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Dungeons & Dragons Bard # (Sub-class) / Class # (Sub-class) X

Class Background
X X X
Race Alignment Player
Character Name

STR +# Proficiency Bonus


+0 10 +# ## ft. Bard Class Abilities
(10) Armor
Saving Throws Initiative Speed
Class Jack of All Trades. You can add half your
+0 Strength proficiency bonus, rounded down, to any ability
DEX  +0 Dexterity check you make that doesn’t already include your
+0 Constitution proficiency bonus.
+0 Hit Points ### Song of Rest. You can use soothing music or
(10) +0 Intelligence
oration to help revitalize your wounded allies during
+0 Wisdom a short rest. If you or any friendly creatures who can
 +0 Charisma hear your performance regain hit points at the end of
CON Current HP Temporary HP the short rest, each of those creatures regains an
+0 extra 1d6 hit points.
Expertise. You double your Proficiency bonus for
(10) Skills Total. the X and X skills. (Marked with*)
 +0 Acrobatics (Dex) #d8 Successes O-O-O Countercharm. As an action, you can start a
 +0 Animal Hand. (Wis) Failures O-O-O performance that lasts until the end of your next
INT
 +0 Arcana (Int) turn. During that time, you and any friendly
+0  +0 Athletics (Str) creatures within 30 feet of you have advantage on
(10) Hit Dice Death Saves saving throws against being frightened or charmed.
 +0 Deception (Cha) A creature must be able to hear you to gain this
 +0 History (Int) benefit. The performance ends early if you are
 +0 Insight (Wis) Attack incapacitated or silenced or if you voluntarily end it
WIS  +0 Intimidation (Cha) Name Bonus Damage/ Type (no action required).
+0  +0 Investigation (Int) +# Magical Secrets. Choose two spells from any
class, including this one. You learn two additional
(10)  +0 Medicine (Wis) +#
spells from any class at 14th level and again at 18th
 +0 Nature (Int) +#
level.
 +0 Perception (Wis) +#
Superior Inspiration. When you roll initiative
CHA  +0 Performance (Cha) +# and have no uses of Bardic Inspiration left, you
+0  +0 Persuasion (Cha) Unarmed +# # bludgeoning regain one use.
(10)  +0 Religion (Int) Strike
Spellcasting
 +0 Sleight of Hand (Dex)
 +0 Stealth (Dex) -O- Concentration-[ ]
 +0 Survival (Wis) Bard Class Abilities
Spell Casting Spell Save Spell Attack
Bardic Inspiration. (1d#) -O-O-O-O-O- Ability DC Bonus
10 Passive Perception (Wisdom) (per long/short rest) CHA # +#
You can use a bonus action on your turn to choose
one creature other than yourself within 60 feet of You regain all expended spell slots when you
Languages: Common, X you who can hear you. That creature gains one finish a long rest.
Senses: X Bardic Inspiration die. Once within the next 10 1st Level -O-O-O-O-
minutes, the creature can roll the die and add the
Weapon & Armour Proficiencies: all simple number rolled to one ability check, attack roll, or 2nd Level -O-O-O-
weapons, hand crossbows, longswords, rapiers,
shortswords, light armour
saving throw it makes. The creature can wait until 3rd Level -O-O-O-
after it rolls the d20 before deciding to use the
Instrument Proficiencies: X, X, X Bardic Inspiration die, but must decide before the 4th Level -O-O-O-
Tools Proficiencies: X DM says whether the roll succeeds or fails. Once the 5th Level
Gaming Proficiencies: X
-O-O-O-
Bardic Inspiration die is rolled, it is lost. A creature
Racial Trait: X can have only one Bardic Inspiration die at a time. 6th Level -O-O-
7th Level -O-O-
8th Level -O-
9th Level -O-
Cantrips
Spell Name
Spell Name
Spell Known
1st Spell Name (R) (Con.)
2nd Spell Name (R) (Con.)
3rd Spell Name (R) (Con.)
4th Spell Name (R) (Con.)
5th Spell Name (R) (Con.)
6th Spell Name (R) (Con.)
7th Spell Name (R) (Con.)
8th Spell Name (R) (Con.)
9th Spell Name (R) (Con.)
Ritual Casting. You can cast a Bard spell with the
(R) tag as a “Ritual” (+10 minute casting time).

Dungeons & Dragons # #’#” # lbs


Age Height Weight
colour colour tone
Hair Eyes Skin
Character Name

Armour weight:# lb. (approx. total) Name Personality Trait


- Name weight:# lb. Item type, Rarity (requires attunement) - X
Description. Description. - X
Ammunition weight:# lb. (approx. total) Ideal
- Name weight:# lb. - X
Description. Bond
Weapons weight:# lb. (approx. total) - X
- Name weight:# lb.
Description.
Flaw

Equipment weight:# lb. (approx. total) - X
- Name weight:# lb.
Description. Background Feature: X
Tools weight:# lb. (approx. total) X
- Name weight:# lb.
Description.
Clothes
-X
X’s Pack weight:# lb. (approx. total)
- Name weight:# lb. Feats
Potions weight:# lb. (approx. total) X
- Name weight:# lb. Feat.
•X X.
Description. Descriptiom.
Treasures weight:# lb. (approx. total)
- Name weight:# lb.
Description.

Coins Gems
CP: # # Name(# gp)

SP: #

GP: #

PP: #

Magic Items
Dungeons & Dragons

Character Name

Riding Horse
Familiar/Companion: Name
Large beast, unaligned
Size Type, Alignment
Armor Class 10 (natural armor)
Armor Class 10 (natural armor)
Hit Points (13 Max.)
Hit Points (Max. #)
Hit Dice 2d10
Hit Dice #d#
Initiative
Initiative +#
Speed 60ft.
Speed #ft.
Death Saves Successes O-O-O
Death Saves Successes O-O-O
Failures O-O-O
Failures O-O-O STR DEX CON INT WIS CHA
STR DEX CON INT WIS CHA
16 10 12 2 11 7
10 10 10 10 10 10
(+3) (+0) (+1) (-4) (+0) (-2)
(+0) (+0) (+0) (+0) (+0) (+0)
Senses passive Perception 10
Saving Throws
+0 Strength, +0 Dexterity, +0 Constitution, Carrying Capacity 480 lbs.
+0 Intelligence,+0 Wisdom, +0 Charisma Equipment weight: 34 lb. (total)
Skills - bit and bridle weight:1 lb.
Perception +0, - riding saddle weight:25 lb.
Senses - saddlebags weight:8 lb.
passive perception 10 Actions
Languages Hooves. Melee Weapon Attack: +2 to hit,
- reach 5 ft., one target. Hit: 2d4 + 3
Ability. Description
bludgeoning damage.
Actions
Attack. Melee Weapon Attack: +# to hit, reach
# ft., one target. Hit: #d# + # X damage.
Dungeons & Dragons Spell Casting Ability Spell Save DC Spell Attack Bonus

X # +#
Character Name

Spell Name
Cantrip
Casting Time: X Range: X
Components: X Duration: X
Description.
At Higher Levels. Description.

Spell Name
#-level spell type
Casting Time: X Range: X
Components: X Duration: X
Description.
At Higher Levels. Description.

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