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GUIDE TO DUNGEON AND ROOM BUILDING TABLES

Roll D66 for room.


Then roll 2D6 on If a Room
If a Corridor
Room Contents Table

Roll D6 Roll D6
Treasure 2 Treasure
Table Table

If survive, roll D6 Roll D6 Roll D6 If survive, roll D6


Treasure Table Traps Table 3 Traps Table Treasure Table

Roll D6
Can
Search Empty 4 Special Events
Table

Empty. Roll D6 Empty. Roll D6


Can Can
Search Special 5 Special Search
Feature Table Feature Table

If win, roll D6 Roll D6 Roll D6 If win, roll D6


Treasure Table Vermin Table 6 Vermin Table Treasure Table

If win, roll D6 Roll D6 Roll D6 If win, roll D6


Treasure Table Minions Table 7 Minions Table Treasure Table

Can Roll D6 If win, roll D6


Search Empty 8 Treasure Table
Minions Table

Can Can
Search Empty 9 Empty Search

Roll D6 If win, roll D6 for


Can
Search Empty 10 Weird levelling up + D6
Monsters Table Treasure Table

If win, roll D6 for Roll D6 If win, roll D6 for


Roll D6
levelling up + D6 11 Boss Table + levelling up + D6
Treasure Table Boss Table Treasure Table
6 on D6 = Final

If win, roll D6 for


Can Dragons Lair
Search Empty 12 levelling up + D6
(Boss Table) Treasure Table

SEARCHING (-1 in Corridors) WANDERING MONSTERS


1 Wandering monsters attack! 1-2 Roll on the Vermin Table
2-4 Room/Corridor is empty 3-4 Roll on the Minions Table
5-6 Choose: you find a clue, a secret 5 Roll on the Weird Monsters Table
door, or a hidden treasure 6 Roll on the Boss Table (No Dragon or Final)

Gornicioiu Danut (Order #14565553)

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