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ID Y
F
MIA-ROSE
I
HOGG
T
GRAPHIC DESIGN
INITIAL
THOUGHTS.
My initial thoughts for the brief were how to place-make were to find an interesting place to
do, as otherwise people wouldn’t be interested in the output. However after a lot of research-
ing I realised that it wasn’t the place that mattered only how you re-created the space and or
branded it to something authentic, but also to ensure that the audience is a priority s these
are the people who live in these towns.
RESEARCH & DEVELOPMENT MIA HOGG | UNIVERSITY OF HUDDERSFIELD | U1760963
IDEA
1. This lead me to my first idea for Identify- To create a boardgame which is inspired
entirely by the abandoned theme park in Chorley-Camelot Theme Park. This idea
would include creating a boardgame map design and logo for the game. More im-
portantly, I believe this idea would create a sense of place towards the theme park
as it merely exists now, with the use of the map/way-finding system which I would
create through illustrations influenced by images I took when I visited and from
memory. But also the idea has the potential to bring more awareness to the way
we treat the environment/planet, as the map will act as almost alternate dimension
which exist in parallel to the human world. It will contains the exact same locations
and infrastructure as when it was heavily populated , but it will be much darker/
colder and eerier. This perfectly captures the horror-set vibe you feel when visiting
abandoned places.
After sketching and drawing up some rough game board ideas, i came to the con-
clusion that game boards now are out of date. I felt I needed to re-create some-
thing more recent and less traditional to meer the client base needs I was after.
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RESEARCH & DEVELOPMENT MIA HOGG | UNIVERSITY OF HUDDERSFIELD | U1760963
D AV E D R A W S
When visiting the Manchester print fair we bumped into a guy named
Dave, he did some cool doodle type work which i thought was really
interesting to look at. I think what draws the attention is the lack of
colours and the bold but so busy flat illustrations. Dave said he has
been doodling all his life but it has only really been in the past two
years that it has become a career where he has worked on building
his own business as well as doing freelance illustration work. Dave © 2017 Dave Draws
started his art career in Berlin where he would regularly exhibit on the Online Store by Big Cartel
Berlin Art scene but when it was when he moved to Manchester that
his career really took off. Recently Dave has started documenting
Manchester city centre and other Manchester areas in a series of
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Doodle Maps. These show the well known and less well known areas
of the city in a quirky and imaginative way, interspersed with sprawl-
ing patterns and funny characters. Dave also does a lot of freelance
work with his doodle maps and in the past year alone has done
murals for Unilad, Manchester Arndale and the Renaissance Hotel,
as well as jobs further afield in Hong Kong, Aberdeen and London.
RESEARCH & DEVELOPMENT MIA HOGG | UNIVERSITY OF HUDDERSFIELD | U1760963
N E I G H B O R H O O D F E S T I VA L -
P O S T E R
E L E A N O R S T E V E N S O N
CAM PRIMARY RESEARCH
E LOT
RESEARCH & DEVELOPMENT MIA HOGG | UNIVERSITY OF HUDDERSFIELD | U1760963
PRIMARY RESEARCH
RESEARCH & DEVELOPMENT MIA HOGG | UNIVERSITY OF HUDDERSFIELD | U1760963
PRIMARY RESEARCH
PRIMARY RESEARCH
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RESEARCH & DEVELOPMENT MIA HOGG | UNIVERSITY OF HUDDERSFIELD | U1760963
After advancing my ideas and developing some brief logos and website layouts, I
decided that the idea is too excessive for the brief. Because of the extreme depth
and details I would have to go through to complete and finalise the idea, I feel if
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I was to carry on that i would lack purpose and a character to create a visually
inspiring pitch for the specific locations I am trying to express. Mainly, the reason
for this is due to unreasonable amount of places which are possible for this idea.
IDEA
2.
RESEARCH & DEVELOPMENT MIA HOGG | UNIVERSITY OF HUDDERSFIELD | U1760963
I quite like the formation of the type within this I like the idea behind this one and it probably I am fairly fond of my final idea as I’d say it is
title, as the text itself is not legible and so goes could have potential if cleaned up properly, as unique and unlike any other as it combines
against the “rules” of design almost. I feel this if the font was changed ,perhaps to something traditional hand-made graphic design. Although
mirrors the characters/personalities of those handwritten by myself to give off the graffiti my photoshop skills could be improved, in terms
who I am aiming the website at - the rebellious vibe to match the aesthetics of the majority of of shadows. The idea is supposed to show
side of scoiety. The name “forbidden” came these places. I like the typography blown up to again the ignorance of urbex explorers and their
from within my research from which I learn’t large proportions ; this makes the text engaging daring attitude towards going to off-bound plac-
that people often go to prohibited locations. The which personally, i think is extremely important es. I love the paper cut-out idea and will prob-
disadvanatage of this is the simple fact that it is for a logo/title. The title and slogan contradict ably explore further by actually using card and
unreadable and so pointless, in my opinion, to each other to create an unusual but interesting a scalpel. The upside down “R” is supposed to
be considered an icon for the website. However, outcome. The idea came from the fact that the signify the derelict and upside down version of a
I could try improve this to make it more visible target audience quite obviously ignore signs place that was once successful .TW
to read (through colour and more re positioning) which discourage urbex exploration.
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MIA HOGG | UNIVERSITY OF HUDDERSFIELD | U1760963
WEBSITE MOCK UP IDEAS
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The idea itself was initially thought of after looking at other re-brands and noticing
how much of a modern thing it was becoming. Instead of a city I chose the town
I lived in as I noticed a lot of business’ would come and go from the area and its
reputable comments were no longer.
I felt this idea was my strongest out of the three as it had such a broad traget
audience, rather than singling one group of society out like the rest. Also the idea
didn’t have a theme to which I had to stick to meaning I could experiment a lot with
it based on an ordinary town.
RESEARCH & DEVELOPMENT MIA HOGG | UNIVERSITY OF HUDDERSFIELD | U1760963
I A M A M S T E R D A M
RESEARCH & DEVELOPMENT MIA HOGG | UNIVERSITY OF HUDDERSFIELD | U1760963
©charactersf.com
Website
S A N F R A N C I S C O
“ L O O K C L O S E R ”
is all around us and builds our world’s structures. The project was
successful due to the unique and original idea behind it the sculp-
tures made visible to us of the complex and intricate systems behind
the ideas we often breeze right past. Although the piece probably
isn’t as well known as I amsterdam I still believe it’s important and an
interesting piece of design as it reminds us of the notion that design
is all around us. Sometimes I think we need a peek from behind the
scenes/atmosphere to really appreciate and understand what we
have. With paper cut outs I experimented with really showing the
rawness and reality of Mirfield, similar to this exhibition, without the
mirrors.
MIR
FIELD
RESEARCH & DEVELOPMENT MIA HOGG | UNIVERSITY OF HUDDERSFIELD | U1760963
MIRFIELD
My first paper cut out consisted around creat- I added a skateboarder to represent the
ing memorable aspects of mirfield and merging skatepark, a robin hood silhoette through ru-
them together to create “Mirfield”. So the main mours within the town who say he was buried in
silhoette is of Patrick Stewart- a well known actor the woods. And a windmill and barn to show the
who originates from Mirfield . I then went onto farming and green characteristic to the town.
adding a load of different aspects like lightbulbs Overall, I was happy with the outcome and it
as it represents “Speights” the ligh shop as when turned out looking like a very clean piece of
asking other people what they know about Mir- design. The disadvantage of this being that the
field nearly all of them said that shop. Probably colours didn’t really mean anyhting.
because it’s hard to miss, but even so it was all
about making the cut out authentic to Mirfield.
FIRST CUT OUT
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RESEARCH & DEVELOPMENT MIA HOGG | UNIVERSITY OF HUDDERSFIELD | U1760963
COLOUR SCHEME
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RESEARCH & DEVELOPMENT MIA HOGG | UNIVERSITY OF HUDDERSFIELD | U1760963
THE MAKING OF
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RESEARCH & DEVELOPMENT MIA HOGG | UNIVERSITY OF HUDDERSFIELD | U1760963
FINAL