You are on page 1of 6

Improvement Description Limits & Notes

Breaching Expert

Expert Analyst Llort Elint or cap ships only, no bases.


Expert Anticipator

Expert Ballistics Officer

sensor rtg +1, Sensor crit rolls -2, elint Cannot be used for races whose baseline ships
Expert Elint Officer +25% range, +3 to ID rolls, blanket have less than 8 sensor rating.
EW div 3 for ballistic
1 per fleet, no escaping, CPN & OSF only.
Expert Evangelist
Expert Geneticist One per fleet, penalites to host ship.
Grav beams +1 dmg, grav puls & Other races who have gravitic drives can use
bolts damage as if 1 pt lower, Free this improvement for +50%.
Expert Graviton Controller
thrust +1, Aft thrust +1, Random
rotate once
Qty limit based on ship size.
Expert Gunner
Expert Ion Technician Other Ion engine users could use also.
Expert Laser Technician
Med weap & higher +1 dmg, fusr Other Plasma concentrated races can use at
Expert Plasma Scientist torp+2, ignor 2 hex dist, webs range double cost.
+1, batts +1 storage/-3 crits
1 armed shtl (with missiles), 1 other Can only be implemented on Cap ships &
free expert, 5 systems get +1 armr, fix larger.
Expert Political Officer
dmg betw scenarios, +6 to init once
per scenario
Non-Hurr quartermasters cost double.
Expert Quartermaster
Init +2, weapons +1 dam per volley, Only theorcracies or strongly religious races can
Expert Religious Leader
more if injured or killed use religious leaders.
Expert Scavenger
Init +1, C&C Crit rolls -2, 2 pt bonus to Non-EA security officers cost 50% more.
Expert Security Officer
raiding rolls
Expert Software Engineer

Expert Surge Officer


Other races can use if ftrs have tail & fwd guns.
Expert Tailgunner
called shots +4 to hit Benefits weapons attached to that block only.
Expert Targeter
Other theives can use at double cost.
against pod atks -2/+2 , pod offens,
Expert Troop Leader +1(+3 if present), pod escape, +1 to
bulkheads
turret weaps +1 to hit, -1 to turret crit Benefits that weapon only.
Expert Turret Officer rolls/-2 to special turret crit, Shelter
turret
All Narns: Init +1, personal wrath Non-Narn warleaders cost +50% more.
Expert Warleader once, Center of Glory once, taunt
once, anticipate once
Can
Other Year Src
cost description Primary Race For Location
Races Available Book
Use?
25% of breaching pod cost for Balosian, Gaim,
Narn, Yolu. All other races double cost. Balosian YES 0 Pod Pod S7

10% of ship's base cost. Llort NO 0 Ship Sensors S7


10% base ship cost. Other races 50% more Torata YES 0 Ship C&C S7
5% base cost plus 1% for each rack with free
upgrade. Other races pay double this cost. Kor-Lyan YES 0 Ship C&C S7

15% base ship cost, double for non-Abbai.


Abbai SOME 0 Ship Sensors RC

5% cost of entire fleet. Any system or


Corillani NO 0 Ship S7
structure
5% of all ships (not ftrs or shuttles) in fleet. Dilgar NO 0 Ship Any System S7
10% base ship cost, +50% for other gravitic
races.
Brakiri SOME 0 Ship Engines RC

5% base ships cost. Other races double cost. Specific


Yolu YES 0 Ship S7
Weapon
10% base ship cost. Cascor SOME 0 Ship Engine S7
10% base ship cost. Other races 50% more. Hyach YES 0 Ship Reactor. S7
10% base ship cost, Double cost for other
plasma using races. Pak'ma'ra SOME 0 Ship Engine RC

40% base ship cost. No other races allowed.


Centauri NO 0 Ship N/A RC

10% base ship cost Double cost for non-Hurr.


Hurr YES 0 Ship C&C S7
15% base ship cost. Any primary
Yolu NO 0 Ship S7
non-weap sys
15% base cost, Balosian, Raiders, Llort 20%,
Descari YES 0 Ship Engine S7
others 25%.
5% base ship cost. Non-EA 50% more.
Earth Alliance YES 0 Ship C&C RC
15% base ship cost, 20% on Stealth units.
Hyach NO 0 Ship Computer S7
10% base ship cost. Mag-gravitic
Ipsha NO 0 Ship S7
reactor
Half cost of fighter.
Cascor SOME 0 Ftr/Shtl Fighter S7
10% base ship cost. Raiding races can 1 structure
Raider SOME 0 Ship RC
purchase for double the cost. block
5% base ship cost. No other races allowed.
Gaim NO 0 Ship Hanger RC

5% base ship cost. No other races allowed.


1 turret
Vree NO 0 Ship RC
weapon
5% base cost of all ships in scenario + 25% of
his own ship. Other Races +50%. Narn YES 0 Ship C&C RC
hit&dmg p/d+1, init+2(& own ftrs), Crit
hit rols-1, Crits scord+1. ONCE:
Expert Warrior
Charge, Red. snap trn, prec. strk, sup
anticipation
Small races (Alacans, Mitoc)=unlimited.Others
<= 10% of battle force. Warlike (dilgar, Drazi) 1
Low Crew Training
or 2 ships max.

Extremely Rare
Lucky Ship Captain
Matter Weapons Expert
Redline Pilot
1 pair per ship. Capacities of 5, 10 or 15
Additional Tendrils (max=lowest cap tendrils on ship). No fighters

no more than 50% inc. round down. No other


Amethyst Skin Coloring
colorings can be used.
no more than 150% past original rating. Ftrs
Asure Skin Coloring must apply to all in flight. No other colorings can
be used.
max 6 levels per ship. No ftrs. No other
Crimson Skin Coloring
colorings can be used.
Improved Gravitic
Converters
No more than 50% of original value (round
Improved Self Repair down). Every Self repair on in a given section
must be upgraded at once. First ones only.
no system increased by more than 5 points.
Improved Thought Shield
Can be unequal.
Increased Diffuser No more than 5 pts increase per diffuser. Not in
Capability fighters.
Variable fields only increase normal-power field.
Incr. Rad. Energy Draining
No incr. To double power field. No draining nets.
Field
use expt. Political officer or lucky captain. Ignore
Torvalus Enhancements
costs
Wide Beam Lightning Array
Advanced Defensive Increases rating of sensor by +1 Can only be added once for any weapon. No
Targeting weapon can be improved beyond -4.
Reduces efficiency rtg. By 1/2 point Can only be added once per ship. It is destroyed
Advanced Engine Module up to 1/1 if engine takes 1 pt of critical. This cannot be
repaired during scenario.
Init+1, main thr+1, thrtstrs+1 lvl, Cannot be killed or disabled unless ship is
snsrs+1, def rtg-1, +1 trn shrt, hangr destroyed. Use Ultra Elite Crew enhancement to
Elite Crew
impv, armd shtl, pwr+2, +1dam p/d, double.
crits-1, jmp del -20%
combat pivots at 1/2 thrust, no firing A flight may contain many, but only benefits
Expert Coordinator
penalty from 1 of these at a time.
init +1 to flight, wins if tied A flight may contain many, but only benefits
Expert Dogfighter
from 1 of these at a time.
may deactivate weapons for incr Flights may carry many, but only benefit from 1
offensive (non-ballistic) rtg or thrust at a time. Fighters w/ heavy weapons (except T-
Expert Electrician bolts) don't benefit from electricians. Special
repair costs for campagins.

Expert Engineer Repairs one critical per turn


Incoming fire -1 per volley scored, A flight may contain many, but only benefits
Expert Evader from 1 of these at a time. Fighters evading
cannot guide missiles without a navigator.
Adds +1 initiative, wins init if tied,
Expert Helmsman
terrain bonuses
Jmp range inc to 5, open +1 turn, Not available for Raiders or any race that does
explosion chance -20%, -1 to vortex not posess jump technology at time of battle.
Expert Jump Officer
shift, cancels 60 deg. facing ch, init
bonus -4 for unit
missiles from flight are +1 to hit A flight may contain many, but only benefits
Expert Missileer from 1 of these at a time. A misileer must use
the navigator's seat if there is one.
dropout bonus -2 A flight may contain many, but only benefits
Expert Motivator
from 1 of these at a time.
Reduces turn cost by one level, -1
Expert Navigator
pivit/roll cost, -25% accel/decel
Offensive bonus +1, jink 1 level w/ no Pilots may not be in a navigator seat, Up to 4
Expert Pilot cost, Hyperspace current rolls 1 pt in per flight are cumulative (except raiders, for
favor, -1 eject bonus them only 2 per flight are cumulative).
Saves 1 sensor pt for offensive or
Expert Scanner
defensive
2 more pts power, -2 bonus to critical
rolls, +1 to single energy xfer, 33%
Expert Technician
power on destroyed system is saved

Gives weapon +1 to hit to all fire Only 1 allowed on any given weapon.
Gunsights
control ratings
Improves std armor rating of system Can only be used 1 time on any given system.
Hardened Armor by +1 Systems at 0 armor cannot be increased.

Improves def rating of generator by +1 Can only use once per ship. Cannot be used on
Hardened Shields Abbai shield projectors. Enhancement is not
cumulative with projectors.
Provides extra free thrust each turn Engine cannot improve more than 50% of
Improved Engines
original rating. Enormous ships pay double.
adds +1 power (mcv), +2 (hvy), +3 Double the percent % chance when rolling to
Improved Reactor
(cap) or +4 (enor) explode.
Sensor rating +1 Can only be applied once per sensor array.
Improved Sensors
Improved Targeting Adds +1 to Offensive bonus on ftr. Can only be added once per fighter.
Computer
Improved Thrust Increases ftr thrust rating by 1 Can only be added once per fighter.
Increases a single thruster's rating by Can not be increased more than double original
Improved Thrust Rating
1 value of that thruster.
Reduces jump delay by 33%, can Can only be applied once per ship. In
Jump Accelerator open jump pts 2 hexes further campaigns, you must pay a maintenance cost.

Only one per Particle Repeater


Particle Repeater Gunsight
Inc. Fwd. Armor by +2 & Ram factor Fighters only. Cannot be used on shuttles or
Ramming Prow by 50% flyers. Can only be added once per fighter.
Ramming must be allowed.
reduces defense rtg of ship on all Can only be added once per unit.
Stealth Coating (Ship)
sides by 1 for lock-ons
reduces defense rtg of fighter on all Can only be added once per unit. Ftrs. Must buy
Stealth Coating (Ftr)
sides by 1 for lock-ons for whole flight. No shuttles or pods.
You may not buy this unless you have already
Ultra Elite Crew
purchased "Elite Crew" for the ship.
50% base ship cost. No other races allowed.
Drazi NO 0 Ship C&C RC

base ships cost -5%.


All YES 0 Ship Entire ship S7

25% base ships cost. Other races double listed


Dilgar YES 1 Ship C&C S4
price.
10% base ship cost. Grome NO 0 Ship C&C S7
1x cost of ftr, other races +50%. Cascor YES 0 Ftr/Shtl Fighter S7
tendril capacity*rating of related diffuser.
Shadows NO 1 Ship N/A

(Val of addtl armor pt)*(ramming value)/5.


Vorlons NO 1 N/A
(new shield value*#of shield generators)*25 for
caps, 30 for enu, 20 all others. Vorlons NO 1 Ship N/A

20*desired recharge rate. Each pt pd for


Vorlons NO 1 N/A
separately.
100 + 50*(Number of blasters tied to system).
Kirishiac SOME 1 Ship N/A
100 times the desired value. No system by
more than 50% round down. Not on fighters. First Ones SOME 1 Ship N/A

New Max rating * # of thought shield arcs.


Mindriders NO 1 Ship N/A
desired value multiplied by 5 (pay each point
Shadows NO 1 Ship N/A
separate).
50 x number of additional hexes covered.
Walker NO 1 Ship N/A

Torvalus NO 1 Ship N/A


300 for lightning array, 200 for med array.
Walker NO 1 Ship N/A
If new int rating is -2,8 -3,16 -4,24 * rate of fire
All YES 2190 Ship N/A RC
per turn.
10% of ship's base cost.
All YES 2258 Ship N/A RC

50% base ship cost.


All YES 0 Ship Entire ship RC

50% base ftr cost.


All YES 0 Ftr/Shtl N/A RC
50% base ftr cost.
All YES 0 Ftr/Shtl N/A RC
1*cost of ftr.

All YES 0 Ftr/Shtl N/A RC

5% base ship cost. All YES 0 Ship Engines RC


1*cost of ftr.
All YES 0 Ftr/Shtl N/A RC

5% base ship (half cost for caps & larger).


All YES 0 Ship C&C RC
5% base ship cost.
All SOME 0 Ship Jump drive RC

50% base ftr cost + 1 for ea hardpoint in flight


(empty or not). All YES 0 Ftr/Shtl N/A RC

50% base ftr cost.


All YES 0 Ftr/Shtl N/A RC
7% base ship cost (drop fractions).
All YES 0 Ship C&C RC
1*cost of ftr.
All YES 0 Ftr/Shtl N/A RC

7% of ship's price.
All YES 0 Ship Sensors RC
9% base ship cost
All YES 0 Ship Reactor RC

1/4 of the max potential damage from a single


All YES 2243 Ship N/A RC
shot.
# of boxes in system*current armor(min2) / 2.
All YES 2198 Ship N/A RC

10*old shield value for 60 deg, 20 for 120 deg,


30 for 180 deg. All YES 2260 Ship N/A RC

5*new free thrust total (double this for


All YES 2227 Ship N/A RC
enormous).
10*power added (if ship has pwr deficit, triple
All YES 2230 Ship N/A RC
cost).
5*new sensor rating (elint pays double)
All YES 2210 Ship N/A RC
(minesweepers=total sensor value).
2*current offensive rating.
All YES 2207 Ftr/Shtl N/A RC
1*new thrust of fighter. All YES 2225 Ftr/Shtl N/A RC
sum of all thrusters in that direction*2.
All YES 2235 Ship N/A RC
10% of ship's base cost, maintenance cost in
campagins. All YES 2175 Ship N/A RC

12 pts each. Particle


YES 0 Ship RC
Repeater
10% of ftr base value.
All YES 2165 Ftr/Shtl N/A RC

Ships price/(avg fwdaft and prtstbd def ratings


All YES 2259 Ship N/A RC
(rnd ttl up).
Ftr price/(avg fwdaft and prtstbd def ratings (rnd
All YES 2259 Ftr/Shtl N/A RC
ttl up).
A total of 125% of ships base cost.
All YES 0 Ship N/A RC

You might also like