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ORPHANED COMPUTERS

& GAME SYSTEMS


Volume II, Issue 5 August 1998

T his issue is kind of a


milestone for us. It is about twice
This has been a great issue
to put together. Chris did great
fascination as you to connect on a
4k level. There’s nothing like
the size of previous issues, but it work with all of his articles, as is sitting there for a few hours, not
took much less effort. Chris and usual, but pay close attention to worrying about anything but
I have hit full swing with our his article "Making Worlds." He playing Atari; just having a ball
abilities to communicate what we makes it seem as though anyone picking games and playing them.
have to say to readers. There is can make a game. And, after all, Sometimes we pick 8-bit
nothing quite like sitting and isn’t he right? I am especially games (like the Pitfall II
working on a project together. proud of my son’s input in this excursion we bragged about last
My enthusiasm for gaming and issue. He plays games more than ish). Sometimes we network our
collecting has come to mean I do, and his opinions count very PlayStations and spend hours in
much more to me since I met highly to me. The other reviews Doom-land together. Anyway,
Chris. in this issue are dedicated to late this all threw me for a loop,
But there is more to the Atari 2600 releases that we think because from my mid-’teens
hobby than two guys playing deserve special attention. (mid-eighties-ish) through to the
games. It is about friendship, You will also find Chris’s age of 25, it was a solitary
conversation and taunting. Chris game solutions and Easter eggs. experience for me. So it’s like
might say, "Yeah, you are better Chris makes it his personal duty I’ve discovered all of these new
at Warlords than me, but how to show me every Easter egg he games (the two-player
about we play a game of Doom!" finds. I do not have the patience cooperative mode in Joust, etc.).
I would not really have a to search them out. Chris does all The third thing that’s more
response to that either, since he is of the hard work for me; I get to fun than anything is sitting there
better at Doom. I can only hope reap the benefits. Aren’t I a jerk? coding and listening to the
that somehow I can talk him into The Atari 5200 and ColecoVision soundtrack of Tron. Wendy
playing Doom with Paddles. comparision is not unique, as Carlos (of A Clockwork Orange
("Oh, it is so much easier that similar comparisions were made soundtrack fame, as Adam
way -- try it," I will say.) when the systems were released. informed me) composed it, and
Editing and writing this But fifteen years of hindsight can it’s beautiful music in its own
newsletter exposes both Chris lend great insights. (Too bad right, but it starts all the old,
and I to people we would not hindsight and foresight together overtly enthusiastic synapses
meet otherwise. At a local video are like double-negatives -- firing and keeps me in the mood
game store, Replay Games, I totally useless...) to program, and program well. I
spoke to someone who’d Enjoy! -- AT don’t need such a sensory
received a plaque for beating catalyst, but it makes it so much
Raiders Of the Lost Ark. Ideas fun. In this hearty double-issue
get bounced around with other
people as well. I’ve been
thinking about creating a
T here are three things that
I love to do enough to justify
somewhere, you’ll find an article
about my age-old fascination
with Tron. Anyway, enjoy the
compilation of Bally Astrocade wasting space in an editorial to super-sized stack of syntax you
games on CD that could be mention them. One is playing hold in your appreciative
loaded into the Bally BASIC music. Gotta get that out of the appendages, and enjoy the Atari
cartridge. This is an idea that I way. convention (if you’re going,
have received some support for, The next one’s playing which we are -- nyah nyah!).
but more input is needed from video games with Adam. You -- CF
users of the Bally. (Next issue really have to find someone who
will have more details about this.) has the same sort of past gaming

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Okay, Spit It Out: detailed wings. Do you still a
Reprint of Volume II, Issue 5 What Exactly Is It good game? Yup. The 2600
version proves it. The basic rules
This issue of OC&GS may be About Old Games and mechanics of the game
downloaded, in PDF and text format, Vs. New, Anyway? appeal to a human to the point of
from: by Chris Federico panic; his mind is being
http://w3.tvi.cc.nm.us/~atrionfo addressed on a raw, direct level,
and the game is fun in and of
ORPHANED COMPUTERS &
GAME SYSTEMS
I t’s not that I don’t like
certain newer games. But I return
itself. But replace the scenery and
cute animation in Crash
4321 Montgomery NE, #339 over and over again to the 2600 Bandicoot with single-colored,
Albuquerque, NM 87109 or 7800. I get excited constantly basic shapes, and you have a dull
about plugging in the driving-type game with no
Founder/Writer/Editor Commodore 64 or Atari 8-bit. I visceral appeal.
Adam Trionfo often crave igniting the The glow of the razor-sharp
(505) 875-1526 ColecoVision. The fascination vector display on a Star Castle or
adam@thuntek.net for classics, the pure enjoyment Tempest coin-op screen excites
and coordinational release I get and frightens me on levels
Writer/Editor from playing them, will never untouched by the artistically
Chris Federico fade. complex castle in Super Mario
chris@abq.com Is it all nostalgia? Do I 64. The older approach to
solely retain an obsession graphics and direct game
Visit us online: initialized by the novelty of mechanics engages one’s
http://w3.tvi.cc.nm.us/~atrionfo newness I experienced as a kid? emotions. The original Asteroids
Nope. graphics are mean, merciless and
OC&GS is published bi-monthly. There’s something about a deadly. The cold bluish-white
The newsletter is typeset on an classic game that appeals to the challenges one’s psychological
Amiga 2500 and an Amiga 3000 player on a primal level. Older strengths.
using Pagestream v2.2. contests used graphics merely as The only reason a raster
a vehicle for communicating the screen like that in Pac-Man was
All games, titles, characters, and action. Therefore, they didn’t considered decorative was that it
other trademarks or related items are have to be decorative. A good worked around the expected
the properties of their respective game directly addresses the harsh lines of the boxes that
holders, and are in no way related to player’s synapses instead of made up the maze. The cute
or part of this publication. appealing to his sense of fashion. characters existed despite the
Having said that, really scientific, computed reality in
One issue’s $1.00. good graphics in an old game which they were housed, rather
A subscription comprises three issues could add atmosphere and than existing as part of a world
($3.00). intrigue, but the only reason made to look as un-electronic as
meticulous visuals were fun was possible (no fun!). The whole
Give this to your friends! Spread that, in the case of an inherently approach to games now starts
the word! We appreciate your good game, they weren’t needed. with the graphics, and as a result
help! It was an almost entirely separate you’re not engaged on a primal
thing to be impressed by. What level that directly depends on the
If you would like to exchange your Activision’s programmers did way your character moves in
’zine or newsletter, send it! We’ll with 4k proportionally beat the relation to the enemies. You’re
send the next OC&GS! hell out of any 10-meg, scanned- wrapped up in the cartoons.
in backdrop I can see on the back If I want to be surrounded
If you received this issue free, think of the latest bestselling game’s by a world in which all of the
about sending a buck for the next carton. imaginative details are filled-in
one. Suggestions are always Take away the multicolored, for me, I have plenty of modern
welcome. What subjects would you jagged platforms in Joust and options. Hell, some days are like
like covered? replace them with straight, that. But today I want to feel like
single-hued lines. Replace the I’m playing, dammit, sweaty
If you want to contribute, send us pretty lava with solid red filling, palms and all. So unwrap the
some stuff or e-mail text files to us. and make the birds one color cord from around the 2600. I
We love having other writers. apiece, stripping them of their have a craving to fulfill. -- CF

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program that allows for the both fun in separate ways. The
creation of background scenery, a third is the nightmare.
MAKING versatile sound editor that takes The first part of coming up
WORLDS full advantage of the C-64’s SID with a game is the part that even
(Sound Interface Device) chip, non-programmers can do. In fact,
The Artistic Science and a song-building application it’s the part I completed over and
(the one I use the least; some of over as a kid, inventing video
Of Game Design you know what my opinion is on games merely by drawing the
by Chris Federico music in video games). The heart screens and devising the plots.
of GameMaker is the editor, a Phase one consists of writing out
S ome of you may recall
my griping in an article I did for
blank slate on which you code.
You load in the sprite files, etc.
the rules, drawing a picture of the
tentative screen layout, making
that you made, and then you draw notes about the object of the
Video Magic about not being able from the pull-down list of dozens game (even if it’s just "Shoot the
to locate a copy of Garry of commands to manipulate those bad guys and avoid getting shot
Kitchen’s GameMaker for the separately created elements yourself"), and then going a little
Commodore 64. I’d had that however you wish -- animation further and deciding exactly how
Activision tool on disk since it speeds, reactions to joystick many characters and items will
came out in 1985, and I finally movement, events upon collision, be in the game, what their
learned how to take full etc. You fill-in the variables, functions are, what sort of control
advantage of its coding freedom values, and so on. the player has over his character
by the early 90s. In 1995, If only it were that simple. and so forth. Finally, this pre-
however, my disk stopped But these are actual instructions coding phase usually necessitates
loading, which broke my heart. you’re piecing together; to get the designation of variables, so
Well, I’m happy to say that I anywhere at all with that you have a written reference
recently acquired it again. Adam GameMaker, you have to know to glance at while you’re
had it! Do you believe that? He’d how to program, baby. It’s not scrutinizing your code for
thought that his disk didn’t work. for people who’ve never studied debugging or change-making.
I took it home and tried loading it a language. It’s like extended There are a few things to
anyway, and up popped the title BASIC, with some of the POKEs take into consideration while
screen! turned into easier commands like you’re turning an abstract idea
Needless to say, I SPRITE 1 X POSITION = 91. into a fixed set of rules,
immediately made several Picture a mega-BASIC that runs especially if you’re planning on
backup copies using some as fast as machine language and passing the game out to your
protection-defying utilities I’d leaves absolutely everything up friends or making it somehow
incidentally obtained after the to the programmer as if he were available on the ’Net. First of all,
death of my first GameMaker. I utilizing an actual language. You what sort of game do you like to
have no ethical qualms about have to calculate everything very play? What would you have liked
this; Adam’s disk is an Activision minutely, anticipating every to see on a C-64 software shelf
original, I initially owned an possible event and orchestrating when that computer was in vogue
original, and I intend to use the every split-second. I would never (or whatever platform you’re
backups as personal safety copies have been able to tackle writing for)? In other words,
only. I’m so glad to have this GameMaker if I hadn’t already what game seems like it would be
application again. I’ve already been writing BASIC programs a lot of fun to play, but was never
completed a new contest to add to for a few years, feeling out the available?
my line of "Classic-Style nuances of coding and learning There’s usually one major
Games." It’s called Tyrant. I’m memory-saving tricks like twist to each exciting idea, even
thrilled; it came out great. implementing flag variables and if the setting and mechanics fit
Now, just in case some of whatnot. into one or more of the popular
you are thinking, "He thinks he’s classic categories. Fast Food’s
programming? He’s only using a
game construction kit!" I should
briefly explain what GameMaker
A nyway, on with the
actual article. There are three
twist is that you have to hunt for
and pick up your ammo. Dig-Dug
and Boulder Dash’s aspect of
is. It’s a quartet of applications: a phases to designing a game, and intrigue is that you create your
sprite editor that allows for although the first phase is the own maze as you play, dictating
multiple frames and multicolor most fun, that and the second are the bad guys’ routes.
mode, a full-screen drawing

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Another thing to think about does the gun’s firing sound not just a touch too slow, making the
is the primal human element. ring out until a couple of seconds game too easy; or the main
There shouldn’t only be have passed after the bullet character looks awkward when he
villainous bombardment. There graphic left the gun? Why are all walks diagonally; or the bad guys
has to be some way of getting of the bad guys still in their don’t home-in on the protagonist
revenge, of being the hunter as "dying explosion" animation quickly enough to be obtrusive
well as the hunted. Can you frames when the game ends and a opponents (or, worse yet, they
imagine how much less popular new one is started without exiting bump into each other more than
Pac-Man would have been if you the actual program? they do anything else).
couldn’t make the monsters Debugging isn’t much fun, Readjusting details like this,
temporarily turn blue? but once you figure out what’s making sure the rest of the code
There also has to be a wrong and solve each problem, will get along with this new
measure of relief at intervals. the result is very rewarding information, re-saving the game
You can’t just hammer the player (okay, I admit it: You feel (ALWAYS a good idea before
to death. Consider the easier absolutely brilliant. And hey, I execution, no matter what
waves sandwiched between the need all of that that I can get). language you’re using), and then
tough ones in Robotron: 2084, or Once everything finally repeating the process until
the fact that you get a new world works, you start to think about everything looks and feels
full of Humanoids every fifth extras -- additional spectacle. exactly as you want it to, can take
wave in Defender. There has to This doesn’t sound very forever. But once it’s done --
be something to reach for, a light important, but little audio/visual Christ, what a feeling! You walk
at the end of every tunnel. We do, details can make a game feel around with a sort of high.
after all, want the player to be more exciting and satisfying. Can Because you’ve CREATED.
motivated to play the game more you imagine Tempest without the You’ve succeeded at something
than once. brilliant color flashes and cold, that you’ve been working on for
Now it’s time for the grating sound effects? Or Doom days or weeks, and now you’re
programmer in your mind to take without the blood, for that free of it, and something you’ve
over for the imaginer. But coding matter? So maybe little, easy-to- produced by yourself is now in
requires creativity of a sort; it’s program things could enhance the world.
like fitting together pieces of a our hypothetical game here. Like anything, programming
complex and yet nearly Something as simple as the walls takes practice. But it’s like riding
improvisational puzzle. flashing briefly every time the a bike; you don’t forget how to
Everything has to be thought-of: player shoots a bad guy can really do it, because it’s more of a
What happens if the player’s enhance the overall atmosphere. knack than an encyclopedic
character runs into a wall? How Perhaps certain animated objects knowledge. Anyone can learn to
does the program check a bullet’s would benefit from a couple extra do it with motivation. Speaking
screen position so that it can frames of animation. After all, if pe r sona lly, it’ s ea s ie r th a n
determine when the player is something doesn’t look neat or Geometry or Chemistry.
allowed to fire again? How is the mean to begin with, there’s not It’s really a science of its
illusion of screen-exiting much of a visceral reason to blow own, since it’s greatly artistic.
orchestrated? How are two it up, now, is there? You become rather intimate with
joystick directions combined to Finally, after you’re positive your code, crawling out of bed
let the program know that the that there aren’t any bugs and that and into each new day with
player intends to move his all of the elements that you want enthusiasm for getting on with
character diagonally? are in place and interact correctly the programming. You’ll get
After all of the routines are with each other, embarking on overwhelmingly frustrated with a
finally working properly, not to the third and final phase is bug that you can’t locate or a
mention (here’s the trick) unfortunately inevitable. This is mechanic that you can’t quite
working congruously with each the fine-tuning stage. It smooth out, vowing to give up --
other, then it’s time to do the sometimes takes as long as the and then the solution will come to
initial play-testing, during which coding itself. Now that you’ve you while you’re trying to fall
you’ll discover things that you created a world, you’re very, very asleep or in the shower.
didn’t think of before. Uh-oh! picky about it. Either this alien or There are, inarguably, no
What should happen when the that key looks terrible being that rules for the creative side of it.
score accumulates beyond its color against this certain part of Infinite new discoveries are out
number of displayed digits? Why the background; or the bullets go there, waiting. -- CF

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him for the duration of the game wall and see what room would be
THE if he’s flying diagonally upwards, adjacent to the current one if
straight up, straight left or there were a doorway. Once you
COMPLETE straight right when you drop him. win, you can hit the SELECT
Anyway, get inside the switch as the victory "song" is
2600 EASTER black castle with the bridge. Exit playing to hear it at half-pitch
the bare anteroom, traveling and half-tempo. Once you’re
EGG north. Exit the screen above that, back to the selection screen, push
the first dark maze screen, down on the joystick and see
ARCHIVE through the top but bearing west. your hero appear in this
by Chris Federico Once you’re in the second, higher numbered room!
maze screen, work your way into
the screen to the west, and then BUMP’N’JUMP -- Whether it’s
Y ou think I’m kidding? into the screen south of that one.
Have the bridge below you.
intentional or not, being merciful
in this M-Network game and not
Nope. They’re all here -- that is,
the ones I know of. I’m pretty Just to the south and east of the wiping anyone out results in an
sure that this is all of them, too. center, there’s a little chamber extra life and 50,000 bonus
The reason they can all fit into that can’t be accessed except by points after any course. SELECT
one article is that without all of walking south over the bridge. also acts as a "Continue" switch!
the tricks that deal with frying Once you’re in that little box,
(turning the 2600’s power off and walk along the tiny eastern wall, CARNIVAL -- Steve Kitchen,
on really fast) and other such simultaneously pushing that way, brother of Garry (2600 Donkey
error-evocations, which were until you hear the sound Kong, 2600 Pressure Cooker, 8-
unintentional on the parts of the indicating that you’ve picked bit GameMaker and others),
programmers (separating them something up. As you work your made this home adaptation for
from genuine secrets as far as I’m way back out of the castle, you’ll Coleco. His message, an
concerned), they can be made notice that you’ve grabbed a dot. alternating two phrases featuring
quite compact and still Robinett has said that it’s only his signature, appears in place of
adequately explanatory. So here one pixel in size, deliberately the score instead of the first and
we go -- plug in the VCS and get seeming unimportant. But we second values that you can attain
ready for a treasure hunt! know better! once you’ve flipped it. But this
The dot will be invisible in goes by really quickly, so try the
all of the rooms except the dark easier way:
ADVENTURE -- The very first mazes, but you can see it by Turn on the 2600 with the
secret message, this is also the sticking it into a wall (just don’t fire button held down. You’ll
most involving coding-wise, the drop it there!). It can be dropped notice a little dot in the top row
niftiest and the most rewarding. and re-taken, acting like all of the of targets. Shoot it before it
Warren Robinett had an extra bit other objects except that the bat scrolls off the screen, since you
of memory left over once the won’t steal it and the magnet only get once chance. The game
game was finished (5% of the won’t attract it. Bring it to the locks up, but Steve’s egg
allotted 4k of ROM), so he room that’s one screen south and alternates indefinitely.
decided to add a whole extra one east of the gold castle. Drop
room with his signature in it to it anywhere in there. Bring COMBAT -- Here’s one of the
get even with Atari’s policy of enough objects into the room to few mentionable "probably bugs"
not giving programmers make the eastern boundary line in this list: Hold down the fire
individual credit for their games. blink (the chalice often negates button as you release the RESET
Select game variation 2 or 3. the line’s new transparency, for switch. Now you can fire all the
It helps to get the bat out of the some reason), and then walk way across the screen.
way for this excursion, but it’s through the line. There it is -- the
not necessary; in game 2, you can biggest chunk of memory ever COMMUNIST MUTANTS
grab him right away, bring him not referred-to in an instruction FROM SPACE -- This Starpath
southeast into the catacombs, manual! game contains Steven H.
force him to grab the gold key, There’s a lot of other neat Landrum’s initials. All you have
bring him back to the gold castle secret stuff in this game. You can to do is hold down the fire button
and force him to unlock it, use the bridge to walk partway as the game’s loading from the
dropping him inside and trapping through a northern or southern SuperCharger and then look at

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the high score. number near his initials in any of longer jump. Again, stay as high
his egged games denotes the as you can. Now you can catch
DEFENDER -- Get to wave 25 sequence in which he wrote the one of the new ladders as you
(i.e. the wave after the number 24 games. fall. Climb up and into a whole
is displayed) in any variation new game! (Granted, there isn’t
except the Mutants-only games. FATHOM -- Rob Fulop was any scoring or quest-helping to
Rescue a Humanoid, but don’t already notorious for egging be achieved up there, and some
deposit him; fly to the height at games before he left Atari to join platforms disappear from under
which you start out (the 25th Imagic (see the Missile your feet...)
raster line, incidentally) and then Command section). Here, he As if that weren’t enough,
look at the aliens. You can find doesn’t sign his initials; he there’s another secret cluster of
the right height by watching the displays Imagic’s address! The platforms. Go to the same highest
baddies blink briefly into catch: You have to rescue the mountain top and then drop to the
different guises as you adjust mermaid seven times. platform below it, aligning
your ship vertically. Once you’re yourself with the campfire above.
stationary on the correct raster G.I. JOE -- Finding the currently Jump once to the left. If you were
line, they remain transformed; the untraceable initials in this unique lined-up properly to begin with,
initials stand for Bob Polaro. Parker Brothers battle involves you’ll do an automatic long-long-
hitting the fifteenth Cobra eight jump upon landing and soar past
DESERT FALCON -- Swim in times while playing the two- a 4X4 group of tiny platforms
the northern part of any lake player, cooperative variation at hanging in midair. Hop as you hit
while charged with a Superpower its easiest level of difficulty. the righthand pair; you’ll jump up
to see the programmer’s initials. to a ladder. Climb up it and into
KABOOM -- Scoring 10,000 the weird secret dimension.
DRAGONSTOMPER -- Yet changes the Mad Bomber’s facial
another Steven H. Landrum expression. He’s shocked! Har. RAIDERS OF THE LOST ARK
creation for the SuperCharger. Serves him right. -- Another Warshaw character is
While the axe is onscreen, enter revisited here, and again, you
the command "Use shield" to see MISSILE COMMAND -- Start a have to look quickly. Get a
Landrum’s initials. game on variation 13 and let all parachute and the Chai (the thing
of your cities get demolished (as in the Treasure Room that looks
E.T. -- Howard Scott Warshaw’s painful as this is to just sit and like a pretzel). Use the Ankh to
eggs were almost as involving as watch). Rob Fulop’s initials will get to the Flying Saucer Mesa
Warren Robinett’s invention. pop up from the rightmost city (the biggest), and then drop it and
Choose the non-enemy variation ruins following the game-ending put the inventory selector on the
to make this easy. Pick up seven explosion effects. Chai. It helps to have the
Reese’s Pieces but don’t fall into parachute set up as the next
any wells (you want to avoid the MOUNTAIN KING -- There’s a inventory icon to the right. Run
flower for now). Call Elliot and whole extra series of platforms to off the mesa and drop the Chai;
give him the pieces. Now find all explore in this CBS game (two, now immediately open the
three phone parts, still avoiding in fact -- see below). Get to the parachute so you have time to
the flower (use the question mark very top of the highest mountain glimpse the top of the screen,
icons). Now you want to find the and jump to the right, once where the secret character is
flower. Get near it and try to shortly, landing on the same little displayed until Indy falls past the
make it bloom, and you’ll see a platform, and then once far (the mesa-side screen.
character from another Warshaw latter isn’t possible without the If you go on to win the game
game (look quickly!). former), getting as high as after initiating this egg, the final
Get rescued, winning this possible. Some ladders and screen shows the Ark rising all
round. Press the button to start platforms will appear in the sky. the way to the top, revealing the
your second adventure, and Now go back to the top and maximum possible score and thus
repeat the above procedure. repeat the jumps, but here’s the Warshaw’s initials at the bottom.
Another non-E.T. character will trick: Coming down from the
pop out of the flower. first, shorter jump, you have to
The third time, Warshaw’s land on the rightmost edge of the SPACE INVADERS -- This is
initials will replace the energy platform, nearly missing it, the second of the three "maybe
reading at the bottom. The before you bound off with your bugs" I felt were worth bringing

Page 6
up (see Superman, below, for the
third). Hold down RESET as you
turn on the Atari, and you’ll get
TRON
Confessions Of a
want to do. I want to make video
games. I want to be a
programmer. This is because of
two simultaneous onscreen shots Young Obsessive Tron, a movie I saw over the
instead of one. by Chris Federico summer that imbedded the Life-
Is-a-Video-Game ethic into my
STAMPEDE -- Steer heads
appear in place of the score if you
flip it.
Y ou want to know what I
did over my summer vacation?
mind even deeper as soon as I
saw that a programmer could talk
to one of his programs or game
C’mon, Teach’. It’s 1982. Can’t elements by typing something
SUPERMAN -- Instead of you people come up with wonderfully mysterious and
starting the game by sending our something original? arcane like REQUEST ACCESS
hero down into the phone booth, Okay, fine. Here we go. My TO CLU45769 on an excitingly
hold down the fire button and name is Chris. I’m 10 years old. glowing screen. Can you relate to
push to the right, initiating X-Ray I’m going to be your least how COOL that is, Miz
Vision. In early releases of the attentive student this year. This is Educator? Or are you stuck in the
cart, once you do start the game because the world around me has textbooks?
properly after a couple seconds of transformed itself. The concrete Flynn, the main character,
this premature X-raying, walls and tiled floors of Marie gets sucked into the collective
Superman won’t have to change Hughes Elementary have become digital world and gets to interact
into Clark Kent, the bridge will circuited corridors inside an with the walking, talking
be intact, and three extra bridge electronic world I fly across programs that he and his friends
pieces will be stacked over each instead of locker-lined hallways I created! WOW!
other in the subway. You can walk down. My head is I’ve been sucked in myself, so
even use them to build a new constantly filled with images when you smile, sweetheart,
bridge over the old one if you’re from a new entertainment you’re not the friendly teacher. I
feeling saucy. medium that’s gotten into my see behind that smile. You’re sick
It’s been a subject of debate: psychological metabolism as if I of kids. I mean, you’ve GOTTA
Should someone’s high score (i.e. were made for it: The Video be, at your age. The main
shortest time) be counted if he Game. The monitors that connect function of your kind seems to be
used this cheat? I say no. my world to these new universes to detract my attention away from
are not coin-op screens or the things I really love to fill my
YARS’ REVENGE -- Shoot a television tubes; they’re head with banal crap that will
Swirl in midair, and then on the windows. These places may as prepare me to be a good little
explosion screen, line your Yar well exist in our physical reality, drone. So that’s not a real smile
up so that the little see-through as far as I’m concerned. to me. No, you’re that facetious
square shape in the middle of his Places from stand-ups I have King of the robots, Evil Otto.
body is aligned with the line yet to master zoom past me as I And you must be annihilated.
marking the point where the walk by something as formerly Sorry. I’ll get hold of myself. I
Swirl was hit. Usually, the game mundane as a jungle gym (the have this problem -- everything I
will now lock up and ol’ Tempest tubes), a large see that revolves or spins in one
Howard’s initials will replace the playground sandbox (full of way or another is the MCP from
score, first frontwards and then asteroids, of course) or even one that film, and everything laid out
backwards. of these awkward little desktops in a grid fashion is one of the
(the Qix playfield). Get my drift? electronic surfaces that Flynn and
So there you have it! I am not here. Here is dull. I hate Tron walk.
Anything I forgot should being a little kid. I hate not being Why am I trying to get you to
definitely be sent to me. These able to DO things, y’know? I identify with any of this? Never
things have always fascinated want to explore this other mind, okay? I can’t remember
me, and I sure hope they at least universe for the rest of my life, what I did this summer. Make
interest you, or you just wasted because I’m the hero there. something up. I don’t care about
two pages of your life. -- CF There, I can find things the grade. We Star Commanders
previously reserved to my don’t have to worry about things
imagination. I can DO things like grades. -- CF
there.
In fact, I have a new thing I

Page 7
was able to store controllers on enthusiasts who would never
the unit. Does that matter? Who have been able to play these
The Atari even puts the controllers back
where they belong? Atari
games at home otherwise.
The 5200 version of Berzerk
5200 and thought it was important, though; is a good example of home
ColecoVision: the 5200 has internal storge for
two controllers, sacrificing size
translation. Like the arcade
game, the home version speaks,
and practicality. Many of the using a sound chip on the
Whose Vision games on the 5200 were direct cartridge ROM. I was never a
Was It, Anyway? ports from the Atari 8-bit lines. big fan of this game until
That was easy enough to do, recently. There can be no
since the 5200 was nothing more comparison between this
By Adam Trionfo than a slightly modified Atari 400 adaptation and the 2600 version.
computer in a new case with The ColecoVision didn’t have
different ports. Berzerk, but it did have its
If the 5200 had only to sequel, Frenzy. Both games are

L et me get the joystick


problem out of the way before I
compete with the Intellivision, it
would have been a very
successful follow-up to the 2600,
exceptional examples of the
quality that these systems are
capable of.
even begin to talk about these despite being incompatible with The 5200 has some
two machines. I am not very the VCS library of games (which noticeable advantages over
fond of either the ColecoVision’s was a big complaint against it). Coleco’s system. All games that
or the 5200’s joystick controller. Mattel wasn’t their chief involve scrolling look very
There is a basic understanding competitor, though; on the scene choppy on the latter. For
among gamers that the 5200 with the 5200 was Coleco’s example, Defender on the
analog joysticks are among the C ole c oVision. The 5200’ s ColecoVision compared to the
worst ever constructed. The hardware was superior to the 5200 version seems laughable.
ColecoVision joysticks are just ColecoVision’s, but it is the The 5200 version looks like the
uncomfortable. I am not software that has always mattered arcade game, with smooth
devoting any space to the joystick the most. Software was the scrolling and menacing game
topic. I have taken care only to 5200’s greatest weakness upon play. The ColecoVision version
include discussion that will not introduction. is jerky and the colors look bleak
be affected (directly) by joystick Games that were translated and unappealing. It is the smooth
control. It is best to become from the arcade to the Atari 2600 scrolling of the 5200 that makes
intimate with a system’s were bound to disappoint players many games far superior than the
controller before criticizing the if they were expecting an exact same titles on other systems.
games because of lack of control. duplicate. Both the ColecoVision In the end, neither the 5200
I have found that I can get the and the 5200 were much more or the ColecoVision is actually
feel for any system’s controller capable of translating the arcade better than the other. They both
with patience. Patience is exactly hits to the home consoles. have an appealing library of
what you will need to begin to Indeed, some of the games on games that both have some clear
enjoy either of these two each system are nearly identical gems. If you are looking for one
controller types. to their arcade cousins; Qix for particular classic that was only
Considering their attempts at the Atari 5200 is a perfect made for one of these two
presenting technical example of this. It does illustrate systems, then your decision on
specifications that were sure to another problem with both the which system you want has
impress even the most jaded ColecoVision and the 5200. already been decided. If, on the
gamer, Atari seemed to lose sight Although both systems had some other hand, you want the system
of the primary reason that people popular game titles, they both that has some great addictive
buy consoles and games: relied heavily on arcade sleepers games then I would recommend
enjoyment. Does it really matter for home conversion. Both that you get...both of them! -- AT
if the Intellivision controller had systems have excellent
sixteen separate directions of translations of arcade games that
movement? Atari thought so; the were very good, but never were
5200 controller has 360 degrees that popular. In reflection, this
of movement. The Intellivision proved to be nice for game

Page 8
An Introduction to and saved to disk or cassette for the magazines themselves.
Classic Atari Magazines later use. The programs required In hindsight, one of the best
hours to type in and de-bug. The reasons to look through the
worst part of it wasn’t the typing, classic magazines isn’t the type-
By Adam Trionfo but locating the mistakes in programs, but rather the
apparent at runtime. There were interesting articles. Some of
many programs that I spent hours them are very dated, while others
typing in but which never are as fresh as if they had been

T here is so much
information available on the
correctly ran, due to typos.
Eventually, most magazines
adopted checksum programs that
written yesterday. All of them
were very important at the time,
though.
Internet that I sometimes forget allowed listings to be entered An article explaining how to
that even one issue of Compute!’s with the risk of errors reduced. use an outdated terminal program
Gazette or Antic contains more The way it worked was, at the with an Atari 800 and a 300-baud
useful information than many of end of each program line a modem to connect to
the Websites devoted to either the comment with a number was CompuServe is hardly worth the
Commodore 64 or Atari compared with a number that reading effort anymore. But it
computers. Back issues of these appeared on the screen when you was very useful when it was
magazines are getting difficult to pressed ENTER. If these written. In comparison, an article
acquire, but they are worth the numbers differed, there was an explaining the basics of a display
effort. For those of you who error in that line. This took most list in machine language for the
have heard of Atari Age, but of the frustration out of entering same computer isn’t going to
never Antic, Ahoy!, Compute! or programs. The only thing left to diminish in applicability; it is still
any of the other computer do was devote the time required quite useful. Many of the
magazines, this article will serve to actually type the listing -- techniques discussed are very
as an overview of some of the Which brings up the cover- clever and are unlikely to be
more interesting magazines for mounted disk. found anywhere else. It makes
the various systems. Cover-mounted disks were these magazines invaluable.
Magazines specifically for introduced to eliminate the need But there is one more
the Atari 8-bit home computers to type in the programs. A disk inclusion that I find interesting:
include Antic, ANALOG, Atari issue usually cost about four the reviews and advertisements.
Connection and Current Notes. times as much as its paper Where else will you find the
There were others as well, but counterpart. It was well worth it, public’s initial reaction to a new
they were short-lived and not even if only one program was product? What did people think
nearly as good as the four going to be entered. The time it of the Atari 1200XL when it was
mentioned. This list does not saved outweighed the extra cash. released? For that matter, what
include other magazines such as As the magazines evolved, did the reviewers think of the
Compute! or Softside, which so did the cover disks. They 1450XLD, a product that was
often included articles and originally contained just the type- never released? The only place
programs for the Atari range of in programs, not utilizing the where you can find the answers
home computers among others. extra disk room. Most publishers are in the pages of these old
Antic and ANALOG had the utilized the space by combining magazines.
widest distribution among the three issues for one disk. But that But where can these
Atari magazines. Like in most meant that if you got a magazine magazines be purchased? That is
magazines from the first home that had a program you wanted, the problem. They are very
computing era, there were articles you might have to wait three difficult to find. You might
included that dealt with months before the disk came out, happen upon a few magazines at
programming. However, the even as a subscriber to the soft your favorite flea market or thrift
main reason to get these version. Eventually, though, the store, especially if there is some
magazines, it seemed at the time, magazines began to provide a classic computer lying nearby. If
was for the software. For an disk with each issue, which made you would like a complete
average price of three dollars, more sense. The extra room was collection of them, it will require
you could pick up an issue at the utilized for such things as menus work and persistence to get them
local bookstore that contained and disk-only programs, which from friendly Internet users.
type-in programs that could be were often too large to be Good luck! -- AT
entered, most often in BASIC, included as type-in programs in

Page 9
living room carpets, not to Atari-formatted disks), but no
mention the uncomfortably tight one at the time was able to run
Little-Known boots mounted on the skis (all the software because the
Products size 8). additional hardware was not yet
available. The code eventually
by Chris Federico and Adam
Trionfo MICROSOFT BASIC FOR THE migrated to the Internet in 1995,
ATARI 2600 -- This product was thanks to the hard work of
completed in 1982 by the Kilgore Trout. However, no one
C OMBAT, for the Odyssey 2 -- software giant that created the
standard BASIC language for all
has been able to run the software.
Hopefully, Microsoft will release
We found this game to be
excellent. The only problem is 8-bit micros. Seeing the obvious the required hardware soon at a
that you have very limited space limitations of the Atari 2600’s reasonable price so that we may
for movement, as you can see in version of BASIC, Microsoft all enjoy this superior product.
the following photographed wrote a much-improved version
screen shot: that took complete advantage of LE’ CAR -- Remember all of the
the 2600 hardware. There were a "Le’" products that came out in
3 5 few reasons that this was not the ’80s? Video games weren’t
released. safe from that strange semantic
The primary reason was that trend. This game is basically
it required the user to upgrade the Night Driver -- well, okay, it is
2600 to include the following: Night Driver, code and all -- but
64k RAM, 360k 5 1/4" floppy, the manual has been translated
standard ASCII keyboard, and into French, which is
10-meg hard drive. Microsoft so...y’know...exotic.
As you can imagine, this was working on a hardware To work-in the fact that
makes dodging bullets especially project codenamed The Super, France is known for its topless
difficult. Super, Really Good beaches, a blocky rendering of
Supercharger. It would have the occasional bare-chested
THE AMIGA SKIBOARD -- included all of the hardware woman is passed as you zoom
Before they revealed that they needed to run Microsoft BASIC down the road. It can get
were actually in the electronics on the Atari 2600, including MS- frustrating; you might find
biz to manufacture computers, DOS and the original version of yourself caught-up in the French
Amiga released several 2600- Windows (soon to be released as motif, yelling "Le’ shit! Le’ shit!"
compatible controllers, including Windows NT 5.0). when you crash.
a palm-sized joystick and the Although the cost of the
wacky JoyBoard, a large, floor- software was to be about average, NERF (TM) BOOMERANG
based controller that required the $399 retail, the cost of the extra JOYSTICK -- The only tube
user to stand on its side-ramps, hardware was to be quite a bit joystick ever made (thought to be
tilting according to how he more -- $5,999 without the hard as effective as tube amplifiers,
wanted his character to move. drive, or $8,999 with the drive and manufactured via a
Unearthed is a prototype for (but no controller). Microsoft cooperative cross-over deal
the SkiBoard, a pair of skis based believed that many Atari users between Atari and Peavey), this
in a T-bar that extends upward would be willing to pay for this Nerf (TM) controller was thought
and holds two skiing poles. In upgrade. They may have been to be the solution for players
order to play the game Ski! Ski! right, but due to the video game who’d angrily throw their
Ski!, the user would have been crash of the early eighties, MS joysticks. Unfortunately, as the
required to rake the poles across BASIC has never been released - product was still quite heavy due
his floor in an alternating fashion, - which is a shame, since it really to all of the internal circuitry, all
triggering small electronic was a fine product. play-testers were killed and the
contacts in the pole bases, while There are rumors that much item never made the shelf.
simultaneously sliding the skis of the code for Visual BASIC 6 is
backward and forward. The based on the final, but THE GULLIBLE READER --
product was never released, unreleased, version of Microsoft This is not a software or
apparently due to Amiga’s BASIC for the 2600. Microsoft hardware product. It is the real
worries that 2600 owners would did release a few copies to name of the article that you are
complain about rips in their dealers in 1982 (on MS-DOS for currently reading. -- OC&GS

Page 10
WINNING
of), because firing upgrades and game; the Eyepiece can only be
level exits are hidden under them. attained after you’ve stood on
by Chris Federico Grab every key you spot, even if either the grenade basket or the
you have to walk around through key basket for a little while. Buy

A
otherwise?
nd what’s the point
another section to get to it.

FATHOM -- Just follow the


the flute to make this easier; you
don’t have to worry about
moving away from a basket to
If you’ve been spending directions listed below. The avoid the snake if the flute’s
months/years/whatever numbers are the level numbers. playing).
wondering how to beat any of the The characters are those who Go back up to the Entrance
following 2600 games, have I got should get each succeeding piece Room and use the grenade to
a summertime present for you. I of the Trident, IN THAT blow a hole in the eastern wall
have 16 years of experience, trial- ORDER. You want your seagull (make sure to exit to the south
and-error and determined to go upward from each denoted before it goes off!). Drop the
achievement (modest, ain’t I?) screen and collect clouds until he flute if you have it, then exit
collected under this paragraph, gets a Trident piece and can go through the hole. Grab the
over the next few pages and at back downward into the main, Timepiece in the next screen, the
your service. volcano-laden area. Therefore, Temple Entrance. Exit to the
"furthest screen to west" would southeast. There’s no reason to
ADVENTURE -- You already mean before the furthest volcano, venture into the Spider Room
know how to win, but here are a since you can’t fly upward from unless you’ve played for a long
couple of tips to make that volcano screens. time and walls have been built
victory occur with less headache: over more practical doorways.
The bat will be stuck in any 1: Dolphin - First piece Whip your way out of the
castle if he’s flying in a straight- Gull - One screen west of Dungeon cubicle and go east to
up, diagonally up or straight- dolphin, then one screen east of the Treasure Room. What you
across direction. He can never dolphin want to get are two coin baskets
deviate from whatever route he’s and the Ankh. Use the Timepiece
on, inside or outside a castle, 2: Dolphin - First piece to help you figure out when the
without locating an object to head Gull - 2’nd from furthest Ankh’s going to appear; if the
for. possible screen to west, then one clock’s pointing straight up or
If you keep your cursor-guy screen east of dolphin down, now’s the time.
pushing downward against any Incidentally, the clock pointing
surface, a dragon can’t swallow 3: Dolphin - Just get the gull straight left or right will make the
him. This goes for horizontal symbol Chai appear (it’s normally used
movement along the surface as Gull - 2’nd from furthest possible to bribe the Black Sheik in the
well; just make sure to keep screen to west, then one screen Marketplace to take you instantly
pushing downward at the same west of dolphin, then one screen to the Black Market, but this is
time you move. east of dolphin unnecessary in this particular
Near the northwest corner of solution process). The clock
the second White Castle room 4-onward: Dolphin - Just get the pointing in any diagonal direction
(the screen right above the first gull symbol will make the Hourglass appear.
section of orange maze) is a Gull - Very furthest screen to The Hourglass is sort of like
pathway that you can only access west, then one screen west of a manual Ankh -- you can make
with the bridge. It leads to an area volcano to dolphin’s west, then the grappling hook appear if you
that you can’t get to without the one screen east of dolphin exit the Marketplace to the south,
bridge. Sometimes the Chalice is being sure to line yourself up so
in this hidden area. RAIDERS OF THE LOST ARK that you emerge onto a mesa
For secret-room-finding, see -- To see the two secrets, see the instead of thin air, and you move
the Easter egg article elsewhere Easter egg article elsewhere in the inventory’s selector dot onto
in this issue. this issue. the Hourglass. The advantage it
Grab the whip. Go south to has over the Ankh is that you can
DARK CAVERNS -- Having the Marketplace and get the de-select the Hourglass at any
trouble leaving a level? Shoot grenade, the key and the time, whereas the Ankh must be
every Spawner you see (the Eyepiece to the Staff of Ra (the dropped if you want to get rid of
things that bad guys come out Staff itself is nowhere in the the grappling hook and resume

Page 11
normal movement. The note of which mesa contains the time you cross the pile’s center.
disadvantage is that you can’t just flashing dot, then drop the Dig up that Ark, and behold! The
press the fire button to reappear Eyepiece, put the selector dot on title screen!
on a mesa if you fall off, as you the key, and walk back onto the
can with the Ankh. narrow vertical strip of ground. RIDDLE OF THE SPHINX --
Once you have the Ankh Keep the dot on the key as This solution is for game 3, the
and two coin baskets, press the you walk south. You don’t need hardest. The objects all pertain as
button while in the Room of the it anymore, but you now have to Temple offerings in the other
Shining Light (the screen with dash through a room of thieves, variations, however, if you’re just
the Dungeon cubicles) while the and if you accidentally touch one playing for score.
selector dot’s on the Ankh. of them, all they’ll get is your Dig until you get the
You’ll appear on the center mesa currently selected object. Head Scepter, which will allow you to
in the Mesa Field, grappling hook southward quickly, exiting move really fast throughout the
swinging around you. Make your through the southern border, a game no matter how thirsty or
way to the lowest centered mesa little to the east. injured you are. If you dig up
and drop the Ankh. Center Now that you’re amongst anything else, hit RESET.
yourself perfectly and walk the Black Market, you can drop Travel south (that’s right)
south. the key (unless a thief did take it). until you reach the southernmost
You’re now on a very thin Use the two coin baskets to buy oasis. Drink at it; you now have
strip of ground. Don’t walk off or the shovel. Now exit to the east, the Staff of Ra. (Staff of Ra?
you’ll die; just head straight just a little north of center. You’ll Which game are we playing here,
south. Put the selector dot on the appear back in the regular anyway?!) You’ll need this thing
key; as you walk past a point just Marketplace. to give the Temple of Ra your
south of center-screen, parallel Return to the Treasure remaining treasures at the north
with one of the blocks of color to Room. Remember to bring the end of the desert, sending your
your right, the Map Room will whip along the way, in order to score into orbit and winning the
illuminate. Once you’ve found escape from the Dungeon game.
this spot, keep the selector dot on cubicle. Grab the Timepiece to Head north, with the Scepter
the key and walk right. Center help out in getting the Ankh selected for fast movement
yourself perfectly under the map, again. What you want to leave (unless you’re digging as you
then take the selector dot off the the Treasure Room with this time go). Don’t touch a bad guy, or
key (but don’t drop it). around is the Ankh and one coin he’ll steal it. Get a shovel from
Remember, if you’re not basket. Return to the Marketplace one of the neutrals and dig for
perfectly centered, you’ll fall to and buy the parachute. Now use more treasures, giving up
your death as soon as the selector the Ankh to get to the Mesa Field Scepter-speed for now. If he
dot’s no longer on the key. Also, again. Swing to the mesa that gives you something other than a
at no spot under the map should contained the flashing dot in the shovel, just appeal to someone
you walk up or down, even when Map Room. Drop the Ankh, else, keeping the other thing. It’ll
the key’s selected. When you make sure the selector dot’s on come in handy later no matter
leave the narrow strip of land, the parachute, and run off the what it is.
you only want to walk straight side of the mesa! As you walk, drink at every
across in order to center yourself Press the button quickly to oasis you encounter. It’ll help
under the map. open the parachute. Swing into you move at a reasonable pace
Once you’re centered under the opening by getting the when you decide to dig for stuff,
the map, select the Timepiece and parachute caught on the branch. or if anyone steals your Scepter
watch its clock-face. When it’s Timing is everything. and you have to dig for it again.
pointing straight up, drop it and Once you’re inside the Also, touch Isis (the blue lady)
put the selector dot on the mesa, drop the parachute and every time she shows up. Not
Eyepiece. The sun will now come immediately run to the bottom of only will she heal you, but most
up. You don’t need the the screen, being careful not to let of the time, she’ll give you a
Timepiece, but it helps make the any of the thieves touch you and treasure you don’t already have.
wait a little more tolerable. As steal the shovel. Use the shovel to Don’t shoot her unless you want
long as you’ve now selected the dig through the small pile of dirt to lose points, and don’t shoot or
Eyepiece, a little dot will flash at the bottom: Move back and touch the bad god when he shows
somewhere on the map. This is a forth along the pile at wide paces, up -- but you knew that.
map of the Mesa Field; make a pressing the button to dig each Keep it mind that drinking

Page 12
from the Chalice relieves all of try each of them until one’s that you didn’t want to enter.
your thirst, like the Water Jug accepted. Walk north to the The nastier aliens (Cobras,
except it doesn’t disappear when Temple of Ra, select the Staff for instance) in the outer-space
you use it. Utilizing the from your inventory and touch battles are easier to kill if you
Medallion heals all of your the Temple. It will take keep your ship moving constantly
wounds, but doesn’t disappear everything you’re carrying that’s upward, holding it all the way to
like the Healing Leaf does. The a treasure as opposed to a mere the left or right. The aliens get
reason that said items don’t object. Treasures are dug up or confused and keep wrapping
disappear is that they’re gifted by Isis; neutrals only give below you. If you suddenly stop
treasures, while the Jug and the you regular objects. As we’ve this movement and shoot at one,
Leaf are just objects. Another seen, each Temple wants one you’ll get him before he gets you.
handy non-treasure object is the treasure and one regular object But whether you place a
Shield (protecting you from the except the first, which wants two successful shot or not, start
baddies’ rocks). Too bad you regular objects. moving in that weird manner
can’t use two things at the same Your score will increase for again or someone’ll get a bead on
time! each treasure given to the Temple you!
Also keep in mind that no of Ra, and then the game will On any planet surface,
character in the game but yours end. If you want to win and get a dodging enemies is always easier
can move northward. Whenever high score, just make sure you re- than trying to shoot them. In a
you walk southward, stay all the dig-up whatever treasures you’ve corridor, reserve your lone two
way to the west; this way, bad given away. This can get simultaneously allowed shots for
guys can’t surprise you (or even frustrating, as it takes a long time one bug-eyed baddie: The first
shoot accurately at you as you to find something when you’re shot can be timed to shoot his
pass). digging if you’re already carrying bullet, and the second will take
Ignore the first Pyramid as most of the treasures. Another out the alien himself.
you pass it. What you want by the high-scoring strategy is to re- As you’re entering a sector
time you approach the first offer appropriate items, if you get after a warp, and after you
Temple, the bird-shaped one, is them again, to Temples you’ve complete a battle, planets fly at
the Healing Leaf (to be able to already passed. you. Crashing into one will
walk past this Temple) and the deplete your fuel (although
Scroll (for which the Temple will SOLARIS -- There’s a certain they’re harmless during an actual
give you a key). Once you have trail of quadrants (map screens) warp, when you have to line-up
the key, backtrack to the first that you have to follow to find the two images of your ship to
Pyramid, open it with the key, Solaris. stay on target). Shoot any that
and get one of the Tablets (the From your starting quadrant, pop up in front of your ship -- or,
game’s major treasures). go West, north, west, north, east, even better, play with two
Walk north past the bird- east, east or north, north, east, joysticks, so that after a battle
Temple. The next Temple you’ll east and south. This is based on a you can simply press the fire
encounter is the rectangular blue m ap by Sc ott Stilphe n tha t button on the righthand controller
one. Give it the Water Jug (to be appeared in 2600 Connection #8. and return to the map. Otherwise,
able to pass by) and the Crown For information on receiving that the planets will fly at you for a
(for which you’ll receive another newsletter, e-mail Tim Duarte at few seconds before you’re
key). Walk north to the next timdu@hotmail.com. returned to the map.
Pyramid and use the key to get Stop at every accessible
another Tablet.
The last Temple is the
rectangular, fire-colored one. It
enemy planet along the way. You
get an extra life for rescuing all of
the trapped good guys and
S o there they is. Hope this
helped someone. Remember how
wants the Shield (to let you blowing up the planet, and you to beat any game, whether it’s
through) and the thing that looks need all the lives you can get for essentially beatable or not: Have
suspiciously like the Raiders this trip. Stop at any accessible fun! If you’re getting frustrated
Ankh (for the final key). To the friendly planet to refuel. and angry, it’s time for a different
north is the last Pyramid and the Remember that you leave a cartridge. You can always go
third Tablet. quadrant if you enter a sector back. -- CF
Now you’ll come upon the next to the "doorway"; try not to
Sphinx. It wants one of the get confused about why you’ve
Tablets; it’s always random, so suddenly appeared in a quadrant

Page 13
stupid that if you run into the who has broadened my horizons.
Perspectives On Gaming wall, you should die? The Who would ever think that Data
explanation is that the walls are Age could release a good game
By Adam Trionfo electrified. Whatever. The game for the VCS? Not me, that is for
turned me off right away. I never certain. I had played the games
gave it a chance beyond my that people have claimed began

T he whole point of
gaming for me has become
initial first few plays. And by no
means was this game helped by
graphics on new systems. I did
the downfall of the industry in
the early eighties. Games like
Airlock and Journey: Escape are
sharing the experience. I could first see and play this game perfect examples. Even after
never go back to playing a one- around 1983. I just never had an attempting Airlock under Chris’s
player game that might take appreciation for it. watchful eye, I was at a loss for
weeks to complete. Not only do I So when I picked up Frenzy words; no game could be this
not have the time for such an for the ColecoVision, I knew that bad! So why is it that Digital
ordeal, but it would not be as I would hate it. I plugged it in, Press says that one of the best
enjoyable as it once would have had the same reaction as I did to games for the VCS is a Data Age
been. the VCS version of the prequel, game? Is it some kind of sick
Most players agree that the and never looked at it again. If joke? I had to find out. I dug out
best games are multiplayer you read this newsletter on a the object of their praise:
games. The more people regular basis, you know that I Frankenstein’s Monster.
competing, the better. A perfect recently gave Frenzy a very I had played the game
example of this is Hudsonsoft’s positive review. What was it that before, but had given it, at best,
Bomberman series. It can be changed my mind; what was the five minutes of my life. If you
played alone, but is transformed new perspective? are familiar with the Data Age
into a death match with more Like I said, Chris has a label, you probably don’t blame
players. Playing against four wonderful way of deciding if he me. This time, I was looking for
people (On the Turbografx-16) is likes a game. He plays it! If he the entertaining elements. I was
an unbelievable experience. doesn’t like it, he plays it again. expecting to have to delve deeply
There is more to share than the If he still doesn’t like it, he keeps in search of the fun factor. It
actual game play itself, though. playing it until he at least didn’t happen that way. I
One of the best lessons glimpses what keeps it from discovered quite quickly that
learned, and the partial reason for being fun. Sometimes, while Frankenstein’s Monster is one of
this article, is that a game that I torturing himself in this way, he the best games for the 2600. I
would never have given a second discovers that the game actually was amazed, and I felt just a bit
look often turns out to be has elements that shine through stupid besides.
enjoyable -- a fact I might never the badness. On very rare It was for the same reasons
have discovered if it weren’t for occasions, he finds that a game’s that I took another look at Super
our infamous co-editor, Chris bad elements are actually not so Mario 64. I had played it like
Federico. He will put himself bad after all. Some of this has mad the first day or two, thinking
through the initial torture of rubbed off on me. This is why I that it was incredible. But after
playing a game, on any system, to gave Frenzy another look after gathering about fifteen stars, I
discover what the "fun factor" is. Chris insisted that it was a great was turned off by the difficulty
There is a reason for which every game. caused by a 3-D environment.
game is released. Chris takes it It turned out that he was The game was well-designed and
upon himself to find that bit of right. The game is quite had great control, but I was
fun in every game. This is where incredible. I never would have finding myself in situations in
perspective comes into play. As known this if my tunnel vision which I could not see my
an example of this, I am going to had not been expanded by character. I was usually dead
use 2600 Berzerk. another gamer’s point of view. before I had a chance to change
I never really liked Berzerk. So now I have an obligation; I the camera angle. I put the game
It always struck me as having must go back through all those aside. But was I missing the
poor design. Hasn’t anyone bad games and decide what is point? Very recently, I tried
besides me questioned why the good about them! The task has again. Next Generation did rate
game is top-view but the players proven much more enjoyable this game as the best of all-time.
are seen from a side perspective? than I ever expected. There had to be something I was
That doesn’t make sense. Isn’t it But Chris isn’t the only one missing.

Page 14
I plugged it in and played experiences. I like being One rare case in which a
some more. I gathered thirty-five wrapped-up in a world that lies great game continues to be great
stars before becoming frustrated solely on my shoulders, and I with another player is Doom. You
for the same reasons as before: don’t like to share the experience can network two Atari Jaguars or
poor camera angles, plus my with anyone. I can’t get as Sony PlayStations and have each
thumb slipping off the tiny involved when there’s another player’s man wandering the same
analog controller just when I X/Y and set of statistics to level, free to shoot at each other
needed it there most. Super consider (the other player’s). or utilize teamwork as they wish.
Mario 64, despite all of the For example, I love Gauntlet When I first got Doom for the
contributions it has made to the clones. What’s kinda funny about Jag, I had to explore it alone.
industry is, at best, a mediocre that is that I’ve never played the Same with the PlayStation CDs.
game. It is a mediocre game I coin-op Gauntlet itself. But Adam probably thought I was a
can enjoy, but nothing more than Electronic Arts’s Demon Stalkers selfish weirdo. But now, one of
that. on the Commodore 64, Atari’s the most fun things in the world
The lesson learned is that Dark Chambers for their 2600 is networking the game with him.
every game player has a different and 7800, and others have always We have a ball. We would easily
perspective. If we try to see from seemed to me to be logical post- play for days if we didn’t have to
an opposing point of view, we enrollees in the school of sleep or work. That reminds me,
might discover a perspective that Adventure, my favorite game of Adam, we oughta do that again
gives us heightened enjoyment of all-time. It’s more fun for me to this week. It’s been a while. It
a game that we might otherwise explore these worlds alone; I must be a gas for you to sneak up
pass over. But this is not always have them all to myself, I’m the on me with the rocket launcher
the case, as I learned with Super hero, and I’m the center of the and blow me to pieces,
Mario 64. Every game needs action. considering that I’m addicted to
some frustration; it is what makes When I first get a game for the game and consider myself
a game addictive. But when any system, I have more fun quite a guru-type.
frustrations obscure the goal of discovering its nooks and It might stem from my
any game, entertainment, then no crannies alone than with someone initial fascination with 2600
one’s perspective, no matter how else. I mean, I don’t even like Adventure, Superman and
brilliant or deep, can change my anyone to be in the room, man! I Raiders Of the Lost Ark; it might
view of a poor-quality game. want to become enveloped in this just be because I’m not the most
But, to be masochistic, I will new environment, because I can social person in the world. Either
often try anyway! -- AT focus more passionately on it, way, I like playing alone more.
feeling its thrills, more easily At the most, I don’t mind playing
than if someone’s there offering an alternating game, but we both
comments or lending support. have to be good. I don’t wanna
There are some games that play for an hour and make the
are better with two people. It’s other poor person wait around for
Counter-Perspectives just that they’re never terribly me to die. They might fall asleep
good games, as far as I’m on my console and drool all over
concerned. Mario Bros. and it or something.
By Chris Federico Warlords are simply made a little It’s odd, now that I think
less dull and boring when about it; my other great love is

A ctually, the only


difference of opinion I’d like to
Adam’s playing simultaneously.
Artillery clones are more fun with
someone else in the other
music, and that’s much more fun
to play with other people. There’s
no feeling like it in the world.
offer concerns the first part of turret(s), but that’s a different Well, maybe ambushing Adam in
Adam’s article. I don’t like kind of game than an action or Doom and turning his poor
multiplayer games very much; I adventure outing. That soldier into ground beef with the
never have. Sure, I had a little necessitates strategy and pretty chainsaw, or finally scoring one
brother to whip at Combat when I graphics, but no exploration or point against him in a game of
was younger; I could be quick combat. Strategy games Warlords (he’s really, really good
persuaded into playing the other always indicate another person at that one). But for the most part,
cannon in Space Invaders with a vs. a microchip anyway, whether I’ll go it alone. There’s my two
neighbor’s kid. But my favorite they’re already fun in one-person cents’ worth. Pay and leave
games have always been isolated mode or not. quickly, please. -- CF

Page 15
These are the actual words he and such. But we had to use our
used. I have taken the liberty of imaginations to create cerebrally
From the placing them in paragraph tangible universes out of the
Mouths Of format. Some of his statements
might seem vague if you have not
abstract graphics, and since the
games themselves had to be
Babes played the games in question. essentially excellent in order to
Not everything he says is render the simple pixelation
By Adam Trionfo and accurate -- but from his incidental, it’s the game-play we
Dominic Lowhar perspective, it is all true. -- AT retain as we get older, a
fascination with the circular
ANTARCTIC ADVENTURE stories themselves rather than any

M y son, Dominic, plays


the classic systems at least as
(ColecoVision) -- This is the
penguin game. I like this game.
I like the fishes. Did you know if
realistic worlds that serve as
vicarious replacements for real-
life activities.
much as I do. He is the only you press "5," there is music? I But if little Jimmy walks
four-year-old I know who, upon like it when it makes sound. into an arcade these days, he can
first playing Parker Brothers’ Make sure you get the flags. see tons of machines with huge --
Gyruss, compares it to Atari’s Jump over the holes, of course! I or, in some cases, practically
Tempest. He has a gaming can’t win this game; it is hard. panoramic -- screens, offering
background that is nearly as vast You can jump over the holes if amazingly rendered auto races,
as my own. Before he was old you want, because you can -- and flight simulations and skiing runs
enough to hold a joystick, he was you can climb out. When you get (complete with joyboards --
playing an Arkanoid clone on the the flags, you can get points. Amiga would be so proud). And
Amiga called Megaball (with a When you get the flags, you glancing at the bedroom of the
bit of help from Mom -- or was it don’t die. -- DL typical home gamer would reveal
the other way around?). a PlayStation or a Nintendo-64,
While Dominic is playing a BEAMRIDER (ColecoVision) -- capable of presenting
game, he is always explaining to Now, about Beamrider: It is so breathtaking 3-D landscapes. A
me what is happening on the fun for me because the joystick is PC in someone’s cleared-away
screen. He gets very excited kinda slow while you shoot. I dining room/office would be
about little effects. When playing don’t know about the game. This showing one of the realistic Myst
Berzerk or Frenzy, I always is the bad guys’ planet. When scenes.
overhear him saying, "Oh, no! you beat the whole game, you Makes ya wonder, doesn’t
The happy-face is coming!" have to go on your planet. When it? These people eventually have
Then he will say moments later, you get on your planet, you have kids (if they’re so inclined), and
"This game is too hard for me!" to get some more bad guys. -- DL the kids grow up having no idea
The game then comes out and is that there once existed video
replaced by another classic. games that engaged the players’
Playing video games with Mystique and the imaginations, contests that
my son keeps the hobby fresh for
me. He is able to offer a new
Wise Toddler necessitated a lot more mental
and psychological interaction and
Gaming During Early Childhood
perspective on games that I by Chris Federico represented domains that were
would not have without him. controlled by the kids who were
Chris and I become jaded with playing, instead of the other way
certain game-play, but Dominic
is able to play most games with a
I ’m just not sure about the
N-64 and PlayStation, or even the
around.
Dominic is a rare case --
fresh approach. The only Sega; I’d like to be optimistic and he’s getting the best of both
problem with playing games with assume that very young kids who worlds. He’s amazingly
him is that most of the time, he started their game-playing careers intelligent, and my eyeballs
beats me! (It’s proof that game- during the "glossy system" era popped out the first time I saw
play expertise is contained in the will, as they get older, hold dear him hit the correct combination
genes.) to their hearts a mystique about, of keys to play some Amiga
Here, for reader and fascination with, the first game that Adam had set up. But
examination, is what Dominic adventures they embarked upon I’ll bet that in ten years, Dominic
tells me about the games that he -- like people our age are all but ignores the PC and Sega
has been playing this morning. sentimental about 2600 games and plugs in Beamrider. -- CF

Page 16
Certain early ’80s carts works better. Photons still come out
THE OC&GS revealed a chance given to the of both sides of your ship anyway,
average game consumer to exploit and it’s much easier to aim at the
REVIEW PANEL his intelligence and involvement; undulating bad guys when your
programmers bestowed upon us shots travel straight up instead of
games that you couldn’t just coming from the side borders.
plug’n’play. Unfortunately, the Granted, it wouldn’t work for an 8-
T he 2600 programmers at
Atari didn’t hit their real technical
average gamer was like the average
person in general: not willing to
bit classic like Elite, but on the VCS
it’s left the programmer room for
peaks until three or four years had invest any mental enthusiasm in an fine-tuned battle mechanics that
passed following the game industry object of entertainment. Therefore, make the space confrontations
crash. The ’86 to ’88 games even Superman, Raiders of the Lost Ark, thrilling instead of marred by the
matched Activision’s titles in E.T., Imagic’s Fathom and the like tedium one associates with 2600
quality, and in a couple cases didn’t sell much compared to Star Raiders. Don’t worry, it’s not
actually surpassed them. What’s brainless blasters like Activision’s really like Space Invaders, in which
unfortunate is that those later admittedly gleaming Megamania. you’re at the bottom, firing upward;
cartridges were hardly played, or 1986’s Solaris revealed a hope on your shots go up and OUT, fading
even known-about at all, by anyone Neubauer’s part that if anyone away at what would be the horizon
outside our community of fanatics. actually found and bought his if it weren’t outer space.
Blame it on the release of the action/adventure, they’d finally be The aliens are finely detailed
5200 back in 1983, marking Atari’s ready to read the manual thoroughly and trickier than most other 2600
first failure to dominate the home and challenge the Zylons with villains, even putting the horrors in
industry; or attribute it to the 7800’s renewed vigor; 8-bit flight Imagic’s Demon Attack to shame.
terrible promotion once it did finally simulators had made their mark, and It’s a very worthy series of
come out, and the Jaguar’s lack of he evidently hoped that the required opponents for even the best gamers,
an extensive game library, both intellectual involvement would carry and we’re supplied with a much
being finally fatal for the oldest over to the 2600. Because, while it’s wider range of differently acting and
programmable console corporation. easy enough to figure out if you read looking aliens to wipe out than in
However you see it, Atari’s last the instructions, it’s not easy to beat. the prequel. Also, you can actually
contests for their first and most We can only guess at how well find the enemies once you’re in an
endearing system were released at a Solaris would have done occupied sector; the computer works
time when the company’s death was commercially if it had been given like it’s supposed to, unlike in Star
imminent and they weren’t trying the chance. It probably would have Raiders.
very hard to sell anything. sold well based on its graphics There are numerous elements
So here it is: A trade-off series alone. As soon as you press the fire added, all of them kept high-quality.
of commentaries on Atari’s final button and watch your ship launch at There are wormholes that let you
2600 games, those barely-known but a dazzling speed over the leap over route-blocking star
ironically astonishing gems that impressively landscaped planet clusters, corridors that look like
didn’t even get the chance to collect surface, you’re hurtling through Tempest-ish interstellar highways
dust. space, planets of different types and manned with one-eyed guardians
sizes zooming at you (and you can that could be offspring of the Drelbs
SOLARIS -- Doug Neubauer, the blast ’em!). or the talking antagonist in Space
guy responsible for the revolutionary Here, there isn’t just the one Fury (you have to find a key and
Star Raiders 8-bit original back in quadrant (i.e. scanner screen full of blow up the planet at the end of each
1979, spent a couple of years getting gridded sectors); there are 16! You corridor...talk about your engaging
this glorious, gargantuan space can leave the map at one end and tangent!), surface battles as you
journey together, and every bit of his reappear in a totally new one. And challenge new types of aliens once
time and effort shows. you have an actual goal besides they’ve landed and are threatening
Audio/visually, it’s hands-down the protecting your planets: Find to blow up a friendly planet, enemy
most amazing game ever released Solaris, the main globe targeted by planets on which good guys wave at
for the 2600. Fortunately, the game- the baddies. you, begging to be picked up (if you
play itself follows suit; everything’s We do have the old windshield get ’em all, the planet blows up in a
optimally balanced, resulting in the perspective here, but as opposed to wondrous display of color recalling
mixture of strategy and action that Star Raiders, you’re not looking out Defender’s Armageddon), whole
Neubauer’s first, more famous game from the cockpit; you see your ship sectors made up of minefields, and
attempted less successfully. in front of you. In my opinion, it little sub-aliens that suck your fuel

Page 17
instead of damaging your ship. consisting of a spiral-shaped tunnel reluctant to approach the merciless
All of these things are well- that’s almost impossible to get landscape, a little flying saucer
balanced, meticulously drawn, through in the allotted time, comes out of one of the borders and
smoothly implemented, fast and considering the gravity that makes tries to kill you.
furious. My only complaints: You each wall pull you in. In the center The game is so gigantic
can’t leave the sector of a planet of this base is the reactor (evidently because of the amount of different
except by backtracking on the map, imported from the Surround planets you can attack; every time
even if the far sector’s clear. I’m not universe -- it’s the only instance of you see a new landscape, you think,
sure why he implemented this goofy boring graphics in the game); if you "Sheesh, they haven’t run out of
idea into the admittedly maze-like can blast it and get out in time, the memory YET?" The mechanics are
scanner maps. Also, it would have current solar system is vanquished impeccable, featuring accurate
been nice to have the aliens and as if you’d blown up every planet, bullet-collision detection
planets set up randomly during and you get to attempt the next (thankfully; the bunkers are hard
every game, even if the maze of system. Unfortuntely, there’s no neat enough to aim at). You have a neat
quadrants had to remain the same. explosion or anything when you tractor beam that allows you to
This is an essential game if you achieve this. You just appear on the quickly pick up fuel and thrust the
really want to witness what the 2600 next level. I guess I’m being picky; hell away. The game play itself feels
is capable of with an enthusiastic the programmer couldn’t have huge as well, because they made
programmer’s brainwork and possibly had enough memory left to your ship really small to make the
patience. The creator couldn’t have interject any further spectacle. planet landscapes seem ominous.
done better. (Of course, we thought In fact, whoever designed this The programmer made a
that about the first Pitfall...) -- CF 1988 home version used every brilliant move to compensate for the
single byte to his utmost advantage. game’s difficulty: He included a
It’s a huge game, with no variation in which you get 100 ships.
GRAVITAR -- This could very well mechanical compromises. At the This is the only one I play; you often
be the most difficult game available beginning and after you’ve blown up have to embark on a suicide run by
for the 2600. It’s enormous, a planet -- THIS rewards you with a thrusting at a bunker, blasting it or
comprising almost a dozen planets, nifty explosion, at least -- you’re crashing into it, and saying "Damn
each with a different layout and presented a full view of the current the consequences." You see, you
aesthetic theme. Some are easy, solar system, including the revisited can’t leave a planet until you’ve
threatening only with hills and killer sun from Space War that sucks taken out all of its bunkers. This is
valleys; but some are actual mazes, you in if you’re not careful (here, not a game for temperamentals
making them almost impossible to it’s actually an animated, flaming (including myself, although I
navigate (and yet possible just the sun, not a dot), the Alien Reactor thankfully have yet to pull the cart
same...and what a feeling to get Base, and the spread-out handful of out and throw it at the wall). One
through them!). You have to boost planets that you have to visit. kinder aspect is that it gets really
your ship around with an Asteroids- They’re all shaped differently on funny, watching ship after ship
like thruster to compensate for each this map view as well as up close. crash. You don’t really care in the
surface’s pulling gravity, and You can pick where to go. While 100-life variation; it’s more than
achieve the goal of wiping out all of you’re trying to get close enough to enough.
the little bunkers on each planet. a planet to attack it, the Alien The main reason that the
For those not familiar with the Reactor Base is sending out ship game’s so hard is that the gravity
original 1982 version, a multicolor after ship, and they fire at you in centers are wonky on certain planets.
Vector coin-op, the object is to visit most variations. It’s cool -- if you Since the creator tried to give each
several planets spread out over a few get close to one of these and every surface or platform a
solar systems, destroying each by interplanetary jerks, you both enter gravity force, you’re not sure which
taking out all of the bunkers your own screen and duel it out. way you’re about to be pulled.
scattered along its surface (or Once you get close to a planet, Another complaint is that the
platforms, as the case may be -- the screen zooms in on that surface strength of the gravity seems to
sometimes a bunker’s situated on the (or maze, or series of canyons), and fluctuate, and at its strongest, your
underside of a big rock, hanging you get the WONDERFUL pleasure thruster is practically ineffective.
upside-down). If you don’t want to of fighting off frustrating gravity The 100-life variation makes
visit any planets, you can directly forces while trying to thrust around up for this, so on balance, what we
attack the Alien Reactor Base of and shoot at the bunkers, which have have is an excellent game. There’s a
each system (called the Red Planet accurate gunners themselves. If you neat twist four solar systems in: The
in the coin-op version), a screen decide to linger too long at the top, gravity is reversed, so the planet

Page 18
surfaces and medians actually repel mean mother-sequeller. He goes the game with the most sequels.
your ship. faster than any of his Pac-cestors, Although some modern games are
It’s definitely a lot of fun to which makes the game a lot more closing-in fast (Squaresoft is
play. It’s just really, REALLY not fun. The faster the protagonist, as far working on Final Fantasy VIII), few
for little kids. -- CF as I’m concerned, the better. I play games have as much variety from
the hardest variation of any Pac- sequel to sequel as Pac-Man. The
GRAVITAR -- I have never seen the Man on any system for this very first Pac-Man only has one maze.
arcade version, but I do know that it reason. Sure, the monsters go faster Can you imagine that? But Ms. Pac-
is a color, vectored game. I imagine too, but it’s not much harder if your Man is completely different: It has
that it would look similar to synapses are firing well. This makes four different mazes! In fact, each
Asteroids. Smooth animation any Jr. Pac-Man my favorite over game is so unique in its own right
without clunky block-like graphics the prequels, because he’s that if the name Pac-Man wasn’t
is a vectored game’s specialty. Even ALWAYS faster than his relatives contained within the titles and the
when the Atari 2600 was extremely (have you played the "Turbo" characters weren’t drawn in their
popular, it was never known to have variation on the C-64 version? same general shapes, it would be
fantastic screen resolution. Gravitar WOW!). impossible to know that they were
was a potential disaster waiting to The mazes change like in Ms. sequels to the simplistic Pac-Man.
happen on the 2600. Pac-Man, except they’re more Jr. Pac-Man is a perfect
A large amount of screen area interesting because they’re so big example of this. It is almost the
is needed to simulate the coin-op that they scroll. The scrolling is done complete opposite of Pac-Man! The
playfield. If the Gravitar ship had smoothly, and there are no control maze scrolls! Game-play-wise, that
been larger, it would have ruined the compromises; I can’t find a single erases any relation to the original!
home game’s mechanics. flaw in this game. The monsters are Jr. Pac-Man is the best of the
Fortunately, though, the programmer actually smart (it’s definitely the three Pac-Man games available for
found the perfect ratio between ship toughest Pac-daptation), the the VCS. The scrolling screen
size and screen landscape. This animation absolutely superb. There’s makes spotting the ghosts difficult,
places Gravitar past the first hurtle just nothing wrong with the sparks but this element actually makes the
that could have pulled it down into in this double ROM, folks. game more fun to play. The only
mediocrity. In fact, 2600 Jr. Pac-Man is, reason that it seems difficult at first
Controlling a miniature from my standpoint, the best home is because the player is accustomed
Asteroids-type ship through version of any Pac-game, barring to knowing where all four ghosts are
incredibly small crevices is very maybe 7800 Ms. Pac-Man. There at all times in every other Pac-Man.
difficult. The option that gives you are enough different mazes, The change only takes a few plays to
100(!) ships makes a game that difficulty levels (whew...have a get used to. Careful watch of the
would be frustrating and far too hard tossable coin handy) and varying movement of the ghosts while they
into a game that is pleasant. Indeed, strategies to keep this title incredibly are visible on the screen will allow
a smile wraps my face when my ship longetive, not to mention the the player to know the positions they
is used as a kamikaze weapon to aesthetic fascination one holds for are likely to be in when offscreen.
destroy the gun turrets on a planet’s the scrolling and the unbelievably The essential game-play does
surface. This 100-life option, minute graphics and mechanics. not change in this version, but there
combined with the well-designed You can see the commercials, are a few variations that make the
screen ratio, smooth animation and can’t you? "Sorry about the first game different, other than the
great collision detection make this VCS Pac-Man. But really, buy this already-mentioned scrolling. For
game very fun. Try it! -- AT one. Come back to Atari and see example, the prizes now move
what we have now. Please? It’s not around the screen and can destroy
too late, is it?" your Power Pills if they run into
JR. PAC-MAN -- To start off I’m gonna start crying if I go them. This is an added incentive to
irrelevantly, aren’t you sick of on. Get even with the first Pac-tridge get the few extra points from a prize.
seeing whichever Pac-person a game on which you spent hours as a kid by They also change small dots into
stars being drawn on the box, book acquiring this game however you large dots, which are worth more
and label with a friendly, happy can. You’ll be astonished. points, but which slow down our
face? Just once I’d like to see a Pac- (Hmmm...Pac-yard? hero as he eats them.
simile frowning in demented anger, PacDonald’s? Nope. I think I hit all Every version of Pac-Man has
eyebrows lowered and jaws the good ones.) -- CF that special quality that requires the
slavering for colorful-monster blood. player to get just one more dot, one
Jr. Pac-Man is, after all, one JR. PAC-MAN -- Pac-Man must be more screen, one more ghost. The
VCS version brings home the arcade

Page 19
experience better than any other My only complaint is that your happen.
translation, including the unreleased guy moves a little too slowly for the The animation is well-drawn.
5200 version (which I played on an amount of exploration involved. While nothing stands out as
Atari 8-bit) and the poor This is a must-play (just do fantastic, even for the VCS, the
Commodore 64 conversion. This yourself a favor and play the hardest player can easily recognize and even
game makes the original Pac-Man variation), and it marks a fitting end presume what all of the sprites are
look even more pathetic. Even if to the 2600’s legacy of multi-screen supposed to be. The ghost, the
you don’t like Pac-Man, you must adventure games. skeleton, the key -- they are all
get this game just so that the first KEY KIDS! FUN FACT drawn with enough detail to let a
Pac-Man cartridge (which everyone (although just barely related): Did player know what everything on the
owns -- admit it) is not the best VCS you know that Warren Robinett screen is without reading the
Pac-Man you own. -- AT named the Adventure dragons manual. The player’s character is
himself (Yorgle, Grundle and rather big -- not nearly as small as
Rhindle), and, although it didn’t Pitfall Harry or the character in
DARK CHAMBERS -- This is a appear in Steve Harding’s manual Frankenstein’s Monster. The ratio
fantastic game in both its 2600 and for the game, Warren named the bat between character size and room
7800 incarnations; the former is Knubberrub? It’s true! WOW! -- CF size is important -- it works well
actually just as much fun as the here.
latter. This is mainly due to the fact DARK CHAMBERS -- This is as The character moves about the
that they’re two different games, good as Atari’s Gauntlet ever was. I chambers slowly. It hurts the game
both tailored for their respective had thought that Dark Chambers in the most minimal way. It is only
systems and exploiting their was a complete clone, but it isn’t. worth mentioning because when
different capabilities well. This says The introduction is a very there are no enemies or items in a
a lot about real programming skill impressive title screen. Upon first room, it bogs down the game-play,
(as opposed to that which bequeaths seeing this, I thought that all of the because trudging through empty
the scanned-in backgrounds in a PC memory that could have been used rooms gets boring quickly.
game, for instance). for the game itself had been wasted. One of the most brilliant
It’s basically a Gauntlet clone, Is the title screen really needed? Of features of this game is the way in
albeit an interesting one with enough course not. But Dark Chambers is which player shots affect an enemy.
differences to be unique. I can play one of the few 2600 games that has a Some enemies require several shots
this on the 2600 for hours; all said title screen that doesn’t intrude upon before they are destroyed. There
and done, it’s Adventure II! There memory. had to be an easy way for the player
are, for instance, dozens of keys and The Atari 2600 version of this to know how many more hits a
doors, and you have to walk around game, unlike the 7800 one, is very creature could take. This could have
blocky mazes full of little chambers, different from Gauntlet. I imagine been solved in many ways, a
seeking the cleverly-hidden exit that it was the limitations of the VCS common method being that an
from each level. One type of enemy that made this necessary, but it enemy’s color changes with each hit.
even flickers like the old dragons if makes for a better game. Gauntlet, Here, the enemies shift graphics
there are enough things onscreen while fun, is very trigger-happy. from most-difficult-to-hit character
(har dly a s hortc oming in this There are some places where there to easiest-to-hit character. This is a
nostalgic context! Talk about are countless enemies; you fire over great method to display enemy
mystique!). You can even and over again, with no relief in damage.
reincarnate; after you die, the next sight. 2600 Dark Chambers is Dark Chambers is one of the
game starts on the same level (good nothing like that. best games in the 2600 library. It is
thing; there are 26). Granted, there There are never more than a a great example of what the
are strength-updating foodstuffs and few enemies on the screen at once. hardware of the VCS is capable of.
mere score-incrementing treasures When there are a few extra objects Chris thinks that this game is worthy
instead of a bunch of useful, around the character, the screen of being the sequel to Adventure. I
manipulative objects like in begins to flicker somewhere around agree completely. Dark Chambers
Adventure, but what’s neat is that the magnitude of Adventure’s is a great game that deserves a place
instead of a sword, there are firing- flickering (but nowhere near as bad in everyone’s collection. -- AT
speed enhancers and firepower-ups. as Pac-Man’s). The screen never
There’s even an occasional smart becomes so full of flicker that the
bomb to find (and it’s actually a game-play suffers, though. The
bomb; no corny spells for this number of enemies was carefully SEEYA NEXT TIME!
treasure-hunter!). planned so that this would not

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