Augmented reality (AR) combines virtual computer-generated enhancements with a real-world environment in real time. The goal of AR is to enhance a user's perception and performance. It differs from virtual reality which is a totally immersive environment that controls the visual senses. AR works by adding virtual objects to a real scene captured by the camera. Common displays of AR include head-mounted displays, eyeglasses, contact lenses, handheld devices, and spatial projection without wearables. Applications include medical, entertainment, military training, design, manufacturing, and more.
Augmented reality (AR) combines virtual computer-generated enhancements with a real-world environment in real time. The goal of AR is to enhance a user's perception and performance. It differs from virtual reality which is a totally immersive environment that controls the visual senses. AR works by adding virtual objects to a real scene captured by the camera. Common displays of AR include head-mounted displays, eyeglasses, contact lenses, handheld devices, and spatial projection without wearables. Applications include medical, entertainment, military training, design, manufacturing, and more.
Augmented reality (AR) combines virtual computer-generated enhancements with a real-world environment in real time. The goal of AR is to enhance a user's perception and performance. It differs from virtual reality which is a totally immersive environment that controls the visual senses. AR works by adding virtual objects to a real scene captured by the camera. Common displays of AR include head-mounted displays, eyeglasses, contact lenses, handheld devices, and spatial projection without wearables. Applications include medical, entertainment, military training, design, manufacturing, and more.
BY :- ARPAN GOYAL CLASS :- IX G WHAT IS AUGMENTED REALITY ?
• AUGMENTED REALITY [ AR ] IS A COMBINATION OF A REAL
SCENE VIEWED BY A USER AND A VIRTUAL SCENE GENERATED BY A COMPUTER THAT AUGMENTS THE SCENE WITH ADDITIONAL INFORMATION . • AN AUGMENTED REALITY SYSTEM ADDS VIRTUAL COMPUTER – GENERATED OBJECTS , AUDIO , AND OTHER SENSE ENHANCEMENTS TO A REAL WORLD ENVIRONMENT IN REAL TIME . GOAL OF AUGMENTED REALITY
• TO ENHANCE A PERSON'S PERFORMANCE AND
PERCEPTION OF THE WORLD . • CREATE A SYSTEM SUCH THAT A USER CANNOT TELL THE DIFFERENCE BETWEEN THE REAL WORLD AND THE VIRTUAL AUGMENTATION OF IT . DIFFERENCE BETWEEN AUGMENTED REALITY AND VIRTUAL REALITY
AUGMENTED REALITY VIRTUAL REALITY
• SYSTEM AUGMENTS THE REAL WORLD • TOTALLY IMMERSIVE SCENE . ENVIRONMENT . • USER MAINTAINS A SENSE OF • VISUAL SENSES ARE UNDER PRESENCE IN REAL WORLD. CONTROL OF SYSTEM . • NEEDS A MECHANISM TO COMBINE VIRTUAL AND REAL WORLDS WORKING OF AUGMENTED REALITY
• PICK A REAL WORLD SCENE
• ADD YOUR VIRTUAL OBJECTS IN IT • DELETE REAL WORLD OBJECTS • ENVIRONMENT REAL TYPES OF DISPLAY OF AUGMENTED REALITY • HEAD MOUNTED DISPLAY [ HMD ] • EYE GLASSES • CONTACT LENSES • VIRTUAL RETINAL DISPLAY • HAND HELD • SPATIAL HEAD MOUNTED DISPLAY [ HMD ]
•DEVICE PAIRED TO A HEADSET SUCH AS A HARNESS OR HELMET EYE GLASSES
• EYE WEAR THAT EMPLOYS CAMERAS
TO INTERCEPT THE REAL WORLD VIEW AND RE-DISPLAY ITS AUGMENTED VIEW THROUGH THE EYE PIECES CONTACT LENSES
• CONTAIN THE ELEMENTS FOR DISPLAY
EMBEDDED INTO THE LENS INCLUDING INTEGRATED CIRCUITRY , LEDS AND AN ANTENNA FOR WIRELESS COMMUNICATION VIRTUAL RETINAL DISPLAY
• A PERSONAL DISPLAY DEVICE UNDER
DEVELOPMENT • A DISPLAY IS SCANNED DIRECTLY INTO THE RETINA OF THE VIEWER'S EYE HAND HELD • A SMALL DISPLAY THAT FITS IN THE USER'S HAND • PORTABLE • UBIQUITOUS • PHYSICAL CONSTRAINTS OF THE USER HAVING TO HOLD THE DEVICE • DISTORTING EFFECT SPATIAL • MAKES USE OF DIGITAL PROJECTERS TO DISPLAY GRAPHICAL INFORMATION • USER ISN'T REQUIRED TO CARRY EQUIPMENT OR WEAR THE DISPLAY OVER THEIR EYES • CAN BE USED BY MULTIPLE PEOPLE AT THE SAME TIME WITHOUT EACH HAVING TO WEAR HMD APPLICATIONS OF AUGMENTED REALITY
• MEDICAL • CONSUMER DESIGN
• ENTERTAINMENT • HAZARD DETECTION • MILITARY TRAINING • AUDIO • ENGINEERING DESIGN • ROBOTICS • MANFACTURING