Professional Documents
Culture Documents
Player Name:
Race: Human Alignment:
Class & Level: Affiliation:
Faith:
max current
Abilities Score Mod Temp Hit Points 0
Strength 10 0
Agility 10 0 Armor Class 10
Stamina 10 0 Touch 10
Intellect 14 +2 Flat-footed 10
Spirit 10 0 Spell Resistance 0
Charisma 10 0 Damage Reduction 0
Attacks
Name Roll Damage Crit Range Type Muni
Dagger 0 1d4 19-20 / x2 10 ft piercing
Inventory Money
Gold:
Silver:
Copper:
Spellbook prep
Calculation A
Size Mods Medium
Armor Class 0
Attacks 0
Grapple 0
Stealth 0
Weapon-Col 1 64
Ability
Base Start Race Misc
Strength 10 10
Agility 10 10
Stamina 10 10
Notes Intellect 14 14
Spirit 10 10
Charisma 10 10
Saving Throws
Class Ability Mods
Fortitude 0 0
Reflex 0 0
Will 0 0
Skills
Ability Mods
Special Properties Appraise +2 2
Balance 0 2
Bluff 0 2
Climb 0 2
Concentration 0 2
Craft ( ) +2 2
Craft ( ) +2 2
Spellbook prep Craft ( ) +2 2
Decipher Script * +2 2
Diplomacy 0 2
Disable Device * +2 2
Disguise 0 2
Escape Artist 0 2
Forgery +2 2
Gather Information 0 2
Handle Animal * 0 2
Heal 0 2
Intimidate 0 2
Jump 0 2
Knowledge ( ) * +2 2
Knowledge ( ) * +2 2
Knowledge ( ) * +2 2
Knowledge ( ) * +2 2
Listen 0 2
Open Lock * 0 2
Perform ( ) * 0 2
Perform ( ) * 0 2
Perform ( ) * 0 2
Profession ( ) * 0 2
Profession ( ) * 0 2
Ride 0 2
Search +2 2
Sense Motive 0 2
Sleight of Hand * 0 2
Spellcraft * +2 2
Spot 0 2
Stealth 0 2
Survival 0 2
Swim 0 2
Tumble * 0 2
Use Magic Device * 0 2
Use Rope 0 2
Use Technological D +2 2
Calculation Area
Class Base Calc: Class 1 Class 2 Class 3
BAB 0 0 0
Fortitude 0 0 0
Reflex 0 0 0
Will 0 0 0
HP 0 0 0
Armor Mods Skill 0 0 0
Base 10 Spell-Matrix 0 0 0
Armor 0 Spell-Bonus 0 0 0
Shield 0
Agilty 0 Attacks
Dodge 0 Name Class Roll Mods Dmg Mod-Dmg
Size 0 Dagger melee 0 1d4 1d4
Natural 0 0 0
Deflect 0 0 0
Misc 0 0 0
Initiative Mod 0 0
Agilty 0 0 0
Misc 0
Knowledge:
Arcana
Dungeoneering
Engineering
Geography
History
Local
Military tactics
Nature
Nobility and Royalty
Religion
The Planes
Spells per Day:
0 0 #N/A
Level Base Abilty
0 0 0
1 0 0
2 0 0
3 0 0
4 0 0
5 0 0
6 0 0
7 0 0
8 0 0
9 0 0
Size Mods
Small Medium Large
1 0 -1
1 0 -1
-4 0 4
4 0 -4
Knowledge (nature) Craft (any) +2 Appraise +2 Handle Animal (wolf) Handle Animal +2
Survival +2 Listen +2 Craft (alchemy) +2 Intimidate +2 Survival +2
Craft (technological device) +3
Diplomacy +2
Listen +2
Moonglaive Flintlock pistol Orc claws Tauren halberd
Moon sword Long rifle Tauren totem
Warglaive
Long spear
Short spear
-2
Barbarian Warrior, Healer Warrior
Medium Medium Medium
30 20 30
Low-light Low-light Darkvision
- -
Common Common Common
Low Common Pandaren
Goblin any Goblin
Orcish Low Common
Taur-ahe Orcish
Thalassian
Survival +2 Climb +2
Jump +2
Tumble +2
Pan-spear
Shaktani Sword
Class Skills
Light Armor
Medium Armor
Armor Shields
Proficiency
Bonus Spells 0 1 2 3
0 0 0 0 0
1 0 1 0 0
2 0 1 1 0
3 0 1 1 1
4 0 1 1 1
5 0 2 1 1
6 0 2 2 1
7 0 2 2 2
8 0 2 2 2
9 0 3 2 2
10 0 3 3 2
Arcanists 0 1 2 3
1 3 1 0 0
2 4 2 0 0
3 4 2 1 0
4 4 3 2 0
5 4 3 2 1
6 4 3 3 2
7 4 4 3 2
8 4 4 3 3
9 4 4 4 3
10 4 4 4 3
11 4 4 4 4
12 4 4 4 4
13 4 4 4 4
14 4 4 4 4
15 4 4 4 4
16 4 4 4 4
17 4 4 4 4
18 4 4 4 4
19 4 4 4 4
20 4 4 4 4
Healer 0 1 2 3
1 3 1 0 0
2 4 2 0 0
3 4 2 1 0
4 5 3 2 0
5 5 3 2 1
6 5 3 3 2
7 6 4 3 2
8 6 4 3 3
9 6 4 4 3
10 6 4 4 3
11 6 5 4 4
12 6 5 4 4
13 6 5 5 4
14 6 5 5 4
15 6 5 5 5
16 6 5 5 5
17 6 5 5 5
18 6 5 5 5
19 6 5 5 5
20 6 5 5 5
Paladin 0 1 2 3
1 0 0 0 0
2 0 0 0 0
3 0 0 0 0
4 0 0.1 0 0
5 0 0.1 0 0
6 0 1 0 0
7 0 1 0 0
8 0 1 0.1 0
9 0 1 0.1 0
10 0 1 1 0
11 0 1 1 0.1
12 0 1 1 1
13 0 1 1 1
14 0 2 1 1
15 0 2 1 1
16 0 2 2 1
17 0 2 2 2
18 0 3 2 2
19 0 3 3 3
20 0 3 3 3
Assasin 0 1 2 3
1 0 0.1 0 0
2 0 1 0 0
3 0 2 0.1 0
4 0 3 1 0
5 0 3 2 0.1
6 0 3 3 1
7 0 3 3 2
8 0 3 3 3
9 0 3 3 3
10 0 3 3 3
Elven Ranger 0 1 2 3
1 0 0.1 0 0
2 0 1 0 0
3 0 1 0.1 0
4 0 1 1 0
5 0 1 1 0.1
6 0 1 1 1
7 0 2 1 1
8 0 2 1 1
9 0 2 2 1
10 0 2 2 2
Healer
Druid Priest Shaman Hunter Paladin
5 5 5 4 4
2 2 2 3 2
3 3 3 2 3
2 2 2 3 3
8 8 8 8 10
4 4 4 4 2
Classes!$A$124:$K$143
Classes!$A$124:$K$144
Classes!$A$124:$K$145 0 Classes!$A$147:$K$166
Spirit Spirit Spirit 0 Spirit
Bluff Bluff Bluff Climb Concentration
Concentration Concentration Concentration Craft Craft
Craft Craft Craft Handle Animal Diplomacy
Diplomacy Diplomacy Diplomacy Heal Handle Animal
Handle Animal Gather Information Heal Jump Heal
Heal Heal Intimidate Knowledge (nature)Knowledge (military
Knowledge (arcanaKnowledge (arcanaKnowledge (arcanaListen Knowledge (nobility
Knowledge (nature)Knowledge (planes Knowledge (nature)Profession Knowledge (releigi
Knowledge (planes Knowledge (religionKnowledge (planes Search Profession
Knowledge (religionListen Knowledge (religionSpot Profession (milita
Listen Profession Listen Stealth Ride
Profession Sense Motive Profession Swim Sense Motive
Speak Language Speak Language Speak Language Use Rope
Spellcraft Spellcraft Spellcraft
Stealth Survival
Survival
Simple Weapons Simple Weapons Simple Weapons Simple Weapons Simple Weapons
Martial Weapons Martial Weapons
Light Armor Light Armor Light Armor Light Armor Light Armor
Medium Armor Medium Armor
Heavy Armor
Shields
4 5 6 7 8
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
1 0 0 0 0
1 1 0 0 0
1 1 1 0 0
1 1 1 1 0
2 1 1 1 1
2 2 1 1 1
2 2 2 1 1
4 5 6 7 8
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
1 0 0 0 0
2 0 0 0 0
2 1 0 0 0
3 2 0 0 0
3 2 1 0 0
3 3 2 0 0
4 3 2 1 0
4 3 3 2 0
4 4 3 2 1
4 4 3 3 2
4 4 4 3 2
4 4 4 3 3
4 4 4 4 3
4 4 4 4 4
4 5 6 7 8
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
1 0 0 0 0
2 0 0 0 0
2 1 0 0 0
3 2 0 0 0
3 2 1 0 0
3 3 2 0 0
4 3 2 1 0
4 3 3 2 0
4 4 3 2 1
4 4 3 3 2
5 4 4 3 2
5 4 4 3 3
5 5 4 4 3
5 5 4 4 4
4 5 6 7 8
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0.1 0 0 0 0
1 0 0 0 0
1 0 0 0 0
1 0 0 0 0
1 0 0 0 0
2 0 0 0 0
3 0 0 0 0
4 5 6 7 8
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0.1 0 0 0 0
1 0 0 0 0
2 0 0 0 0
3 0 0 0 0
4 5 6 7 8
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0.1 0 0 0 0
1 0 0 0 0
1 0 0 0 0
1 0 0 0 0
Rogue Scout Tinker Warrior Ironforge Dwarf
5 5 5 4 5
3 2 3 2 2
2 2 2 3 3
3 3 2 3 3
6 8 6 10 8
8 6 8 2 2
0 0 0 0 0
0 0 0 0 0
Appraise Climb Appraise Climb Appraise
Balance Craft Concentration Craft Climb
Bluff Heal Craft Handle Animal Craft
Climb Jump Craft (technologicalIntimidate Concentration
Craft Knowleadge (militarDecipher Script Jump Listen
Diplomacy Knowledge (nature)Disable Device Knowledge (militarySearch
Disable Device Listen Forgery Profession (milita Sense Motive
Disguise Profession Knowledge (any excRide Spot
Escape Artist Search Open Lock Swim
Forgery Spot Profession
Gather Information Stealth Search
Intimidate Survival Use Magic Device
Jump Swim Use Technological Device
Knowledge (local) Use Rope
Listen
Open Lock
Perform
Profession
Search
Sleight of Hand
Spot
Stealth
Swim
Tumble
Use Magic Device
Use Rope
9
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
1
2
3
4
9
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
1
2
3
4
9
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
9
0
0
0
0
0
0
0
0
0
0
9
0
0
0
0
0
0
0
0
0
0
High Elf Night Elf Tauren Jungle Troll Pandaren
5 5 5 4 5
3 3 2 2 3
3 3 3 2 2
2 2 2 3 2
8 8 10 8 8
2 2 2 2 2
0 0 0 0 0
0 0 0 0 0
Concentration Climb Climb Balance Balance
Craft Concentration Concentration Climb Climb
Diplomacy Handle Animal Handle Animal Jump Concentration
Knowledge (arcanaListen Listen Listen Diplomacy
Listen Sense Motive Sense Motive Spot Sense Motive
Spot Spellcraft Spellcraft Stealth Spot
Sense Motive Spot Spot Survival Stealth
Spellcraft Stealth Survival Swim Tumble
Spot Survival Tumble
Forsaken Archmage of the KAssasin Beastmaster Berserker
5 6 5 4 4
3 3 3 2 2
3 3 2 3 3
2 2 3 3 3
12 6 6 12 12
2 2 4 4 4
0 Classes!$A$101:$K$120
Classes!$A$170:$K$180 0 0
0 Intellect Intellect 0 0
Bluff Concentration Balance Climb Climb
Craft Craft (alchemy) Bluff Craft Craft
Intimidate Knowledge (any) Climb Handle Animal Intimidate
Jump Profession Craft Heal Jump
Stealth Search Decipher Script Intimidate Listen
Spellcraft Diplomacy Jump Spot
Disable Device Knowledge (nature)Survival
Disguise Spot Swim
Escape Artist Survival
Forgery Swim
Gather Information
Intimidate
Jump
Listen
Open Lock
Search
Sense Motive
Sleight of Hand
Spot
Stealth
Swim
Tumble
Use Rope
chnological Device
Simple Weapons Club Simple Weapons Simple Weapons
Martial Weapons Dagger
Quarterstaff
Domains
Animal Death Destruction
LP Speak with Animals Death Touch Hand of Doom
GP Wild Empathy Unhallowd Aura Nuke
1 Charm Animal Doom Burning Hands
2 Hold Animal Death Coil, Lesser Flaming Sphere
3 Dominate Animal Shadow Word Pain Contagion
4 Summon Nature's Ally IV Death Coil, Greater Rain of Fire
5 Animal Growth Summon Undead V Withering Blight
6 Antilife Shell Circle of Death Harm
7 Summon Nature's Ally VII Blasphemy Inflict Serious Wounds, M
8 Animal Shapes Summon Undead VIII Finger of Death
9 Shapechange Energy Drain Implosion
Necromancer Healer Druid Priest
Disrupt Undead Cure Minor Wounds Know Direction Guidance
Touch of Fatigue Detect Magic
Detect Poison
Inflict Minor Wounds
Light
Mending
Purify Food and Drink
Read Magic
Resistance
Create Greater Undead Cure Critical Wounds, MasAnimal Shapes Antimagic Field
Summon Undead VIII Discern Location Control Plants Holy Aura
Vampiric Aura Inflict Critical Wounds, Ma Force of Nature, Greater Summon Undead VII
Hex of Weakness Spell Immunity, Greater Summon Nature's Ally VIII Unholy Aura
Shadowburn Hex of Weakness
War Wild
Martial Weapon Proficienc Swiftpaws
Holy Strike Adamantine Fang
War Drums Roar
Bladestorm Moonfire
Trueshot Aura Entangling Roots
Magic Weapon, Greater Mark of the Wild
Heroism, Greater Wall of Thorns
Blade Barrier Force of Nature
Avatar Animate Plants
Inflict Critical Wounds, Ma Control Plants
Starfall Shambler
Elven Ranger
Alarm
Detect Poison
Detect Snares and Pits
Pass without Trace
Resist Energy
Shadow Meld
Speak with Animals
Summon Nature's Ally I
Bear's Endurance
Cat's Grace
Cure Light Wounds
Detect Chaos/Evil/Good/Law
Hold Animal
Protection from Energy
Speak with Plants
Summon Nature's Ally II
General Endurance -
General Track -
General (melee) Thunderous Blow Str 15, Power Attack, BAB +4,
Bash
General (melee) Storm Bolt Str 13, Power Attack, BAB +4,
Bash
General (melee) Cleave Str 13, Power Attack
General (melee) Great Cleave Str 13, Power Attack, Cleave, BAB
+4
General (melee) Careful Strike Spt 13
General (melee) Whirlwind Attack Agy 13, Int 13, Combat Expertise,
Dodge, Mobility, Spring Attack,
BAB +4
General (melee) Improved Unarmed Strike -
General (melee) Follower of the Totem Spt 13, orc or tauren or lvl 8+
General (ranged) Shot on the Run Agy 13, Dodge, Point Blank Shot,
BAB +4
General (ranged) Improved Precise Shot Agy 19, Point Blank Shot, Precise
Shot, BAB +11
General (ranged) Close Shot Agy 13, Dodge, Point Blank Shot,
Precise Shot, BAB +4
General (ranged) Rapid Shot Agy 13, Point Blank Shot
You gain proficiency for all Thorium weapons (as long as you have the
appropriate weapon proficiency for that weapon)
Armor check penalty applies for that type of armor applies only on
Balance, Climb, Escape Artist, Jump, Sleight of Hand, Stealth and
Tumble
Armor check penalty applies for that type of armor applies only on
Balance, Climb, Escape Artist, Jump, Sleight of Hand, Stealth and
Tumble
Armor check penalty applies for that type of armor applies only on
Balance, Climb, Escape Artist, Jump, Sleight of Hand, Stealth and
Tumble
Using a shield only applies the standard penalties
You can use a tower shield and suffer only the standard penalties
Once per day as a free action, you can encourage your allies:
- +4 morale bonus on initiative checks
- fastest form of movement +10 ft
- if they enter a rage, they are not fatigued afterwards
The benefits last for 1 + Cha mod rounds (minimum 1)
When running, you move 5 (light/medium armor) resp. 4 (heavy
armor) times your normal speed.
+4 bonus on Jump checks with a running start.
While running, you never lose you Agi bonus to AC
+3 on all checks involving that skill
Allows Survival checks to find, identify and follow tracks (see rules for
details)
- invisible attackers get no advantage
- Agility bonus to AC still applies
- half speed penalty for being unable to see
- Additional opportunity attacks equal to you Agility mod
- allows opportunity attacks while flat-footed
When bull rushing, you do not provoke oppotunity attacks and gain a
+4 bonus on the opposed strength check
When you attempt to overrun opponents, they cannot choose to avoid
you and you get a +4 bonus on your Strength check
When attacking carried objects (like weapons or shields), you no
longer provokes opportunity attacks and get a +4 bonus on those
attacks
Full round action: Attack to stun the target for one round (ST:
Fortitude DC 10+damage rolled);
Usable 1/day for each char lvl
You must declare to use this feat before an attack. (usable 1/day)
If you hit, a Thunderclap effect triggers (see Spell), centered on the
target. (Your caster lvl is equal to your char lvl, DC to resist is 10 + 1/2
char lvl + Cha mod)
You can use the Bash feat with a ranged bludgeoning weapon.
You can use Bash 1 additional time each day.
If your melee attack drops your taget (below 0 or dead), you gain an
immediate extra attack with the same weapon (all boni still apply);
usable once per round
There is no limit of usage to your Cleave feat
Spend a move action to study your target (max 30 ft away), you get a
+4 bonus on attack and damage rolls against that target until the
beginning of your next round
When attacking, you may take a penalty up to 5 to your attack to gain
the same dodge bonus to your AC. This number may not exceed your
BAB
When disarming an opponent, you do not provoke opportunity attacks
and receive a +4 bonus on the opposed attack roll
You can make a Bluff check to feint in combat as a move action
When attempting to trip an opponent, you no longer provoke
opportunity attacks and get a +4 bonus on yout Strength check
During your action, you designate an opponent an receive a +1 dodge
bonus to AC against attacks from that opponent.
You can select a new opponent on any action.
A condition that makes you lose your Agy bonus to AC also makes
you lose dodge bonuses.
Dodge bonuses stack (unlike most other bonus types)
Once per round, if your dodged opponent misses, you may roll an
opportunity attack with a -4 penalty
+4 dodge bonus against opportunity attacks caused by moving
When making a melee attack, you may move both before and after
the attack, provided that the total distance is not greater than your
speed.
You do not provoke opportunity attacks from your target.
Using a full attack, you give up your regular attacks and instead make
one melee attack with your full BAB against each opponent within
reach.
You are considered armed even when unarmed (thus no longer
provoking opportunity attacks against armed opponents)
When grappling an opponent, you do not provoke opportunity attacks
and gain a +4 bonus on all grapple checks
You must declare to use this feat before an unarmed attack.
If you hit, your opponent takes damage normally and makes a
Fortitude save (DC 10 + 1/2 char lvl + Spt mod). If they fail, theyy are
stunned for 1 round (until just before your next action).
You may attempt a stunning attack 1/day for each 4 char lvls and not
more than 1 per round.
Once per round, if you have a free hand, you can deflect a ranged
attack which would normally hit you. You must be aware of this attack
and not flat-footed.
When using this feat, you may catch the fired projectile instead of
deflecting it.
While performing a shield bash, you may still apply the shield bonus to
your AC
When using a shield larger than a buckler, an adjacent ally gains a +1
shield bonus to AC (or circumstance bonus if using a shield
themselves)
You can draw weapons as a free action.
You can draw hidden weapons as a move action.
You can throw weapons at their full attack rate
With light weapons (made for your size category), you can use your
Agy mod instead of Str on attack rolls.
If you carry a shield, the armor check penalty apllies.
Critical hits let the target bleed for 2 damage each round;
Magical healing or Heal DC 15 counters this effect
You deal an extra 1d6 damage with the chosen weapon when your
target loses his Agy bonus to AC
+1 on all attack rolls with the chosen weapon
+1 bonus on all attack rolls with that weapon, stacking with other
bonuses
+2 bonus on all damage rolls with that weapon, stacking with other
bonuses
Your penalties on attack rolls for fighting with two weapons are
reduced by 2 (main hand) and 6 (off-hand)
In addition to the standard single attack you get with an off-hand
weapon, you get a second attack with that weapon with a -5 penalty
You get a third attack with your off-hand weapon, but with a -10
penalty
You gain a +1 shield bonus to AC when wielding a double weapon or
two weapons (not including unarmed strikes or natural weapons)
This bonus increases to +2 when fighting defensively
Once per day, you gain a +2 sacred bonus to any one ability, lasting
for 1d6 + Spt mod rounds
When you score a critical hit with your totem, all creatures adjacent to
your target take bludgeoning damage equal 1d6 + Str mod
You can make Sniper Shots as a full-round action with any ranged
weapon. The range increment increases by 50% and the weapon
deals 1d6 additional damage (not multiplied on a critical hit)
When making a ranged attack, you may move both before and after
the attack, provided that the total distance is not greater than your
speed
You can shoot ot throw ranged weapons at an opponent engaged in
melee combat without taking the -4 penalty
Your ranged attacks ignore AC bonuses from anything but total cover
or total concealment.
Additionally, when your target is grappled, it is automatically hit
Ignore cover if you have a smooth surface (to skip the projectile)
within 10ft of your target, but suffer a -2 penalty on your attack and
damage rolls.
While in melee, you may fire ranged weapons without provoking
opportunity attacks
You get one extra attack per round with a ranged weapon (Highest
BAB -2).
Firing more than once requires a full round action
As a standard action, you may fire two arrows with a single shot (one
attack roll with a -4 penalty) at an enemy within 30 ft.
You may add another arrow for every 5 points of BAB over 6, up to 4
arrows at BAB +16. Each additional arrow implies another -2 penalty
on the attack roll
Damage reduction or resistance applies normally to every arrow.
When mounted and charging, you deal double weapon damage with a
melee weapon (triple damage with a lance)
Concentration +4 while on the defensive, grappled or pinned
You can cast spells with a meterial component worth 1 gp or less
without needing that component.
Preparing spells only takes half the normal time;
+1 on Will saves
When counterspelling, you may use a spell of the same school that is
1 or more spell levels higher than the target spell
You can substitute verbal and somatic components while in a wild
shape, material components are used automatically if they are melded
within your current form.
+1 to the DC of all your spells from the chosen magic school
DC for all saving throws +1 for that school of magic, stacking with the
bonus from Spell Focus
Summoned creatures gain +4 Str and +4 Sta
+2 bonus on caster lvl checks made to overcome Spell Resistance
+2 on caster level checks to overcome Spell Resistance, stacking with
Spell Penetration
When using a wand, each damage die deals 1 additional damage
Choose one spell of your focused school. Your caster level is +2 when
casting that spell. Combined with Metamagic, the required slot is 1 lvl
lower than normal (but at least the original spell level)
Choose a specialised spell of your focused school. Your caster level is
+4 when casting that spell. With metamagic feats, the required slot is
2 lvls lower than normal (but at least the original spell level)
You gain 2 additional shouts per day
All allies (including you) within 30ft gain +2 morale bonus on damage
rolls
All adjacent opponents make a Will Save (DC 10 + 1/2 char lvl + Cha
mod). Failure means their melee attacks always target you.
Every enemy within 30 ft takes a -2 penalty on damage rolls. This is a
fear effect
Opponents within 30 ft must attempt a Will save (DC 10 + 1/2 char lvl
+ Cha mod). A foe who fails their save is shaken (counts as Fear
effect)
Whe you enter a rage, all other characters within 30 ft gain the
Intimidating Shout feat until you exit your rage, but they can only use it
if they are raging.
When you enter a rage, you can use a shout feat for free. However,
the shout's effects only last half as long as normal
When you drop a foe in melee combat, you may immediately use one
of your shout feats (doesn't count against your shout limit). The Shout
lasts only half as long as normal
Each time you take this feat, select a number of spells equal to your
Int mod. You can prepare these spells without your spellbook.
You may cast any spell without its verbal component, but it uses up a
spell slot 1 lvl higher than normal
You may cast any spell without gestures, but it uses up a spell slot 1
lvl higher than normal
All variable numeric effects of a spell are increased by 50%.
An empowered spell uses up a spell slot two levels higher than the
original spell.
You can double the range of a spell.
Enlarged spells usess up a spell slot 1 level higher than the original
spell
An extended spell lasts twice as long as normal, but takes up a spell
slot 1 level higher than normal.
Casting a quickened spell is a free action.
You may only cast one quickened spell per round.
Quickened spells use up spell slots 4 levels higher than normal
Cast any spell with a higher spell level (max 9) than normal. All effects
are calculated with the new spell level
All variable numeric effects of a spell are maximised (Saving throws
and opposed rolls are unaffected), but the spell uses a slot 3 lvls
higher than normal
Increase the area of a burst-, emanation-, line- or spread-shaped spell
by 100%, but the spell takes up a spell slot 3 lvls higher than normal
Raw materials cost is reduced to 1/10 of market value, but the Craft
checks DC increase by 10
When a device malfunctions, you may attempt a Craft (technological
device) check (DC 15 + device's MR). If you succeed, the device
operates normally for 1d3 rounds. If you roll a 20, the malfunction is
completely averted.
Usable only once per malfunction
Opponents can choose to avoid or block your attempt Warrior bonus feat
WoW 148
WoW 148
WoW 142
WoW 142
WoW 142
WoW 157
WoW 160
MMM 25
WoW 142
WoW 152
WoW 147
WoW 147
WoW 149
WoW 152
WoW 152
WoW 159
WoW 147
WoW 147
WoW 156
WoW 157
WoW 157
MMM 27
MMM 26
WoW 160
WoW 142
WoW 144
WoW 149
WoW 151
WoW 156
WoW 154
WoW 150
WoW 151
WoW 151
WoW 142
WoW 158
WoW 158
WoW 144
WoW 144
WoW 144
WoW 144
WoW 150
WoW 150
WoW 151
WoW 147
WoW 144
WoW 153
WoW 158
WoW 161
WoW 151
WoW 150
WoW 158
WoW 146
WoW 157
WoW 151
WoW 146
WoW 154
WoW 161
WoW 143
WoW 154
WoW 161
WoW 150
WoW 161
WoW 149
WoW 149
WoW 160
WoW 151
WoW 149
WoW 160
WoW 148
WoW 154
WoW 161
WoW 162
WoW 154
WoW 155
WoW 152
WoW 154
WoW 148
WoW 154
WoW 158
WoW 157
WoW 154
WoW 151
WoW 160
WoW 144
WoW 155
WoW 152
WoW 156
WoW 148
WoW 153
WoW 153
WoW 160
WoW 156
WoW 158
WoW 144
WoW 148
WoW 152
WoW 150
WoW 153
WoW 158
WoW 149
WoW 142
WoW 158
WoW 149
WoW 161
MMM 27
MMM 26
WoW 153
WoW 142
WoW 144
WoW 147
WoW 152
WoW 144
WoW 152
WoW 160
WoW 158
WoW 157
WoW 158
WoW 147
WoW 147
WoW 148
WoW 155
WoW 149
WoW 153
WoW 162
WoW 153
WoW 143
WoW 156
WoW 146
WoW 143
WoW 146
MMM 26
WoW 156
WoW 146
WoW 147
WoW 148
WoW 157
WoW 157
WoW 161
WoW 161,
MMM 27
WoW 156
WoW 143
WoW 146
WoW 145
WoW 146
WoW 145
WoW 145
WoW 148
MMM 26
MMM 26
MMM 25
MMM 26
MMM 26
MMM 25
MMM 25
MMM 27
MMM 27
MMM 26
MMM 27
Name School Descriptors Level
Abolish Disease Conjuration (Healing) - Pre 6
Acid Fog Conjuration (Creation) Acid Wrl 6
Acid Splash Conjuration (Creation) Acid Wrl 0
Addar's Invulnerable Shield Abjuration - Adt 5
Alarm Abjuration - Arc 1, Elr 1, Htr 1
Alter Self Transmutation - Asn 2
Amplify Magic Abjuration - Mge 4, Ncr 4
Animal Growth Transmutation - Animal 5, Drd 5, E
Animal Shape Transmutation - Animal 8, Drd 8
Animate Dead Necromancy Evil Ncr 4
Animate Plants Transmutation - Drd 7, Wild 7
Antilife Shell Abjuration - Animal 6, Protecti
Antimagic Field Abjuration - Arc 6, Pre 8, Prot
Antipathy Enchantment (CompulsiMind-Affecting Pre 9, Protection
Aquatic Form Transmutation - Drd 2
Arcane Explosion Evocation Force Mge 5, Adt 5
Arcane Intellect Transmutation Buff Asn 2, Mge 2
Arcane Mark Universal - Arc 0
Arcane Missile Evocation Force Mge 1
Aspect of the Grove Transmutation - Drd 7
Aspect of the Lich Necromancy - Ncr 9
Astral Recall Conjuration (Teleportati - Sha 7
Atonement Abjuration - Hlr 5
Augury Divination - Sha 2
Avatar Transmutation - Mge 7, Pre 7
Baleful Polymorph Transmutation - Arc 5
Bane Enchantment (CompulsiFear, Mind-Affecti Hlr 1
Banish Transmutation - Mge 8
Banishment Abjuration - Hlr 6, Arc 7
Bear's Endurance Transmutation Buff Elr 2, Hlr 2, Htr 2,
Bear's Endurance, Mass Transmutation Buff Hlr 6, Spirits 6
Bestow Curse Necromancy Curse Hlr 3
Blade Barrier Evocation Force Pre 6, War 6
Bladestorm Transmutation - Mge 3, War 2
Blasphemy Evocation Evil, Sonic Death 7, Pre 7
Blast Wave Evocation Fire Mge 6
Blazing Column Evocation Fire Mge 4
Bless Enchantment (CompulsiMind-Affecting Hlr 1, Pal 1, Spirit
Blessing of Kings Transmutation Blessing Pal 4
Blessing of Might Transmutation Blessing Pal 2
Blessing of Protection Abjuration Blessing Pal 4
Blessing of Sacrifice Abjuration Blessing Pal 3
Blessing of Salvation Abjuration Blessing Pal 2
Blessing of Sanctuary Abjuration Blessing Pal 2
Blindness/Deafness Necromancy - Hlr 2, Ncr 2
Blizzard Evocation Cold Mge 3
Bloodlust Transmutation Buff Asn 3, Htr 3, Mge
Break Enchantmenr Abjuration - Arc 5, Pal 4
Brilliance Aura Transmutation Buff Mge 7
Bull's Strength Transmutation Buff Hlr 2, Pal 2
Bull's Strength, Mass Transmutation Buff Hlr 6
Burning Hands Evocation Fire Destruction 1, Mg
Call of the Spirits Necromancy - Hlr 2, Sha 2, Spiri
Cannibalize Necromancy Evil Ncr 2
Carrion Swarm Conjuration (Summonin - Wrl 5
Cat's Grace Transmutation Buff Elr 2, Htr 2
Cause Fear Necromancy Fear, Mind-Affecti Ncr 1, Wrl 1
Chain Lightning Evocation Electricity Elements 6, Mge
Charm Animal Enchantment (Charm) Mind-Affecting Animal 1
Charm Monster Enchantment (Charm) Mind-Affecting Arc 4
Charm Person Enchantment (Charm) Mind-Affecting Arc 1
Circle of Death Necromancy Death Death 6
Clairaudience / Clairvoyance Divination (Scrying) - Arc 3, Asn 4
Combustion Evocation Fire Mge 7
Commune with Nature Divination - Drd 5, Elr 4, Htr 4
Comprehend Language Divination - Arc 1, Hlr 1
Cone of Cold Evocation Cold Mge 5
Conflagrate Evocation Fire Wrl 7
Confusion Enchantment (CompulsiMind-Affecting Arc 4
Conjure Mana Citrine Conjuration (Creation) - Mge 6
Conjure Mana Jade Conjuration (Creation) - Mge 3
Conjure Mana Ruby Conjuration (Creation) - Mge 9
Conjure Mana Water Conjuration (Creation) - Mge 5
Conjure Mana Water, Greater Conjuration (Creation) - Mge 8
Conjure Mana Water, Lesser Conjuration (Creation) - Mge 2
Consecration Evocation Good Pal 3
Contagion Necromancy Evil Destruction 3, Hlr
Contingency Evocation - Arc 6
Control Plants Transmutation - Drd 8, Wild 8
Control Undead Necromancy - Ncr 7
Control Water Transmutation Water Drd 4, Elements 4,
Control Weather Transmutation - Drd 7, Elements 7
Corruption Necromancy Evil Wrl 1
Create Firestone Conjuration (Creation) - Wrl 3
Create Greater Undead Necromancy Evil Ncr 8
Create Spellstone Conjuration (Creation) - Wrl 4
Create Undead Necromancy Evil Ncr 6
Cripple Transmutation - Ncr 2
Crushing Despair Enchantment (CompulsiMind-Affecting Ncr 4, Wrl 4
Cure Critical Wounds Conjuration (Healing) - Healing 4, Hlr 4, P
Cure Critical Wounds, Mass Conjuration (Healing) - Healing 8, Hlr 8
Cure Light Wounds Conjuration (Healing) - Elr 2, Healing 1, H
Cure Light Wounds, Mass Conjuration (Healing) - Hlr 5
Cure Minor Wounds Conjuration (Healing) - Hlr 0
Cure Moderate Wounds Conjuration (Healing) - Elr 3, Healing 2, H
Cure Moderate Wounds, Mass Conjuration (Healing) - Hlr 6
Cure Serious Wounds Conjuration (Healing) - Elr 4, Healing 3, H
Cure Serious Wounds, Mass Conjuration (Healing) - Hlr 7
Curse of Recklessness Necromancy Curse Wrl 3
Curse of Shadow Necromancy Curse Ncr 4, Wrl 5
Curse of the Elements Necromancy Curse Wrl 5
Curse of Tongues Necromancy Curse Wrl 4
Curse of Undeath Necromancy Evil, Curse Ncr 5
Dampen Magic Abjuration - Mge 2, Ncr 3
Dark Metamorphosis Transmutation Fel Wrl 7
Darkness Evocation Darkness Asn 2
Death and Decay Necromancy - Ncr 9
Death Coil Necromancy - Ncr 3, Pre 3
Death Coil, Greater Necromancy - Death 4, Ncr 4, Pr
Death Coil, Lesser Necromancy - Death 2, Ncr 2, Pr
Death Pact Necromancy Evil Ncr 5
Death Touch Necromancy Death Ncr 6
Deeper Darkness Evocation Darkness Asn 3
Delay Poison Conjuration (Healing) - Hlr 2, Pal 2
Demand Enchantment (CompulsiMind-Affecting Arc 8
Demon Skin Conjuration(Creation) - Wrl 3
Demon Skin, Greater Conjuration(Creation) - Wrl 6
Demon Skin, Lesser Conjuration(Creation) - Wrl 1
Detect Chaos Divination - Elr 2, Hlr 1
Detect Evil Divination - Elr 2, Hlr 1
Detect Good Divination - Elr 2, Hlr 1
Detect Law Divination - Elr 2, Hlr 1
Detect Magic Divination - Arc 0, Hlr 0
Detect Poison Divination - Asn 1, Elr 1, Hlr 0
Detect Scrying Divination - Arc 4
Detect Snares and Pits Divination - Elr 1, Htr 1
Detect Thoughts Divination Mind-Affecting Arc 2
Detect Undead Divination - Hlr 1, Pal 1
Dimension Door Conjuration (Teleportati - Arc 4, Asn 4
Dimensional Anchor Abjuration - Arc 4
Discern Lies Divination - Pal 3
Discern Location Divination - Arc 8, Hlr 8
Disguise Self Illusion (Glamer) - Arc 1, Asn 1
Dismissal Abjuration - Arc 5
Dispel Magic Abjuration - Arc 3, Hlr 3, Pal 3
Dispel Magic, Greater Abjuration - Arc 6, Hlr 5
Disrupt Undead Necromancy - Ncr 0
Divination Divination - Hlr 4, Spirits 4
Divine Ascension Transmutation Good Pre 7, Adt 7
Dominate Animal Enchantment (CompulsiMind-Affecting Animal 3
Dominate Monster Enchantment (CompulsiMind-Affecting Arc 9
Dominate Person Enchantment (CompulsiMind-Affecting Arc 5
Doom Necromancy Fear, Mind-Affecti Death 1, Hlr 1
Drain Life Necromancy - Wrl 5
Drain Soul Conjuration (Soul) - Wrl 5
Eagle's Splendor Transmutation Buff Hlr 2, Pal 2
Eagle's Splendor, Mass Transmutation Buff Hlr 6
Earth Shock Evocation Earth Sha 1
Earth Strike Evocation Earth Sha 5
Earthbind Totem Conjuration (Healing) Totem Sha 3
Earthquake Evocation Earth Sha 7, Spirits 7
Elemental Swarm Conjuration (Summonin Air or Earth or Fir Drd 9, Elements 9
Endure Elements Abjuration - Hlr 1, Htr 1, Pal 1
Energy Drain Necromancy - Death 9, Hlr 9
Enervation Necromancy - Ncr 4
Entangling Roots Transmutation - Drd 3, Wild 3
Eye of Kilrogg Divination (Scrying) - Wrl 4
Eyebite Necromancy Evil Ncr 6
Faerie Fire Evocation Light Drd 3
Faerie Fire, Greater Evocation Light Drd 5
Faerie Fire, Lesser Evocation Light Drd 1
Find the Path Divination - Drd 6, Sha 6
Finger of Death Necromancy Death Destruction 8, Ncr
Fire Blast Evocation Fire Mge 6
Fire Nova Totem Conjuration Fire, Totem Sha 4
Fire Shield Evocation Fire or Cold Elements 5, Sha
Fire Storm Evocation Fire Sha 8
Firebolt Evocation Fire Mge 4, Adt 4
Firebolt, Greater Evocation Fire Mge 6, Adt 6
Firebolt, Lesser Evocation Fire Mge 2, Adt 2
Flame Shock Evocation Fire Sha 2
Flaming Sphere Evocation Fire Destruction 2, Sh
Flare Evocation Light Sha 0
Flash of Light Conjuration (Healing) - Adt 1, Pal 1, Pre
Fly Transmutation - Mge 3
Fog Cloud Conjuration (Creation) - Elements 2, Hlr 2
Force of Nature Transmutation - Drd 6, Wild 6
Force of Nature, Greater Transmutation - Drd 8
Foresight Divination - Sha 9, Spirits 9
Freedom of Movement Abjuration - Asn 4, Elr 4, Htr 4
Frost Armor Conjuration (Creation) Force Mge 2, Ncr 2, Sha
Frost Nova Evocation Cold Elements 3, Mge 3
Frost Shock Evocation Cold Sha 4
Frost Shock, Greater Evocation Cold Sha 6
Frost Shock, Lesser Evocation Cold Sha 2
Frostbite Evocation Cold Mge 9
Frostbolt Evocation Cold Mge 3
Gaseous Form Transmutation - Arc 3
Gate Conjuration (Creation) - Wrl 9
Geas/Quest Enchantment (CompulsiLanguage-Depende
Arc 6, Hlr 6
Geas/Quest, Lesser Enchantment (CompulsiLanguage-Depende
Arc 4
Ghost Sound Illusion (Figment) - Arc 0, Asn 1
Globe of Invulnerability, Lesser Abjuration - Arc 4
Grounding Totem Conjuration Totem Sha 8
Guidance Divination - Pre 0
Gust of Wind Evocation Air Drd 2, Sha 2
Gust of Wind, Greater Evocation Air Drd 5, Sha 5
Harm Necromancy - Destruction 6, Pre
Heal Conjuration (Healing) - Healing 6, Pre 6
Heal, Mass Conjuration (Healing) - Healing 9, Pre 9
Healing Rain Conjuration (Healing) - Healing 5, Pre 5
Healing Stream Totem Conjuration (Healing) Totem Sha 7
Healing Ward Conjuration (Healing) - Sha 3
Healing Wave Conjuration (Healing) - Sha 5
Hellfire Evocation Fel, Fire Wrl 8
Heroism Enchantment (CompulsiMind-Affecting Pre 2
Heroism, Greater Enchantment (CompulsiMind-Affecting Pre 5, War 5
Hex of Weakness Necromancy Curse Pre 7, Ncr 8
Hold Animal Enchantment (CompulsiMind-Affecting Animal 2, Elr 2
Hold Monster Enchantment (CompulsiMind-Affecting Arc 5
Hold Monster, Mass Enchantment (CompulsiMind-Affecting Arc 9
Hold Person Enchantment (CompulsiMind-Affecting Arc 3, Pre 2
Hold Person, Mass Enchantment (CompulsiMind-Affecting Arc 7
Holy Aura Abjuration Good Pre 8
Holy Fire Evocation Good Pre 6, Adt 6
Holy Light Conjuration (Healing) - Pal 4, Pre 4, Adt 4
Holy Light, Lesser Conjuration (Healing) - Pal 2, Pre 2, Adt 2
Holy Nova Evocation Good Pre 9, Adt 9
Holy Sword Evocation Good Pal 4
Holy Word Evocation Good, Sonic Pre 7
Holy Word Shield Conjuration (Creation) - Pal 3, Pre 3, Prot
Hooks of Binding Conjuration (Creation) Force Pal 3, Pre 3, Wrl
Hooks of Binding, Greater Conjuration (Creation) Force Pre 5, Wrl 5
Hurricane Evocation Air Drd 6
Ice Barrier Conjuration (Creation) Cold Mge 6
Identify Divination - Arc 1, Hlr 1
Immolate Evocation Fire Wrl 5
Immolate, Greater Evocation Fire Wrl 9
Immolate, Lesser Evocation Fire Wrl 1
Immolation Evocation Fire Mge 4, Sha 4
Implant Carrion Beetle Necromancy - Ncr 1
Implosion Evocation - Destruction 9, Hlr
Inflict Critical Wounds Necromancy - Hlr 4
Inflict Critical Wounds, Mass Necromancy - Hlr 8, War 8
Inflict Light Wounds Necromancy - Hlr 1
Inflict Light Wounds, Mass Necromancy - Hlr 5
Inflict Minor Wounds Necromancy - Hlr 0
Inflict Moderate Wounds Necromancy - Hlr 2
Inflict Moderate Wounds, Mass Necromancy - Hlr 6
Inflict Serious Wounds Necromancy - Hlr 3
Inflict Serious Wounds, Mass Necromancy - Destruction 7, Hlr
Inner Fire Transmutation War Hlr 3
Inner Fire, Greater Transmutation War Hlr 5
Inner Fire, Lesser Transmutation War Hlr 1
Insanity Enchantment (CompulsiMind-Affecting Arc 7
Invisibility Illusion (Glamer) - Arc 2, Asn 2, Elr 3
Invisibility, Greater Illusion (Glamer) - Arc 4, Asn 4
Invisibility, Mass Illusion (Glamer) - Arc 7
Iron Body Transmutation - Elements 8
Know Direction Divination - Drd 0
Legend Lore Divination - Arc 6
Life Tap Necromancy Evil Wrl 4
Life to Undeath Necromancy - Ncr 6
Light Evocation Light Hlr 0, Mge 0
Lightblade's Final Strike Evocation Good Adt 9
Lightning Guardian Conjuration (Summonin - Sha 3
Lightning Guardian, Greater Conjuration (Summonin - Sha 5
Lightning Guardian, Lesser Conjuration (Summonin - Elements 1, Sha
Lightning Shield Evocation Electricity Mge 4
Lightning Strike Evocation Electricity Sha 3
Lightning Strike, Greater Evocation Electricity Sha 5
Lightning Strike, Lesser Evocation Electricity Sha 1
Limited Wish Universal - Arc 7
Locate Creature Divination - Arc 4, Asn 4
Locate Object Divination - Hlr 3
Mage Hand Transmutation - Mge 0
Magic Circle against Evil Abjuration Good Arc 3, Hlr 3
Magic Circle against Good Abjuration Evil Asn 3, Hlr 3
Magic Fang Transmutation - Drd 1
Magic Fang, Greater Transmutation - Drd 3
Magic Weapon Transmutation - Pal 1, Pre 1
Magic Weapon, Greater Transmutation - Pal 3, Pre 4, War
Magma Totem Conjuration Fire, Totem Sha 8
Major Image Illusion (Figment) - Arc 3
Mana Burn Transmutation - Mge 2, Pre 2
Mana Shield Abjuration - Arc 1
Mark of the Wild Transmutation - Drd 4, Elr 4, Htr 4
Mark of the Wild, Greater Transmutation - Drd 7
Mark of the Wild, Lesser Transmutation - Drd 1
Medivh's Disjunction Abjuration - Arc 9
Medivh's Mnemonic Enhancer Transmutation - Arc 4
Mending Transmutation - Hlr 0
Mental Blast Enchantment Mind-Affecting Pre 5
Message Transmutation Language-DependArc 0
Mind Blank Abjuration - Arc 8
Mind Flay Enchantment Mind-Affecting Pre 7
Mind Soothe Enchantment (CompulsiMind-Affecting Pre 4
Mind Vision Divination - Pre 2
Minor Image Illusion (Figment) - Arc 2
Miracle Evocation - Hlr 9
Mirror Image Illusion (Figment) - Arc 2
Moonfire Evocation - Drd 2, Wild 2
Moonfire, Greater Evocation - Drd 5
Moonglaive Conjuration (Creation) Force Arc 1, Drd 2
Mount Conjuration (Summonin - Wrl 1
Move Earth Transmutation Earth Sha 6
Nerzhul's Black Tentacles Conjuration (Creation) - Wrl 4
Neutralize Poison Conjuration (Healing) - Elr 3, Hlr 4, Htr 3,
Nondetection Abjuration - Arc 3, Asn 3, Elr 4
Orb of Annihilation Evocation Fel Wrl 2
Owl's Wisdom Transmutation Buff Hlr 2, Pal 2
Owl's Wisdom, Mass Transmutation Buff Hlr 6
Pass without Trace Transmutation - Elr 1, Htr 1
Passwall Transmutation - Arc 5
Permanency Universal - Arc 5
Permanent Image Illusion (Figment) - Arc 6
Persistent Image Illusion (Figment) - Arc 5
Phantasmal Killer Illusion (Phantasm) Fear, Mind-Affecti Arc 4
Phase Door Conjuration (Creation) - Wrl 7
Planar Binding Conjuration (Calling) See text Wrl 6
Planar Binding, Greater Conjuration (Calling) See text Wrl 8
Planar Binding, Lesser Conjuration (Calling) See text Wrl 5
Plane Shift Conjuration (Teleportati - Arc 7, Hlr 7
Polar Ray Evocation Cold Mge 8
Polymorph Transmutation - Mge 4
Polymorph Any Object Transmutation - Mge 8
Power Word: Fortitude Transmutation - Pre 4
Prestidigitation Universal - Arc 0
Prismatic Spray Evocation - Mge 7
Protection from Chaos Abjuration Lawful Hlr 1, Pal 1
Protection from Energy Abjuration - Elr 2, Hlr 3, Htr 2
Protection from Evil Abjuration Good Arc 1, Hlr 1, Pal 1
Protection from Good Abjuration Evil Hlr 1
Protection from Law Abjuration Chaotic Hlr 1
Protection from Spells Abjuration - Arc 8
Psychic Scream Necromancy Fear, Mind-Affecti Pre 3
Purify Food and Drink Transmutation - Hlr 0
Pyroblast Evocation Fire Mge 8, Adt 8
Rain of Fire Evocation Fire Destruction 5, Mge
Raise Dead Conjuration (Healing) - Pre 5
Read Magic Divination - Arc 0, Hlr 0
Reduce Animal Transmutation - Drd 2
Reduce Person Transmutation - Arc 1
Reduce Person, Mass Transmutation - Arc 4
Regenerate Conjuration (Healing) - Healing 7, Hlr 7
Reincarnate Transmutation - Sha 4
Rejuvenation Conjuration (Healing) - Hlr 5
Remove Curse Abjuration - Hlr 3, Pal 3
Remove Disease Conjuration (Healing) - Elr 3, Hlr 3, Htr 3
Remove Fear Abjuration - Hlr 1
Renew Conjuration (Healing) - Drd 3, Pre 3
Repulsion Abjuration - Hlr 7, Protection 7
Resilient Sphere Evocation Force Arc 4
Resist Energy Abjuration - Arc 2, Elr 1, Hlr 2
Resistance Abjuration - Arc 0, Hlr 0
Resistance Totem Conjuration Totem Sha 7
Restoration Conjuration (Healing) - Hlr 4, Pal 4
Restoration, Greater Conjuration (Healing) - Hlr 7
Restoration, Lesser Conjuration (Healing) - Hlr 2, Pal 1
Resurrection Conjuration (Healing) - Sha 7
Ritual of Summoning Conjuration (Teleportati - Wrl 5
Roar Enchantment (CompulsiMind-Affecting Drd 1, Wild 1
Saria's Crown of Divinity Transmutation - Adt 7
Scorch Evocation Fire Mge 3, Adt 3
Scrying Divination (Scrying) - Arc 4, Hlr 5
Scrying, Greater Divination (Scrying) - Arc 7, Hlr 7
Seal of Command Transmutation Seal Pal 4
Seal of Fury Transmutation Mind-Affecting, SePal 3
Seal of Justice Transmutation Seal Pal 3
Seal of Light Transmutation Seal Pal 2
Seal of Righteousness Transmutation Seal Pal 1
Seal of the Crusader Transmutation Seal Pal 3
Searing Pain Evocation Fire Ncr 3
Searing Pain, Greater Evocation Fire Ncr 5
Searing Pain, Lesser Evocation Fire Ncr 2
Second Soul Conjuration (Healing) - Hlr 9
See Invisibility Divination - Arc 2, Elr 3
Sending Evocation - Hlr 4, Arc 5
Sense Demon Divination - Wrl 0
Sentinel Divination - Elr 3
Serpent Ward Conjuration Fire Sha 3
Shadow Bolt Evocation Fel Ncr 3, Wrl 3
Shadow Bolt, Greater Evocation Fel Ncr 5, Wrl 5
Shadow Bolt, Lesser Evocation Fel Ncr 1, Wrl 1
Shadow Meld Illusion (Glamer) - Arc 1, Asn 1, Elr 1
Shadow Protection Abjuration - Pre 3
Shadow Strike Transmutation - Mge 6
Shadow Word Pain Conjuration (Creation) - Death 3, Pre 3
Shadow Word Pain, Greater Conjuration (Creation) - Pre 6
Shadow Word Pain, Lesser Conjuration (Creation) - Pre 1
Shadowburn Evocation Fel Ncr 8, Wrl 8
Shadowguard Evocation Good Pal 4, Pre 4
Shanbler Conjuration (Creation) - Drd 9, Wild 9
Shapechange Transmutation - Animal 9, Drd 9
Shield of Faith Abjuration - Pal 1, Pre 1, Prot
Shockwave Evocation Force Htr 3, Mge 3, Sha
Silence Illusion (Glamer) - Hlr 2
Silent Image Illusion (Figment) - Arc 1
Slow Fall Transmutation - Asn 1, Mge 1
Smite Evocation Good Pre 1, Adt 1
Snare Transmutation - Htr 2
Solid Fog Conjuration (Creation) - Arc 4
Soulstone Conjuration (Healing) - Wrl 6
Speak with Animals Divination - Drd 1, Elr 1
Speak with Plants Divination - Drd 3, Elr 2
Spell Immunity Abjuration - Hlr 4, Protection 4
Spell Immunity, Greater Abjuration - Hlr 8
Spell Resistance Abjuration - Hlr 5, Protection 5
Spell Turning Abjuration - Arc 7
Spiritual Projection Necromancy - Arc 9, Hlr 9
Starfall Evocation Force Mge 9, Pre 9, War
Starfire Evocation - Drd 6
Stasis Trap Conjuration Sonic Sha 1
Stoneskin Abjuration - Arc 4
Storm Hammer Conjuration (Creation) Force Arc 2
Strength of Earth Totem Conjuration Totem Sha 6
Suggestion Enchantment (CompulsiLanguage-Depende
Arc 3, Asn 3
Suggestion, Mass Enchantment (CompulsiLanguage-Depende
Arc 6
Summon Monster I Conjuration (Summonin See text Wrl 1
Summon Monster II Conjuration (Summonin See text Wrl 2
Summon Monster III Conjuration (Summonin See text Wrl 3
Summon Monster IV Conjuration (Summonin See text Wrl 4
Summon Monster IX Conjuration (Summonin See text Wrl 9
Summon Monster V Conjuration (Summonin See text Wrl 5
Summon Monster VI Conjuration (Summonin See text Wrl 6
Summon Monster VII Conjuration (Summonin See text Wrl 7
Summon Monster VIII Conjuration (Summonin See text Wrl 8
Summon Nature's Ally I Conjuration (Summonin - Drd 1, Elr 1
Summon Nature's Ally II Conjuration (Summonin - Drd 2, Elr 2
Summon Nature's Ally III Conjuration (Summonin - Drd 3, Elr 3
Summon Nature's Ally IV Conjuration (Summonin - Animal 4, Drd 4, E
Summon Nature's Ally IX Conjuration (Summonin - Drd 9
Summon Nature's Ally V Conjuration (Summonin - Drd 5
Summon Nature's Ally VI Conjuration (Summonin - Drd 6
Summon Nature's Ally VII Conjuration (Summonin - Drd 7
Summon Nature's Ally VIII Conjuration (Summonin - Drd 8
Summon Swarm Conjuration (Summonin - Drd 2, Wrl 2
Summon Undead I Necromancy Evil Ncr 1, Pre 1
Summon Undead II Necromancy Evil Ncr 2, Pre 2
Summon Undead III Necromancy Evil Ncr 3, Pre 3
Summon Undead IV Necromancy Evil Ncr 4, Pre 4
Summon Undead IX Necromancy Evil Ncr 9, Pre 9
Summon Undead V Necromancy Evil Ncr 5, Pre 5
Summon Undead VI Necromancy Evil Ncr 6, Pre 6
Summon Undead VII Necromancy Evil Ncr 7, Pre 7
Summon Undead VIII Necromancy Evil Ncr 8, Pre 8
Taint of Undeath Necromancy Evil, Curse Ncr 3
Telekinetic Sphere Evocation Force Arc 8
Telepathic Bond Divination - Arc 5
Teleport Conjuration (Teleportati - Mge 5
Thorn Shield Transmutation - Drd 3, Mge 3
Thunderclap Evocation Sonic Drd 2, Mge 2
Time Stop Transmutation - Mge 9
Tongues Divination - Arc 3, Hlr 4
Touch of Fatigue Necromancy - Ncr 0
Touch of Idiocy Enchantment (CompulsiMind-Affecting Arc 2
Touch of Life Conjuration (Healing) - Hlr 9
Touch of Weakness Necromancy Evil Pre 2, Ncr 2
Transport via Plants Conjuration (Teleportati - Drd 6, Wild 6
Tremor Totem Conjuration (Healing) Totem Sha 5
True Resurrection Conjuration (Healing) - Hlr 9
True Seeing Divination - Arc 6, Hlr 5, Spirit
Trueshot Aura Transmutation - Pre 3, War 3
Trueshot Aura, Greater Transmutation - Pre 4
Trueshot Aura, Lesser Transmutation - Pre 2
Unholy Aura Abjuration Evil Pre 8
Unholy Frenzy Necromancy - Ncr 2
Vampiric Aura Necromancy - Ncr 8
Vorpal Entanglement Transmutation - Drd 7
Wall of Force Evocation Force Arc 5
Wall of Thorns Conjuration (Creation) - Drd 5, Wild 5
Wandering Death Necromancy Evil Ncr 7
Wandering Plague Necromancy Evil Ncr 2
War Drums Enchantment (CompulsiMind-Affecting Sha 1, War 1
Water Breathing Transmutation - Elr 3, Htr 3, Wrl 3
Water Walking Transmutation - Sha 3
Whirlwind Evocation Air Sha 8, Spirits 8
Wind Walk Transmutation Air Sha 6
Windfury Weapon Transmutation - Sha 9
Wish Universal - Arc 9
Wrath Evocation Force Drd 4
Components Casting Time Range (feet) Target
V, S 1 standard action Touch Creature
V, S, M 1 standard action Medium Spot
V, S 1 standard action Close Creature or Objec
V, S, F 1 standard action Personal Caster
V, S, F 1 standard action Close Area
V, S 1 standard action Personal Caster
V, S 1 standard action Touch Creature
V, S 1 standard action Medium Animal(s)
V, S, DF 1 standard action Close Willing creature(s)
V, S, M 1 standard action Touch Corpse(s)
V 1 standard action Close Plant(s)
V, S, DF 1 round 10 Caster
V, S, M/DF 1 standard action 10 Caster
V, S, DF 1 hour Close Spot or Object
V, S 1 standard action Personal Caster
V, S 1 standard action 20 Burst (Caster)
V, S, M 1 standard action Touch Creature
V, S 1 standard action 0 Anything
V, S 1 standard action Medium up to 5 creatures
V, S, M 1 standard action Personal Caster
V, S, M 1 standard action Personal Caster
V 1 standard action Unlimited Caster
V, S, M, F, DF, XP 1 hour Touch Living creature
V, S, M, F 1 minute Personal Caster
V, S, M 1 standard action Personal Caster
V, S 1 standard action Close Creature
V, S, DF 1 standard action 50 Burst (Caster)
V, S 1 standard action Close Creature
V, S, F 1 standard action Close Extraplanar creatu
V, S, DF 1 standard action Touch Creature
V, S, DF 1 standard action Close Creatures
V, S 1 standard action Touch Creature
V, S 1 standard action Medium Area
V, S, M 1 standard action Personal Caster
V 1 standard action 40 Spread (Caster)
V, S 1 standard action 30 Burst (Caster)
V, S, M 1 standard action Medium Area
V, S, DF 1 standard action 50 Burst (Caster)
V, S 1 move action Close Creature
V, S 1 move action Close Creature
V, S 1 move action Close Creature
V, S 1 move action Close Creature
V, S 1 move action Close Creature
V, S 1 move action Close Creature
V 1 standard action Medium Living creature
V, S, M 1 standard action Long Area
V, S, M 1 standard action Close Creature(s)
V, S 1 minute Close Creature(s)
V, S 1 standard action 20 Emanation (Caste
V, S, M/DF 1 standard action Touch Creature
V, S, M/DF 1 standard action Close Creature(s)
V, S 1 standard action 15 Burst (Cone)
V, DF 1 standard action Personal Caster
V, S up to 4 rounds (con)Personal Corpse
V, S, M 1 standard action Close Burst (Cone)
V, S, M 1 standard action Touch Creature
V, S 1 standard action Close Living creature (
V, S, F 1 standard action Long Creatures or Obje
V, S 1 standard action Close Animal
V, S 1 standard action Close Living creature
V, S 1 standard action Close Humanoid
V, S, M 1 standard action Medium Burst (40)
V, S, F 10 minutes Long Spot
V, S 1 swift action Personal Caster
V, S 10 minutes Personal Caster
V, S, M/DF 1 standard action Personal Caster
V, S, M 1 standard action 60 Burst (Cone)
V, S 1 standard action Medium Immolated creatu
V, S, M 1 standard action Medium Burst (15)
V, S 1 round 0 -
V, S 1 round 0 -
V, S 1 round 0 -
V, S, M 1 standard action 0 -
V, S, M 1 standard action 0 -
V, S, M 1 standard action 0 -
V, S 1 standard action 15 Caster
V, S 1 standard action Touch Living creature
V, S, M, F at least 10 minutes Personal Caster
V, S, DF 1 standard action Close Plant creatures
V, S, M 1 standard action Close Undead creatures
V, S, DF 1 standard action Long Water
V, S 10 minutes 2 miles Circle (Caster)
V, S 1 standard action Medium Creature
V, S 1 standard action 0 -
V, S, M 1 hour Close Corpse
V, S 1 standard action 0 -
V, S, M 1 hour Close Corpse
V, S 1 standard action Close Living creature
V, S, M 1 standard action 30 Burst (Cone)
V, S 1 standard action Touch Creature
V, S 1 standard action Close Creature(s)
V, S 1 standard action Touch Creature
V, S 1 standard action Close Creature(s)
V, S 1 standard action Touch Creature
V, S 1 standard action Touch Creature
V, S 1 standard action Close Creature(s)
V, S 1 standard action Touch Creature
V, S 1 standard action Close Creature(s)
V, S 1 standard action Medium Creature
V, S 1 standard action Medium Creature
V, S 1 standard action Medium Creature
V, S 1 standard action Medium Creature
V, S 1 standard action Touch Creature
V, S 1 standard action Touch Creature
V, S, M 1 standard action Personal Caster
V, M/DF 1 standard action Touch Object
V, S, M 1 standard action Medium Emanation (Area)
V, S 1 standard action Close Creature
V, S 1 standard action Close Creature
V, S 1 standard action Close Creature
V, S 1 standard action Touch Undead creature
V, S, M 1 standard action Touch Creature
V, M/DF 1 standard action Touch Object
V, S, DF 1 standard action Touch Creature
V, M 1 standard action Unlimited Living creature
V, S, M 1 standard action Personal Caster
V, S, M 1 standard action Personal Caster
V, S, M 1 standard action Personal Caster
V, S, DF 1 standard action 60 Emanation (Cone)
V, S, DF 1 standard action 60 Emanation (Cone)
V, S, DF 1 standard action 60 Emanation (Cone)
V, S, DF 1 standard action 60 Emanation (Cone)
V, S 1 standard action 60 Emanation (Cone)
V, S 1 standard action Close Creature, Object
V, S, M 1 standard action 40 Emanation
V, S 1 standard action 60 Emanation (Cone)
V, S, F 1 standard action 60 Emanation (Cone)
V, S, DF 1 standard action 60 Emanation (Cone)
V 1 standard action Long Caster (and touche
V, S 1 standard action Medium Ray
V, S, DF 1 standard action Close Creature(s)
V, S, DF 10 minutes Unlimited Creature or Objec
V, S 1 standard action Personal Caster
V, S 1 standard action Close Extraplanar creat
V, S 1 standard action Medium See text
V, S 1 standard action Medium See text
V, S 1 standard action Close Ray
V, S, M 10 minutes Personal Caster
V, S, M 1 standard action Personal Caster
V, S 1 round Close Animal
V, S 1 round Close Creature
V, S 1 round Close Humanoid
V, S, DF 1 standard action Medium Living creature
V, S 1 standard action Close Living creature
V, S, XP 1 standard action 90 Living creature
V, S, DF 1 standard action Touch Creature
V, S, DF 1 standard action Close Creature(s)
V, S 1 immediate action Medium Creature
V, S 1 immediate action Close Creature
V, S 1 standard action 20 Spot
V, S, DF 1 standard action Long Spread (80)
V, S 10 minutes Medium Area
V, S 1 standard action Touch Creature
V, S 1 standard action Ray Living creatures
V, S 1 standard action Ray Living creatures
V, S 1 standard action Medium Creature
V, S, M 10 minutes Unlimited Spot
V, S 1 standard action Close Living Creature
V, S, DF 1 standard action Long Creature
V, S, DF 1 standard action Long Creature
V, S, DF 1 standard action Long Creature
V, S, F 3 rounds Touch Caster or Creatur
V, S 1 standard action Close Living Creature
V, S 1 swift action Close Creature
V, S 1 standard action 20 Burst
V, S, DF 1 standard action Personal Caster
V, S 1 round Medium Area
V, S 1 standard action Medium Creature
V, S 1 standard action Medium Creature
V, S 1 standard action Medium Creature
V, S 1 standard action Medium Creature
V, S, DF 1 standard action Medium Sphere (5)
V 1 standard action Close Burst
V, S 1 immediate action Close Creature
V, S, F 1 standard action Touch Creature
V, S 1 standard action Medium Spot
V, S 1 round Touch Tree
V, S 1 round Touch Tree(s)
V, S, DF 1 standard action Touch Creature
V, S, M, DF 1 standard action Touch Creature
V, S, F/DF 1 standard action Touch Creature
V, S, M 1 standard action Close Spread
V, S 1 standard action Medium Creature
V, S 1 standard action Medium Creature
V, S 1 standard action Medium Creature
V, S, M 1 standard action 60 Burst (Cone)
V, S 1 standard action Close Creature
S, M/DF 1 standard action Touch Willing creature
V, S, XP 1 standard action Medium Spot
V 10 minutes Close Living Creature
V 1 round Close Living Creature
V, S, M 1 standard action Close Spot
V, S, M 1 standard action 10 Emanation (Caste
V, S 1 standard action 20 Burst
V, S 1 standard action Touch Creature
V, S 1 standard action 60 Burst (Line)
V, S 1 standard action 90 Burst (Line)
V, S 1 standard action Touch Creature
V, S 1 standard action Touch Creature
V, S 1 standard action Close Creature(s)
V, S 1 standard action 20 Area (Caster)
V, S 1 standard action 20 Emanation (Totem
V, S 1 standard action 20 Burst (Caster)
V, S 1 standard action Close Creature(s)
V, S 1 round 15 Area (Caster)
V, S 1 standard action Touch Creature
V, S 1 standard action Touch Creature
V, S 1 standard action Close Creature
V, S 1 standard action Medium Animal
V, S, M/DF 1 standard action Medium Creature
V, S, M/DF 1 standard action Medium Creature(s)
V, S, F/DF 1 standard action Medium Humanoid
V, S, F/DF 1 standard action Medium Humanoid(s)
V, S, F 1 standard action 20 Creature(s)
V, S 1 standard action Medium Creature
V, S 1 standard action Medium Creature
V, S 1 standard action Medium Creature
V, S 1 standard action 30 Burst (Caster)
V, S 1 standard action Touch Melee weapon
V 1 standard action 40 Creatures
V, S, DF 1 standard action 40 Living creature
V, S, M/DF 1 standard action Medium Demon or Undead
V, S, M/DF 1 standard action Medium Demon or Undead
V, S 1 standard action 30 Spread
V, S, M 1 standard action Personal Caster
V, S, M/DF 1 hour Touch Object
V, S 1 standard action Medium Creature
V, S 1 standard action Medium Creature
V, S 1 standard action Medium Creature
V, S, M 1 standard action Personal Caster
V, S, M 1 standard action Touch Living creature
V, S 1 standard action Close Corporeal creatur
V, S 1 standard action Touch Creature
V, S 1 standard action Close Creature(s)
V, S 1 standard action Touch Creature
V, S 1 standard action Close Creature(s)
V, S 1 standard action Touch Creature
V, S 1 standard action Touch Creature
V, S 1 standard action Close Creature(s)
V, S 1 standard action Touch Creature
V, S 1 standard action Close Creature(s)
V, S 1 standard action Personal Caster
V, S 1 standard action Personal Caster
V, S 1 standard action Personal Caster
V, S 1 standard action Medium Living creature
V, S, M/DF 1 standard action Touch Creature or Objec
V, S 1 standard action Touch Creature or Objec
V, S, M 1 standard action Long Creature(s) or Obj
V, S, DF 1 standard action Personal Caster
V, S 1 standard action Personal Caster
V, S, M, F See text Personal Caster
V, S, M, F See text Personal Caster
V, S 1 standard action Close One living and on
V, M/DF 1 standard action Touch Object
V, S 1 immediate action Medium Creature
V, S, M 1 standard action Personal Caster
V, S, M 1 standard action Personal Caster
V, S, M 1 standard action Personal Caster
V, S, M 1 standard action Close Creature
V, S 1 standard action Medium Creature
V, S 1 standard action Medium Creature
V, S 1 standard action Medium Creature
V, S, XP 1 standard action See text See text
V, S, M 1 standard action Long Caster
V, S, DF 1 standard action Long Caster
V, S 1 standard action Close Object
V, S, M/DF 1 standard action Touch Emanation
V, S, M/DF 1 standard action Touch Emanation
V, S, DF 1 standard action Touch Living creature
V, S, DF 1 standard action Close Living creature
V, S, DF 1 standard action Touch Weapon
V, S, DF 1 standard action Close Weapon or ammun
V, S 1 standard action 30 Creature
V, S, F 1 standard action Long Area
V, S 1 standard action Close Ray
V, S, M 1 standard action Personal Caster
V, S 1 standard action 30 Living creature
V, S 1 standard action 30 Living creature
V, S 1 standard action 30 Living creature
V 1 standard action Close Burst (40)
V, S, M, F 10 minutes Personal Caster
V, S 1 standard action 10 Object
V, S 1 immediate action Close Creature
V, S, F 1 standard action Medium Creature(s)
V, S 1 standard action Close Creature
V, S 1 standard action Medium Creature
V, S 1 standard action Medium Spread (20)
V, S 1 minute Medium Creature
V, S, F 1 standard action Long Area
V, S, XP 1 standard action See text See text
V, S 1 standard action Personal Caster
V, S, M 1 standard action 90 Creature
V, S, M 1 standard action 90 Creature
V, S 1 standard action See text Creature(s)
V, S, M 1 round Close Spot
V, S, M See text Long Area
V, S, M 1 standard action Medium Spread (20)
V, S, DF 1 standard action Touch Creature or Objec
V, S, M 1 standard action Touch Creature or Objec
V, S 1 standard action Close Creature or Spot
V, S, DF 1 standard action Touch Creature
V, S, DF 1 standard action Close Creature(s)
V, S, DF 1 standard action Touch Creature(s)
V, S, M 1 standard action Touch Wall
V, S, XP 2 rounds See text See text
V, S, F 1 standard action Long Area
V, S, F 1 standard action Long Area
V, S 1 standard action Medium Living creature
V 1 standard action 0 Spot
V, S 10 minutes Close Elemental or Outs
V, S 10 minutes Close Elemental or Outs
V, S 10 minutes Close Elemental or Outs
V, S, F 1 standard action Touch Creature(s)
V, S, F 1 standard action Close Ray
V, S, M 1 standard action Touch Living creature
V, S, M 1 standard action Close Creature or Objec
V, S 1 standard action Touch Creature
V, S 1 standard action 10 See text
V, S 1 standard action 60 Burst (Cone)
V, S, M/DF 1 standard action Touch Creature
V, S, DF 1 standard action Touch Creature
V, S, M/DF 1 standard action Touch Creature
V, S, M/DF 1 standard action Touch Creature
V, S, M/DF 1 standard action Touch Creature
V, S, M, F 1 standard action Touch Creature(s)
V, S 1 standard action 20 Creature(s)
V, S 1 standard action 10 Food and/or Drink
V, S See text Medium Creature
V, S, M 1 standard action Medium Area
V, S, M, DF 1 minute Touch Dead creature
V, S, F 1 standard action Personal Caster
V, S 1 standard action Touch Willing animal
V, S 1 standard action Close Humanoid
V, S 1 standard action Close Humanoids
V, S, DF 3 full rounds Touch Living creature
V, S, M, DF 10 minutes Touch Dead creature
V, S 1 standard action Touch Living creature
V, S 1 standard action Touch Creature or Objec
V, S 1 standard action Touch Creature
V, S 1 standard action Close Creature(s)
V, S 1 standard action Touch Living creature
V, S, DF 1 standard action 10 / lvl Emanation (Caste
V, S, M 1 standard action Close Creature or Objec
V, S, DF 1 standard action Touch Creature
V, S, M/DF 1 standard action Touch Creature
V, S 1 standard action 20 Emanation (Totem
V, S, M 3 rounds Touch Creature
V, S, XP 3 rounds Touch Creature
V, S 10 minutes Touch Creature
V, S, M, DF 1 minute Touch Dead creature
V, S, F 1 minute Unlimited Willing creature
V 1 standard action Personal Burst (Caster)
V, S 1 standard action Touch Creature
V, S 1 standard action Close Creature
V, S, M/DF, F 1 hour Unlimited Creature
V, S 1 standard action Unlimited Creature
V, S 1 move action Personal Caster
V, S 1 move action Personal Caster
V, S 1 move action Personal Caster
V, S 1 move action Personal Caster
V, S 1 move action Personal Caster
V, S 1 move action Personal Caster
V, S 1 standard action Close Creature
V, S 1 standard action Close Creature
V, S 1 standard action Close Creature
V, S, M, DF 10 minutes Touch Living creature
V, S, M 1 standard action Personal Caster
V, S, M/DF 10 minutes Unlimited Creature
V, S 1 standard action 60 Emanation (Cone)
V, S, M 1 standard action Close Tree
V, S 1 standard action 0 Spot
V, S 1 standard action Medium Creature
V, S 1 standard action Medium Creature
V, S 1 standard action Medium Creature
V, S 1 standard action Personal Caster
V, S, M 1 standard action Touch Creature
V, S, F 1 standard action Touch Weapon
V, S, M 1 standard action 90 Creature
V, S, M 1 standard action 90 Creature
V, S, M 1 standard action 90 Creature
V, S 1 standard action Close Creature
V, S, DF 1 standard action Personal Caster
V, S 1 standard action Medium Area
V, S, F 1 standard action Personal Caster
V, S, M 1 standard action Touch Creature
V, S, M 1 standard action Close Area (Line)
V, S 1 standard action Long Area
V, S, F 1 standard action Long Area
V 1 free action Close Creature or Objec
V, S 1 standard action Medium Creature
V, S, DF 3 rounds Touch Object or Plant
V, S, M 1 standard action Medium Spot
V, S, M, XP 10 minutes Personal Gem
V, S 1 standard action Personal Caster
V, S 1 standard action Personal Caster
V, S, DF 1 standard action Touch Creature
V, S, DF 1 standard action Touch Creature
V, S, DF 1 standard action Touch Creature
V, S, M 1 standard action Personal Caster
V, S, M 30 minutes Touch Caster + willing cr
V, S 1 standard action Close Creatures or Obje
V, S, M 1 standard action 90 Creature
V, S 1 standard action 20 Burst
V, S, M 1 standard action Touch Creature
V, S, M, F 1 standard action Close Creature
V, S 1 standard action 20 Emanation (Totem
V, M 1 standard action Close Living creature
V, M 1 standard action Medium Living creature(s)
V, S, F 1 round Close Spot
V, S, F 1 round Close Spot
V, S, F 1 round Close Spot
V, S, F 1 round Close Spot
V, S, F 1 round Close Spot
V, S, F 1 round Close Spot
V, S, F 1 round Close Spot
V, S, F 1 round Close Spot
V, S, F 1 round Close Spot
V, S, DF 1 round Close Spot
V, S, DF 1 round Close Spot
V, S, DF 1 round Close Spot
V, S, DF 1 round Close Spot
V, S, DF 1 round Close Spot
V, S, DF 1 round Close Spot
V, S, DF 1 round Close Spot
V, S, DF 1 round Close Spot
V, S, DF 1 round Close Spot
V, S, M/DF 1 round Close Area
V, S, M 1 round Close Corpse
V, S, M 1 round Close Corpse
V, S, M 1 round Close Corpse
V, S, M 1 round Close Corpse
V, S, M 1 round Close Corpse
V, S, M 1 round Close Corpse
V, S, M 1 round Close Corpse
V, S, M 1 round Close Corpse
V, S, M 1 round Close Corpse
V, S 1 standard action Touch Creature
V, S, M 1 standard action Close Creature(s) or Obj
V, S, M 1 standard action Close Creature(s)
V 1 standard action Touch Creature or Objec
V, S 1 standard action Touch Creature
V, S, M 1 standard action Personal Burst (Caster)
V 1 standard action Personal Caster
V, M/DF 1 standard action Touch Creature
V, S, M 1 standard action Touch Creature
V, S 1 standard action Touch Living creature
V, S, M, DF 1 round Touch Dead creature
V, S, M 1 standard action Touch Creature
V, S 1 standard action Unlimited Caster and touche
V, S 1 standard action 20 Emanation (Totem
V, S, M, DF 10 minutes Touch Dead creature
V, S, M 1 standard action Touch Creature
V, S, DF 1 action 20 Emanation (Caste
V, S, DF 1 action 20 Emanation (Caste
V, S, DF 1 action 20 Emanation (Caste
V, S, F 1 standard action 20 Burst (Caster)
V, S 1 standard action Close Creature
V, S, M 1 standard action 20 Emanation (Caste
V, S 1 standard action Medium Creature(s)
V, S, M 1 standard action Close Area
V, S 1 standard action Medium Area
V, S 1 standard action Touch Living creature
V, S 1 standard action Touch Living creature
V, S, DF 1 standard action 50 Emanation (Caste
V, S, M/DF 1 standard action Touch Living creature(s)
V, S, DF 1 standard action Personal Caster
V, S, DF 1 standard action Long Area
V, S, DF 1 standard action Touch Creature
V, S 1 standard action Touch Weapon
V, XP 1 standard action See text See text
V, S 1 standard action Close Creature
Effect Damage Duration Saving Throw
Cures any disease, removes parasites and gran - 1 day Fortitude negates
Fog spreads in 20ft radius 2d6 / round 1 round / lvl None
One missile of acid 1d3 Instantaneous None
Generates an indestructible, floating shield ( - 1 min / lvl None
Warded area (20 ft radius) - 2 hours / lvl (D) None
Change appearance - 10 min / lvl (D) None
Any magical damage or healing on the target i- 1 min / lvl (D) Will negates
Targets become twice the normal size - 1 min / lvl Fortitude negates
Polymorph targets into animals - 1hour / lvl (D) None
Animates corpses to skeletons or zombies - Instantaneous None
Animates plants to fight for you - 1 round / lvl None
10ft-radius field which prevents entrance of li - 10 min / lvl (D) None
10ft-radius field which suppresses all magic e - 10 min / lvl (D) None
Repels specific creatures or alignments - 2 hours / lvl (D) Will partial
- unable to attack or cast offensive spells - 1 min / lvl (D) None
Explosion of arcane energy damages all creat1d6+1 / lvl (max Instantaneous None
+4 to Intellect - 1 min / lvl Will negates (har
Leave personal mark (up to 6 characters) - Permanent None
1 +1/2lvl missile(s) of arcane energy (max 5) 1d4 + 1 Instantaneous None
- may cast Moonfire each round as a standard- action 1 round / lvl None
- Fearsome Look (see text) - 1 round / lvl None
Teleports the caster to his sanctuary - Instantaneous None
Relieves target of a burden - Instantaneous None
Answer whether action will bring good or bad - Instantaneous None
Caster becomes a fighting avatar of his ideals- 1 round / lvl None
Polymorphs a creature - Permanent Fortitude negates,
-1 on attack rolls, -1 on saving throws against - 1 min / lvl Will negates
Target becomes incorporeal - 1 round / lvl Will negates
Forces extraplanar creatures out of caster#s - Instantaneous Will negates
+4 to Stamina - 1 min / lvl Will negates (har
+4 to Stamina - 1 min / lvl Will negates (har
(own curses may also apply) - Permanent Will negates (har
immobile curtain of whirling blades 1d6 / lvl (max 15d 1 min / lvl Reflex half or Ref
Arms become longswords, caster gains the Wh - 1 round / lvl or un None
varies (dazed up to death), see text - Instantaneous None or Will nega
Creates a ring of fire that spreads out, damag 1d8 / lvl (max 20d Instantaneous Reflex half
Column of roaring fire (20 ft radius) 1d6 / 2lvl (max 5d 6 rounds None
Counters and dispels Bane - 1 min / lvl None
A brilliant aura of silvery light surrounds the target
- (glows like a torch)
5 min Will negates (har
+3 to weapon damage rolls - 5 min Will negates (har
Target is immune to physical damage, but unab - 5 min Will negates (har
Damage dealt to the target is equally split be - 5 min Will negates (har
Target looks completely innocent; attacking the- 5 min Will negates (har
Target gains DR 1 / - (+1 / 3 lvl, max +4) - 5 min Will negates (har
Target is blinded or deaf (casters choice) - Permanent (D) Fortitude negates
Calls down freezing sleet, ice shards and hail 1d6 each round max 5 rounds (con) None
Bloodlust is dispelled and countered by Cripple - 1 round / lvl Fortitude negates
For each effect, make a caster level check - Instantaneous See text
All allied spellcasters withinrange may attempt- 1 round / lvl Will negates (har
+4 to Strength - 1 min / lvl Will negates (har
+4 to Strength - 1 min / lvl Will negates (har
Cone of searing flame shoots from casters' fin1d4 / lvl (max 5d4 Instantaneous Reflex half
You may only have one Call of the Spirits active - at any time. 1 hour / lvl or unt None
For each round spent, the caster eats flesh a - Instantaneous None
A swarm of bats, spiders, beetles and other 1d6 / lvl (max 15d Instantaneous Reflex half
+4 to Agility - 1 min / lvl Will negates (har
Cause Fear counters and dispels Remove Fear - 1d4 rounds Will partial
With each jump, damage is halfed. 1d6 / lvl (max 20d Instantaneous Reflex half
Target regards you as trusted friend and ally - 1 hour / lvl Will negates
Target regards you as trusted friend and ally - 1 hour / lvl Will negates
Target regards you as trusted friend and ally - 1 hour / lvl Will negates
Kills living things instantly (see damage); Cre 1d4 HD / lvl (max Instantaneous Fortitude negates
Caster may see OR hear as if he stood at the - 1 min / lvl (D) None
The next spell of the caster with a Fire desc - 1 min / lvl None
- general state of the natural setting - Instantaneous None
Understand spoken or written language (but u- 10 min / lvl None
Creates an area of extreme cold, originating 1d6 / lvl (max 15d Instantaneous Reflex half
Causes any active immolate spell to end in a 15d6 Instantaneous None
All creatures in the burst become confused - 1 round / lvl Will negates
Creates an enchanted gem that is capable of st - 24 hours None
Creates an enchanted gem that is capable of st - 24 hours None
Creates an enchanted gem that is capable of st - 24 hours None
Fills an empty flask with clear, magical water. - 1 min / lvl None
Fills an empty flask with clear, magical water. - 1 min / lvl None
Fills an empty flask with clear, magical water. - 1 min / lvl None
Deals damage to all evil creatures within ran 2d6 / round 1 round / lvl None
Target contracts selected disease See text Instantaneous Fortitude negates
Set a trigger for a personal spell which comes- 1 day / lvl (D) or u None
Take control of up to 2 HD/lvl of plant cerat - 1 min / lvl Will negates
Take control of up to 2 HD/lvl of undead cer - 1 min / lvl Will negates
Caster lowers or raises water levels in an area- 10 min / lvl (D) None
Changes the weather in the area around the c- 4d12 hours None
Target takes fel damage each round and takes1d4 / round 5 rounds Fortitude negates
Creates a burning gem in the caster's hands. W - 1 min / lvl None
Create even more potent undead creatures (s- Instantaneous None
Creates an enchanted gem in the caster's hands - 1 min / lvl None
Create more potent undead creatures (see tex- Instantaneous None
-2 to AC, melee attack rolls, melee damage rolls- and Reflex saves.1 round / lvl Will negates
All creatures within the range suffer a -2 pena- 1 min / lvl Will negates
Cures 4d8 + 1/lvl (max +20) HP - Instantaneous Will half (harmless
Cures 4d8 + 1/lvl (max +40) HP - Instantaneous Will half (harmless
Cures 1d8 + 1/lvl (max +5) HP - Instantaneous Will half (harmless
Cures 1d8 + 1/lvl (max +25) HP - Instantaneous Will half (harmless
Cures 1 HP - Instantaneous Will half (harmless
Cures 2d8 + 1/lvl (max +10) HP - Instantaneous Will half (harmless
Cures 2d8 + 1/lvl (max +30) HP - Instantaneous Will half (harmless
Cures 3d8 + 1/lvl (max +15) HP - Instantaneous Will half (harmless
Cures 3d8 + 1/lvl (max +35) HP - Instantaneous Will half (harmless
Target acts enraged: Str +2, Agi -6, incapable - 1 round / lvl Will negates
Target takes double damage from force or fel - 1 round / lvl Will negates
Target takes double damage from cold, electri- 1 round / lvl Will negates
Target speaks Eredar (without understanding i- 1 round / lvl Will negates
Target takes damage both from positive and n- Permanent Will negates
Any magical damage or healing on the target i- 1 min / lvl (D) Will negates
May cast Orb of Annihilation each round as a standard
- action 1 round / lvl None
Darkness counters and dispels Light spells of -equal or lower levels
10 min / lvl (D) None
Negative energy fills the area; living creatures1d4 / lvl (max 25d 1 round / lvl (con) Fortitude half
Bolt of negative energy 2d8 + 1/lvl (max + Instantaneous Will half
Bolt of negative energy 3d8 + 1/lvl (max + Instantaneous Will half
Bolt of negative energy 1d8 + 1/lvl (max + Instantaneous Will half
Caster loses control on successful Will save - Instantaneous Will negates
If the save fails, target dies instantly and a - Instantaneous Fortitude negates
See Darkness, but with 60 ft radius - 1 day / lvl (D) None
Target becomes temporarily immune to poison- 1 hour / lvl Fortitude negates
Succesful Will save counters the Suggestion, but - not the Sending 1 hour / lvl or unt Will partial
+ 18 temporary hitpoints - 30 minutes None
+ 32 temporary hitpoints - 30 minutes None
+ 6 temporary hitpoints - 30 minutes None
Sense presence of chaotic auras (see text) - up to 10 min / lvl None
Sense presence of evil auras (see text) - up to 10 min / lvl None
Sense presence of good auras (see text) - up to 10 min / lvl None
Sense presence of lawful auras (see text) - up to 10 min / lvl None
Sense presence of magical auras (see text) - up to 10 min / lvl None
Caster determines whether the target has be - Instantaneous None
You know the location of every magical sensor- within the spells range24 hours None
Caster detects simple pits, deadfalls, snares - up to 10 min / lvl None
Detect surface thoughts (see text) - up to 1 min / lvl ( None
Sense presence of undead auras (see text) - up to 1 min / lvl ( None
If the desired location is occupied by a solid body,
See all
texttravelers take
Instantaneous
1d6 points of damage
None and appear at a random location
If a ranged touch attack hits, the target is co - 1 min / lvl None
Caster knows if target lies deliberately or spe - 1 round / lvl (con) Will negates
Reveals the exact location ot the target to the - Instantaneous None
Changes caster's appearance (see text) - 10 min / lvl (D) None
Forces the target back to ist original plane if i - Instantaneous Will negates
Dispels active magic (see text) - Instantaneous None
Dispels active magic (see text) - Instantaneous None
Ray (ranged touch attack) of positive energy 1d6 Instantaneous None
Answer whether action will bring good or bad - Instantaneous None
- may cast Lesser Holy Light each round - 1 round / lvl None
Take conrol of the target (mental link) - 1 round / lvl Will negates
Take conrol of the target (mental link) - 1 day / lvl Will negates
Take conrol of the target (mental link) - 1 day / lvl Will negates
Target becomes shaken - 1 min / lvl Will negates
Target loses 1 point of Stamina each round, c Stamina 1 round / lvl (con) None
If target dies because of this spell, the caste 1d10 / round 1 round / lvl Fortitude half
+4 to Charisma - 1 min / lvl Will negates (har
+4 to Charisma - 1 min / lvl Will negates (har
Instantly deals bludgeoning damage and impos 1d4 Instantaneous None
Instantly deals bludgeoning damage and impos 1d4 / lvl (max 10d Instantaneous None
Creates a totem which assaults all enemies w- 1 round / lvl Reflex negates
Ground is ripped apart, see text varies 1 round See text
Summons elementals (2d4 large, 1d4 huge, 1- 10 min / lvl (D) None
Target is comfortable between -50 and +60°C - 24 hours Will negates (har
Ray of negative energy hits anything it touche2d4 neg. lvls Instantaneous Fortitude partial
Ray of negative energy hits anything it touche1d4 neg. lvls Instantaneous None
Target gets entangled (unable to move and take 1d4 / round 1 round / lvl (D) Reflex negates
Magical sensor (movable) transmitting visual i- 1 min / lvl (D) None
Each round, the caster chooses a target. Th - 1 round / 3 lvls Fortitude negates
- -2 to AC - 1 round / lvl Will negates
- -6 to AC - 1 round / lvl Will negates
- Negates Hide checks - 1 round / lvl Will negates
Target can find the shortest route to a specifi - 10 min / lvl or unt Will negates (har
On a successful save, it takes 3d6 + lvl (max +25)Deathdamage.
/ 3d6 + lvl Instantaneous Fortitude partial
Small blast of fire 1d4 / lvl (max 15d Instantaneous Reflex half
Releases a wave of flame in the round after c 1d8 / lvl (max 15d 2 rounds Reflex half
Damage from Cold or Fire is halved (when Reflex See halves,
text no damage).
1 round / lvl (D) None
The flames do not harm natural vegetation and 1d6plant
/ lvlcreatures
(max 20dwhich
Instantaneous
the caster excludes
Reflex half
Hurls a fireball at your target, dealing fire 4 / round (for 4 rounds)Instantaneous See text
Hurls a fireball at your target, dealing fire 8 / round (for 4 rounds)Instantaneous See text
Hurls a fireball at your target, dealing fire d 1 / round (for 4 rounds) Instantaneous See text
Hurls a floating sphere of fire at your target. I 1d4 / lvl (max 10d Instantaneous Reflex partial
Caster directs a moving globe of fire 2d6 1 round / lvl Reflex negates
if cast in front of a creature, it becomes dazzl - Instantaneous Fortitude negates
Cures 1 HP / lvl (max 5) - Instantaneous Will half (harmless
Base flying speed 60 ft - 1 min / lvl Will negates (har
Fog spreads in 20ft radius - 10 min / lvl None
Turns tree into a treant that will fight for the c - 1 round / lvl (D) None
Turns 1d4 +1 trees into treants that will fight f - 1 round / lvl (D) None
Can be cast on the caster himself, granting +2- to AC and Reflex 10 saves,
min /additionally
lvl None
the caster
or Willcan't
negabe surprised or flat-foot
Enables target to move and attack normally, e- 10 min / lvl Will negates (har
Melee attackers get chilled after hits - 1 hour / lvl (D) Will negates (har
everything in the area is affected, takes damage 1d6(Reflex
/ lvl (max
half)10d
andInstantaneous
gets chilled (Fortitude
See text
negates) for 1d4 rounds)
Hurls a ball of ice at your target, dealing cold 1d6 / lvl (max 15d Instantaneous Fortitude partial
Hurls a ball of ice at your target, dealing cold 1d8 / lvl (max 15d Instantaneous Fortitude partial
Hurls a ball of ice at your target, dealing col 1d4 / lvl (max 10d Instantaneous Fortitude partial
A Fortitude save halves the initial damage and16d6 removes
+ 16d6the chill Instantaneous
effect, a Reflex save
Seehalves
text the damage from the shards
if the save fails, target is chilled for 1d4 rounds1d6 / lvl (max 10d Instantaneous Fortitude negates
Target (with all ist gear) becomes insubstantia- 2 min / lvl (D) None
Caster opnes gate to another place, see text - Instantaneous None
Places a magical command on the target to folSpecial 1 day / level or un None
Places a magical command on the target to folSpecial 1 day / level or un Will negates
Creates specific sound at the spot - 1 round / lvl (D) Will disbelief
Immobile magical sphere excludes all spell effe - 1 round / lvl (D) None
Creates a protective aura around the totem, gra - 1 round / lvl Fortitude negates
+1 on a specific attack roll, saving throw or sk - 1 minute or until Will negates (har
Tiny or smaller creatures are knocked prone and Seepushed
text back, small 1 round
creatures areFortitude
knocked negates
prone, medium creatures can't
Small or smaller creatures are knocked prone See and text
pushed back,1mediumround creaturesFortitude
are knocked
negates
prone, large creatures can
Deals negative energy damage to target 10 / lvl (max 150) Instantaneous Will half
Cures 10 HP / lvl (max 150) and most negativ- Instantaneous Will negates (har
Cures 10 HP / lvl (max 150) and most negativ- Instantaneous Will negates (har
All allies and undead creatures within range - 1 round / 2 lvl (co Fortitude half (ha
Cures living allies within range of the totem - 1 round / lvl Will half (harmless
Conjures a totem which radiates positive ener- 1 round / lvl Fortitude half (ha
Maximum number of additional targets is 1/ 2 lvl - (maximum 10), Instantaneous
every target can be Will
healed
half (harmless
only once and must be within ra
Demonic fire engulfs the area around the cast10d6 (2d6 to the cup to 1 round / lvl Reflex half
+2 morale bonus on attack rolls, saves and sk- 10 min / lvl Will negates (har
+4 morale bonus on attack rolls, saves and skil - 1 min / lvl Will negates (har
Str, Agi, Sta -8 (to a minimum of 1) - Permanent Will negates
Target becomes paralyzed and may attempt a- 1 round / lvl (D) Will negates
Target becomes paralyzed and may attempt a- 1 round / lvl (D) Will negates
Target becomes paralyzed and may attempt a- 1 round / lvl (D) Will negates
Target becomes paralyzed and may attempt a- 1 round / lvl (D) Will negates
Target becomes paralyzed and may attempt a- 1 round / lvl (D) Will negates
Evil melee attackers hitting the target become-blinded (just like the 1 round
spell)/ lvl (D) See text
Half damage is fire, half is holy. No ongoing damage
8 / 4 rounds
with successful
Instantaneous
Reflex save. Undead
Reflex half
and demonic creatures take dou
Cures 3d8 + 1 / lvl (max +15) HP - Instantaneous Will half (harmless
Cures 1d8 + 1 / lvl (max +5) HP - Instantaneous Will half (harmless
Creates a nova of divine energy, damaging all1d6 / lvl (max 20d Instantaneous Will half (harmless
Weapon counts as +5 holy weapon and emits -a 1 round / lvl None
Any nongood creature within range that hears-th Instantaneous See text
Magical shield around the target absorbs 4*l - 10 rounds Will negates (har
Target gets rooted (unable to move and takes -- 1 round / lvl Fortitude negates
Target gets rooted (unable to move and takes -- 1 round / lvl Fortitude negates
A successful Fortitude save halves damage and 4d6negates the chill1 effect
round(for
/ lvlthis round).
Fortitude partial
Caster is protcted by an icy barrier, absorbin - 1 min / lvl None
Does not work on artifacts - Instantaneous None
Target is ignited and takes fire damage. If th 7d6, 3d6 / round 5 rounds Reflex partial
Target is ignited and takes fire damage. If th 10d6, 8d6 / round 10 rounds Reflex partial
Target is ignited and takes fire damage. If th 1d6, 1d4 / round 2 rounds Reflex partial
Caster is wreathed in flames that burn anything 2d6 / round 1 round / lvl (D) None
Target gets a larva implanted. After one round,1d6 1 round / lvl Fortitude negates
Target implodes and dies instantly Death up to 4 rounds (coFortitude negates
Channels negative energy into the target 4d8 + 1 / lvl (max Instantaneous Will half
Channels negative energy into the target 4d8 + 1 / lvl (max Instantaneous Will half
Channels negative energy into the target 1d8 + 1 / lvl (max Instantaneous Will half
Channels negative energy into the target 1d8 + 1 / lvl (max Instantaneous Will half
Channels negative energy into the target 1 Instantaneous Will negates
Channels negative energy into the target 2d8 + 1 / lvl (max Instantaneous Will half
Channels negative energy into the target 2d8 + 1 / lvl (max Instantaneous Will half
Channels negative energy into the target 3d8 + 1 / lvl (max Instantaneous Will half
Channels negative energy into the target 3d8 + 1 / lvl (max Instantaneous Will half
+3 to attack rolls, +4 to AC - 3 minutes None
+4 to attack rolls, +5 to AC - 3 minutes None
+1 to attack rolls, +3 to AC - 3 minutes None
Target suffers from Confusion permanently - Instantaneous Will negates
Target becomes completely invisible until it at - 1 min / lvl (D) Will negates (har
Target becomes completely invisible - 1 round / lvl (D) Will negates (har
Targets becomes completely invisible until the- 1 min / lvl (D) Will negates (har
See text for full list of benefits and restrictions - 1 min / lvl (D) None
Instantly know where north is - Instantaneous None
Gain knowledge about important person, place- Instantaneous None
Caster recovers 1 lvl of spell slots for a sacrif 1 / lvl each round con None
As long as the caster concentrates, the spell 4d6 / round Instantaneous None
Object glows like a torch - 10 min / lvl (D) None
Caster fuels a desperate attack with his own lifSee text Instantaneous None
Caster is defended by lightning globes which 2d4+2 10 minutes Reflex negates
Caster is defended by lightning globes which 3d4 +3 10 minutes Reflex negates
Caster is defended by lightning globes which 1d4 + 1 10 minutes Reflex negates
Target is surrounded by lightning, damaging al1d6 + 1 / 5 lvl (m 1 round / lvl (D) None
A powerful lightning bolt acrs from the casters1d6 / lvl (max 10d Instantaneous Reflex half
A powerful lightning bolt acrs from the casters1d8 / lvl (max 15d Instantaneous Reflex half
A powerful lightning bolt acrs from the casters1d4 / 2 lvl (max 5 Instantaneous Reflex half
Grants a wish, see text for details and examp - See text See text
Caster knows in which direction the desired creature is located 10 min / lvl None
Caster knows in which direction the desired object is located 1 min / lvl None
Telekinetic movement of the targeted object - con None
all creatures within gain the effects from Protection
- from Evil 10 min / lvl Will negates
all creatures within gain the effects from Protection
- from Good 10 min / lvl Will negates
+1 enhancement bonus to a natural weapon of- 1 min / lvl Will negates (har
+1 / 4 lvl (max +5) enhancement bonus to a n - 1 hour / lvl Will negates (har
+1 enhancement bonus - 1 min / lvl Will negates (har
+1 / 4 lvl (max +5) enhancement bonus - 1 hour / lvl Will negates (har
Creates a fireball spitting snake totem. It d 1d6 / lvl (max 20d 1 round / lvl None
Illusion (image, sound, smell, temperature) of - con +3 rounds Will disbelief
Target loses 1d4 + 1 / 3 lvl (max +6) spell slots,
1d4
starting
/ lost spell
with the
lvl Instantaneous
hightest Will negates
Caster may choose to lose spell splots instead- 1 hour / lvl None
+6 natural armor, +2 Str, Agy, Sta - 1 min / lvl Will negates (har
+10 natural armor, +4 Str, Agy, Sta - 1 min / lvl Will negates (har
+4 natural armor, +1 Str, Agy, Sta - 1 min / lvl Will negates (har
All magical effects within the burst are effecti - Instantaneous Will negates
Caster prepares additional spells or swaps t - Instantaneous None
Repairs targeted object - Instantaneous Will negates (har
Attacks the mind of the target, dealing damag 1d4 / lvl (max 10d Instantaneous Will negates
Caster whispers his message to the targets, th- 10 min / lvl None
Target is immune to all effects that detect, i - 24 hours Will negates (har
Target is hit by a ray of burning light. It ta 7d6 / round 3 rounds Will negates
All creatures within range can't take any violen- 1 min / lvl Will negates
The caster sees through the eyes of the target- up to 1 min / lvl ( Will negates (har
Illusion (image, sound but no spech) of desire- con + 2 rounds Will disbelief
Grants a wish, see text for details and examp - See text See text
Creates 1d4 + 1 / 3 caster levels (max 8 in tot - 1 min / lvl (D) None
Burning moonfire damages the target. If it fail 1d8 + 1 / lvl (max Instantaneous Fortitude
Burning moonfire damages the target. If it fail 3d8 + 2 / lvl (max Instantaneous Fortitude
Hurls a moonglaive (See the weapon) at max See 3 text Instantaneous None
Summons a light horse or pony to serve the c - 2 hours / lvl (D) None
Moves earth in the targeted area to the casters - Instantaneous None
Conjures black tentacles in the targeted area, 1d6 + 4 1 round / lvl (D) None
Target is cured of poison and immune to poison - 10 min / lvl Will negates (har
Target becomes difficult to detect by divinatio - 1 hour / lvl Will negates (har
Hurls a sphere of fel energy at your target (r 4d8 / 1d8 Instantaneous None / Reflex half
+4 to Spirit - 1 min / lvl Will negates (har
+4 to Spirit - 1 min / lvl Will negates (har
Tracking the target becomes impossible, as it -l 1 hour / lvl (D) Will negates (har
Creates a passage through wooden, plaster or- 1 hour / lvl (D) None
Certain spells are effective permanently, see t- Permanent None
Illusion (image, sound, smell, temperature) o - Permanent (D) Will disbelief
Illusion (image, sound, smell, temperature, sc - 1 min / lvl (D) Will disbelief
Make a Fortitude save to determine the damage. Death / 3d6 Instantaneous See text
Creates passage through wooden, plaster or s- 1 usage / 2 lvl None
Lures an extraplanar being into a prepared trap - Instantaneous Will negates
Lures an extraplanar being into a prepared trap - Instantaneous Will negates
Lures an extraplanar being into a prepared trap - Instantaneous Will negates
Move target(s) (caster included) to another p - Instantaneous Will negates
Ranged touch attack with freezing cold energ 1d6 / lvl (max 20d Instantaneous None
Changes form of a willing creature (like Alter S- 1 min / lvl (D) None
Changes form of a creature or object, see tex - See text See text
Sta +6 - 1 min / lvl Will negates (har
Perform minor magic tricks - 1 hour See text
Seven multicolored beams of light burst from th See text Instantaneous See text
Target can't be touched by summoned chaotic- creatures 1 min / lvl (D) Will negates (har
Prevents 12 points of damage / lvl (max 120) of - 1 min / lvl (D) Will negates (har
Target can't be touched by summoned evil creatures
- 1 min / lvl (D) Will negates (har
Target can't be touched by summoned good creatures
- 1 min / lvl (D) Will negates (har
Target can't be touched by summoned lawful creatures
- 1 min / lvl (D) Will negates (har
+8 to saving throws against spells and spell-lik- 10 min / lvl Will negates (har
1d4 chosen targets are frightened for the dura- 1d4 rounds Will partial
Does not prevent natural decay or spoilage - Instantaneous Will negates (obje
The caster may concentrate for up to lvl round17d8 + con (see teSee text Reflex half
Meteors rain from the sky and explode on contac 3d6 + 2d6 Instantaneous None
Restores life to the target (but lvl -1) - Instantaneous None
Caster can decipher magical inscriptions on o- 10 min / lvl None
Reduces the size category of the target (ani - 1 hour / lvl (D) None
Reduces the size category of the target by o - 1 min / lvl (D) Fortitude negates
Reduces the size category of up to lvl target - 1 min / lvl (D) Fortitude negates
Additionally cures 4d8 +1 / lvl (max +35) HP and - rids the target of
Instantaneous
any fatigue, exhaustion
Fortitude
and
negates
non-lethal damage.
Brings back the dead creature's willing soul in - Instantaneous None
Target heals rapidly and regains 2d8 HP / rou - 1 round / lvl Fortitude negates
Counters and dispels Bestow Curse - Instantaneous Will negates (har
Cures all diseases (and parasites) from the ta- Instantaneous Fortitude negates
Coutners and dispels Cause Fear - 10 minutes Will negates (har
Target regains 2d4 + 1 HP each round - 1 round / lvl Fortitude neagtes
Caster creates field around himself (area of h - 1 round / lvl (D) Will negates
Nothing can pass that parrier in any direction. - 1 min / lvl (D) Reflex negates
Target gains Resistance 10 / 20 (lvl 7+) / 30 (l - 10 min / lvl Fortitude negates
+1 on saving throws - 1 minute Will negates (har
All allies within range gain resistance 30 against
- the chosen energy
1 round
type./ lvl Fortitude neagtes
Cures one negative level, all temporary abilit - Instantaneous Will negates (har
Cures all negative levels, all temporary abilit - Instantaneous Will negates (har
Cures 1d4 temporary ability damage of one abi - Instantaneous Will negates (har
Restores life to the target (but lvl -1) - Instantaneous None
The caster and two allies form a circle to telep- Instantaneous None
Druids can cast this spell while shapeshifted - 1 round / lvl None
Spt +6, Char +6, Immunity to fear effects, +4 - 1 min / lvl Will negates (har
Searing lava shoots out of the casters palm to5d8 + 3 / lvl (max Instantaneous Reflex half
Creates an invisible magical sensor close to t - 1 min / lvl Will negates
Creates an invisible magical sensor close to t - 1 hour / lvl Will negates
Holy energy releases on caster's next success- 5 rounds None
Each opponent the caster strikes in melee mus - 5 rounds Will negates
Each opponent the caster strikes in melee mu- 5 rounds Fortitude negates
Each successful melee attack heals the caster- 5 rounds None
Caster's weapon deals additionally 1d4 holy d- 5 rounds None
Caster gains one additional attack each round- 5 rounds None
Ignites the target's blood, dealing damage and7d8 + 1 / lvl (max Instantaneous Reflex half
Ignites the target's blood, dealing damage and11d8 + 2 / lvl (ma Instantaneous Reflex half
Ignites the target's blood, dealing damage and3d8 + 1 / 2 lvl (m Instantaneous Reflex half
Cures all damage, aility damage, normal poisons, - normal diseases.
Permanent None
Caster can see invisible and incorporeal obje - 10 min / lvl (D) None
Sends a telepathic message of up to 25 word - 1 round None
Detect demonic auras, see text - up to 1 min / lvl ( None
Creates a visible sensor (in the form of a bir - 1 hour / lvl None
Ranged attack each round with Precise Shot, 1d6 BAB/ of
3 lvl
caster
(max+5Spi
1 hour
mod)/ lvl None
Hurls a ball of burning shadows towards your 1d8 / lvl (max 10d Instantaneous Reflex half
Hurls a ball of burning shadows towards your (1d8 +1) / lvl (ma Instantaneous Reflex half
Hurls a ball of burning shadows towards your 1d4 / 2 lvl (max 5 Instantaneous Reflex half
Spell is broken as soon as the caster moves. - 10 min / lvl (D) None
Target gains SR 10 + lvl against Evil and/or F - 1 min / lvl Fortitude negates
The next hit of the weapon deals additional d 5d8 for 6 rounds See text None
Target is blinded and taks damage for the dura2d4 +1 / round 3 rounds Reflex negates
Target is blinded and taks damage for the dura3d4 +1 / round 3 rounds Reflex negates
Target is blinded and taks damage for the dura1d4 + 1 / round 3 rounds Reflex negates
Hurls a storm of burning shadows towards you10d8 + 1 / lvl (ma Instantaneous Reflex half
Any attacker who strikes the caster successful1d6 +1 / lvl (max 1 round / lvl (D) None
Creates 1d4 + 2 shambling mounds (11 HD each) willingly aidingSee text None
Caster assumes form of any (non-unique) creat - 10 min / lvl (D) None
+2 deflection bonus to AC (increases with lvl) - 1 min / lvl Will negates (har
Shockwave rund through the ground in a straig 1d6 / lvl (max 10d Instantaneous Reflex negates
Magical silence in the targeted area - 1 min / lvl (D) See text
Visual illusion of desired object - con Will disbelief
Target falls slowly, taking no fall damage uop - 1 round / lvl Will negates (har
Burst of holy light streaks from the casters 1d4 / 2 lvl (max 5 Instantaneous None
Creates a magic trap out of the targeted rope See text Until triggered None
Fog spreads in 20ft radius, obscuring sight an- 1 min / lvl None
If the caster dies while having the targeted g - Until used None
Caster can comprehend and communicate wit- 1 min / lvl None
Caster can comprehend and communicate wit- 1 min / lvl None
Does not protect against spell-like abilities - 10 min / lvl Will negates (har
Does not protect against spell-like abilities - 10 min / lvl Will negates (har
Target gains Spell Resistance 12 + lvl - 1 min / lvl Will negates (har
Spells and spell-like effects targeted at the ca - 10 min / lvl or unt None
Targets spirits leave their body to travel inco - See text None
Each round, the caster chooses two targets. The 10d6 1 round / lvl (con) Reflex half
Burning pillar of eldritch energy falls from the 8d8 + 2 / lvl (max Instantaneous Fortitude partial
Conjures a totem which will becom invisible af- 1d4 + 1 / lvl roundWill negates
Once the spell prevented 10 points of damage- / lvl (max 150), it 10is discharged
min / lvl or unt Will negates (har
Conjures a magical force hammer to hurl at the 2d6 + 2d6 / 3 lvl Instantaneous Fortitude partial
All allies within range of the totem gain Str +4 - 1 round / lvl Fortitude half (ha
Influence the target by suggesting a course of- 1 hour / lvl or unt Will negates
Influence the targets by suggesting a course o- 1 hour / lvl or unt Will negates
Summons extraplanar creature (see text) - 1 round / lvl (D) None
Summons extraplanar creature (see text) - 1 round / lvl (D) None
Summons extraplanar creature (see text) - 1 round / lvl (D) None
Summons extraplanar creature (see text) - 1 round / lvl (D) None
Summons extraplanar creature (see text) - 1 round / lvl (D) None
Summons extraplanar creature (see text) - 1 round / lvl (D) None
Summons extraplanar creature (see text) - 1 round / lvl (D) None
Summons extraplanar creature (see text) - 1 round / lvl (D) None
Summons extraplanar creature (see text) - 1 round / lvl (D) None
Summons natural creature (see text) - 1 round / lvl (D) None
Summons natural creature (see text) - 1 round / lvl (D) None
Summons natural creature (see text) - 1 round / lvl (D) None
Summons natural creature (see text) - 1 round / lvl (D) None
Summons natural creature (see text) - 1 round / lvl (D) None
Summons natural creature (see text) - 1 round / lvl (D) None
Summons natural creature (see text) - 1 round / lvl (D) None
Summons natural creature (see text) - 1 round / lvl (D) None
Summons natural creature (see text) - 1 round / lvl (D) None
The swarm is not controlled by the caster. - con + 2 rounds None
Turns the targeted corpse into undead creature - 1 round / lvl (D) None
Turns the targeted corpse into undead creature - 1 round / lvl (D) None
Turns the targeted corpse into undead creature - 1 round / lvl (D) None
Turns the targeted corpse into undead creature - 1 round / lvl (D) None
Turns the targeted corpse into undead creature - 1 round / lvl (D) None
Turns the targeted corpse into undead creature - 1 round / lvl (D) None
Turns the targeted corpse into undead creature - 1 round / lvl (D) None
Turns the targeted corpse into undead creature - 1 round / lvl (D) None
Turns the targeted corpse into undead creature - 1 round / lvl (D) None
Target counts as undead (harmed by positive - Permanent Will negates
Nothing can pass that barrier in any direction. - 1 min / lvl (D) Reflex negates
Creates a telepathic link between all targets - 10 min / lvl (D) None
Teleports the caster and all willing targets to - Instantaneous Will negates (obje
Thorns sprout from the target's skin, armor or 1d6 + 1 / lvl 1 round / lvl (D) None
A thunderous blast hits all creatures within 20 1d8 / 3 lvl (max 5 1 round Fortitude negates
Caster gains instantly 1d4 + 1 rounds for acti - See text None
Target understands and speaks any language-o 10 min / lvl Will negates (har
Target is immediately fatigued for the duration- 1 round / lvl Fortitude negates
Temporarily decreases target's Int, Spt and C - 10 min / lvl None
Temporarily restores the target to full health ( - 1 round / lvl None
Target is weakened by negative energy Str, Agi -6 (min 1) 1 round / lvl None
Entering a plant of at least medium size, the t - 1 round None
The totem emanates positive energy, removing - e 1 round / lvl Fortitude half (ha
Restores life to the target (without lvl loss) - Instantaneous None
Sight range of this spell is limited to 120 ft. - 1 min / lvl Will negates (har
Allies within 20 ft gain +2 to ranged attack r - 1 round / lvl (D) None
Allies within 20 ft gain +3 to ranged attack r - 1 round / lvl (D) None
Allies within 20 ft gain +1 to ranged attack r - 1 round / lvl (D) None
Good melee attackers suffer 1d6 Str damage after - their hit (Fortitude
1 round
negates).
/ lvl (D) See text
Cripple dispels and counters Unholy Frenzy 1d4 / round 1 round + 1 round Fortitude
/ negates
The temp. HP disappear after 1 hour - 1 round / 2 lvl Will negates (har
Entangles one creature per lvl within range. 9d6 1 round / lvl (D) Reflex negates
- blocks passage of material, incorporeal and intangible
- creatures 1 round
and objects
/ lvl (D) None
Creates a wall of tough, tangled brush with f 25 - AC (flat-foote 10 min / lvl (D) None
Target contracts this plague. The damage applie Str, Agi, Sta -1d6 1 round / lvl Fortitude negates
Target contracts this plague. The damage applie Str, Sta -1d6 1 round / lvl Fortitude negates
+2 morale bonus on damage rolls of all allies - 1 min / lvl None
Duration of the Spell is divided between all targets
- by caster's choice
2 hours / lvl Will negates (har
Caster may walk on liquid or semi-liquid ground - 1 min / lvl None
Medium and smaler creatures additionally attempt 1d8 /around
second save 1 or
round
they/ are
lvl (D)
picked
Reflex
up bynegates
the wind and take damage each
Targets become misty and move very fast, ch - 1 hour / lvl (D) Will negates (har
Grants two additional attacks with the enchant- 1 round / lvl Will negates (har
Grants a wish, see text for details and examp See text See text See text
Target is struck by a natural blast. It takes f 7d8 + 1 / lvl (max Instantaneous Fortitude partial
Spell Resistance Reference
Yes (harmless) MMM 68
No WoW 275
No WoW 275
No MMM 68
No WoW 275
No WoW 275
Yes MMM 68
Yes WoW 276
Yes (harmless) WoW 276
No WoW 276
No WoW 277
Yes WoW 277
See text WoW 277
Yes WoW 278
No MMM 69
Yes MMM 68
Yes WoW 278
No WoW 278
Yes WoW 278
No MMM 69
No MMM 69
no MMM 69
Yes WoW 279
No WoW 279
No WoW 280
Yes WoW 280
Yes WoW 280
Yes WoW 280
Yes WoW 281
Yes WoW 281
Yes WoW 281
Yes WoW 281
Yes WoW 281
No WoW 281
Yes WoW 282
Yes MMM 69
Yes WoW 282
Yes (harmless) WoW 282
Yes (harmless) MMM 69
Yes (harmless) MMM 70
Yes (harmless) MMM 70
Yes (harmless) MMM 70
Yes (harmless) MMM 70
Yes (harmless) MMM 70
Yes WoW 282
Yes WoW 282
Yes (harmless) WoW 283
No WoW 283
No WoW 283
Yes (harmless) WoW 283
Yes (harmless) WoW 284
Yes WoW 284
No WoW 284
Yes WoW 284
yes WoW 285
Yes (harmless) WoW 285
Yes WoW 285
Yes WoW 285
Yes WoW 285
Yes WoW 285
Yes WoW 285
Yes WoW 286
No WoW 286
No MMM 70
No WoW 286
No WoW 286
Yes WoW 287
Yes MMM 71
Yes WoW 287
No MMM 71
No MMM 71
No MMM 71
No MMM 71
No MMM 71
No MMM 71
Yes MMM 71
Yes WoW 287
No WoW 287
No WoW 288
No WoW 288
No WoW 288
No WoW 288
Yes MMM 72
No MMM 72
No WoW 289
No MMM 72
No WoW 289
Yes WoW 289
Yes MMM 73
Yes (harmless) WoW 289
Yes (harmless) WoW 290
Yes (harmless) WoW 290
Yes (harmless) WoW 290
Yes (harmless) WoW 290
Yes (harmless) WoW 290
Yes (harmless) WoW 290
Yes (harmless) WoW 290
Yes (harmless) WoW 290
Yes MMM 73
Yes MMM 73
Yes MMM 73
Yes MMM 73
Yes MMM 74
Yes MMM 74
No WoW 290
No WoW 290
Yes WoW 291
Yes WoW 291
Yes WoW 291
Yes WoW 291
Yes WoW 291
Yes MMM 74
No WoW 291
Yes (harmless) WoW 291
Yes WoW 292
No WoW 292
No WoW 293
No WoW 293
No WoW 293
No WoW 293
No WoW 293
No WoW 293
No WoW 294
No WoW 294
No WoW 294
No WoW 295
No WoW 295
No WoW 295
No WoW 296
Yes (object) WoW 296
No WoW 296
No WoW 296
No WoW 297
No WoW 297
No WoW 297
No WoW 298
Yes WoW 298
No WoW 298
No MMM 74
Yes WoW 298
Yes WoW 298
Yes WoW 298
Yes WoW 299
Yes WoW 299
Yes WoW 299
Yes (harmless) WoW 300
Yes (harmless) WoW 300
Yes MMM 74
Yes MMM 74
No MMM 75
No WoW 301
No WoW 301
Yes (harmless) WoW 301
Yes WoW 301
Yes WoW 302
No WoW 300
No WoW 302
Yes WoW 302
Yes MMM 75
Yes MMM 75
Yes MMM 75
Yes (harmless) WoW 303
Yes WoW 303
Yes MMM 75
Yes MMM 76
Yes WoW 303
Yes WoW 303
Yes MMM 75
Yes MMM 75
Yes MMM 75
Yes MMM 76
Yes WoW 303
Yes WoW 304
Yes (harmless) MMM 76
Yes (harmless) WoW 304
No WoW 304
No WoW 304
No WoW 304
No or Yes (harmleWoW 305
Yes (harmless) WoW 305
Yes WoW 305
Yes WoW 305
Yes MMM 76
Yes MMM 76
Yes MMM 76
Yes MMM 76
Yes WoW 306
No WoW 306
No WoW 306
Yes WoW 307
Yes WoW 307
No WoW 307
No WoW 308
Yes (harmless) MMM 77
Yes WoW 308
Yes MMM 77
Yes MMM 78
Yes WoW 308
Yes (harmless) WoW 308
Yes (harmless) WoW 308
Yes (harmless) WoW 309
Yes (harmless) MMM 78
Yes (harmless) WoW 309
Yes (harmless) MMM 78
Yes MMM 78
Yes (harmless) WoW 309
Yes (harmless) WoW 309
Yes MMM 78
Yes WoW 309
Yes WoW 309
Yes WoW 309
Yes WoW 309
Yes WoW 310
Yes (harmless) WoW 310
Yes MMM 78
Yes (harmless) MMM 79
Yes (harmless) MMM 79
Yes MMM 79
No WoW 310
Yes WoW 310
Yes (harmless) WoW 311
Yes WoW 311
Yes WoW 312
Yes MMM 79
No MMM 79
No WoW 312
Yes MMM 79
Yes MMM 80
Yes MMM 80
Yes WoW 312
Yes WoW 312
Yes WoW 312
Yes WoW 312
Yes WoW 312
Yes WoW 313
Yes WoW 313
Yes WoW 313
Yes WoW 313
Yes WoW 313
Yes WoW 313
Yes WoW 313
No WoW 313
No WoW 313
No WoW 313
Yes WoW 313
Yes (harmless) WoW 314
Yes (harmless) WoW 314
Yes (harmless) WoW 314
No WoW 314
No WoW 315
No WoW 315
No MMM 80
Yes MMM 80
No WoW 315
Yes MMM 80
Yes WoW 315
Yes WoW 315
Yes WoW 316
Yes WoW 316
Yes MMM 81
Yes MMM 81
Yes MMM 81
Yes WoW 316
No WoW 316
No WoW 316
No WoW 316
No WoW 317
No WoW 317
Yes (harmless) WoW 317
Yes (harmless) WoW 318
Yes (harmless) WoW 318 *
Yes (harmless) WoW 318
Yes MMM 81
No WoW 318
Yes WoW 318
No WoW 318
Yes (harmless) WoW 319
Yes (harmless) WoW 319
Yes (harmless) WoW 319
No WoW 319
No WoW 319
Yes (harmless) WoW 319
Yes MMM 82
No WoW 320
Yes (harmless) WoW 320
Yes MMM 82
Yes MMM 82
Yes MMM 82
No WoW 320
Yes WoW 320
No WoW 321
Yes WoW 321
Yes WoW 321
Yes WoW 321
No WoW 321
No WoW 322
No WoW 322
Yes (harmless) WoW 322
Yes (harmless) WoW 322
Yes WoW 323
Yes (harmless) WoW 323
Yes (harmless) WoW 323
Yes (harmless) WoW 323
No WoW 323
No WoW 324
No WoW 324
No WoW 324
Yes WoW 324
No WoW 325
See text WoW 325
See text WoW 325
See text WoW 325
Yes WoW 326
Yes WoW 326
No WoW 326
Yes (object) WoW 326
Yes MMM 82
No WoW 327
No WoW 327
No WoW 327
No WoW 328
No WoW 328
No WoW 328
No WoW 328
Yes (harmless) WoW 328
Yes MMM 83
Yes (object) WoW 328
Yes MMM 83
Yes WoW 329
Yes (harmless) WoW 329
No WoW 329
No MMM 83
Yes MMM 83
Yes MMM 83
Yes (harmless) WoW 329
Yes (harmless) WoW 330
Yes (harmless) WoW 330
Yes (harmless) WoW 331
Yes (harmless) WoW 331
Yes (harmless) WoW 331
Yes (harmless) MMM 84
Yes WoW 331
Yes WoW 331
Yes (harmless) WoW 332
Yes (harmless) WoW 332
Yes (harmless) MMM 84
Yes (harmless) WoW 332
Yes (harmless) WoW 332
Yes (harmless) WoW 332
Yes (harmless) WoW 333
No MMM 84
Yes (harmless) WoW 333
Yes MMM 84
Yes MMM 84
Yes WoW 333
Yes WoW 334
No MMM 84
No MMM 85
Yes MMM 85
No MMM 85
No MMM 86
No MMM 86
Yes MMM 86
Yes MMM 86
Yes MMM 86
Yes (harmless) WoW 334
No WoW 334
No WoW 335
No MMM 86
No WoW 335
Yes WoW 335
Yes MMM 87
Yes MMM 87
Yes MMM 87
No WoW 335
Yes (harmless) MMM 87
Yes WoW 335
Yes WoW 336
Yes WoW 336
Yes WoW 336
Yes MMM 87
Yes MMM 87
No WoW 336
No WoW 336
Yes (harmless) WoW 337
Yes WoW 337
See text WoW 337
No WoW 337
Yes (object) WoW 337
Yes MMM 87
No WoW 338
No WoW 338
No WoW 338
No WoW 338
No WoW 339
Yes (harmless) WoW 339
Yes (harmless) WoW 339
Yes (harmless) WoW 339
No WoW 339
Yes WoW 340
Yes WoW 340
Yes MMM 88
Yes WoW 340
Yes (harmless) WoW 340
Yes WoW 341
Yes (harmless) MMM 88
Yes WoW 341
Yes WoW 341
No WoW 341
No WoW 341
No WoW 342
No WoW 342
No WoW 342
No WoW 342
No WoW 342
No WoW 342
No WoW 342
No WoW 342
No WoW 343
No WoW 344
No WoW 344
No WoW 345
No WoW 344
No WoW 344
No WoW 345
No WoW 345
No WoW 345
No WoW 346
No WoW 346
No WoW 346
No WoW 346
No WoW 349
No WoW 346
No WoW 346
No WoW 348
No WoW 348
Yes MMM 88
Yes (object) WoW 349
No WoW 349
Yes (object) WoW 349
Yes WoW 350
Yes WoW 350
No WoW 350
No WoW 351
Yes WoW 351
Yes WoW 351
Yes (harmless) WoW 351
Yes MMM 89
No WoW 352
Yes (harmless) MMM 89
Yes (harmless) WoW 352
Yes (harmless) WoW 352
Yes (harmless) WoW 353
Yes (harmless) WoW 353
Yes (harmless) WoW 353
Yes (harmless) WoW 353
Yes WoW 353
Yes (harmless) WoW 353
Yes MMM 89
No WoW 355
No WoW 355
Yes MMM 89
Yes MMM 89
Yes (harmless) WoW 355
Yes (harmless) WoW 355
No MMM 89
Yes WoW 356
Yes (harmless) WoW 356
Yes (harmless) MMM 90
Yes WoW 356
Yes MMM 90
Name Class Category I Category II Cost (s) Dmg (M) Crit Range Weight
Bastard Sword Exotic melee One-handed 350 1d10 19-20 / x2 - 4
Blunderbuss Exotic ranged Two-handed 2500 Special - Special 10
Bolas Exotic ranged One-handed 50 1d4 x2 10 ft 2
Dwarven Battle Hammer Exotic melee One-handed 300 1d10 x3 - 9
Dwarven Tossing Hammer Exotic melee One-handed 150 1d6 x3 20 ft 4
Dwarven Waraxe Exotic melee One-handed 300 1d10 x3 - 8
Flintlock Pistol Exotic ranged One-handed 4000 3d6 x3 20 ft 5
Hand Crossbow Exotic ranged One-handed 1000 1d4 19-20 / x2 30 ft 2
Long Rifle Exotic ranged Two-handed 7000 3d6 x3 200 ft 20
Moon sword Exotic melee One-handed 1000 2d4 18-20 / x2 - 4
Moonglaive Exotic melee Light 200 1d6 19-20 / x2 20 ft 3
Mortar Exotic ranged Two-handed 750 Special x2 40 ft 20
Net Exotic ranged One-handed 200 Special - 10 ft 6
Orc Claws of Attack Exotic melee Light 250 1d6 18-20 / x2 - 2
Spiked Chain Exotic melee Two-handed 250 2d4 x2 - 10
Tauren Halberd Exotic melee Two-handed 500 2d6 x3 - 25
Tauren Totem Exotic melee Two-handed 200 2d8 x2 - 50
Two-bladed Sword Exotic melee Two-handed 1000 1d8 / 1d8 19-20 / x2 - 10
Warglaive Exotic melee One-handed 1250 2d4 x3 - 3
Whip Exotic melee One-handed 10 1d3 x2 - 2
Battleaxe Martial melee One-handed 100 1d8 x3 - 6
Bayonet Martial melee Two-handed 150 1d8 x3 - 2
Composite Longbow Martial ranged Two-handed 1000 1d8 x3 110 ft 3
Composite Shortbow Martial ranged Two-handed 750 1d6 x3 70 ft 2
Falchion Martial melee Two-handed 750 2d4 18-20 / x2 - 8
Flail Martial melee One-handed 80 1d8 x2 - 5
Glaive Martial melee Two-handed 80 1d10 x3 - 10
Greataxe Martial melee Two-handed 200 1d12 x3 - 12
Greatclub Martial melee Two-handed 50 1d10 x2 - 8
Greathammer Martial melee Two-handed 400 2d6 x3 - 14
Greatsword Martial melee Two-handed 500 2d6 19-20 / x2 - 8
Halberd Martial melee Two-handed 100 1d10 x3 - 12
Handaxe Martial melee Light 60 1d6 x3 - 3
Heavy Flail Martial melee Two-handed 150 1d10 19-20 / x2 - 10
Heavy Pick Martial melee One-handed 80 1d6 x4 - 6
Heavy Shield Martial melee One-handed 0 1d4 x2 - 0
Kukri Martial melee Light 80 1d4 18-20 / x2 - 2
Lance Martial melee Two-handed 100 1d8 x3 - 10
Light Pick Martial melee Light 40 1d4 x4 - 3
Light Shield Martial melee Light 0 1d3 x2 - 0
Longbow Martial ranged Two-handed 750 1d8 x3 100 ft 3
Longsword Martial melee One-handed 150 1d8 19-20 / x2 - 4
Miniature Bayonet Martial melee One-handed 80 1d4 x2 - 1
Sap Martial melee Light 10 1d6 x2 - 2
Scimitar Martial melee One-handed 150 1d6 18-20 / x2 - 4
Scythe Martial melee Two-handed 180 2d4 x4 - 10
Short Sword Martial melee Light 100 1d6 19-20 / x2 - 2
Shortbow Martial ranged Two-handed 300 1d6 x3 60 ft 2
Throwing Axe Martial melee Light 80 1d6 x2 10 ft 2
Trident Martial melee One-handed 150 1d8 x2 10 ft 4
Warblade Martial melee One-handed 200 1d8 x2 - 3
Warhammer Martial melee One-handed 120 1d8 x3 - 5
Club Simple melee One-handed - 1d6 x2 10 ft 3
Dagger Simple melee Light 20 1d4 19-20 / x2 10 ft 1
Dart Simple ranged One-handed 5 1d4 x2 20 ft 0.5
Gauntlet Simple melee Unarmed 20 1d3 x2 - 1
Heavy Crossbow Simple ranged Two-handed 500 1d10 19-20 / x2 120 ft 8
Heavy Mace Simple melee One-handed 120 1d8 x2 - 8
Javelin Simple ranged One-handed 10 1d6 x2 30 ft 2
Light Crossbow Simple ranged Two-handed 350 1d8 19-20 / x2 80 ft 4
Light Mace Simple melee Light 50 1d6 x2 - 4
Longspear Simple melee Two-handed 50 1d8 x3 - 9
Morningstar Simple melee One-handed 80 1d8 x2 - 6
Quarterstaff Simple melee Two-handed - 1d6 / 1d6 x2 - 4
Shortspear Simple melee One-handed 10 1d6 x2 20 ft 3
Sickle Simple melee Light 60 1d6 x2 - 2
Sling Simple ranged One-handed - 1d4 x2 50 ft 0
Spear Simple melee Two-handed 20 1d8 x3 20 ft 6
Spiked Gauntlet Simple melee Light 50 1d4 x2 - 1
Unarmed Strike Simple melee Unarmed - 1d3 x2 - -
Type Notes
slashing
piercing MR 1
bludgeoning
bludgeoning
bludgeoning
slashing
piercing MR 1
piercing
piercing MR 1
slashing
slashing
Special MR 1
Special
slashing
piercing Reach
pi. or sl Reach
bludgeoning
slashing Double Weapon
slashing
slashing Reach, Non-lethal damage
slashing
piercing
piercing
piercing
slashing
bludgeoning
slashing Reach
slashing
bludgeoning
bludgeoning
slashing
pi. or sl
slashing
bludgeoning
piercing
bludgeoning
slashing
piercing Reach
piercing
bludgeoning
piercing
slashing
pi. or sl
bludgeoning Nonlethal damage
slashing
pi. or sl
piercing
piercing
slashing
piercing
slashing
bludgeoning
bludgeoning
piercing
piercing
bludgeoning
piercing
bludgeoning
piercing
piercing
bludgeoning
piercing
bl., pi.
bludgeoning Double Weapon
piercing
slashing
bludgeoning
piercing
piercing
bludgeoning Nonlethal damage
Name Type Cost AC bonus Max Agy bonus Armor Check Penalty
Padded Armor light 50 1 8 0
Leather Armor light 100 2 6 0
Studded Leather Armor light 250 3 5 -1
Chain Shirt light 1000 4 4 -2
Hide Armor medium 150 3 4 -3
Scale Mail medium 500 4 3 -4
Chainmail medium 1500 5 2 -5
Breastplate medium 2000 5 3 -4
Splint Mail heavy 2000 6 0 -7
Banded Mail heavy 2500 6 1 -6
Half-plate Armor heavy 6000 7 0 -7
Full Plate Armor heavy 15000 8 1 -6
Buckler Shield 150 1 -1
Light Wooden Shield Shield 30 1 -1
Light Steel Shield Shield 90 1 -1
Heavy Wooden Shield Shield 70 2 -2
Heavy Steel Shield Shield 200 2 -2
Tower Shield Tower Shield 300 4 2 -10
Arcane Spell Failure Chance Weight
5% 10
10% 15
15% 20
20% 25
20% 25
25% 30
30% 40
25% 30
40% 45
35% 35
40% 50
35% 50
5% 5
5% 5
5% 6
15% 10
15% 15
50% 45