Professional Documents
Culture Documents
Six paintings
There are 6 paintings hanging on the walls in the room. In a random order the pictures show
“12 pedestals with crystals atop them”, “A fireplace”, “A roaring lion”, “A bear statue”, “a
round table”, “A bookshelf”. The PC must investigate the paintings to learn the motives.
7. Seven Armors
There are seven armors standing around in the room, the armor in the south east corner of
the chamber comes to life if touched or disturbed. An Animated Armor attacks them.
Check encounter calculator for an appropriate number of armors to awaken. When the
armor moves, it reveals a hidden mirror behind it. The hidden mirror leads to the 14th room.
There are ten bookshelves in this room. In the bookshelf centred on the west wall there is
hidden a crystal sphere. An investigation roll of 16+ finds the sphere. Otherwise a perception
Sa
When the champions of the tower emerge from the tower. (The only way out is through the water in
room 13 after the boss has been defeated.) The doorway is no longer there and the darkness you felt
is no longer present. The land where the doorway stood is now blessed/holy. Flowers grow.
Time inside and outside the tower doesn’t move equally fast. 10 hours in the tower is like 1 hour
outside the tower.
file
le
mp
Sa
MAP
file
le
mp
Sa
Room 7.
Mirrors lead to room: 9, 10, 11. Hidden mirror leads to room 14
Room 8.
Mirrors lead to room: 4, 6, 9
Room 9.
Mirrors lead to room: 3, 7, 9
file
Room 10.
Mirrors lead to room: 6, 7, 11
le
Room 11.
Mirrors lead to room: 7, 10, 12
mp
Room 12.
Mirrors lead to room: 1. When all crystals are placed, second mirror leads to room 13.
Sa
Room 13.
Water surface in the middle of the room leads out of the dungeon when the encounter is
finished.
Room 14.
Mirror leads back to the room you came from (Either 5 or 7).