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List of Abilities and moves affecting Abilities

Abilities

Name
Trace
Mold Breaker
Mummy
Turboblaze
Teravolt
Receiver
Power of Alchemy

Moves

Name
Role Play
Skill Swap
Gastro Acid
Worry Seed
Simple Beam
Entrainment
Core Enforcer
Sunsteel Strike
Moongeist Beam
Effect Generation
Copies opponent's Ability upon switch-in. III
Ability user's moves ignore other Abilities. IV
Attacker's Ability becomes Mummy if attacker makes contact. V
Ability user's moves ignore other Abilities. V
Ability user's moves ignore other Abilities. V
Copies ally's Ability when ally faints. VII
Copies ally's Ability when ally faints. VII

Effect Generation
User's Ability becomes target's Ability. III
User and target switch Abilities. III
Suppresses target's Ability. IV
Target's Ability becomes Insomnia. IV
Target's Ability becomes Simple. V
Target's Ability becomes user's Ability. V
Suppresses target's Ability. VII
Unaffected by target's Ability. VII
Unaffected by target's Ability. VII
List of Abilities
# Name
91 Adaptability
184 Aerilate
106 Aftermath
76 Air Lock
148 Analytic
83 Anger Point
107 Anticipation
71 Arena Trap
165 Aroma Veil
188 Aura Break
123 Bad Dreams
217 Battery
4 Battle Armor
210 Battle Bond
224 Beast Boost
201 Berserk
145 Big Pecks
66 Blaze
171 Bulletproof
— Cacophony
167 Cheek Pouch
34 Chlorophyll
29 Clear Body
13 Cloud Nine
16 Color Change
213 Comatose
172 Competitive
14 Compound Eyes
126 Contrary
212 Corrosion
130 Cursed Body
56 Cute Charm
6 Damp
216 Dancer
186 Dark Aura
219 Dazzling
129 Defeatist
128 Defiant
191 Delta Stream
190 Desolate Land
209 Disguise
88 Download
2 Drizzle
70 Drought
87 Dry Skin
48 Early Bird
27 Effect Spore
226 Electric Surge
194 Emergency Exit
187 Fairy Aura
111 Filter
49 Flame Body
138 Flare Boost
18 Flash Fire
122 Flower Gift
166 Flower Veil
218 Fluffy
59 Forecast
108 Forewarn
132 Friend Guard
119 Frisk
230 Full Metal Body
169 Fur Coat
177 Gale Wings
206 Galvanize
82 Gluttony
183 Gooey
179 Grass Pelt
229 Grassy Surge
62 Guts
139 Harvest
131 Healer
85 Heatproof
134 Heavy Metal
118 Honey Gather
37 Huge Power
55 Hustle
93 Hydration
52 Hyper Cutter
115 Ice Body
35 Illuminate
149 Illusion
17 Immunity
150 Imposter
151 Infiltrator
215 Innards Out
39 Inner Focus
15 Insomnia
22 Intimidate
160 Iron Barbs
89 Iron Fist
154 Justified
51 Keen Eye
103 Klutz
102 Leaf Guard
26 Levitate
135 Light Metal
31 Lightning Rod
7 Limber
64 Liquid Ooze
204 Liquid Voice
203 Long Reach
156 Magic Bounce
98 Magic Guard
170 Magician
40 Magma Armor
42 Magnet Pull
63 Marvel Scale
178 Mega Launcher
196 Merciless
58 Minus
228 Misty Surge
104 Mold Breaker
141 Moody
78 Motor Drive
153 Moxie
136 Multiscale
121 Multitype
152 Mummy
30 Natural Cure
99 No Guard
96 Normalize
12 Oblivious
142 Overcoat
65 Overgrow
20 Own Tempo
185 Parental Bond
124 Pickpocket
53 Pickup
182 Pixilate
57 Plus
90 Poison Heal
38 Poison Point
143 Poison Touch
211 Power Construct
223 Power of Alchemy
158 Prankster
46 Pressure
189 Primordial Sea
232 Prism Armor
168 Protean
227 Psychic Surge
74 Pure Power
214 Queenly Majesty
95 Quick Feet
44 Rain Dish
155 Rattled
222 Receiver
120 Reckless
174 Refrigerate
144 Regenerator
79 Rivalry
225 RKS System
69 Rock Head
24 Rough Skin
50 Run Away
159 Sand Force
146 Sand Rush
45 Sand Stream
8 Sand Veil
157 Sap Sipper
208 Schooling
113 Scrappy
32 Serene Grace
231 Shadow Shield
23 Shadow Tag
61 Shed Skin
125 Sheer Force
75 Shell Armor
19 Shield Dust
197 Shields Down
86 Simple
92 Skill Link
112 Slow Start
202 Slush Rush
97 Sniper
81 Snow Cloak
117 Snow Warning
94 Solar Power
116 Solid Rock
220 Soul-Heart
43 Soundproof
3 Speed Boost
198 Stakeout
100 Stall
192 Stamina
176 Stance Change
9 Static
80 Steadfast
200 Steelworker
1 Stench
60 Sticky Hold
114 Storm Drain
173 Strong Jaw
5 Sturdy
21 Suction Cups
105 Super Luck
207 Surge Surfer
68 Swarm
175 Sweet Veil
33 Swift Swim
180 Symbiosis
28 Synchronize
77 Tangled Feet
221 Tangling Hair
101 Technician
140 Telepathy
164 Teravolt
47 Thick Fat
110 Tinted Lens
67 Torrent
181 Tough Claws
137 Toxic Boost
36 Trace
205 Triage
54 Truant
163 Turboblaze
109 Unaware
84 Unburden
127 Unnerve
162 Victory Star
72 Vital Spirit
10 Volt Absorb
11 Water Absorb
199 Water Bubble
195 Water Compaction
41 Water Veil
133 Weak Armor
73 White Smoke
193 Wimp Out
25 Wonder Guard
147 Wonder Skin
161 Zen Mode
Effect
Powers up moves of the same type as the Pokémon.
Normal-type moves become Flying-type moves. The power of those moves is boosted a little.
Damages the attacker if it contacts the Pokémon with a finishing hit.
Eliminates the effects of weather.
Boosts move power when the Pokémon moves last.
The Pokémon is angered when it takes a critical hit, and that maxes its Attack stat.
The Pokémon can sense an opposing Pokémon's dangerous moves.
Prevents opposing Pokémon from fleeing.
Protects itself and its allies from attacks that limit their move choices.
The effects of "Aura" Abilities are reversed to lower the power of affected moves.
Reduces the HP of sleeping opposing Pokémon.
Powers up ally Pokémon's special moves.
Hard armor protects the Pokémon from critical hits.
Defeating an opposing Pokémon strengthens the Pokémon's bond with its Trainer, and it becomes Ash-Greninja. Water Shurike
The Pokémon boosts its most proficient stat each time it knocks out a Pokémon.
Boosts the Pokémon's Sp. Atk stat when it takes a hit that causes its HP to become half or less.
Protects the Pokémon from Defense-lowering effects.
Powers up Fire-type moves when the Pokémon's HP is low.
Protects the Pokémon from some ball and bomb moves.
Avoids sound-based moves.
Restores HP as well when the Pokémon eats a Berry.
Boosts the Pokémon's Speed stat in sunshine.
Prevents other Pokémon's moves or Abilities from lowering the Pokémon's stats.
Eliminates the effects of weather.
The Pokémon's type becomes the type of the move used on it.
It's always drowsing and will never wake up. It can attack without waking up.
Boosts the Sp. Atk stat sharply when a stat is lowered.
The Pokémon's compound eyes boost its accuracy.
Makes stat changes have an opposite effect.
The Pokémon can poison the target even if it's a Steel or Poison type.
May disable a move used on the Pokémon.
Contact with the Pokémon may cause infatuation.
Prevents the use of explosive moves such as Self-Destruct by dampening its surroundings.
When another Pokémon uses a dance move, it can use a dance move following it regardless of its Speed.
Powers up each Pokémon's Dark-type moves.
Surprises the opposing Pokémon, making it unable to attack using priority moves.
Halves the Pokémon's Attack and Sp. Atk stats when its HP becomes half or less.
Boosts the Pokémon's Attack stat sharply when its stats are lowered.
The Pokémon changes the weather to eliminate all of the Flying type's weaknesses.
The Pokémon changes the weather to nullify Water-type attacks.
Once per battle, the shroud that covers the Pokémon can protect it from an attack.
Compares an opposing Pokémon's Defense and Sp. Def stats before raising its own Attack or Sp. Atk stat—whichever will be mo
The Pokémon makes it rain when it enters a battle.
Turns the sunlight harsh when the Pokémon enters a battle.
Restores HP in rain or when hit by Water-type moves. Reduces HP in sunshine, and increases the damage received from Fire-ty
The Pokémon awakens twice as fast as other Pokémon from sleep.
Contact with the Pokémon may inflict poison, sleep, or paralysis on its attacker.
Turns the ground into Electric Terrain when the Pokémon enters a battle.
The Pokémon, sensing danger, switches out when its HP becomes half or less.
Powers up each Pokémon's Fairy-type moves.
Reduces the power of supereffective attacks taken.
Contact with the Pokémon may burn the attacker.
Powers up special attacks when the Pokémon is burned.
Powers up the Pokémon's Fire-type moves if it's hit by one.
Boosts the Attack and Sp. Def stats of itself and allies when it is sunny.
Ally Grass-type Pokémon are protected from status conditions and the lowering of their stats.
Halves the damage taken from moves that make direct contact, but doubles that of Fire-type moves.
The Pokémon transforms with the weather to change its type to Water, Fire, or Ice.
When it enters a battle, the Pokémon can tell one of the moves an opposing Pokémon has.
Reduces damage done to allies.
When it enters a battle, the Pokémon can check an opposing Pokémon's held item.
Prevents other Pokémon's moves or Abilities from lowering the Pokémon's stats.
Halves the damage from physical moves.
Gives priority to Flying-type moves when the Pokémon's HP is full.
Normal-type moves become Electric-type moves. The power of those moves is boosted a little.
Makes the Pokémon eat a held Berry when its HP drops to half or less, which is sooner than usual.
Contact with the Pokémon lowers the attacker's Speed stat.
Boosts the Pokémon's Defense stat in Grassy Terrain.
Turns the ground into Grassy Terrain when the Pokémon enters a battle.
It's so gutsy that having a status condition boosts the Pokémon's Attack stat.
May create another Berry after one is used.
Sometimes heals an ally's status condition.
The heatproof body of the Pokémon halves the damage from Fire-type moves that hit it.
Doubles the Pokémon's weight.
The Pokémon may gather Honey after a battle.
Doubles the Pokémon's Attack stat.
Boosts the Attack stat, but lowers accuracy.
Heals status conditions if it's raining.
The Pokémon's proud of its powerful pincers. They prevent other Pokémon from lowering its Attack stat.
The Pokémon gradually regains HP in a hailstorm.
Raises the likelihood of meeting wild Pokémon by illuminating the surroundings.
Comes out disguised as the Pokémon in the party's last spot.
The immune system of the Pokémon prevents it from getting poisoned.
The Pokémon transforms itself into the Pokémon it's facing.
Passes through the opposing Pokémon's barrier, substitute, and the like and strikes.
Damages the attacker landing the finishing hit by the amount equal to its last HP.
The Pokémon's intensely focused, and that protects the Pokémon from flinching.
The Pokémon is suffering from insomnia and cannot fall asleep.
The Pokémon intimidates opposing Pokémon upon entering battle, lowering their Attack stat.
Inflicts damage to the attacker on contact with iron barbs.
Powers up punching moves.
Being hit by a Dark-type move boosts the Attack stat of the Pokémon, for justice.
Keen eyes prevent other Pokémon from lowering this Pokémon's accuracy.
The Pokémon can't use any held items.
Prevents status conditions in sunny weather.
By floating in the air, the Pokémon receives full immunity to all Ground-type moves.
Halves the Pokémon's weight.
The Pokémon draws in all Electric-type moves. Instead of being hit by Electric-type moves, it boosts its Sp. Atk.
Its limber body protects the Pokémon from paralysis.
Oozed liquid has strong stench, which damages attackers using any draining move.
All sound-based moves become Water-type moves.
The Pokémon uses its moves without making contact with the target.
Reflects status moves, instead of getting hit by them.
The Pokémon only takes damage from attacks.
The Pokémon steals the held item of a Pokémon it hits with a move.
The Pokémon is covered with hot magma, which prevents the Pokémon from becoming frozen.
Prevents Steel-type Pokémon from escaping using its magnetic force.
The Pokémon's marvelous scales boost the Defense stat if it has a status condition.
Powers up aura and pulse moves.
The Pokémon's attacks become critical hits if the target is poisoned.
Boosts the Sp. Atk stat of the Pokémon if an ally with the Plus or Minus Ability is also in battle.
Turns the ground into Misty Terrain when the Pokémon enters a battle.
Moves can be used on the target regardless of its Abilities.
Raises one stat sharply and lowers another every turn.
Boosts its Speed stat if hit by an Electric-type move, instead of taking damage.
The Pokémon shows moxie, and that boosts the Attack stat after knocking out any Pokémon.
Reduces the amount of damage the Pokémon takes when its HP is full.
Changes the Pokémon's type to match the Plate or Z-Crystal it holds.
Contact with the Pokémon changes the attacker's Ability to Mummy.
All status conditions heal when the Pokémon switches out.
The Pokémon employs no-guard tactics to ensure incoming and outgoing attacks always land.
All the Pokémon's moves become Normal type. The power of those moves is boosted a little.
The Pokémon is oblivious, and that keeps it from being infatuated or falling for taunts.
Protects the Pokémon from things like sand, hail, and powder.
Powers up Grass-type moves when the Pokémon's HP is low.
This Pokémon has its own tempo, and that prevents it from becoming confused.
Parent and child each attacks.
Steals an item from an attacker that made direct contact.
The Pokémon may pick up the item an opposing Pokémon used during a battle. It may pick up items outside of battle, too.
Normal-type moves become Fairy-type moves. The power of those moves is boosted a little.
Boosts the Sp. Atk stat of the Pokémon if an ally with the Plus or Minus Ability is also in battle.
Restores HP if the Pokémon is poisoned, instead of losing HP.
Contact with the Pokémon may poison the attacker.
May poison a target when the Pokémon makes contact.
Other Cells gather to aid when its HP becomes half or less. Then the Pokémon changes its form to Complete Forme.
The Pokémon copies the Ability of a defeated ally.
Gives priority to a status move.
By putting pressure on the opposing Pokémon, it raises their PP usage.
The Pokémon changes the weather to nullify Fire-type attacks.
Reduces the power of supereffective attacks taken.
Changes the Pokémon's type to the type of the move it's about to use.
Turns the ground into Psychic Terrain when the Pokémon enters a battle.
Using its pure power, the Pokémon doubles its Attack stat.
Its majesty pressures the opposing Pokémon, making it unable to attack using priority moves.
Boosts the Speed stat if the Pokémon has a status condition.
The Pokémon gradually regains HP in rain.
Dark-, Ghost-, and Bug-type moves scare the Pokémon and boost its Speed stat.
The Pokémon copies the Ability of a defeated ally.
Powers up moves that have recoil damage.
Normal-type moves become Ice-type moves. The power of those moves is boosted a little.
Restores a little HP when withdrawn from battle.
Becomes competitive and deals more damage to Pokémon of the same gender, but deals less to Pokémon of the opposite gend
Changes the Pokémon's type to match the memory disc it holds.
Protects the Pokémon from recoil damage.
This Pokémon inflicts damage with its rough skin to the attacker on contact.
Enables a sure getaway from wild Pokémon.
Boosts the power of Rock-, Ground-, and Steel-type moves in a sandstorm.
Boosts the Pokémon's Speed stat in a sandstorm.
The Pokémon summons a sandstorm when it enters a battle.
Boosts the Pokémon's evasion in a sandstorm.
Boosts the Attack stat if hit by a Grass-type move, instead of taking damage.
When it has a lot of HP, the Pokémon forms a powerful school. It stops schooling when its HP is low.
The Pokémon can hit Ghost-type Pokémon with Normal- and Fighting-type moves.
Boosts the likelihood of additional effects occurring when attacking.
Reduces the amount of damage the Pokémon takes while its HP is full.
This Pokémon steps on the opposing Pokémon's shadow to prevent it from escaping.
The Pokémon may heal its own status conditions by shedding its skin.
Removes additional effects to increase the power of moves when attacking.
A hard shell protects the Pokémon from critical hits.
This Pokémon's dust blocks the additional effects of attacks taken.
When its HP becomes half or less, the Pokémon's shell breaks and it becomes aggressive.
The stat changes the Pokémon receives are doubled.
Maximizes the number of times multi-strike moves hit.
For five turns, the Pokémon's Attack and Speed stats are halved.
Boosts the Pokémon's Speed stat in a hailstorm.
Powers up moves if they become critical hits when attacking.
Boosts evasion in a hailstorm.
The Pokémon summons a hailstorm when it enters a battle.
Boosts the Sp. Atk stat in sunny weather, but HP decreases every turn.
Reduces the power of supereffective attacks taken.
Boosts its Sp. Atk stat every time a Pokémon faints.
Soundproofing of the Pokémon itself gives full immunity to all sound-based moves.
Its Speed stat is boosted every turn.
Doubles the damage dealt to the target's replacement if the target switches out.
The Pokémon moves after all other Pokémon do.
Boosts the Defense stat when hit by an attack.
The Pokémon changes its form to Blade Forme when it uses an attack move, and changes to Shield Forme when it uses King's S
The Pokémon is charged with static electricity, so contact with it may cause paralysis.
The Pokémon's determination boosts the Speed stat each time the Pokémon flinches.
Powers up Steel-type moves.
By releasing stench when attacking, this Pokémon may cause the target to flinch.
Items held by the Pokémon are stuck fast and cannot be removed by other Pokémon.
Draws in all Water-type moves. Instead of being hit by Water-type moves, it boosts its Sp. Atk.
The Pokémon's strong jaw boosts the power of its biting moves.
It cannot be knocked out with one hit. One-hit KO moves cannot knock it out, either.
This Pokémon uses suction cups to stay in one spot to negate all moves and items that force switching out.
The Pokémon is so lucky that the critical-hit ratios of its moves are boosted.
Doubles the Pokémon's Speed stat on Electric Terrain.
Powers up Bug-type moves when the Pokémon's HP is low.
Prevents itself and ally Pokémon from falling asleep.
Boosts the Pokémon's Speed stat in rain.
The Pokémon passes its item to an ally that has used up an item.
The attacker will receive the same status condition if it inflicts a burn, poison, or paralysis to the Pokémon.
Raises evasion if the Pokémon is confused.
Contact with the Pokémon lowers the attacker's Speed stat.
Powers up the Pokémon's weaker moves.
Anticipates an ally's attack and dodges it.
Moves can be used on the target regardless of its Abilities.
The Pokémon is protected by a layer of thick fat, which halves the damage taken from Fire- and Ice-type moves.
The Pokémon can use "not very effective" moves to deal regular damage.
Powers up Water-type moves when the Pokémon's HP is low.
Powers up moves that make direct contact.
Powers up physical attacks when the Pokémon is poisoned.
When it enters a battle, the Pokémon copies an opposing Pokémon's Ability.
Gives priority to a healing move.
The Pokémon can't use a move the following turn if it uses one.
Moves can be used on the target regardless of its Abilities.
When attacking, the Pokémon ignores the target Pokémon's stat changes.
Boosts the Speed stat if the Pokémon's held item is used or lost.
Unnerves opposing Pokémon and makes them unable to eat Berries.
Boosts the accuracy of its allies and itself.
The Pokémon is full of vitality, and that prevents it from falling asleep.
Restores HP if hit by an Electric-type move, instead of taking damage.
Restores HP if hit by a Water-type move, instead of taking damage.
Lowers the power of Fire-type moves done to the Pokémon and prevents the Pokémon from getting a burn.
Boosts the Pokémon's Defense stat sharply when hit by a Water-type move.
The Pokémon is covered with a water veil, which prevents the Pokémon from getting a burn.
Physical attacks to the Pokémon lower its Defense stat but sharply raise its Speed stat.
The Pokémon is protected by its white smoke, which prevents other Pokémon from lowering its stats.
The Pokémon cowardly switches out when its HP becomes half or less.
Its mysterious power only lets supereffective moves hit the Pokémon.
Makes status moves more likely to miss.
Changes the Pokémon's shape when HP is half or less.
Generation Single Dual Hidden
IV 2 4 7
VI 2 0 0
IV 0 4 4
III 1 0 0
V 0 0 12
IV 0 3 6
IV 1 4 2
III 0 3 0
VI 0 0 2
VI 0 1 0
IV 1 0 0
VII 1 0 0
III 3 4 2
VII 1 0 0
VII 7 0 0
VII 0 1 0
V 1 7 4
III 21 0 2
VI 0 3 3
III 0 0 0
VI 0 3 0
III 10 19 6
III 8 2 3
III 0 2 5
III 1 0 0
VII 1 0 0
VI 0 7 1
III 2 6 1
V 0 2 7
VII 2 0 0
V 1 3 3
III 1 11 2
III 0 8 10
VII 1 0 0
VI 1 0 0
VII 0 1 0
V 2 0 0
V 0 2 11
VI 1 0 0
VI 1 0 0
VII 1 0 0
IV 1 3 0
III 1 1 1
III 2 1 2
IV 0 6 1
III 0 13 2
III 2 6 1
VII 1 0 0
VII 1 0 0
VI 1 0 0
IV 1 2 0
III 7 5 4
V 0 0 2
III 4 10 3
IV 1 0 0
VI 3 1 0
VII 0 2 0
III 1 0 0
IV 0 6 0
V 0 0 8
IV 1 12 8
VII 1 0 0
VI 1 1 0
VI 0 0 3
VII 0 0 3
IV 6 8 9
VI 0 0 3
VI 0 0 2
VII 1 0 0
III 3 14 4
V 0 0 6
V 2 2 3
IV 0 2 0
V 0 0 5
IV 1 2 1
III 1 3 2
III 3 9 8
IV 2 11 9
III 0 11 0
IV 0 10 4
III 0 8 0
V 2 0 0
III 1 1 1
V 0 0 1
V 0 7 14
VII 1 0 0
III 5 17 11
III 1 10 3
III 7 19 6
V 2 1 0
IV 0 7 7
V 4 0 5
III 3 30 5
IV 0 8 1
IV 3 9 7
III 31 2 0
V 0 0 5
III 1 11 6
III 1 9 2
III 0 4 0
VII 0 0 3
VII 0 0 3
V 3 0 3
IV 0 7 3
VI 1 0 4
III 0 3 0
III 0 8 0
III 0 1 2
VI 3 0 0
VII 0 2 0
III 1 3 2
VII 1 0 0
IV 4 6 8
V 0 0 7
IV 1 2 1
V 0 5 8
V 0 0 2
IV 1 0 0
V 2 0 0
III 4 11 1
IV 3 3 4
IV 0 2 0
III 0 19 5
V 0 5 15
III 21 0 2
III 0 17 5
VI 1 0 0
V 0 0 7
III 1 15 2
VI 2 0 1
III 1 3 4
IV 0 2 1
III 0 16 0
V 0 5 4
VII 0 1 0
VII 0 0 2
V 4 2 8
III 19 2 4
VI 1 0 0
VII 1 0 0
VI 0 0 4
VII 1 0 0
III 2 0 0
VII 0 1 0
IV 0 5 4
III 0 3 10
V 0 0 13
VII 1 0 0
IV 0 3 9
VI 3 0 0
V 1 3 15
IV 0 14 4
VII 1 0 0
III 2 17 2
III 2 1 3
III 0 16 8
V 3 2 13
V 0 5 2
III 4 1 0
III 7 8 9
V 2 7 8
VII 1 0 0
IV 1 2 8
III 3 7 2
VII 1 0 0
III 3 0 3
III 11 5 0
V 2 6 18
III 3 13 7
III 4 5 0
VII 1 0 0
IV 0 3 2
IV 1 5 4
IV 1 0 0
VII 0 2 2
IV 0 9 5
IV 6 7 1
IV 2 1 4
IV 1 3 5
IV 0 4 0
VII 1 0 0
III 3 7 5
III 2 2 8
VII 0 2 0
IV 0 1 0
VII 0 2 0
VI 1 0 0
III 9 5 1
IV 2 3 7
VII 1 0 0
III 0 6 1
III 0 8 0
IV 0 4 3
VI 3 3 0
III 6 28 7
III 2 3 0
IV 0 6 3
VII 1 0 0
III 5 16 4
VI 2 0 5
III 8 21 10
VI 0 0 4
III 3 12 0
IV 0 5 2
VII 0 2 0
IV 2 11 5
V 0 3 18
V 2 0 0
III 1 16 7
IV 0 4 5
III 21 0 2
VI 3 2 0
V 0 0 1
III 1 5 0
VII 0 1 0
III 2 0 1
V 2 0 0
IV 1 4 4
IV 0 5 7
V 0 4 16
V 1 0 0
III 1 6 7
III 2 2 2
III 2 12 9
VII 2 0 0
VII 2 0 0
III 0 4 7
V 0 3 15
III 0 1 1
VII 1 0 0
III 1 0 0
V 0 1 4
V 0 0 1
List of moves
This page contains every move in the games in order of their index
number and categorized by the generation in which they debuted.

Name Type Category Contest


10,000,000 Volt Thunderbolt Electric Special ???
Absorb Grass Special Clever
Accelerock Rock Physical ???
Acid Poison Special Clever
Acid Armor Poison Status Tough
Acid Downpour Poison Physical ???
Acid Downpour Poison Special ???
Acid Spray Poison Special Beautiful
Acrobatics Flying Physical Cool
Acupressure Normal Status Tough
Aerial Ace Flying Physical Cool
Aeroblast Flying Special Cool
After You Normal Status Cute
Agility Psychic Status Cool
Air Cutter Flying Special Cool
Air Slash Flying Special Cool
All-Out Pummeling Fighting Physical ???
All-Out Pummeling Fighting Special ???
Ally Switch Psychic Status Clever
Amnesia Psychic Status Cute
Anchor Shot Steel Physical ???
Ancient Power Rock Special Tough
Aqua Jet Water Physical Cool
Aqua Ring Water Status Beautiful
Aqua Tail Water Physical Beautiful
Arm Thrust Fighting Physical Tough
Aromatherapy Grass Status Clever
Aromatic Mist Fairy Status Beautiful
Assist Normal Status Cute
Assurance Dark Physical Clever
Astonish Ghost Physical Cute
Attack Order Bug Physical Clever
Attract Normal Status Cute
Aura Sphere Fighting Special Beautiful
Aurora Beam Ice Special Beautiful
Aurora Veil Ice Status ???
Autotomize Steel Status Beautiful
Avalanche Ice Physical Beautiful
Baby-Doll Eyes Fairy Status Cute
Baneful Bunker Poison Status ???
Barrage Normal Physical Cute
Barrier Psychic Status Cool
Baton Pass Normal Status Cute
Beak Blast Flying Physical ???
Beat Up Dark Physical Clever
Belch Poison Special Tough
Belly Drum Normal Status Cute
Bestow Normal Status Cute
Bide Normal Physical Tough
Bind Normal Physical Tough
Bite* Dark Physical Tough
Black Hole Eclipse Dark Physical ???
Black Hole Eclipse Dark Special ???
Blast Burn Fire Special Beautiful
Blaze Kick Fire Physical Cool
Blizzard Ice Special Beautiful
Block Normal Status Cute
Bloom Doom Grass Physical ???
Bloom Doom Grass Special ???
Blue Flare Fire Special Beautiful
Body Slam Normal Physical Tough
Bolt Strike Electric Physical Beautiful
Bone Club Ground Physical Tough
Bone Rush Ground Physical Tough
Bonemerang Ground Physical Tough
Boomburst Normal Special Tough
Bounce Flying Physical Cute
Brave Bird Flying Physical Cool
Breakneck Blitz Normal Physical ???
Breakneck Blitz Normal Special ???
Brick Break Fighting Physical Cool
Brine Water Special Tough
Brutal Swing Dark Physical ???
Bubble Water Special Cute
Bubble Beam Water Special Beautiful
Bug Bite Bug Physical Cute
Bug Buzz Bug Special Beautiful
Bulk Up Fighting Status Cool
Bulldoze Ground Physical Tough
Bullet Punch Steel Physical Tough
Bullet Seed Grass Physical Cool
Burn Up Fire Special ???
Calm Mind Psychic Status Clever
Camouflage Normal Status Clever
Captivate Normal Status Cute
Catastropika Electric Physical ???
Celebrate Normal Status Cute
Charge Electric Status Clever
Charge Beam Electric Special Beautiful
Charm* Fairy Status Cute
Chatter Flying Special Cute
Chip Away Normal Physical Tough
Circle Throw Fighting Physical Cool
Clamp Water Physical Tough
Clanging Scales Dragon Special ???
Clear Smog Poison Special Beautiful
Close Combat Fighting Physical Tough
Coil Poison Status Tough
Comet Punch Normal Physical Tough
Confide Normal Status Cute
Confuse Ray Ghost Status Clever
Confusion Psychic Special Clever
Constrict Normal Physical Tough
Continental Crush Rock Physical ???
Continental Crush Rock Special ???
Conversion Normal Status Beautiful
Conversion 2 Normal Status Beautiful
Copycat Normal Status Cute
Core Enforcer Dragon Special ???
Corkscrew Crash Steel Physical ???
Corkscrew Crash Steel Special ???
Cosmic Power Psychic Status Beautiful
Cotton Guard Grass Status Cute
Cotton Spore Grass Status Beautiful
Counter Fighting Physical Tough
Covet Normal Physical Cute
Crabhammer Water Physical Tough
Crafty Shield Fairy Status Clever
Cross Chop Fighting Physical Cool
Cross Poison Poison Physical Cool
Crunch Dark Physical Tough
Crush Claw Normal Physical Cool
Crush Grip Normal Physical Tough
Curse* Ghost Status Tough
Cut Normal Physical Cool
Dark Pulse Dark Special Cool
Dark Void Dark Status Clever
Darkest Lariat Dark Physical ???
Dazzling Gleam Fairy Special Beautiful
Defend Order Bug Status Clever
Defense Curl Normal Status Cute
Defog Flying Status Cool
Destiny Bond Ghost Status Clever
Detect Fighting Status Cool
Devastating Drake Dragon Physical ???
Devastating Drake Dragon Special ???
Diamond Storm Rock Physical Beautiful
Dig Ground Physical Tough
Disable Normal Status Clever
Disarming Voice Fairy Special Cute
Discharge Electric Special Beautiful
Dive Water Physical Beautiful
Dizzy Punch Normal Physical Cute
Doom Desire Steel Special Beautiful
Double Hit Normal Physical Cool
Double Kick Fighting Physical Cool
Double Slap Normal Physical Cute
Double Team Normal Status Cool
Double-Edge Normal Physical Tough
Draco Meteor Dragon Special Beautiful
Dragon Ascent Flying Physical Beautiful
Dragon Breath Dragon Special Cool
Dragon Claw Dragon Physical Cool
Dragon Dance Dragon Status Cool
Dragon Hammer Dragon Physical ???
Dragon Pulse Dragon Special Beautiful
Dragon Rage Dragon Special Cool
Dragon Rush Dragon Physical Tough
Dragon Tail Dragon Physical Tough
Drain Punch Fighting Physical Tough
Draining Kiss Fairy Special Cute
Dream Eater Psychic Special Clever
Drill Peck Flying Physical Cool
Drill Run Ground Physical Tough
Dual Chop Dragon Physical Tough
Dynamic Punch Fighting Physical Cool
Earth Power Ground Special Beautiful
Earthquake Ground Physical Tough
Echoed Voice Normal Special Beautiful
Eerie Impulse Electric Status Clever
Egg Bomb Normal Physical Cute
Electric Terrain Electric Status Clever
Electrify Electric Status Clever
Electro Ball Electric Special Cool
Electroweb Electric Special Beautiful
Embargo Dark Status Clever
Ember Fire Special Cute
Encore Normal Status Cute
Endeavor Normal Physical Tough
Endure Normal Status Tough
Energy Ball Grass Special Beautiful
Entrainment Normal Status Cute
Eruption Fire Special Beautiful
Explosion Normal Physical Beautiful
Extrasensory Psychic Special Cool
Extreme Evoboost Normal Status ???
Extreme Speed Normal Physical Cool
Facade Normal Physical Cute
Fairy Lock Fairy Status Clever
Fairy Wind Fairy Special Beautiful
Fake Out Normal Physical Cute
Fake Tears Dark Status Cute
False Swipe Normal Physical Cool
Feather Dance Flying Status Beautiful
Feint Normal Physical Clever
Feint Attack Dark Physical Clever
Fell Stinger Bug Physical Cool
Fiery Dance Fire Special Beautiful
Final Gambit Fighting Special Tough
Fire Blast Fire Special Beautiful
Fire Fang Fire Physical Cool
Fire Lash Fire Physical ???
Fire Pledge Fire Special Beautiful
Fire Punch Fire Physical Tough
Fire Spin Fire Special Beautiful
First Impression Bug Physical ???
Fissure Ground Physical Tough
Flail Normal Physical Cute
Flame Burst Fire Special Beautiful
Flame Charge Fire Physical Cool
Flame Wheel Fire Physical Beautiful
Flamethrower Fire Special Beautiful
Flare Blitz Fire Physical Cool
Flash Normal Status Beautiful
Flash Cannon Steel Special Beautiful
Flatter Dark Status Clever
Fleur Cannon Fairy Special ???
Fling Dark Physical Cute
Floral Healing Fairy Status ???
Flower Shield Fairy Status Beautiful
Fly Flying Physical Clever
Flying Press Fighting Physical Tough
Focus Blast Fighting Special Cool
Focus Energy Normal Status Cool
Focus Punch Fighting Physical Tough
Follow Me Normal Status Cute
Force Palm Fighting Physical Cool
Foresight Normal Status Clever
Forest's Curse Grass Status Clever
Foul Play Dark Physical Clever
Freeze Shock Ice Physical Beautiful
Freeze-Dry Ice Special Beautiful
Frenzy Plant Grass Special Cool
Frost Breath Ice Special Beautiful
Frustration Normal Physical Cute
Fury Attack Normal Physical Cool
Fury Cutter Bug Physical Cool
Fury Swipes Normal Physical Tough
Fusion Bolt Electric Physical Cool
Fusion Flare Fire Special Beautiful
Future Sight Psychic Special Clever
Gastro Acid Poison Status Tough
Gear Grind Steel Physical Clever
Gear Up Steel Status ???
Genesis Supernova Psychic Special ???
Geomancy Fairy Status Beautiful
Giga Drain Grass Special Clever
Giga Impact Normal Physical Tough
Gigavolt Havoc Electric Physical ???
Gigavolt Havoc Electric Special ???
Glaciate Ice Special Beautiful
Glare Normal Status Tough
Grass Knot Grass Special Cute
Grass Pledge Grass Special Beautiful
Grass Whistle Grass Status Clever
Grassy Terrain Grass Status Beautiful
Gravity Psychic Status Clever
Growl Normal Status Cute
Growth Normal Status Beautiful
Grudge Ghost Status Tough
Guard Split Psychic Status Clever
Guard Swap Psychic Status Clever
Guardian of Alola Fairy Special ???
Guillotine Normal Physical Cool
Gunk Shot Poison Physical Tough
Gust* Flying Special Clever
Gyro Ball Steel Physical Cool
Hail Ice Status Beautiful
Hammer Arm Fighting Physical Tough
Happy Hour Normal Status Cute
Harden Normal Status Tough
Haze Ice Status Beautiful
Head Charge Normal Physical Tough
Head Smash Rock Physical Tough
Headbutt Normal Physical Tough
Heal Bell Normal Status Beautiful
Heal Block Psychic Status Clever
Heal Order Bug Status Clever
Heal Pulse Psychic Status Beautiful
Healing Wish Psychic Status Beautiful
Heart Stamp Psychic Physical Cute
Heart Swap Psychic Status Clever
Heat Crash Fire Physical Tough
Heat Wave Fire Special Beautiful
Heavy Slam Steel Physical Tough
Helping Hand Normal Status Clever
Hex Ghost Special Clever
Hidden Power Normal Special Clever
High Horsepower Ground Physical ???
High Jump Kick Fighting Physical Cool
Hold Back Normal Physical Cool
Hold Hands Normal Status Cute
Hone Claws Dark Status Cute
Horn Attack Normal Physical Cool
Horn Drill Normal Physical Cool
Horn Leech Grass Physical Tough
Howl Normal Status Cool
Hurricane Flying Special Tough
Hydro Cannon Water Special Beautiful
Hydro Pump Water Special Beautiful
Hydro Vortex Water Physical ???
Hydro Vortex Water Special ???
Hyper Beam Normal Special Cool
Hyper Fang Normal Physical Cool
Hyper Voice Normal Special Cool
Hyperspace Fury Dark Physical Tough
Hyperspace Hole Psychic Special Clever
Hypnosis Psychic Status Clever
Ice Ball Ice Physical Beautiful
Ice Beam Ice Special Beautiful
Ice Burn Ice Special Beautiful
Ice Fang Ice Physical Cool
Ice Hammer Ice Physical ???
Ice Punch Ice Physical Beautiful
Ice Shard Ice Physical Beautiful
Icicle Crash Ice Physical Beautiful
Icicle Spear Ice Physical Beautiful
Icy Wind Ice Special Beautiful
Imprison Psychic Status Clever
Incinerate Fire Special Tough
Inferno Fire Special Beautiful
Inferno Overdrive Fire Physical ???
Inferno Overdrive Fire Special ???
Infestation Bug Special Cute
Ingrain Grass Status Clever
Instruct Psychic Status ???
Ion Deluge Electric Status Beautiful
Iron Defense Steel Status Tough
Iron Head Steel Physical Tough
Iron Tail Steel Physical Cool
Judgment Normal Special Beautiful
Jump Kick Fighting Physical Cool
Karate Chop* Fighting Physical Tough
Kinesis Psychic Status Clever
King's Shield Steel Status Cool
Knock Off Dark Physical Clever
Land's Wrath Ground Physical Beautiful
Laser Focus Normal Status ???
Last Resort Normal Physical Cute
Lava Plume Fire Special Tough
Leaf Blade Grass Physical Cool
Leaf Storm Grass Special Beautiful
Leaf Tornado Grass Special Cool
Leafage Grass Physical ???
Leech Life Bug Physical Clever
Leech Seed Grass Status Clever
Leer Normal Status Cool
Lick Ghost Physical Cute
Light of Ruin Fairy Special Beautiful
Light Screen Psychic Status Beautiful
Liquidation Water Physical ???
Lock-On Normal Status Clever
Lovely Kiss Normal Status Beautiful
Low Kick Fighting Physical Tough
Low Sweep Fighting Physical Clever
Lucky Chant Normal Status Cute
Lunar Dance Psychic Status Beautiful
Lunge Bug Physical ???
Luster Purge Psychic Special Clever
Mach Punch Fighting Physical Cool
Magic Coat Psychic Status Beautiful
Magic Room Psychic Status Clever
Magical Leaf Grass Special Beautiful
Magma Storm Fire Special Tough
Magnet Bomb Steel Physical Cool
Magnet Rise Electric Status Clever
Magnetic Flux Electric Status Clever
Magnitude Ground Physical Tough
Malicious Moonsault Dark Physical ???
Mat Block Fighting Status Cool
Me First Normal Status Clever
Mean Look Normal Status Beautiful
Meditate Psychic Status Beautiful
Mega Drain Grass Special Clever
Mega Kick Normal Physical Cool
Mega Punch Normal Physical Tough
Megahorn Bug Physical Cool
Memento Dark Status Tough
Metal Burst Steel Physical Cool
Metal Claw Steel Physical Cool
Metal Sound Steel Status Clever
Meteor Mash Steel Physical Cool
Metronome Normal Status Cute
Milk Drink Normal Status Cute
Mimic Normal Status Cute
Mind Reader Normal Status Clever
Minimize Normal Status Cute
Miracle Eye Psychic Status Clever
Mirror Coat Psychic Special Beautiful
Mirror Move Flying Status Clever
Mirror Shot Steel Special Beautiful
Mist Ice Status Beautiful
Mist Ball Psychic Special Clever
Misty Terrain Fairy Status Beautiful
Moonblast Fairy Special Beautiful
Moongeist Beam Ghost Special ???
Moonlight* Fairy Status Beautiful
Morning Sun Normal Status Beautiful
Mud Bomb Ground Special Cute
Mud Shot Ground Special Tough
Mud Sport Ground Status Cute
Muddy Water Water Special Tough
Mud-Slap Ground Special Cute
Multi-Attack Normal Physical ???
Mystical Fire Fire Special Beautiful
Nasty Plot Dark Status Clever
Natural Gift Normal Physical Clever
Nature Power Normal Status Beautiful
Nature's Madness Fairy Special ???
Needle Arm Grass Physical Clever
Never-Ending Nightmare Ghost Physical ???
Never-Ending Nightmare Ghost Special ???
Night Daze Dark Special Cool
Night Shade Ghost Special Clever
Night Slash Dark Physical Cool
Nightmare Ghost Status Clever
Noble Roar Normal Status Tough
Nuzzle Electric Physical Cute
Oblivion Wing Flying Special Cool
Oceanic Operetta Water Special ???
Octazooka Water Special Tough
Odor Sleuth Normal Status Clever
Ominous Wind Ghost Special Beautiful
Origin Pulse Water Special Beautiful
Outrage Dragon Physical Cool
Overheat Fire Special Beautiful
Pain Split Normal Status Clever
Parabolic Charge Electric Special Clever
Parting Shot Dark Status Cool
Pay Day Normal Physical Clever
Payback Dark Physical Tough
Peck Flying Physical Cool
Perish Song Normal Status Beautiful
Petal Blizzard Grass Physical Beautiful
Petal Dance Grass Special Beautiful
Phantom Force Ghost Physical Cool
Pin Missile Bug Physical Cool
Play Nice Normal Status Cute
Play Rough Fairy Physical Cute
Pluck Flying Physical Cute
Poison Fang Poison Physical Clever
Poison Gas Poison Status Clever
Poison Jab Poison Physical Tough
Poison Powder Poison Status Clever
Poison Sting Poison Physical Clever
Poison Tail Poison Physical Clever
Pollen Puff Bug Special ???
Pound Normal Physical Tough
Powder Bug Status Clever
Powder Snow Ice Special Beautiful
Power Gem Rock Special Beautiful
Power Split Psychic Status Clever
Power Swap Psychic Status Clever
Power Trick Psychic Status Clever
Power Trip Dark Physical ???
Power Whip Grass Physical Tough
Power-Up Punch Fighting Physical Tough
Precipice Blades Ground Physical Cool
Present Normal Physical Cute
Prismatic Laser Psychic Special ???
Protect Normal Status Cute
Psybeam Psychic Special Beautiful
Psych Up Normal Status Clever
Psychic Psychic Special Clever
Psychic Fangs Psychic Physical ???
Psychic Terrain Psychic Status ???
Psycho Boost Psychic Special Clever
Psycho Cut Psychic Physical Cool
Psycho Shift Psychic Status Clever
Psyshock Psychic Special Beautiful
Psystrike Psychic Special Cool
Psywave Psychic Special Clever
Pulverizing Pancake Normal Physical ???
Punishment Dark Physical Cool
Purify Poison Status ???
Pursuit Dark Physical Clever
Quash Dark Status Clever
Quick Attack Normal Physical Cool
Quick Guard Fighting Status Cool
Quiver Dance Bug Status Beautiful
Rage Normal Physical Tough
Rage Powder Bug Status Clever
Rain Dance Water Status Beautiful
Rapid Spin Normal Physical Cool
Razor Leaf Grass Physical Cool
Razor Shell Water Physical Cool
Razor Wind Normal Special Cool
Recover Normal Status Clever
Recycle Normal Status Clever
Reflect Psychic Status Clever
Reflect Type Normal Status Clever
Refresh Normal Status Cute
Relic Song Normal Special Beautiful
Rest Psychic Status Cute
Retaliate Normal Physical Cool
Return Normal Physical Cute
Revelation Dance Normal Special ???
Revenge Fighting Physical Tough
Reversal Fighting Physical Cool
Roar Normal Status Cool
Roar of Time Dragon Special Beautiful
Rock Blast Rock Physical Tough
Rock Climb Normal Physical Tough
Rock Polish Rock Status Tough
Rock Slide Rock Physical Tough
Rock Smash Fighting Physical Tough
Rock Throw Rock Physical Tough
Rock Tomb Rock Physical Clever
Rock Wrecker Rock Physical Tough
Role Play Psychic Status Cute
Rolling Kick Fighting Physical Cool
Rollout Rock Physical Cute
Roost Flying Status Clever
Rototiller Ground Status Tough
Round Normal Special Beautiful
Sacred Fire Fire Physical Beautiful
Sacred Sword Fighting Physical Cool
Safeguard Normal Status Beautiful
Sand Attack* Ground Status Cute
Sand Tomb Ground Physical Clever
Sandstorm Rock Status Tough
Savage Spin-Out Bug Physical ???
Savage Spin-Out Bug Special ???
Scald Water Special Tough
Scary Face Normal Status Tough
Scratch Normal Physical Tough
Screech Normal Status Clever
Searing Shot Fire Special Cool
Secret Power Normal Physical Clever
Secret Sword Fighting Special Beautiful
Seed Bomb Grass Physical Tough
Seed Flare Grass Special Beautiful
Seismic Toss Fighting Physical Tough
Self-Destruct Normal Physical Beautiful
Shadow Ball Ghost Special Clever
Shadow Bone Ghost Physical ???
Shadow Claw Ghost Physical Cool
Shadow Force Ghost Physical Cool
Shadow Punch Ghost Physical Clever
Shadow Sneak Ghost Physical Clever
Sharpen Normal Status Cute
Shattered Psyche Psychic Physical ???
Shattered Psyche Psychic Special ???
Sheer Cold Ice Special Beautiful
Shell Smash Normal Status Tough
Shell Trap Fire Special ???
Shift Gear Steel Status Clever
Shock Wave Electric Special Cool
Shore Up Ground Status ???
Signal Beam Bug Special Beautiful
Silver Wind Bug Special Beautiful
Simple Beam Normal Status Cute
Sing Normal Status Cute
Sinister Arrow Raid Ghost Physical ???
Sketch Normal Status Clever
Skill Swap Psychic Status Clever
Skull Bash Normal Physical Tough
Sky Attack Flying Physical Cool
Sky Drop Flying Physical Tough
Sky Uppercut Fighting Physical Cool
Slack Off Normal Status Cute
Slam Normal Physical Tough
Slash Normal Physical Cool
Sleep Powder Grass Status Clever
Sleep Talk Normal Status Cute
Sludge Poison Special Tough
Sludge Bomb Poison Special Tough
Sludge Wave Poison Special Tough
Smack Down Rock Physical Tough
Smart Strike Steel Physical ???
Smelling Salts Normal Physical Tough
Smog Poison Special Tough
Smokescreen Normal Status Clever
Snarl Dark Special Tough
Snatch Dark Status Clever
Snore Normal Special Cute
Soak Water Status Cute
Soft-Boiled Normal Status Cute
Solar Beam Grass Special Cool
Solar Blade Grass Physical ???
Sonic Boom Normal Special Cool
Soul-Stealing 7-Star Strike Ghost Physical ???
Spacial Rend Dragon Special Beautiful
Spark Electric Physical Cool
Sparkling Aria Water Special ???
Spectral Thief Ghost Physical ???
Speed Swap Psychic Status ???
Spider Web Bug Status Clever
Spike Cannon Normal Physical Cool
Spikes Ground Status Clever
Spiky Shield Grass Status Tough
Spirit Shackle Ghost Physical ???
Spit Up Normal Special Tough
Spite Ghost Status Tough
Splash Normal Status Cute
Spore Grass Status Beautiful
Spotlight Normal Status ???
Stealth Rock Rock Status Cool
Steam Eruption Water Special Beautiful
Steamroller Bug Physical Tough
Steel Wing Steel Physical Cool
Sticky Web Bug Status Tough
Stockpile Normal Status Tough
Stoked Sparksurfer Electric Special ???
Stomp Normal Physical Tough
Stomping Tantrum Ground Physical ???
Stone Edge Rock Physical Tough
Stored Power Psychic Special Clever
Storm Throw Fighting Physical Cool
Strength Normal Physical Tough
Strength Sap Grass Status ???
String Shot Bug Status Clever
Struggle Normal Physical Tough
Struggle Bug Bug Special Cute
Stun Spore Grass Status Clever
Submission Fighting Physical Cool
Substitute Normal Status Cute
Subzero Slammer Ice Physical ???
Subzero Slammer Ice Special ???
Sucker Punch Dark Physical Clever
Sunny Day Fire Status Beautiful
Sunsteel Strike Steel Physical ???
Super Fang Normal Physical Tough
Superpower Fighting Physical Tough
Supersonic Normal Status Clever
Supersonic Skystrike Flying Physical ???
Supersonic Skystrike Flying Special ???
Surf Water Special Beautiful
Swagger Normal Status Cute
Swallow Normal Status Tough
Sweet Kiss* Fairy Status Cute
Sweet Scent Normal Status Cute
Swift Normal Special Cool
Switcheroo Dark Status Clever
Swords Dance Normal Status Beautiful
Synchronoise Psychic Special Clever
Synthesis Grass Status Clever
Tackle Normal Physical Tough
Tail Glow Bug Status Beautiful
Tail Slap Normal Physical Cute
Tail Whip Normal Status Cute
Tailwind Flying Status Cool
Take Down Normal Physical Tough
Taunt Dark Status Clever
Tearful Look Normal Status ???
Techno Blast Normal Special Cool
Tectonic Rage Ground Physical ???
Tectonic Rage Ground Special ???
Teeter Dance Normal Status Cute
Telekinesis Psychic Status Clever
Teleport Psychic Status Cool
Thief Dark Physical Tough
Thousand Arrows Ground Physical Beautiful
Thousand Waves Ground Physical Tough
Thrash Normal Physical Tough
Throat Chop Dark Physical ???
Thunder Electric Special Cool
Thunder Fang Electric Physical Cool
Thunder Punch Electric Physical Cool
Thunder Shock Electric Special Cool
Thunder Wave Electric Status Cool
Thunderbolt Electric Special Cool
Tickle Normal Status Cute
Topsy-Turvy Dark Status Clever
Torment Dark Status Tough
Toxic Poison Status Clever
Toxic Spikes Poison Status Clever
Toxic Thread Poison Status ???
Transform Normal Status Clever
Tri Attack Normal Special Beautiful
Trick Psychic Status Clever
Trick Room Psychic Status Clever
Trick-or-Treat Ghost Status Cute
Triple Kick Fighting Physical Cool
Trop Kick Grass Physical ???
Trump Card Normal Special Cool
Twineedle Bug Physical Cool
Twinkle Tackle Fairy Physical ???
Twinkle Tackle Fairy Special ???
Twister Dragon Special Cool
Uproar Normal Special Cute
U-turn Bug Physical Cute
Vacuum Wave Fighting Special Cool
V-create Fire Physical Cool
Venom Drench Poison Status Clever
Venoshock Poison Special Beautiful
Vice Grip Normal Physical Tough
Vine Whip Grass Physical Cool
Vital Throw Fighting Physical Cool
Volt Switch Electric Special Cool
Volt Tackle Electric Physical Cool
Wake-Up Slap Fighting Physical Tough
Water Gun Water Special Cute
Water Pledge Water Special Beautiful
Water Pulse Water Special Beautiful
Water Shuriken* Water Special Cool
Water Sport Water Status Cute
Water Spout Water Special Beautiful
Waterfall Water Physical Tough
Weather Ball Normal Special Beautiful
Whirlpool Water Special Beautiful
Whirlwind Normal Status Clever
Wide Guard Rock Status Tough
Wild Charge Electric Physical Tough
Will-O-Wisp Fire Status Beautiful
Wing Attack Flying Physical Cool
Wish Normal Status Cute
Withdraw Water Status Cute
Wonder Room Psychic Status Clever
Wood Hammer Grass Physical Tough
Work Up Normal Status Tough
Worry Seed Grass Status Clever
Wrap Normal Physical Tough
Wring Out Normal Special Tough
X-Scissor Bug Physical Cool
Yawn Normal Status Cute
Zap Cannon Electric Special Cool
Zen Headbutt Psychic Physical Clever
Zing Zap Electric Physical ???
PP Power Accuracy Gen
1 195 — VII
25* 20 100% I
20 40 100% VII
30 40 100% I
20* — — I
1— — VII
1— — VII
20 40 100% V
15 55 100% V
30 — — IV
20 60 — III
5 100 95% II
15 — — V
30 — — I
25 60* 95% III
15* 75 95% IV
1— — VII
1— — VII
15 — — V
20 — — I
20 80 100% VII
5 60 100% II
20 40 100% IV
20 — — IV
10 90 90% IV
20 15 100% III
5— — III
20 — — VI
20 — — III
10 60* 100% IV
15 30 100% III
15 90 100% IV
15 — 100% II
20 80* — IV
20 65 100% I
20 — — VII
15 — — V
10 60 100% IV
30 — 100% VI
10 — — VII
20 15 85% I
20* — — I
40 — — II
15 100 100% VII
10 —* 100% II
10 120 90% VI
10 — — II
15 — — V
10 — —* I
20 15 85%* I
25 60 100% I
1— — VII
1— — VII
5 150 90% III
10 85 90% III
5 110* 70%* I
5— — III
1— — VII
1— — VII
5 130 85% V
15 85 100% I
5 130 85% V
20 65 85% I
10 25 90%* II
10 50 90% I
10 140 100% VI
5 85 85% III
15 120 100% IV
1— — VII
1— — VII
15 75 100% III
10 65 100% IV
20 60 100% VII
30 40* 100% I
20 65 100% I
20 60 100% IV
10 90 100% IV
20 — — III
20 60 100% V
30 40 100% IV
30 25* 100% III
5 130 100% VII
20 — — III
20 — — III
20 — 100% IV
1 210 — VII
40 — — VI
20 — — III
10 50 90% IV
20 — 100% II
20 65* 100% IV
20 70 100% V
10 60 90% V
15* 35 85%* I
5 110 100% VII
15 50 — V
5 120 100% IV
20 — — V
15 18 85% I
20 — — VI
10 — 100% I
25 50 100% I
35 10 100% I
1— — VII
1— — VII
30 — — I
30 — — II
20 — — IV
10 100 100% VII
1— — VII
1— — VII
20 — — III
10 — — V
40 — 100%* II
20 — 100% I
25* 60* 100% III
10 100* 90%* I
10 — — VI
5 100 80% II
20 70 100% IV
15 80 100% II
10 75 95% III
5— 100% IV
10 — — II
30 50 95% I
15 80 100% IV
10 — 50%* IV
10 85 100% VII
10 80 100% VI
10 — — IV
40 — — I
15 — — IV
5— — II
5— — II
1— — VII
1— — VII
5 100 95% VI
10 80* 100% I
20 — 100%* I
15 40 — VI
15 80 100% IV
10 80 100% III
10 70 100% I
5 140* 100%* III
10 35 90% IV
30 30 100% I
10 15 85% I
15 — — I
15 120* 100% I
5 130* 90% IV
5 120 100% VI*
20 60 100% II
15 80 100% III
20 — — III
15 90 100% VII
10 85* 100% IV
10 * 100% I
10 100 75% IV
10 60 90% V
10* 75* 100% IV
10 50 100% VI
15 100 100% I
20 80 100% I
10 80 95% V
15 40 90% V
5 100 50% II
10 90 100% IV
10 100 100% I
15 40 100% V
15 — 100% VI
10 100 75% I
10 — — VI
20 — — VI
10 — 100% V
15 55 95% V
15 — 100% IV
25 40 100% I
5— 100% II
5— 100% III
10 — — II
10 90* 100% IV
15 — 100% V
5 150 100% III
5 250* 100% I
20* 80 100% III
1— — VII
5 80 100% II
20 70 100% III
10 — — VI
30 40 100% VI
10 40 100% III
20 — 100% III
40 40 100% II
15 — 100% III
10 30* 100% IV
20 60 — II
25 50* 100% VI
10 80 100% V
5— 100% V
5 110* 85% I
15 65 95% IV
15 80 100% VII
10 80* 100% V
15 75 100% I
15 35* 85%* I
10 90 100% VII
5— —* * I
15 — 100% II
15 70 100% V
20 50 100% V
25 60 100% II
15 90* 100% I
15 120 100% IV
20 — 100%* I
10 80 100% IV
15 — 100% III
5 130 90% VII
10 — 100% IV
10 — — VII
10 — — VI
15 90* 95% I
10 100* 95% VI
5 120 70% IV
30 — — I
20 150 100% III
20 — — III
10 60 100% IV
40 — —* II
20 — 100% VI
15 95 100% V
5 140 90% V
20 70 100% VI
5 150 90% III
10 60* 90% V
20 — 100% II
20 15 85% I
20 40* 95% II
15 18 80% I
5 100 100% V
5 100 100% V
10* 120* 100%* II
10 — 100% IV
15 50 85% V
20 — — VII
1 185 — VII
10 — — VI
10* 75* 100% II
5 150 90% IV
1— — VII
1— — VII
10 65 95% V
30 — 100%* I
20 — 100% IV
10 80* 100% V
15 — 55% III
10 — — VI
5— — IV
40 — 100% I
20* — — I
5— — III
10 — — V
10 — — IV
1— — VII
5— —* * I
5 120 80%* IV
35 40 100% I
5— 100% IV
10 — — III
10 100 90% IV
30 — — VI
30 — — I
30 — — I
15 120 100% V
5 150 80% IV
15 70 100% I
5— — II
15 — 100% IV
10 — — IV
10 — — V
10 — — IV
25 60 100% V
10 — — IV
10 — 100% V
10 95* 90% III
10 — 100% V
20 — — III
10 65* 100% V
15 60* 100% II
10 95 95% VII
10* 130* 90% I
40 40 100% VI
40 — — VI
15 — — V
25 65 100% I
5— —* * I
10 75 100% V
40 — — III
10 110* 70% V
5 150 90% III
5 110* 80% I
1— — VII
1— — VII
5 150 90% I
15 80 90% I
10 90 100% III
5 100 — VI*
5 80 — VI
20 — 60%* I
20 30 90% III
10 90* 100% I
5 140 90% V
15 65 95% IV
10 100 90% VII
15 75 100% I
30 40 100% IV
10 85 90% V
30 25* 100% III
15 55 95% II
10 — — III
15 60* 100% V
5 100 50% V
1— — VII
1— — VII
20 20 100% VI
20 — — III
15 — — VII
25 — — VI
15 — — III
15 80 100% IV
15 100 75% II
10 100 100% IV
10* 100* 95% I
25 50 100% I
15 — 80% I
10 — — VI
20 65* 100% III
10 90 100% VI
30 — — VII
5 140* 100% IV
15 80 100% IV
15 90* 100% III
5 130* 90% IV
10 65 90% V
40 40 100% VII
10* 80* 100% I
10 — 90% I
30 — 100% I
30 30* 100% I
5 140 90% VI
30 — — I
10 85 100% VII
5— —* II
10 — 75% I
20 —* 100%* I
20 65* 100% V
30 — — IV
10 — — IV
15 80 100% VII
5 70 100% III
30 40 100% II
15 — — III
10 — — V
20 60 — III
5 100* 75%* IV
20 60 — IV
10 — — IV
20 — — VI
30 — 100% II
1 180 — VII
10 — — VI
20 — — IV
5— — II
40 — — I
15* 40 100% I
5 120 75% I
20 80 85% I
10 120 85% II
10 — 100% III
10 — 100% IV
35 50 95% II
40 — 85% III
10 90* 90%* III
10 — — I
10 — — II
10 — —* I
5— —* II
10* — — I
40 — — IV
20 — 100% II
20 — — I
10 65 85% IV
30 — — I
5 70 100% III
10 — — VI
15 95 100% VI
5 100 100% VII
5— — II
5— — II
10 65 85% IV
15 55 95% III
15 — — III
10 90* 85% III
10 20 100% II
10 90 100% VII
10 75* 100% VI
20 — — IV
15 — 100% IV
20 — — III
10 — 90% VII
15 60 100% III
1— — VII
1— — VII
10 85 95% V
15 — 100% I
15 70 100% IV
15 — 100% II
30 — 100% VI
20 20 100% VI
10 80 100% VI
1 195 — VII
10 65 85% II
40 — —* III
5 60 100% IV
10 110 85% VI*
10* 120* 100% II
5 130* 90% III
20 — —* II
20 65* 100% VI
20 — 100% VI
20 40 100% I
10 50 100% IV
35 35 100% I
5— — II
15 90 100% VI
10* 120* 100% I
10 90 100% VI
20 25* 95%* I
20 — — VI
10 90 90% VI
20 60 100% IV
15 50 100% III
40 — 90%* I
20 80 100% IV
35 — 75% I
35 15 100% I
25 50 100% III
15 90 100% VII
35 40 100% I
20 — 100% VI
25 40 100% II
20 80* 100% IV
10 — — V
10 — — IV
10 — — IV
10 20 100% VII
10 120 85% IV
20 40 100% VI
10 120 85% VI*
15 — 90% II
10 160 100% VII
10 — — II
20 65 100% I
10 — — II
10 90 100% I
10 85 100% VII
10 — — VII
5 140 90% III
20 70 100% IV
10 — 100%* IV
10 80 100% V
10 100 100% V
15 — 100%* I
1 210 — VII
5— 100% IV
20 — — VII
20 40 100% II
15 — 100% V
30 40 100% I
15 — — V
20 — — V
20 20 100% I
20 — — V
5— — II
40 20 100% II
25 55 95% I
10 75 95% V
10 80 100%* I
10* — — I
10 — — III
20 — — I
15 — — V
20 — — III
10 75 100% V
10 — — I
5 70 100% V
20 — 100% II
15 90 100% VII
10 60 100% III
15 — 100% II
20 — —* I
5 150 90% IV
10 25 90%* III
20 90 85% IV
20 — — IV
10 75 90% I
15 40* 100% II
15 50 90%* I
15* 60* 95%* III
5 150 90% IV
10 — — III
15 60 85% I
20 30 90% II
10 — — IV
10 — — VI
15 60 100% V
5 100 95% II
15* 90 100% V
25 — — II
15 — 100% I
15 35* 85%* III
10 — — II
1— — VII
1— — VII
15 80 100% V
10 — 100%* II
35 40 100% I
40 — 85% I
5 100 100% V
20 70 100% III
10 85 100% V
15 80 100% IV
5 120 85% IV
20 — 100% I
5 200* 100% I
15 80 100% II
10 85 100% VII
15 70 100% IV
5 120 100% IV
20 60 — III
30 40 100% IV
30 — — I
1— — VII
1— — VII
5— —* III
15 — — V
5 150 100% VII
10 — — V
20 60 — III
10 — — VII
15 75 100% III
5 60 100% III
15 — 100% V
15 — 55% I
1 180 — VII
1— — II
10 — — III
10* 130* 100% I
5 140 90% I
10 60 100% V
15 85 90% III
10 — — III
20 80 75% I
20 70 100% I
15 — 75% I
10 — — II
20 65 100% I
10 90 100% II
10 95 100% V
15 50 100% V
10 70 — VII
10 70* 100% III
20 30* 70% I
20 — 100% I
15 55 95% V
10 — — III
15 50* 100% II
20 — 100% V
10 — — I
10 120 100% I
10 125 100% VII
20 * 90% I
1 195 — VII
5 100 95% IV
20 65 100% II
10 90 100% VII
10 90 100% VII
10 — — VII
10 — — II
15 20 100% I
20 — — II
10 — — VI
10 80 100% VII
10 — 100% III
10 — 100% II
40 — — I
15 — 100% I
15 — — VII
20 — — IV
5 110 95% VI
20 65 100% V
25 70 90% II
20 — — VI
20* — — III
1 175 — VII
20 65 100% I
10 75 100% VII
5 100 80% IV
10 20 100% V
10 60* 100% V
15 80 100% I
10 — 100% VII
40 — 95% I
1* 50 —* I
20 50* 100% V
30 — 75% I
20* 80 80% I
10 — — I
1— — VII
1— — VII
5 70* 100% IV
5— — II
5 100 100% VII
10 — 90% I
5 120 100% III
20 — 55% I
1— — VII
1— — VII
15 90* 100% I
15 — 85%* II
10 — — III
10 — 75% II
20 — 100% II
20 60 — I
10 — 100% IV
20* — — I
10* 120* 100% V
5— — II
35 40* 100%* I
20 — — III
10 25 85% V
30 — 100% I
15* — — IV
20 90 85% I
20 — 100% III
20 — — VII
5 120* 100% V
1— — VII
1— — VII
20 — 100% III
15 — — V
20 — — I
25* 60* 100% II
10 90 100% VI
10 90 100% VI
10* 120* 100% I
15 80 100% VII
10 110* 70% I
15 65 95% IV
15 75 100% I
30 40 100% I
20 — 90%* I
15 90* 100% I
20 — 100% III
20 — —* VI
15 — 100% III
10 — 90%* I
20 — — IV
20 — 100% VII
10 — — I
10 80 100% I
10 — 100% III
5— — IV
20 — 100% VI
10 10 90% II
15 70 100% VII
5— — IV
20 25 100% I
1— — VII
1— — VII
20 40 100% II
10 90* 100% III
20 70 100% IV
30 40 100% IV
5 180 95% V
20 — 100% VI
10 65 100% V
30 55 100% I
25* 45* 100% I
10 70 — II
20 70 100% V
15 120 100% III
10 70* 100% IV
25 40 100% I
10 80* 100% V
20 60 100% III
20 15 100% VI
15 — — III
5 150 100% III
15 80 100% I
10 50 100% III
15 35* 85%* II
20 — —* I
10 — — V
15 90 100% V
15 — 85%* III
35 60* 100% I
10 — — III
40 — — I
10 — — V
15 120 100% IV
30 — — V
10 — 100% IV
20 15 90%* I
5— 100% IV
15 80 100% IV
10 — — III
5 120* 50% II
15 80 90% IV
10 80 100% VII
Esta fórmula explica cómo calcular el daño que hará un movimiento o ataque, es decir, cuantos puntos de salud (P
Fórmula

Explicación de las variables


N = Nivel del que ataca.

A = Cantidad de ataque o ataque especial del que ataca. Si el ataque que utiliza es físico, se toma la cantidad de
y si es especial se toma la cantidad de ataque especial.

P = Poder del ataque, el potencial del ataque.

D = Cantidad de defensa del rival. Si el ataque que hemos utilizado es físico cogeremos la cantidad de defensa
rival, si el ataque que hemos utilizado es especial, se coge la cantidad de defensa especial del rival.

B = Bonificación. Si el ataque es del mismo tipo que el que lo lanza toma un valor de 1.5, si el ataque es de un
diferente al del que lo lanza toma un valor de 1.

E = Efectividad. Puede tomar los valores de 0, 0.25, 0.5, 1, 2 y 4.

V = Variación. Es una variable que comprende todos los valores discretos entre 85 y 100 (ambos incluidos).

Demostración de su uso
Para la demostración utilizaremos un nivel 100, que tiene un ataque físico de 410 puntos, y que ataca con potenci
unode nivel 100, que tiene 450 puntos de defensa física. Por tanto, las variables se reparten así:

N = 100

A = 410

P = 150

D = 450

B = 1.5

E = 0.5

V = 85
Aplicando la fórmula y realizando los cálculos:

74.46, aproximadamente 74, será la cantidad de puntos de salud que le restaría al rival utilizando giga impacto si l
variación es la mínima, ya que hay que recordar que V es una variable entre 85 y 100, incalculable. De haber obt
máxima variable, 100, la cantidad sería 87.6 puntos de salud.
(PS) le restará al oponente.
Increase Decreased stat Increased Decreased
Nature Nature
d stat stat stat

Fuerte (Hardy) — — Modesta (Modest) Sp. Attack Attack


Huraña (Lonely) Attack Defense Afable (Mild) Sp. Attack Defense

Audaz (Brave) Attack Speed Mansa (Quiet) Sp. Attack Speed

Firme (Adamant) Attack Sp. Attack Tímida (Bashful) — —

Pícara (Naughty) Attack Sp. Defense Alocada (Rash) Sp. Attack Sp. Defense

Osada (Bold) Defense Attack Serena (Calm) Sp. Defense Attack

Dócil (Docile) — — Amable (Gentle) Sp. Defense Defense

Plácida (Relaxed) Defense Speed Grosera (Sassy) Sp. Defense Speed

Agitada (Impish) Defense Sp. Attack Cauta (Careful) Sp. Defense Sp. Attack
Floja (Lax) Defense Sp. Defense Rara (Quirky) — —
Miedosa (Timid) Speed Attack Alegre (Jolly) Speed Sp. Attack

Activa (Hasty) Speed Defense Ingenua (Naive) Speed Sp. Defense


Seria (Serious) — —
Evs Maximo de 63 por stat 510 es el maximo a repartir 252 a cada stat para el max
Ivs maximo 31 por stat
Naturaleza da ciento
+ 10 y quita 10 por
a una stat
In Generation VI

In Pokémon X and Y, the Judge is an Ace Trainer located in the Kiloude City Pokémon Center. In Pokémon Omega Ruby and Alph
he is located in the Battle Resort Pokémon Center. In addition to noting the overall total and highest IV of a Pokémon, he will m
comments if the Pokémon shown to him has an IV of 0 in any of its stats.
The number of times Pokémon were judged by him are shown during Link Battles.

Initial introduction

"You can call me the Judge. Heh heh, that's actually not my real name, but it's what everyone calls me. It's because of this w
I can discern--or judge, you might say--the overall potential of individual Pokémon. How about it? Let me judge the intriguing p

Subsequent introductions

"Hey there! So how about it? Are you gonna let me judge the intriguing potential of your Pokémon?"

After selecting a Pokémon

"I see... I see.."


"This Pokémon's potential is <Pokémon's potential> overall."
"That's how I judge it, anyway."

Highest individual stat

"Incidentally, I would say its greatest potential lies in its <best stat>"

(If the Pokémon has two or more equally good best stats, then he will add one of the following lines:)

"But its Attack stat is good, too."


"Hmm. And its Defense stat is good, too."
"Although its Sp. Atk stat is equally good."
"Its Sp. Def stat seems just as good, though."
"And, well, its Speed stat is good, too."

To describe the value of the Pokémon's highest IV(s), he will use one of the following lines:

IV range of 0-15: "It has rather decent stats, I'd say. That's how I judge it."
IV range of 16-25: "It's definitely got some good stats. That's how I judge it."
IV range 26-30: "This Pokémon has some fantastic stats. That's how I judge it."
IV of 31: "Stats like those... They simply can't be beat! That's how I judge it."

Lowest individual stat

If a Pokémon has any IV of 0, he will use one of the following lines:


"But its HP... It's pretty dismal, you know?"
"But this Attack stat... It's terrible..."
"But how can you make it through battle with this kind of Defense stat?"
"But this Sp. Atk won't even leave a scratch on an opponent..."
"But this low of a Sp. Def stat is going to leave you high and dry..."
"But you won't get anywhere fast with this low of a Speed stat..."

(And if there are 2 or more IVs of 0, then he will also use one of the following lines:)

"And that's quite a disappointing Attack stat there, isn't it?"


"And that Defense stat is nothing to write home about, you know?"
"And I'm afraid that its Sp. Atk is pretty bad, too..."
"And it looks like it's no great shakes when it comes to Sp. Def either..."
"And that Speed stat... Well, it's nothing to brag about, that's for sure."

In the rare event that all six of the Pokémon's IVs are 0, then he will describe how all its stats are its best stats, and then des

If a Pokémon is not selected

"...Oh? You don't need me to judge? I get it."

If an Egg is selected

"Judge an Egg?! That's a tall order even for me!"


Tipo Recibe + Daño Hace - Daño
Acero Fuego, Lucha, Tierra Fuego, Agua, Electrico
Agua Electrico, Hierba Agua, Hierba, Dragon
Bicho Fuego, Volador, Roca Fuego, Lucha, Veneno, Volador, Fantasma, Acero, Hada
Dragon Hielo, Dragon, Hada Acero
Electrico Tierra Electrico, Hierba, Dragon
Fantasma Fantasma, Siniestro Siniestro
Fuego Agua, Tierra, Roca Fuego, Agua, Roca, Dragon
Hada Veneno, Acero Fuego, Veneno, Acero
Hielo Fuego, Lucha, Roca, Acero Fuego, Agua, Hielo, Acero
Hierba Fuego, Hielo, Veneno, Bicho Fuego, Hierba, Veneno, Volador, Dragon, Acero
Lucha Volador, Psiquico, Hada Veneno, Volador, Psiquico, Bicho, Hada
Normal Lucha Roca, Acero
Psiquico Bicho, Fantasma, Siniestro Psiquico, Acero
Roca Agua, Hierba, Lucha, Tierra, Acero Lucha, Tierra, Acero
Siniestro Lucha, Bicho, Hada Lucha, Siniestro, Hada
Tierra Agua, Hierba, Hielo Hierba, Bicho
Veneno Tierra, Psiquico Veneno, Tierra, Roca, Fantasma
Volador Electrico, Hielo, Roca Electrico, Roca, Acero
No afecta Contra Neutral Favor Inmune Contra Hace + Daño
- 5 de 18 2 de 18 11 de 18 Veneno Hielo, Roca, Hada
- 4 de 18 8 de 18 6 de 18 - Fuego, Tierra, Roca
- 8 de 18 5 de 18 5 de 18 - Hierba, Psiquico, Siniestro
Hada 4 de 18 9 de 18 5 de 18 - Dragon
Tierra 4 de 18 10 de 18 4 de 18 - Agua, Volador
Normal 3 de 18 9 de 18 6 de 18 Normal, Lucha Psiquico, Fantasma
- 4 de 18 8 de 18 6 de 18 - Hierba, Hielo, Acero, Bicho
- 3 de 18 11 de 18 4 de 18 Dragon Lucha, Dragon, Siniestro
- 6 de 18 7 de 18 5 de 18 - Hierba, Tierra, Volador, Dragon
- 7 de 18 6 de 18 5 de 18 - Agua, Tierra, Roca
Fantasma 6 de 18 6 de 18 6 de 18 - Normal, Hielo, Roca, Siniestro, Acero
Fantasma 4 de 18 13 de 18 1 de 18 Fantasma -
Siniestro 5 de 18 10 de 18 3 de 18 - Lucha, Veneno
- 5 de 18 7 de 18 6 de 18 - Fuego, Hielo, Volador, Bicho
- 4 de 18 11 de 18 3 de 18 Psiquico Psiquico, Fantasma
Volador 5 de 18 8 de 18 5 de 18 Electrico Fuego, Electrico, Veneno, Roca, Acero
Acero 6 de 18 7 de 18 5 de 18 - Hierba, Hada
- 4 de 18 10 de 18 4 de 18 Tierra Hierba, Lucha, Bicho
Recibe - Daño
Normal, Hierba, Hielo, Volador, Psiquico, Bicho, Roca, Dragon, Acero, Hada
Fuego, Agua, Hielo, Acero
Hierba, Lucha, Tierra
Fuego, Agua, Electrico, Hierba
Electrico, Volador, Acero
Veneno, Bicho
Fuego, Hierba, Hielo, Bicho, Acero, Hada
Lucha, Bicho, Siniestro
Hielo
Agua, Electrico, Hierba, Tierra
Bicho, Roca, Siniestro
-
Lucha, Psiquico
Normal, Fuego, Veneno, Volador
Fantasma, Siniestro
Veneno, Roca
Hierba, Lucha, Veneno, Bicho, Hada
Hierba, Lucha, Bicho
Gengar Veneno/Fantasma (Criar en XY U ORAS)
Objeto Gengarita
Mayor Stat Sp. At
Menor Stat
Naturaleza Timida
Habilidad Cuerpo Maldito/Sombra trampa
Ataques Especiales Bomba Lodo
Bola Sombra
Ataque de Estado Divide Dolor (Solo lo aprende por Tutor)
Mismo Destino/Fuego Fatuo/Role Play Solo por tutor

Hoopa Unbound Psiquico/Siniestro


Objeto Seguro de Debilidad
Mayor Stat
Menor Stat
Naturaleza Afable
Habilidad Magician
Ataques Fisico Hyperspace Fury
Brick Break
Ataque Especial Thunderbolt
Hyperspace Hole

Trevenant Role Play


Lum Berry Pain Split
Drenadoras
Fuego Fatuo

Magearna Hada/Acero
Objeto Restos/ Cristal Z Hada
Mayor Stat
Menor Stat
Naturaleza Alocada
Habilidad Soul-Heart
Ataques Especiales Flash Canon
Fleur Canon
Ataque de Estado Pain Split
Heart Swap
Clefairy Hada
Objeto Eviolita (Suma 50% a Def y Def Esp)
Mayor Stat
Menor Stat
Naturaleza Agitada
Habilidad Compiescolta (reduce en un 25% el daño)
Ataque de Estado Light Screen
Señuelo/Aromaterapia
Descanso
Reflejo

Metagross
Objeto Chaleco Asalto (+ 50% a la defensa especial)
Mayor Stat Ataque:
Menor Stat
Naturaleza Firme
Habilidad Cuerpo Puro
Ataques Fisicos Machada
Cabezaso Zen
Puño Meteoro
Terremoto

Bonificaciones 18 - 18 Debilidades 11 - 18
Hierba Tierra
Lucha Fantasma
Psiquico Psiquico
Fuego Siniestro
Bicho Bicho
Hielo Hada
Dragon Roca
Electrico Electrico
Hada Fuego
Veneno Veneno
Fantasma Acero
Tierra
Roca Inmunidades 6 - 18
Acero Dragon
Siniestro Veneno
Normal Agua
Volador Psiquico
Agua Normal
Luchador
Debil

Inmune

Resistente

Debil

Inmune
Resistente

Debil

Inmune

Resistente
Resistente

Debil
Inmune

Resistente
Ground 2×
Ghost 2×
Psychic 2×
Dark 2×
Normal 0×
Fighting 0×
Poison ¼×
Bug ¼×
Grass ½×
Fairy ½×

Bug 4×
Fairy 2×
Psychic 0×
None

Ground 2×
Fire 2×
Poison 0×
Dragon 0×
Normal ½×
Flying ½×
Rock ½×
Bug ¼×
Grass ½×
Psychic ½×
Ice ½×
Dark ½×
Fairy ½×

Poison 2×
Steel 2×
Dragon 0×
Fighting ½×
Bug ½×
Dark ½×
Alakazam y Volcanion en la linea roja
Me faltaria uno con ataque y uno neutral o doble

Metagross
Chaleco Asalto

Salamence

Ditto ?

Alakazam Psiquico
Objeto Vidasfera Debil
Mayor Stat
Menor Stat Inmune
Naturaleza Modesta
Resistente
Habilidad Magicguard
Ataques Espec
Paz Mental/Psyshock
Future Sight
Ataque de EsRole Play
Recuperacion

Volcanion Agua/Fuego
Objeto Cristal Z de Agua Debil
Debil
Mayor Stat
Menor Stat Inmune
Naturaleza Activa
Habilidad Water Absorb
Ataque EspeciSteam Eruption Resistente
Ataques FisicTerremoto
Lanzallamas/Haze
Flare Blitz
Puño Meteoro
Mazaso
Terremoto
Cabezaso zen

Bug 2×
Ghost 2×
Dark 2×
None
Fighting ½×
Psychic ½×

Ground 2×
Rock 2×
Electric 2×
Water 0×
Bug ½×
Steel ¼×
Fire ¼×
Ice ¼×
Fairy ½×

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