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prontera,147,174,6 script Buff 750,{

if( @delay_buff ) end;


percentheal 100,100;
skilleffect 384,0; sc_start SC_MELTDOWN,360000,5;
skilleffect 383,0; sc_start SC_WINDWALK,360000,5;
skilleffect 378,0; sc_start SC_EDP,360000,5;
skilleffect 465,0; sc_start SC_KAITE,360000,7;
skilleffect 464,0; sc_start SC_KAUPE,360000,3;
skilleffect 463,0; sc_start SC_KAAHI,360000,7;
skilleffect 462,0; sc_start SC_KAIZEL,360000,7;
skilleffect 8,0; sc_start SC_ENDURE,360000,10;
skilleffect 33,0; sc_start SC_ANGELUS,360000,10;
skilleffect 45,0; sc_start SC_CONCENTRATE,360000,10;
skilleffect 74,0; sc_start SC_MAGNIFICAT,360000,5;
skilleffect 75,0; sc_start SC_GLORIA,360000,5;
skilleffect 459,0; sc_start SC_ADRENALINE2,360000,1;
skilleffect 66,0; sc_start SC_IMPOSITIO,360000,5;
skilleffect 67,0; sc_start SC_SUFFRAGIUM,360000,3;
skilleffect 34,0; sc_start SC_BLESSING,360000,10;
skilleffect 29,0; sc_start SC_INCREASEAGI,360000,10;
skilleffect 112,0; sc_start SC_WEAPONPERFECTION,360000,10;
skilleffect 113,0; sc_start SC_OVERTHRUST,360000,5;
skilleffect 114,0; sc_start SC_MAXIMIZEPOWER,360000,5;
skilleffect 357,0; sc_start SC_CONCENTRATION,360000,5;
skilleffect 355,0; sc_start SC_AURABLADE,360000,5;
skilleffect 155,0; sc_start SC_LOUD,360000,1;
skilleffect 157,0; sc_start SC_ENERGYCOAT,360000,1;
sc_start SC_ASPDPOTION2,360000,0;
sc_start SC_STRFood,360000,10;
sc_start SC_AGIFood,360000,10;
sc_start SC_VITFood,360000,10;
sc_start SC_INTFood,360000,10;
sc_start SC_DEXFood,360000,10;
sc_start SC_LUKFood,360000,10;
sc_start SC_HitFood,1200000,30;
sc_start SC_FleeFood,1200000,30;
sc_start SC_BATKFood,1200000,10;
sc_start SC_MATKFood,120000,10;
skilleffect 380,0; sc_start SC_TRUESIGHT,360000,5;
skilleffect 361,0; sc_start SC_ASSUMPTIO,360000,5;
switch ( basejob ) {
case Job_Alchemist: set .@spirit, 445; break;
case Job_Monk: set .@spirit, 447; break;
case Job_Star_Gladiator: set .@spirit, 448; break;
case Job_Sage: set .@spirit, 449; break;
case Job_Crusader: set .@spirit, 450; break;
case Job_SuperNovice: set .@spirit, 451; break;
case Job_Knight: set .@spirit, 452; break;
case Job_Wizard: set .@spirit, 453; break;
case Job_Priest: set .@spirit, 454; break;
case Job_Bard: case Job_Dancer: set .@spirit, 455; break;
case Job_Rogue: set .@spirit, 456; break;
case Job_Assassin: set .@spirit, 457; break;
case Job_Blacksmith: set .@spirit, 458; break;
case Job_Hunter: set .@spirit, 460; break;
case Job_Soul_Linker: set .@spirit, 461; break;
default:
if ( upper == 1 && baselevel < 70 )
set .@spirit, 494;
}
if ( .@spirit ) {
sc_start4 sc_spirit, 360000, 5, .@spirit,0,0;
skilleffect .@spirit, 5;
}

@delay_buff++;
sleep2 1000;
@delay_buff = 0;
end;
}

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