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The dismal depths, level 1a: tunnels of the mole-men

Wandering Monsters
2in6 chance of Mole-Men, otherwise roll 1d12:
1 - Broodlings
2 - Desiccated
3 - Boglings
4 - Lab Rats
5 - Cadavers
6 - Thugs
7 - Misfits
8 - Morlocks
9 - Creepy-Crawlies
10 - Roll twice, use both results
11 - Roll on 2A
12 - Roll on 3A

Restock (1d6)
1 - Monster
2 - Monster & Treasure
3 to 6 - Empty (1in6 chance of hidden treasure)

Treasure
Silver 1d6 x 100
Gold (3in6) 1d6 x 10
Gems (1in20)
Magic (1in20)

Legend
S - Secret Door
$ - Treasure Trove
BURN: Flaming Oil Trap
CRUSH: Crushing Wall Trap
DARTS: Dart Volley Trap
GAS: Poison Gas Cloud Trap
PIT: Trapdoor Pit, 10 feet deep

Room Key
1. Age Old Stone Sentinels. Two stone statues of preternatural creatures. Answer yes or no questions in an obscure tongue. Truthful 5 in 6.
2. Collapsed Chamber. Hidden in the rubble is a chest with 3 flasks of oil, a 50' length of rope, and a folding 10' pole.
3. Bronze Idol of the Laughing Minotaur. Causes Fear to viewers under 6 Intelligence. Four shafts with ladders leading down. Mole-Men (4).
4. Mole-Man Messiah and Disciples. Pagan trappings and trinkets. Messiah (2 HD) and Mole-Men (9). 600 silver, 110 gold, Potion of ESP.
5. Great Cavern. Large refuse pit, 15' deep. 1in6 chance each round of Creepy-Crawlies emerging. Mole-Men (7).
6. Cave. Empty.
7. Crumbled Room. Empty.
8. Ruined Room. Central floor is rubble-filled 10' below halls. Hidden treasure: 400 silver, 50 gold.
9. Cave. Empty.
10. The Wishing Well. Deposit 1,000 gold, which is dissolved to request a wish from the underworld. Usable once per day. Dessicated (10).
11. Cave. Creepy-Crawlies (1) and skeletal remains with chain, shield, mace, 3 torches, 2 flasks of oil, 200 silver.
12. Cave. Morlocks (5), 600 silver, 4 gems (50 each).
13. Fountain of the Five Fish. Statues rotated to randomly alter effects of drinking. Cure, Poison, Enrage, Sleep, etc. Broodlings (11).
14. The Weeping Wanderers. Slowly moving stone statues of men and women. Guiding to original position is difficult, cures party 1d6 1/day.
Broodlings (6).
15. Mole-Man Cadaver Pit. Ruined temple with balcony, captured victims tossed into pit 10' below. Mole-Men (8) above, Cadavers (6) in pit.
16. Guard Post. Graffiti: Bix was here, Yngvi is a Louse, E'varg-Rah Lives.
17. Large Cave. Empty.
18. The Murmuring Fruit Trees. Watering will produce fruit in 1 day. Fruit gives +1 bonus for 1 game session. Mole-Men (11). 400 silver, 50
gold.
19. Cave. Empty.
20. Age Old Stone Sentinels. Two stone statues of preternatural creatures. Attack and block intruders who don't know obscure password,
dealing 1 die of damage and preventing passage. Password is “Zod”.
21. Wrecked Laboratory. Hidden treasure: 200 silver, 50 gold, Potion of Giant Strength, Wand of Paralization (38).
22. Dusty Shrine. Small filth covered Mole-Man idol of granite. Mouth accepts and crushes gems, blessing with 1d6 extra hits for 1 game
session.

Notes:

One Page Dungeon Template courtesy of http://oldguyrpg.blogspot.com/

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