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Dragon!: Complete Unit List With Melee and Range Attack
Dragon!: Complete Unit List With Melee and Range Attack
Otomo 2E 3E / 22A574 69
Kazan 22 40 2E 2285EE 5B
Arah 1C 02 00 2278B0 55
Garrin 1F 32 / 227F40 58
Teppo 90 / 01 A6 A5 237774 8D
Tao 33 86 / 22B078 6E
Necromancer 2D 54 / 22A31C 68
Spirit War. 51 7F / 23049C 1B/1C
Grayback 20 36 / 22817A 59
Longtooth 2C 47 48 22A0E2 67
Shale Lord 34 76 / 22B2B2 6F
Gaihla :54 1E 31 / 227D24 57
Wildeye 91 / 01 A7 / 237990 8E
BG:6d
fire arrows 00
zen arrows 01
mandrake spores 02
starburst rockets 03
fire shield 04 * [does damage, but there is no fire)]
sacrifice 05 * [heals units, but can only be used once. Doesn’t kill the user]
Flash powder 06
stardust 07 **
indirect fire 08 * [only works with ranged units]
shrapnel keg 09
dragon skin 0A **
yang blade 0B * [changes attack type, but doesn't have the blue effect.]
Stun spear 0C
whirling spear 0D
chi shield 0E **
fire sword 0F * [changes attack type, no fire effect]
call horse 10
inner strength 11 **
dark powers 12
dark powers 13
dark powers 14
?recovering hero spirit? 15 [I have no clue what this is. It just drains stamina.]
death wail 16
projectile vomit 17
famine 18
rebirth 19 ** [Changes unit into an infested one on death]
scry leaves 1A **
sehk's corridor 1B
lythis' soul thresher 1C
tausil's unlife 1D * [Revives unit, but does no animation]
rite of ascension 1E **
rite of ascension 1F **
rite of ascension 20 **
unknown 20 01
none 20 02
dark canopy 22 * (Does ability, but there is no animation.)
dark arson 25
life siphon 27 * (Does ability, but there is no animation.)
soul chill 28 * (Does ability, but there is no animation or sound.)
stealth 34
paralysis darts 35
cannoner mines 36
smoke bombs 37
phosphorus bolts 38
weakness bolts 39 * (Will only work on ranged heroes that have the weakness bolt projectile.)
Dark pact 3A **
razor fans 3B **
explosive shot 3C
sniper scope 3D
summon spirit warrior 3E
caltrops 3F **
brush fire 40
blood bond 41 **
yin blade 42 * (Changes attack type, but there is no purple sword effect.)
Glass sword 43 **
mugging 44 **
Zen trance/meditation 45 **
shadow skills 46
totem 47
lycanthropy 48 **
Zen counterpunch 49 *(Does Zen counterpunch, but there isn't a green effect.)
Druidess blessing 4A
Lava rock 4B
Wrecking ball 4C *(Does damage, but there is no animation.)
Wolf’s howl 4D
scorched earth 4E
shale armor 4F * (Grants shale armor effects, but the units look the same.)
stun slam 50
wolf's bite 51
sight beyond sight 52
slave driver 53
chant of life 54
wolf howl 55
haste 56
fire breath 57
critical strike 58 **
teleport 59
razor edged boomerang 5A *
battle cry 5B
armored friend 5C
intimidation 5D
summon golems 5E
reversal of fortune 5F **
song of sorrow 60
bravado 61
heavy rain 62
infernal breath 63
trample 64
power transfer 65
double image 66
double image (chakra) 67
concussion smash 68
last stand 69 * [transforms the unit into a guardian with the BG]
razor edged boomerang (slave longtooth) 6A *
insidious hex 6B **
magic negation 6C **
summon spirit wolf 6D **
prison of ice 6E
tower corruption 6F
servant of the flesh 70
hobnailed boots 7B **
(Vetkin + Hobnailed Boots + Haste + speed trick = ungodly Speed1!!!1!)
low blow 7C
demon amulet 7E **
vampiric gaze 7F
dig 82
EDIT: I've started adding asterisks to the abilities that work with other units. One (*) means it
sort of works, two (**) means it works perfectly.
Archer Arrow: 05
Archer Fire Arrow (BG MISSLE): 03
Archer Zen Arrow (BG MISSLE): 04
Chemist Rocket: 30
Chemist Mandrake Spores (BG MISSLE): 6A
Chemist Starburst Rockets (BG MISSLE): 1D
Dragon Warrior Energy: 58
Kabuki Warrior Powder: 57 1A 00 00 00 57
Sumo Cannoner Cannon: 60
Sumo Cannoner Indirect Fire (BG MISSLE): 5E
Sumo Cannoner Shrapnel Keg (BG MISSLE): 5F
Samurai Arrow: 75
Kazan Fire Ball: 2E
Arah Arrow: 00
Teppo Rockets: A5
Chakram Maiden: A0
Bandit Dart: 26
Bandit Paralysis Dart (BG MISSLE): 08
Cannoner Cannonball: 19
Cannoner Smoke Bomb (BG MISSLE): 1B
Crossbowman Bolt: 22
Crossbowman Weakness Bolt (BG MISSLE): 24
Crossbowman Phosphorus Bolt (BG MISSLE): 23
Musketeer Shot: 52
Kenji Gun Shot: 42
Musketeer Blast Shot :( BG MISSLE) 0C
Raider Torch: 88
Witch Missile: BC
Sehk Leafs: 16
Channeler Birds: 25
Leaf Disciple Leafs: 46
Master Warlock Missile: 4F
Master Warlock Soul Thresher (BG MISSLE): 50
Unclean Puke: 96
Warlock Missile: 0B
Zymeth Missile: 0B
Zymeth No Corruption Missile: 4F
Yvaine Missile: A8
Yvaine Goddess Powers Missile: AA
Ballista man Missile: 07
Druidess Missile: 2A
Hurler Rock: 7E
Hurler Lava Rock (BG MISSLE): 39
Pitch Slinger Missile: 5D
Longtooth Boomerang: 48
Longtooth Boomerang (BG MISSLE): 49
Longtooth Slave Boomerang: A3
Longtooth Slave Boomerang (BG MISSLE): AE
Changing health:
Ex: Berserker
The entry value of the berserker is "2D". Here is the address: 234BF9
And quickest way to find the health value of each unit is to look for their entry unit and then
press "Ctrl + F" and then type in the hex string: 80 3F
It will bring you to the costs of the training. Like this for the berserker: 80 3F 1E 00 00 00 3C
00
The 1E 00 after 80 3F is the cost of rice. Then 00 00 follows, it's just a sign which leads to the
next value.
The value 3C 00 shows how much water it costs for the training of a berserker. Then it
follows many 00 00 00 00...
And then it stops at A4 01 <---- this value is the health value. If you want to increase it then
set a higher value for it.
All together it looks like this --> 80 3F 1E 00 00 00 3C 00 00 00 00 00 00 00 A4 01
Feel free to change the health values. The higher the number, the higher the life points.
Originally the berserker has 270 life points
I think no.... I just start learning this modding, I start from team color mod, here I show what I
get
start from address 20469A I got this address which I believe is team color address, I separate
them and I got 8 sets of team color:
0000000000 00 00 00 00 3D 0A D7 3E AE 47 61 3F 00 00 00 00 3D 0A D7 3E AE 47 61 3F
0100000000 0A D7 23 3D 48 E1 3A 3F 9A 99 19 3E A4 70 BD 3E 0A D7 63 3F 0A D7 A3
3C
0200000000 00 00 80 3F B8 1E 05 3F 00 00 00 00 00 00 80 3F B8 IE 05 3F 00 00 00 00
0300000000 CD CC 0C 3F CD CC 4C 3D 71 3D 4A 3F CD CC 0C 3F CD CC 4C 3D 71 3D
4A 3F
0400000000 0A D7 63 3F 00 00 00 00 00 00 00 00 0A D7 63 3F 00 00 00 00 00 00 00 00
0500000000 66 66 66 3F AE 47 61 3E F6 28 1C 3F 66 66 66 3F AE 47 61 3E F6 28 1C 3F
0600000000 AE 47 61 3E 00 00 80 3F F6 28 5C 3F AE 47 61 3E 00 00 80 3F F6 28 5C 3F
0700000000 1F 85 6B 3F 00 00 80 3F 00 00 00 00 1F 85 6B 3F 00 00 80 3F 00 00 00 00
each line is mean each team color in the game order which mean first line is light blue, second
line is green, etc
for other color except the second line I fount the hex was mirrored, however I cannot read or
convert it to the universal hex values of color, so I only have two fixed value which is:
FF = 00 00 80 3F
00 = 00 00 00 00
so if you want the third team has white color so change the values of the third line
02 00 00 00 00 00 00 80 3F B8 1E 05 3F 00 00 00 00 00 00 80 3F B8 IE 05 3F 00 00 00 00
to
02 00 00 00 00 00 00 80 3F 00 00 80 3F 00 00 80 3F 00 00 80 3F 00 00 80 3F 00 00 80 3F
and if you want the six team color became black which is like the screenshot of black kabuki :
05 00 00 00 00 66 66 66 3F AE 47 61 3E F6 28 1C 3F 66 66 66 3F AE 47 61 3E F6 28 1C 3F
to
05 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
it also work if you want example pure blue for first team which is 0000FF:
0000000000 00 00 00 00 3D 0A D7 3E AE 47 61 3F 00 00 00 00 3D 0A D7 3E AE 47 61 3F
to:
00200000000 00 00 00 00 00 00 00 00 00 00 80 3F 00 00 00 00 00 00 00 00 00 00 80 3F
Hex editor:
http://www.flexhex.com/
Make a mod where the wolf clan uses the lotus healer
You just have to include a Channeler in one of your wolf buildings. ex.
In my address 13DBD4, you'll see: 35 00 00 00 2D 00 00 00 00 00 80 3F 2D 00 00 00 FF FF
FF FF FF FF FF FF 00 00 80 3F 00 00 00 00
35 is a Sledger
2d is a berserker
80 3F 2D is the amount of training time (if I’m not mistaken)
Anyway...
2F 00 00 00 22 00 00 00 00 00 80 3F 1E 00 00 00 00
here's a small tutorial on changing hero abilities for those that don't know how (I don't get
how to change regular unit abilities yet). First, you need the locations of the abilities. Each
line corresponds to a different unit's abilities.
Dragon Clan
Serpent Clan
Necromancer: 0022A4CE
Shinja: 0022AB74
Budo: 00227C7E
Utara: 0022B67D
Vetkin: 0022B8AE
Taro: 002376CB
Lotus Clan
Lythis: 0022C1DA
Tausil: 0022C41C
Sehk: 0022C661
Zymeth: 0022BAED
Koril: 0022A03D
Issyl: 0022854C
Soban: 0022AFE8
Yvaine: 00237D5B
Wolf Clan
Grayback: 0022831D
Longtooth: 0022A27A
Shale Lord: 0022B45D
Gaihla: 00227EAD
Wildeye: 00237B2C
Misc
Monk: 0023239D
Ninja: 002327FC
4. 0A 00 00 00 0B 00 00 00
Here 0A = Dragon Skin and 0B = Yang Blade.
So if you are using Nightvol in Dragon, edit the address as same as Samurai.
Note: you can give any Dragon Clan BG here e.g. I can give “Fire sword = 0f” as against 0A.
5. Now the default BG like that of any Heroes are last four FFs:
So change this to any BG you like. Don’t forget to remove last three FFs otherwise it will give
error.
Here is how it will look like:
FF FF FF FF FF FF FF FF 0A 00 00 00 0B 00 00 00 FF FF FF FF 11 00 00 00
0A= Dragon Skin, Train Nightvol into Fire Works
0B= Yang Blade, train Nightvol into shrine.
11 = inner Strength default BG
Innate ability list
4. 0A 00 00 00 0B 00 00 00
Here 0A = Dragon Skin and 0B = Yang Blade.
So if you are using NightVol in Dragon, edit the address as same as
Samurai.
Note: you can give any Dragon Clan BG here e.g. I can give “Fire sword =
0f” as against 0A.
5. Now the default BG like that of any Heroes is last four FFs:
So change this to any BG you like. Don’t forget to remove last three FFs
otherwise it will give error.
Here is how it will look like:
FF FF FF FF FF FF FF FF 0A 00 00 00 0B 00 00 00 FF FF FF FF 11 FF FF FF
0A= Dragon Skin, Train Nightvol into FireWorks
0B= Yang Blad, train Nightvol into shrine.
It removes the limits on all Town Squares, Keeps, and unique/special buildings for all clans
I have changed the 02 to 14 _____ 14 mean 20... So I can build 20 watchtowers: loll::loll:
very fast stamina regeneration when idle
64 00 00 00 64 00 00 00 64 00 00 00 00 00 20 40 --->
64 00 00 00 64 00 00 00 64 00 00 00 00 00 C0 42
For Editing an AI Do steps number 2 and 3 and pick any file you want to edit and do steps number 4 to 7
3. Override my file
64 00 00 00 64 00 00 00 FF 05 00 00 00 00 C0 44
64 00 00 00 64 00 00 00 64 00 00 00 00 00 20 40