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Dear customer, welcome to the Trio Broz: Solo Strings

series.

Played by sensible and talented musicians in an


outstanding recording hall, Trio Broz: Solo Strings
is a unique set of sample libraries that we are glad to
present to you.

manual revision 1.0


INSTALLATION
Extract the files Violin/Cello/Viola_Samples.part01.rar and Violin/Cello/Viola_Patch.rar
in a new folder.
If you don’t know how to open .rar files, we suggest that you download 7zip from www.7-zip.org (windows
users) or www.unrarx.com (mac users).

Then you can load the main Trio Broz: Solo Violin/Cello/Viola.nki patch.

Getting Started
Welcome! In the next few pages we’ll have a detailed look through all the features of the library.

This library has been designed to be super simple to play. It’s all contained in a single .nki patch and most of
the features are ready to be played.

The Pitchwheel control is one of the special features of this library. Increase it to produce a strong attack at
the beginning of a phrase and lower it to produce a smooth crescendo. Similarly at the end of a phrase you
can lower it to create a natural decrescendo.

When playing legato the Pitchwheel allows you to produce a slurred legato. Paired with the amount of control
offered by the Modwheel you’ll have lots of tools to create beautiful and realistic legato lines.

Refert to the following pages to see how to master the instrument!

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THE INTERFACE
There are 6 pages for customizing the instrument as you prefer.
Let’s see them one by one.

The Overview page presents a basic display of the


whole instrument. You can also check what the in- TUNING
strument is doing by looking at the VU meters on the The humanizer allows you to create a more human
right side. If something sounds strange, just look at feel by slightly detuning the sound of the instrument.
the VU meters. Commonly you’ll be able to fix every The humanizer tries to imitate the human style of
issue in an instant and the meters help to find what’s playing with just intonation and then quickly retun-
happening. ing the note to the tempered system.

PRESETS LEGATO XFADE TIME


On the left side there is the preset system. To load a This is just a meter that shows how much the legato is
preset, just click in the box and select one from the stretched according to the speed of the performance.
menu. If you want to save your own preset, select The max time value for the legato is defined in the
“Save to:” and then select the preset in which you Behavior page.
want to save your settings. The presets will be stored
when you save the patch again. BOW SOUND
Presets save all the settings of the instrument, except When playing fast, or according to velocity, a subtle
the ones in the preferences panel and the current bow sound can be emitted when changing notes. This
keyswitch. helps to make the transitions snappier when playing
fast passages. The first slider controls the volume of
Presets are quite handy if you wish to find your these bows, the second controls how much they are
favourite starting point for working with the instru- affected by velocity or the speed of playing.
ment.
OTHER CONTROLS
ARTICULATIONS On the right you have the buttons to switch on/off
The lower panel on the left shows the articulations the mics and the reverb amount slider. They are ex-
and their relative keyswitches. plained better below.
You can switch articulation by clicking on the label
or by using keyswitches.

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MICROPHONES
On the left there are the three available mic positions: SATURATION
Close, Mid and Far. Saturation has the opposite effect of the Silkener. It
can give more character to the sound.
When the mic position is on, the relative slider for
the volume is displayed below. Furthermore, you LIMITER
have the ability to independently filter each position
with High and Low Pass filters. The Limiter compresses the sound. It can be very
effective if it is modulated by the Modwheel. In this
On the right side of the page there are four main way you can obtain a great control over dynamics
soundsculpting tools of the instrument. By adjusting and contain the dynamic excursions inside the sam-
the amount below the control (the little knob labeled ples.
with the little “mw”) you can easily automate the Silk- (More about the dynamics at the relative page)
ener, Saturation and Limiter tools.
REVERB
Let’s see the effects in detail. Here you can adjust the amount of reverb, and select
one of the impulses from the drop-down menu.
SILKENER There are 17 convolution IRs included.
The Silkener is basically an EQ which mimics the
harmonic spectrum when playing at low dynamics. It
can be used to sweeten the sound of the instrument,
to emulate sordino or to increase the dynamic range.
It’s very effective when the modwheel modulator is
inverted, so when playing in lower dynamics it closes
the sound.

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When playing a note in legato mode the instrument time helps to achieve a smoother transition, but the
dynamically switches from multi-layered sustain phasing issues may be more prevalent.
samples and legato transitions.
It should be noted that the long duration mode
For the vibrato mode we have recorded full legato contains the full performance of the musicians when
transitions with a long note after the transition. playing legato, so it’s naturally more expressive than
This helps to avoid the phasing artifacts that often the sustain-legato-sustain solution.
occour when going back to sustain mode after the
legato transition. For non-vibrato mode the sustain-legato-sustain is the
best way and the presets have been tweaked to get the
On this page you can tweak all the phases of this transition as smooth as possible when playing non-
behavior for vibrato and non-vibrato articulations. vibrato.

The first value, max time, controls the responsiveness SYNTH VIBRATO
of the instrument when playing legato. Lower values in non-vibrato mode, you have the option to activate
are more responsive at the cost of a lower quality an artificial vibrato mode.
transition sound. Higher values can have a consist-
ent delay but are more realistic. You can change the
crossfade curve by dragging it.

max duration controls the duration of the single


layer legato passage. You can choose between two
basic possibilities:
• a long duration time which only has a layer of
dynamic, but no phasing artifacts
• a short duration time which you will have full You can control the amount of vibrato by assigning it
control over the dynamics but soe phasing arti- to a controller in the Preferences page
facts may occur

BACK to SUSTAIN time


This in the crossfade time the Sustain will take to
come back after the legato duration time. A longer
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On this page we finally explain the core aspects of
the engine. This instrument is powered by the DCE Obviously a compromise between the two systems
engine. DCE stands for Dynamic Control Engine. By is the best solution, and that’s the point of the slider.
using an external tool we’ve extracted the volume Usually, the mid position results in the best of the
information for each sample in the instrument. This two worlds.
allows us to create volume adjustments to be sure
that the dynamics and the transitions flow seamlessly. Use also CC11 for volume allows to set an additional
volume control, which can be also remapped in the
The Dynamics page features a large slider labelled preferences panel
NATURAL/AUTO-GAIN.
Velocity--> Attack
NATURAL mode keeps the samples unaffected, the allows to use the velocity to change the attacks at the
DCE simply limits to tweak volume for the transi- beginning of a phrase.
tions while the modwheel simply reduces the volume
according to the amount specified in the modwheel Velocity --> CC1 on short articulations
dynamic range box. allows to use the Modwheel or the Velocity for the
short articulations.
AUTO-GAIN mode forces all samples at a certain dB
amount specified by the modwheel dynamic range On the right the numbers between the dynamic lay-
box. ers indicate the crossover point at which the sustain
dynamic layer will change. When the modwheel is in
The two modes are noticeably different and you can that range the instrument will switch to its own layer.
hear a great change in the dynamic range and in the
control of the instrument. The duration of the crossfade between the dynamic
layers in the sustain mode is defined in the smooth
The first mode is slightly less playable, but it has a time indicator. Here you can also edit the crossfading
great breathing sound, especially on crescendo/decre- curve.
scendo and on short notes.
By decoupling the layers’ crossfade and the relative
The second mode is much more playable, but it has volume control of the layers, we’ve been able to create
a compressed sound which forces the user to move a seamless change between the different dynamic
the modwheel further. Note that shorter notes and layers.
crescendo/decrescendo will sound a little less realistic.

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The compensator is what controls and matches the ability to add a little of accent to the notes when play-
samples’ volumes. If you look at the status bar, you’ll ing legato passages. Sometimes it could be also useful
see that when playing legato a little meter appear as a trick to manually tweak the volumes of the legato
under the main bar. This is the compensator adjust- transitions.
ment, that changes the volume of the new new notes
to match the volume of the previous ones.

In this panel we can configure the main settings for


the compensator.

DCE RANGE sets the total dynamic action of the


DCE. In the image above, for example, the DCE can’t
increase the samples to more than +6dBs and can’t
lower their volume to less than -18 dB. Setting the
range is important: it limits the action of the com-
pensator, but prevents the samples from playing at
unnatural volume levels.

Compensator amount controls the total amount of the


compensator action.

Inherits from previous allows to conserve some of the


residual compensator from the previous samples.
Lower values create worse consistency when playing
fast. In contrast higher values can create a decaying
sound, due to excessive amounts of compensation
inherited.

Compensator time controls how fast the compensator


will take to go back to 0 .

Velocity --> compensator allows to control a bit of the


compensator with the velocity, giving the user the

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REMAPPINGS the higher amount. It will save you some resources,
Here you can remap the different controls of the in- but animations will be less fluid.
strument: the modwheel, the pitchwheel, the expres-
sion (CC11) and the optional Synth Vibrato. TUNING
You can choose between 440 and 442 tuning.
ENGINE ACCURACY
Sets the resolution of the engine. Higher settings KEYSWITCH POSITION
consume more CPU but will give a better sound and Allows to redefine the default position for the key-
create less lag. switches’ block. There are three possible positions
available.
GUI REFRESH
If you want to save some CPU just put this value to

Thanks to Barbara, Giada and Klaus


Broz for their beautiful skills and to the
wonderful team at Teatro delle Voci in
Treviso.

produced by Paolo Ingraito and Olmo


Chittò.

Thanks to Angela Shi for manual revi-


sion.

Thanks to Gabriela for her patience :-)

Have fun,
FluffyAudio Team

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