily.
Plan No. 1, advancing the d- i Noah: But when Black pushes
with the aid of the W, fails to 1... the ft to g3 White either has
Wc3 2. � c7t �b4 3. � b7t! be­ to capture it or let it promote.
cause now 3 ... Wxa4 4. � d7 Ieads, Capturing allows Black to
at best to a drawn �+ i ending
win control of the key square,
(4 ... d2 5. � xd2 0r 4 ... � h3 5. Wd2
g4 6. � d4t!). So he tries to pro­ d2.
"The most important
mote the g- i .
squares in the endgame •..
2. a d7t are the squares in front of
The point of Black's last move
passed pawns. "
is that foiling Plan No. 2 (2. � xg4)
-Cecil Purdy
makes Plan No. 1 decisive (2 ...

709
Plans
Pat: Seems pretty complicated. chine-like accuracy. Going for zugzwang. If Black
Noah: Not compared to a mid­ Pat: Computers are machines. retreats to d6, the 4. Wh51f6 idea
works.
dlegame. There you're deal­ How come they play so lousy
3. . . . g6
ing with more than a dozen in unknown positions, like 4. fxg6 fxg6
objectives we might call plans, some blocked middlegame, 5. gb6! �d4
such as weakening enemy fts but they're so flawless in It was zugzwang again: 5 ... We4
or harassing his * or creat­ "book" positions? 6. � e6t (elbow) and � xg6/h6
ing a pawn majority or Lord Noah: That's easy to explain. reaches Lucena with the g- l .
knows what else. A computer is a book. 6. g xg6 g xb7
Larsen-Browne 7. g xh6
In an ending usually only Pat: That doesn't explain why Las Palmas 1982
one or two arise. In Diagram their weakest play comes in White to play
122, for example, White's unclear positions. 1. �g4!
chief plan involves his prime Noah: That's also easy. Com­ White gets nowhere after 1. \t'e4
asset. puters can't plan. White \t'e7.
Pat: The b- ft . eventually wins by doing 1. • • . �e6
Noah: Of course. And if there something that doesn't seem As good a pass as any. Mter 1...
g6 White creates an entry for his W
were no �-side fts-and he remotely possible at first: he
with 2. � b6t and 3. f5, e.g., 2 . . .

was just a ft up-the game promotes the g- ft . Wg7 3. f5 c&>h7 4. Wf4 and c&>e5.
would easily be drawn. It can Of course it takes awhile. 2. f5t �e5 The result is a relatively clear
only be won via a second Pat: Twenty moves from Dia­ Ifthe rtJ goes to d 7, White breaks won game since the enemy rtJ is
into the W-side with 3. Wh5 and 4. crowded out and the 1 can reach
plan: attacking the �-side gram 122 is a lot! How long the fifth rank.
with his � and a , with ma- should it take to carry out a f6!
3. gb4! The rest went: 7 �g7t 8. wf4-
•••

plan?
1 10 ______
____
____
____
____
____
____
____
____
____
____
____
____
____
____
____
____
____
____________
____
____
____ __________
____
Chapter Six
t! t7t 9. wg5! we5 10. g4 t!f8 11. Noah: That depends on the
Wh5 t!t7 12. g5 Wf5 13. ah8 position. It can take 30 moves
we6 14. t! e8t Wf5 15. g6!.
even in an apparently simple
Black played it out to Lucena,
another eight moves: 15 t! a7 16.
.••
position like Diagram 124.
t! f8t We6 17. t! f1 t!a2 18. Wh6
we7 19. g7 and so on.

"Anticipation is 60 per cent of command. "


-u.s. Army cliche

"But like 10 years in the penitentiary, it is


very easy to say 'Anticipate!' and very
hard to do it "
-S.L.A. Marshall

111
Plans
Pat: What's happening here? Noah: No, the 1t is too frisky I I. rtie7 �e5
Noah: An exception to an old to be traded off. This requires 12. a c4 �b2
13. r:t;e8 £5
Capablanca rule. a plan of several steps. You Else the t! reaches the 7th rank
Capa said that a clear Ex­ start by finding a target. Here, and wins the f- t , e.g., 13 ... .Q.e5 14.
change up is a win in the vast there is only one, 17. So the t! c5 .Q.d6 15. t! d6 .Q. -moves 16.
majority of cases since you frrst step is to get the <it> the t! d7.
can give it back at the right closest it can to 17. 14. r:t;e7 �al
point to win a ft -and that Pat: Won't he just be checked 15. r:t;e6 �b2
should make it easy. away by the 1t? 16. a c7t r:t;g8
Lputian-Sideif-Zade 17. a d7 � c3
Pat: Is that the plan here? To Noah: Not if you head for e8. USSR 1979 18. f3 �b2
sac the t:! for the 1t? Pat: That takes a lot of time. White to play � c3
19. g3
Noah: Time flies when the 1. �f1 r:t;g7
opponent has no counterplay, 2. r:t;e2 r:t;g8
remember? Black's fts are 3. �e3 �g7
on their best squares and his 4. �e4 �g8
<it> cannot reach the White 5. �d5 �g7
fts. So all he can do is: pass. 6. a b3 �al
7. a b l � c3
Pat: But White can't win the f­ 8. a cl �b2
ft by force, can he? 9. a c2 �al
Noah: No, but after Black Now that the .Q. is pushed to a
moves his f- ft , he gives e6 bad square White can easily reach
up. e8.
Pat: I don't see progress yet. 10. �d6 �d4

1 12
Chapter Six
27. .. g5 allows 28. t! h2=11= . Noah: Wait for the second It was Mikhail Botvinnik
�///,� �
�// �*
R �?//h �
;�� 125 27. �f5 h4 stage. The new target is g6, so who said that masters gener­
� ��� � White lines his t:! up against ally find the plans that ama­
� �\ff� t� �

� � �t�t it, on g2-another light teurs can't.


� ��� 6�6

� square ... Pat: A grandmaster would say
� � ���� ... and then blows the de­ something like that.
� � � � fenses apart with his one g­ Noah: But Botvinnik didn't
� � � � t. believe masters were infal­
Then the W reaches f7 or lible. As he put it, sometimes
20. a d3 1a.al
21. a dl! 1a. c3 f5-and it suddenly becomes "the plan which is so thor­
22. agl! 1a.d4 28. a d2 1a. c3 easy. oughly explained in the com­
23. ag2 wg7 29. a c2 1a.el Pat: Seems it should have a lot mentaries is only formulated
24. g4! fxg4 30. a c6t �g7 easIer. after the game is over."
On 24 ... hxg4 25. hxg4 fxg4 26. Or 30 ... Wh5 3 1. t! c8 and 32. Noah: No, actually Black had Pat: You mean, after the mas­
t! xg4 threatens to win with f4-f5. t! h8t.
an excellent t structure, con­ ters win, they lie about it.
If Black defends with ...Wh7 or 3 1. �g5 1a.g3
... Wh6, he allows Wf7! . 32. f4 h3 sidering the color of his .£t. If Noah: You know, Pat, for a
25. hxg4 �h6 33. ag6t �f7 Black had begun with a light- young player you're showing
26. gxh5! 34. a h6 h2 colored .il White would have remarkable signs ofprogress.
Not 26. Wf7 h4! 27. t! d2 -'te3 35. �g4 Resigns found another plan.
28. t! d6 wg5 29. t! xg6t Wf4 and Pat: Such as?
Black draws.
Noah: Such as penetrating at
26. • . • gxh5
Or 26 ... Wxh5 27. Wf7, because f6 with his 11 or advancing
his f- t to the sixth rank.
1 13
Plans

1 14
In which Pat discovers why the most common ofall endgames
'lli!f.i;;�
.�,
:,�
�;
;
/;·
� t�; \ Y ' ; ,� i ' ';i� : 't�' ):.
deserves its reputation for heing the trickiest. .. ... .... � -,::'":':''' •
" ....� ",
'
.

. ':.t,'�;t.' " .t'...�


·::;:��,f';t�{.:;'::"
il
� ? '.'
'
" ." .
'
: : . . ,,', . � : 'e .�: : :;.:. ":'•
' .
,. •• ,

'�;;.'� ;
_


\ .' ' ; . .

;- ' ..
'

:��'
� ��� �
�i .-';.,�
,

. �t··
.

. , .; .
"
, ' ..


. .

.
.. .

· ·: ·:'·1�: � " :; �:::'r.� .'


:

' . . .. ' '' ' " . '· . � .f' . ,.

'1' 1 t�
,' .

. �
.� " ;t:; �,' > I �. :· . , ..

'��;:.:�1�·) :r j!f; :" ' t

,.

:
"

.
.
,.


.. .

';.. ..
; :.� .
.

'.

, . . .... f·�}k· ��.: .-� ::' .'


.
.

. �>
.
.
.
".

� )
... .
• f"

: .. , , .

I.
' • ,
•. .. '
• . �
. .

. ..

'; :�':;:i��g :�' ::"· , ':


.. -I' . of

- ..
.::0�\:�}�1, :.' .'
.
"
; , . ,,'
, ..
'
Rooks

Pat: Today I've got a question minor pieces. are relatively rare.
that's been bugging me. With Pat: But there are all those The figures don't lie. But
a limited amount of time- books on, oh, �+ t (s), and sometimes endgame books
and attention span-what do.
should I be studying? Noah: Look at the numbers. Pat: Okay, you talked me into
Noah: Study the � endings, Here's a chart of major tour­ starting with � + t (s). But
either pure � + t (s) v. naments showing which end­ I've got to tell you this is one
� + t (s), or � endings with ings occur often and which endgame I'd like to take pass­
fail. Sax-'ISeshkovsky
RovinjlZagreb 1975
-PERCENTAGE OF AU. ENDGAMES- Blilck to Play
Tournament � + ts � +m* t(s) � v.Q. * 4J -'t -'t t 1. • • • Resigns??
same opp But 1... <&>h 7 2. f7 Rc8 and
White's W can neither advance
Karlsbad 191 1 19 30 5 14 3 4 .7 1.5 safely nor attack the a . For ex­
Moscow 1936 26 26 14 9 3 3 3 3 ample, 3. We7 a c7t 4. We8 a c8t
Santa Monica 1966 20 3 9 6 6 3 3 3 5. Wd7 a a8 6. Wc6 a f8 and so
Leningrad 1973 26 29 6 12 3 0 3 3 on.
Wijk aan Zee 1975 14 30 8 10 14 3 0 0
First four Kasparov- 21 54 6 9 2 2 0 0
Karpov matches
US Chmpshp 1993 19 26 8 22 0 0 4 0
m* = minor pieces and
1 16
Chapter Seven
And Black resigned after 3... Noah:Join the club. Everyone another in one move, not
If/d7 4. If/c4 If/c7 5. lf/b4 � e5 6. finds them hard-because three like a 4) or five like a � .
� cl t! It'b6 7. � c4 and It'c3 -d4
they are the hardest endings. A � can cross the board in
(mismatch) leads to Lucena with
the e- t . Even with advantages that one move-if it's on the right
But 1... � c5! would draw: 2. would be sufficient to win diagonal. Even then a � may
� a3 � c4 3. as � xe4 4. a6 � f4t any other endgame-such as be useless if, say, you have a
and 5 ... � f8. White's two solid passed is dark-squared � trying to at­
Or, 2. as � c3t 3. It'e2 It'xe4 4. in Diagram 128, the very best tack a i on a light square.
a6 � cS 5. a7 � as.
Kasparov-Short players in the world can blun- Pat: So ifyou don't make maxi­
London 1993 der big time. mum use of a � ...
PCA World Championship Pat: If they do it, is there any
White to Play

I. Keep the §. Active I


hope for me?
1. e4?? Noah: Well, there are some
Hurrying. With 1. � a2 (pass) tips I can offer, like that prime
Wf5 2. e4t If/e5 3. It'e3 (elbowing) directive of � endings:
White wins eventually. For ex­
ample, 3 . . . It'e6 4. It'd4 If/d6 5.
Keep the � Active
It'c4 lf/e5 6. Wb4 � as 7. as Wxe4
S. It'c5 and the a- t wins. Or 5 . . .
Wc6 6. It'b4 Wb6 7. � h2 and Pat: Why is that a bigger deal
� h6t makes progress. with �s than with 4)s or �s?
1. • • • c.tfe6?? Noah: Because of a � 's ex­
2. c.tfe3 c.tfd6 traordinary range.
3. c.tfd4 It can go from one wing to

117
Rooks
Noah: ...you're wasting the Here the passive � cost 2. ... �b7!?
strongest piece you've got in Black only a tempo-but it 3. � xa5 �b6
4. �f4 � xf6t
most endings. That's part of turned out to be fatal.
5. �e5 �g7
the reason a � makes such a Pat: So how come so many � 6. �d5
lousy blockader-like 1. .. endings end up in hand­ White wins even if Black gets
� a7?? here. The stronger the shakes? You know, "All � + t the h-pawn, e.g., 6... a f3 7. a a4
piece, the weaker the block­ endings are drawn!" a xh3 8. b6 gS 9. b7 a b3 10. �c6
ader. Noah: Because an extra t -or �g6 1 1. a a5! threatening 12. abS.
Similarly, if Black gets his �
even two-doesn't count as Alterman-Miles going-6 ... �h6 7. a a4 �hS-he
much in these endings. Ac- Debrecen 1992 still loses: 8. �cS a fSt 9. �c6
tive pieces do. Black to Play
a f6t 10. �c7 a f3 1 1. a b4! a xh3
In fact, you could codify 1. • • • � a7?? 12. b6 �gS 13. b7.
another lute: Black obtains enough counter­
play to draw after 1... a d6! 2.
A More Active Piece In a xa5 a xf6.
�+ � Endings Is For example, 3. a a6 a fS 4. b6
a bS (or even 4 ... �g7 S. b7 a bS!
(usually)
6. a a7 gS! 7. �f3 �g6 8. �e4 fSt
Worth A Pawn 9. �d4 f4 10. <a;>c4 a b I l L <a;>cS f3
and both passers may queen).
"Nothing is more disas­ Pat: How usual is "usually?" 2. � a4!
trous in a Rook ending Now Black sees that 2 ... <a;>f8 3.
than a passive attitude. " �f4 �e8 4. �eS �d7 S. �dS
-Rudolph Spielmann �c 7 6. �cS �c8 7. b6 is hopeless.

1 18 _______
___
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___
___________________________
___
___
___
___
___
___
___
___
___
___
___
_________
Chapter Seven
Or 3. � a3 (stopping checks) 8. h4 though he may have to sac a
� xg2 and Black emerges a win­ If White tries to promote the d­ second t ( 7. e5t).
ning t up. t instead, Black stops him with S.
Pat: And he loses even though
3. . . . �b3t � c6 c3 9. � xd6 � b5.
4. �f2 �xe4 8. . .
• c3 he ends up a t ahead.
Now 5. h4 � b2t and Black's c­ And Black won after 9. h5 c2 Noah: is are cheap in heavy
t is faster than White's h- t be­ 10. h6 � bl 11. �f4 cl=ftt 12. piece endgames because they
cause it gets W support. For ex­ �xcl �xcl 13. g4 � f1 t (elbow) can be blockaded and cap­
ample, 6. �g3 c4 7. h5 c3 S. � c7 14. wg5 We4. E.g., 15. Wg6 �gl tured so easily.
Wd3! 9. h6 c2 10. h7 � bS. 16. h7 � xg4t 17. �h5 �gl and
Flear-Lyogky Notice that in an ending a
5. � xJ7 � b2t! IS . . . � h l t. Or 15. h7 � h l 16.
Le Touquet 1991 Wg6 �xd5 17. g5 We6 IS. �g7 d5 � changes character slightly.

1. •
Black to Play
• • �f6!
� ���� ��
� �
131 19. g6 �f5. In the middlegame he's a
long-range controller of files,
Mter 1... � xg2 2. � xa5 � xh2
White draws with 3. � a7t Wf6 4.
�� '<!.f�� �����
�� a distant general. In the end­
ing he's a vicious attacker of
� d7! (4 ... We5 5. � e7t!). :��:��� � � :�
,,, , .
� � is, an invader of seventh
2. �xa5?
He still draws with 2. Wf4!
� f2t! 3. We3! � xg2 4. � xa5
� l� �. ir
. � Noah: An awful lot. Here's a
good example, Diagram 130.
ranks.
Incidentally, another reason
� xh2 5. � a7 � h6! 6. � d7 Wg7 After 1. .. � xg2 Black would computers are such poor end­
because of 7. e5! dxe5 S. We4. Two A form of elbowing out. Now 6. have been a i ahead, but game players is that they think
active pieces versus two passive We i � xg2 7. h4 � h2 and ... �xd5 White's active t! on d7 is too much about material.
ones. wins.
enough to draw. Even after Pat: And not enough about
2. . . . �e5! 6. �g3 c4
7. � c7 �d3 the superior 1... <&>f6 White piece activity.
3. � a7 can draw with 2. <&>f4 even
1 19
Rooks

Noah: Quite right. In a highly true character comes out in


publicized exhibition game the ending. Even a comput­
Diagram 132 arose. er's_
Black lost because he Pat: So, what's the point? I
thought like a machine, pre­ should just keep shifting my
serving his h- is. pieces around searching for
Pat: I thought only humans activity?
would set a cheap trap like Noah: No, the object is to find
1. .. h5 2. t!xh5?? t! c5 t . the ideal squares for them. In Karpov-Deep Thought
Noah: Sometimes a player'S Diagram 133 Black finds a Exhibition Game 1990
superb place for his W to Black to play
blockade the passed is. And 1. • • • h5??
he can cut the W off on the c­ Black draws easily after 1... h3!,
file. The makes up a two- i threatening 2 ... h2 3. � xh6 � c2,
deficit. after which the a- i wins. For ex­
Pat: And White's t! is horri­ ample, 2. � xh6 a3! 3. � xh3 � a4
(behind the t !) 4. � h l a2 5. � a l
bly passive at fl.
We 7, a W+ � vs. W mismatch.
Noah: True. The only try to 2. we5! h3
win is to put White's W on a 3. f5
"Pawns cannot escape forward square, like b 7, and The threat of 4. f6 Wg8 5. f7t
Rooks by running away • . .

forced a quick finish (3 wg8 4.


A Rook moves in the same
then try to activate the t! •••

behind the e- i . � xh5 a3 5. � xh3 a2 6. �a3


direction as a pawn. "
�c5t 7. Wf6 Resigns).
-CecU Purdy But that shouldn't work.
120
Chapter Seven
Pat: So why did he lose? t! a6 to the Philidor drawing
Noah: By deciding to play trick. Or he can draw with the
"pseudo-actively,» as the win­ active defense, attacking the
ner put it, when just about only undefended target, the
anything else would draw. f4- i .
Remember, active isn't al­ Pat: You mean he had two
ways better than passive. ways to draw?
Pat: You mean Black tried to Noah: Why is that surprising?
Anikaev-Karacev win back material with When all the is are located
With his W now freed, White
Severodoentsk 1982 proceeded to win with 8. � g6 Wf4 . . . �e3-e2 when he could close together and there's no
Black to play have maintained a rock-solid passed i , the defender has
9. wc6 Wf5 10. Wd7!.
1. • • • a c8! blockade with . . . t! e5! at the all sorts of resources in t! ­
2. Wb4 h5 right moment. endings that he doesn't have
3. h4 �f4 ''Experience in Noah: Quite so. in other endgames.
4. �b5 �e3? Rook-endings is Pat: Aren't there a lot of times Sometimes the hardest part
By simply holding the c-file when passive play with the of defending is trying to
barrier, Black has a solid draw, what you getfor
e.g., 4 . . . � c7 5. Wb6 � c8 6. Wb7 failing to find � or t! is as good-or even choose between three con­
� c5 7. � e 1 � e5! (blocking the ! better-than active play? vincing lines that all seem to
those mate-in­ Noah: Naturally. Chess isn't draw.
and threatening 8 ... WxfJ) 8. � f1
� c5 draw. fours in the that Simple.
5. e5 �e2 middlegame. " In Diagram 135 Black has a
6. agl! �xf3 -Anonymous classic choice between a pas­
7. e6 a e8 sive defense, leading after 3 ...
12 1
Rooks
Pat: But Black loses here and I essentially passive plan that Black.
still don't understand why. gave White a golden penetra­ 4.• • • <tt>f8
S. f6 Resigns
Noah: He lost because he tion square for his tl at g6.
There's no defense to 6. Wg6.
chose an active-looking-but Pat: That's funny. Black loses
because his own .t. shields
the white � from checks
along the files.
Noah: It's sort of like defeat­
ing the ghost of Andre Phil­ Zaitsev-Hubner
idor. Busum 1969
Pat: Whatever. Black to pia,
I know a 4J stands badly on Black draws with 1... t!a5 (pass)
the edge of the board and and if 2. g5 fxg5t 3. fxg5 t! a6
well in the center. Are there (Philidor!) 4. �h5 t! b6 5. g6 t! b l
any best places for t!s? and an unstoppable series ofchecks.
Noah: Yes. As I mentioned, He also draws with 1... t! b4! 2.
f5 t! b l ! 3. g5 t! h l t! or 3. Wh5
t!s are long-range pieces, the
t!gl ! (4. wg6 t! xg4t 5. Wxf6
field-cannons of endgames. t! a4 and lateral checks).
They often belong a good I.... a bl?
distance away from the cen- 2. <tt>h5 agl
ter of the action so they can't 3. g5 fxgS
be attacked or shut out. Like 4. fS!!
Undoubtedly overlooked by
in Diagram 136.
122
Chapter Seven
And Black offered a draw after Pat: Yeah, I see. The a works
another 30 moves (7. <&>c3 � c5 8. much better operating from
.Q,b6 � c8 9 .Q,d8 � c6 10. <&>c2

e l than from as.
� e6 11. Mhc3
� 19' � e4 12. ...
� 1\ b6 Mhc6
19'

13 .Q,d4). Noah: On the e-file it cooper-


ates with the black � to ad-


"Most terrible, or
vance the c- ft . On as, or as it rather, most
turns out on the c-file, the a effective, of all

loses much of its power. And maneuvers IS


Dokhoian-H. Olafsson the <ttl loses virtually all of its sudden attack
Socki 1988 range because it is tied to the against the
Black to play enemy ft . enemy's rear. "
1. • • • a a8?? Pat: So White can draw with -Onasonder,
Black wins easily after 1... � a l little more than <ttl-moves. 1st century Greek
2. e7 � e l t 3. �d4 �b5 4. �c3 Noah: That why a -manage­ military writer
� e4 with the first of many zug­ ment is so important.
zwangs to come. Since so many a + t end­
2. e7 �d7 ings end up as man-on-man
3. �d4 a c8
4. �c3 �e8 battles, the misplacement of
Black has no clear way to im­ the a can lead quickly to a
prove his pieces, particularly the fatal mismatch.
passive �. For example, do you think
5. wc2 a c6 the white a stands well in
6. �d2 Wd7 Diagram 137?
123
Rooks
Pat: Don't as always do well
on the seventh rank? This
one can be used to stop the b­
ft or harass the �.
Noah: True, but after two ac­
curate moves the game would
"Rook endings are the most have been over. The a just
democratic endgames of all: wasn't active enough. On eS
Every players gets a chance to the a would have been able Morozevich-Van Wely
to get behind the ft at bS. Tilburg 1993
badly misplace his Rook. Pat: Seems you're saying now Black to play
-Anonymous
the more active a always 1. • • . b2??
WIns. 2 .B: e l
• �b4
Noah: Not quite. But what you 3 .B:bl

want to avoid is a serious And by the time White has to


imbalance-your very pas­ sacrifice the a for the b- i , his It;>­
side is will be too far ahead. Draw.
sive, almost immobile a
But in the diagram Black wins
against his flexible one. immediately with 1... a d3t 2. �g4
Pat: What's happening in Dia­ a e3! ! since the white a has no
gram 13S? way of getting to the b-file or first
rank (3. a f7 b2) .

124
Chapter Seven
3. a a8 e4t Noah: White's !! is more "long Pat: Only sometimes?
Resigns distance" and should play for Noah: Certainly not always.
The rest would have been 4.
the maximum checking pos­ But usually the !! belongs
We3 Wg4! S. §gst Wh3 and
now 6. § gS is White's only de­ sibilities, on files as well as on behind a passed i -whether
fense. But then 6 . .. � c3t 7. Wf2 ranks. it's your i or his.
§ f3t S. We2 wg2! creates zug­ But he violates the principle Pat: White looks very bad in
zwang (9. § gS § xg3 or 9. § hS of flexibility by checking at Diagram 139 because his �
Wxg3 or 9. We I § f2). a6-and allowing the � to can't get off the first rank.
Miles-Ermenkov reach the terrific g5 square.
Aegina 1993 Pat: Now you're going to tell
Black to play me the thing about !!s be­
1. • • • e5 longing behind passed is.
Played only after 20 moves of Noah: Well, they do. Some­
jockeying for better W position­ times.
without success.
2. a a6t??
Mter 2. § as! White can meet
2 ... WgS with checks along the files
and 2 ... e4t 3. We3 § c3t 4. Wf2
§ f3t S. Wg2 WeS with checks "The best SfJUllTesfOT the
along the ranks (6. § aSt). defender's Rook is in the
2. . . . �g5 comer, awayfrom the
The W must reach g4 now with scene of the battle. "
decisive effect. -Rudolph Spielmann

125
Rooks
Noah: Yet he can draw be­ immobilizes both fts-and the
cause in the key 1. .. !! e4 line enemy !! as well.
he gets his !! to b 7 where it All Black has left to move
then is his 'it>, but he has to
remain near the f- ft or it may
promote.
That illustrates another key
principle:
Savchenko-Naumkin
Keep The Enemy Passed Pula 1988 Keep The
ft From Advancing White to play
Enemy Passed
1. b4! :it From
Pat: Another version of Not 1. t! c l c5 or 1. t! d l t! xb2
"Passed ftsMustBe Pushed?" 2. � d8t �f7 3. t! d7t �e6 4. Advancing
Noah: Sort of the reverse im­ t!xc7 t! xa2 followed by ... �d6-
age. Remember hows fts in­ c6 and ...b5.
crease in value as they get 1. • • • � c2
Mter 1... t! e4 2 . t! c l t! xb4 3.
closer to the 8th rank? In t! xc7 Black gets nothing from 3 ...
Diagram 140 for instance, t! xf4 4. t! xa7 and little more from
Black has an extra ft and has 3 ... t! a4! 4. t! b7! t! xa2 5. f5!.
managed to blockade White's 2. � dl! �f7
a- ft -the only source of en­ 3. � d3
And White drew because 3 ...
emy counterplay so far.
126 _________________________________________________________
Chapter Seven
6. as! e4 Pat: Why do I think there's Pat: Seems like there are al­
7. a6! we5 another "but" coming up? ways mismatches in .§ + !
8. Wc3! Noah: You're right. "But" he endgames.
spends a tempo on pushing
his own f- ! and that costs a
tempo.
White uses the tempo to
break the a5-blockade and
Kupreichik-Sveshnikov tie up the black t=! -not the
USSR 1985 �-on the a-file.
Black to play Pat: And that means what?
1. . . . f5? White threatens to use his Noah: That means a mismatch
With 1... Wf8! Black can hold greater � mobility and eliminate on the �-side where Black's
the a-pawn on the fourth rank: 2. is via 9. � a5t and 10. Wd4. lone W is trying to fight two
We3 We7 3. Wd3 Wd6 4. Wc4 8. . . . f3! mobile pieces without the
Wc6 5. Wb4 Wb6, and with his � 9. gxf3 exfJ
10. �d2 �f4 benefit of his t=! .
free Black has excellent winning
1 1. a7! Pat: Black is even in danger of
chances.
2. we3 �r7 White draws. E.g., I I... g5 12. lOSing in Diagram 141.
3. �d3 �e6 We 1 Wg3 13. Wfl ( 13 ... Wxh3 14. Noah: Deservedly. He com­
4. wc4 f4 Wf2 g4?? 15. � h l =It) or I I... wg3 mited the sin of taking too
The Black � is too slow (4 ... 12. �gl t and 13. � xg7.
long to use his W-and in an
Wd6 5. �b4) so he uses his is. endgame that's often a mor­
5. Wb4 a a8 tal sin.

127
Rooks
Noah: Naturally. One of the White's b- t , with the sup­
most common themes is port of � and 11, must win a
shown in Diagram 142. � on the * side. Black's �
..

is no match for three enemy


units.
Pat: But if he'd played accu­
rately?
Noah: Then there would be a
balancing mismatch on the Short-Speelman
W-side. Black's <if? would cre­ Hastings 1987-88
ate at least one passed t that White to play
would eventually cost White 1. . • • � e6??
his � . With 1... a e8 2. b7 a b8 Black
But he lost a vital tempo-in can draw because by the time White
fact, he lost three tempi-with plays rtIa7 (and forces ... a xb7t)
his faulty � -move. he will have created an equalizing
passed i on the other wing.
Knowing when to reposi­
2. b7 Resigns
tion your � -from in front of Because now 1... a a6t 2. rtIb2!
a t to the side of it or behind ab6t 3. a b3 a xb7 is forced,
it-is one of the most subtle after which Black is three tempi
skills in rookdom. behind the previous line (4. a xb7
Diagram 143 is a fine illus­ rtIf6 5. �c3 h5 6. �d4 g5 7. �e4).
tration.
128 ______
____
____________
____
____
____
____
____
____
____
____
____
____
____________
____
____
____
____
____
____
____
____
________
Chapter Seven
7 .B: d2
• a3 Pat: Looks drawish to me since Pat: So sometimes the � is the
S .B:a2
• <;t>d6 � xg7 can't be stopped. star ofthe endgame and some­
Noah: True, but Black can re­ times the t; is.
position his � just in time. Noah: But ideally they should
Pat: Behind the a- i ? coordinate-as they do after
Noah: Ideally, yes. But it can 13 . . . � d3! in this case.
go to c5 if needed, as in the 3.
� as line in order to free the
Pr. Nikolic-Vaganian t; so it can chase the white �
Lucerne 1989 from its best square, as.
Black to play Pat: So both �s get shifted,
9. <;t>d2!?
1. • • • .B: a2t To avoid the immediate zug­ Black's during moves 1-4 and
Here 2. '1t>d3 § xg2 is hopeless zwang which would occur after 9. White's during 6-S. And
for White. Wd3 Wd5. White gets back just in time.
2. <;t>f3 .B: c2! 9.• • • �d5 Noah: But the difference in
Now on 3. § a8 Black wins with 10. <;t>d3 � as
Black wins the opposition ( 1 1 . � s in Diagram 144 is termi­
3". § c5 and ".Wc6-b7.
'1t>e2 Wc4). nal. White's � is almost out
3 .B:xg7 .B: c7!

4. .B:gS .B: a7 1 1. <;t>c3 of moves and space, and he


5. <;t>e2 a4 12. <;t>d2 can only pass with his t;.
Resigns "Always put the Rook
6 .B: dSt
• It's entirely appropriate that behind the pawn Except
••.
Because of 13. We2 § d3!
The only way to get the § back Black finishes offwith another when it is incorrect to do so. "
in time. repositioning of the � -from -Siegbert Tarrasch
6. • • • <;t>e7 the a-file to the third rank.
729
Rooks
Pat: So when doesn't the � tions by following the old
belong behind the t ? cliche.
Noah: When it can be more Pat: I don't get it. What can
useful on a rank, as in Dia­ possibly be wrong with 1.
gram 145. White spoiled his �al?
chance to advance in the Noah: The a becomes a pas­
world championship elimina- sive bystander on al once
Black blockades on as.
But on e4 it would have Yusupov-Timman
kept the e- t under attack, Candidates Match 1992
creating the possibility of a White to play
<&>+ t vs. a mismatch on the Mter 1. a e4! White's W reaches
'l!J-side. the 'It-side decisively, e.g., 1... <lifS
Pat: I guess a � isn't that much 2. a eSt and 3. a5 or 1... <lie7 2.
stronger than a <&>. <lie3 \ftd6 3. �d3 and 4. <lic3.
Noah: As I mentioned earlier, I. .§ al?? .§ a51
when we were talking about 2. we3 e51
And Black draws, e.g., 3. fxeSt
mismatches, usually a � can­ <lixeS 4. \ftd3 \ftdS S. �c3 �c6 6.
not stop a tJ from advancing <lib4 a eS and ... <lib6 followed by
a nearby t . But there's a big a checks.
exception. The game actually went3. <lie4
Pat: Let me guess. It happened exf4 4. \ftxf4 <lie6 5. <lie4 g51 and
was eventually drawn.
in Diagram 146.
130
Chapter Seven
� h8t S. �g6 �g8t 6. Wh7 and 7. Noah: Yes, this decided a cru- supporting the t 's advance.
g6. cial match in a European Bear in mind the checking
2. a f5 a h8t Team Championship. Hours distance only applies to a �
Now 3. Wg3 �g8! keeps the 1
back, and 4. �f4 �f8! leads into ofadjoummentanalysiswere in front, not in back as in 1 . . .
what happened. rewarded when the diagram � dl.
3. �g5 ag8t was reached. Pat: The problem for me is
4. �f4 a fB! White wins if he gets the t that all these positions look
5. a xf8 Draw to the fifth supported by his alike.
Black keeps the crucial opposi-
Adams-Dreev � while the black � is not in Noah: Same for most of us.
tion after S ... �xf8 6. �gS wg7 7.
Dehreczen 1992 �fS Wf7. the ts path. But Black stops Even the great authorities on
White to play that because he has the the endgame get mixed up,
1. a h5! "checking distance." as in Diagram 147.
The only try. Otherwise 1... �f7 Pat: What's that? Pat: Who played this?
guarantees Black the drawn Phil­ Noah: It's a device that en­
idor position. ables a � to prevent a �­
1. • • . a d8! "• • • the checking supported t from advancing
The seemingly "more active"
distance only by checking the � from in
1... � d 1 2. � fS � h l t?? allows the
1 to advance decisively (3. �gS applies to a Rook front of the t .
If the enemy t is no further
�g1 4. WhS � h l t S. Wg6 and 6.
gS).
· firont• • • "
In
than the fourth rank, as it is
GM Tall
If the pawn reaches the fifth, here, there's plenty of room
White can force Lucena. E.g., 2 ... in front of it for a � to check
� d4?? 3. WhS � d8 (too late) 4. gS
and keep the enemy � from
13 1
Rooks
Noah: No one. It's a study by
a famous composer named B� � � � 147
Nikolai Grigoriev. � � � �
He showed that White can � ������

win-even though Black has
��"'1<' 'II %
- � ;. �
�� ��
%

"the distance"-by cleverly ��� � �


seizing the a-file for his W's � � � �
approach. � � � �
Pat: So? White to pllly
Noah: What he missed is the
main distinguishing feature 1. � c6?! a b8
of the position: That Black's 2. � a6?! �d5
W is cut off by rank, not just 3. �a4 wc4
4. � c6t Wd5
by file. So 1. � h5 wins much 5. b5 � a8
faster. 6. �b4
Pat: So much for the great And White wins.
"The simplest Rook­ Grigoriev. But 1. !! h5! makes 2. b5! un­
endgames contain a Noah: Worse than that. The stoppable and therefore saving a
lot oJsurprising little
secrets. same study was used in the bit of time and energy.
" Even 2. !! c5 and 3. !! h5 wins
-Mikhail Botvinnik most respected book on the faster than the book line.
subject, RookEndings, by Lev­
enfish and Smyslov-with no
mention of 1. � h5.
132
Chapter Seven
the last note. Wd6 12. �g6t. slow the march of the enemy
1 48 4. �xa4 g4 t . So it goes to d3 where it
5. � d8! � g2 cuts off the black � from the
6. b4 g3
�-side and still slows the g­
Pat: Aren't there any super t.
moves that work in every t! Pat: And that's it?
ending? Noah: No, there's one more
Noah: I'm afraid not. Chess subtlety at move 9. But there
Yudasin-Zlotnik isn't a multiple choice test. it's just another case of keep­
Ponfirrada 1992 White's task in Diagram 148, ing the t! more active than
White to play for instance, is quite hard­ Black's.
1. � b8! even though he not only has Pat: I'm getting confused by
Much better than 1. � b4 � xg3 7. � d3! � a2t an extra t but has the better where or when the t! be­
2. �xa4 which prevents the white Or 7... �gl 8. Wb5 g2 9. � d2 placed t! . longs.
� from holding up the g- i's ad­ and c5-c6 wins.
Pat: But doesn't Black's t! get
vance (2 ... g4!). 8. �b5 g2
9. �g3! in the way on the g-file?
1.• • • Kg6 Noah: Yes, and thanks to his
Mter 1... � xg3 2. Wxa4 g4 3. c4 Not 9. � d l �f2 (threat of
� fJ 4. �g8! the � slows the g- i ... � fl) 10. �gl We7 and Black has accurate first two moves, the
while White promotes on the other two pieces to fight the connected long-distance white t! is able
wmg. is. to make a crucial transfer.
2. � c8! �f7 9. • • • �e6 Pat: Where?
3. c4 �xg3t 10. c5
And wins after 10 .. � b2 I I. c6 Noah: At move 7. The t! can­
Otherwise 4. Wxa4 wins as in .

not get to g8 where it would


133
Rooks
Noah: No surprise. The role of Pat: What is Black's t:! doing 7. a3 h5
the t:! may constantly change in the meanwhile? 8. w,>c2 � a8!
This gains checking distance to
in the course of an ending. Noah: It was correctly used to
stop the threatened 9. �b3 § b5t
In Diagram 150 Black cor­ prevent the W and i (S ... 10. �c4 § a5 1 1. �b4 and 12. a4.
rectly places his t:! on d5, t:! as!) from advancing. 9. �b3 �b8t
where it cuts off the white � Pat: But it looks like he missed 10. �a2
from the -(t-side and tries to something later.
immobilize the enemy t:! by Noah: Something big. In Dia­
tying it to the defense of the gram 151 he could have pen­ Karpov-Knaak
c5- i . etrated along the d-file-an Baden Baden 1992
Pat: So White trades is. active plan. Instead, he kept Black to play
Noah: And makes a fine trans­ his t:! flexible-yet passive- 1. . . . � d5!
fer with 4. t:! a3. The t:! can on as. This allowed White to Not 1... § d4 or any other §
then (a) cut off the black W use his � and t:! to advance move because of2. § a6! (2 ... § d7
from the -(t-side, (b) shield the i to the fifth rank. 3. �e2 and White makes progress).
2. � a6 �xc5 10. • • • � a8?
White's own W on its way Pat: And Black's only chance Much better was 10... § d8!,
3. � xa7t �f6
left, and (c). was to find an entry on the �- threatening 1 1... § d2t. Then 1 1.
4. � a3!
Pat: What's (c)? side for his W to gobble is. Now 4 ... § c l t 5. �d2 § a l § c2 allows 1 1... § d3! and the W
Noah: That's (c), defend the Noah: A good plan but easily gets the § behind the i but it will cannot advance with his a- i .
W-side singlehanded against stopped by White. It may be ousted after 6. �c2 and 7. �b2. 1 1. � c4! £5
4. g5 12. a4 w,>f6
Black's only source of coun­ seem like magic that White • • •

5. �d2 �g6 13. Wa3 �e5


terplay-an attack by his <it makes progress in moves 16- 14. � c5t! we4
and is. 21 and Black doesn't. 6. � c3! � a5!

134
Chapter Seven

15. as h4 But 23. � b4t! kills the idea Pat: Not magic, just tactics. Once White had tactically
1 6. Wa4 Wf4 22. • • •
g3 Noah: Well, to quote a wise killed off all counterplay his
Not 16 ... g4 because of II hxg4 23. � b4t! We5
opponent threw in the towel.
fxg4 18. � h5. 24. fa
Pat: Does the defender have to
1 7. � c4t We5 Black resigned after 24'M f4 25.
be just as flexible?
18. � b4! Wd5 E! e4t WfS 26. � e2 and 27. <;t'b6.
1 9. � b5t We4 Noah: Sure. He usually has
20. � b6 even more useful things he
Clears the way for 21. a6. Now can do with his t! than the
20. . g4 again allows 21. hxg4 fxg4
.

player with the advantage.


22. � h6.
Pat: I don't see that at all.
20. . . . �4
2 1 . a6 Noah: Try Diagram 153 on for
g4
22. waS size. You tell me what should
happen.
"Good is
good tad'!
-Vasser Seirawan

135
Rooks
Pat: Okay. First Black tries-to move 10 it swings back to endgames. But almost no one
get his � behind his i . provide a bridge for the � to west of Kiev and south of a
Noah: Correct. That allows fl. 2400 rating knows it: the
his W to fight the �-side is, As usual the defender's � is Rule of Five.
a fight he can hold (3. g4) best stationed in front of the
even when it's a case of � enemy is. And that frees the
and two connected is against black � for one last duty.
a mere �. Pat: I see. The checks along
Pat: But White crosses him up the b-file. White can't take Dvoiris-Novikov
with 3. � b6t, which cripples his own � away from the Polanica Zdroj 1989
both the � and i . first rank or Black queens. Black to play
Noah: And what else does that Noah: And if and when he 1. . . . �g8!
do? removes his � far from Mter 1... bS? 2. � b2! Black's �
Pat: It forces Black to use his checks, Black attacks the �­ is immobilized and he loses (2 ...
� to break the b6-blockade. side pawns with his � , creat­ <IIe6 3. g4 <IId 6 4. <IIg3 <IIcS 5. h4
Noah: Right again. Once the ing a final mismatch. � gS 6. gS ,&>c4 7. �g4 b4 S. hS-a
<11 +2 1 vs. � mismatch).
blockade is broken the W can Pat: Aren't there any kind of
2. � b2 � b8
return to the W-side. general rules that you can 3. � b6t!
Pat: Then White can win if he learn instead of trying to re­ On 3. g4 bS 4. �g3 b4 S. h4? b3
cuts off the black � with his member all these key posi­ 6. <II f4 � b4 t or S. � b3 '&>g6 6. h4
�. tions? <IIf6 White can be stopped.
Noah: But notice how differ­ Noah: Hmmm. There is one 3.
• • • 'It'e5
Not 3 ... '&>g7? 4. g4 and Black is
ently Black uses his � . At mildly useful rule for � + i
136 _______________________________________________________
Chapter Seven
fatally passive, or 3 ... <ligS 4. g4 b l='/t 13. � xb l � xb I 14. h8='/t
<lif4 5. '1t>g2. or, 12 ... � h8 13. g6.
4. g4 \fld5 1 1. � elt
5. g5 \flc5 Of course, I I. � xf8?? loses the
6. abl b5 <Ii+ t race.
7. h4 \fld6 1 1. . .
• \flO
8. \flg3 b4 12. g6t \flg8
9. h5? 13. \flg4 b3
The last chance for a win was 14. \flg5 � b8!
the cutoff, 9. � e l !. If9 ... b3 10. hS And the game was drawn after
b2, then I I. h6! b l='/t 12. � xb l 15. h6 � b5t 16. <liffi � b6t 17.
� xb l 13. h 7 � h l 14. g6 and <lif5 � b5t 18. <lie4- b2 19. �d4-!
queens. (mate threat) � b8! 20. � b 1 � b6!
21. '1t>c3.

9. • • • \fle7
10. an! a f8!
Not 10 ... b3 I I. h6 b2 12. h7

137
Rooks
Pat: Never heard of it. Pat: I'm absolutely lost.
Noah: It applies only to end­ Noah: You shouldn't be. Look
ings with one t . The rule at Diagram 155. Take the rank
states: of the t . That's four. Add it
to the number of files the W's
cut offby. That's two. It makes
D ,\�:-sv;·,� � �
RULE OF FIVE
1�:"
�_ u
&<d. Pat: Six. So it's a win. But what
if the black W isn't cut off? White to play
Noah: The rule doesn't apply
Add the number to any position in which it 1. �c4 � c8t
of the rank of the isn't-because the defender Black has the checking distance.
pawn to the num­ can force the Philidor posi­ Otherwise the Wi promotes the t
with 2. d5, 3. \t>c5, 4. d6 etc.
ber offiles the tion. 2. �b5 � d8
defender's King is Pat: A dead draw. 3. �c5 � c8t
cut off. /fthe sum 4. �b6 � d8
This is classic defense by Black,
is more than five checking the <eft away, then attack­
it's a win. ing the t .

138 ______________________________________________________
Chapter Seven
Noah: Exactly. Like most rules, Pat: Can I count on this Rule of
the main benefit of the Rule of Five always working?
Five comes in transitions: it
"Rules arefor when
tells you when to trade t!s or brains run out "
is to reach a simpler posi­ -Anonymous
tion.
Pat: Don't you still have to Noah: Of course not. It
calculate positions out? wouldn't be a rule if it didn't
Schmittdiel-Brennjnkmeijer Noah: Of course-if you have have exceptions. It should
Groningen 1991 time to do it. Otherwise let only be used as a guideline.
White to play the rule be your guide. In For example, it never works
I. :§xe4t?? Diagram 157 White only saw with t! - is, and there are a
With 1. � c5t and 2. � h5 White that mate was threatened on few times it doesn't work with "Set even a strong club
kills the mate and should draw. the h-file and assumed that 4)- is. In fact, Andre Cher­ player down to play a
.. �xe4 1IUlSter in a Rook and
I. • he would draw thanks to the on, a famous French analyst, pawn ending and give one
2. :§dl e5 checking distance. started with a Rule of Five,
3. :§ elt �f4 player a pawn advantage.
He couldn't-so he traded then modified it to a Rule of Every time the 1IUlSter has
Resigns
Black could also win by 3 ... straight down to a dead loss. Six-and then gave up when the extra pawn he will

Wd4 4. � d l t �c3 5. � e l �g5 Pat: Because his � was so he found there were too many win; every time the club
and 6... �d2. But White resigned useless at hI. exceptions. player has it he will draw
when he saw the faster 3 ... �f4 4. (unless he manages to
Noah: Once more the player Still, the Rule of Five is a lot lose). "
� fl t We3 5. � e l t �r2 and 6 ... with the more active � tri­ easier than memorizing Basic
�h6*. -C.H.O'D. Alexander
umphs. Chess Endings.
lJ.tJ
Rooks
Pat: Lemme try Diagram 158. gives you a huge psychologi­ to the fourth rank.
Third rank plus three files, cal edge. You still have to find But now 2. b4 �f5 forces the !!
to give way: 3. !! d4 �e5 or 3. !! c4
makes six. It's a win, right? the win, but you know if you
�e6 4. �b3 �d7 5. ,&>a4 !! b8!
Noah: Very good. The advan­ look hard enough, it'll be and now 6. b5 !! cB! draws.
tage of knowing it's a win there. 2. �c3 �f5
Pat: I've had enough of look­ 3. � e3 �f4
ing hard today. 4. � e 1 Resigns
Noah: Just try to remember
the important things-the ac­ Vaisman-Adamski
tive a , the possibilities for Bucharest 1981
mismatch, the best place for White to play
the a . 1. � e4!
If you can also remenlber Black's !! would be better
stuff like the checking dis­ placed at bB but even here he has
tance and what Lucena looks the checking distance. White can­
like, you'll be better than most not make progress with 1. �c3
because of 1... !! c7t 2. �d4 !! b7 Black threw in the towel be­
2100+ types. cause of 4 ... !! c7t 5. ,&>d4! !! b7 6.
or 2. �b4 !! b7t 3. �c4 !! c7t 4.
Besides there is a silver lin­ �d5 !! b7 5. !! e3 !! bB (checking ,&>c4 !! c7t 7. �d5 !! b7 B. !! b l !
ing to studying a endings. distance) 6. �c5 !! cBt 7. 'tflb6 and the t advances undisturbed.
Pat: What's that? !! bBt B. �c7 !! b4.
Noah: Almost every other type 1. • • • �f6
of ending is easier-as we'll White was threatening to use
his !! , not his �, to advance the t
see tomorrow.
140 ______________________________________________________
In which Pat learns the two distinct types of'll1 + .ft endings
and why longer isn 't the same as harder. (if�{:}t
I
[!{fljJt

Why Queen endings seem hard


In a book called Practical Chess Endings, Paul Keres
devoted 10 of the 35 pages on �-endings to �+�
..
vs. �+ � ft (!) and another 7 pages to �+� vs.
\t7+� (no pawns) or vs. \t7+ other pieces.
In 600 Endings, Lajos Portisch devotes 76 to �
endgames-but most of them to the same endings as
Keres.
And in QJleen Endgames, Yuri Averbakh spends 25
of the 133 pages on \t7+� vs. w+ ft (or fts).
Queens
Pat: I hope what you have Noah: They're simple because The � is now close enough to
today, Noah, is easier than the player with the advan­ the * to be shielded from checks:
6. *c6t �d2 7. *dSt �c 1 8.
� s. tage usually has only one or
*gst <ctb l 9. *fSt *c2! and
Noah: Much. Today we do 'l!1 two ways to win: He can pro­ Black wins.
endings. mote a i or he can trade 'l!1s
Pat: That's easier? down to a won <tt> + i end-
.

Noah: People only think lng.


they're hard because the end­ The other plans and tech­
game textbooks are filled with niques you often see winning Korchnoi-Lobron
all sorts of arcane and virtu­ an endgame-including zug­ Biel 1993
ally useless information. zwang and triangulation-are White to play
Pat: Useless? fairly rare with 'l!1s on the 1. 'l!\'d7t �f6!
Noah: I'd say \t>+'l!1 vs. board. 2. 'l!\'d8t �e6
<tt> +24)s is about as useless as Pat: What about the other guy? 3. 'l!\'b6t
you're likely to find in a $28 Noah: The defender's job is Other checks make little differ­
book. also fairly simple-he either ence since Black's � reaches safety
Yet people who master the tries to deliver perpetual around his 'IfI. For example, 3.
'IfIg8t <ctd6 4. 'IfIf8t <ctdS s. *fSt
real 'l!1 endings say they're check or create a passed i . <ctc4 6. 'IfIf4t? *d4t! or 6. *e6t
among the easiest to leam­ Other defenses, such as sacri­ �d3 7. *fSt �c3 as in the game.
and perhaps the simplest to ficing your remaining piece 3. . . • �d5!
play. to stop your opponent from 4. 'l!\'xa5t we4
Pat: I don't see simple, even in queening, clearly don't work 5. 'l!\'a6t �c3
positions like Diagram 160. in 'l!1+ i endings. Resigns

142
Chapter Eight
Pat: How about rules? Are Noah: And sometimes they
there any that work only in last 40 or 50 moves until one
* endings? player runs out of checks or
Noah: No iron laws, I'm afraid. the other one runs o�t of pa­
But it helps if you understand tience.
this general guideline: Pat: That's me-the one with­
out patience.
Material In �+ i s Isn't As
But tell me: What do I really
Important As How Advanced
Kaidanov-P. Nikolic Your i s Are have to know about *-end­
Groningen 1993 ings?
White to play Pat: Sort of like "Pawns In­
1. �xc6? crease in Value as They Ad­
White wins soon after 1. e6. vance."
1. �d4! Noah: True. With a passed t

2. e6
• •

�xb2 on e6 White would have won


"Patience: A minorfo'l71l of
Now 3. e7? allows 3 ... *al t 4. Swiftly in Diagram 161. But despair, disguised as a virtue. "
Wh2 *e5t and 5 ... *xe7.
picking up the irrelevant c- t -llnlbrose Bierce
3. g3 �e5
Both sides have passed is and let Black escape with a draw.
after 4. *d7 b3 both are on the Pat: I guess the reason I find
sixth rank. A draw was agreed soon *+ t endings so confusing
after both sides made a second *' is that there are so many
checks and so many t situa­
tions.
143
Queens
Noah: What you really need does in Diagram 162 after 1. 5. <t;f3 *f6t
to know is that there are only \fj>f2 and so on up to 6. \fj>e4. 6. <t;e4! *h4t
White finally had a threat, 7.
two basic types of 'lI1 end­ Noah: You would ifyou played f1d4. No better was 6 ... f1f5t 7.
ings-and how to play each. a few type No. 2 'lI1 endings. <ltd4 f1f4t 8. <ltc5.
They are: The No. 1 approach, such as 7. g4 *elt
No. 1 : The guy trying to win 1. 'lI1e6- to break the block­ 8. <t;d4 *alt
hides his \fj> from checks while ade on d6-fails. So White 9. <t;c5 *xa4
his 'lI1 does all the work. only has one other way to
163
Pat: That sounds easy enough. make progress: bringing the Rashkovsky-Krasenkov
What's No. 2? \fj> to the support of the d- t . Cappelle la Grande 1990
Noah: In No. 2 the guy with Pat: But why should he win White to play
the edge parks his 'lI1 on a after Black manages to get 1. \t>f2!
good centralized square while back to equal material? Usually a f1 trade will win when
his \fj> advances to help out. Noah: He wins because of one you're a i up. But here 1. f1e6?
Pat: Hmmm. I'd never think of the basic rules of 'lI1+ t f1xe6 and 2 ... <ltf6 or 1. f1d4 t f1f6
ofbringing my \fj> out into the endgames: 2. f1xf6t? <ltxf6 and 3 . . <lte5 kills
.

the t . End of stage one: White has


center ofthings the way White centralized his <It at the cost of a t
1. • • • *f6t
Rank Has Its Privilege White's <It is headed for e4 or less important than the d- t . Now
d4 and Black has nothing but 10. f1d4 t?? f1xd4 t I I. Wxd4 <ltf6
Or to put it another way, it's checks. boomerangs for White.
usually better to have, say, a 2. <t;e2 10. *c3t <t;fl
1 1. �d6
passed t on the sixth rank 3. <t;e3
4. *d3 More accurate, now or a move
than to be a t or two ahead.
144
Chapter Eight
before, was c&>b6 and d5-d6. Pat: But White's d- t is still on
1 1.• • • 'lM4t the fifth rank in Diagram 163
12. �d7 b5 and he's lost a t on the 'I!!­
No more checks, so Black has
only one other defensive idea. side.
13. d6 b4 Noah: And that means Black
14. i;Yc7! has a passed b- t . All true.
Now 14 ... b3 10ses the 1 to 15. But White has made huge
c&>c6t 'l1?g8 16. *b8t. progress between the two
Black played 14 *e4 but re­
•••
diagrams. The advance of the
signed after 15. c&>c8t c&>f6 16.
*c5 ! in light of d7-d8=*. After c&> creates a 3-to- l mismatch.
16 ... *a8t or 16... *e8t White T h e c o m b i n ati o n o f
ends the checks with 17. C&>C 7. c&>+'1!!+ t beats Black's 'I!! .

745
Queens
Pat: Aren't you afraid of get­ casual with your � in an end­ And Black resigned after 8 •••

ting mated when you bring ing-but you gotta be so care­ *c5t 9. �f6 *d4t 10. wgS Wc7
11. *t7t �c6 12. e7 *glt 13.
your � into the center? ful in the middlegame? �h6 *h2t 14. Wg7 in view of
Noah: No. Mates are very, Noah: Because a � can't mate 14 ... *g3t 15. *g6t or 14 . . *b2t
.

very rare in � endings. As by herself. In fact, the � ac­ 15. *f6t.


another wise man once said: tually declines a bit in power
in the endgame when com­
"Nobody ever died of a pared to other pieces-and in
check. " particular to the <tf}. Piket-Ljubojevic
-Anonymous Pat: How so? Monaco 1994
Noah: The strength of a � is Black to play
White's � dances all over enhanced by its ability to at­ White's '1ft is not badly placed
the board in Diagram 164 tack two targets at once. For to promote a �-side t . So. . .
and lives to tell the tale. example, a � at d4 can I. . . . *dlt
Pat: How come you can be so threaten a t at a7 and an­ 2. �c4! *xa4t
other at g7-as well as enemy 3. �d5! *d7t
pieces at a4 and h4 and gl. 4. '1fle4 *c6t
5. '\fIf5 *xc3
But in the endgame there Or 5 . *d7t 6. e6 and 5 ... *c5
. .

are fewer targets, so the of­ 6. �g6.


fensive power of the � de­ 6. e6 '1flb6
clines a bit-while that of a �, Or 6 ... *d3t 7. �f6t and 8. e 7.
no longer afraid of mate, in- 7. f4 a5
creases. 8. *g6!

146 ___________________________________________________________
Chapter Eight
fld5t Wa4? 9. Wa2 ! threatening Pat: I think I was better off type No. 1 position-at move
10. flb3=H=. before I learned about the 3-he wins in just six moves.
4. "«rg4 Wd6! two types of'Q/ endings. How His perfectly centralized 'Q/
Threatening 5 ... fie 1 t 6. Wa2
fle6t! am I supposed to tell them does the trick by shielding
5. "«rh4 Wc5 apart? him from all sorts of checks.
6. Wa2 Noah: Well, ifyou had a choice, Even on a square like d4 the
which would you try to win � is safe and when it reaches
with? e2 there is no way of stopping
Mainka-Vaganian Pat: Me? I'd take the one where the promotion of the f- ft .
Bundesliga 1992 the W is safely covered with Pat: Okay, so the perpetual
Black to play fts and I only have to move check defense is crucial. What
1. . • • "«re4! the 'Q/. else is unique about 'Q/ end­
2. "«rxh6 f4 Noah: That should tell you ings?
Rank has its privilege. something: If you can't safe­
3. "«rg7t guard your castled W posi­
The best defense now is a per­ 6. . .
• Wd4!
7. "«rf6t 'ti7d3 tion, then it's type No. 2-as in
petual check. Clearly too slow is 3.
8. "«rd6t Diagram 165.
h4.
3 • • • • dbc
e 6.1
Or 8. flc3t We2 and White's Pat: The trouble for me with
Seeing that 3 ... Wa6 4. flf7! fJ out of checks. type No. 2 is that I hate to
5. h4 and White may have per­ 8. . . . w e2 give my opponent hours of
petual checks once the black fI 9. "«rc7 f3 checks.
clears a path for the f- ft , e.g., 5 ... Resigns. White's only defense­
fle2 6. fld5! t2 7. fla8t Wb5 8. fI checks-run out after 10. flxb6 Noah: You won't. After Black
fld5t and 1 1 ... t2. figures out he doesn't have a
147
Queens
Noah: Well, one thing to know That's shown in Diagram
is the significance of diago- 167. Mter three moves White
nals. causes Black to resign-be-
,....-----... cause he seizes the right di­
"All diagonals are created agonal.
Pat: Is it so obviously hopeless
equal-and that lasts until
when he gives up?
White'sfirst move. "
Noah: See for yourself. Once
-Anonymous
White nails down h2-b8, Kasparov-Salov
Black has no checks. Dortmund 1992
And without checks, he has White to play
no counterplay. The only 1. *xa7! *cl t
other defense would be to 2. 'i¥7h2 *xc4
blockade the b- t . That's a Or 2". '/Wf4t 3. Wh l '/Wc l t 4.
second best defense and it '/WgI ! and then 4." '/Wxc4 5. '/Wb l !
fails badly here because followed by 6. b6, etc.
3. *b8! Resigns
White also controls the three
There is no defense to 4. b6 CIlld
squares in front of the t . 5. b7 now.
Pat: I see that-but what about
"/11,Queen-endgames other cases?
everything is different " Mter all, a fI travels on
-Mikhail Botvinnik diagonals and files. Why are
diagonals more important?
148 ______
___
_________
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
____
Chapter Eight
9. h5 *f6t 10. e5 *flt (e.g. 1 1. Noah: Well, in Diagram 168 it second rank to the eighth in
<&>c4 *f1t and queens). should be easy to see that 1 1 moves, pretty fast for a '*
there is one line of squares ending.
that's much more important
than any other.
Pat: You must be talking about
al-h8 because it controls the
queening square for Black's
Hiibner-Karpov
a- t .
Baden-Baden 1992 Noah: Not bad. You nlay have
Black to play a future in '* endings after
1. . . • -lftd4! all.
Now 2. *b8t Wg7 accom- And yes, that diagonal also
plishes nothing {3. *a8 f5t!}. controls a key checking line if
2. <1tlf3 a5 and when the black W is
3. -lftc7 a4 driven to g7.
4. -lfta5 Pat: White's moves look pretty
Otherwise Black wins immedi­
ately with 4 . .. a3 followed by 5 ... feeble. What was he doing?
*b2 {diagonal!} and 6 . . a2.
.
Noah: The best he could.
4. • • • -lftd3t When you don't have checks
5. <1tlf4 a3 or a passed t there's not
And White conceded after 6. much a defender can do.
h4 *h3 7. w e5 *e6t 8. Wd4 a2
Black's a- t goes from the
149
Queens
Pat: Okay, so diagonals are a after 4 'I/1g5t 5. Wh3 'I/1e3t 6. g3
•••

big deal. What about mis­ 169 'I/1el 7. 'I/1f4.


takes? What are the major
blunders I have to avoid in 'JJ1
endings?
Noah: For the player with the
edge the principal errors are
allowing perpetual check amd
failing to create and push a Bareev-Cvitan
passed ft . Tilhurg 1993
For the defender, it's the Black to play
opposite-missing a chance 1. • • • �h5t??
for perpet, for instance. With 1... a4! Black has excellent
And one of the ways both drawing chances despite the ad­
sides can err is to decentral­ vanced h- it .
ize the 'JJ1 . 2. wg3 a4
In Diagram 169 White wins 3. �c6t
Not 3. 'I/1g7 '1/1f7! and Black is
because Black puts his 'JJ1 on alive.
the side of the board, where it 3. . . . we7
can neither deliver perpet nor 4. �xa4
advance the a- ft . And since 4 ... 'I/1xh6 allows the
Moral: The center is a very fatal 5. 'I/1h4 t !, Black had to play
on two its down. He resigned soon
nice place for a 'JJ1 to be.

150
Chapter Eight
7. -ltc6! eS Pat: Why is that? In � end­ swapping?
��p�1 170 S. �g2 -ltel? ings you said the defender­ Pat: I'd say he's better offtrad­
Relinquishing the blockade and
and sometimes his opponent ing *s, like with 1. .. *c 1.
losing quickly.
9. -ltdS! -lte2 as well-is supposed to keep Noah: Very good. Either that
10. -ltf3 -ltc2 his � on the fringes, like a8. or keeping all the heavy
I I . as Noah: Right. But remember pieces on with 1. .. Wh 7.
And Black soon resigned. that the real power of a * is The pseudo-active move he
to land on a square and sud­ chose only allowed White to
Rivas-Littlewood denly attack two things at trade down into a * ending­
Hastings 1981-2 once. You can't do that much and a very favorable one at
Black to play if you keep the * at, say, a8 that.
1. • • -lte4?
. or al. Once White got control of
2. � dSt! � xdS The blockade is Pat: I also thought *+ it end­ the key g2-a8 diagonal and
3. -ltxdSt Wh7 easily broken in ings were a lot like � + it broke the a5-blockade, it was
4. -ltdl endings-because they both all over.
Thwarting checks and prepar-
most Yf1 endings.
get drawn alot. Pat: But what happens when
ing �al and a4-5-6-etc.
Noah: Not nearly as much as you don't have any it pro­
4. • • fS

S. a4 -ltb4 � endings. Or for that mat­ tection for your W? How are
6. -ltc2 -ltaS ter * endings with other you supposed to advance a
The blockade is easily broken pieces. passed it -and avoid per­
in most � endings. Here White's For example, in Diagram petual-then?
idea is �b5!, breaking the block­ 170 which pieces, if any,
ade.
should Black be interested in
151
Queens
Noah: You have to use the one sition like Diagram 171 is h-file allow 3. �h7t.
crucial winning technique of rarely if ever mentioned. 171 If the black W is on h4 or e3-
White establishes zugzwang with
* endings. Pat: And that is?
1 . �c6 or 1. �e4.
And Diagram 171 illustrates Noah: That it can only be won If the black W is on e�White
how it works. if a black W is on the board. promotes with 1. Wg7 since there
Pat: Where's the black 1/? Pat: Excuse me? is no check on al or b2 and 1 ... �a7
Noah: Right now there is none. Noah: You heard me. Usually allows 2. Wh6!.
Pat: How can that be? Black's only defenses in such
Noah: To make a point. positions are checks and pins, Similarly, ifthe black W is on d4
White to play or e3-White wins with 1. �g7 or 1.
This diagram is sometimes for example, 1. Wg7 *a7.
Wh7 respectively.
used in books to show the And White can only get out If the black � is on h2, d2 or e2-
many different ways White of those checks with cross­ White trades �s with 1. Qg2t.
If the black W is on a l, hl, el, dl
has to win-all depending on checks. Black loses because
or e 1-White trades �s with 1 .
where the black 1/ is located. he has a <at. �gl t and 2 . �g2t.
Pat: Interesting, but is this re­ Pat: But what if there are no If the black 1; is on a3 or a�
ally useful? cross-checks? White trades with 1 . �a6t.
Noah: It can be-but the most Noah: There almost always is
instructive thing about a po- one. The trick is finding If the black W is on fl,f2, f3 or
where. f�White promotes with 1 . Wg7
�al t 2. �f6t! or 1... �a7 2. �f6t
A simple example is Dia­
and 3. WhS.
gram 172. How long do you If the black W is on h 1, h2, h3 or
think it should take White to h�White promotes with 1. �g7
win? and 2. WhS because checks on the

152
Chapter Eight
Again on 3 . . We7 White has 4.
.
Pat: Let's see. With the it only
�e5t '\flfB 5. c4. on the second rank and
4. *f5t Resigns Black's 1; close to the queen­
Because of 5. �a5 or 5. �b5.
ing square I'd say maybe 30
moves-if at all.
Noah: You're a bit off. White
has all sorts of ways of trading
'its, with cross-checks at b3,
Mirkovic-Nesic b4 and b5.
Yugoslavia 1987 And he doesn't want to es­
White to play cape to the \t>-side because
1. *d3t! we7 then the c- it advances at will.
Not 1... We6 2. �g6t or 1... Since any <it>+ it ending is
'\fle8 2. �b5t. hopeless, Black throws in the
Also 1... Wc8 2. �f5t! '\flc7 3. towel at the right time.
�a5 and 3 .. Wb7 4. �b5, trading
.

�s.
Finally, 1... W;c7 2. �c4t W;b8
3. �b5 or 2 ... '\fld8 3. �d5t We7
(3. .. We8 4. �b5t) 4. �e5t and 5.
c4.
2. *e4t Wd7
Not 2 ... '\flfB 3. �b4 t.
3. *d5t Wc8

153
Queens
Pat: Amazing. It only takes allow White to meet a check
four moves. with a cross-check ofhis own,
Noah: 't!J endings usually are thereby forcing a trade.
longer-and amateurs often Pat: Which square is it here?
mistake that for being harder. Noah: Figure it out for your­
Here at Diagram 173 is a self. Black's <ttl is pretty well
longer example. White be­ hidden at h6 and can't be
gins with the premise that he checked on files.
wins if he can trade 't!Js. But h6 also has two diago­ Dlugy-Benjamin Now if Black wins the it (7...
Pat: In all cases? nals and since we mentioned U.S. Championship 1988 �g7t and 8 ... �xa7) White forces
Noah: Maybe not all. But all g5, then . . . White to play a won W+ ft endgame (S. We8
W+ i endgames in which he Pat: That only leaves f8. 1. '/hb5! '/hc3t and 9. �f8t Wh7 10. �f7t or 9 ...
keeps his a- i are won, even Noah: Yes, so as hard as it may 2. '/hc5 '/hf6t �g7 10. �xg7t Wxg7 1 1. We7
if he loses both other is (2". seem, White just has to figure On 2 ... �xg3 White has the Wh6 12. �f6 Wh7 13. Wf7 Wh6
14. \figS!).
't!Jxg3 3. 't!Jg5t!). a way to cross-check on f8- winning check at g5.
3. '/h d6 '/hf5 7. . • . '/has
What this means is that and the game's over. 8. '/hd4 '/hb7t
Now the cross-check to aim for
White can play with two Pat: So the best place for the 9. '/hd7 '/hb4t
is at f8: 3 ... �c3t 4. Wd7 �g7t 5.
plans-promoting and trading defender's <ttl in these end­ WeS! �gst 6. �f8t. The blockade plan (9 ... �aS) is
't!Js. And to achieve the latter ings is as far from the action 4. a7 so passive even 10. Wf7, with zug-
'/he4t
he has to find a magic square as possible. 5. Wic7 '/hc4t zwang, wins.
or two. Noah: Usually. But having a 6. Wid8 '/hg8t 10. Win '/hc4t
7. Wie7! 1 1. WfB '/hc5t
Pat: Magic how? W on the board isn't always 12. wg8! Resigns
Noah: Magic because it will a liability for the defender.
154
Chapter Eight
Because mate is threatened on If he's close enough he can
h 7, and the only defense to it is 12 .
..
help in stopping the enemy
�c4t, after which 13. �f7 �c8t
from queening, as in a t!
14. �f8t! reaches the magic square.
ending-orjust about any end­
Ing:
If the defender can get his
1; to the queening square,
it'll probably be a draw. Just
like your niend Philidor's po­
sition.
Pat: But it must be a lot harder
in a � ending because the W
can be checked away so eas­
ily.
Noah: He doesn't always have
to reach the queening square
itself. In Diagram 175 it looks
like Black's � is badly placed.

155
Queens
Pat: You mean because of pos­ Noah: At least they're not as White's '«t out of play-and 5. Now 7. '«teSt wd5 S. '«tc6t
sible cross-checks, like on the bad as the books make them '«txh6?? '«ta6t takes it off the We6 9. '«te4t drives the W away
second rank? board}. and paves the way for the d- l .
look. On the other hand, there
2. 'IIIc5 'IIIa6t 7. d7?? We6t
Noah: Correct. But the black are endgames with . . . but 3. �c7! �e2 8. wc8 'IIIc2t
l!:J
� can perform other func­ let's leave them for tomor- There was no other useful move, 9. 'lfld8 'IIIh7!
tions, such as elbOwing the row. and 4. '«tc6t was threatened. Now And White cannot make pro­
enemy � aside-orjust block­ on 4. '«td6t Black can't approach gress. The game ended with 10.
ading the t itself. the queening square (4 ... Wf7 5. '«teSt Wd6! and adrawwas agreed.
Pat: In the end, Black nearly '«tg6t We7 6. '«tg7t WeS 7. '«txh6
175 '«tc4 t 8. '«tc6t!).
elbows him off the board. 4. d5!? 'IIIxh5
Noah: So much so that his 'iff 5. 'IIIf8t �e5!
can operate at long distance­ Now Black's '«t is out of play
at h 7 or c2. White takes the and he would lose quickly after 5 ...
draw when his opponent's W 'It;g5 6. d6 and 7. d7.
took part on the attack on his 6. d6 'IIIh2!?
t. 176
But, again, all you really Machulsky-Smirin
need to know is a few things­ Pula 1989
like cross-checks, the two White to play
kinds of endgames, and the 1. 'IIIc7t <ltf6!
importance of diagonals. Now on 2. '«te7t Wf5 3. '«te6t
Pat: Okay, I admit 'iff endings Wg5 the black W provides coun­
aren't as horrible as I thought. terplay (4. '«tg6t Wh4 takes

156
In which Pat learns that not all .ft.s are created equal-and
why chess im't like golf (jf�{;JI

j
Wfi 'i?'
Pawns
are more like the par-seven
Pat: I don't know if I'm up to bowed out.
holes of chess-they're rare
anything heavy today, Noah. 1. • • • f3t!
The best try in a lost position.
You know, midterms and and very hard to prepare for.
2. gxf3 t??
stuff. The reason is that W+ i Here 2. Wfl ! would have won:
Is there any endgame youendings are 90% calculation. 2 ... fxg2t 3. Wxg2 Wf4 4. fJ h5 5.
can sum up in a few minutes?
No matter how much 'book h4 We5 and now 6. Wfl ! leads to
Noah: Sure, �+ i endings. theory you know, even a the same won position as in the
You already know my adviceworld class player can err last note.
For example, 6 ... Wd5 7. We2
here: Avoid them. badly, as White did in Dia­ Smirin-Anand Wd4 8. Wd2 We5 9. We3! Wf5 1O.
Pat: Why? Everyone says gram 177. Moscow 1994 f4 Wg4 1 1. We4 Wxh4 12. WfJ.
they're, oh, you know, the After he miraculously saved White to play �f4
2. .
• •

the game the spectators were


most basic endgames of all. Some $5,000 was at stake in this 3. �el \t>xf'3
Noah: You mean... sure White had blundered (he game and White should win with­ White can no longer win. A
had). But halfofthem claimed out much difficulty. draw was agreed soon after 4. Wfl
1. �e2 h5 5. wgl Wf4! 6. wg2 h4 7. Wfl
"Pawn endings are his error was 1. 'l:17e2 instead
Now 1... We5 2. WfJ Wf5 re­ W.
to chess wha� �"ing of 1. Wc3 (it isn't).
gains the opposition for Black but
is to golJ� " And the other half correctly
White wins with 3. h4 h5 4. g3 fxg3
-Cecil Purdy blamed 2. gxffit. 5. Wxg3!
As Anand said after they Things are obvious then after
Pat: Yeah, like that. shook hands "In this game 5 ... We4 6. f4!
Noah: Actually, i endings God helped me." The key line is 5 ... We5! 6. WfJ
Pat: I could use some divine Wf5 7. We3 Wg4 8. f4 Wxh4 9.
WfJ! and Black's W is fatally el-
help in my endgames.
158
Chapter Nine
g6t 7. Wf6 b6! with zugzwang. Noah: Actually, '\t>+ i end­ Noah: Sure. Look at Diagram
Or 5. WfJ Wg5 6. wg3 g6! 7. games should be very easy. 178.
Wi'f3 Wh4 8. Wf4 g5t 9. Wf5 b6,
There's only one way to Black jumped at the chance
ditto.
win-to queen a i -and very to take a draw by repetition­
few techniques. never suspecting that he not
There are no mismatches, only had the edge but, in fact,
for example, when the only had a dead-won game.
pieces on the board are the He grossly overestimated
Vlahovic-Pikula �s. the power of White's central­
Yugoslavia 1993 But �+ i endings tum out ized W and underestimated
BlIlck to Pilly to be notoriously difficult to the benefits of his "pass"
1. . • . wg5?? evaluate. moves.
2. �e5! Wg6 Pat: Can't you just count the Pat: But Black still has to find
Now 3. Wi'e4?? would give Black is? a lot of good moves to win.
a second chance. Noah: Sure, and an extra i or Noah: Yes, but the point is he
3. We6 wg5 two is almost always deci­ didn't even think of looking
4. Wfl Wh6 sive. for them.
5. h4 Wh7
Drawn But the endings in which a Pat: Okay, so he was tired. He
But in the diagram Black is win­ player is most likely to mis­ was hungry. The dog ate his
ning with 1... We6!. For example, take a win for a draw-or a copy of Basic Chess Endings...
2. g4 hxg4 3. hxg4 Wf6 4. Wi'f4 Wi'g6 loss-are equal-material i
and White has no good move. endings.
For example, 5. g5 Wh5 6. Wi'f5
Pat: You think?
159
Pawns
Noah: I know, there are a lot Pat: Doesn't that depend a lot
of excuses in chess. But what on other factors?
explains Diagram 179? Any­ Noah: Sure. If you're half a
one who can see up to 3. h4- dozen pawns up, the opposi­
and count up to seven-can tion is not going to matter.
realize the position should be But in any W+ i ending
a draw. whose outcome is in doubt,
Yet White resigned even the opposition is a very high
though he could have ana­ priority. It's basically the sim­ Klovan-Elistratov Chiburdanidze-Watson
lyzed the adjourned position plest and most powerful dem­ Spartakiad 1963 Brussels 1987
for hours. The other reason onstration of elbOwing out. Black to pilly White to pilly
W+ i endings should be Before Black could seal his 1. W£l??
easy is there's only one golden �
move, White resigned (!) because, Either 1. g4 <aleS 2. �e3 or, the
rule to remember: Pat: I take it 180 is all about he said, it was "clear" that Black other order, 1. We3 �eS 2. g4
opposition. wins. keeps the opposition and wins.
Noah: Yes. It illustrates a basic Actually 1... WcS 2. �fS Wxc4 Mter 2 ... Wf6 3. <alf4 �g6 4.
Never give up the point: (or 2 ... <alb4 3. cS!) and now 3. h4! WeS �g7 S. �fS <alf7 White can
opposition is a draw. finally play 6. hS! because his �
White can't win by making Both sides queen after 3 ... �b4 gets to g6 (6 ... �g7 7. �e6 �h7 8.
(without a good a passed i because it is eas­ 4. �g6 Wxa4 S. �xhS �b3 6. �f6) .
reason). ily blockaded, such as after 4. �g6 a4 7. hS and t!le result is a There's no saving grace in 1. g4
g5t? draw. �e6 because of 2. �e2! and if 2 ...
�d6 then 3. �f3 (3 ... <ale6 4. We4;
3 ... <aleS 4. �e3).

160
Chapter Nine
1. . . . �e7! 6. �d4! One rule of thumb worth Pat: And White wins because...
Black can draw now by taking Keeps the opposition (6. We4? remembering is you have to Noah: ...as yet another wise
the opposition after 2. g4 Wf7! (or We6!).
have the opposition in front man once put it:
block further progress after 2. Wg4 6. .
• . �f6
Wf6). 7. Wd5 �e7 of the is before you can
2. Wlf4 Wle6! Or 7... Wf7 8. WeS We7 9. Wf5 afford that kind of liquida­ "The winner is the
Not 2 ... \fj>f6??, because White Wf7 10. hS!. tion. player who makes
gets the opposition back with 3. g4! 8. �e5 <Ilfl Pat: And pushing the h- is the next to the last
3. g4 �f6 9. �f5 Wlg7 doesn't help anybody.
4. <Ilf3 1 o. �e6 <Ilg6 blunder. "
Noah: Right. If Black plays -Savielly Tartakower
Of course, not 4. gst hxgSt S. 1 1. h5t! �g5
hxgSt wg6, a book draw. Or 1 1... wg7 12. We7 Wh7 13. ... hS he makes the i a target
Wf6 as in the last note. for the enemy and gives Pat: It seems like any time a
12. Wlfl! White access to the gS square. master makes a blunder in a
And Black resigned after 12 ... Ditto, White. Ifhe plays h4- �+ i ending it gets pub­
Wxg4 13. Wg6 Wf4 14. Wxh6. hS too early he gives away gS. lished.
Pat: So what's left?Just a lot of Noah: That's because people
jockeying for position. believe the lie that this is a
Noah: Correction-jockeying "simple" ending.
for opposition. Both players One reason you see so many
managed to give it away with blunders is that even masters
4. • • • we7?? blunders. may not appreciate the dif­
The draw was there with 4...
White loses the opposition ferent values of is.
Wf7 (S. We3 We7).
5. �e3! Wlfl with his first move, but Black Pat: What different values? A
returns the favor at move 4. i is a i .
16/
Pawns
Noah: No, a protected passed Black's c- i in Diagram 183.
i is no mere i . In fact, it Reuben Fine set down the
alone is usually enough to rule that an outside passer
win a �+ is ending, like wins if the enemy also has
Diagram 182. Black's c:ti is other attackable i s-like
immobilized by the con­ White's W-side is in the 5.
nected passed is after 1. h6 We4 line.
Pat: What about other kinds of Then c o m e s norm al,
is? healthy is. And finally, the Kha1ifman-Belikov Sokolov-Korchnoi
Noah: Next in value comes weakest is are doubled and Podolsk 1992 Interpolis 1988
outside passed i s-like backward ones. White to play White to play
Pat: Are they equally weak? 1. h6! gxh6 1. Rxc5t??
Noah: No, a pair of doubled 2. �f3 With 1. Rb8 White has good
is on, say, a g-file can stop a Even though Black has two drawing chances even a 1 down.
pair of healthy f- and g- is passed 1s, one of them an outside 1. • • •wxc5
from creating a passer. passer, he loses (2 ... �xf5 3. g7). 2. �e4 �c6
It's tricky to evaluate some Play continued 2 h5 3. �g3
.•• 3. h4 Wd7!
c5 4. 'lflh4 e4 5. �g3 ! Resigns Intending 4 ... 'lfle6 ... c5-c4-c3,
is. Nevertheless, most 1700- (5 ... 'lflg7 6. �f4 and 7. �xe4). etc.
players know better than to 4. �d5
do what White did in Dia­ Or 4. �f5 c5 5. h5 We7 and
gram 183,justongeneral prin­ zugzwang arrives after 6. g3 g6t!-
ciples. 7. hxg6 hxg6t 8. �xg6 c4 or 7.
�e4 'lfle6 (not 7. .. gxh5 8. �d5) 8.
Pat: What's so terrible?
162
Chapter Nine
h6 g5! 9. <&>e5 �xh4 Noah: He commited a hang- than any other endgame-and
4. • • • h5 10. <&>f4 ing offense for a grandmas­ White just miscalculated very
Or to. Wf5 g5, zugzwang.
ter. He traded down from a badly.
10 • • • g6

1 1. <&>13 g5 drawable g + i ending to a


W+ i ending in which Black ''Never underesti­
White forfeited. mate the power of
held the outside passer. human stupidity. "
Pat: Inexperience? Or time -Robert Heinlein
pressure?
Noah: Neither. White spent Pat: Aren't there some ancient
35 minutes over 1. g xc5t?? rules that work all the time
5. e6t And he was about to be here?
Also 5. We4 We6 6. Wd4 c6! is named by some professor the Noah: What did you have in
zugzwang. 19th greatest player in his­ mind?
White can then try 7. Wc5 Wxe5 tory. Pat: Oh, I don't know. Maybe
8. \txc6 but he's dead after 8 ...
Pat: It still took an awful lot of "Passed pawns must be
\tf4 9. \td5 wg3 10. \te5 Wxg2.
5. . . . we7 calculation to win. And it pushed."
6. wc6 wasn't clear for 10 moves. Noah: But only if they're
And here 6. \te5 c6! 7. Wf5 Noah: But it should have been passed. A lot of times you see
Wd6 8. g3 We7 9. We5 g6 is an­ obvious after 1. � xc5t that masters blundering away by
other zugzwang. Black had excellent winning advancing a i -like in Dia­
6. . . . wxe6
chances. gram 185-that only becomes
7. Wxc7 Wf5
8. Wd6 wg4 As I said, W+ i endgames a target for the enemy to at­
are more about calculation tack.
163
Pawns
Pat: What should he have Noah: Unfortunately it was then 2 ... �e6, Black can draw.
done? his opponent who had the For example, 3. g4 Wf6 4. g5t
hxg5t 5. hxg5t Wf7 6. �e5 We7!
Noah: He could pass with his tempo moves, 4. a4 and 6. g3, (7. �d4 �e6 8. �c3 We5! 9. Wb4
<it'. that made all the difference. Wd4!).
That's usually a safe policy Pat: Okay, so far you've told
when your opponent doesn't me that in '\t'+ i endings the
have a penetration point for most important things are W
his <it'. position and i quality.
Pat: Yeah, but the way he Anything else? Polugaevsky-Ermenkov
played, Black had the oppo- Noah: 1 thought you could Palma de Mallorca 1989
sition after 3. . . <it'g6. only afford a few minutes? Black to play
There is one thing you need 1. • • • g5t??
to appreciate and 1 just men­ Also losing is 1... h5 (although it
tioned them-tempo moves. takes several more moves) because
Pat: Which are what, exactly? of 2. a4! and Black reaches zug­
Noah: Moves that do nothing zwang.
but allow you to say "I pass" 2. hxg5 hxg5t
3. wg4 Wg6
and start your opponent's 4. a4! Wf6
clock. No better is 4... �h6 5. �f5.
In i endings you often 5. Wh5 Wf5
reach a standoff like Diagram 6. g3! Resigns
186 in which neither side In view of 6 ... <ifj>f6 7. g4! But
passing, with 1... a4 and if 2. a3,
wants to move.
164
Chapter Nine
W-side. So both sides must use Pat: But somebody has to.
their tempi. Noah: Right, so what usually
3.
f:
• • ·
occurs is the player with the
4. f3
5. h4 h5 most tempi ends up forcing
Both sides are out of passes. his opponent into a very dis-
6. We5 a4 agreeable situation.
7. bxa4t Wxa4 In Diagram 186 White sets
up the standoff with 3. a3. He
Timman-Sveshnikov
could force matters at any
Tilburg 1992 point with We5. But what he
White to play should have done is exhaust
1. f41 Black's tempo moves before
Begins the zugzwang process moving his 11.
(1... Wd6? 2. Wb5). Pat: That's another thing that
1.• • • Wb6 bugs me. White has to see as
Here White played 2. a3??, ad­
What White probably saw at far as a 'Q1 ending to win that
mitting he had no idea what to do. position.
The game was agreed drawn after move two is that 8. lfj>f6? c4 loses.
2 . Wc6 3. h3 Wb6 4. h4.
..
What he missed is 8. Wd5!,
The only winning try was: after which the best Black can get is
2. Wd5 Wb5 a lost 'It+ it ending after 8. .. Wb5!
3. a3 9. a4t! Wb4 lO. a5.
Now 3 ... a4 4. bxa4t c.txa4 5.
Wxc5 allows White to win on the

1 65
Pawns
Noah: I'm afraid that comes tion.
with the territory of �+ i . Pat: Hmmm. I'd be looking
You have to be able to count for something like a 'f)-check
in queening races. In this case at c6 or d3.
White would have to see that Noah: But when you have a
2. Wd5 leads to 13. a8=� queening race you have to
after which he can start pick­ look for chances to exploit
ing up the remaining black the very first move after you
is with his � and well-cen­ promote-as Black would Mohr-Conquest Salov-Short
tralized W. have had here with the 4 . . .
Gausdal 1989 Linares 1992
And sometimes you have to �b3t! hick. Black to play White to play
recognize a window of op­ Pat: Too much calculation for 1. • • •cctfcl?
2. g7 bl=* 1. Wl£i f6?
portunity after you promote. me. I guess you're right about 3. g8=* Drawn Best was 1... g6 2. Wf4 f6, after
Black failed to notice in 188 avoiding W+ is. The extra piece means little which only 3. h5! offers White
how he could have reached a But one last thing. These here. But Black could have won chances (3 ... gxh5? 4. Wf5 and
won �+W vs. �+� posi- endings are bad enough with with 1 ... 4)d5! threatening 2 ... 4)e7. Black is soon in zugzwang) but 3 ...
a few is. Then 2. Wxd5 Wc 1 and after both w;g7 may hold).
2. h5! Wlfl
Yet sometimes my oppo­ sides queen Black has 4 ... *b3t!, 3. Wlf4
skewering the W and *'
nents offers a trade of � s or Now White is threatening to
�s or whatever, and so I end occupy f5 and later go decisively to
up with something impossible e6 or g6.
like �+6 is vs. �+6 is. 3. • • •cctfe6
What do I do then? 4. g4 a6

1 66
Chapter Nine
Black begins to run out ofpasses. 1 1. �e6 �xg6 Noah: Those endings aren't games are all about convert­
Mer 4... We7 S. WfS Wf7 6. a4 we 12. f5t! 'tilg5 much more difficult than end­ ing one advantage to another.
get something like the garne. Otherwise 13. Wxd5 wins.
ings with a few is. The tech­ So White gives back the i in
5. a4 as 13. �fl �xg4
6. b3 b6 14. �xf6 h5 niques we've talked about order to penetrate and win
7. f3! we7! 15. <ct>e5 Resigns apply also to multi- i end­ either the f6- or d5- is.
8. 'tilf5 �fl Black can see that after both is Ings. Pat: In the end Black loses
queen White wins with 19. ftg8t. In 189, White hasjust traded even with an outside pass­
*s, on d5, so he gets to move er. How did that happen?
his t; first-a big advantage. Noah: I warned you �+ is
He can reach f4 by force were almost impossible. But
and that forces Black to find a look on the bright side.
way of keeping him out of e5. Pat: Bright side?
Pat: Which he can do with his Noah: Sure, we've done *,
W or f- i . � , and t endings.
Noah: But the real reason Black There ain't that much left.
loses this game is that White's
W gets to f5 and he has
enough passes to run Black
out of moves.
9. • • • g6t! Pat: It looks like Black is sav­
10. hxg6t wg7 ing himself when he sacks a
Black sets a small trap: 1 1. gS??
fxgS 12. fxg5 hS!. i with 9 ... g6t.
Noah: But remember, end-
1 67
Pawns

168
In which Noah investigates the trickiest piece of all, and
explains how it changes your thinking ahout good fts and (ifffifflr:F
had fts.

j
1fi!)'
Knights

Pat: Okay, Noah. So which Pat: Is this typical of all end­


endings are you going to tell games with �s? 191
me to avoid today? Noah: No, but it illustrates a
Noah: None. Today we'll do few important features of
the ending with the trickiest them.
piece-and find they're really Tigran Petrosian quickly be­ It shows the technique of a
fairly easy. came frustrated and just W elbowing out a �. It shows
Pat: By tricky you must mean wanted to know the solution. how valuable a wing it , rath­
a �, right? Vassily Smyslov found the so­ er than a center it , is. Whitt' to play and draw
Noah: Naturally. There's acute lution in 10 minutes. Pat: Anything else?
story G M Leonid Shamko­ Bobby Fischer didn't want to Noah: It also shows that both 1. 4)b4! h5
vich loves to tell about show­ be shown anything-he solved a 11 and f) can sometimes be Now 2. �c2t loses to 2 . Wf2!,
..

setting up a kind of W vs. � oppo­


ing Diagram 191, a position it in a few minutes. pretty fast pieces.
sition.
from a study by our old friend Garry Kasparov solved it al­ But most of all it shows that Another version of that is 2.
Nikolai Grigoriev, to world most immediately in his head. speed isn't as important as �d5t? WfJ! and the � is blocked
champions Shamkovich met He explained that all he reaching the right squares. out.
over the years. Their reac­ needed to do was figure out 2. 4)c6
tions were quite different- how to reach the key squares So far, so good. Now on 2 ... h4
(fl or g4) with his �. White has 3. �e5 h3 4. �g4t WfJ
5. �h2t wg2 6. �g4 and draws.
The key point is that 6 ... Wg3
can be met by 7. �e3! and 7. h2 8.
.•

�fl t followed by 9. �xh2.


2. . . . we4!

1 70
Chapter Ten
Another form of W v. 4) oppo­ Pat: Yeah, but it's a trick posi­ days, like when they used
sition. Now 3. 4)e7 h4 4. 4)g6 h3 is tion, a composition. Stufflike sandglasses instead of clocks.
hopeless, as is 4. 4)b4 h4.
that doesn't happen in the So, anyway, tell me: what do
3. �aS!!
Paradoxical but effective. Now real world. I need to know about 4) end­
3 ... Wd5 allows 4. 4)b3 h4 5. 4)d2 Noah: Don't be so certain. ings?
and 6. 4)fl, and White reaches the In Diagram 192 Black won
same fl -h2-g4 cycle. a very subtle ending because
3. . . . h4 he could see that a 4) on h6
4. �c4 Wf3 can't get back to as in three
Or 4... h3 5. 4)d2t w;>e3 6. Gheorghiu-Yusupov
4)fl t and 7. 4)h2, drawing. Lucerne 1985 moves, but a 4) on h5 could-
5. �e5t Black to play much like Grigoriev.
But losing was 5. 4)d2t? Wie2 l. . . . wg6! Pat: I always thought of 4)s as
6. 4)e4 h3 7. 4)g5 h2 8. 4)e4 It/f3! Not 1... 4)xh6?? because of 2. clumsy and slow and not
- not 8 ... h l='/t 9. 4)g3t. �xb4! (2... axb4? 3. a5). much use in an ending.
5. . . . wg3 2. ,a,d2 �xg3 Noah: Not so. Remember
6. �c4 3. ,a,xb4
And the 4)d2-fl t drawing idea when I said, in the 19th cen­
Nothing better.
is on once more (6 ... Wf4 7. 4)d2). 3. . . .
tury it was widely believed­
axb4!
4. as �h5! even by great players-that a
And Black won (5. a6 4)f4t 6. 4) was better than a ..Q. in the
Wie3 4)e6 and 7. . 4)c7, or 5. w;>e3!
. ending, because a ..Q. is lim­
4)f6 6. Wf4 It/xh6 7. a6 4)d7 8. a7 ited to half the squares on the
4)b6 9. Wxg4 Wig6). board.
Pat: Yeah, right, the good old
1 71
Knights

Noah: Two things. The first is Black lost because he made It's zugzwang: 3 ... 4)e6 4. h7
a basic principle: a very inflexible first move. etc., or 3... 4)g6 4. e6t �e8 5. h7
4)h8 6. 4)f6t.
Pat: You said there were two
Keep You, � things I need to know about
As Flexible As Possible. 4) endings.
Noah: Yes, the other is Bot­
Black loses in Diagram 193 vinnik's Law:
purely because he violates this
B OTVINN I K' S
rule-and because he forgets A � Ending Is Really Chernin-Panno L A W
a basic technique of 4) end­ A :ft Ending Buenos Aires 1992
Ings. White to play
Pat: Which is? Pat: What the heck does that 1. �d5 4)f4t??
A � Ending
Noah: Triangulation. White mean? Black draws with the flexible Is Really
zugzwangs Black by taking Noah: It means that most of 1... �f7, leaving his 4) free to go to
two moves to get his W from the general rules and tech­ f4 or d4, or to retreat. A it Ending
d5 to d6. niques of i endings apply For example, 2. �c6 4)d4t! 3.
Wld6 4)b5t 4. Wd7 4)d4 or 3.
Pat: And that's a big deal in 4) here.
Wld7 4)e6 4. h7 4)f8t 5. Wld6
endings? For example, a one- i ad­ Wlg7! and draws.
Noah: Yes, because a W usu­ vantage is usually decisive if 2 We611 cih£'P7
o ',' 00
e .l l

ally can gain or lose a tempo there are lots of is on the Otherwise a 1 advances deci­
when fighting a 4). board. sively, e.g., 2 ... 4)e6 3. �d6 Wf7 4.
It usually can't do that to a A good example of bad h7! and wins.
� and rarely to a heavy piece. thinking is Diagram 194. 3. Wd6 Resigns

1 72
Chapter Ten
4)e3 9. wxg6 4)d5 10. f5! 4)xb4 Pat: With �s on the board. But since 4)s can't defend a
1 1. f6 and wins. Noah: Yes, but Black walks distant pOint the way a � or
into a disastrous transition ..Q. can, a fast � - i or 4)- i
from a drawable � + 4) end­ can end a game quickly. Both
ing to a dead lost 4)+ i one. sides missed this point in Dia­
Pat: In what other ways is a 4) gram 195.
ending like a i ending?
Noah: There's a lot of zug­
Zsu. Polgar:J. Polgar zwang, a great emphasis on
Monaco 1994 gaining tempi and a high pre­
Black to play mium on outside passed is.
1. . • • 4)f1t?? Pat: Aren't outside passers al­
Black could have virtually ways valuable?
forced a draw with 1... a g3 since Noah: They're important, but
White has nothing better than 2. they alone don't give you a
4)e2 a h3 3. 4)gI ag3. win in, say, a � ending. In
2. 4)xh3 4)d2t
3. \tla4 4)xe4
fact, a � - i can be a real
4. <iflb5 �e7 liability in some � -endings.
5. <It'c6 �d8 A Lucena-like position with a
6. <It'd5! � - i is only a draw, for ex­
And the black \t?-side collapses- ample because it's easier for
6... 4)d6 7. �e6! 4)f5 8. Wxf6 the defender to cut off the
4)xh4 9. \t?g5 or 7. .. 4)xc4 8. Wxf6
W's escape.
1 73
Knights

Pat: I thought you're never


supposed to hurry.
Noah: White wouldn't be hur­
ryingwith 2. a4!, he would be
creating a positive asset.
But he was hurrying with 8.
h5 ?-and that's what cost him
a half point.
Pat: So is everything that's true Nunn-Timman With 8. Wf2 White can prepare
about t endings also true Reykjavik 1988 a decisive h4-h5.
about 4) endings? BlIlck to pilly
8. hS? gxhS
Noah: Not quite. Being a t or 1. . . . 4)dS? 9. 4)xfS 4)e2!
two behind in a t ending is Mter 1... �c4! Black has real Now 10. 4)d6t We6 1 1. 4)c8
usually hopeless-but that's drawing chances. gives Black serious counterplay
2. 4)e2? ( 1 1 .. 4)xf4t 12. Wg3 e3!).
not so true with 4)s. .

But 2. a4 ! offers winning The game went 10. Wf2 4)xf4


This explains why the supe­ 11. we3 4)g6 12. wxe4 h4 and it
rior side in a 4) ending is chances, e.g., 2 ... 4)xf4 3. b4 and 4. was Black who had the outside
as.
always looking to trade 4)s 2. . . . 4)e3 passed i . White offered a draw
into a more winnable t end- 3. 4)d4 4)c4! with 13. 4) xh4.
game. 4. b3 4)xa3
S. c4 4)bl
6. <tt;>g2 4) c3
7. h4 �f7

1 74
Chapter Ten
Wd4! (7. f6 4)d5t). Noah: That's what cost White
in Diagram 197.
Staying in the � ending only
drew-even though White
might have been two is up
in one line. Yet he missed a
great chance to trade horses
(�s)-and that would have
Kindermann-Lautier won.
Palma de Mallorca 1989 "Some Knights Pat: But generally don't the
White to play don't leap; they kind of advantages that are
1. 4)g2? limp. " decisive in W+ ft endings also
White can play 1. �xb4! be­ -Proverb win here?
cause 1... 4)d3t 2. Wc4 4)xf4 al­ Noah: True. Usually a two- i
lows 3. 4)d5t!, trading into an advantage is an easy win with
obviously won t ending. �s-but sometimes it requires
1. • . • 4)a2 some precautions as in Dia­
2. 4)el??
White still wins with 2. 4)e3!, gram 198.
e.g., 2 . We6 3. 4)d5 Wf5 4. �xb4.
..

2. • • • c&'fS
And draws: 3. 4)d3 We4 4.
�xb4 �cl 5. 4)d5 �xb3! or 4.
Wc5!? �xd3 5. f5 �c3 6. �xb4

1 75
Knights

Pat: But Black has no is. � goes in the other. 3. g4 Wd3


Shouldn't this be easy? Noah: Exactly. But in this case 4. g5!
Now 4... �xc2 transposes into
Noah: No, as you recall our it's a lot harder because of
the previous note, so ...
rule about trading when you that ancient saying: 4. • • • we4
are behind, the fewer is left
on the board the easier it is to "You can't dance at two
draw. weddings. "
Add a bunch of is to either -Anonymous
wing and White would score chessmaster/wedding
guest Lautier-Yusupov
easily by setting up a mis­ Baden-Baden 1992
match somewhere. Pat: Another ofyour wise men? White to play
Pat: By forcing Black's � to go Noah: Ofcourse. The black � 1. 4)el!
in one direction while his own can stop one of the is, but Not 1. �f1 �c4 winning a t ,
not both. or 1. g4 We4! 2. 4)f2t Wd4, with 5. b5!
drawing chances. Since 5 ... �f5 allows 6. 4)e3t!
Pat: Okay, so that's a 2- i
1. �c4 4)xe3 7. b6 and queens, Black
edge. What about one i ? • • •

played 5 �e5 .
•••

Win or draw? 2. 4)c2!


Now 2". �d3 allows 3. g4! and But he resigned after 6. �f2
Noah: There's no simple rule. the � is too far away (3 ... �xc2 4. 4)c3 7. b6 4)e4t 8. �g2 �d6 9.
The result varies depending g5 4)d5 5. g6 4)e7 6. g7 and 7. b5). g6 4)f6 10. g7 �d7 [Ed.: 10 . . .
on how many total is there A better try is 3 ... �e4! but then �c6? and both 1 1. b7 and 1 1.
the white � enters with 4. �g2 4)d4t will win for White.] 11. 4)b4.
are on the board.
We can draw up a chart: �f4 5. Wh3.
2. . . • 4)d5

1 76 _________________________________________________________
Chapter Ten

• • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • •
• •



PAWN POWER •


• •

4 fts vs. 3 fts III. Almost always


• •
• •
• .


• a WIn. •

• •

• 3 fts vs . 2 fts III. A win if there's •

• •


a clear passed ft . •

2 fts vs. 1 ft
• •


I II. A draw most of •

the time.
• •
• •
• •

1 ft vs. 0 fts I II. A draw unless


• •
• •
• •

• the ft reaches the 7th rank •

• •


(when it usually wins) or the •

6th (when it often does) .


• •
• •
• •
• •
• •
• • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • •

_______ 1 77
Knights

Pat: Doesn't the quality of the ings. What works in them and the board: 6. �d7! '1t'g6 7. '1t'e7
fts matter a lot, like it did in only in them? �h6 8. �f6!
6. �xe6 �f2
ft -endings? Noah: 4) endings have a few
7. �h2
Noah: Often it does. But even unusual qualities. The first is: It's 2 vs. 1 now, but White has
in a case like Diagram 200, created a winning passer, e.g., 7. .•

where White's extra ft is The Winning Side Sacrifices 4)e4 S. \fle7 and 9. e6.
backward, a win can be His Piece Much More Often 7. . • . �d3
achieved by accurate use of Than In Any Other Ending. 8. �d6 Wfl
9. e6t
the W and 4). Serper-Suba And after 9 � e8 10. 4)£3 4)12
Pat: Why? •••

Pat: Okay, so far you've told Hastings 1990- 199 1 White could afford 11. 4)xg5!
Noah: A couple of reasons. White to play
me 4)+ ft endings are usu­ 4)xg4 because 12. 4)h7! wins, e.g.,
ally like w+ ft and some­ The 4) is closest in value to 12 .. '1t'dS 13. e7t '1t'e8 14. '1t'e6!,
a ft , so a 4) sac isn't as big a White's extra l , at h3, looks .

times like � + fts or whatever. useless. But: zugzwang.


But what about the differ­ material loss as with other
1. �el!
ences? There must be unique sacrifices. Mter 2. 4)£3 Black's \fl will be
Also, after a sac a defender tied to g5, leaving a \fl vs. 4) mis­
things about W and 4) end-
often must use both W or 4) match in the center.
for blockade duty, leaving a 1. • • • �c3
mismatch elsewhere on the 2. �f3 <ilfg6
board. 3. <ilfd4 �d5
4. �c5 �f4
Pat: I guess a 4) isn't such a 5. <ilfd6 �xh3
bad blockader, as blockaders Passive defense, with 5 ... \flh6,
go. allows White to elbow the \fl off

1 78 ______
_ ______________________________________________________
Chapter len
Noah: Right. And another rare possible, so the best method
feature of l£) endings, as I of defense is to reach a point
mentioned earlier is: in front ofthe queening square
with your 11 or 4). And it's
Wing is Are Better harder for them to reach a
Than Center is. point in front of a wing jt
� - is Are The Best, than a central one.
Followed By 4)- is, etc. 2) If the defender's 11 can't
Suba-Zapata get in front of the jt , he'll
Tunis 1985 Pat: That sounds like the exact have to use the 4) . But the
White to play opposite of what happens closer the jt is to the edge of
1. h4?? with heavy pieces. the board, the greater the
White wins with 1. ctle8t We 7 Noah: Just about. With only chance that it will be kicked
2. ctlxd6! Wxd6 3. 'llg5. an a- jt or an h- jt it is really away, as in Diagram 202.
The main line runs 3 . �e7 4.
..
difficult, if not impossible to
wxg6 ctld7 5. h4 ctlf6 6. �f5 and win a � ending or a * end­
Black's ctl is no match for White's
ing because it's so hard to
W and passed is.
1. . . . Win find a good place for your w.
2. WfJ Wie7 But the ground rules are dif­
3. wg3 Wif8 ferent with the l£)s, rather than
4. wg4 Win heavy pieces, for a few rea­
And White agreed to a draw 3 1 sons:
moves later.
1) No perpetual check is
1 79
Knights

Noah: The resource that might Also lost is 6... Wd6 7. a6 4)c6 Now 13. 4)a5 and 14. 4)c4
have saved Black was a check because of 8. 4)b7t �d7 9. 4)a5. would win. But White prefers an­
after 6 ... 4)c2 7. a6 4)b4 8. 7. a6 4)d6 other way to cover d6.
So that 8. a7?? allows 8 ... 4)c8t 13. 4)d4 \fle4
a7-but the check would have and 9 ... 4)xa7, drawing. 14. 4)b5 1-0
to be on a fifth-rank square 8. lflc6! 4)c8 The end would be 14 ... Wd3 15.
that is to the left of the a-file. 4)d6 4)a7 16. �b6.
Pat: You mean off the board. �4'l� � ///m� 203
Noah: You're lucky. Some day �� � �
they may add another rank
or file to the board and you'll
Cifuentes-Brenninkmeijer
Dutch Championship 1992
�'Ii��
�� �/. �
�����
have to relearn a lot about
endings.
White to pilly ��������
..

1. 'it'c6! 'it'g4 nhn� � � �


Pat: I think I'll stick to 64
squares-for now.
2. 'it'b5 4)b3
White can answer 2 ... �f3 3.
� � � �
Noah: One other thing you 'If;xa5 'If;e4 with 4. 'If;b4! since 4 ... 9. 4)b3!
'If;xd3 5. a5 4)c4 6. f5 wins. White sees that when he attacks
ought to keep in mind. In one the 4) it can only safely go to d6 (9.
other way a 4) ending is quite 3. 4)c5 4)d4t
The 'If;+ t ending is clearly lost �b7 4)d6t 10. �c7 4)b5t).
unlike a i ending. and 3 ... 4)d2 4. 'If;xa5 'If;xf4 loses Therefore his own 4) heads for
Pat: How's that? because the 4) can't catch the a- t c4 where it stops ... 4)d6.
after 5. �b5 and 6. a5. 9. . . • 4)a7t
4. \flxaS 'it'xf4 10. \flb7 4)b 5
5. \flb6 \fle5 1 1. \flb6 4)d6
6. as 4)f5 12. \flc5 4)c8

180 ______
____
____
____
____
____
____
____
____
____
____
____
____
____
____
____
____
____
____
____
____
____
____
____
____
_______
Chapter Ten
Noah: In � endings an out­
side passer is better than a
protected passer, as that an­
cient example, Diagram 204,
shows.
Pat: Why is it that every end­
ing has to have something
unique-and something extra
Pillsbury-Gunsberg to remember about?
Hastings 1895 Noah: You wanted to play an
Black to play easy game?
1. . . . a5! But don't give up on it now­
Much better than 1... 4)b8?, we're in the home stretch.
which lost quickly {2. f5! gxf5 3. There's only one piece left to
gxf5 exf5 4. 4)f4 regaining a ft confuse you with.
favorably, or 2 ... g5 3. � b4 a5 4.
c6!, threatening 5. c7, 4 . . . \Vd6 5.
fxe6! axb4 6. e7 \Vxe7 7. c7!}.
2. fS? gS!
3. c6 4)b6
4. 4)c5 exfS
S. gxfS Wd6
Black is better! (6. �b7t \Vxc6
7. 4)xa5t \Vc7 and ... 4)c4-d6).

181
Knights

182
In which Noah explains how some �s dance and others
blockade, and why connected passed is are often weaker (Otffil»{:}1
than distant isolated is.

Bishops

Pat: I can't believe we've cov­ opponent's passed ft and a5 5. Ad7 \tilc5 6. Aa4 Wb4 7.
ered everything but �s. then draw by raiding his fts Ad7 a4 8. Axa4! Wxa4 9. �d5.
Noah: See, Pat, I told you there on the other side ofthe board.
wasn't that much you abso­ Pat: And that just won't work
lutely had to know about in * endings, and in most g
endgames. endings, because those pieces
Pat: Okay, so let's start with are so valuable.
my favorite question: What Noah: Exactly.
makes � endings different In Diagram 20S Black's 4J Pigusov-Epishin
from others? is tied to the hS-pawn and the Biel 1993
Noah: Well, in general it's more invasion square fS. His only White to play and draw With the White ft on f5 this
common in endings with the winning try is to create a 1. fS?? c6 drawing raid doesn't work because
�s-and with 4Js for that passed *-side ft . 2. bxc6 �xc6 of ... �xf5xh4.
matter-for the defender to Pat: Yeah, but he can do that But here it does: 9... �b5 10.
3. ,Q. dl as
Wd6 Wc4 1 1. \tile7 f5 12. \tilf6 or
draw because his ft/ is active. by force whenever he wants 4. ,Q.a4t �c5
10... �f5t 1 1. \tile6 �xh4 12. �xf6
Pat: Why is that? to. And Black shepherds the a- ft
(5. Ad7 Wb4 6. \tild3 a4 7. \tild2 a3 �f3! 13. �f5 Wc6 14. \tile4 �­
Noah: Because you can often Noah: True, but if White then moves 15. f5 and \tilf4-g5xh5.
8. \tilc2) before turning his \til back
give up your final piece for an gives up his � for the ft on a to scoop up the \til-side (8 ... \tilc4 9.
distant square, like a4, he \tilb 1 Wd4 10. \tila2 \tile4 and 1 1...
should draw. �xf5, winning) .
He loses because his first But in the diagram 1. An or 1.
move means any � raid Ad3 should draw, e.g., 1... c6 2.
bxc6 \tilxc6 3. Aa6 �b6 4. Ac8!
(�dS) will be met by ... 4JxfS.
184
Chapter Eleven
5 .Q.d5
• Pat: How often does the active curely in front of the ft then
W save the defense? he absolutely must attack it
Noah: A lot. Even in the most from the rear.
basic positions of w+�- ft Pat: And that's good enough?
vs. W+ � the defender draws I don't remember seeing this
if he can get his W in front of attack-from-behind much in
the ft . other endgames.
Pat: Just like with � + ft . I
Kveinis-Vetemaa
haven't forgotten about the
Lithuania 1986 Now 5 ... We3 loses to 6. �f7 Philidor position-yet.
Black to play Noah: I'm sorry to relay the
(which stops ... �e8!) �c2 7. g5
1. • • • �b4! �d3 8. �e6 �g6 9. <1flf6. news that there's no iron-clad
Not 1... �b6? because Black 5. • • • .Q.e8! "Philidor" in � endings.
loses even if he reaches g8. 6. g5 �e3 Still, an alert defender can
For example, 2. �fJ �c2 3. g4 7. Wf6 Wf4 draw even if he can't block­
Wc7 4. �e4 �b3 5. We5! (elbow) White cannot make progress
because when he plays �f7 Black ade the enemy fts.
Wd8 6. Wf6! We8 7. g5 Wf8 8. g6
trades and takes the t . And, no The reason is that he can
1fg8.
Now 9. g7 wins by 1fg6-h6/ better is 8. �e6 �h5! (pass) 9. give up his � for his oppo­
�h7t as we saw way back in Dia­ �d7 �f7! nent's last ft .
gram 67. Pat: Like the way Black tries to
2 .Q.f3
• .Q.a4 do in Diagram 208, I guess.
3. g4 �c3 ! Noah: Yes. Generally, if the
4. �e5 �d3 defender's W can't get se-
185
Bishops

Noah: It doesn't usually work Noah: Because Black's W is


in others. In fact, it only works then elbowed out, leaving him
in certain .Q. endings. For with only one defense, the
example, Diagram 209 bears attack from behind.
a strong resemblance to the Pat: Which he can do with 7...
previous example if White 'ifff5. So why does he lose
forces an exchange of his d- anyway?
ft for the f- ft
. Noah: Because this time we're
Pat: Why is that good? dealing with a �- ft , closer Prasad-Anand
to the edge of the board. India 1985
This means the defender's White to play
.Q. has fewer squares and can 1. �f5 �d6
be nudged off the board-like 2. �xf6 wxd5
after 8 . .Q. c 1 !. 3. g5 �f8
Pat: How does it help me to 4. �b2!
know that? Now 4 ... l\'d6?? 5. �a3t or 4 ...
Noah: It helps you know when l\'c4 5. l\'e6 and 6. l\'f7 make it
easy for White.
to make good transitions-like 4. . . • �e7
White did with 1. Wf5 and 2. 5. g6 �f8
Axf6. 6. Wf6
It also helps you set good And Black resigned after 6 •••

traps, as Black did in Dia­ �e4 7. l\'f7 �f5 8. �cl! and


Black has no moves.
gram 210.
186 ___________________________________________________________
Chapter Eleven
8. wg7 Resigns Pat: But Black missed a draw
In view of 9. h5, 10. h6 and later on.
11,h5t-g6.
Noah: That's because White
delayed getting his ft to h4,
and the delay should have
allowed Black to set up shop
with ... �e8.
Once Black plays ... �e8,
Belyavsky-Kotronias White's only winning chance
Now 3 ... .Q.a4! draws because
Belgrade 1993 the .Q. has an extra tempo to set up is to play �g6. But by the
BlIlck to pllly time he gets that in...
a blockade of h5. For example, 4.
1. . .
. g3! h4 .Q.e8! 5. �f4 �b6 6. �g5 r:j;c7 Pat: I'm not used to capturing Pat: ... Black's � arrives to the
2. �xg3! 7. .Q.f5 Wd6 8. 11,g6 We 7! or 8. Wf6 away from the center. Why is rescue at e 7.
Mter 2. hxg3 �xa6 it's much 11,h5! 2. �xg3 correct? This isn't a So what else do the G Ms
harder for White to end the block­ 3. • • • �c2?? 4') ending. and other Informant types
ade (3. 11,e4 Wb5 4. 11,fJ .Q.b3 5. g4 Another basic blunder: Black
Wc4 6. g5 Wd4 as in Diagram tries to stop the 1 from reaching Noah: Because while a 4')- ft know about making a draw
208). h 7 when he could have stopped it is more queenable than a � - here that I don't?
2. . • • Wxa6 from getting to h5 with 3 ... .Q.a4! ft , a g - ft is even better. Noah: They make draws be­
3 .Q.g4??

and 4 ... 11,e8. The reason is that once cause good defenders know
A basic mistake: White should 4. Wf4 <llb6 White blocks the d I-h5 di­ what a lost position looks like
advance the i first, then drive the 5. <llg5 <llc7 agonal, the only places for several moves in advance­
6. h4 <lld8
enemy .Q. away (3. h4 Wb6 4.
7. <llf6 <lle8 Black's � to stop the g - ft and avoid them.
11,g4).
are along c2-h7 and e8-h5. Take 212, for example.
187
Bishops

Pat: Hmmm. White eliminates is. That's pretty much what 7. g4! fxg4
the is that make Black's A happens here, right? 8. �xg4 �f7
"bad." Explain that one. Noah: Exactly. A endings with 9. �d3
Noah: He does it because an­ one i are pretty easy once
other rule takes precedence. you figure out how to screen
Do you remember- the defender's A by inter­
posing your own.
Trade t s When Pat: So that screening thing is
You're Behind a big deal in A -endings. Belyavsky-Pr. Nikolic
Noah: It is the technique to Barcelona 1989
Pat: Sure. learn in these endings, as White to play
Noah: Well, it works here be­ important as learning about 1. f4! Now 9 . . b3 10. \t'c3 \t'd6 is
.

cause White sees that by the cross-checks in *-endings, or Mter 1. �fl �c5 the b3- 1 falls drawn-not because of -'td lxb3
time Black picks off the b- i , the opposition in i -endings. and with it the game. {which leads to a lost \t'+ i end­
ing)-but because of 1 1. h5! For
White's <ft1 will be very close Make sense? 1. • • exf3

2. 4)xf3 4)xf3t example, 1 1... gxh5 12. -'txh5! or


to the i's queening square Pat: I guess so. But A endings
White has an easier time after 1 1... g5 12. h6 -'tg6 13. �xb3.
and can count on setting up a are over my head when there 9. . • . �d5
2 ... 4)d3 3. -'tfl.
successful blockade on a are several is and all sorts of 3. �xf3 <Ilc5 10. �£lt �e5
square such as b2. confusing things like ZZ. 4. <Ilt2 �e6 Black's best chance is a \tl-side
Then all White needs to do Noah: Zugzwang does come Now 5. -'td 1 �b4 and 6... -'txb3 mismatch.
to make a draw is trade offthe up a lot in A + i endings in is lost. 1 1. �e4!
5. <Ile3! �xb3 Threatening 12. -'txg6! -'txg6t
Black g- i . which one side's A is "bad"­ 13. \t'c4, killing the last i .
Pat: Or give up his A for both hemmed in by its own is. 6. h4 b4

188
Chapter Eleven
1 1.• • • b3 Pat: How bad does a bad �
12. �c6 \tIf4 have to be?
13. \tIc3 \tIg4
14. �e4!
And since 14 ... �xh4 15. �xg6
is dead, a draw was soon agreed.

789
Bishops

Noah: Not very. In Diagram c7, and it's Black's tum. ft .


214 Black only has two fts on A ji move loses a ft and a Pat: I know there are always
dark squares-but he loses. � move allows �b5 or �d5. games in the Informant like
Pat: Seems like White bored Noah: It's also 'lZ with a jifc3 that-but I can promise you
him to death. versus a jifc7. And there's I'll never win anything like it.
Noah: No, it was more artistic one with the black jifg7 and Noah: Sometimes the position
than that, even though it in­ a jif h2fg3. wins it for you. Certain fac­
volves a very elaborate set of Pat: I'll take your word for it. tors always give you good
maneuvers. But what's the point? They winning chances in ji end­ Shabalov-Varavin
What you see here is a re­ dance and they dance... Ings. U.S.S.R. 1986
markable technique that is Noah: ...untilatmove 10White White to play
unique to these endings-the gets one of the positions he Winning Factors 1. .1ld2!
Dance of the As. wanted-the one in the origi­ (I) Better ji Headed for the h4-d8 diagonal,
Pat: Why is it a "dance"? nal diagram but with Black to (2) Outside passed ft to take away squares for Black's �.
Noah: Because it's a sort of move. (3) Wi on the fourth 1. • •�d8•

pirouette between the two Pat: White lost a tempo. rank 2. �el �b6
Not 2 ... .Q.e7 3. �xa5, or a 2 . . .
enemy As. Noah: You got it. Then all
W,move which would allow Wd5
White is looking for anyone White needs to win is repeat Pat: I'd add another-( 4) An or WbS.
of a series of zugzwang posi­ the process-the same A opponent who's dumber than 3 .1lh4 • �e3
tions. dance-and lose another you in the endgame. Black must avoid a zugzwang
Pat: I actually see one of them. tempo. position of 3 . .. .Q.c7 4 . .Q.f6. For
It's zugzwang when White's Black runs out of passes at example, 3... .Q.b8 4 . .Q.d8 and
WIns.
ji is on f6 and Black's is on move 21 and fatally loses a
190
Chapter Eleven
4 .Q.g3!
• .Q.d4 8. • • • .Q.d6 Looks like the last diagram but Noah: No doubt that would
Or 4 ... �f4 5. �e I ! and wins 9 .Q.el!
• .Q.c7 here 19 ... �d6 loses quickly to 20. also help-as well as crucial
(5 ... Wb6 6. 'lfld5) . 10 .Q.c3
• hS �e l �c7 21. �c3!, zugzwang.
disadvantages for the de­
S .Q.h2
• .Q.b2 Only the h- l could move. 19. • • • .Q.f6
6 .Q.gl!
• 1 1. .Q.d2 hxg4 20. .Q.h2! .Q.g7 fender, like having only two­
The threat is �f2-e 1. Now 6 ... 12. hxg4 .Q.d8 21. gS! .Q.f8 square diagonals.
�c 1 7. �f2 �d2 allows 8. �g3! 13 • .Q.el .Q.b6 Or 2 1... �h8 22. �g3 �g7 23. Pat: What does that mean?
(8... �f4 9. �e 1 or 8 ... Wd6 9. 14 • .Q.h4 .Q.e3 �e 1 Wb6 24. \tldS. Noah: When a 1t is severely
WbS and �f2-b6). IS • .Q.g3 .Q.d4 The game went 22. �xe5 �e7 limited in scope, like Black's
6. • • • .Q.a3 We've seen this before except 23. �f6 �b4 24. �c3 �e7 25. in Diagram 217, there is tre­
7 .Q.f2
• .Q.e7 with h- ls on the board. Again IS ... �xa5 �xg5 26. b4 �f4 27. b5t
So 8. �e 1 can be met by 8 ... �f4 loses to 16. �e 1. Wd6 28. �c3 g5 29. e5t �c7 30. mendous potential for zug­
�d8. 16 • .Q.h2 .Q.b2 �a5t and 31. �d5. zwang.
8 .Q.g3
• 17 • .Q.gl .Q.a3
18 • .Q.f2 .Q.e7
19 • .Q.g3

216

Now 8 ... �f6 9. �h2 �g7 10.


"Chess is a fairy tale of 1,001 blunders. "
gS! and White wins with �g3-e 1.
-SavieUy Tartakower

19 1
Bishops

Pat: I'm with you so far. I because when the A sits on 1a,b3-c4.
think. c8 he only has two squares he 5. <CIteS Wic7
Noah: Black loses this game can go to. And on. e8 he only 6. 1tdl
has three.
Pat: So what?
Noah: So White can gain or
lose a tempo, like with Ad 1-
ffi-g4-d 1, and break through.
Pat: Still looks like Black was Kharlov-mybin
bored to death. Soviet Championship 1991
But I'll admit what really Black to play
surprised me is the way White I. • • • 4)e7 Now Black lost with 6 1a,e8 7.
•••

gave up his dark-squared A 2. 1txe7! WI 1a,d7 8. �4 1a,c8 9. 1a,d1!


at the very beginning. There is no W entry after 2. since a 'if( move allows 'if(d6 or
<&>d4 4)c6t. <&>b6, and a 1a, move leads to the
Noah: It's very logical. The
2. • • • Wixe7 zugzwang mentioned above (9 ...
advantage a good A has over 1a,d7 10. 1a,b3 1a,cB 1 1. a4).
a bad one grows as the rest of 3. e5 <CItdS
4. Wid4 WicS! The game could have gone:
the pieces are traded off. The position Black must avoid 6. • • • 1tc6
The same goes for other arises after 4 ... <&>c7 5. 'if(c5 and 7. 1tc2! 1t eS
transitions. In Diagram 219 now 5 ... 1a,c6 6. 1a,xe6 or 5 ... <&>- Not 7. . 1a,d7 because B. 1a,b3 is
.

moves 6. 'if(d6, or, finally 5 ... 1a,cB that zugzwang again.


the real difference between
6. a4! bxa4 7. 1a,xa4 followed by S. 1te4 1td7
White and Black may not be Going to f7 allows 9. 1a,c6 with
1a, eB or creating zugzwang with
instantly evident.
192
Chapter Eleven
a different zugzwang. must lose. For example, 6. �f6 f4 counterplay for White.
9. .Q.g2! .Q. e8 and 7. . fJ or 6. �d3 �e7 7. �f4
.
Pat: So that's all I really need
10. .Q.f3 .Q. d7 �f6 and ... We7xe6. to know about .1l endings?
11• .Q.g4 .Q.c8
Noah: That's enough to get
12• .Q.dl! .Q.d7
13• .Q.b3 by. Except.
And wins, as noted above (13 ... Pat: Except what?
�c8 14. a4 bxa4 15. �xa4). Noah: Except that most ev­
� erything I've said about .1l
Pat: You mean the fact that all endings flies out the window
Browne-Ivanovic
New York 1988 of White's four is are on when we're talking about As
Black to play dark squares and all ofBlack's of-opposite-colors.
*f5t! are on light ones. Pat: It doesn't apply?
1. . . .
2. *xf5 Noah: You're catching on. This
Mter 2. Wc3 "ii1 xf4 3. �xf4 means that Black has.a mod­
Wf7 Black wins the h- i and the est edge with *s on the board
game. For example, 4. �d2 wg6 because the *s mask the bad­
5. Wd4 �f8 6. �b4 �xh6! 7. wc5 ness of the white .1l. But it's a
�c 1 8. �xb5 �xb2 9. wxa4 h5
and Black is faster.
stone-cold win after the *s
2. • . • exf5 are traded.
3. e6 �f8! Pat: Then Black picks up ei­
4. �c3 .Q.c5 ther the h- i or the e- i -or
5• .Q.g5 �e8! both.
And White, out ofgood moves, Noah: With a minimum of
193
Bishops

Noah: Almost none of it. For Opps, " as we call them, Black 7. b5 Bf2!
example, with same-colored has drawing chances because White can make no progress
and agreed to a draw after 8. b6t
lis Diagram 220 is child's he can sacrifice the li for Bxb6 9. axb6t rtIxb6.
play. both is if White isn't careful.
Pat: Well, maybe even I could Pat: How'd White screw up?
win it. Noah: He violated a basic "Bs
Noah: But with "Bees of of opps" policy: when you
have connected is you need
your � in front to advance Somlai-Sherzer
them. Zalaegerszeg 1990
Otherwise the defender can White to play
set up a successful blockade I· Wb3". .
..

on a square iike b6 in that Necessary was 1. b5 We5 2. b6


example. Wd6 3. <&>b4 followed by 4. a4 and
Even huge advantages in \fIb5, and the a- t goes through.
is-and even the presence of 1. • • • Bel
other material on the board- 2. a4 we5
3. we4 Wd6
can prove inconsequential 4. Wb5 Bd2!
when you're stuck with " Bs of Not 4 ... rtIc7?? because of 5.
Opps." Wa6! followed by 6. b5, 7. as, 8.
Pat: Hard to believe Black can't b6t, 9. Wb5 and a6-a7.
win in Diagram 221. Where'd 5. a5 we7
he go wrong? 6. wa4 Bel

194
Chapter Eleven
Noah: Earlier. In the diagram
White draws, even though
four is behind and even with
a pair of � s still alive.
Pat: Looks like an optical illu­
sion. Can't Black do anything,
like sac a piece, to keep his '� special weakness, and at
winning chances alive? times a saving grace, ofBishops
Noah: Well, he might have is that two opposing ones may
kept � s on the board, but
after 1. t! c5! he's losing the
.find themselves unable to attack
b- i and the f- i then same each other. They operate each in
Black has just captured on b4, a
mistake that allows: story: draw. a different diocese, and ignore
1. g c5! g4t each other. "
2. �e2 g b2t -Gerald Abrahams
3 . Wfi
Note that White's W keeps to
light squares.
The game was drawn after 3 •••

,£td4 4. S xb5t S xb5 5. ,£txb5


w;c7 6. ,£td3 since 6 .. f4 7. ,£tf5!
.

sets up a classic blockade, 7. g3 8.


..

,£txh7 and wg2-f3.

795
Bishops

Pat: So, are all Bees-of-opps claiming Black can't win. White must allow the is to
endings a draw? Pat: He can? advance: 5. �b4 c3 6. Wb 1 Wc4 7.
�a3 b4 8. �c l b3 9. �a3 �g6t
Noah: The drawing ability of Noah: He can ifhe can get two
10. Wa l <3;d3! (not 10 ... b2t 1 1.
Bs of Opps is legendary-but of his is to dark squares. �xb2) 1 1. �cl �c2!.
sometimes exaggerated. Black can break the dark­
Emanuel Lasker used Dia­ square blockade by triangu­ �
gram 222 in his Manual of lating and then sacrificing the
Chess to illustrate the drawish d- 1 . His W then reaches d3
nature of this kind of end­ and the rest is more or less Black to play
game. easy.
But these endings are so Pat: Are you saying extra is 1. • •<it?d4

tricky even Lasker erred- don't usually mean anything? 2. �b2


White cannot allow 2 ... c3.
Noah: No, they do. But you
2. • •�e3.

could state this rule about Now 3 ... d2 must be stopped,


Hs of Opps with confidence: and 3. �c3 fails to 3 ... We2 4. �d2
b4t! So ...
Material Material Advantages 3. �cl Spassky-Yusupov
Linares 1990
Advantages Don't Count Lasker only gave 3 .. We4 4.
.
White to play
Don't Count �a5 <3;d5 5. Wb2 Wc5 6. Wa3 and
(much)
draws. 1 .!te3?

(much) 3. . . . d2t! White likely draws after 1. �f1 !


A case in point is Diagram 4. 1txd2 Wd3 <3;e6 2. We 1. If 2 ... �f5 then 3.
223. White loses after he es­ And wins since 5. Wb2 hangs �g7 g5 4. h5! and 5. �xh6, pre­
tablishes material equality. the �. venting the creation of a passed h-

196 _________________________________________________________
Chapter Eleven
Threatening 9 . . c5t!.
.
that doesn't create a passer of opposite color.»
9. ,Q. d2 cSt! for him. Pat: Very funny. So if material
Now 10. bxc5 dxc5t 1 1. Wxc5
Noah: No, not immediately. doesn't matter...
loses to 1 1... Wc2. For example, 12.
.£te l ?? Wd l or 12 . .£te3 <&>xc3 and White lost because he al­ Noah: Doesn't matter much.
...b4 or ... as. lowed Black to create two Pat: Have it your way: "doesn't
10. �e3 wc2 connected passers. He missed matter much.»
1 1. f4 �dl! a fundamental B-of-Opp tech­ But if it doesn't, what does?
And White forfeited in this nique. Noah: Proper piece place­
hopeless position.
ment-trying saying that three
Whitefailed to force the times fast.
enemy fts onto the color Pat: Uhh, I'd rather not.
of the enemy jt so they Noah: All it means is getting
could be blockaded. the .(t and W to the right
squares.
Pat: Because he doesn't use his Pat: Like with .(tfS-e 7-d8! For instance, in Diagram
W to protect a vulnerable *­ Noah: Correct. That would 225 Black takes his time in
side. have drawn in Diagram 224. bringing his <aI forward be­
Noah: Right. He goes after the By the way Boris Spassky, cause he knows there is some­
The position may still be saved Black h- i -but that's little who played White here, once thing much more important
by 7. .£tf8! and B . .£te7. For ex- help because he's miles from explained why his first two to do in the diagram.
ample, 7... Wa4 B . .£te7 d5 9 . .£tdB, creating a passed <ai-side i . marriages failed. Pat: That's to stop the White
or even B ... as 9 . .£tdB!!.
7. �e3?? it d5 Pat: I don't get it. Black goes The reason, he said, is he .(t from reaching g4, right?
8. Wd4 itc4 after the b2- i even though and his wives were "Bishops
197
Bishops
Noah.: Correct. When your as many is as possible.
opponent has two passed is 6. ... We5
you try to find the diagonal 7. axb6 axb6
8. -'to Wd4
that covers squares in front of 9. b5 h4
both is.
In this case, it means dl-h5.
Pat: Can't White draw by set­
ting up some sort of blockade
on the light squares? Slekys-Panchenko
Noah.: You means with a A on Bratislava 1992
h3 and � on f3? It doesn't Black to play
work because the Black is 1. h5!
"Bishops of opposite • • •

color are not much good are so far apart. White can draw ifhe gets his 1a,
That's another unique as­ to the key h5-d 1 diagonal. For ex­ Now 10. 1a,h3 Wd3 allows the
at supporting the
ample, 1... Wg7 2. WfJ 1a,f4! 3. W to invade ( 1 1. 1a,n t Wd2 12.
advance of their own pect of "Bs of Opps"-the
1a,g4! 1a,g5 4. 1a,h5 Wf6 5. we4 1a,c4 h3).
pawns For this reason,
••• power of widely separated
We6 6. a4 Wd6 7. Wd4 etc. 10. We2 We4!
the Bishop usually holds is.
2. Wt3 -'tf41 I I. -'th3 Wf4
up enemy pawns, leaving
In some other positions, Of course, 3. Wxf4 e2. And Black's W gets to g3 to
to the King the task of
such as with � s, it's only a 3. -'ta6 -'tg5 advance the is: 12. 1a,d7 wg3 13.
supporting the advance
draw if the only is left on the 4. b4 Wf7 Wfl h3 (with the threat of 14 ...
of his own pawns. "
5. a4 Wf6 e2t! 15. wxe2 �g2 and ...h2 wins)
-Paul Keres board are your a- i and h- i .
6. as 14. 1a,c6 Wh2 15. 1a,t3 1a,h6! 16.
Pat: But not with As. 1a,e2 wg3 17. 1a,c4 e2t and White
This is White's best bet to trade

198
Chapter Eleven
resigned in view of lB. �xe2 h2 4. • • • �c4 Noah: No, the farther apart Noah: They're usually better
or lB. Wxe2 �g2. S. g4! hxg4 the better. than connected is. And the
6. £S! gxfS See for yourself in Diagram more isolated the better.
7. h5
227. At first glance it looks Pat: Is there a rule here?
easy because White is three Noah: Not hard and fast. But
is ahead. you can say that if only two
On second glance it looks is are left and they are sepa­
hard because White has no rated by one file, it's usually a
passers. draw-because the defender's
Pat: I have a feeling there's <it> can easily shift from block­
gonna be a third glance. ading one to blockading the
Noah: On third glance White other.
The threat is B. h6. For example, wins even after he creates Pat: But with two or more files
EhIvest-Kupreichik 7. �f7 B. h6 �g6 9. �xb5 and 10.
•.
material equality-and gives in between ...
Moscow 1987 a6t 1;a7 1 1. c6 wins.
White to play
Black three passers ofhis own.
7. • • •
£4
8. �xf4 �d3 But Black's passers are
1. bSt! axbS 9. h6 Wc6 stopped-thanks to 4 .£te5-
.

2. as Wb7 Black was in zugzwang. He lost and Black's W and .£t help­
3. Wb4 �e2 after: 10. a6 �e4 11. a7 Wb7 12. lessly try to stop promotions
4. �eS! Wxb5 �d3t 13. waS �xa7 14.
A key move: White is going to at a8, c8 and h8.
c6 'It>a8 15. 'It>b6 and wins.
sacrifice two is to create a passed Pat: So unlike a middlegame,
h- i , but must make sure Black's isolated is are good in these
new passed is don't advance far. endings?
199
Bishops
Noah: . there's more chance endings it's usually best to
..
5. C{f;xd4 Wle7
for a mismatch. The defend­ attack enemy is from be­ 6. h4! 1tb8?!
Black can draw if he plays ...g5,
er's 11 has to choose between hind.
preventing the creation of a passed
which i to protect. But Black could still draw at g- or h- i , e.g., 6... \fi>f6 7. CjJ(e4 g5!.
In Diagram 229, for ex­ various points by playing his 7. C{f;e4 C{f;£6
ample, Black correctly goes g- i to the fourth rank. Now 8. f4 g5! 9. fxg5t hxg5 10.
into a B-of-Opp ending. Pat: What does that do? h5 �xg3 is drawn.
He can draw at various Noah: It means that when the 8 .Q.e8

points even though he misses inevitable i trades comes, Ftacnik-Xu Jun


the fastest way, forcing the White will be left with a d- i Thessaloniki 1988
W-side is to light squares. and most probably an f- i . White to play
Pat: With .. �b4-e 1.
. Pat: Separated by only one 1. 4)£5?
Noah: On the button. In these file-a draw, right? With 1. 4)g6, White has good
Noah: Right. But as the game winning chances.
goes Black allows him to cre­ 1. • • • �xf5!
ate an h- i -three files from 2. 1txf5 C{f;xb7
the d- i . 3. C{f;f3 C{f;e7?
The easiest way to draw is 3 ... Here again 8 ... g5! draws (as
Pat: A win. Makes sense so far. Bb4! and 4 ... �e 1. For example, 4. does 10 ... g5!).
And I guess that for the guy We4 �e 1 6. f3 �f2. 8. • • • 1te7?!
with the advantage, breaking 4. C{f;e4 <tt?d8! 9. d4 .Q.d6
the blockade is all-important. Black cannot allow Wd5-e6. 10. £4 1tb4?
The loss of the d- i is serious, but 1 1. g4 1td2
Noah: Yes, and that should be 12. g5t hxg5?
far from fatal.
clear in Diagram 231.
200 ___________________________________________________________
Chapter Eleven
Clearer is 12 ... Wfi 13. Wf5
�e l ! and if 14. h5, then 14 ... �d2!
and at best Whites gets a passed f-
1.
13. fxg5t! we7?
The final error. With 13 ... wg6
Black still draws. For example, 14.
d5 wh5 and 15 . . . wxh4 0r 14.�g4
�e 1.
14. Wf5 1tc3
15. d5 1tb2
16. 1te6 1tc3
17. Wg6 1td4
18. Wh7 1tc3
Or 18 ... WfS 19. h5 �d2 20. h6
gxh6 21. g6!. Now the h- 1 queens.
19. h5 1td4
20. Wg8 Resigns.

201
Bishops
Pat: Okay, I think I under­ Black's W to get in front. 6. Wb7 ittl
stand why White doesn't need Noah: True. But White gets Correctly restraining the c- t .
the f- i here. his i to c6 and there's al­ 7. we6 Wd8
8. b6 We8
Butwhy doesn't Black draw? ways a threat to promote the 9. c5 \t;'b8
He has two passed is of his c- i in two moves.
own after 1... �xf2. That means Black's � is
Noah: White's fine fourth tied to the h2-c7 diagonal. It
move prevented them from also means the white W no
advancing without W sup­ longer has to defend b6 and is Kaminski-Prandstetter
port. free to reach d7-decisively. Berlin 199 1
Pat: But Black has material Pat: Maybe I'll just talk my White to play
equality. opponents into playing � 1. Wf4!
If he can draw a i or two endings with same-colored The W must reach d6 now. A
down in other positions, why �s only. bad error is 1. f4 ??, preserving a i , 10. WbS it e3
not here? Noah: Or just mate them in but allowing 1... Wg7 2. Wf:i Wf6 1 1. e6 itf4
3. We4 We6, drawing. 12. it dS
Noah: Because White's is are the middlegame. Saves time. White gets the 1t to the h3-c8
not blockaded and threaten Pat: Yeah, but somehow I'm 1. • • • itxf2
2. weS wg7! line. For example, 13. 1tg8 h5 14.
to advance. not so scared of endings any­ 3. Wd6 WfS 1tf7 h4 15. 1te6! as in the game.
Bee-of-opps endgames are more. Or so it seems now. I'll 4. it e4! 12. • • • hS
all about i mobility. Immo­ let you know Monday, after Now on 4 ... Wg7 5. c5 h5 6. b6 13. itt7 h4
bile is are useless is. the club Swiss. White's is are much faster. 14. it e6! gS
4. ••• we8 IS. itg4 itg3
Pat: But in order to advance Noah: Good luck. Not 15 ... 1te3?? 16. c7t, which
the c- i White has to allow Pat: I'll need it. S. we7! itg3t

202
Chapter Eleven
explains White's � maneuver.
16. 'iflc4 .Q.h2
17. 'ifld5 .Q.g3
18. 'ifle6
Threat of '1t>d 7.
18 • • • •

19 . c7t Resigns.

203
Bishops

204
Scene:
The chess cluh, three days later. Pat (possesor of the white
pieces) is showing offa tournament game. It hegan: (iJ�{:lI

1. e4 c5 2. 4)£3 d6 3. d4 cxd4 4. 4)xd4 4)f6 5. 4)c3


'1�
4)c6 6 .a.e3 e5 7. 4)£3 .a.e7 8 .a.c4 0-0 9. 0-0 4)a5 10.
• •

Tiro:UIJ,�,*
lte2 .a.e6 11. h3 4)c4 12 .a.cl � c8 13. �d3 h6 14.

b3 � b6 15. � dl a6 16. ltb2 �c7 17. a4! d5? 18. exd5 CIJ(ffi-
4)bxd5 19. 4)xd5 .a.xd5 20 .11xe5! �xc2 21. �xc2

� xc2.
The Chess Club
Noah: Let me get this straight. the room I still liked my posi­ knew enough not to trade a
You forced an equal-material tion-because he couldn't stop lot of is.
ending? my 4) from getting to f5. Noah: Right. Pieces, not is.
Pat: I guess so. Itjust looked so Noah: True. You'd have had You also made a good deci­
good I couldn't pass it up. great chances even if Black sion in bringing your a s to
Even after I walked around could keep a a on the sev­ the most flexible squares, f3
enth. and dl.
Pat: But I did pass up the a Pat: Yeah, even in the post­
ending I coulda got after 24. mortem he couldn't under­
22. �d4! a cc8
4)xe7t. You know how draw­ stand why his a on the 7th Or 22 ... a b2 23. 4)f5! a xe2
ish a endings are. didn't mean anything. 24. 4)xe7t Wh7 25. �xf6 �xb3!
Noah: Vh huh. Noah: So, he ended up trading 26. a db l �c2 27. a xb7 gxf6 28.
Pat: The hard part was decid­ it off. I like the way you got 4)d5!.
ing to trade away the two-� the other pair of a s off-and 23. �f5 a fe8
advantage at move 27. then ran your W to the *­ 24. �xg7!
White is only slightly better af­
Noah: But you were able to side. ter 24. 4)xe7t a xe7 25. �xf6
visualize how strong your Pat: Yeah, the way I saw it, I gxf6 26. a xd5 a xe2.
chances were after 28. a f3 could always create a passed 24. . . . �xg7
and how little counterplay he i on the W-side when I was 25. axd5 �g8
had. ready. 26. a d3 �c5
Or 26 ... a c2 27. �fJ and the b­
Pat: And it took me a while to Noah: In other words, you
i is a target (27. .. b5 28. axb5 axb5
see that what I really wanted didn't hurry. 29. a a6 and a b6).
was a W+ � + is. I mean, I Pat: Yeah, I guess I didn't.
206 _________________________________________________________
Chapter Twelve
27. .Q.xf6! a xe2 34. • • • a xd6 Noah: I also like the way you he went I could create a, you
28. a£3 a e6 35 .Q.xd6
• .Q.d4! forced the second pair of � s know, mismatch.
29. a dl! off at move 34 by threatening Noah: He did use his .Q. nicely
to win a 'It-side i . to keep your � from c5.
Pat: Well, I didn't really need Pat: Yeah, but that's no for­
to win another i . I just had tress. So I just shuffled around
to make the power of my is for a few moves until I fig­
grow by trading material. ured out what to do.
Noah: And you figured out After all, there was no rush
where your '\t-side is were in an ending like this. Did
The only way to activate Black's best placed. you know an ending is not
Now 29... �xf2t allows 30. W and restrict White's. Pat: Sort of. like a middle game?
Wfl ! a ec2 31. a d8t. For example, 36. Wfl Wg7 Noah: What was your think­ Noah: I've heard.
3 1... Wh7 32. ah8t Wg6 33. ag8t 37. we2 Wg6 ing after 43. '\tc4 ?
Wh7 34. ag7t and a winning dis­ Or 37. .. Wf6 38. g4 We6? 39.
Pat: I thought I had two ways
covered check, a xf7t. � f8.
29. ... .Q.b6 38. .Q.f4 h5 to win. I could create a passed
30. .Q.h4 a e4 39. g4 hxg4 g- i . Or I could penetrate at
3 1. .Q.g3 a d4 40. hxg4 Wf6 c5 and b6 and win the b- i .
32. a xd4 .Q.xd4 41 .Q.e3
• .Q.b2 Noah: You couldn't win with
33. a d3 .Q.f6 42. <lid3 <lie5 just one plan.
34. a d6! 43. <lie4 .Q. a3 ! Pat: Yeah. And it turned out it
Now 34 ... a c I t 35. Wh2 wg7 Otherwise 44. Wc5 and 45.
36. a b6 wins another ft . all depended on what he did
Continued on page 208 with his W . Whichever way
207
The Chess Club
Pat: When I found 48. �h6 I Noah: About that, I wouldn't Wb6 wins the b- it . Or 49." �e6 50. Wc5.
knew I was winning. I saw I worry any more. 44. b4 1rl.b2 50. b5t Wb6
could elbow his t; from the Not 44". We4? 45. �b3!, trap- 51. itb4 itb2
ping the �. 52. it d2 �g7
center with the help of �g7t EPILOGUE 45. Wc5 1rl.a3 53. f4 itf6
and AfS. 46. we4 1rl.b2 54. g5 itg7
Noah: And that last A maneu­ Scene: The chess club, three 47. t3 ! 55. f5 �b2
ver to the a5-d2 diagonal was weeks later. Enter Terry Bel­
• � � � 237
also very nice. It stopped fisch, a promising, but inex­
�t � � t�
... �a5 and prepared the ad­
vance of the �-side is.
perienced amateur who has
just lost a tournament game.
t. �
� � �
v- � � ��
Pat: There was really nothing Terry: Darn!
� ;ft �
r�:� � ���
� ;ft � '�
he could do after that. His � Pat: You lost again? � � �
� �
,�
- fM � �
was on the wrong side to stop Terry: And from a won game. = �/// J� �
the g- i . I must be the only idiot in the � � � �
Noah: Sometimes a good plan world who could lose a 4)
Stopping ... �e4 and setting up 56. itc3 it el
wins by itself. endgame two is up. a mini-zugzwang. Now 47". We6 57. g6 fxg6
Pat: I'd like to say I saw it all Pat: Don't be so hard on your­ 48. Wc5 �a3 49. �d2 <l;>d7 50. 58. fxg6 ith6
back when I traded *s ... self. Show me how it hap­ Wb6 Wc8 51. g5 and White creates �t trap: 59. a5t? Wa7 60. b6t
Noah: but you're not strong
... pened and maybe I can spot a winning g- it . WaS 61. g7 �xg7 and White can't
enough to lie that well. what you did wrong. 47. . . . 1rl.al WIn.
Pat: I just want to be strong You know, as a famous man 48. ith6! Wd6 59. g7 itxg7
The threat of 49. �g7t forces a 60. itxg7 Wa5
enough not to embarass my­ once said... W retreat. 61. Wc5! Resigns
self. 49. itf8t! we6 It's clear after 60 ... �xa4 61. b6.
208
600 Endings 141 B body block 95
Index 99 out of 100 49 B-of-Opp 194, 197- 198, 200 Bohr 20
99% of all endgames 12 bad piece 36 Bonsch 90
Baikov 74 book draw 2 1
Symbols A bald 10 book encyclopedias 24
� ending (s) 63, 186, 188, 193, 202 Abrahams 195 Bareev 32, 52, 150 book loss 55
�s of opposite color 198 activity 27 Basic Chess Endings 9, 41, 139, 159 born endgame player 64
<;g safety 27 Adams 50, 131 basic positions 13 Botvinnik 13, 1 13, 132, 148
<;g+ 1 13, 3.1, 37, 45, 54, 56-59, 61 -62, Adamski 140 basic principles 17 BOlvinnik's Law 172
68, 74, 76, 87, 91, 94, 104, 108- 109, adjournment analysis 131 basic technique 47, 75, 17'2 brains 139
1 16, 130, 141 - 142, 154, 158- 164, 166, adjudicator 20 Battle of EI A1amein 55 Brenninkmeijer 139, ISO
175, 178, 180 AdOIjan 102 Bee(s)-of-opps 194, 196- 198, 200, 202 bridge 16, 17, 136
4) ending (s) 172, 173, 175, 180- lSI advancing forward 95 behind the 1 130 Bronstein 16
4)+ 1 endings 75, 178 agree to draws 36 Belavenets 28 Browne 14, 7'2, 84, 1 10, 193
1 -queening 63 Alburt 13, 88 Belfisch 208 Bs of Opps 194, WS
1s increase in value 47 Alexander 139 BeIikov 162 Burnett 37
1s on the same color 51 Alterman 1 18 Belyavsky 23, 98, 187, 188
* can't mate by herself 146 Altermann 65 Benjamin 81, 154 C
* ending (s) 13, 141, 143- 144, 147, 149- Ambrosz 1 1 Benko 14, 92 calculat (e, ing, tion) 45, 60, 63-64, 102,
152, 154-155, 165, 184, 188 analyst 139 Berezjuk 105 139, 158, 163, 166
* sac 8 Anand 47, 86, 158, 186 Bertin 51 Capablanca 17- 18, 64, 1 12
*+ 1 end (game lsi, ing lsI) 33, 141- 142, ancient rules 163 best squares 125 Capablanca 's Rule 50
144, 151, 165 Anikaev 121 better � 36 Carlyle 95
*s go off 8 Anonymous 121, 124, 13!}, 148, li6 Bierce 143 centralized square 144
� behind 136 anticipation I I I Bisguier 80, 81 Charushin 63
� end (game lsI, ing Is]) 34, 1 16, 1 18, 132, Arl o/War 82 Biyiasas 72 checking distance 131, 1:�9- 140
155, 173, 184, 206 Arulaid 31 B1atny 50 checks and pins 152
� mobility 127 Aunt Sophie 54 blockade (ed, ing, s) 63, 68, !}5, 97, 126- Chemin 17'2
� on the fringes 151 authorities 131 127, I:�O, 136, 144, 148, lSI, 156, 183, Cheron 1:�9
� + t endgame (s) 15, 34, 37, 52, 1 16, Averbakh 83, 95, 141 187, 196, 202 Chiburdanidze lfiO
1 18, 127, 136, 151, 163, 17'2- 173, 188 avoid repetition 62 blocked positions 90, 92 Christiansen 76, 93
� structure 36 blunder (ed, s) 150, 158, Hil Cifuentes 180
Grandmaster Secrets: Endings
Ciocaltea I I deny access 92 endgame texts 14 general principle (s) 22
classic defense 138 devious route 82 entry (point lsi, square) 86-8i, 91, 94 Gheorghiu Iii
CliffNotes 14 diagonal (s) 148- 15 1, 156, 198, 208 Epishin 184 Gipslis 80
club player 139 dilly-dallied 8 equal-material ending 87 Gleizerov 62
Commandment No. 1 55 diocese 195 Ermenkov 125, Hi4 God 158
Commandment No. 2 56 distant opposition 58 estimated odds 10 golf 157- 158
Commandment No. 3 61 distant passed ft 53 exceptions 139 Grabarczyk 84
complex ending 64 Djurhuus 80 expert 20 Grand Design 102
computers 1 10 Dlugy 154 grandmaster 44, i6, 1 13, 163
connected ft (s) 41, 133, 194 doing nothing 86 F Grigoriev 132, 170, 171
connected pass (ed, ers) ft (s) 41, 93, WI, Dokhoian 123 fastest with the mostest 27 Grivas 61
162, 183, 1�}7 Dolmatov 96 femto-second 60 grossmeister 76
Conquest 166 Dorfman 90 field-cannons 122 Grozspeter 57
convert 27 doubled fts 162 Fine 9, 20, 162 Grunfeld 48
corresponding squares 9 drawable position 37 Fine's Law 48, 49 Gulko 73
count 64 Dreev 23, 131 finesse 104 Gunsberg 181
counterplay 62, 80, 102, 103, 1 12, 1 1 8, Duchamp 69 First-Born Child 54, 56 Gurevich, D. 43
134, 135, 148, 156, 206 Dvoiris 136 Fischer 64, 87, 96, 170 Gurevich, M. Ii, 42, 71
counting 57 FIear 29, 1 19 Gurgenidze 31
create a passed ft 13 E flight square Hi
cross-check (s) 152-154, 156, 188 Ehlvest 104 Flohr Ii, 18 H
crossing the 4th rank 41 elbow (ing) 94, 96-98, 108, 1 10, 1 17, 1 19, football 67, 72, 73 handful of positions 22
crunch time 23, 33 156, 158, 160, 170, 178, 185, 208 forgetting 17 Hansen 44
Cvitan 150 Elistratov 160 fortress 1 1, 12, 88-91, 94, 108, 20i Hart 105
end (game lsi, ing lsI) 27, 31-32, 38, 42- Franzoni 43 haste makes waste 2i
D 43, 46, 5�), 63, 72, 98, 109, 1 15- 1 16, 1 19, free safety 73 heart attack 10
dead draw 37, 138 124, 142, 146, 156 Ftacnik 84, 200 Heinlein 163
deader than the dodo 91 endgame authorities 82-83 HeHers 39, 102
Deep Thought 120 endgame books 14 G Hmelnicky 30
defender's � 125 endgame eyes 64 gain tempi 63 hockey technique 95
defenseman 95 endgame plan 99 Gavrikov 95 Hodgson 36
defensive back 67 endgame scripts 104 Gelfand 32 hours of checks 14i

2 10
Index

how to plan 100 Kengis 76 Lob ron 142 maximum checking possibilities 125
Hubner 75, 95, 122, 149 Keres 20, 47, 14 1, 198 local superiority 70 medals 96
human stupidity 163 Khalifman 162 long distance 125, 156 memory 64
Kharlov 192 long-range controller 1 19 middlegame 27
I Kholmov 109 lord of the endgame 44 Miles 1 18, 125
Ibragimov 60 kibitzer 59 loser 34 military combinations 70
IlIescas 59 Kieninger 35 Lputian 1 12 million different rules 42
imbalance 71, 124 Kindermann 46, 175 Lucena 15-17, 20-22, 24, 64, 73, 95, 1 10- Minasian 33, 61
immobile is 202 Klovan 160 I I I, 1 17, 131, 140, 173 mind-points 62
important squares 109 Knaak 134 lung Ccancer 10 mini-zugzwang 208
impractical (information) 9, 20 Komarov 87 Lyogky 1 19 minor-piece endings 35, 43
Informant 190 Korchnoi 12, 100, 142, 162 minority attacks 100
instinct 12 Kotronias 187 M Mirkovic 153
iron laws 143 Kovacevic 28 machine-like accuracy 1 10 mismatch 30, 68, 6�), 71 -76, 95, 120,
isolated is 183 Kramnik 53 Machulsky 156 123, 127- 128, 130, 136, 140, 145, 159,
Ivanchuk 52, 98 Krasenkov 144 mad i -queening race 63 176, 178, 188, 200, 207
Ivanov, I. 93 Krnic 29 magic (square) 134, 135, 154-155 mistakes 20
Ivanovic 193 Kupreichik 127 Mahon 70 Mnatsakanian 55
Kveinis 185 Mainka 147 Mohr 166
J Maksimenko 74 Montgomery 55
jillion times 39 L maneuver (s) 82, 84, 123, 203, 208 Morozevich 124
Lagky 106 Manhattan hotel 64 mortal sin 127
K Larsen 21, 24, 1 10 Manual of Chess 196 move-bound 83
Kaidanov 37, 143 Lasker 17, 80, 100, 196 margin of error 61 movicide 83
Kalinichev 94 last line of defense 73 Marin 33 Mueller 46
Kaminski 202 Lautier 35, 48, 175, 176 Marshall I I I multiple choice test 133
Kamsky 42, 56 Levenfish 132 Mascarinas 15 Murdered 10
Karacev 121 lie 1 13, 208 masochist 17 mysterious secret 68
Karpov 26, 34, 44, 47, 54, 86, 101, 104, light-colored square 63 master (s) 27, 29, 64, 1 13, 139, 161, 163
120, 134, 149 limping 4) 29 master endgames 64 N
Kasparov 13, 19, 69, 92, 101, 1 17, 148, Littlewood 151 mate-in-fours 12 1 Napoleon 82
170 Ljubojevic 56, 58, 59, 146 material advantages 196 Naumkin 126

21 1
Grandmaster Secrets: Endings
Nesic 153 198- 199, 202, 206 Prasad 186 Rogers 38
Nikolic, P. 129, 143, 188 Pat 25, 41, 1 15, 1 4 1, 1$7, 20$ Preservation 89 Romanishin 30, 81, 102
Nimzovich 29 patience 143 promote 12, 86, 104, 107- 109, 126, 146, Rosengol 63
no-brainer 26 Patton 59 166 Rule or Five 136, 138-139
Noah 67, 99, 169, 183 penetration point 164 promote a jt 46-47, 68, 102, 133, 138, Rule of Six 139
Norwood 19$ penitentiary I I I 147, 1$2 rule or thumb 30, 42, 49
Novikov 136 perpet 150 protected passer 181 rules 12, 41 -42, 53, 139, 143, 144
Nunn 174 perpetual 151 Psakhis 45 Russian Imperial Army 30
perpetual check 108, 142, 150, 179 pseudo-actively 121
o perpetual check derense 147 psychological edge 140 s
object or derense 89 Petrosian 170 psychological warfare 62 safety island 81
Obukhov 60 phenomenon 29 Purdy 44, 109, 120, 158 Salai 62
Olafsson, H. 123 Philidor (position) 15, 22-24, 64, 96, 107, Salov 56, 71, 148, 166
011 36 121-122, 131, 138, 15$, 18$ Q. Savchenko 126
Onaso{lder 123 Pigusov 184 QE.D. 92 Sax 12, 1 16
one error is orten fatal 61 Piket 146 queen (ing, s, square Isll 12, 16, 27, 43, Sayre 7
opponent's advantage 31 Pikula 159 45, 53, 57, 62, 71 -72, 80, 97-98, 100, Schmittdiel 139
opposite color $0 Pillsbury 181 106- 107, 109, 1 18, 136- 137, 142, 149, science 16
opposition 20, 62, 129, 131, 158, 160- 161 Pinter 19, 65, 70 153, 155- 156, 159, 160, 166, 176, 179, seal off 87
Ostojic 91 plan (s) 100- 107, 109- 1 10, 1 12, 1$4, 207- 188 Seirawan 88, 92
outside pass (ed, er) jt 60, 162, 174, 181 208 Serper 178
plank walk 83 R Shabalov 190
p playing to win or draw 38 rainrall 17 Shamkovich 170
Panchenko 84, 198 Poincare 16 Rashkovsky 144 Sherzer 194
Panno 172 Polugaevsky 164 rashness 61 shifting pieces back and rorth 61
paralyzing !:! position 45 Popovic 70 Razuvaev 91 Shirov 15, 34, 75
pass (ed, es, ing) 39, 46, 59, 65, 84-85, Portisch 141 real life 23 Short 49, 56, 97, 1 17, 166
1 10, 1 12, 1 17, 122, 159, 167, 185, 190, positional lemon 26 Rechlis 17 Sideif-Zade 1 12
196 postmortem 59, 206 resign prematurely 55 silver lining 140
pass (ed jt lsi, erlsll 39, 42-45, 86, 102- PractiClli Chess Endings 141 Rivas 151 Sinyavsky 94
104, 109, 1 17- 1 18, 120, 125-126, 128, practical player 20 robbed 10 sixth rank 39, 41
143-144, 150, 162- 163, 173, 178-179, 184, Prandstetter 202 Rodgaard 195 Slekys 51, 198

2 12
Index

Smirin 28, 156 tempo gammg 85, 94 v Yudasin 53, 133


Smyslov 132, 170 tempo losing 85 Vadasz 38 Yusupov 58, 96, 130, 171, 176, 196
Sokolov 54, 89, 162 terrible blockader 32 Vaganian 35, 39, 45, 89, 129, 147
Somlai 194 theory of the endgame 100 Vaisman 140 z
soul or chess 35 Three Commandments 54 van der Wiel 97 Zaitsev 122
Spassky 82, 196, 197 threw (throws) in the towel 140, 153 Van Wely 124 Zapata 179
speed (and space) 26-27 time is cheap 64 Varavin 190 Zlotnik 133
Speelman 49, 73, 100 Timman 26, 69, 102, 130, 165, 174 Velea 108 zugzwang
Spielmann 125 Torre 21, 24 Vetemaa 185 (s) 1 1, 15, 18, 29, 56, 64, 65, 76,
squeeze 83 touchdown 73 Vidoniak 108 80-81, 83-85, 87, 88,-89, 93, 94, 98,
stalemate 68, 108 tournaments 1 16 virtue 143 1 10, 123, 125, 129, 142, 152, 154, 159,
star or the endgame 129 trade pawns (pawns) 45 visualizing 64 162- 166, 172-173, 178, 188, 190-193
Staunton 51 trading 12 Vlahovic 159 ZZ 80, 82, 188, 190
strategic thinking 100 trading material 207 Vogt 55
stroll 103 trading rule 48 von Clausewitz 89
Suba 178, 179 transition (s) 12- 13, 2 1 , 24
suicide 74 triangulat (e, ing, ion) 89, 91, 94, 98, 142, w
Sulskis 51 172, 196 Waulin 57
Sumjakina 105 Tseshkovsky 1 16 weapon (s) 30, 97, 108
Suvorov 30 tug-of-war 68 Wiesniak 109
Sveshnikov 127, 165 two vs. one 68 winning check 154
two-.Q advantage 206 winning plan (s) 71, 85
T two-square diagonals 191 winning ugly 96
tactical trick 90 Tzu 82 wise man (men) 135, 176
Tal 82, 84 wood on the board 58
Tall 7, 31, 53, 54, 58, 131 u wrong-colored .Q 14
target (s) 103, 1 12, 146, 206 ugly positions 55
Tarrasch 52, 129 Ulybin 192 x
Tartakower 15, 161 unclear positions 1 10 XuJun 200
Tasic 106 useless information 142
temp (i, moves, 0) 62-63, 71, 86, 92-93, y
127- 128, 164- 165, 173, 190, 192 Yermolinsky 87

2 13
Grandmaster Secrets: Endings

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Grandmaster Secrets: Endgame was typeset in Berthold
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2 14
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s 1Editrict editors. from experience to be dangerous. Black can Candidate Master ........................ $4.95
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Tiviakov claim in 199.1 of equality. Black plays ing for players who want an aggressive way to How to Become a Candidate Master. The ratings of
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guide through the gambit's maze or variations." book, and corrections to the first edition.
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$ 1 3.95
.........•..•.•......••••..•......................... Woozle, Franco-Sicilian, Mexican Derense, Colle,
Sawyer. Budapest, Vulture, Staunton Gambit, St. George,
87 pages, t 1995. OP27572 Sicilian 2 b3, Smith-Morra, Portuguese, Fried
50 complete and deeply annotated games! duction, Knight Retreat Variation, Pawn Ex­ Liver Attack, Veresov, the Torre, Albin, Djin,
220 rragments. White is scoring 77%! Ir Black change Deferred Variations, Ljubojevic Variation, King's Indian Four Pawns, and a lot more. In­
tries to play the French to avoid facing the BOG King's Bishop Variation, and four sections on cluded is a symbology index (such as the skull
he can end up with his worst nightmare! Tim the Queen's Knight Variation. An essential "prob­ and crossbones!) ranking the "status" of the open­
Harding says: "... a neat volume ... covering a lems" section is also included. ing from horrible to quite playable. Some are
dull. There are refutations to stupid junk. Romanian correspondence GM Rotariu. Ten major chapters + the Anti-Cambridge the points of this variation. There are 277 varia­
Springs. This rough and tumble chess variation tions and 579 footnotes. 546 games, some anno­
Blackmar-Diemer gambit keybook .... begins: l. d4 d5 2. c4 e6 3. Nc3 Nf6 4. Bg5 Nbd7 tated. White's chances seem to be better.
..................................................... $2 1 .95 .i e3 c6 6. Nf3 Qa.i 282 games and analysis.
Sauryer. Caro-Kann Defence Knight Variation
137 pages, {: 1992. OP57887 Caro-Kann Defence Advance Variation 4 �f6 (B I 5-B I 6) ..................... $ 1 2.50
•••

A book of real gambits! 700 games (includ­ (1 1 2) ............................................ $ 1 4.00 Curtacci.


ing many by the author) are dissected and of­ TiraiJassi. 96 pages, !: 1992. OP72982
fered in the avoided and declined lines, the 140 pages, t 1994. OP77558 Popular with such GMs as Karpov and
Ziegler, Euwe, Bogoljubow, Gunderam (not even Much more than Seirawan's ECO book. I. Seirawan, this "secret" weapon contains lines not
mentioned in the Chess Digest book!), and the e4 c6 2. d4 d5 3. e5, and unlike the French De­ as numerous nor as complex as others in the
popular Teichmann. This system barely merits a fense, the Queen's Bishop gets out. The lines of Caro-Kann. lOOs of decisive games. Indices, figu­
line in ECO and yet this book is rife with White coverage are: 3 ... Br.1, 3 ... c5, and 3... Na6. Also rine algebraic notation, English intro.
wins, many at the master level! includes the hot 3 ... Bf5 4. Nc3 e6 5. g4. 251
games and lots of analysis. One of the best varia­
Big Book of Combinations, The ......... . Bobby Fischer I Knew, The ....... $ 1 9.95 tions of the Caro-Kann.
..................................................... $ 1 7.95 Denker&Parr.
Schiller. 359 pages, t 1995. EN92972 Caro-Kann Defence Classical (B 1 8-B 1 9)
280 pages, t 1994. TR92879 Great stories and writing about Fischer and $ 1 9.95
...............................•.........•.••.••.....

There are 1000 combinations inviting solu­ the rest of the best in chess. Other players of s 1Editrice editors.
tion by you or your computer (sometimes the note are: Fine, Reshevsky, Botvinnik, Don 176 pages, t' 1995. OP97727
human finds a better and more efficient win). MacMurray (the "brain"), and more in an exten­ A considerable sum was spent on the re­
The author discovered in his "rating testings" sive index. Captioned photos and fabulous sto­ search for this book and the information is worth
that many lower-rated players have excellent tac­ ries about Capablanca, Alekhine, Simonson, it. The 14 main lines run: I. e4 c6 2. d4 d5 3. Nc3
tical ability but poor opening knowledge-your Kupchik, Lasker (the former world champion de4 4. Nxe4 Bf5. There are 85 variations and
cue to improvement and knowledge of yourself. was Denker's bridge partner), Whitaker, and 316 footnotes. A very important system in the
many more. Also included is a good and over­ Caro-Kann.
Bird Variation in the Ruy Lopez, The . due section on Irving Chernev, one of chess'
..................................................... $ 1 4.00 best authors. Descriptive notation. Caro-Kann Exchange Variation (B 1 3) Chess Master ••• at any age ........ $23.95
Rotariu & Cimmino. ..................................................... $ 1 6.25 Wel<,eU.
1 28 pages, t 1 992. OP72987 Cambridge Springs Variation in the Luccioni. 301 pages, t 1994. TR79778
Making a strong comeback ever since the Queen's Gambit (D52-QO 1 5.2) .......... 199 pages, t 1995. OP77857 One buyer, an investment counselor, told
release of McCormick's and Soltis' book on the ..................................................... $ 1 2.50 52 lines in 18 sections are documented be­ us this was one of the two best books he had
Bird Variation: I. e4 e5 2. NO Nc6 3. Bg5 Nd4. s 1Editrice editors. ginning with: I. e4 c6 2. d4 d5 3. ed5 cd5. An read on chess because there is a definite plan-a
Many games and considerable analysis by the 74 pages, tl 1994. OP92788 extensive two-page English introduction explains plan which worked for Rolf Wetzell. After years
of frustration and trying and trying, Wetzel! dis­ Complete Guide to Correspondence White's having major problems with: 1. c4 the Winawer variation. A very comprehensive
covered it was time to change approaches from Chess ........................................... $ 1 4.95 e5 2. Nc3 d6 3. Nf3 f5 4. d4 e4. This novel idea is study showing how complex this system is to
all the traditional methods. At age 50 he made it. Dunne. being propagated by Andrei Lukin from St. Pe­ tackle. Necessary for all French players. Exten­
Showing exceptional insight into human nature, 147 pages, t 199 1 . RE58285 tersburg. There are 132 games (including par­ sive bibliographic listings are included.
Wetzell works on his system throughout the book For far too long postal players have been tials) and lots of evaluations ending in the "un­
and appends 16 of his own games. He is con­ ne�ected in both their history, games, and analy­ clear" appellation of this "killer system" for Black. Genesis of Power Chess, The ... $25.95
cerned with the study of the buyer'S games-noth­ ses. In this handbook Dunne sets the records Ault.
ing else-what an innovative idea! If you want to straight, explains the rules, includes famous Flohr·Mikenas (A 1 8·A 1 9) .......... $ 1 4.00 346 pages, © 1993. TR72872
be a master, you have to master yourself. GM games, and offers an extensive glossary of the ins Konikowski. Unlike many books on improvemen� the
Lev A1burt told me has recommended this book and outs of the various types of correspondence 145 pages, © 1994. OP92787 author takes you through a subject (an ending, a
to his students. play. Some of the best play comes from corre­ The system goes: I. c4 Nf6 2. Nc3 e6 3. e4 combination, etc.), shows you diagrams from real
spondence chess. and there are 180 selective games by good play­ play, and then ofTers an explanation of what re­
Chess of Bobby Fischer, The .... $24.95 ers and tons of analysis. Black's two moves of ally happened or could have happened. It's done
Burger. Dutch Defence Leningrad Variation 7... merit are 3 ... d5 and 3 ... c5. It is very important from the viewpoint of the endgame/ middlegame
345 pages, © 1975, 1994. B192972 4)c6 (AI') ..................................... 1 4.00 for Black to realize the implications of these varia­ emphasizing the winning capabilities of pawns
Few have been qualified to dissect Fischer's Luccioni. tions-White can easily set Black on his ear be­ as well as all the usual tactics and strategies of
play the way master/psychologist Burger is. The 157 pages, t 1994. OP87982 cause the system looks "weird." It isn't. chess. 8 chapters, exercises, and solutions. 700
One of the most important lines of the Dutch diagrammed examples.
Defense, a fighting defense! The 7 . Nc6 line is
. . French Defence Tarrasch 3 a6 Varia· ...

extremely critical, and is considered the main tion COl ...................................... $ 1 7.00 Grunfeld Indian Exchange Variation
line. 515 complete games! Luctioni. DIS .............................................. $ 1 6.50
2 15 pages, © 1995. OP97527 s 1Editrict editors.
English Opening (A2 1 ) .............. $ 1 2.50 Black stops the Bishop from going to b5, 74 pages, © 1994. OP95299
Tirabassi. although allowing the possibility of an isolated The wholesale liquidation of forces begins
96 pages, © 1993. OP77557 pawn which often gives Black good play. 24 lines with: 7. Nf3 c5 8. Be3. White/Black is trying to
A really hot variation in the English, cov­ to consider. Often Black will transpose by play­ eke out a slight edge. With the introduction of
ered in much less detail in New in Chess #28. ing 3 ... c5 first. 24 lines with 405 games/partial 7 . . . c5 it seems play is now in White's court.
Features 200 unannotated games plus plenty of games. An excellent English introduction. Important contributions from Karpov, Kaspar­
analysis. The introduction is in English and there ov, et al. 247 games/game fragments.
are three major lines and four minor variations. French Defence Winawer Variation
C 1 5· 1 9 ......................................... $ 1 7.50 Guide to Good Chess (I I th ed.) .........
contents: The Endgame, The Name of the Game, English Opening Lukin's Variation, The Myers. $ 1 6.95
......•........•.•..•.........•..........••.•........

Combinations, Ideas,Just for Fun!, and The Logic (A21 ) ........................................... $ 1 6.50 120 pages, © 1994. OP87987 Purdy.
of Chess. The material is very revealing and help­ s 1Editrice editors. 27 chapters containing one or two exten­ 138 pages, © 1996. IN78295
ful to all levels of players. Full of ideas. 60 pages, t 1994. OP95525 sively annotated games on critical responses to Perhaps the best guide to chess improve-
ment ever written by one or its greatest chess and Dale Carnegie-like "positive" messages have nally, the Gerzadowicz Cup has games against King's Indian Four Pawns Attack (A66.
writers. Purdy had a knack for knowing where made this a perennial favorite among aspiring strong Northeastern players ror one or the weird­ A69) ............................................... 1 4.95
players needed improvement. He uses excellent Expert chess players. est trophies ever seen! Packed with analysis and s 1Editrice editors.
examples and uses exactly the right words you humor. His first book Journal ofa Chess Master is 79 pages, t 1995. OP97785
need to read. He believed chess has certain "real" How to Create Combinations .. $ 1 7.95 now out or print. A transpositional Goliath, the "main" way
principles which will help you find the right Pafoutieff. goes: l. d4 Nf6 2. c4 c5 3. dj e6 4. Nc3 edj i
moves. They are listed with their exceptions. One 200 pages, C 1996. TR90255 King's Gambit As White, The 3rd ed. cdj d6 6. e4 g6 7. r4. The variation A67 has been
of the major Purdy books. Now in an algebraic This instructive work attempts to break down ..................................................... $22.95 dealt with in The Benoni Defence Taimanov
edition. the combinational process into its components. RIlingruher&Maser. Variation A67. 8 "main" lines have jj variations
Then example afier example drills the ideas into 2 1 2 pages, t 1995. OP58295 and 137 rootnotes.
Henrique Mecking, Latin Chess Genius your chess brain. Fourteen chapters illustrate the More games, problems, and solutions.
..................................................... $ 1 7.95 various kinds or combinations. Complete solu­ KGAW is built like a textbook. It's purpose has Labourdonnais System in the Sicilian
Gordon. tions are also given. There are also 70 games been to successfully teach how to play winning Defence (B32) ............................ $ 1 8.95
172 pages, t 1993. BI72989 rrom the author's own play. systems in the King's Gambit and to deflect all of Neumann.
Included are 344 games, many seldom seen, Black's counterproposals, 16 chapters of them! It 269 pages, t' 1995. OP78289
many not seen, and most missing from the major Italian Game, The (C53·C54) ... $ 1 6.50 is loaded with restorative analysis, many new Harping on the move ... e5 for Black, this
databases. 24 games are annotated and dia­ s 1Editrice editors. games, and sections offering totally new theory time it comes early: l. e4 d 2. Nf3 Nc6 3. d4 cd4
grammed. Also included are: a biography, 103 pages, t 1994. OP95528 4. Nxd4 e5. English/German introduction. 416
crosstables, his opening repertoire, and recent Includes the Giuoco Piano and the Evans games. There is much new theory to give Black's
news or his comeback attempts. The most com­ Gambit (see Conquest-Kaidanov, an important game a strong impetus. 45 lines of play with 675
plete biography or a modem day chess player in game). 288 games/partials rererenced. Besides rootnotes. There are many wins by Black and
quite some time-the best to come rrom South new games, many older ones are included which improvements for Black's play.
America. His games epitomized tension and pre­ have withstood time's tests. Ofien the "main"
paredness-never one arraid or current theory. lines are the older games! LDL Sicilian .................................. $5.00
Dunne.
How to Become a Candidate Master Journal of a Chess Original ....... $ 1 9.95 34 pages, t 1987. OP58298
(3rd printing) .............................. $ 1 8.95 Ger<Ptiowia.. Master (over the board and in correspon­
Dunne. 173 pages, t 1995. B189778 dence play), educator, and writer, Dunne has
252 pages, � 1992. TR58288 Postal correspondence master and wielder uncovered a little known line against the Sicil­
Fifty rully annotated games offering a wide of the literary pen, Gerz takes us through his ian, based on a suggestion by rormer world cham­
variety of openings, with the view or taking a stint in the 8th U.S. Correspondence Chess pion Emanuel Lasker. Dunne has gone on to win
Class A player and turning him into an Expert Championship Finals with the strongest players as Black desperately looks for a way to combat many games with this variation. In this book he
(2000-2199 Elo). Dunne shows how the expert in the country. During his Midlife Crisis(?) he the Kieseritzky system. Even 2 ... Nc6 is included. gives the variations and 18 of his own games. A
"thinks" and how much you have to exert your­ plays l. e4!!. The USCF 88 Absolute pitches the Nearly 20010 new material. players' index with relevant lines are included
self to become one. The very interesting notes strongest chess gladiators against each other. Fi- on its # 10 business envelope-sized pages.
Modem Chess Brilliancies •......•. $ 1 9.95 New York 1 99 1 ........................... $ 1 1 .00 At one time Viktor Kortchnoi was the sec­ Petrosian lays it on the line, in his experi­
Evans. s 1Editrice editors. ond strongest (some say "strongest") chess player ences with Fischer, San Antonio 1972, and what
281 pages, © 1910, 1994. GC92882 62 pages, © 1994. . GC95289 in the world ( 1974-1978). After being the first he believes is necessary to teach chess players
Fantastic games with penetrating notes. It 100 games with notes to the last ("best") two. chess defector from the Soviet Union, he played how to play better and learn more. Very frank.
can be frenetic to see how fast one's game can A selection of cream from the 600+ participants. Karpov, in effec� two more times for the world's
collapse due to an inaccuracy. The best and the Won by G M Goldin, ranked 20th at the begin­ chess title. In fac� according to the Divinskyl Pirc Defence Czech Variation 3 c6 •..

unknowns are seen here in 101 games. Tal's play ning of the event. Keene scale, Kortchnoi is the 7th strongest chess 107 .............................................. $ 1 6.25
is represented 21 times-the master of !! player of all time and was the only non-world Pieri.
Nimzo-Indian Capablanca Variation champion in the top 10! This book was pub­ 203 pages, © 1995. OP18292
Modem Postal Masterpieces .... $ 1 6.95 El2-El' ....................................... $ 1 9.95 lished to detail the trials and tribulations of an 49 lines in this "chameleon-like" defensive
Dunne. s 1Editrice editors. ex-patrio� a man who became very much the system for Black. 265 variations with .:;91 foot­
1 4 1 pages, © 1994. CR81158 321 pages, © 1995. OP91128 anti-Soviet establishment. His story, and the notes. Its characteristics are the indirect attack
Fifty games by some of the best in the corre­ From 1. d4 Nf6 2. c4 e6 3. Nc3 Bb4 4. Qc2 games from the controversial 1978 match in Ma­ on the center, and defense and counter-attack on
spondence chess business. Of those, twenty seven with improvements for White. 56 "main" lines nila, present a picture of a complex man who the King-side. An interesting introduction about
are deeply annotated. Among these gems you and 357 variations. 795 footnotes. Many games had an unswerving desire to win and yet is just the vicissitudes of this system.
will find Aronoff, Eisen, Bovay III, Dunne, Zil­ and evaluations. A monster-sized book. as able to believe in the arcane "arts" of mysti­
berberg, Spitzer, Palciauskas, Osbun, and oth­ cism to accomplish his goals. Contains previ­ Play the Schliemann Defence! .. $ 1 9.95
ers. Some of these people have real lives and On Top of The Chess World, The 1 995 ously unpublished photos, and many documents V. Ivanov&Kulagin.
you'D get to find out about them (photos of many) World Chess Championship $ 1 4.95
..•.. in the appendix not previously published. Origi­ 112 pages, t 1994. OP28828
and a wide variety of openings. There are also Christwnsen, Fedorowia.&I. Gurevich. nally published in a smaller edition, in German, A detailed study of this wily attack (oo.f.:;)
23 amazing unannotated games. 129 pages, © 1995. MA98121 as "Anti-Schach." against the venerable Ruy Lopez. 330 games are
An informative and entertaining book on annotated There are 35 core or basic games, 95
the big event of 1995, the match between Kas­ supplemental games, and 205 study games.
parov and Anand. Experience everyone's exas­
peration at the contested "draws" in the first 8 Queen's Gambit Accepted (D20-D29)
games, and then the unleashed fury which en­ ..................................................... $ 1 8.95
sued after that. Relieve Kasparov's enthusiasm s 1E editors.
for using the Sicilian Dragon in crucial games. 119 pages, t; 1995 OP29958
Wonderful commentary, analyses by three of the Black looks for a way to relieve his cramped
best in the U.S., and photos make this a keep­ game in the regular Queen's Gambit, and the
sake to look at many times. Accepted version allows this. White and Black
have so many different plans at their disposal
Persona Non Grata ..................... $8.95 Petrosian's Legacy .••..•.••••.•....•••••. 1 2.95 that this book covers them in six main lines and
�I hhlr.(� Kortchnoi & Cavallaro. Petrosian. 566 games. A very limited supply.
1 41 pages, © 198 1 . BI58522 123 pages, � 1990. BI59881
Russian for Chessplayers ........... $ 1 2.95 such new stars as Kamsky and Shirov many op­ rigor in the tactical fight and by the complexity 137 pages, t 1996. OP99279
Russell. portunities to wrest the initiative from White's of its strategy." Fifty-two lines offer the player The final volume. l. e4 c5 2. Nc3 Nc6 3. g3
53 pages, © 199 1 . RE58529 hands. Analysis is very extensive for both sides. with the black pieces plenty of chances to win. g6 4. Bg2 Bg7 i d3 (there also is 5. Nge2) and
\eteran translator of Russian books on chess, replies i . d6, 5 ... e6, and 5. . . RbS. There are
.

Russell has updated a book he had published Sicilian Defence 5.fl (B54) .......... 1 4.95 16 lines/variations with 2jl columns spreading
twenty-five years earlier. 2,000 copies sold out in s 1Editriee editors. out the infonnation ECO style. 274 footnotes.
a short amount of time. Now a considerable 60 pages, t 1996. OP33466
amount of new info has been added to the book From the opening l. e4 6 2. NfJ d6 3. d4 Sicilian Defence Najdorf Variation 7 ...
including a very much expanded dictionary of cd4 4. Nd4 Nf6 i fJ. Black responds i .. ej 6. if1c7 (7 ... 4)bd7) [B96] .............. $ 1 2.50
chess-related tenns. You will see how to translate Nb3, 6. Nbj, or 6. Bbi There are 6 lines, 93 Curtaea'.
chess newspaper columns and "read" verbs, columns and 77 footnotes. 93 pages, t 1993. OP72985
nouns, and adjectives. To help with the pronun­ The Najdorf, as a counterattacking defense,
ciation of many grandmaster names appearing Sicilian Defence Closed Vol. I (B23) ••• is complicated. It made its appearance for the
in the Cyrillic alphabe� a six page addition gives ..................................................... $ 1 6.95 first time in a while in the Short-Kasparov world
the correct spelling of 17j names and how to Neumann. championship match. It was played at least six
pronounce them (with the proper stress). 176 pages, t 1996. OP98879 times. English introduction and two important
23 lines. White does not aim for d4 but in­ chapters covering eight significant variants.
Ruy Lopez vol. I Exchange Variation San Francisco 1 995 .................... $ 1 4.95 stead usually plans d3 in combination of f4 or a
(C68) ........................................... $ 1 5.50 Em1e. King-Side fianchetto (see vol. 2). The primary Sicilian Defence Najdorf Poisoned Pawn
Falchttta. 1 47 pages, © 1995. MA98872 purpose is to force the "tactical" player with the (B97) ............................................ $20.50
1 75 pages, � 1994. OP87985 A Grandmaster Invitational Chess Tourna­ Black pieces to play positionally. 124 variations s 1Editria editors.
132 well-annotated games plus reams of ment in the U.S. is a rare event. To commemo­ coupled with 412 footnotes. 1 47 pages, t 1995. 0P97787
analysis. Variation 3. Bbj a6 4. Bc6. Nine chap­ rate the 50th year of the signing of the UN's 12 lines from: 1. e4 cj 2. Nf3 d6 3. d4 cd4 4.
ters including the 5. 0-0 and i Nc3 variations. Charter in San Francisco, champions from all Sicilian Defence Closed Vol. 2 (B24. Nd4 Nf6 5. Nc3 a6 6. Bg5 e6 7. f4 Qb6. Black
This opening has not faded at all and must be over the world were brought together. The event 125) ............................................. $ 1 8.95 wins a pawn and tries to hang on in defense of a
known by all Lopez players. was won by Kortchnoi. Full of fighting chess, Neumann. less developed position. Fischer won a lot of
new ideas, and weird public relations! A treasure 234 pages, t 1996. 0P98892. games with this line, milking Black's advantages
Ruy Lopez Arkhangelsk System (C78) trove of excitement. White will often try to expand from his to the last drop. 76 variations and 299 footnotes.
..................................................... $2 1 .95 fianchettoed position by means of f4-g4-f5. Black
Konikowski. Semi·Slav Defence Botvinnik Variation plays on the Queen-side. 30 lines with 182 varia­ Sicilian Defence NajdorfVariation (B98.
283 pages, © 1995. OP52552 (D44) ........................................... $ 1 5.50 tions and 473 footnotes. 199) ............................................. $ 1 8.50
206 annotated games arranged from 12 chap­ Konikowski & Thesing. Curiaea'.
ters of possible play by White. The fianchettoing 244 pages, t 1993. OP77572 Sicilian Defence Closed Vol. 3 (B26) ... 292 pages, t 1993. OP77559
of Black's Queen's Bishop is a system begun by A huge book, twice its announced size. The ....................................................... 1 6.50 Over twice the size which was originally
players in Russia in the 1960s and has offered Botvinnik Variation is "characterized by extreme Neumann. planned, this book starts with most variations on
the 10th move. The index alone is 10 pages and King" Griffiths, GM Browne, 1M Donaldson, 1M Tbe Correspondence
21 important lines. jjO complete games which Watson, and world-champion-to-be Bobby Cbess Yearbooks
make this book the definitive publication for the Fischer-and, oh yes, the "infamous" James
variation which begins 6. Bgj e6 7. f4 Be7. McCormick! What a book! Theoretical open­ These books from s1E in Italy contain the
ings are included. best of correspondence chess for each period they
Soltis Variation of the Yugoslav Attack, cover. The games are annotated. Many issues
The .............................................. $ 1 9.95 contain special theoretical articles, ICCF infor­
Mayer. mation, rating lists... these are the Chess Infor­
333 pages, t 1995. 0P92877 mants of correspondence play.
An extremely well-researched book on the
blocking of the h-file against White's attack in eeya #02 (OP28552) ............... $25.95
the Dragon. This is one of the most popular re­
plies used by Dragon players. Over 600 games eeya #03 (OP72855) ............... $25.95
are examined. All important transpositions have
been noted. This has become a main line. 29 Twenty six games, deeply annotated to show eeya #04 (OP72857) ............... $25.95
chapters. Many masters recommend this book. the inner workings of players rated between 1400
and 2400. The games were all chosen from the eeya #05 (OP78227) ............... $25.95
Strategical Themes ................... $ 1 2.95 readership of The Chess Ga<ette magazine for
Unger. reader interest and instructional value and supple­ Win at Chess! ............................. $ 1 8.95 eeya #06 (OP72858) ............... $25.95
102 pages, t 1989. TR59828 mented with ideas and brain waves from postal Curry.
Master Unger believed that there were at master Stephan Gerzadowicz, a very popular 272 pages, t 1995 1N79779 eeya #07 (OP72859) + Chess Theory
least subjects four which were poorly understood writer on the chess scene. The author probes This expert has been teaching improvement #1 ................................................. $22.95
by most players: the "bad" Bishop; the double each game with humor, analysis, parallel think­ to amateurs and average players for years with
fianchetto; the central pawn roller; and central­ ing, and compliments. A totally different con­ his own special brand of philosophy, techniques, eeya #08 (OP77528) + Chess Theory
ization. Tom even included a few of his own cept in book authorship. and openings. The success and comments of his #2 ................................................. $23.95
games. Another Master, a former state cham­ students offer proof of his methods. Besides the
pion, thought this was one of the best discussions Viktors Pupols, American Master ....... usual necessities concerning chess (notation, sym­ eeya #09 (OP79757) + Chess Theory
of these subjects. The "data" is in the form of j8 ....................................................... $6.50 bols, etc.), the other parts discuss the opening, #3 ................................................. $23.95
annotated games and 7 supplemental non-anno­ Parr. the middlegame (with special emphasis on tac­
tated games. Deserves to be widely read. First 89 pages, t 1983 8159852 tics, combinations, and sacrifices), the endgame, eeya # 1 0 (OP87897) ............... $22.00
rate game selections. Unlike any chess book you have read! Meet and practice and progress.
the Latvian-American "Unkel Vik," strong mas­ eeya #1 1 (OP89779) ............... $22.00
Thinkers' Chess .......................... $ 1 7.95 ter, winner of nearly 100 tournaments, poe� open­
GerqulowiC(., ings dialectician, brawler, and terrific gamesman. eeya # 1 2 (OP92958) ............... $22.00
160 pages, t 1 995 TR87277 Supporting cast includes: GM Seirawan, "Speed
eeya # 1 4 (OP77852) ............... $22.00

eeya # 1 5 (OP98895) ............... $2 1 .00

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Thinkers' Press, Inc.


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