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Complete Unit List with Melee and Range Attack:

Name Look Melee Range Specials Address Input Nr


Dragon!
Peasant 18 79 / 226FAA 05
Spearmen 1B 7C / 7D 227694 08
Archer 12 11 05 03,04 22642E 00
Chemist 13 2F 30 1F,1D,1E 226668 01
Dragon Warrior 14 8A 58 2268A2 02
Kabuki Warrior 16 3D 57 3B,3C 226D52 04
Sumo Cannoner 19 2F 60 5F,5E 2271E4 06
Samurai 1A 3E 75 22745A 07
Guardian 8A / 01 A1 / 23672A 76
Chakram 88 / 01 9F A0 23625C 74
Geisha 15 85 / 226B18 03

Otomo 2E 3E / 22A574 69
Kazan 22 40 2E 2285EE 5B
Arah 1C 02 00 2278B0 55
Garrin 1F 32 / 227F40 58
Teppo 90 / 01 A6 A5 237774 8D
Tao 33 86 / 22B078 6E

Name Look Melee Range Specials Address Input Nr


Serpent!
Peasant 4E 79 / / 22FE0C 18
Swordsman 52 84 / 23094C 1D
Crossbow 4A 21 22 22F722 15
Musketeer 4C 53 52 0C 22FBB4 17
Bandit 47 61 26 22F2AE 13
Raider 4F 87 88 230046 19
Cannoner 48 1A 19 22F4E8 14
Ronin 50 74 / 230280 1A
Enforcer 96 / 01 B9 / 2399AC 78
Witch 97 /01 BB BC 239BE6 79
Fan Geisha 4B 33 / 22F97A 16

Necromancer 2D 54 / 22A31C 68
Spirit War. 51 7F / 23049C 1B/1C

Shinja 30 77 / 22A9E8 6B/6C


Budo 1D 18 / 227AEA 56
Utara 35 94 / 22B4EC 70
Vetkin 36 95 / 22B726 71
Taro 8F / 01 A4 / 23753A 8C
Name Look Melee Range Specials Address Input Nr.
Lotus!
Peasant 43 79 / 22D490 28
Blade Ac. 39 89 / 22BDD4 1E
Leaf Di. 41 25 46 22CFFE 26
Staff Adept 44 81 / 22D6CA 29
Infested 40 4B / 22CDA6 25
Diseased 3E 27 / 22C950 23
Unclean 90 81 96 22D922 2A
Warlock 46 99 2E 22DB5C 2B
Master Warlock 42 37 4F 22D256 27
Reaper 95 / 01 AD / 238278 7D
Overseer 94 / 01 AC / 23803E 7C
Channeler 3D 62 22C6F8 22
Brother lyhtis 3A 14 / 22C02C 1F
Brother tausil 3B 15 / 22C284 20
Brother sehk 3C 16 16 22C4BE 21
Golem 3F / / 22CB8A 24
Zymeth 37 9C 0B 22B942 72
Koril BG:59 2B 44 / 229EA8 66
Issyl 21 3A / 2283B4 5A
Soban 5E 32 7B / 22AE5C 6D
Yvaine 92 / 01 A9 A8 237BCA 8F

Name Look Melee Range Specials Address Input Nr.


Wolf!
Peasant 79 79 / 235974 33
Brawler 74 13 / 234E52 2E
Hurler 76 69 7E 2352C6 30
Mauler 77 83 / 2354E2 31
Ballista man 90 06 07 2349C0 2C
Sledger 7B 20 / 235DE8 35
Pitch Slinger 7A 59 5D 235BAE 34
Berserker 73 09 / 234BFA 2D
Werewolf 7C 9A / 236022 36
Digger 9F / 01 C0 / 23B40A 7E
Dryad A0 / 01 C1 / 23B644 7F
Druidess 75 36 2A 23508C 2F
Pack Master 78 34 / 23571C 32

Grayback 20 36 / 22817A 59
Longtooth 2C 47 48 22A0E2 67
Shale Lord 34 76 / 22B2B2 6F
Gaihla :54 1E 31 / 227D24 57
Wildeye 91 / 01 A7 / 237990 8E
BG:6d

Name Look Melee Range Specials Address Input Nr.


Misc and Special Units!
Kenji!
Kenji Young 25 3E / 228ED6 5F
Kenji1 Dragon 23 3E / 22880A 5C
Kenji1 Serpent 23 3E / 228C9C 5E
Kenji1 No Sword 24 3E / 228A44 5D

Kenji2 Dragon 26 3E 42 229110 60


Kenji2 Serpent 26 3E 42 2295A2 62
Kenji2 No Sword 27 3E 42 22934A 61

Kenji3 Dragon 28 3E 42 2297DC 63


Kenji3 Serpent 2A 3E 42 229D22 65
Kenji o. w. Dragon 29 43 42 229A16 64

Otomo No Sword 2F 3E / 22A790 6A


Shinja No Sword 31 77 / 22AC04 6C

Zymeth with Orb 38 9C 4F 22BB7C 73

The Dragon 55 / / 230FA0 39


Hordeling 5B 38 / 231BD0 3F
Original Taro 5D / / 231E04 40
Monk 5F 4C / 232206 42
Nightvol 60 55 / 232422 43
Ninja 61 56 78 23265C 44
Tarrant 6B / / 233B1A 4E
Trained Horse 5C / / 233D18 4F
Wolf 6D 9B / 23434E 52
Zombie 6E 84 / 234786 53 / 54

Chakram Double 89 / 01 9D 9E 236496 75


Guardian Dying 8B / 01 A1 / 236964 77
Demoness 98 / 01 BA / 239E20 7A / 7B

Shale Spider 9A / 01 BD / 23A4CE 81


Shambler 9B / 01 BE / 23A933 82 / 83
Spirit Wolf 9D / 01 BF / 23AD7A 86

Ungodly Yvaine 93 / 01 AB AA 237DE6 90

Grayback endgame 20 A2 / 236B9E 88


Grayback middle 8C / 01 36 / 236DF6 89
Grayback slave 8D / 01 36 / 23706C 8A
Longtooth slave 8E / 01 47 A3 2372C4 8B
Complete Building List
Name Code Address
Dragon! Dragon! Dragon!
Peasant Hut 83 13493A
Dojo 7F 133F80
Target Range 88 13552E
Alchemist Hut 7D 133A7C
Bathhouse 7E 133D28
Town Square 89 1357A4
Royal Academy A1 / 01 13F812
Keep 82 1346E2
Shrine 86 13507E
Fireworks Factory 81 13446C
Stables 87 1352B8
Well 8B 135C72
Watchtower 8A 1359FC
Dragon Monument 80 1341D8
Otomo’s Tea House (NA) B3 13CF43

Name Code Address


Serpent! Serpent! Serpent!
Peasant hut 9F 13A4AC
Tavern A3 13AE5C
Sharpshooters Guild A1 13A970
Alchemist Hut 9A 139854
Bathhouse 9B 139AE8
Town Square A5 13B322
Assassin’s Den A3 / 01 1415B8
Keep 9C 139D40
Necromancer’s throne 9E 13A1FA
Metal Shop 9D 139FB6
Thieves Guild A4 13B0B4
Stables A2 13AC04
Well A7 13B816
Watchtower A6 13B5BE
Name Code Address
Lotus! Lotus! Lotus!
Peasant Hut 91 136A46
Forge 8F 1365B4
Blade Garden 8D 136104
Training Yard 96 13761C
Aviary 8C 135E8E
Town Square 95 1373A6
Flesh Crucible A2 / 01 13FAA6
Keep 90 1367EE
Crypt of the Brothers 8E 13635C
Stables 94 13714E
Warlocks Tower 97 137892
Watchtower 98 137B08
Well 99 137D5F

Yvaine’s Keep B0 / 01 143192


Soban’s Laboratory AB / 01 142698
Shale Mine Rice Bin A9 / 01 13BC4E
Orb Altar AB 13BFD2
Energy Pier (left) AC/01 & AF/01 13C1B2
Energy Pier (right) AD/01 & AE/01 13C374
Magic Barrier (laser doors) A6 / 01 141C48
Phase Spire (Magic Tower) A7 / 01 141E46
Control Lever A5 /01 141A4A

Name Code Address


Wolf! Wolf! Wolf!
Peasant Hut BC 13E372
Combat Pit BA 13DF58
Ballistic Grounds B8 13DB5C
Quarry BE 13E78C
Vitality Garden C2 13EFDE
Town Square C1 13EDC2
Forest Temple B1 1433B8
Keep BB 13E174
Wolves Den C5 13F5F6
Cairn B9 13DD5A
Shalery C0 13EBC4
Watchtower C3 13F1FA
Well C4 13F3F8

Shale Pile AA / 01 14247C


Shale Mines Type 1, (2), [3] B5 (B6) [B7] 13D74E
Shale Mine Prison Cell A8 / 01 13BA6E
Name Code Address
Others! Others! Others!
Landslide (NA) A4 / 01 14182E
Wolf Gate B4 13D11B
Swans Pool B2 13CD39
Monastery AE 13C536
Soul Flame B1 13CB2F
Serpent Holm (Crash) AF 13C752
Complete BG List: -- Zeji Warrior

fire arrows 00
zen arrows 01
mandrake spores 02
starburst rockets 03
fire shield 04 * [does damage, but there is no fire)]
sacrifice 05 * [heals units, but can only be used once. Doesn’t kill the user]
Flash powder 06
stardust 07 **
indirect fire 08 * [only works with ranged units]
shrapnel keg 09
dragon skin 0A **
yang blade 0B * [changes attack type, but doesn't have the blue effect.]
Stun spear 0C
whirling spear 0D
chi shield 0E **
fire sword 0F * [changes attack type, no fire effect]
call horse 10
inner strength 11 **
dark powers 12
dark powers 13
dark powers 14
?recovering hero spirit? 15 [I have no clue what this is. It just drains stamina.]
death wail 16
projectile vomit 17
famine 18
rebirth 19 ** [Changes unit into an infested one on death]
scry leaves 1A **
sehk's corridor 1B
lythis' soul thresher 1C
tausil's unlife 1D * [Revives unit, but does no animation]
rite of ascension 1E **
rite of ascension 1F **
rite of ascension 20 **
unknown 20 01
none 20 02
dark canopy 22 * (Does ability, but there is no animation.)
dark arson 25
life siphon 27 * (Does ability, but there is no animation.)
soul chill 28 * (Does ability, but there is no animation or sound.)
stealth 34
paralysis darts 35
cannoner mines 36
smoke bombs 37
phosphorus bolts 38
weakness bolts 39 * (Will only work on ranged heroes that have the weakness bolt projectile.)
Dark pact 3A **
razor fans 3B **
explosive shot 3C
sniper scope 3D
summon spirit warrior 3E
caltrops 3F **
brush fire 40
blood bond 41 **
yin blade 42 * (Changes attack type, but there is no purple sword effect.)
Glass sword 43 **
mugging 44 **
Zen trance/meditation 45 **
shadow skills 46
totem 47
lycanthropy 48 **
Zen counterpunch 49 *(Does Zen counterpunch, but there isn't a green effect.)
Druidess blessing 4A
Lava rock 4B
Wrecking ball 4C *(Does damage, but there is no animation.)
Wolf’s howl 4D
scorched earth 4E
shale armor 4F * (Grants shale armor effects, but the units look the same.)
stun slam 50
wolf's bite 51
sight beyond sight 52
slave driver 53
chant of life 54
wolf howl 55
haste 56
fire breath 57
critical strike 58 **
teleport 59
razor edged boomerang 5A *
battle cry 5B
armored friend 5C
intimidation 5D
summon golems 5E
reversal of fortune 5F **
song of sorrow 60
bravado 61
heavy rain 62
infernal breath 63
trample 64
power transfer 65
double image 66
double image (chakra) 67
concussion smash 68
last stand 69 * [transforms the unit into a guardian with the BG]
razor edged boomerang (slave longtooth) 6A *
insidious hex 6B **
magic negation 6C **
summon spirit wolf 6D **
prison of ice 6E
tower corruption 6F
servant of the flesh 70
hobnailed boots 7B **
(Vetkin + Hobnailed Boots + Haste + speed trick = ungodly Speed1!!!1!)
low blow 7C
demon amulet 7E **
vampiric gaze 7F
dig 82

EDIT: I've started adding asterisks to the abilities that work with other units. One (*) means it
sort of works, two (**) means it works perfectly.

Unit List --- Mod Team


----------------------------------------------------
Dragon
----------------------------------------------------
00 Archer
01 Chemist
02 Dragon Warrior
03 Geisha
04 Kabuki
05 Peasant
06 Sumo Cannoner
07 Samurai
08 Spearman
74 Chakram Maiden
75 Chakram Maiden Doppelganger
76 Guardian
77 Guardian (Dying)
--------------------------
6E Tao
5B Kazan
5C Kenji_Dragon
60 Kenji_2 Dragon
63 Kenji_Dragon 3
64 Kenji one with the dragon
58 Garrin
55 Arah
8D Teppo
69 Otomo
6A Otomo No Sword
--------------------------
1359CE: Dragon Watchtower
135C54: Dragon Well
13576E: Dragon Town Square
1354E8: Dragon Target Range
1352AE: Dragon Stables
13504E: Dragon Shrine
134908: Dragon Peasant Hut
1346CE: Dragon Keep
134422: Dragon Fireworks
13419C: Dragon Monument
133F62: Dragon Dojo
133D02: Dragon Bath House
133A7C: Dragon Alchemist Hut
13F7E4: Dragon Royal Academy
134B8E: Dragon Peasant Hut Burning
----------------------------------------------------
Serpent
----------------------------------------------------
13 Bandit
14 Cannoner
15 Crossbowman
16 Geisha
17 Musketeer
18 Peasant
19 Raider
1A Ronin
1B Spirit Warrior
1C Spirit Warrior 2
1D Swordsman
78 Enforcer
79 Witch
7A Witch (Demon Form)
7B Witch (Demon Form better)
--------------------------
5E Kenji_Serpent
62 Kenji_Serpent 2
65 Kenji_Serpent 3
56 Budo
6B Shinja
6C Shinja No Sword
68 Necromancer
70 Utara
71 Vetkin
8C Taro
--------------------------
13C734: Serpent Holm Ruins
13B58A: Serpent Watchtower
13B810: Serpent Well
141594: Serpent Assassins Den
139AAC: Serpent Bath House
139826: Serpent Alchemist
139D32: Serpent Keep
139F92: Serpent Metal Shop
13A1F2: Serpent Necromancer Throne
13A49E: Serpent Peasant Hut
13A95E: Sharpshooter Guild
13ABE4: Serpent Stable
13AE44: Serpent Tavern
13B07E: Serpent Thieves Guild
13B32A: Serpent Town Square
----------------------------------------------------
Lotus
----------------------------------------------------
1E Blade Acolyte
1F Lyhtis
20 Tausil
21 Sehk
22 Channeler
23 Diseased one
24 Golem
25 Infested one
26 Leaf disciple
27 Master warlock
28 Peasant
29 Staff Adept
2A Unclean
2B Warlock
7C Overseer
7D Reaper
--------------------------
6D Soban
66 Koril
5A Issyl
8F Yvaine
90 Yvaine (Ungodly Power)
72 Zymeth
73 Zymeth one with the orb
--------------------------
13BA4A: Lotus Ark {Restored}
13BC12: Lotus Ark {Sunken}
13BE00: Lotus Dam
13BFC8: Lotus Orb Altar
13c190: Lotus Pier
13C358: Lotus Pier {Damaged}
13FA6A: Lotus Flesh Crucible
135E8E: Lotus Aviary
1360C8: Lotus Blade Garden
13634E: Lotus Crypt
1365AE: Lotus Forge
1367E8: Lotus Keep
136A22: Lotus Peasant Hut
136C82: Lotus Peasant Hut {Burning}
13711C: Lotus Stables
13737C: Lotus Town Square
1375DC: Lotus Training Yard
137862: Lotus Warlock Tower
137AE8: Lotus Watchtower
137D48: Lotus Well
----------------------------------------------------
Wolf
----------------------------------------------------
2C Ballista Man
2D Berserker
2E Brawler
2F Druidess
30 Hurler
31 Mauler
32 Pack Master
33 Peasant
34 Pitch Slinger
35 Sledger
36 Werewolf
7E Digger
7F Dryad
--------------------------
67 LongTooth
57 Gaihla
59 Grayback
6F Shale Lord
8E Wildeye
88 Graybak (Endgame)
89 Grayback (Middle)
8A Grayback (Slave)
8B LongTooth (Slave)
--------------------------
13D100: Wolf Gate
13D2EE: Wolf Shale Mine
13D502: Wolf Shale Mine 2
13D73C: Wolf Shale Mine 3
13D950: Wolf Orb Holder
13DD52: Wolf Cairn
13DF40: Wolf Combat Pit
13E154: Wolf Keep
13E342: Wolf Peasant Hut
13E556: Wolf Peasant Hut {Burning}
13E76A: Wolf Quarry
13EB92: Wolf Shalery
13EDA6: Wolf Town Square
13EFBA: Wolf Vitality Garden
13F1cE: Wolf Watchtower
13F3E2: Wolf Well
13F5D0: Wolf Wolves' Den
143390: Wolf Forest Temple
13DB18: Wolf Ballistics Grounds
----------------------------------------------------
Misc
----------------------------------------------------
37 Bat
38 Butterfly
39 The Dragon
3A Dragonfly
3B Fish
3C Fly
3D Frog
3E Hawk
3F Hordeling
40 Original Prince Taro (crash the game)
41 Lilypad Frog
42 Monk
43 Nightvol
44 Ninja
45 Owl
46 Rabbit
47 Rat
48 Raven
49 Scorpion
4A Seagull
4B Snake
4C Songbird
4D Squirrel
4E Tarrant
4F Trained Horse
50 Vulture
51 Horse
52 Wolf
53 Zombie
54 Zombie 2
80 Arctic Fox
81 Shale Spider
82 Shambler
83 Shambler 2
84 Snowy Owl
85 Spirit wolf
86 White Wolf (From Wildeye)
87 Winter Rabbit
--------------------------
5D Kenji_No Sword (crash the game)
5F Kenji_Young (crash the game)
61 Kenji_2 No Sword (crash the game)
--------------------------
13C520: Monastery
13CB10: Soul Flame
13CD24: Swans' Pool
13CF38: Tea House
14181A: Landslide
141A2E: Lever for Puzzles
141C42: Magic Barrier
142044: Shale Mine Prison Cell
142258: Rice Bin
14246C: Shale Pile
142680: Soban's Lab
142894: Totem Control Device 1
142ACE: Totem Control Device 2
142D08: Totem Control Device 3
142F42: Totem Control Device 4
14317C: Yvaine's Keep

Range Attack list

Archer Arrow: 05
Archer Fire Arrow (BG MISSLE): 03
Archer Zen Arrow (BG MISSLE): 04
Chemist Rocket: 30
Chemist Mandrake Spores (BG MISSLE): 6A
Chemist Starburst Rockets (BG MISSLE): 1D
Dragon Warrior Energy: 58
Kabuki Warrior Powder: 57 1A 00 00 00 57
Sumo Cannoner Cannon: 60
Sumo Cannoner Indirect Fire (BG MISSLE): 5E
Sumo Cannoner Shrapnel Keg (BG MISSLE): 5F
Samurai Arrow: 75
Kazan Fire Ball: 2E
Arah Arrow: 00
Teppo Rockets: A5
Chakram Maiden: A0
Bandit Dart: 26
Bandit Paralysis Dart (BG MISSLE): 08
Cannoner Cannonball: 19
Cannoner Smoke Bomb (BG MISSLE): 1B
Crossbowman Bolt: 22
Crossbowman Weakness Bolt (BG MISSLE): 24
Crossbowman Phosphorus Bolt (BG MISSLE): 23
Musketeer Shot: 52
Kenji Gun Shot: 42
Musketeer Blast Shot :( BG MISSLE) 0C
Raider Torch: 88
Witch Missile: BC
Sehk Leafs: 16
Channeler Birds: 25
Leaf Disciple Leafs: 46
Master Warlock Missile: 4F
Master Warlock Soul Thresher (BG MISSLE): 50
Unclean Puke: 96
Warlock Missile: 0B
Zymeth Missile: 0B
Zymeth No Corruption Missile: 4F
Yvaine Missile: A8
Yvaine Goddess Powers Missile: AA
Ballista man Missile: 07
Druidess Missile: 2A
Hurler Rock: 7E
Hurler Lava Rock (BG MISSLE): 39
Pitch Slinger Missile: 5D
Longtooth Boomerang: 48
Longtooth Boomerang (BG MISSLE): 49
Longtooth Slave Boomerang: A3
Longtooth Slave Boomerang (BG MISSLE): AE

Changing health:
Ex: Berserker
The entry value of the berserker is "2D". Here is the address: 234BF9
And quickest way to find the health value of each unit is to look for their entry unit and then
press "Ctrl + F" and then type in the hex string: 80 3F
It will bring you to the costs of the training. Like this for the berserker: 80 3F 1E 00 00 00 3C
00
The 1E 00 after 80 3F is the cost of rice. Then 00 00 follows, it's just a sign which leads to the
next value.
The value 3C 00 shows how much water it costs for the training of a berserker. Then it
follows many 00 00 00 00...
And then it stops at A4 01 <---- this value is the health value. If you want to increase it then
set a higher value for it.
All together it looks like this --> 80 3F 1E 00 00 00 3C 00 00 00 00 00 00 00 A4 01

Feel free to change the health values. The higher the number, the higher the life points.
Originally the berserker has 270 life points

Increasing the Damage of heroes/units thorough yin/yang point. – By sanada000

Ok thanks grimy, i have something, and hoping this is new modding


Last night i found that you can make a normal unit attack increase with the yin and yang...
The code uses 4 addresses (the address can be found directly after the stamina address)
Sorry I can’t post the address because my notebook was borrowed.
But if you check directly into hero declaration, you should find that every hero has
The value like this 'CDCCXXXX' after the 3 value of stamina, the annotation looks like this:
64-00-00-00-64-00-00-00-64-00-00-00-00-00-20-40 CD CC CC 3D (but Kenji’s one with
dragon has little different value but same with necromancer).
So it works like this:
The first two address must filled with CDCC and the next filled with the value
Try putting 803F to the last 2 address and you'll find that your unit attacks will multiplier as
your yin/yang value

Changing Team Color -- by sanada000 and marcelo_20xx

I think no.... I just start learning this modding, I start from team color mod, here I show what I
get
start from address 20469A I got this address which I believe is team color address, I separate
them and I got 8 sets of team color:

0000000000 00 00 00 00 3D 0A D7 3E AE 47 61 3F 00 00 00 00 3D 0A D7 3E AE 47 61 3F
0100000000 0A D7 23 3D 48 E1 3A 3F 9A 99 19 3E A4 70 BD 3E 0A D7 63 3F 0A D7 A3
3C
0200000000 00 00 80 3F B8 1E 05 3F 00 00 00 00 00 00 80 3F B8 IE 05 3F 00 00 00 00
0300000000 CD CC 0C 3F CD CC 4C 3D 71 3D 4A 3F CD CC 0C 3F CD CC 4C 3D 71 3D
4A 3F
0400000000 0A D7 63 3F 00 00 00 00 00 00 00 00 0A D7 63 3F 00 00 00 00 00 00 00 00
0500000000 66 66 66 3F AE 47 61 3E F6 28 1C 3F 66 66 66 3F AE 47 61 3E F6 28 1C 3F
0600000000 AE 47 61 3E 00 00 80 3F F6 28 5C 3F AE 47 61 3E 00 00 80 3F F6 28 5C 3F
0700000000 1F 85 6B 3F 00 00 80 3F 00 00 00 00 1F 85 6B 3F 00 00 80 3F 00 00 00 00

each line is mean each team color in the game order which mean first line is light blue, second
line is green, etc
for other color except the second line I fount the hex was mirrored, however I cannot read or
convert it to the universal hex values of color, so I only have two fixed value which is:
FF = 00 00 80 3F
00 = 00 00 00 00

so if you want the third team has white color so change the values of the third line
02 00 00 00 00 00 00 80 3F B8 1E 05 3F 00 00 00 00 00 00 80 3F B8 IE 05 3F 00 00 00 00
to
02 00 00 00 00 00 00 80 3F 00 00 80 3F 00 00 80 3F 00 00 80 3F 00 00 80 3F 00 00 80 3F
and if you want the six team color became black which is like the screenshot of black kabuki :
05 00 00 00 00 66 66 66 3F AE 47 61 3E F6 28 1C 3F 66 66 66 3F AE 47 61 3E F6 28 1C 3F
to
05 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
it also work if you want example pure blue for first team which is 0000FF:
0000000000 00 00 00 00 3D 0A D7 3E AE 47 61 3F 00 00 00 00 3D 0A D7 3E AE 47 61 3F
to:
00200000000 00 00 00 00 00 00 00 00 00 00 80 3F 00 00 00 00 00 00 00 00 00 00 80 3F

Very helpful Images:


H2oToolGUI-> Link
http://schwarz-group.eu/h2otoolGUI.rar

Hex editor:
http://www.flexhex.com/
Make a mod where the wolf clan uses the lotus healer

You just have to include a Channeler in one of your wolf buildings. ex.
In my address 13DBD4, you'll see: 35 00 00 00 2D 00 00 00 00 00 80 3F 2D 00 00 00 FF FF
FF FF FF FF FF FF 00 00 80 3F 00 00 00 00

35 is a Sledger
2d is a berserker
80 3F 2D is the amount of training time (if I’m not mistaken)

Anyway...

Let’s go to the next one: the 8 FF's

If you want you could train a druidess to be chaneller by substituting FF to 2F


Then using 00's to replace the next FF FF FF
Then add the Channeler code by replacing the next FF by this number: 22
Replace the next FF FF FF with 00's again.
Then replace the 00 next to 3F with 1E.

It should look like this:

2F 00 00 00 22 00 00 00 00 00 80 3F 1E 00 00 00 00

Here’s the address for the population limits

Dragon Unit Caps: 1443C4


Serpent Unit Caps: 144700
Lotus Unit Caps: 1445EC
Wolf Unit Caps: 144928

this is to change starting armies large medium small


this is good for people wanting to 1v1 units

Dragon Large: 201216


Dragon Medium: 20123A
Dragon Small: 20125E

Serpent Large: 201282


Serpent Medium: 2012A6
Serpent Small: 2012CA

Lotus Large: 2012EE


Lotus Medium: 201312
Lotus Small: 201336

Wolf Large: 20135A


Wolf Medium: 20137E
Wolf Small: 2013A2

ALL ATTACKS LIST


00 arah arrow
01 arah bow
02 arah bowbash
03 archer firearrow
04 archerzenarrow
05 weapon arrow
06 balista bash
07 ballista bolt
08 bandit paralistdart
09 berserker claw
0a big axe
0b black lightning
0c blunderbuss
0d bodychunk
0e boulderchunk_large
0f boulderchunk_medium
10 boulderchunk_small
11 bowbash
12 rockhands
13 brawler fist
14 brother1
15 brother2
16 brother3
17 brother touch
18 budo whip
19 cannonball
1a cannonbash
1b cannonsmoke
1c chemist firetrail
1d chemist fragrocket
1e chemist fragrocketbits
1f chemist starburst
20 club
21 crossbowbash
22 crossbow bolt
23 crossbow phosporous bolt
24 crossbow weaknessbolt
25 dagger
26 dart
27 diseased cough
28 diseased done projectile vomit
29 dragonbite
2a druidess entangling
2b druidess staff
2c ember
2d fan geisha blowgun
2e firebreath
2f firewhellbash
30 firewhelltrow
31 thornwhell gaihla
32 garrin lance
33 geisha fan
34 geisha punch
35 geisha ribbon
36 grayback pickaxe
37 headbash
38 hordeling claws
39 hurler lavarock
3a issyl hourglassbash
3b kabuki flash powder
3c kabuki sleeping powder
3d kabuki spear
3e katana
3f kazan flamebreath
40 kazan gourd
41 kenji critical strike
42 kenji gun
43 kenji dragonspirit
44 koril armlets
45 leaf magical
46 leaf trown
47 longtooth boomerang strike
48 longtooth boomerang throw
49 longtooth spin
4a shadow steed fire
4b maggot spray
4c martial art kick
4d martial art punch
4e master warlock chain lightning
4f master warlock siege lightning
50 master warlock soul thersher
51 mauler wrecking ball
52 musket ball
53 musket bash
54 necro attack
55 nightvol claw
56 ninjato
57 paperchaff
58 paper magic
59 pitch bash
5a pitch bits
5b pitch splash
5c pitch slinger scorched earth
5d pitch trow
5e p. keg indirect
5f super keg
60 powder keg
61 rider scythe
62 raven peck
63 ravenpeck2
64 ravenpeck3
65 ravenstrike1
66 ravenstrike2
67 ravenstrike3
68 reaperblade
69 reserved0
6a reserved1
6b reserved2
6c reserved3
6d reserved4
6e reserved5
6f reserved6
70 reserved7
71 reserved8
72 reserved9
73 yinblade
74 ronin sword
75 samuraiarrow
76 shale lord fist
77 shinja poisoned sword
78 shuriken
79 sickle
7a sniper ball
7b soban cane strike
7c spear
7d whirling spear
7e spiked ball
7f spirit sword
80 spearing goo
81 staff
82 stoic calm
83 stoneball
84 swords
85 swordsman glass sword
86 Tao martial
87 torch bash
88 torch throw
89 twin knives
8a two hand sword
8b unclean death sentry
8c upgrade chain lightning
8d upgrade dragon fire
8e upgrade flash powder
8f upgrade glut of corruption
90 upgrade phosphorous powder chemist
91 upgrade phosphorous powder keg cannoner
92 upgrade point blank
93 upgrade steel cannonballs
94 Utara poison nails
95 vetkin rapier
96 vomit ball
97 warlock dark arson
98 warlock drain
99 warlock wither
9a werewolf claws
9b wolf bite
9c zymeth drain
9d maiden chakram melee image
9e maiden chakram missile image
9f chakram maiden melee
A0 chakram maiden missile
A1 guardian club
A2 grayback pickaxe endgame
A3 longtooth slave boomerang strike
A4 taro hex blades
A5 teppo rocket
A6 teppo rocket bash
A7 wildeye drumstick
A8 yvaine ice lance
A9 yvaine spell
AA yvaine ungodly ice lance
Ab yvaine ungodly spell
Ac overseer whip
Ad reaper scythe
Ae longtooth slave spin
AF reserved0
b0 reserved1
b1 reserved2
b2 reserved3
b3 reserved4
b4 reserved5
b5 reserved6
b6 reserved7
b7 reserved8
b8 reserved9
B9 enforcer chain whip
Ba witch demon claws
Bb witch fire trail melee
BC witch potion missile
Bd shale spider bite
Be shambler attack
Bf spirit wolf bite
C0 digger claw
C1 dryad mage saber

here's a small tutorial on changing hero abilities for those that don't know how (I don't get
how to change regular unit abilities yet). First, you need the locations of the abilities. Each
line corresponds to a different unit's abilities.

Dragon Clan

Spearman (Whirling Spear and Stun Spear): 0022781B


Archer (Fire Arrows and Zen Arrows): 002265EB
Alchemist (Mandrake Spores and Starburst Rockets): 00226807
Dragon Warrior (Chee Shield and Fire Sword): 00226A6A
Kabuki Warrior (Flash Powder and Stardust): 00226EF7
Powder Keg Cannoneer (Indirect Fire and Shrapnel Keg): 002273AC
Samurai (Yang Blade and Dragon Skin): 002275DE
Guardian: (Last Stand and Concussion Staff): 002368A3 and 002368B0
Battle Maiden(Power Transfer and Double Image): 00236407
Dragon Geisha(Sacrifice and Fire Shield): 00226CA9
Otomo: 0022A6FF
Kazan: 0022877D
Arah: 00227A46
Garrin: 002280D3
Teppo: 002378F8
Tao: 0022B20D

Serpent Clan

Swordsman(Mugging and Glass Sword): 00230AEC


Crossbowman(Weakness Bolts and Phosphorus Bolts): 0022F8B8
Musketeer(Sniper Scope and Blast Shot): 0022FD45 and 0022FD50
Bandit(Stealth and Paralysis Darts): 0022F42E and 0022F430
Raider(Brush Fire and Caltrops): 002301C8
Canoneer(Smoke Bombs and Mines): 0022F675
Ronin(Blood Bond and Yin Blade): 002303FD
Enforcer(Low Blow and Hobnailed Boots): 00239B3F
Witch(Vampiric Gaze and Demonic Amulet): 00239D6F
Fan Geisha(Razor Fans and Dark Pact): 0022FB04

Necromancer: 0022A4CE
Shinja: 0022AB74
Budo: 00227C7E
Utara: 0022B67D
Vetkin: 0022B8AE
Taro: 002376CB

Lotus Clan

Blade Acolyte(Inner Strength): 0022BF8A


Leaf Disciple(Scrye Leaves): 0022D195
Staff Adept(Dark Canopy): 0022D87F
Infested One(Rebirth and Famine): 0022CF4C
Diseased One( Projectile Vomit and Death Wail): 0022CADD and 0022CAE0
Unclean One(Spreading Goo and Death Sentry): 0022DABB
Warlock(Dark Arson, Life Siphon, Soul Chill): 0022DCEF and 0022DCF0
Master Warlock(Soul Thresher, Unlife, Ephemeral Corridor): 0022D3EB and 0022D3F0
Reaper(Servant of Flesh): 0023840A
Overseer(Tower Corruption): 002381DC

Lythis: 0022C1DA
Tausil: 0022C41C
Sehk: 0022C661

Zymeth: 0022BAED
Koril: 0022A03D
Issyl: 0022854C
Soban: 0022AFE8
Yvaine: 00237D5B

Wolf Clan

Brawler(Shale Armor and Zen Counterpunch): 00234FDF


Hurler(Shale Armor and Lava Rock): 0023544B
Mauler(Shale Armor and Wrecking Ball): 0023567D
Ballistaman(Shale Armor and Totem): 00234B54
Sledger(Shale Armor and Stun Slam): 00235F7E
Pitch Slinger(Shale Armor and Scorched Earth): 00235D4F
Berserker(Shale Armor and Lyncanthropy): 00234DA0
Werewolf(Wolf's Bite): 002361B3
Digger(Shale Armor and Dig): 0023B5A9
Dryad(Shale Armor and Tower Ability): 0023B7C8
Druidess(Shale Armor and Blessing): 0023521A
Pack Master(Shale Armor and Howl): 002358CD

Grayback: 0022831D
Longtooth: 0022A27A
Shale Lord: 0022B45D
Gaihla: 00227EAD
Wildeye: 00237B2C

Misc

Kenji 1 Dragon: 002289AD


Kenji 1 No Sword: 00228BFE
Kenji 1 Serpent: 00228E3C
Kenji Young: 0022907D
Kenji 2 Dragon: 002292BE
Kenji 2 No Sword: 0022950C
Kenji 2 Serpent: 0022974D
Kenji 3 Dragon: 0022997D
Kenji 3 One with the Dragon: 00229BDE
Kenji 3 Serpent: 00229E1D
Otomo No Sword: 0022A93F
Shinja No Sword: 0022ADBE

Zymeth No Corruption: 0022BD3D


Ungodly Yvainne: 00237FAB

Monk: 0023239D
Ninja: 002327FC

Grayback Endgame: 00236D5E


Grayback Middle: 00236FCD
Grayback Slave: 0023723B
Longtooth Slave: 002374AD

Follow below steps to add BG to any unit.


We will take e.g. of Nightvol:

1. Go to Address (Ctrl + G): 232431


2. Highlighted below is the BG Address. After Portrait .uva

3. Let us compare this with Samurai unit:

4. 0A 00 00 00 0B 00 00 00
Here 0A = Dragon Skin and 0B = Yang Blade.
So if you are using Nightvol in Dragon, edit the address as same as Samurai.
Note: you can give any Dragon Clan BG here e.g. I can give “Fire sword = 0f” as against 0A.
5. Now the default BG like that of any Heroes are last four FFs:

So change this to any BG you like. Don’t forget to remove last three FFs otherwise it will give
error.
Here is how it will look like:
FF FF FF FF FF FF FF FF 0A 00 00 00 0B 00 00 00 FF FF FF FF 11 00 00 00
0A= Dragon Skin, Train Nightvol into Fire Works
0B= Yang Blade, train Nightvol into shrine.
11 = inner Strength default BG
Innate ability list

93 zymeth innate [lighting when rain & snow]


35 golem innate [explosion on death]
41 Kenji innate [increase damage of nearby units]
42 koril innate [distract missiles]
44 leaf disciple innate [damage reflect]
88 utara innate [stun]
5B Otomo innate [stamina regeneration in fight for him and nearly friendly units]
24 druidess innate [entangle]
8F warlock innate [drain damage stamina of all attacking enemies]
82 swordsman innate [+5% attack damage for every same unit nearly max 20%]
65 raider innate [no sight reduction in forest]
2E spearman innate [no mauls for height differences for him]
7F staff adept innate [getting less missile damage when he is attacking an enemy]
16 chemist innate [faster life regeneration for nearby friendly units]
2A gaihla innate [rice speed-up thing and better walk in forest]
E3 shambler innate [regain hp consuming a dead unit, maybe]
1C diseased one innate [acid pool on death]
84 Unclean one innate [blind enemy on death]
38 Infested one innate [explosion on death]
0A blade acolyte innate [idle animation sharpens blade increased damaged for first attack]
52 musketeer innate [never misses shot]
06 bandit innate [corpse loot...I guess]
72 ronin innate [on death animation]
27 Fan geisha innate
4B Master warlock innate [maybe, the same as warlocks but more powerful]
02 archer innate [stoic calm arrow...first arrow of archer does lots of damage...trying changing
archers normal arrow with this one...damage almost same as ballista]
20 dragon warrior innate [Allied units within range of the Dragon Warrior do more damage.
Only when he attack’s. Units can only be affected by one Dragon Warrior]
32 dragon geisha innate [regain stamina while walking only works on geisha...]
3C dragon kabuki innate [idle animation I guess regains stamina for surrounding players...]
60 sumo cannoner innate [throws rice which does increase damage]
76 samurai innate [on death animation]
Changing BG --- By Dragonnik
Follow below steps to add BG to any unit.
We will take e.g. of Nightvol:

1. Go to Address (Ctrl_+G) : 232422

2. Highlighted below is the BG Address. After Portait~.uva

3. Let us compare this with Samurai unit:

4. 0A 00 00 00 0B 00 00 00
Here 0A = Dragon Skin and 0B = Yang Blade.
So if you are using NightVol in Dragon, edit the address as same as
Samurai.
Note: you can give any Dragon Clan BG here e.g. I can give “Fire sword =
0f” as against 0A.

5. Now the default BG like that of any Heroes is last four FFs:
So change this to any BG you like. Don’t forget to remove last three FFs
otherwise it will give error.
Here is how it will look like:
FF FF FF FF FF FF FF FF 0A 00 00 00 0B 00 00 00 FF FF FF FF 11 FF FF FF
0A= Dragon Skin, Train Nightvol into FireWorks
0B= Yang Blad, train Nightvol into shrine.

11 = inner Strength default BG

removes limits to build...


for example Dragon town square
after UVA 55 00 56 00 41 00 ---->
00 00 00 02 00 00 00 31 00 00 00 47 change to
00 00 00 02 00 00 00 30 00 00 00 47

It removes the limits on all Town Squares, Keeps, and unique/special buildings for all clans

I have changed the 02 to 14 _____ 14 mean 20... So I can build 20 watchtowers: loll::loll:
very fast stamina regeneration when idle

64 00 00 00 64 00 00 00 64 00 00 00 00 00 20 40 --->
64 00 00 00 64 00 00 00 64 00 00 00 00 00 C0 42

Create or/and edit an AI


You can now create and edit an AI of yourself and it works even at the expansion set

For creating an AI:


1. Open notepad
2. Go to the Battle Realms file at the Local disk c or some where you put it
3. Open AI Profiles
4. Double click any file in there
5. Copy and Paste the items to your recently opened notepad (do not include the numbers and the name)
6. Fill it the way you want it! (name it, rate the aggressiveness, healer usage etc.)
7. Save it at the AI Profiles

For Editing an AI Do steps number 2 and 3 and pick any file you want to edit and do steps number 4 to 7

Change Koi Pond_Normal.wav with my favorite song...


I use h2otool...
h2otool

1. I convert aishiteru.mp3 to aishiteru.wav then changed its name to Koi Pond_Normal.wav

2. Extract file music.H2O


D:\Downloads\Compressed\h2o>h2otool extract music.h2o
d:\downloads\compressed\h2o\music\

3. Override my file

4. Build music H2O


D:\Downloads\Compressed\h2o>h2otool build music.h2o
d:\downloads\compressed\h2o\music\
5. Overwrite the original files with new music.h2o that I created... don’t forget to backup the
original file music.h2o

After that I could hear that song in the main menu

Long endurance stamina + rapid regeneration of stamina

64 00 00 00 64 00 00 00 FF 05 00 00 00 00 C0 44

I used it for Kenji = unlimited critical strike


I also use it for the dragon and the samurai warrior = very2 long endurance yang blade BG n
chi shield BG

Stamina value by default most units

64 00 00 00 64 00 00 00 64 00 00 00 00 00 20 40

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