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27-03-2015
ADVANTAGES
• It provides a simple method of representing 3D CAD data
• It can provide small and accurate files for data transfer for certain
shapes.
• It is already the de facto standard and used in almost all of RP
systems.
DISADVANTAGES
• STL file is larger than original CAD data file for given accuracy
parameter.
• The STL file carries many redundant information like duplicate
vertices and edges.
• Geometry flaws exist in STL file because many tessellation
algorithms used by vendors are not robust, giving rise to “repair
software” which slows production cycle.
• Subsequent slicing of large STL file can take many hours which is
undesirable
VALID MODEL
• A tessellated model is said to be valid if there are no missing facets,
degenerate facets, overlapping facets or any other defect.
• When a valid tessellated model is used as an input, it will be sliced
into 2D layers.
• Each layer would be converted into 1D scan lines for the laser or
other RP techniques to commence building the model.
• The scan lines would act as on/off points for the laser beam
controller so that the part can be built accordingly without any
problem.
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27-03-2015
INVALID MODEL
• If a situation may develop as shown in
figure, the tessellated model is invalid.
• A solid model is tessellated non robustly
and results in a gap as shown in figure.
• If this error is not corrected and the model
is sliced in preparation for it to be built
layer by layer, the missing facet in the
geometrical model would cause the
system to have no predefined stopping
boundary on the particular slice.
• Therefore the building process would
continue right to the physical limit of the
RP machine, creating a stray physical solid
line and ruining the part being produced.
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27-03-2015
Degenerate Facets
• A geometrical degeneracy of the facet occurs when all of the
facets edges are collinear even though their vertices are distinct.
• This is caused by the stitching algorithms that attempt to avoid
shell punctures.
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27-03-2015
Overlapping Facets
• Overlapping facets are generated due to the numerical round
off errors occurring during tessellation.
• The vertices are represented in 3D space as floating point
numbers instead of integers.
• Thus the numerical round off can cause facets to overlap if
tolerances are set too liberally.
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27-03-2015