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Descriptive Geometry 1 Descriptive Geometry 1: by Pál Ledneczki PH.D
Descriptive Geometry 1 Descriptive Geometry 1: by Pál Ledneczki PH.D
Table of contents
1 Multi-view representation
1.
2. Shadow constructions
3. Intersection problems
4. Metrical problems
5. Axonometry
6. Representation of circle
7. Perspective
Introduction
Methodology
Multi-view
Multi view representation, auxiliary projections
Axonomety
p
Perspective
Types of problems
Incidence and intersection problems,
problems shadow constructions
Metrical constructions
We shall study
construct shadows
cast shadow, self-shadow, projected shadow
the p
principles
p of representation
p and solution of 3D g
geometrical
problems in 2D
2 parallel Relations
ï non parallel
pair of points: determine a distance
z,ü perpendicular
point and line:
p lying
y g on
lying on, passing
not lying on → plane, distance
through, coincident
pair of lines: coplanar
D
intersecting → angles
parallel → distance
C
non coplanar
skew → angle and distance
B point and plane: lying on
A l
k not lying on → distance
AB segment A,B line and plane: parallel → distance
|AB| = l line A,B intersecting → angle
B=k1l intersection pair of planes: parallel → distance
α = [BCD] plane B,C,D intersecting → angle
A α not lying
l on
d2
P’
π1 4th quadrant
QV
x1,2 A”=B” C”=D” AV
CV PV
d2
P’ x1,2 Q”
DV
Fourth image, linked to the first image B’
C’
x4,5
P”
P’ CIV
d1 Q’ DIV
x1,2 PIV
d1 QIV
A’
A D’
PIV
BIV
P’ x1,4 x1,4
AIV
first principal line second principal line profile line first proj. line second proj. line
first coinciding second coinciding
v” C” points L” points
A”B”=AB B”
p2”=M”=N”
P” Q” p1 ”
h”
h A”
A
x1,2 D”
x1,2 K”
P’ h’ M’
D’
v’ p1’=K’=L’
P’Q’=PQ
P Q =PQ A’
A B’
B p2 ’
Q’ C’
N’
a” c” e” l” k” m” =n”
g”
d”
b”
c’’
a’ g’ k’=l’ m’
b’ n’
d’
d e’ first coinciding
g second coinciding
g
lines lines
π2 π2
P” N” p P” S” N” p
N S K” N
R”
M” K
ll” ll”
P M P
R Q” Q”
l Q l Q L”
L”
x1,2 x1,2
N’ N’
R’ l’ Q’ L S’ l’ Q’ L
P’ π1 M’ P’ π1 K’
L’ S” L’
P” R” N” P” N”
K”
Q” M” Q”
l” l” p”
p”
L” L”
N’ N’
N*
l’ M’ l’ K’
Q’ Q’
p’ M* p’
P’ R’ P’ S’
L’ L’
R l M p S l K p
l”
N1
π2
N2
x1,2
l”
N2’ N1”
l
N2 l’
l Q
N1
x1,2
N2’ N1”
l’ Problems:
l” k”
b”
x1,2
c’
a’ m’’
k’=l’
n’
b’ d’
Plane figures 3”
2”
2
A” T
Tracing
i li
lines
n2 n2
4”
B” 1”
C“ x1,2
12
B’
2’
3’ n1
C’ 1’ n1
4’
A’ spanned plane spanned plane
slanted plane slanted plane
3”
2”
3”
lying on (incident) intersecting 2”
l”
l [[1234]]
4” P”
1” g 1 [1234]=P
2’
l”=g”
3’
1’
4”
l’ 1”
4’ 2’
g’
a”
a
parallel
ll l
a”
3’
a 2 [ab] P’
b”
1’
1
a’
l’
a’
4’
b’
3”
A”
3” 2”
2” 3
A”
A 2 P2”
P1”
P1= |12| 1 [ABC]
A
4”
4
1” B” C”
P2 B’
P1 P2= |AC| 1 [1234] 2’
B”
3’
B P1’
C C’
1”
4 P2’
3’ 1’
B’ 1 2’ C’
A’
1’
1 4’
A’ 4’
4
A A” a” P”
a a”
”
t
B”
B
b P”
b” b”
P a”
x1,2
B = [Pa] 1 b a’ P’
P’
t = |PB|
B’ a’
or
b’
b
t = [Pa] 1 [Pb]
b’
a’
A’
a2a , [Pa]
[P ] = [aa]
[ ]
d’ b’
X a a’
d* ’
B’
d* X, d*2d d’
t’
B = b 1 [ad*] A’
X’ b’
t B
B, t 2d* a’
A” D”
A”
B”
C” B”
CV
x1,2
x1,2 d
B’
D’ B’ AV=BV DV
C’
C
A’ BIV
BIV
A’
x4,5
x1,4
14
x1,4 CIV
AIV
DIV
AIV
Edge view of a plane: transformation of a Application: find the distance d of the point P
plane in projecting plane and the plane [ABC].
π4 ü h, π4 ü π1
B”
” P”
h”
A”
π4
C”
h” AIV x1,2
π2 BIV
h
A”
x3,4 B’ d
h’ CIV PIV
A π1
x1,2 C’
h’
A’ x1,4
P’
A’
B”
A” h”
π4 C”
h” AIV x4,5
π2 x1,2
X4,5
h BIV
A”
X1,4 AIV BV
AV B’
h’
A π1 CIV
x1,2
h’ π5 C’ CV
x1,4 AV
A’
A’
htt //
http://www.c3.hu/perspektiva/adatbazis/
3h / kti / d tb i /
A B”
f”
f
B
B**
A
A’
A ff’ A*
A N2 f
A*
z
f’
B f B** A’
B*
A x
f
A*
y f’
N1
3) We usually construct three types of shadow: cast shadow on the ground or on the image
planes, self-shadow (shade) and projected shadow.
4) Shadow of a point: piercing point of the ray of light passing through the point, in the surface
(on ground plane, picture plane etc.)
5) Shadow of a straight line: intersection of the plane passing through the line, parallel to the
direction of lighting and the surface (screen).
6) Shadow of a curve: the intersection of cylinder (whose generatrix is the curve, the generators
are rays of light) with the surface (screen).
(screen)
9) In case of equal orientation of a triangle and its shadow, the face of triangle is illuminated.
10) The cast shadow outline is the shadow of the self-shadow outline.
3
3**
2
A A
shadow coinciding
points
C
4 C*
1 4*
1*
auxiliary intersection
passing through the
apex
l
n1
1” Find
d the
h intersection off plane
l and
d polyhedron
l h d
D” B” C”
A”
3”
M”
4’
D’
1’ C’
M’ 3’
A’
2’
B’
B
Π2
1 4
1” A
2 3
C”
h
C
M
1’
Π1
D
C’
Hint: introduce Π4 image plane perpendicular to Π1 and the plane of parallelogram (Π4 h6 x1,4 h’).
C
n2
P’
M”
P A”
A D”
D B”
B C”
C
D’
auxiliary intersection
parallel to the generators
l
n1
A”
n2
P’
P
A” F” B” E” C” D”
E’
P F’
a D’
Algorithm:
Introduce auxiliary image plane
perpendicular to the horizontal edges of
the prism
Construct the fourth image
Find the piercing points of the edges of
pyramid in the faces of the prism
Find the piercing points of the edges of
prism in the faces of the pyramid
Find the right sequence of the vertices
of polygon of intersection
Draw the polygon of intersection in both
images
Show the visibility
A” π2
x1,2
d1 A
B’ d1
l
d1 B” AB
l Q A’
B
Reverse problem: the images of a line, a
x1,2 point of the line and a distance is given
given. Find
the images of points of the line whose true
B’ distance from the given point is equal to the
given distance. (Hint: by using an auxiliary
point of the line find the ratio of the true
A’
A π1 l
length
th and
d th
the llength
th off image.)
i )
π2
h’
P’
(P)
(P) h
x1,2
Reverse problem: construct the images
P’ of a figure, whose rotated image is
(P) given. Hint: use inverse affinity and
h’ π1 lying on condition.
π2 x1,2
n v
v’
P
h n’
h’
x1,2
Reverse problem: construct a plane
perpendicular to a given line.
P’ v’
Hint: the plane can be determined by
n’ h’ π1 means of principal lines.
Algorithm
1) Construct the square lying in plane [O,e],
with the centre O and an edge on e. (Rotation x1,2
- counter-rotation of plane, affinity, inverse
affinity, (2).)
2) Construct lines perpendicular to the plane
[O,e], passing through the vertices of the
square. (Perpendicularity of line and plane,
(3).)
3) Measure the length of an edge onto the O’
perpendiculars, chose the proper direction
from the two possibilities. (True length of a
segment, (1).)
e’
4) C
Complete
l t th
the figure
fi by
b showing
h i the
th visibility.
i ibilit
P” n” v”
B”
B
e” X” e”
d1 Ax”
A” d1
O” h” h” O”
A”
(P)
(B) n’
h’ h’ X’
d1
(e)
d1 Ax’
v’
v
O’ P’ O’
B’ true length
(A) e’ e’
of edge
A’ A’
Ez
Ex
Let the sytem {O, Ex, Ey, Ez} be
given in the image plane. The figure
{O,, Ex, Ey, Ez} can be considered
{
as the parallel projection of a
spatial triplet {O, Ex, Ey, Ez} of
three unit segments perpendicular
by pairs. The spatial triplet can be
O
one of two types of orientation
apart from translation in the Ez Ey
direction of projection.
Ex
O
Ey
http://mathworld.wolfram.com/PohlkesTheorem.html
http://www.math-inf.uni-greifswald.de/mathematik+kunst/kuenstler_pohlke.html
z z
Z
O
O’
y
O
X
Y X
x
x y
O’ is the orthogonal projection of the origin,
X, Y and Z are the piercing points of the axes in the image plane.
O’ is the orthocenter of the triangle (tracing triangle) XYZ.
In the axonometric sketch the prime ( ’ ) is omitted.
IV
z
Z IV
Z IV
P P
IV
O
O
X
XIV =YIV
Y
x IV=y IV
y P’ x
Ez
Ex
O
Ez Ey
Ex
O’
Ey
z
z
8 8
120° 120° 1 x
120°
7
y x
qx = qy = qz =1 qx = qz =1, qy = ½
y
z
x
y
x
y
y
x
Image plane: [xz] Image plane: [xy] qx = qy = 1
Image plane: [xy]
if qy = 1 : cavalier axonometry if qz = 1: military axonometry qx = qy = 1
(A)
www.xanadu.cz
d http://www.fotosearch.com/NGF001/57478808/
A*
K*
A
Dodecahedron,
top view and heights f
x12 f’
(A) (O)
K’
I* A*
X*
J*
J
K*
I
H* C* A
B* X
J
C
K
H Y*
B
C
D* Y
D
” 6” v”
3” ”
10” 1. The major axes lie on first and second principal lines
8” h’ and v” respectively.
7’ a 8” a
b
2’
1”
4’ b
10’
5’ v’
5”
O’
O 6’
6
4
4. The left
Th l f and
d right
i h extreme pointsi 9 and d 10 can be
b
9’ found as points of ellipse with vertical tangents, by
3’
means of orthogonal axial affinity.
1’ 5. The tangents at the points mentioned above are
8’
8 parallel to the proper diameters.
diameters
h’
z
1. The major axes of ellipses are perpendicular to
the coordinate axes.
2. The minor axes are coinciding lines with the
coordinate axes.
axes
3. The fundamental method of constructions is the
orthogonal axial affinity.
z
Oo
zo
O
x (y)
O (x)
y x
y
(O)
z
1. The fundamental method of
constructions is the oblique axial
affinity.
2
2. The axes
e cann be constructed
on t ted by
b Rytz’
R t ’
method. The ellipse is determined by
a pair of conjugated diameters; find
the major and minor axes.
Yo L
yo x Q*
Q M
-90° P
Y
y
N
O
(Y)
(y)
Vt
Vt∞
vanishing line
vanishing line
Vr Vl
Vl vanishing line horizon vanishing line horizon Vr
A set of parallel lines in the scene is projected onto a set of lines in the image that meet in a common
point. This point of intersection is called the vanishing point. A vanishing point can be a finite (real)
point or an infinite (ideal)
p ( )p
point on the image
g pplane. Vanishing gppoints which lie on the same p
plane in the
scene define a line in the image, the so-called the vanishing line.
plane of horizon
plane of horizon h C
Principal point F
F
C V i
image plane
l
rotated ground plane
P h
image plane (C)
l rotated center
l
ground
d plane
l a
A=(A) P
Ca a
ground plane
F V h
(P)
P
a
A=(A)
(C)
( )
V1 V3 v V2 A perspective
ti collineation
lli ti iis d
determined
t i d
vanishiing line
the image plane
vanishing line h
true height
a
(O)
b (M) (b)
B
(K) O d P
a K M
A=(A) Q=(Q) [M] [P]
dist((Q),(P)) = dist((A),(B))
(C) M: midpoint of PQ
d K: midpoint of AB
AB, center of the ellipse
O: image of center of circle
d = dist( (v), a) = dist( (C), h)
( ) vanishing
(v) i hi line
li off ground
d plane
l
Axonometric sketch
C
h C
r
Ca a
If
h
f’
h If’ h If’
If
H H h
C F [C]
F
Vz
Vz
(l) H h
(P) V l H h
F [C]
P F [C]
a
a
(p)
N
(C)
Vz