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series.
Then you can load the main Trio Broz: Solo Violin/Cello/Viola.nki patch.
Getting Started
Welcome! In the next few pages we’ll have a detailed look through all the features of the library.
This library has been designed to be super simple to play. It’s all contained in a single .nki patch and most of
the features are ready to be played.
The Pitchwheel control is one of the special features of this library. Increase it to produce a strong attack at
the beginning of a phrase and lower it to produce a smooth crescendo. Similarly at the end of a phrase you
can lower it to create a natural decrescendo.
When playing legato the Pitchwheel allows you to produce a slurred legato. Paired with the amount of control
offered by the Modwheel you’ll have lots of tools to create beautiful and realistic legato lines.
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THE INTERFACE
There are 6 pages for customizing the instrument as you prefer.
Let’s see them one by one.
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MICROPHONES
On the left there are the three available mic positions: SATURATION
Close, Mid and Far. Saturation has the opposite effect of the Silkener. It
can give more character to the sound.
When the mic position is on, the relative slider for
the volume is displayed below. Furthermore, you LIMITER
have the ability to independently filter each position
with High and Low Pass filters. The Limiter compresses the sound. It can be very
effective if it is modulated by the Modwheel. In this
On the right side of the page there are four main way you can obtain a great control over dynamics
soundsculpting tools of the instrument. By adjusting and contain the dynamic excursions inside the sam-
the amount below the control (the little knob labeled ples.
with the little “mw”) you can easily automate the Silk- (More about the dynamics at the relative page)
ener, Saturation and Limiter tools.
REVERB
Let’s see the effects in detail. Here you can adjust the amount of reverb, and select
one of the impulses from the drop-down menu.
SILKENER There are 17 convolution IRs included.
The Silkener is basically an EQ which mimics the
harmonic spectrum when playing at low dynamics. It
can be used to sweeten the sound of the instrument,
to emulate sordino or to increase the dynamic range.
It’s very effective when the modwheel modulator is
inverted, so when playing in lower dynamics it closes
the sound.
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When playing a note in legato mode the instrument time helps to achieve a smoother transition, but the
dynamically switches from multi-layered sustain phasing issues may be more prevalent.
samples and legato transitions.
It should be noted that the long duration mode
For the vibrato mode we have recorded full legato contains the full performance of the musicians when
transitions with a long note after the transition. playing legato, so it’s naturally more expressive than
This helps to avoid the phasing artifacts that often the sustain-legato-sustain solution.
occour when going back to sustain mode after the
legato transition. For non-vibrato mode the sustain-legato-sustain is the
best way and the presets have been tweaked to get the
On this page you can tweak all the phases of this transition as smooth as possible when playing non-
behavior for vibrato and non-vibrato articulations. vibrato.
The first value, max time, controls the responsiveness SYNTH VIBRATO
of the instrument when playing legato. Lower values in non-vibrato mode, you have the option to activate
are more responsive at the cost of a lower quality an artificial vibrato mode.
transition sound. Higher values can have a consist-
ent delay but are more realistic. You can change the
crossfade curve by dragging it.
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The compensator is what controls and matches the ability to add a little of accent to the notes when play-
samples’ volumes. If you look at the status bar, you’ll ing legato passages. Sometimes it could be also useful
see that when playing legato a little meter appear as a trick to manually tweak the volumes of the legato
under the main bar. This is the compensator adjust- transitions.
ment, that changes the volume of the new new notes
to match the volume of the previous ones.
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REMAPPINGS the higher amount. It will save you some resources,
Here you can remap the different controls of the in- but animations will be less fluid.
strument: the modwheel, the pitchwheel, the expres-
sion (CC11) and the optional Synth Vibrato. TUNING
You can choose between 440 and 442 tuning.
ENGINE ACCURACY
Sets the resolution of the engine. Higher settings KEYSWITCH POSITION
consume more CPU but will give a better sound and Allows to redefine the default position for the key-
create less lag. switches’ block. There are three possible positions
available.
GUI REFRESH
If you want to save some CPU just put this value to
Have fun,
FluffyAudio Team
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