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Variable Information APA Reference Retrieved from:

For a hobbyist Hilliard, M. (2017,


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gamer, time management Oct 04). Gaming https://search.proquest.com/docview/194605
can be difficult. Online conflicts with 8710?accountid=173015
games can be a valuable time
tool for management. Uni
stress management for versity Wire
many students balancing
both work and school.
Aim. To investigate Hellström, C., https://search.proquest.com/docview/219922
whether adolescent Nilsson, K. W., 7505?accountid=173015
online gaming time and Leppert, J., &
the additive effect of Åslund, C. (2015).
gaming motives were Effects of
associated with adolescent online
depressive, gaming time and
musculoskeletal, and motives on
psychosomatic depressive,
symptoms. The musculoskeletal,
hypothesis was that and
adolescents who engage psychosomatic
in online gaming with symptoms. Upsal
escape motives and a Journal of
increased online gaming Medical
time have higher Sciences, 120(4)
probability for depressive,
musculoskeletal, and
psychosomatic symptoms
compared to adolescents
with other online gaming
motives and/or less
online gaming time.
Online gaming technology Wei, H., Chen, http://dx.doi.org/10.1186/1471-244X-12-92
has developed rapidly M., Huang, P., &
within the past decade, Bai, Y. (2012). The
and its related problems association
have received increasing between online
attention. However, there gaming, social
are few studies on the phobia, and
psychiatric symptoms depression: An
associated with excessive internet
use of online games. The survey. BMC
aim of this study is to Psychiatry, 12,
investigate the 92.
characteristics of online
gamers, and the
association between
online gaming hours,
social phobia, and
depression using an
internet survey.

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