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National Council of educational and Research training provides opportunity for the
students for studying the subject criterions as per syllabus NCERT provides and
accomplishes all the books for the primary as well as for secondary students for their
main exam NCERT only support about 95% off marks from the board as well means if
you are going through the NCERT you will be able to score more than 95% marks with
surety so are there really very helpful for the exams?
Introduction
NCERT books all the books with all the accomplished data for the final examination for
primary as well as secondary school students every single topic that will asked in the
question contained in the respective NCERT not a single topic get escape from
that book as the book was published by the officials even more and more times students
are seen focus on various books for their preparations if you are preparing for the boards
and going through the NCERT hundred percent then you are able to score a good marks
in the boards here in the blue particle we are providing you data about the 10
most advantages means of work done by the NCERT books
NCERT books Max in a way that it will provide you the most advantages and complex
answers for your problems NCERT books maths you provide knowledge for in depth
preparation which various types of complex Problems and their solutions with a very
Pinnacle level situation makes you comfortable with various in-depth situation
All the questions asked in the exams are from the NCERT books only not a single
questions will able to come out from the course so it is really very positive part for the
student to get all the data related to the exam in a single book that is NCERT so it is too
much advantagesfor the student to get all their problems and solution in a
single book and the course with retrospective book
Questions that are published in the NCERT books at the last of every chapter or one of
the most important questions for the students maximum questions asked in the
examination are from that side only so students do not forgot to attempt them for the
preparation in a proper way these questions are able to provide you the best knowledge
and the best support for your exams so go through them and revise them for t h o u r o
ughly
CBSE curriculum
According to the Central Board of Secondary Education they published a curriculum for
the students of CBSE according to the CBSE published note that the students are to be
study only through the NCERT books that are published by CBSE so it is one of the most
important point for all the students that you should go through the NCERT sonli for your
final examination they may create a lots of help for your final preparation with all your
covered topics
NCERT are the only books that will avail you all the related topics from your exams with
100% quality submission means here in the NCERT you will get all the data
interpretation related to your examination with not avail exclude any single topic they
are more helpful for them in terms of getting all the problems and solutions with the
basics to the advanced to get a well them hundred percent result of t h e i r preparation
The language provided by the NCERT CBSE is too much simple and max avail all the
students about every topic for their final preparation NCERT or are the only books
through which you can go all the entire topics in a proper manner with all the simple to
the advanced level at a single place with all your doubts to be cleared
Makes NCERT are the only books provides you the simple problems and solutions in an
entire place with no other blah blah blah matters because various guides and other
publications always provides you’re lots of matter students get confused in that problems
and did not get enough time for their final preparation
NCERT books all the books with all the accomplished data for the final examination for
primary as well as secondary school students every single topic that will asked in the
question contained in the respective NCERT not a single topic get escape from
that book as the book was published by the officials even more and more times students
are seen focus on various books for their preparations if you are preparing for the boards
and going through the NCERT hundred percent then you are able to score a good marks
in the boards
All the questions asked in the exams are from the NCERT books only not a single
questions will able to come out from the course so it is really very positive part for the
student to get all the data related to the exam in a single book that is NCERT so it is too
much advantagesfor the student to get all their problems and solution in a
single book and the course with retrospective book
CBSE curriculum
NCERT are the only books that will avail you all the related topics from your exams with
100% quality submission means here in the NCERT you will get all the data
interpretation related to your examination with not avail exclude any single topic they
are more helpful for them in terms of getting all the problems and solutions with the
basics to the advanced to get a well them hundred percent result of t h e i r preparation
Makes NCERT are the only books provides you the simple problems and solutions in an
entire place with no other blah blah blah matters because various guides and other
publications always provides you’re lots of matter students get confused in that problems
and did not get enough time for their final preparation. A great place to score a
great marks – That is NCERT only
The NCERT was established by the Government of India in 1961. It has
been providing advice and assistance to the state and central schools, in
terms of curriculum as well as textbooks. The government is pushing for
NCERT textbooks for the Central Board for Secondary Education (CBSE)
schools over textbooks published by educational publishers. This decision
has some people cheering with joy while others are not happy about it.
Are textbooks by academic publishers better or are NCERT textbooks the
right choice?
The answer to that is complex. Both sides have something to offer. Let u s
take a look at a comparison between academic book publishers and NCERT.
Books by educational publishers, on the other hand, are vetted for accuracy
as well as for errors. They do not have politically-minded groups pressuring
them to change content to make it show them in a favourable light. They
have more resources at hand to ensure that the quality of the content is fair
and faithful to the facts.
How can we make education more enjoyable and more efficient? The answer lies in understanding how students
learn. Basic knowledge in educational psychology is indeed what makes good instructors stand out and allows them to
convey knowledge efficiently, as required per recipient.
The main learning styles are: (1) visual, relying on images and mindmaps, (2) auditory, using sound, music, and
rhythms, (3) physical or learning by doing, (4) verbal, using speech and writing, (5) logical, relying on reasoning to
help see the big picture, (6) social or group learning, and (7) solitary, i.e. learning alone or through self-study.
Educational methods currently used are very broad and include academic teaching, practical training, discussion,
directed research, and multimedia-based learning. Technology has taken its toll on the educational scene like never
before. Indeed, today’s K-12 students have been controversially called digital natives, having been born in the digital
era and almost exclusively using technology in their day to day life activities. Moreover, adults and professionals are
also adapting to technology and increasing their reliance on it in their day-to-day operations, owing to its
omnipresence with the smartphones, tablets, computers, and the internet. These observations suggest a strong
influence of technology on all aspects of society.
In the context of education, the trend of using game elements in non-game contexts, termed otherwise gamification,
aims at increasing the engagement and motivation of students, capturing their interest to continue learning and
influencing their classroom behavior. Although games are today often used in educational environments, the trend
remains stigmatized and its use limited due for example to (1) inadequate access to technology, (2) lack of
professional expertise in integrating new technologies, and (3) resistance to change.
To change this, we need to understand the way gamification may facilitate learning systematically.
Gamification in education may optimize the brain’s processing of new information. This may be facilitated by
the general aspects of gamified lessons, with the audio-visual presentation, minimized bites of schematized
information, short time lapses, and often repetitive patterns.
New data is lost unless it is stored in our long-term memory through a multi-layered process involving attention,
perception, selection, organization and integration of information. The first relay of new data is in our working
memory, which can handle only a small amount of information at a time. Miller has suggested that the human brain
can process seven pieces of information at one time, which will be lost in 20 seconds if not further processed to reach
long-term memory.
The brain processes information in the working memory using two channels—visual and auditory. When information
is presented using both channels, the brain, i.e. working memory, can accommodate more new information. However,
information overload which may hinder the integration of the new information into long-term memory. Therefore,
small chunks of information need to be presented in an organized fashion. This allows the brain to integrate and
organize new information to existing schemas in our long-term memory.
Moreover, recent research has suggested that the attention span in humans has decreased from around 12 to 8 seconds.
This change has been attributed to the digital revolution, aside from its beneficial effects including faster reaction time
and increased the ability to multitask. These findings stress the need to adopt modern ways, such as gamification, to
transfer new knowledge and information to students and teachers alike.
Gamification in education can improve motivation and engagement. Game elements such as immediate feedback
and earning badges for completing the challenges successfully are strongly influential on increasing the students’
drive in engaging in these games even within the walls of a classroom.
Additionally, the social component of gamified learning, whereby students gamify in groups, leads to loads of benefits
on the brain function. Indeed, social, intellectual engagement activates neurotransmission in the brain, brain plasticity,
and rewiring, and mitigates brain inflammation and the deleterious effects of oxidative stress on the brain. The
beneficial effects of social interactions have been interestingly highlighted in delaying dementia in the elderly
population.
Gamification modifies the brain’s reward and pleasure center and ameliorates learning. It is well established
that games, whereby a person wins or receives positive feedback, can activate the brain’s pleasure circuits by inducing
the release of the neurotransmitter dopamine. Educational games are suggested to have the same influence given their
elements of winning challenges or successfully achieving a goal. This pleasure during gamified education results thus
in a long-lasting affinity for the academic subject or for solving otherwise complex problems.
Furthermore, the influence of games on the pleasure center has important effects on learning per se. Indeed, reward-
related signals have been reported to promote the storage of new information into long-term memory through
dopaminergic modulation of the midbrain, which activates the hippocampus, a structure primarily involved in learning
and memory. Dopamine is also involved in controlling neuronal plasticity within the hippocampus, which is a
significant brain phenomenon underlying the acquisition of new information and skills. Moreover, hippocampal
memory has been reported to improve following the practice of video games in adults through the stimulation of the
brain circuits.
Conclusion
We are at a time where both children and adults spend hours at a time on games. There is evidence that this may have
led to changes in the brain functions. Adopting gamification in education to a certain extent may be a healthy initiative
to modernize education to go hand in hand with the new digital era.
Things aren’t always what they appear to be. The next time you find yourself sitting
on a train, in a meeting or at your desk, have a look at the people around you using
Smartphones. Their serious and focused facial expressions tell you that they are
clearly hard at work. Or are they? You are witnessing no doubt the impact of
gamification.
Some are emailing, others are reading the news or an important article, but if
you’re a bit nosey you’ll also find a surprising level of fun is being had.
Amongst the WhatsApp users and Social Media junkies are the gamers. By 21
years of age, many males will have spent over 10,000 hours immersed in
online gaming,”[1] and it turns out that there are a good number of positive
reasons why.
We love to play, and we enjoy the challenge, the distraction, the escape and
the gratification of achievement.
Apply the positive impact of Gamification to learning, especially Corporate
Learning and you unlock the door to a whole new level of learning benefits.
10% from formal training Gamification focuses on the compelling ‘on the
job’ type experiences where we learn more effectively simply by ‘doing’.
In real life we are motivated to do better because success brings
tangible results. Gamification seeks to simulate those feelings and
motivators in people.
20% from feedback and from observing and working with peers and role
models
An impressive 70% comes from real-life and on-the-job experiences,
tasks, and problem solving
Gamification exploits this last element by simulating real life experiences and
‘tricking’ the brain into higher levels of engagement.
Whether you’ve taken a course or led one, we’re all aware of how quickly a
superbly crafted programmer can be forgotten if it isn’t put into practice fairly
quickly.
Research clearly shows that the more interactive a training technique, the
more memorable it is. Reading is a far less effective learning technique than a
course with audio and video elements for example. It is the act of saying or
writing as a part of learning that tickles the long-term memory into retaining
ideas, facts and behaviors. Gamifies content comes out at the top of the pile
thanks to the interactivity it offers learners.
6. Instant Feedback
Gamification of Corporate Learning provides instant feedback so that learners
are aware of not only what they know, but what they need to know. This too
facilitates better learner engagement and thereby better recall and retention.