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Character Name:

Player Name:
Race: Human Alignment:
Class & Level: Affiliation:
Faith:

max current
Abilities Score Mod Temp Hit Points 0
Strength 10 0
Agility 10 0 Armor Class 10
Stamina 10 0 Touch 10
Intellect 14 +2 Flat-footed 10
Spirit 10 0 Spell Resistance 0
Charisma 10 0 Damage Reduction 0

Saving Throws Current Temp Temp


Fortitude 0 Initiative 0
Reflex 0
Will 0

Skills Class Score Ranks Temp Feats


Appraise +2
Balance 0
Bluff 0
Climb 0
Concentration 0
Craft ( ) +2
Craft ( ) +2
Craft ( ) +2
Decipher Script * +2
Diplomacy 0
Disable Device * +2
Disguise 0
Escape Artist 0
Forgery +2
Gather Information 0
Handle Animal * 0
Heal 0
Intimidate 0
Jump 0
Knowledge ( ) * +2
Knowledge ( ) * +2
Knowledge ( ) * +2
Knowledge ( ) * +2
Listen 0
Open Lock * 0
Perform ( ) * 0
Perform ( ) * 0 Special Abilities
Perform ( ) * 0
Profession ( ) * 0
Profession ( ) * 0
Ride 0
Search +2
Sense Motive 0
Sleight of Hand * 0
Spellcraft * +2
Spot 0
Stealth 0
Survival 0
Swim 0
Tumble * 0
Use Magic Device * 0
Use Rope 0
Use Technological Device +2
* trained only 0 of 0
Hair color: Height:
Eye color: Weight:
Skin color: Size: Medium
Age: Base Speed: 30 feet

Base Attack Bonus: 0


Grapple-Mod 0

Attacks
Name Roll Damage Crit Range Type Muni
Dagger 0 1d4 19-20 / x2 10 ft piercing

Armor and Protection


Name Type AC Agi-max Checks SpF Speed

Inventory Money
Gold:
Silver:
Copper:

Spells per Day


Level Count Bonus
0 0
1 0
2 0
3 0
4 0
5 0
6 0
7 0
8 0
9 0

Spellbook prep
Calculation A
Size Mods Medium
Armor Class 0
Attacks 0
Grapple 0
Stealth 0
Weapon-Col 1 64
Ability
Base Start Race Misc
Strength 10 10
Agility 10 10
Stamina 10 10
Notes Intellect 14 14
Spirit 10 10
Charisma 10 10
Saving Throws
Class Ability Mods
Fortitude 0 0
Reflex 0 0
Will 0 0
Skills
Ability Mods
Special Properties Appraise +2 2
Balance 0 2
Bluff 0 2
Climb 0 2
Concentration 0 2
Craft ( ) +2 2
Craft ( ) +2 2
Spellbook prep Craft ( ) +2 2
Decipher Script * +2 2
Diplomacy 0 2
Disable Device * +2 2
Disguise 0 2
Escape Artist 0 2
Forgery +2 2
Gather Information 0 2
Handle Animal * 0 2
Heal 0 2
Intimidate 0 2
Jump 0 2
Knowledge ( ) * +2 2
Knowledge ( ) * +2 2
Knowledge ( ) * +2 2
Knowledge ( ) * +2 2
Listen 0 2
Open Lock * 0 2
Perform ( ) * 0 2
Perform ( ) * 0 2
Perform ( ) * 0 2
Profession ( ) * 0 2
Profession ( ) * 0 2
Ride 0 2
Search +2 2
Sense Motive 0 2
Sleight of Hand * 0 2
Spellcraft * +2 2
Spot 0 2
Stealth 0 2
Survival 0 2
Swim 0 2
Tumble * 0 2
Use Magic Device * 0 2
Use Rope 0 2
Use Technological D +2 2
Calculation Area
Class Base Calc: Class 1 Class 2 Class 3
BAB 0 0 0
Fortitude 0 0 0
Reflex 0 0 0
Will 0 0 0
HP 0 0 0
Armor Mods Skill 0 0 0
Base 10 Spell-Matrix 0 0 0
Armor 0 Spell-Bonus 0 0 0
Shield 0
Agilty 0 Attacks
Dodge 0 Name Class Roll Mods Dmg Mod-Dmg
Size 0 Dagger melee 0 1d4 1d4
Natural 0 0 0
Deflect 0 0 0
Misc 0 0 0
Initiative Mod 0 0
Agilty 0 0 0
Misc 0

Knowledge:
Arcana
Dungeoneering
Engineering
Geography
History
Local
Military tactics
Nature
Nobility and Royalty
Religion
The Planes
Spells per Day:
0 0 #N/A
Level Base Abilty
0 0 0
1 0 0
2 0 0
3 0 0
4 0 0
5 0 0
6 0 0
7 0 0
8 0 0
9 0 0
Size Mods
Small Medium Large
1 0 -1
1 0 -1
-4 0 4
4 0 -4

Base Save List Base Attack List Weapon Damage Mods


Level Good Poor Good Average Poor Medium Small
2 3 4 5 6 1 2
Mod-Dmg 1 2 0 1 0 0 1d2 1
2 3 0 2 1 1 1d3 1d2
3 3 1 3 2 1 1d4 1d3
4 4 1 4 3 2 1d6 1d4
5 4 1 5 3 2 1d8 1d6
6 5 2 6 4 3 1d10 1d8
7 5 2 7 5 3 1d12 1d10
8 6 2 8 6 4 2d4 1d6
9 6 3 9 6 4 2d6 1d10
10 7 3 10 7 5 2d8 2d6
11 7 3 11 8 5 2d10 2d8
12 8 4 12 9 6 3d6 2d6
13 8 4 13 9 6 Special Special
14 9 4 14 10 7
15 9 5 15 11 7
16 10 5 16 12 8
17 10 5 17 12 8
18 11 6 18 13 9
19 11 6 19 14 9
20 12 6 20 15 10
Weapon Damage Mods
Large Tiny
3 4
1d3 -
1d4 +1
1d6 1d2
1d8 1d3
2d6 1d4
2d8 1d6
3d6 1d8
2d6 1d4
3d6 1d8
3d8 1d10
4d8 2d6
3d10 1d10
Special Special
Name Human Ironforge Dwarf High Elf
Racial Levels no yes yes
Strength +2
Agility
Stamina -2
Intellect +2
Spirit
Charisma -2
Favoured Class any Warrior Mage
Size Medium Medium Medium
Base Land Speed 30 20 30
Vision Normal Darkvision Low-light
Saving Throw Boni +2 against Fear +2 against poison +2 against mind-affect
Automatic Common Common Common
language Dwarven Thalassian
Bonus languages any Gnome Darnassian
Goblin Dwarven
Orc Goblin
Thalassian Kalimdoran
Orcish

Class skills Diplomacy +2 Appraise +2 (stone, mConcentration +2


(with Bonus) Gather Information + Craft +2 (Stone, metaKnowledge (arcana)
Knowledge (Nobility & Royalty) +2 Spellcraft +2

Weapon familiarity Flintlock pistol


(martial instead exotic) Long rifle
Dwarven waraxe
Dwarven battle hammer
Dwarven tossing hammer
Weapon proficiency Long bow
Composite long bow
Short sword
Longsword
Other Boni Extra Feat Stability Magic Addiction
Craft +2 with mithril Stonecunning Racial Animosity (Nightelf, Tauren)
Attacks +1 against Orcs
Night Elf Gnome Goblin Orc Tauren
yes no no no yes
-2 -2 +2
+2 -2
+2
-2 +2 -2
+2
+2
Scout Tinker Tinker Barbarian Warrior
Medium Small Small Medium Medium
30 20 20 30 30
Low-light Low-light Low-light Low-light normal
- +1 (all) - - -
Common Common Common Common Common
Darnassian Gnome Goblin Orcish Taur-ahe
Goblin Dwarven any Goblin Goblin
Low Common Goblin Low Common Low Common
Orcish Thalassian Taur-ahe Orcish
Thalassian

Knowledge (nature) Craft (any) +2 Appraise +2 Handle Animal (wolf) Handle Animal +2
Survival +2 Listen +2 Craft (alchemy) +2 Intimidate +2 Survival +2
Craft (technological device) +3
Diplomacy +2
Listen +2
Moonglaive Flintlock pistol Orc claws Tauren halberd
Moon sword Long rifle Tauren totem
Warglaive

Long spear
Short spear

Technological Feat Technological Feat Battle Rage Natural Weapon (horn


nimosity (Nightelf, Tauren) Craft +2 when worki Attacks +1 against Humans
Jungle Troll Pandaren Forsaken
yes yes yes
+2
+2 +1 -2
+1
-2

-2
Barbarian Warrior, Healer Warrior
Medium Medium Medium
30 20 30
Low-light Low-light Darkvision
- -
Common Common Common
Low Common Pandaren
Goblin any Goblin
Orcish Low Common
Taur-ahe Orcish
Thalassian

Survival +2 Climb +2
Jump +2
Tumble +2

Pan-spear
Shaktani Sword

Rapid Healing Quadrupetal MovemeUndead


Atacks +1 with thro Natural Climber
Natural Weapons (claws, teeth)
Arcanist
Class Name Mage Warlock Necromancer Barbarian
Base Attack 6 6 6 4
Fortitude 3 3 3 2
Reflex 3 3 3 3
Will 2 2 2 3
Hit Die 6 6 6 12
Skill Points 2 2 2 4
Spell Cast List Classes!$A$101:$K$120
Classes!$A$101:$K$120
Classes!$A$101:$K$120 0
Bonus Spells Intellect Intellect Intellect 0
Concentration Bluff Concentration Climb
Craft Concentration Craft Craft
Decipher Script Craft Decipher Script Handle Animal
Diplomacy Decipher Script Diplomacy Intimidate
Knowledge (any) Disguise/Forgery Intimidate Jump
Profession Knowledge (any) Knowledge (any) Listen
Sense Motive Profession Profession Ride
Speak Language Speak Language Speak Language Survival
Spellcraft Spellcraft Spellcraft Swim

Class Skills

Club Club Club Simple Weapons


Dagger Dagger Dagger Martial Weapons
Quarterstaff Quarterstaff Quarterstaff
Weapon
Proficiency

Light Armor
Medium Armor
Armor Shields
Proficiency
Bonus Spells 0 1 2 3
0 0 0 0 0
1 0 1 0 0
2 0 1 1 0
3 0 1 1 1
4 0 1 1 1
5 0 2 1 1
6 0 2 2 1
7 0 2 2 2
8 0 2 2 2
9 0 3 2 2
10 0 3 3 2

Arcanists 0 1 2 3
1 3 1 0 0
2 4 2 0 0
3 4 2 1 0
4 4 3 2 0
5 4 3 2 1
6 4 3 3 2
7 4 4 3 2
8 4 4 3 3
9 4 4 4 3
10 4 4 4 3
11 4 4 4 4
12 4 4 4 4
13 4 4 4 4
14 4 4 4 4
15 4 4 4 4
16 4 4 4 4
17 4 4 4 4
18 4 4 4 4
19 4 4 4 4
20 4 4 4 4

Healer 0 1 2 3
1 3 1 0 0
2 4 2 0 0
3 4 2 1 0
4 5 3 2 0
5 5 3 2 1
6 5 3 3 2
7 6 4 3 2
8 6 4 3 3
9 6 4 4 3
10 6 4 4 3
11 6 5 4 4
12 6 5 4 4
13 6 5 5 4
14 6 5 5 4
15 6 5 5 5
16 6 5 5 5
17 6 5 5 5
18 6 5 5 5
19 6 5 5 5
20 6 5 5 5

Paladin 0 1 2 3
1 0 0 0 0
2 0 0 0 0
3 0 0 0 0
4 0 0.1 0 0
5 0 0.1 0 0
6 0 1 0 0
7 0 1 0 0
8 0 1 0.1 0
9 0 1 0.1 0
10 0 1 1 0
11 0 1 1 0.1
12 0 1 1 1
13 0 1 1 1
14 0 2 1 1
15 0 2 1 1
16 0 2 2 1
17 0 2 2 2
18 0 3 2 2
19 0 3 3 3
20 0 3 3 3

Assasin 0 1 2 3
1 0 0.1 0 0
2 0 1 0 0
3 0 2 0.1 0
4 0 3 1 0
5 0 3 2 0.1
6 0 3 3 1
7 0 3 3 2
8 0 3 3 3
9 0 3 3 3
10 0 3 3 3

Elven Ranger 0 1 2 3
1 0 0.1 0 0
2 0 1 0 0
3 0 1 0.1 0
4 0 1 1 0
5 0 1 1 0.1
6 0 1 1 1
7 0 2 1 1
8 0 2 1 1
9 0 2 2 1
10 0 2 2 2
Healer
Druid Priest Shaman Hunter Paladin
5 5 5 4 4
2 2 2 3 2
3 3 3 2 3
2 2 2 3 3
8 8 8 8 10
4 4 4 4 2
Classes!$A$124:$K$143
Classes!$A$124:$K$144
Classes!$A$124:$K$145 0 Classes!$A$147:$K$166
Spirit Spirit Spirit 0 Spirit
Bluff Bluff Bluff Climb Concentration
Concentration Concentration Concentration Craft Craft
Craft Craft Craft Handle Animal Diplomacy
Diplomacy Diplomacy Diplomacy Heal Handle Animal
Handle Animal Gather Information Heal Jump Heal
Heal Heal Intimidate Knowledge (nature)Knowledge (military
Knowledge (arcanaKnowledge (arcanaKnowledge (arcanaListen Knowledge (nobility
Knowledge (nature)Knowledge (planes Knowledge (nature)Profession Knowledge (releigi
Knowledge (planes Knowledge (religionKnowledge (planes Search Profession
Knowledge (religionListen Knowledge (religionSpot Profession (milita
Listen Profession Listen Stealth Ride
Profession Sense Motive Profession Swim Sense Motive
Speak Language Speak Language Speak Language Use Rope
Spellcraft Spellcraft Spellcraft
Stealth Survival
Survival

Simple Weapons Simple Weapons Simple Weapons Simple Weapons Simple Weapons
Martial Weapons Martial Weapons

Light Armor Light Armor Light Armor Light Armor Light Armor
Medium Armor Medium Armor
Heavy Armor
Shields
4 5 6 7 8
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
1 0 0 0 0
1 1 0 0 0
1 1 1 0 0
1 1 1 1 0
2 1 1 1 1
2 2 1 1 1
2 2 2 1 1

4 5 6 7 8
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
1 0 0 0 0
2 0 0 0 0
2 1 0 0 0
3 2 0 0 0
3 2 1 0 0
3 3 2 0 0
4 3 2 1 0
4 3 3 2 0
4 4 3 2 1
4 4 3 3 2
4 4 4 3 2
4 4 4 3 3
4 4 4 4 3
4 4 4 4 4

4 5 6 7 8
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
1 0 0 0 0
2 0 0 0 0
2 1 0 0 0
3 2 0 0 0
3 2 1 0 0
3 3 2 0 0
4 3 2 1 0
4 3 3 2 0
4 4 3 2 1
4 4 3 3 2
5 4 4 3 2
5 4 4 3 3
5 5 4 4 3
5 5 4 4 4

4 5 6 7 8
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0.1 0 0 0 0
1 0 0 0 0
1 0 0 0 0
1 0 0 0 0
1 0 0 0 0
2 0 0 0 0
3 0 0 0 0

4 5 6 7 8
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0.1 0 0 0 0
1 0 0 0 0
2 0 0 0 0
3 0 0 0 0

4 5 6 7 8
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0.1 0 0 0 0
1 0 0 0 0
1 0 0 0 0
1 0 0 0 0
Rogue Scout Tinker Warrior Ironforge Dwarf
5 5 5 4 5
3 2 3 2 2
2 2 2 3 3
3 3 2 3 3
6 8 6 10 8
8 6 8 2 2
0 0 0 0 0
0 0 0 0 0
Appraise Climb Appraise Climb Appraise
Balance Craft Concentration Craft Climb
Bluff Heal Craft Handle Animal Craft
Climb Jump Craft (technologicalIntimidate Concentration
Craft Knowleadge (militarDecipher Script Jump Listen
Diplomacy Knowledge (nature)Disable Device Knowledge (militarySearch
Disable Device Listen Forgery Profession (milita Sense Motive
Disguise Profession Knowledge (any excRide Spot
Escape Artist Search Open Lock Swim
Forgery Spot Profession
Gather Information Stealth Search
Intimidate Survival Use Magic Device
Jump Swim Use Technological Device
Knowledge (local) Use Rope
Listen
Open Lock
Perform
Profession
Search
Sleight of Hand
Spot
Stealth
Swim
Tumble
Use Magic Device
Use Rope

Simple Weapons Simple Weapons Simple Weapons Simple Weapons


Hand Crossbow Martial Weapons Martial Weapons
Sap
Short Bow
Short Sword
Warblade

Light Armor Light Armor Light Armor


Medium Armor Medium Armor
Shields Heavy Armor
Shields
Tower Shields
9
0
0
0
0
0
0
0
0
0
1
1

9
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
1
2
3
4

9
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
1
2
3
4

9
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0

9
0
0
0
0
0
0
0
0
0
0

9
0
0
0
0
0
0
0
0
0
0
High Elf Night Elf Tauren Jungle Troll Pandaren
5 5 5 4 5
3 3 2 2 3
3 3 3 2 2
2 2 2 3 2
8 8 10 8 8
2 2 2 2 2
0 0 0 0 0
0 0 0 0 0
Concentration Climb Climb Balance Balance
Craft Concentration Concentration Climb Climb
Diplomacy Handle Animal Handle Animal Jump Concentration
Knowledge (arcanaListen Listen Listen Diplomacy
Listen Sense Motive Sense Motive Spot Sense Motive
Spot Spellcraft Spellcraft Stealth Spot
Sense Motive Spot Spot Survival Stealth
Spellcraft Stealth Survival Swim Tumble
Spot Survival Tumble
Forsaken Archmage of the KAssasin Beastmaster Berserker
5 6 5 4 4
3 3 3 2 2
3 3 2 3 3
2 2 3 3 3
12 6 6 12 12
2 2 4 4 4
0 Classes!$A$101:$K$120
Classes!$A$170:$K$180 0 0
0 Intellect Intellect 0 0
Bluff Concentration Balance Climb Climb
Craft Craft (alchemy) Bluff Craft Craft
Intimidate Knowledge (any) Climb Handle Animal Intimidate
Jump Profession Craft Heal Jump
Stealth Search Decipher Script Intimidate Listen
Spellcraft Diplomacy Jump Spot
Disable Device Knowledge (nature)Survival
Disguise Spot Swim
Escape Artist Survival
Forgery Swim
Gather Information
Intimidate
Jump
Listen
Open Lock
Search
Sense Motive
Sleight of Hand
Spot
Stealth
Swim
Tumble
Use Rope

Crossbow (any) Simple Weapons Simple Weapons


Dagger (any) Martial Weapons Martial Weapons
Dart
Rapier
Sap
Short Bow (any)
Short Sword
Light armor Light armor Light armor
Medium armor Medium armor
Shields
Duelist Elven Ranger Fel-Sworn Gladiator Infiltrator
4 4 4 4 5
3 2 3 2 3
2 2 2 3 2
3 3 3 3 2
10 8 6 10 6
4 4 4 2 6
0 Classes!$A$183:$K$193 0 0 0
0 Spirit 0 0 0
Balance Climb Bluff Bluff Appraise
Bluff Concentration Diplomacy Climb Balance
Escape Artist Craft Disguise Craft Bluff
Jump Heal Escape Artist Intimidate Climb
Listen Jump Gather Information Jump Craft
Perform Knowledge (geograIntimidate Knowledge (militaryDecipher Script
Sense Motive Knowledge (militaryKnowledge (local) Perform Diplomacy
Spot Knowledge (nature)Listen Sense Motive Disguise
Tumble Listen Perform Swim Escape Artist
Spot Search Forgery
Stealth Sense Motive Gather Information
Survival Spot Intimidate
Swim Stealth Jump
Use Rope Listen
Spot
Open Lock
Perform
Profession
Search
Sense Motive
Speak Language
Sleight of Hand
Stealth
Swim
Tumble
Use Magic Device
Use Rope
Use Technological Device
Simple Weapons Simple Weapons Simple Weapons Simple Weapons
Martial Weapons Martial Weapons Martial Weapons Martial ranged We
Arrows (Melee) Arrows (Melee)

Light armor Light armor Light armor


Medium armor Medium armor
Arcanist Healer
Mounted Warrior Inscriber Witch Doctor Runemaster
4 6 5 5
2 3 2 2
3 3 3 3
3 2 2 2
10 6 8 8
2 2 4 4
0 Classes!$A$101:$K$120
Classes!$A$124:$K$143
0 Intellect Spirit
Balance Concentration Bluff Balance
Climb Craft Concentration Concentration
Concentration Decipher Script Craft Craft
Craft Knowledge (any) Diplomacy Decipher Script
Handle Animal Profession Heal Jump
Heal Speak Language Intimidate Knowledge (arcana)
Jump Spellcraft Knowledge (arcanaKnowledge (nature)
Knowledge (militarySpot Knowledge (planes Profession
Profession Knowledge (religionSearch
Ride Listen Spellcraft
Spot Perform Survival
Swim Profession Spot
Speak Language
Spellcraft
Survival

chnological Device
Simple Weapons Club Simple Weapons Simple Weapons
Martial Weapons Dagger
Quarterstaff

Light armor Light Armor


Medium armor
Heavy armor
Shields
Level Arcanist Mage Warlock
0 Arcane Mark Light Acid Splash
Detect Magic Mage Hand Sense Demons
Ghost Sound Message
Prestidigation
Read Magic
Resistance

1 Alarm Arcane Missile Cause Fear


Charm Person Burning Hands Demon Skin, Lesser
Comprehend Language Slow Fall Summon Monster I
Disguise Self Unseen Servant
Identify Corruption
Mana Shield Immolate, Lesser
Moonglaive Shadow Bolt, Lesser
Protection from Evil
Shadow Meld
Silent Image
Reduce Person

2 Detect Thoughts Arcane Intellect Orb of Annihilation


Invisibility Frost Armor Summon Monster II
Minor Image Mana Burn Summon Swarm
Mirror Image Thunderclap Curse of Recklessness
Resist Energy Conjure Mana Water, LessSearing Pain, Lesser
See Invisibility Dampen Magic
Storm Hammer Firebolt, Lesser
Touch of Idiocy

3 Clairaudience/Clairvoyanc Bladestorm Demon Skin


Dispel Magic Blizzard Hooks of Binding
Gaseous Form Frostbolt Summon Monster III
Hold Person Frost Nova Water Breathing
Major Image Shockwave Create Firestone
Nondetection Thorn Shield Searing Pain
Suggestion Conjure Mana Jade Shadow Bolt
Tongues Scorch Life Tap
4 Charm Monster Blazing Column Eye of Kilrogg
Confusion Bloodlust Ner'zhul's Black Tentacles
Detect Scrying Immolation Rain of Fire
Dimension Door Lightning Shield Summon Monster IV
Dimensional Anchor Polymorph Create Spellstone
Geas, Lesser Rain of Fire Crushing Despair
Globe of Invulnerability, L Amplify Magic Curse of Tongues
Invisibility, Greater Firebolt
Locate Creature
Medivh's Mnemonic Enhancer
Phantasmal Killer
Resilient Sphere
Scrying
Solid Fog
Stoneskin
Reduce Person, Mass

5 Break Enchantment Baleful Polymorph Carrion Swarm


Dismissal Cone of Cold Drain Life
Dominate Person Teleport Drain Soul
Hold Monster Arcane Explosion Hooks of Binding, Greater
Passwall Conjure Mana Water Planar Binding, Lesser
Persistent Image Summon Monster V
Permanency Curse of the Elements
Sending Curse of Shadow
Telepathic Bond Immolate
Wall of Force Ritual of Summoning
Searing Pain, Greater
Shadow Bolt, Greater

6 Antimagic Field Chain Lightning Acid Fog


Contingency Shadow Strike Demon Skin, Greater
Dispel magic, Greater Blast Wave Planar Binding
Geas/Quest Conjure Mana Citrine Soulstone
Legend Lore Firebolt, Greater Summon Monster VI
Permanent Image Fire Blast
Suggestion, Mass Ice Barrier
True Seeing

7 Banishment Avatar Dark Metamorphosis


Hold Person, Mass Brilliance Aura Phase Door
Insanity Prismatic Spray Summon Monster VII
Invisibility, Mass Combustion Conflagrate
Limited Wish
Plane Shift
Scrying, Greater
Spell Turning

8 Demand Banish Planar Binding, Greater


Discern Location Polar Ray Summon Monster VIII
Mind Blank Polymorph Any Object Hellfire
Protection from Spells Conjure Mana Water, GreaShadowburn
Telekinetic Sphere Pyroblast

9 Dominate Monster Starfall Gate


Hold Monster, Mass Time Stop Summon Monster IX
Medivh's Disjunction Conjure Mana Ruby Immolate, Greater
Spiritual Projection Frostbite
Wish

Domains
Animal Death Destruction
LP Speak with Animals Death Touch Hand of Doom
GP Wild Empathy Unhallowd Aura Nuke
1 Charm Animal Doom Burning Hands
2 Hold Animal Death Coil, Lesser Flaming Sphere
3 Dominate Animal Shadow Word Pain Contagion
4 Summon Nature's Ally IV Death Coil, Greater Rain of Fire
5 Animal Growth Summon Undead V Withering Blight
6 Antilife Shell Circle of Death Harm
7 Summon Nature's Ally VII Blasphemy Inflict Serious Wounds, M
8 Animal Shapes Summon Undead VIII Finger of Death
9 Shapechange Energy Drain Implosion
Necromancer Healer Druid Priest
Disrupt Undead Cure Minor Wounds Know Direction Guidance
Touch of Fatigue Detect Magic
Detect Poison
Inflict Minor Wounds
Light
Mending
Purify Food and Drink
Read Magic
Resistance

Cause Fear Bane Charm Animal Magic Weapon


Implant Carrion Beetle Bless Magic Fang Shadow Word, Pain, Lesse
Summon Undead I Comprehend language Mark of the Wild, Lesser Shield of Faith
Shadow Bolt, Lesser Cure Light Wounds Roar Summon Undead I
Detect Chaos/Evil/Good/L Speak with Animals Flash of Light
Detect Undead Summon Nature's Ally I Smite
Doom Faerie Fire, Lesser
Endure Elements
Identify
Inflict Light Wounds
Inner Fire, Lesser
Protection from Chaos/Evil/Good/Law
Remove Fear

Blindness/Deafness Bear's Endurance Hold Animal Death Coil, Lesser


Cannibalize Blindness/Deafness Moonfire Heroism
Cripple Bull's Strength Moonglaive Hold Person
Death Coil, Lesser Cure Moderate Wounds Summon Nature's Ally II Mana Burn
Frost Armor Delay Poison Summon Swarm Summon Undead II
Summon Undead II Eagle's Splendor Thunderclap Trueshot Aura, Lesser
Unholy Frenzy Fog Cloud Aquatic Form Holy Light, Lesser
Touch of Weakness Inflict Moderate Wounds Gust of Wind Mind Vision
Wandering Plague Owl's Wisdom Reduce Animal Touch of Weakness
Resist Energy
Restoration, Lesser
Silence

Death Coil Bestow Curse Dominate Animal Death Coil


Frost Nova Contagion Entangling Roots Holy Word Shield
Summon Undead III Cure Serious Wounds Magic Fang, Greater Hooks of Binding
Dampen Magic Dispel Magic Speak with Plants Shadow Word Pain
Shadow Bolt Inflict Serious Wounds Summon Nature's Ally III Summon Undead III
Taint of Undeath Inner Fire Thorn Shield Trueshot Aura
Locate Object Faerie Fire Psychic Scream
Magic Circle against Evil/ Renew Renew
Protection from Energy Shadow Protection
Remove Curse
Remove Disease
Animate Dead Cure Critical Wounds Control Water Death Coil, Greater
Death Coil, Greater Divination Mark of the Wild Magic Weapon, Greater
Enervation Inflict Critical Wounds Summon Nature's Ally IV Summon Undead IV
Summon Undead IV Neutralize Poison Wrath Trueshot Aura, Greater
Amplify Magic Restoration Divine Spirit
Crushing Despair Sending Holy Light
Curse of Shadow Spell Immunity Mind Soothe
Tongues Power Word: Fortitude
Shadowguard

Death Pact Atonement Animal Growth Healing Rain


Summon Undead V Cure Light Wounds, Mass Moonfire, Greater Heroism, Greater
Withering Blight Inflict Light Wounds, Mass Commune with Nature Hooks of Binding, Greater
Curse of Undeath Inner Fire, Greater Summon Nature's Ally V Raise Dead
Shadow Bolt, Greater Rejuvenation Wall of Thorns Summon Undead V
Scrying Faerie Fire, Greater Mental Blast
Spell Resistance Gust of Wind, Greater
True Seeing

Create Undead Banishment Find the Path Blade Barrier


Eyebite Bear's Endurance, Mass Force of Nature Harm
Summon Undead VI Bull's Strength, Mass Summon Nature's Ally VI Heal
Death Touch Cure Moderate Wounds, MTransport via Plants Shadow Word Pain, Great
Life to Undeath Dispel Magic, Greater Hurricane Summon Undead VI
Eagle's Splendor, Greater Starfire Abolish Disease
Geas/Quest Holy Fire
Inflict Moderate Wounds, Mass
Owl's Wisdom, Mass

Control Undead Cure Serious Wounds, Ma Animate Plants Avatar


Finger of Death Inflict Serious Wounds, M Control Weather Blasphemy
Summon Undead VII Plane Shift Mark of the Wild, Greater Holy Word
Wandering Death Regenerate Summon Nature's Ally VII Summon Undead VII
Repulsion Aspect of the Grove Divine Ascension
Restoration, Greater Vorpal Entanglement Mind Flay
Scrying, Greater

Create Greater Undead Cure Critical Wounds, MasAnimal Shapes Antimagic Field
Summon Undead VIII Discern Location Control Plants Holy Aura
Vampiric Aura Inflict Critical Wounds, Ma Force of Nature, Greater Summon Undead VII
Hex of Weakness Spell Immunity, Greater Summon Nature's Ally VIII Unholy Aura
Shadowburn Hex of Weakness

Death and Decay Energy Drain Elemental Swarm Antipathy


Summon Undead IX Implosion Shambler Heal, Mass
Aspect of the Lich Miracle Shapechange Starfall
Secound Soul Summon Nature's Ally IX Summon Undead IX
Touch of Life Holy Nova
True Ressurection

Elements Healing Protection Spirits


Master of Elements Greater Healing Divine Protector Favored of the Spirits
Elemental Resistance Aur Flash Heal Protection Aura Far Sight
Lightning Guardian, Lesse Cure Light Wounds Shield of Faith Bless
Fog Cloud Cure Moderate Wounds Resist Energy Call of the Spirits
Frost Nova Cure Serious Wounds Holy Word Shield Bloodlust
Control Water Cure Critical Wounds Spell Immunity Divination
Fire Shield Healing Rain Spell Resistance True Seeing
Chain Lightning Heal Antilife Shell Bear's Endurance, Mass
Control Weather Regenerate Repulsion Earthquake
Iron Body Cure Critical Wounds, MasAntimagic Field Whirlwind
Elemental Swarm Heal, Mass Antipathy Foresight
Shaman Paladin Argent Dawn Templar Assasin
Flare

Burning Hands Bless Flash of Light Disguise Self


Lightning Guardian, Lesse Cure Light Wounds Smite Detect Poison
Roar Detect Poison Ghost Sound
Stasis Trap Detect Undead Shadow Meld
War Drums Endure Elements Slow Fall
Earth Shock Magic Weapon
Lightning Strike, Lesser Protection from Chaos/Evil
Restoration, Lesser
Shield of Faith
Flash of Light
Seal of Rightousness

Augury Bear's Endurance Firebolt, Lesser Alter Self


Flaming Sphere Bull's Strength Holy Light, Lesser Arcane Intellect
Frost Armor Cure Moderate Wounds Darkness
Call of the Spirits Delay Poison Invisibility
Flame Shock Eagle's Splendor Pass without trace
Frost Shock, Lesser Owl's Wisdom
Gust of Wind Resist Energy
Zone of Truth
Blessing of Might
Blessing of Salvation
Blessing of Sanctuary
Holy Light, Lesser
Seal of Light

Bloodlust Cure Serious Wounds Scorch Bloodlust


Frost Nova Disvern Lies Deeper Darkness
Healing Ward Dispel Magic Magic Circle against Good
Lightning Guardian Holy Word Shield Nondetection
Serpent Ward Hooks of Binding Suggestion
Shockwave Magic Weapon, Greater
Earthbind Totem Remove Curse
Lightning Strike Blessing of Sacrifice
Water Walking Consecration
Seal of the Crusader
Seal of Fury
Seal of Justice
Freedom of Movement Break Enchantment Firebolt Clairaudience/Clairvoyanc
Immolation Cure Critical Wounds Holy Light Dimension Door
Nondetection Freedom of Movement Freedom of Movement
Reincarnate Holy Sword Greater Invisibility
Fire Nova Totem Neutralize Poison Locate Creature
Frost Shock Restoration
Blessing of Kings
Blessing of Protection
Holy Light
Seal of Command

Commune with Nature Addar's Invulnerable Shield


Fire Shield Arcane Explosion
Lightning Guardians, Greater
Earth Strike
Gust of Wind, Greater
Healing Wave
Lightning Strike, Greater
Tremor Totem

Chain Lightning Firebolt, Greater


Find the Path Holy Fire
Move Earth
Frost Shock, Greater
Strength of Earth Totem

Earthquake Divine Ascension


Ressurection Saria's Crwon of Divinity
Wind Walk
Astral Recall
Healing Stream Totem
Resistance Totem

Fire Storm Pyroblast


Whirlwind
Grounding Totem
Magma Totem

Elemental Swam Holy Nova


Foresight Lightblade's Final Strike
Windfury Weapon

War Wild
Martial Weapon Proficienc Swiftpaws
Holy Strike Adamantine Fang
War Drums Roar
Bladestorm Moonfire
Trueshot Aura Entangling Roots
Magic Weapon, Greater Mark of the Wild
Heroism, Greater Wall of Thorns
Blade Barrier Force of Nature
Avatar Animate Plants
Inflict Critical Wounds, Ma Control Plants
Starfall Shambler
Elven Ranger

Alarm
Detect Poison
Detect Snares and Pits
Pass without Trace
Resist Energy
Shadow Meld
Speak with Animals
Summon Nature's Ally I

Bear's Endurance
Cat's Grace
Cure Light Wounds
Detect Chaos/Evil/Good/Law
Hold Animal
Protection from Energy
Speak with Plants
Summon Nature's Ally II

Cure Moderate Wounds


Invisibility
Neutralize Poison
Remove Disease
See Invisibility
Sentinel
Summon Nature's Ally III
Water Breathing
Animal Growth
Commune with Nature
Cure Serious Wounds
Freedem of Movement
Mark of the Wild
Nondetection
Summon Nature's Ally IV
Type Name Prerequisites
General (Proficiency) Simple Weapon Proficiency -
General (Proficiency) Martial Weapon Proficiency Simple Weapon Proficiency

General (Proficiency) Exotic Weapon Proficiency BAB +1

General (Proficiency) Exotic Weapon Proficiency: Str 15, Weapon proficiency


Thorium Weapons (simple), BAB +1
General (Proficiency) Armor Proficiency (light) -

General (Proficiency) Armor Proficiency (medium) Armor Proficiency (light)

General (Proficiency) Armor Proficiency (heavy) Armor Proficiency (light, medium)

General (Proficiency) Shield Proficiency -

General (Proficiency) Tower Shield Proficiency Shield Proficiency

General Alchemist's Constitution Sta 13


General Battle Language Bluff 3 ranks
General Leadership Char lvl 6
General Devoted Leadership Cha 13, Spt 13, Leadership
General Drums of Courage Perform (percussion instruments)
5 ranks

General Great Fortitude -


General Lightning Reflexes -
General Iron Will -
General Toughness -

General Endurance -

General Enduring Leadership Endurance, Leadership


General Run -

General Skill Focus -

General Skilled 2 skills with at least 1 rank

General Spellbreaker BAB +4, Spellcraft 2 ranks

General Feedback Spellbreaker, BAB +8, Spellcraft 4


ranks

General Track -

General (melee) Blind Fight -

General (melee) Combat Reflexes -

General (melee) Furious Charge -

General (melee) Improved Initiative -


General (melee) Reckless Attack Str 13

General (melee) Power Attack Str 13

General (melee) Improved Bull Rush Str 13, Power Attack

General (melee) Improved Overrun Str 13, Power Attack

General (melee) Improved Sunder Str 13, Power Attack

General (melee) Bash Str 13, Power Attack, BAB +4

General (melee) Thunderous Blow Str 15, Power Attack, BAB +4,
Bash

General (melee) Storm Bolt Str 13, Power Attack, BAB +4,
Bash
General (melee) Cleave Str 13, Power Attack

General (melee) Great Cleave Str 13, Power Attack, Cleave, BAB
+4
General (melee) Careful Strike Spt 13

General (melee) Combat Expertise Int 13

General (melee) Improved Disarm Int 13, Combat Expertise

General (melee) Improved Feint Int 13, Combat Expertise


General (melee) Improved Trip Int 13, Combat Expertise

General (melee) Dodge Agy 13

General (melee) Counterattack Agy 13, Dodge

General (melee) Mobility Agy 13, Dodge


General (melee) Spring Attack Agy 13, Dodge, Mobility, BAB +4

General (melee) Whirlwind Attack Agy 13, Int 13, Combat Expertise,
Dodge, Mobility, Spring Attack,
BAB +4
General (melee) Improved Unarmed Strike -

General (melee) Improved Grapple Agy 13, Improved Unarmed Strike

General (melee) Stunning Fist Agy 13, Spt 13, Improved


Unarmed Strike, BAB +8

General (melee) Deflect Arrows Agy 15, Improved Unarmed Strike

General (melee) Snatch Arrows Agy 15, Deflect Arrows, Improved


Unarmed Strike
General (melee) Improved Shield Bash Shield Proficiency

General (melee) Defend Shield proficiency, BAB +2

General (melee) Quick Draw BAB +1


General (melee) Weapon Finesse BAB +1

General (melee) Bloodletter BAB +3

General (melee) Punishing Blow Weapon Proficiency, BAB +4

General (melee) Weapon Focus Weapon Proficiency, BAB +1

General (melee) Improved Critical Weapon Proficiency, BAB +8

General (melee) Weapon Specialization Weapon Proficiency, Wepon


Focus, War 4

General (melee) Greater Weapon Focus Weapon Proficiency, Weapon


Focus, War 8

General (melee) Greater Weapon Weapon Proficiency, Greater


Specialization Weapon Focus, Weapon
Specialization, War 12
General (melee) Two-Weapon Fighting Agy 15

General (melee) Improved Two-Weapon Agy 17, Two-Weapon Fighting,


Fighting BAB +6
General (melee) Greater Two-Weapon Fighting Agy 19, Improved Two-Weapon-
Fighting, BAB +12
General (melee) Two-Weapon Defense Agy 15, Two-Weapon Fighting

General (melee) Follower of the Totem Spt 13, orc or tauren or lvl 8+

General (melee) Pulverize Str 15, Spt 13, Exotic weapon


proficiency (tauren totem),
Follower of the Totem, BAB +6
General (melee) War Stomp Str 19, Tauren or size Large

General (melee) Multiattack 3+ natural attacks


General (ranged) Pistol Whip -

General (ranged) Rapid Reload Weapon Proficiency

General (ranged) Lightning Reload Agy 13, Exotic Weapon


Proficiency (firearms)

General (ranged) Point Blank Shot -


General (ranged) Far Shot Point Blank Shot
General (ranged) Precision Leadership Leadership, Point Blank Shot

General (ranged) Sniper Shot Point Blank Shot, BAB +4

General (ranged) Shot on the Run Agy 13, Dodge, Point Blank Shot,
BAB +4

General (ranged) Precise Shot Point Blank Shot

General (ranged) Improved Precise Shot Agy 19, Point Blank Shot, Precise
Shot, BAB +11

General (ranged) Trick Shot Point Blank Shot, Precise Shot

General (ranged) Close Shot Agy 13, Dodge, Point Blank Shot,
Precise Shot, BAB +4
General (ranged) Rapid Shot Agy 13, Point Blank Shot

General (ranged) Manyshot Agy 17, Point Blank Shot, Rapid


Shot, BAB +6

General (mounted) Ride Bareback Ride 1 rank

General (mounted) Expert Rider Agy 13, Ride 4 ranks

General (mounted) Mounted Combat Ride 1 rank

General (mounted) Mounted Archer Ride 1 rank, Mounted Combat


General (mounted) Trample Ride 1 rank, Mounted Combat

General (mounted) Ride-by Attack Ride 1 rank, Mounted Combat

General (mounted) Spirited Charge Ride 1 rank, Mounted Combat,


Ride-by Attack
General (magic) Combat Casting -
General (magic) Eschew Materials -

General (magic) Magic Energy Control -


General (magic) Improved Counterspell -

General (magic) Natural Spell Spt 13, Wild Shape abilty

General (magic) Spell Focus -

General (magic) Greater Spell Focus Spell Focus

General (magic) Augment Summoning Spell Focus (conjuration)


General (magic) Spell Penetration -
General (magic) Greater Spell Penetration Spell Penetration

General (magic) Wand Specialization Caster lvl 1


General (magic) Spell Specialization Spell Focus, caster lvl 4

General (magic) Gretaer Spell Specialization Greater Spell Focus, Spell


Specialization, caster lvl 12

General (Shout) Mighty Lungs 1 Shout feat

Shout Battle Shout -

Shout Challenging Shout -

Shout Demoralizing Shout -

Shout Intimidating Shout -

Shout Collective Fury Cha 13, abilty to rage, Intimidating


Shout, Leadership

Shout Inner Rage Abilty to rage, one Shout feat

Shout Triumphant Yell One Shout feat, Char lvl 6

Special Spell Mastery Arcanist lvl 1

Metamagic Silent Spell -

Metamagic Still Spell -

Metamagic Empower Spell -

Metamagic Enlarge Spell -

Metamagic Extend Spell -


Metamagic Quicken Spell -

Metamagic Heighten Spell -

Metamagic Maximise Spell -

Metamagic Widen Spell -

Metamagic Mirror Spell Iron Will, Magic Energy Control,


caster level 3
Metamagic Block Spell Iron Will, Magic Energy Control,
caster level 5
Metamagic Reflect Spell Block Spell, Iron Will, Magic
Energy Control, Mirror Spell,
caster level 7
Metamagic Deflect Spell Block Spell, Mirror Spell, Reflect
Spell, caster level 9

Metamagic Brilliant Leadership Leadership, able to cast 3rd-lvl-


spells
Technology Crafty Leader Craft (any) 6 ranks

Technology Craft Tech-Mod Craft (technological device) 4


ranks
Technology Scavenge Materials Craft (any) 8 ranks

Technology Delay Malfunction -

Technology Emergency Repair Spt 13, Delay Malfunction

Technology Firearm Knack -

Technology Siege Weapon Knack -

Technology Small Device Knack Agy 13

Technology Vehicle Knack -

Technology Vehicle Proficiency -


Item Creation Scribe Scroll Caster level 1
Item Creation Brew Potion Caster level 3
Item Creation Craft Wondrous Item Caster level 3
Item Creation Craft Magic Arms and Armor Caster level 5
Item Creation Craft Wand Caster level 5
Item Creation Craft Rod Caster level 9
Item Creation Craft Staff Caster level 12
Item Creation Forge Ring Caster level 12
Item Creation Material Secret Craft (armor-, black- or
weaponsmithing) 4 ranks

Alchemy Journeyman Alchemist Craft (alchemy) 4 ranks


Alchemy Alchemical Specialty Journeyman Alchemist, Craft
(alchemy) 6 ranks

Alchemy Expert Alchemist Journeyman Alchemist, Craft


(alchemy) 7 ranks
Alchemy Master Alchemist Artisan Alchemist, Craft (alchemy)
16 ranks
Alchemy Artisan Alchemist Expert Alchemist, Craft (alchemy)
10 ranks
Rune Additional Pattern Int 13, Runemaster 3, mentor
Rune Runic Attunement Ability to attune to rune patterns
Rune Searing Rune Abilty to empower spontaneous
runes
Metamagic, Rune Quiescent Rune Ability to cast 2nd-level runes

Metamagic, Rune Strike-Smith Craft (armor-, black- or


weaponsmithing) 4 ranks, ability to
empower runes from the Striking
pattern
Benefit
You may attack with the selected martial weapon normally
You may attack with the selected martial weapon normally

You gain proficiency with a specific (type of) weapon.


For each weapon or weapon type, this feat has to be taken separately

You gain proficiency for all Thorium weapons (as long as you have the
appropriate weapon proficiency for that weapon)
Armor check penalty applies for that type of armor applies only on
Balance, Climb, Escape Artist, Jump, Sleight of Hand, Stealth and
Tumble
Armor check penalty applies for that type of armor applies only on
Balance, Climb, Escape Artist, Jump, Sleight of Hand, Stealth and
Tumble
Armor check penalty applies for that type of armor applies only on
Balance, Climb, Escape Artist, Jump, Sleight of Hand, Stealth and
Tumble
Using a shield only applies the standard penalties

You can use a tower shield and suffer only the standard penalties

Waiting time between taking draughts is 15 minutes


Use "Aid another" to a distance of up to 30 ft (Bluff DC 15)
Enables you to attract loyal companions and followers or cohorts
All allies within 30ft gain a +1 morale bonus on saving throws
Make a DC 20 Perform (percussion) check. If successful, all allies
within 30 ft who can hear your drums gain a +2 morale bonus on
attack and weapon damage rolls, and saving throws against charm
and fear effects. This bonus lasts as long as they can hear the drums
plus 5 rounds thereafter.
Playing drums is a standard action and requires concentration.

+2 on Fortitude saving throws


+2 on Reflex saves
+2 on all Will saves
+3 Hit Points

You gain +4 on the following checks and saves:


- Swim checks to resist non-lethal damage
- Stamina checks made to continue running
- Stamina checks made to avoid non-lethal damage from a forced
march
- Stamina checks made to hold your breath
- Stamina checks made to avoid non-lethal damage from starvation or
thirst
- Fortitude saves made to avoid non-lethal damage from suffocation
You may also sleep in light or medium armor without becoming
fatigued

Once per day as a free action, you can encourage your allies:
- +4 morale bonus on initiative checks
- fastest form of movement +10 ft
- if they enter a rage, they are not fatigued afterwards
The benefits last for 1 + Cha mod rounds (minimum 1)
When running, you move 5 (light/medium armor) resp. 4 (heavy
armor) times your normal speed.
+4 bonus on Jump checks with a running start.
While running, you never lose you Agi bonus to AC
+3 on all checks involving that skill

+2 on all checks involving the 2 chosen skills

As a standard action, you may make a spellbreaker strike. If your


melee attack hits and deals damage, the target loses of the highest-lvl
spell/rune slots (max your Spellcraft ranks)
When you destroy spell slots with Spellbreaker, the target takes 1d4
damage per spell level. Spell resistance does not prevent this damage

Allows Survival checks to find, identify and follow tracks (see rules for
details)
- invisible attackers get no advantage
- Agility bonus to AC still applies
- half speed penalty for being unable to see
- Additional opportunity attacks equal to you Agility mod
- allows opportunity attacks while flat-footed

+2 on damage rolls when charging;


You can use one Shout when you reach your opponent without using
up one of your shouts per day.
That shout only lasts for 1 round.
+4 on all initiative checks
On your action, you may take a penalty to your AC to gain the same
bonus to your melee damage rolls. The number may not exceed your
BAB and applies until your next turn.

Impose a penalty on your attack roll (before rolling) to add it to your


damage roll. The number may not exceed your BAB and applies to all
actions until your next turn.

When bull rushing, you do not provoke oppotunity attacks and gain a
+4 bonus on the opposed strength check
When you attempt to overrun opponents, they cannot choose to avoid
you and you get a +4 bonus on your Strength check
When attacking carried objects (like weapons or shields), you no
longer provokes opportunity attacks and get a +4 bonus on those
attacks
Full round action: Attack to stun the target for one round (ST:
Fortitude DC 10+damage rolled);
Usable 1/day for each char lvl
You must declare to use this feat before an attack. (usable 1/day)
If you hit, a Thunderclap effect triggers (see Spell), centered on the
target. (Your caster lvl is equal to your char lvl, DC to resist is 10 + 1/2
char lvl + Cha mod)
You can use the Bash feat with a ranged bludgeoning weapon.
You can use Bash 1 additional time each day.
If your melee attack drops your taget (below 0 or dead), you gain an
immediate extra attack with the same weapon (all boni still apply);
usable once per round
There is no limit of usage to your Cleave feat

Spend a move action to study your target (max 30 ft away), you get a
+4 bonus on attack and damage rolls against that target until the
beginning of your next round
When attacking, you may take a penalty up to 5 to your attack to gain
the same dodge bonus to your AC. This number may not exceed your
BAB
When disarming an opponent, you do not provoke opportunity attacks
and receive a +4 bonus on the opposed attack roll
You can make a Bluff check to feint in combat as a move action
When attempting to trip an opponent, you no longer provoke
opportunity attacks and get a +4 bonus on yout Strength check
During your action, you designate an opponent an receive a +1 dodge
bonus to AC against attacks from that opponent.
You can select a new opponent on any action.
A condition that makes you lose your Agy bonus to AC also makes
you lose dodge bonuses.
Dodge bonuses stack (unlike most other bonus types)

Once per round, if your dodged opponent misses, you may roll an
opportunity attack with a -4 penalty
+4 dodge bonus against opportunity attacks caused by moving
When making a melee attack, you may move both before and after
the attack, provided that the total distance is not greater than your
speed.
You do not provoke opportunity attacks from your target.
Using a full attack, you give up your regular attacks and instead make
one melee attack with your full BAB against each opponent within
reach.
You are considered armed even when unarmed (thus no longer
provoking opportunity attacks against armed opponents)
When grappling an opponent, you do not provoke opportunity attacks
and gain a +4 bonus on all grapple checks
You must declare to use this feat before an unarmed attack.
If you hit, your opponent takes damage normally and makes a
Fortitude save (DC 10 + 1/2 char lvl + Spt mod). If they fail, theyy are
stunned for 1 round (until just before your next action).
You may attempt a stunning attack 1/day for each 4 char lvls and not
more than 1 per round.

Once per round, if you have a free hand, you can deflect a ranged
attack which would normally hit you. You must be aware of this attack
and not flat-footed.
When using this feat, you may catch the fired projectile instead of
deflecting it.
While performing a shield bash, you may still apply the shield bonus to
your AC
When using a shield larger than a buckler, an adjacent ally gains a +1
shield bonus to AC (or circumstance bonus if using a shield
themselves)
You can draw weapons as a free action.
You can draw hidden weapons as a move action.
You can throw weapons at their full attack rate
With light weapons (made for your size category), you can use your
Agy mod instead of Str on attack rolls.
If you carry a shield, the armor check penalty apllies.
Critical hits let the target bleed for 2 damage each round;
Magical healing or Heal DC 15 counters this effect
You deal an extra 1d6 damage with the chosen weapon when your
target loses his Agy bonus to AC
+1 on all attack rolls with the chosen weapon

Threat range with the selected weapon is doubled

+2 on all damage rolls with the selected weapon

+1 bonus on all attack rolls with that weapon, stacking with other
bonuses

+2 bonus on all damage rolls with that weapon, stacking with other
bonuses

Your penalties on attack rolls for fighting with two weapons are
reduced by 2 (main hand) and 6 (off-hand)
In addition to the standard single attack you get with an off-hand
weapon, you get a second attack with that weapon with a -5 penalty
You get a third attack with your off-hand weapon, but with a -10
penalty
You gain a +1 shield bonus to AC when wielding a double weapon or
two weapons (not including unarmed strikes or natural weapons)
This bonus increases to +2 when fighting defensively
Once per day, you gain a +2 sacred bonus to any one ability, lasting
for 1d6 + Spt mod rounds
When you score a critical hit with your totem, all creatures adjacent to
your target take bludgeoning damage equal 1d6 + Str mod

As a standard action, by stomping (or slamming your fist or weapon


on the ground) all creatures smaller than you within 10 ft must make a
Balance check (DC 10 + Str mod) or fall prone.
Each secondary attack only take a -2 penalty
You are proficient using firearms as melee weapons without damaging
them
The reload time of the chosen crossbow type is reduced to a free
action (hand or light) or move action (heavy).
Reloading still provokes opportunity attacks.
You can reload a firearm much faster than normal:
- free action instead of a move action
- move action instead of standard action
- half the normal time if longer than 1 round
+1 bonus on attack and damage rolls if your target is within 30 ft
Range increments of ranged weapons are increased by 50%
Range increments of thrown weapons are doubled
If a number of your followers or allies make ranged attacks against the
same target at the same time (e.g. by delaying or readying actions),
each follower gains a +1 bonus for each participating follower. If all
attacks use the same weapon, add the damage before applying
damage reduction

You can make Sniper Shots as a full-round action with any ranged
weapon. The range increment increases by 50% and the weapon
deals 1d6 additional damage (not multiplied on a critical hit)
When making a ranged attack, you may move both before and after
the attack, provided that the total distance is not greater than your
speed
You can shoot ot throw ranged weapons at an opponent engaged in
melee combat without taking the -4 penalty
Your ranged attacks ignore AC bonuses from anything but total cover
or total concealment.
Additionally, when your target is grappled, it is automatically hit
Ignore cover if you have a smooth surface (to skip the projectile)
within 10ft of your target, but suffer a -2 penalty on your attack and
damage rolls.
While in melee, you may fire ranged weapons without provoking
opportunity attacks
You get one extra attack per round with a ranged weapon (Highest
BAB -2).
Firing more than once requires a full round action
As a standard action, you may fire two arrows with a single shot (one
attack roll with a -4 penalty) at an enemy within 30 ft.
You may add another arrow for every 5 points of BAB over 6, up to 4
arrows at BAB +16. Each additional arrow implies another -2 penalty
on the attack roll
Damage reduction or resistance applies normally to every arrow.

No penalties when riding bareback;


+1 on all Ride checks
- +2 bonus on all Ride checks
- You can take 10 on Ride checks for mounted combat maneuvers
Once per round, when your mount is hit in combar, you may attempt a
Ride check (as a reaction). If your score is higher than the attack roll,
the hit is negated.
Penalty of ranged weapon attacks while mounted is halved
When attempting to overrun while mounted, your target may not
choose to avoid you. Your mount may make one hoof attack against
any target you knock down
When mounted and using a charge action, you may move and attack
as with a standard charge and then move again (continuing the
straight line). Your total movement cannot exceed double your mount
speed.
You and your mount do not provoke opportunity attacks while charging

When mounted and charging, you deal double weapon damage with a
melee weapon (triple damage with a lance)
Concentration +4 while on the defensive, grappled or pinned
You can cast spells with a meterial component worth 1 gp or less
without needing that component.
Preparing spells only takes half the normal time;
+1 on Will saves
When counterspelling, you may use a spell of the same school that is
1 or more spell levels higher than the target spell
You can substitute verbal and somatic components while in a wild
shape, material components are used automatically if they are melded
within your current form.
+1 to the DC of all your spells from the chosen magic school

DC for all saving throws +1 for that school of magic, stacking with the
bonus from Spell Focus
Summoned creatures gain +4 Str and +4 Sta
+2 bonus on caster lvl checks made to overcome Spell Resistance
+2 on caster level checks to overcome Spell Resistance, stacking with
Spell Penetration
When using a wand, each damage die deals 1 additional damage
Choose one spell of your focused school. Your caster level is +2 when
casting that spell. Combined with Metamagic, the required slot is 1 lvl
lower than normal (but at least the original spell level)
Choose a specialised spell of your focused school. Your caster level is
+4 when casting that spell. With metamagic feats, the required slot is
2 lvls lower than normal (but at least the original spell level)
You gain 2 additional shouts per day

All allies (including you) within 30ft gain +2 morale bonus on damage
rolls
All adjacent opponents make a Will Save (DC 10 + 1/2 char lvl + Cha
mod). Failure means their melee attacks always target you.
Every enemy within 30 ft takes a -2 penalty on damage rolls. This is a
fear effect
Opponents within 30 ft must attempt a Will save (DC 10 + 1/2 char lvl
+ Cha mod). A foe who fails their save is shaken (counts as Fear
effect)

Whe you enter a rage, all other characters within 30 ft gain the
Intimidating Shout feat until you exit your rage, but they can only use it
if they are raging.
When you enter a rage, you can use a shout feat for free. However,
the shout's effects only last half as long as normal
When you drop a foe in melee combat, you may immediately use one
of your shout feats (doesn't count against your shout limit). The Shout
lasts only half as long as normal
Each time you take this feat, select a number of spells equal to your
Int mod. You can prepare these spells without your spellbook.
You may cast any spell without its verbal component, but it uses up a
spell slot 1 lvl higher than normal
You may cast any spell without gestures, but it uses up a spell slot 1
lvl higher than normal
All variable numeric effects of a spell are increased by 50%.
An empowered spell uses up a spell slot two levels higher than the
original spell.
You can double the range of a spell.
Enlarged spells usess up a spell slot 1 level higher than the original
spell
An extended spell lasts twice as long as normal, but takes up a spell
slot 1 level higher than normal.
Casting a quickened spell is a free action.
You may only cast one quickened spell per round.
Quickened spells use up spell slots 4 levels higher than normal
Cast any spell with a higher spell level (max 9) than normal. All effects
are calculated with the new spell level
All variable numeric effects of a spell are maximised (Saving throws
and opposed rolls are unaffected), but the spell uses a slot 3 lvls
higher than normal
Increase the area of a burst-, emanation-, line- or spread-shaped spell
by 100%, but the spell takes up a spell slot 3 lvls higher than normal

Copy a spell, they resolve simultaneously and separately.


A mirrored spell takes up a spell slot equal twice the original level +1
Counterspell (Spellcraft DC 15 + spell level) as a free action

When you successfully counter a spell, you may choose to retarget it


upon ist caster. This consumes a spell slot of at least the same level
as the countered spell
When you successfully counter a spell, you may choose a new target
instead of dismissing it. This consumes a spell slot of at least the
same level as the countered spell
All allied spellcasters gains one additional spell slot (must be at least 2
levels below their maximum spell level)
When you are assisted in a Craft check by at least three other people
(with at least 1 rank in Craft), every successful assistance check gives
a bonus of +4 instead of +2
You can craft tech-mod items (see MMM 164)

Raw materials cost is reduced to 1/10 of market value, but the Craft
checks DC increase by 10
When a device malfunctions, you may attempt a Craft (technological
device) check (DC 15 + device's MR). If you succeed, the device
operates normally for 1d3 rounds. If you roll a 20, the malfunction is
completely averted.
Usable only once per malfunction

As a full-round-action, you may make a craft (tech device) check (DC


20 + 2*MR) to repair a malfunctioning or broken device. If you
succeed, the device operates normally for 1 hour. On a 20, it is
completely repaired.
+2 on Craft (tech device) when crafting firearms
Technological limit of built firearms +2
+1 on attack rolls with built firearms
+2 bonus to all Craft (tech. Device) checks involving siege weapons
Technological Limit of built siege weapons +2
+2 bonus to Disable Device when sabotaging siege weapons
+2 bonus to all Craft (tech. Device) checks when building devices of
tiny, diminutive or fine size.
Technological Limit of those built devices +2
You can create concealed or disguised devices (see rules)
+2 bonus to all Craft (tech. Device) checks involving vehicles
Technological Limit of built vehicles +2
+2 bonus to Use Technological Disable Device when using a vehicle
Choose one type: land, air, naval, steam armor
You may operate the chosen type of vehicle normally by making Use
Technological Device checks
Able to put spells on scrolls (see rules for details)
Able to put spells in potions (see rules for details)
Able to creat or mend magical items (see rules for details)
Able to enchant or mend weapons or armors (see rules for details)
Able to create or mend magic wands (see rules for details)
Able to create or mend magic rods (see rules for details)
Able to create or mend magic staffs (see rules for details)
Able to create or mend magic rings (see rules for details)
Choose two of the following materials: bloodstone ore, brightwood,
dark iron, elementium, lightforge iron, truesilver.
You don't take penalties when working with this material.
You may create journeyman-level alchemical products
Choose one preparation: philter, draught, alchemical oil or
transmutation.
+3 on Craft (alchemy) checks when creating or dealing with that type;
base cost of that type is reduced by 25%

You may create expert-level alchemical products

You may create master-level alchemical products

You may create artisan-level alchemical products

You learn an additional rune pattern


You can attune one more pattern per day as normal
When empowering a spontaneous rune, you may sacrifice 1 HP / rune
lvl and the rune counts as scribed
Runes can be "dormant" for 1 min/caster lvl; activation via command
word or after 1 min / caster level
When creating a rune from the Striking pattern, you may elect it as a
glyph rather than a mark. This requires a rune slot one lvl higher than
normal
Normal Special
Without proficiency, you suffer a -4 penalty to attack rolls
Without proficiency, you suffer a -4 penalty to attack rolls You can choose this feat multiple times, each
time choosing another weapon (type)
Without proficiency, you suffer a -4 penalty to attack rolls Warrior bonus feat
Bastard swords and Dwarven waraxes have the
additional prerequisite of Str 13

Armor check penalty applies on all attacks and movements

Armor check penalty applies on all attacks and movements

Armor check penalty applies on all attacks and movements

Without proficiency, you take the shield AC as penalty on


attack rolls and all skill checks that involve moving
Without proficiency, you take the shield AC as penalty on
attack rolls and all skill checks that involve moving
Waiting time between taking draughts is 60 minutes
Knowledge (military tactics) 5 ranks -> +2 synergy bonus Warrior bonus feat

You can choose this feat multiple times, the


effect stacks
You can choose this feat multiple times, each
time choosing another skill
You can choose this feat multiple times, each
time choosing another two skills

Without this feat you can only follow tracks with a DC of 10


or lower. Alternatively, they can use Search
Warrior bonus feat

Warrior bonus feat


Rogues are not allowed their Opportunist abilty
more than once per round
Spending a Hero Point increases the bonus to +4, you don't Warrior bonus feat
suffer AC penalty for charging and the shout lasts as long as
normal

Warrior bonus feat


Warrior bonus feat
If you wield a weapon with two hands, the
penalty is doubled
The damage bonus does not apply for light
weapons (except unarmed strikes and natural
weapons)

Warrior bonus feat


If you wield a weapon with two hands, the
penalty is doubled
The damage bonus does not apply for light
weapons (except unarmed strikes and natural
weapons)

Warrior bonus feat

Opponents can choose to avoid or block your attempt Warrior bonus feat

Warrior bonus feat

Warrior bonus feat

Warrior bonus feat


You can choose this feat multiple times, each
time granting you 1 usage per day

Warrior bonus feat


Warrior bonus feat

Warrior bonus feat

Warrior bonus feat

Warrior bonus feat

Warrior bonus feat

Feinting is a standard action Warrior bonus feat


Warrior bonus feat

Warrior bonus feat

Warrior bonus feat


Warrior bonus feat

Warrior bonus feat

Warrior bonus feat

Warrior bonus feat

Warrior bonus feat

Warrior bonus feat

Warrior bonus feat

Warrior bonus feat

Warrior bonus feat

Warrior bonus feat


Warrior bonus feat
Natural weapons are always considered light

Warrior bonus feat

Warrior bonus feat

Warrior bonus feat


You can choose this feat multiple times, each
time choosing another (type of) weapon
Warrior bonus feat
You can choose this feat multiple times, each
time choosing another weapon
Warrior bonus feat
You can choose this feat multiple times, each
time choosing another (type of) weapon
Warrior bonus feat
You can choose this feat multiple times, each
time choosing another weapon
Warrior bonus feat
You can choose this feat multiple times, each
time choosing another weapon
Warrior bonus feat

Warrior bonus feat

Warrior bonus feat

Warrior bonus feat

Warrior bonus feat

If you are a Tauren, this feat affects all medium


creatures (except Tauren) and smaller

Without this feat, the penalty would be -5


Warrior bonus feat

Warrior bonus feat


You can choose this feat multiple times, each
time choosing another crossbow type
Warrior bonus feat

Warrior bonus feat


Warrior bonus feat
Warrior bonus feat

Warrior bonus feat

Warrior bonus feat

Warrior bonus feat

Warrior bonus feat


If you use a moonglaive (with proficiency), you
do not suffer the penalty
Warrior bonus feat

Warrior bonus feat

Precicion-based damage is only applied once.


Critical hits only apply to the first arrow.
Warrior bonus feat

Warrior bonus feat

Warrior bonus feat

Warrior bonus feat

Warrior bonus feat


Warrior bonus feat

Warrior bonus feat

Warrior bonus feat

High Elves with this feat no longer suffer from


the effects of magic addiction (but are not
cured!)
Without this feat, you may counter a spell only with the same
spell or with a specifically designated counterspell

You can choose this feat multiple times, each


time choosing another school of magic
You can choose this feat multiple times, each
time choosing another school of magic

Warrior bonus feat


You can choose this feat multiple times, the
effects stack
Warrior bonus feat

Warrior bonus feat

Warrior bonus feat

- Warrior bonus feat


- Intimidate 5+ ranks -> DC is increased by 2
- Spend a hero point: all enemies failing their
saves are panicked for 1d6 rounds
Warrior bonus feat

You can choose this feat multiple times, each


time choosing another set of spells

Spells with concentration, instantaneous or


permanent effects can't be extended.
Spells with a casting time of more than 1 round
or spontaneous casts can't be quickened.

Combination with Empowered spell applies both


effects (and costs!)

Bonus tinker feat

Bonus tinker feat

Bonus tinker feat

Bonus tinker feat

Bonus tinker feat

Bonus tinker feat

Bonus tinker feat

Bonus tinker feat

Operating a vehicle without proficiency imposes a -4 penalty Tinker bonus feat


You can choose this feat multiple times
Without this feat, the penalty would be -5 Can be chosen multiple times

Can be chosen multiple times


Can be chosen multiple times
Normally, time and specific materials would be neccessary
for scribed runes
Runes take effect immediately
Reference
WoW 157
WoW 153

WoW 148

WoW 148

WoW 142

WoW 142

WoW 142

WoW 157

WoW 160

MMM 25
WoW 142
WoW 152
WoW 147
WoW 147

WoW 149
WoW 152
WoW 152
WoW 159

WoW 147

WoW 147
WoW 156

WoW 157

WoW 157

MMM 27

MMM 26

WoW 160

WoW 142

WoW 144

WoW 149

WoW 151
WoW 156

WoW 154

WoW 150

WoW 151

WoW 151

WoW 142

WoW 158

WoW 158
WoW 144

WoW 144

WoW 144

WoW 144

WoW 150

WoW 150
WoW 151

WoW 147

WoW 144

WoW 153
WoW 158

WoW 161

WoW 151

WoW 150

WoW 158

WoW 146

WoW 157

WoW 151

WoW 146

WoW 154
WoW 161

WoW 143

WoW 154

WoW 161

WoW 150

WoW 161

WoW 149

WoW 149

WoW 160

WoW 151

WoW 149

WoW 160

WoW 148

WoW 154

WoW 161

WoW 162
WoW 154

WoW 155

WoW 152

WoW 154
WoW 148
WoW 154

WoW 158

WoW 157

WoW 154

WoW 151

WoW 160

WoW 144

WoW 155

WoW 152

WoW 156

WoW 148

WoW 153

WoW 153
WoW 160

WoW 156

WoW 158

WoW 144
WoW 148

WoW 152
WoW 150

WoW 153

WoW 158

WoW 149

WoW 142
WoW 158
WoW 149

WoW 161
MMM 27

MMM 26

WoW 153

WoW 142

WoW 144

WoW 147

WoW 152

WoW 144

WoW 152

WoW 160

WoW 158

WoW 157

WoW 158

WoW 147

WoW 147

WoW 148
WoW 155

WoW 149

WoW 153

WoW 162

WoW 153

WoW 143

WoW 156

WoW 146

WoW 143

WoW 146

MMM 26

WoW 156

WoW 146

WoW 147

WoW 148

WoW 157

WoW 157

WoW 161

WoW 161,
MMM 27
WoW 156
WoW 143
WoW 146
WoW 145
WoW 146
WoW 145
WoW 145
WoW 148
MMM 26

MMM 26
MMM 25

MMM 26

MMM 26

MMM 25

MMM 25
MMM 27
MMM 27

MMM 26

MMM 27
Name School Descriptors Level
Abolish Disease Conjuration (Healing) - Pre 6
Acid Fog Conjuration (Creation) Acid Wrl 6
Acid Splash Conjuration (Creation) Acid Wrl 0
Addar's Invulnerable Shield Abjuration - Adt 5
Alarm Abjuration - Arc 1, Elr 1, Htr 1
Alter Self Transmutation - Asn 2
Amplify Magic Abjuration - Mge 4, Ncr 4
Animal Growth Transmutation - Animal 5, Drd 5, E
Animal Shape Transmutation - Animal 8, Drd 8
Animate Dead Necromancy Evil Ncr 4
Animate Plants Transmutation - Drd 7, Wild 7
Antilife Shell Abjuration - Animal 6, Protecti
Antimagic Field Abjuration - Arc 6, Pre 8, Prot
Antipathy Enchantment (CompulsiMind-Affecting Pre 9, Protection
Aquatic Form Transmutation - Drd 2
Arcane Explosion Evocation Force Mge 5, Adt 5
Arcane Intellect Transmutation Buff Asn 2, Mge 2
Arcane Mark Universal - Arc 0
Arcane Missile Evocation Force Mge 1
Aspect of the Grove Transmutation - Drd 7
Aspect of the Lich Necromancy - Ncr 9
Astral Recall Conjuration (Teleportati - Sha 7
Atonement Abjuration - Hlr 5
Augury Divination - Sha 2
Avatar Transmutation - Mge 7, Pre 7
Baleful Polymorph Transmutation - Arc 5
Bane Enchantment (CompulsiFear, Mind-Affecti Hlr 1
Banish Transmutation - Mge 8
Banishment Abjuration - Hlr 6, Arc 7
Bear's Endurance Transmutation Buff Elr 2, Hlr 2, Htr 2,
Bear's Endurance, Mass Transmutation Buff Hlr 6, Spirits 6
Bestow Curse Necromancy Curse Hlr 3
Blade Barrier Evocation Force Pre 6, War 6
Bladestorm Transmutation - Mge 3, War 2
Blasphemy Evocation Evil, Sonic Death 7, Pre 7
Blast Wave Evocation Fire Mge 6
Blazing Column Evocation Fire Mge 4
Bless Enchantment (CompulsiMind-Affecting Hlr 1, Pal 1, Spirit
Blessing of Kings Transmutation Blessing Pal 4
Blessing of Might Transmutation Blessing Pal 2
Blessing of Protection Abjuration Blessing Pal 4
Blessing of Sacrifice Abjuration Blessing Pal 3
Blessing of Salvation Abjuration Blessing Pal 2
Blessing of Sanctuary Abjuration Blessing Pal 2
Blindness/Deafness Necromancy - Hlr 2, Ncr 2
Blizzard Evocation Cold Mge 3
Bloodlust Transmutation Buff Asn 3, Htr 3, Mge
Break Enchantmenr Abjuration - Arc 5, Pal 4
Brilliance Aura Transmutation Buff Mge 7
Bull's Strength Transmutation Buff Hlr 2, Pal 2
Bull's Strength, Mass Transmutation Buff Hlr 6
Burning Hands Evocation Fire Destruction 1, Mg
Call of the Spirits Necromancy - Hlr 2, Sha 2, Spiri
Cannibalize Necromancy Evil Ncr 2
Carrion Swarm Conjuration (Summonin - Wrl 5
Cat's Grace Transmutation Buff Elr 2, Htr 2
Cause Fear Necromancy Fear, Mind-Affecti Ncr 1, Wrl 1
Chain Lightning Evocation Electricity Elements 6, Mge
Charm Animal Enchantment (Charm) Mind-Affecting Animal 1
Charm Monster Enchantment (Charm) Mind-Affecting Arc 4
Charm Person Enchantment (Charm) Mind-Affecting Arc 1
Circle of Death Necromancy Death Death 6
Clairaudience / Clairvoyance Divination (Scrying) - Arc 3, Asn 4
Combustion Evocation Fire Mge 7
Commune with Nature Divination - Drd 5, Elr 4, Htr 4
Comprehend Language Divination - Arc 1, Hlr 1
Cone of Cold Evocation Cold Mge 5
Conflagrate Evocation Fire Wrl 7
Confusion Enchantment (CompulsiMind-Affecting Arc 4
Conjure Mana Citrine Conjuration (Creation) - Mge 6
Conjure Mana Jade Conjuration (Creation) - Mge 3
Conjure Mana Ruby Conjuration (Creation) - Mge 9
Conjure Mana Water Conjuration (Creation) - Mge 5
Conjure Mana Water, Greater Conjuration (Creation) - Mge 8
Conjure Mana Water, Lesser Conjuration (Creation) - Mge 2
Consecration Evocation Good Pal 3
Contagion Necromancy Evil Destruction 3, Hlr
Contingency Evocation - Arc 6
Control Plants Transmutation - Drd 8, Wild 8
Control Undead Necromancy - Ncr 7
Control Water Transmutation Water Drd 4, Elements 4,
Control Weather Transmutation - Drd 7, Elements 7
Corruption Necromancy Evil Wrl 1
Create Firestone Conjuration (Creation) - Wrl 3
Create Greater Undead Necromancy Evil Ncr 8
Create Spellstone Conjuration (Creation) - Wrl 4
Create Undead Necromancy Evil Ncr 6
Cripple Transmutation - Ncr 2
Crushing Despair Enchantment (CompulsiMind-Affecting Ncr 4, Wrl 4
Cure Critical Wounds Conjuration (Healing) - Healing 4, Hlr 4, P
Cure Critical Wounds, Mass Conjuration (Healing) - Healing 8, Hlr 8
Cure Light Wounds Conjuration (Healing) - Elr 2, Healing 1, H
Cure Light Wounds, Mass Conjuration (Healing) - Hlr 5
Cure Minor Wounds Conjuration (Healing) - Hlr 0
Cure Moderate Wounds Conjuration (Healing) - Elr 3, Healing 2, H
Cure Moderate Wounds, Mass Conjuration (Healing) - Hlr 6
Cure Serious Wounds Conjuration (Healing) - Elr 4, Healing 3, H
Cure Serious Wounds, Mass Conjuration (Healing) - Hlr 7
Curse of Recklessness Necromancy Curse Wrl 3
Curse of Shadow Necromancy Curse Ncr 4, Wrl 5
Curse of the Elements Necromancy Curse Wrl 5
Curse of Tongues Necromancy Curse Wrl 4
Curse of Undeath Necromancy Evil, Curse Ncr 5
Dampen Magic Abjuration - Mge 2, Ncr 3
Dark Metamorphosis Transmutation Fel Wrl 7
Darkness Evocation Darkness Asn 2
Death and Decay Necromancy - Ncr 9
Death Coil Necromancy - Ncr 3, Pre 3
Death Coil, Greater Necromancy - Death 4, Ncr 4, Pr
Death Coil, Lesser Necromancy - Death 2, Ncr 2, Pr
Death Pact Necromancy Evil Ncr 5
Death Touch Necromancy Death Ncr 6
Deeper Darkness Evocation Darkness Asn 3
Delay Poison Conjuration (Healing) - Hlr 2, Pal 2
Demand Enchantment (CompulsiMind-Affecting Arc 8
Demon Skin Conjuration(Creation) - Wrl 3
Demon Skin, Greater Conjuration(Creation) - Wrl 6
Demon Skin, Lesser Conjuration(Creation) - Wrl 1
Detect Chaos Divination - Elr 2, Hlr 1
Detect Evil Divination - Elr 2, Hlr 1
Detect Good Divination - Elr 2, Hlr 1
Detect Law Divination - Elr 2, Hlr 1
Detect Magic Divination - Arc 0, Hlr 0
Detect Poison Divination - Asn 1, Elr 1, Hlr 0
Detect Scrying Divination - Arc 4
Detect Snares and Pits Divination - Elr 1, Htr 1
Detect Thoughts Divination Mind-Affecting Arc 2
Detect Undead Divination - Hlr 1, Pal 1
Dimension Door Conjuration (Teleportati - Arc 4, Asn 4
Dimensional Anchor Abjuration - Arc 4
Discern Lies Divination - Pal 3
Discern Location Divination - Arc 8, Hlr 8
Disguise Self Illusion (Glamer) - Arc 1, Asn 1
Dismissal Abjuration - Arc 5
Dispel Magic Abjuration - Arc 3, Hlr 3, Pal 3
Dispel Magic, Greater Abjuration - Arc 6, Hlr 5
Disrupt Undead Necromancy - Ncr 0
Divination Divination - Hlr 4, Spirits 4
Divine Ascension Transmutation Good Pre 7, Adt 7
Dominate Animal Enchantment (CompulsiMind-Affecting Animal 3
Dominate Monster Enchantment (CompulsiMind-Affecting Arc 9
Dominate Person Enchantment (CompulsiMind-Affecting Arc 5
Doom Necromancy Fear, Mind-Affecti Death 1, Hlr 1
Drain Life Necromancy - Wrl 5
Drain Soul Conjuration (Soul) - Wrl 5
Eagle's Splendor Transmutation Buff Hlr 2, Pal 2
Eagle's Splendor, Mass Transmutation Buff Hlr 6
Earth Shock Evocation Earth Sha 1
Earth Strike Evocation Earth Sha 5
Earthbind Totem Conjuration (Healing) Totem Sha 3
Earthquake Evocation Earth Sha 7, Spirits 7
Elemental Swarm Conjuration (Summonin Air or Earth or Fir Drd 9, Elements 9
Endure Elements Abjuration - Hlr 1, Htr 1, Pal 1
Energy Drain Necromancy - Death 9, Hlr 9
Enervation Necromancy - Ncr 4
Entangling Roots Transmutation - Drd 3, Wild 3
Eye of Kilrogg Divination (Scrying) - Wrl 4
Eyebite Necromancy Evil Ncr 6
Faerie Fire Evocation Light Drd 3
Faerie Fire, Greater Evocation Light Drd 5
Faerie Fire, Lesser Evocation Light Drd 1
Find the Path Divination - Drd 6, Sha 6
Finger of Death Necromancy Death Destruction 8, Ncr
Fire Blast Evocation Fire Mge 6
Fire Nova Totem Conjuration Fire, Totem Sha 4
Fire Shield Evocation Fire or Cold Elements 5, Sha
Fire Storm Evocation Fire Sha 8
Firebolt Evocation Fire Mge 4, Adt 4
Firebolt, Greater Evocation Fire Mge 6, Adt 6
Firebolt, Lesser Evocation Fire Mge 2, Adt 2
Flame Shock Evocation Fire Sha 2
Flaming Sphere Evocation Fire Destruction 2, Sh
Flare Evocation Light Sha 0
Flash of Light Conjuration (Healing) - Adt 1, Pal 1, Pre
Fly Transmutation - Mge 3
Fog Cloud Conjuration (Creation) - Elements 2, Hlr 2
Force of Nature Transmutation - Drd 6, Wild 6
Force of Nature, Greater Transmutation - Drd 8
Foresight Divination - Sha 9, Spirits 9
Freedom of Movement Abjuration - Asn 4, Elr 4, Htr 4
Frost Armor Conjuration (Creation) Force Mge 2, Ncr 2, Sha
Frost Nova Evocation Cold Elements 3, Mge 3
Frost Shock Evocation Cold Sha 4
Frost Shock, Greater Evocation Cold Sha 6
Frost Shock, Lesser Evocation Cold Sha 2
Frostbite Evocation Cold Mge 9
Frostbolt Evocation Cold Mge 3
Gaseous Form Transmutation - Arc 3
Gate Conjuration (Creation) - Wrl 9
Geas/Quest Enchantment (CompulsiLanguage-Depende
Arc 6, Hlr 6
Geas/Quest, Lesser Enchantment (CompulsiLanguage-Depende
Arc 4
Ghost Sound Illusion (Figment) - Arc 0, Asn 1
Globe of Invulnerability, Lesser Abjuration - Arc 4
Grounding Totem Conjuration Totem Sha 8
Guidance Divination - Pre 0
Gust of Wind Evocation Air Drd 2, Sha 2
Gust of Wind, Greater Evocation Air Drd 5, Sha 5
Harm Necromancy - Destruction 6, Pre
Heal Conjuration (Healing) - Healing 6, Pre 6
Heal, Mass Conjuration (Healing) - Healing 9, Pre 9
Healing Rain Conjuration (Healing) - Healing 5, Pre 5
Healing Stream Totem Conjuration (Healing) Totem Sha 7
Healing Ward Conjuration (Healing) - Sha 3
Healing Wave Conjuration (Healing) - Sha 5
Hellfire Evocation Fel, Fire Wrl 8
Heroism Enchantment (CompulsiMind-Affecting Pre 2
Heroism, Greater Enchantment (CompulsiMind-Affecting Pre 5, War 5
Hex of Weakness Necromancy Curse Pre 7, Ncr 8
Hold Animal Enchantment (CompulsiMind-Affecting Animal 2, Elr 2
Hold Monster Enchantment (CompulsiMind-Affecting Arc 5
Hold Monster, Mass Enchantment (CompulsiMind-Affecting Arc 9
Hold Person Enchantment (CompulsiMind-Affecting Arc 3, Pre 2
Hold Person, Mass Enchantment (CompulsiMind-Affecting Arc 7
Holy Aura Abjuration Good Pre 8
Holy Fire Evocation Good Pre 6, Adt 6
Holy Light Conjuration (Healing) - Pal 4, Pre 4, Adt 4
Holy Light, Lesser Conjuration (Healing) - Pal 2, Pre 2, Adt 2
Holy Nova Evocation Good Pre 9, Adt 9
Holy Sword Evocation Good Pal 4
Holy Word Evocation Good, Sonic Pre 7
Holy Word Shield Conjuration (Creation) - Pal 3, Pre 3, Prot
Hooks of Binding Conjuration (Creation) Force Pal 3, Pre 3, Wrl
Hooks of Binding, Greater Conjuration (Creation) Force Pre 5, Wrl 5
Hurricane Evocation Air Drd 6
Ice Barrier Conjuration (Creation) Cold Mge 6
Identify Divination - Arc 1, Hlr 1
Immolate Evocation Fire Wrl 5
Immolate, Greater Evocation Fire Wrl 9
Immolate, Lesser Evocation Fire Wrl 1
Immolation Evocation Fire Mge 4, Sha 4
Implant Carrion Beetle Necromancy - Ncr 1
Implosion Evocation - Destruction 9, Hlr
Inflict Critical Wounds Necromancy - Hlr 4
Inflict Critical Wounds, Mass Necromancy - Hlr 8, War 8
Inflict Light Wounds Necromancy - Hlr 1
Inflict Light Wounds, Mass Necromancy - Hlr 5
Inflict Minor Wounds Necromancy - Hlr 0
Inflict Moderate Wounds Necromancy - Hlr 2
Inflict Moderate Wounds, Mass Necromancy - Hlr 6
Inflict Serious Wounds Necromancy - Hlr 3
Inflict Serious Wounds, Mass Necromancy - Destruction 7, Hlr
Inner Fire Transmutation War Hlr 3
Inner Fire, Greater Transmutation War Hlr 5
Inner Fire, Lesser Transmutation War Hlr 1
Insanity Enchantment (CompulsiMind-Affecting Arc 7
Invisibility Illusion (Glamer) - Arc 2, Asn 2, Elr 3
Invisibility, Greater Illusion (Glamer) - Arc 4, Asn 4
Invisibility, Mass Illusion (Glamer) - Arc 7
Iron Body Transmutation - Elements 8
Know Direction Divination - Drd 0
Legend Lore Divination - Arc 6
Life Tap Necromancy Evil Wrl 4
Life to Undeath Necromancy - Ncr 6
Light Evocation Light Hlr 0, Mge 0
Lightblade's Final Strike Evocation Good Adt 9
Lightning Guardian Conjuration (Summonin - Sha 3
Lightning Guardian, Greater Conjuration (Summonin - Sha 5
Lightning Guardian, Lesser Conjuration (Summonin - Elements 1, Sha
Lightning Shield Evocation Electricity Mge 4
Lightning Strike Evocation Electricity Sha 3
Lightning Strike, Greater Evocation Electricity Sha 5
Lightning Strike, Lesser Evocation Electricity Sha 1
Limited Wish Universal - Arc 7
Locate Creature Divination - Arc 4, Asn 4
Locate Object Divination - Hlr 3
Mage Hand Transmutation - Mge 0
Magic Circle against Evil Abjuration Good Arc 3, Hlr 3
Magic Circle against Good Abjuration Evil Asn 3, Hlr 3
Magic Fang Transmutation - Drd 1
Magic Fang, Greater Transmutation - Drd 3
Magic Weapon Transmutation - Pal 1, Pre 1
Magic Weapon, Greater Transmutation - Pal 3, Pre 4, War
Magma Totem Conjuration Fire, Totem Sha 8
Major Image Illusion (Figment) - Arc 3
Mana Burn Transmutation - Mge 2, Pre 2
Mana Shield Abjuration - Arc 1
Mark of the Wild Transmutation - Drd 4, Elr 4, Htr 4
Mark of the Wild, Greater Transmutation - Drd 7
Mark of the Wild, Lesser Transmutation - Drd 1
Medivh's Disjunction Abjuration - Arc 9
Medivh's Mnemonic Enhancer Transmutation - Arc 4
Mending Transmutation - Hlr 0
Mental Blast Enchantment Mind-Affecting Pre 5
Message Transmutation Language-DependArc 0
Mind Blank Abjuration - Arc 8
Mind Flay Enchantment Mind-Affecting Pre 7
Mind Soothe Enchantment (CompulsiMind-Affecting Pre 4
Mind Vision Divination - Pre 2
Minor Image Illusion (Figment) - Arc 2
Miracle Evocation - Hlr 9
Mirror Image Illusion (Figment) - Arc 2
Moonfire Evocation - Drd 2, Wild 2
Moonfire, Greater Evocation - Drd 5
Moonglaive Conjuration (Creation) Force Arc 1, Drd 2
Mount Conjuration (Summonin - Wrl 1
Move Earth Transmutation Earth Sha 6
Nerzhul's Black Tentacles Conjuration (Creation) - Wrl 4
Neutralize Poison Conjuration (Healing) - Elr 3, Hlr 4, Htr 3,
Nondetection Abjuration - Arc 3, Asn 3, Elr 4
Orb of Annihilation Evocation Fel Wrl 2
Owl's Wisdom Transmutation Buff Hlr 2, Pal 2
Owl's Wisdom, Mass Transmutation Buff Hlr 6
Pass without Trace Transmutation - Elr 1, Htr 1
Passwall Transmutation - Arc 5
Permanency Universal - Arc 5
Permanent Image Illusion (Figment) - Arc 6
Persistent Image Illusion (Figment) - Arc 5
Phantasmal Killer Illusion (Phantasm) Fear, Mind-Affecti Arc 4
Phase Door Conjuration (Creation) - Wrl 7
Planar Binding Conjuration (Calling) See text Wrl 6
Planar Binding, Greater Conjuration (Calling) See text Wrl 8
Planar Binding, Lesser Conjuration (Calling) See text Wrl 5
Plane Shift Conjuration (Teleportati - Arc 7, Hlr 7
Polar Ray Evocation Cold Mge 8
Polymorph Transmutation - Mge 4
Polymorph Any Object Transmutation - Mge 8
Power Word: Fortitude Transmutation - Pre 4
Prestidigitation Universal - Arc 0
Prismatic Spray Evocation - Mge 7
Protection from Chaos Abjuration Lawful Hlr 1, Pal 1
Protection from Energy Abjuration - Elr 2, Hlr 3, Htr 2
Protection from Evil Abjuration Good Arc 1, Hlr 1, Pal 1
Protection from Good Abjuration Evil Hlr 1
Protection from Law Abjuration Chaotic Hlr 1
Protection from Spells Abjuration - Arc 8
Psychic Scream Necromancy Fear, Mind-Affecti Pre 3
Purify Food and Drink Transmutation - Hlr 0
Pyroblast Evocation Fire Mge 8, Adt 8
Rain of Fire Evocation Fire Destruction 5, Mge
Raise Dead Conjuration (Healing) - Pre 5
Read Magic Divination - Arc 0, Hlr 0
Reduce Animal Transmutation - Drd 2
Reduce Person Transmutation - Arc 1
Reduce Person, Mass Transmutation - Arc 4
Regenerate Conjuration (Healing) - Healing 7, Hlr 7
Reincarnate Transmutation - Sha 4
Rejuvenation Conjuration (Healing) - Hlr 5
Remove Curse Abjuration - Hlr 3, Pal 3
Remove Disease Conjuration (Healing) - Elr 3, Hlr 3, Htr 3
Remove Fear Abjuration - Hlr 1
Renew Conjuration (Healing) - Drd 3, Pre 3
Repulsion Abjuration - Hlr 7, Protection 7
Resilient Sphere Evocation Force Arc 4
Resist Energy Abjuration - Arc 2, Elr 1, Hlr 2
Resistance Abjuration - Arc 0, Hlr 0
Resistance Totem Conjuration Totem Sha 7
Restoration Conjuration (Healing) - Hlr 4, Pal 4
Restoration, Greater Conjuration (Healing) - Hlr 7
Restoration, Lesser Conjuration (Healing) - Hlr 2, Pal 1
Resurrection Conjuration (Healing) - Sha 7
Ritual of Summoning Conjuration (Teleportati - Wrl 5
Roar Enchantment (CompulsiMind-Affecting Drd 1, Wild 1
Saria's Crown of Divinity Transmutation - Adt 7
Scorch Evocation Fire Mge 3, Adt 3
Scrying Divination (Scrying) - Arc 4, Hlr 5
Scrying, Greater Divination (Scrying) - Arc 7, Hlr 7
Seal of Command Transmutation Seal Pal 4
Seal of Fury Transmutation Mind-Affecting, SePal 3
Seal of Justice Transmutation Seal Pal 3
Seal of Light Transmutation Seal Pal 2
Seal of Righteousness Transmutation Seal Pal 1
Seal of the Crusader Transmutation Seal Pal 3
Searing Pain Evocation Fire Ncr 3
Searing Pain, Greater Evocation Fire Ncr 5
Searing Pain, Lesser Evocation Fire Ncr 2
Second Soul Conjuration (Healing) - Hlr 9
See Invisibility Divination - Arc 2, Elr 3
Sending Evocation - Hlr 4, Arc 5
Sense Demon Divination - Wrl 0
Sentinel Divination - Elr 3
Serpent Ward Conjuration Fire Sha 3
Shadow Bolt Evocation Fel Ncr 3, Wrl 3
Shadow Bolt, Greater Evocation Fel Ncr 5, Wrl 5
Shadow Bolt, Lesser Evocation Fel Ncr 1, Wrl 1
Shadow Meld Illusion (Glamer) - Arc 1, Asn 1, Elr 1
Shadow Protection Abjuration - Pre 3
Shadow Strike Transmutation - Mge 6
Shadow Word Pain Conjuration (Creation) - Death 3, Pre 3
Shadow Word Pain, Greater Conjuration (Creation) - Pre 6
Shadow Word Pain, Lesser Conjuration (Creation) - Pre 1
Shadowburn Evocation Fel Ncr 8, Wrl 8
Shadowguard Evocation Good Pal 4, Pre 4
Shanbler Conjuration (Creation) - Drd 9, Wild 9
Shapechange Transmutation - Animal 9, Drd 9
Shield of Faith Abjuration - Pal 1, Pre 1, Prot
Shockwave Evocation Force Htr 3, Mge 3, Sha
Silence Illusion (Glamer) - Hlr 2
Silent Image Illusion (Figment) - Arc 1
Slow Fall Transmutation - Asn 1, Mge 1
Smite Evocation Good Pre 1, Adt 1
Snare Transmutation - Htr 2
Solid Fog Conjuration (Creation) - Arc 4
Soulstone Conjuration (Healing) - Wrl 6
Speak with Animals Divination - Drd 1, Elr 1
Speak with Plants Divination - Drd 3, Elr 2
Spell Immunity Abjuration - Hlr 4, Protection 4
Spell Immunity, Greater Abjuration - Hlr 8
Spell Resistance Abjuration - Hlr 5, Protection 5
Spell Turning Abjuration - Arc 7
Spiritual Projection Necromancy - Arc 9, Hlr 9
Starfall Evocation Force Mge 9, Pre 9, War
Starfire Evocation - Drd 6
Stasis Trap Conjuration Sonic Sha 1
Stoneskin Abjuration - Arc 4
Storm Hammer Conjuration (Creation) Force Arc 2
Strength of Earth Totem Conjuration Totem Sha 6
Suggestion Enchantment (CompulsiLanguage-Depende
Arc 3, Asn 3
Suggestion, Mass Enchantment (CompulsiLanguage-Depende
Arc 6
Summon Monster I Conjuration (Summonin See text Wrl 1
Summon Monster II Conjuration (Summonin See text Wrl 2
Summon Monster III Conjuration (Summonin See text Wrl 3
Summon Monster IV Conjuration (Summonin See text Wrl 4
Summon Monster IX Conjuration (Summonin See text Wrl 9
Summon Monster V Conjuration (Summonin See text Wrl 5
Summon Monster VI Conjuration (Summonin See text Wrl 6
Summon Monster VII Conjuration (Summonin See text Wrl 7
Summon Monster VIII Conjuration (Summonin See text Wrl 8
Summon Nature's Ally I Conjuration (Summonin - Drd 1, Elr 1
Summon Nature's Ally II Conjuration (Summonin - Drd 2, Elr 2
Summon Nature's Ally III Conjuration (Summonin - Drd 3, Elr 3
Summon Nature's Ally IV Conjuration (Summonin - Animal 4, Drd 4, E
Summon Nature's Ally IX Conjuration (Summonin - Drd 9
Summon Nature's Ally V Conjuration (Summonin - Drd 5
Summon Nature's Ally VI Conjuration (Summonin - Drd 6
Summon Nature's Ally VII Conjuration (Summonin - Drd 7
Summon Nature's Ally VIII Conjuration (Summonin - Drd 8
Summon Swarm Conjuration (Summonin - Drd 2, Wrl 2
Summon Undead I Necromancy Evil Ncr 1, Pre 1
Summon Undead II Necromancy Evil Ncr 2, Pre 2
Summon Undead III Necromancy Evil Ncr 3, Pre 3
Summon Undead IV Necromancy Evil Ncr 4, Pre 4
Summon Undead IX Necromancy Evil Ncr 9, Pre 9
Summon Undead V Necromancy Evil Ncr 5, Pre 5
Summon Undead VI Necromancy Evil Ncr 6, Pre 6
Summon Undead VII Necromancy Evil Ncr 7, Pre 7
Summon Undead VIII Necromancy Evil Ncr 8, Pre 8
Taint of Undeath Necromancy Evil, Curse Ncr 3
Telekinetic Sphere Evocation Force Arc 8
Telepathic Bond Divination - Arc 5
Teleport Conjuration (Teleportati - Mge 5
Thorn Shield Transmutation - Drd 3, Mge 3
Thunderclap Evocation Sonic Drd 2, Mge 2
Time Stop Transmutation - Mge 9
Tongues Divination - Arc 3, Hlr 4
Touch of Fatigue Necromancy - Ncr 0
Touch of Idiocy Enchantment (CompulsiMind-Affecting Arc 2
Touch of Life Conjuration (Healing) - Hlr 9
Touch of Weakness Necromancy Evil Pre 2, Ncr 2
Transport via Plants Conjuration (Teleportati - Drd 6, Wild 6
Tremor Totem Conjuration (Healing) Totem Sha 5
True Resurrection Conjuration (Healing) - Hlr 9
True Seeing Divination - Arc 6, Hlr 5, Spirit
Trueshot Aura Transmutation - Pre 3, War 3
Trueshot Aura, Greater Transmutation - Pre 4
Trueshot Aura, Lesser Transmutation - Pre 2
Unholy Aura Abjuration Evil Pre 8
Unholy Frenzy Necromancy - Ncr 2
Vampiric Aura Necromancy - Ncr 8
Vorpal Entanglement Transmutation - Drd 7
Wall of Force Evocation Force Arc 5
Wall of Thorns Conjuration (Creation) - Drd 5, Wild 5
Wandering Death Necromancy Evil Ncr 7
Wandering Plague Necromancy Evil Ncr 2
War Drums Enchantment (CompulsiMind-Affecting Sha 1, War 1
Water Breathing Transmutation - Elr 3, Htr 3, Wrl 3
Water Walking Transmutation - Sha 3
Whirlwind Evocation Air Sha 8, Spirits 8
Wind Walk Transmutation Air Sha 6
Windfury Weapon Transmutation - Sha 9
Wish Universal - Arc 9
Wrath Evocation Force Drd 4
Components Casting Time Range (feet) Target
V, S 1 standard action Touch Creature
V, S, M 1 standard action Medium Spot
V, S 1 standard action Close Creature or Objec
V, S, F 1 standard action Personal Caster
V, S, F 1 standard action Close Area
V, S 1 standard action Personal Caster
V, S 1 standard action Touch Creature
V, S 1 standard action Medium Animal(s)
V, S, DF 1 standard action Close Willing creature(s)
V, S, M 1 standard action Touch Corpse(s)
V 1 standard action Close Plant(s)
V, S, DF 1 round 10 Caster
V, S, M/DF 1 standard action 10 Caster
V, S, DF 1 hour Close Spot or Object
V, S 1 standard action Personal Caster
V, S 1 standard action 20 Burst (Caster)
V, S, M 1 standard action Touch Creature
V, S 1 standard action 0 Anything
V, S 1 standard action Medium up to 5 creatures
V, S, M 1 standard action Personal Caster
V, S, M 1 standard action Personal Caster
V 1 standard action Unlimited Caster
V, S, M, F, DF, XP 1 hour Touch Living creature
V, S, M, F 1 minute Personal Caster
V, S, M 1 standard action Personal Caster
V, S 1 standard action Close Creature
V, S, DF 1 standard action 50 Burst (Caster)
V, S 1 standard action Close Creature
V, S, F 1 standard action Close Extraplanar creatu
V, S, DF 1 standard action Touch Creature
V, S, DF 1 standard action Close Creatures
V, S 1 standard action Touch Creature
V, S 1 standard action Medium Area
V, S, M 1 standard action Personal Caster
V 1 standard action 40 Spread (Caster)
V, S 1 standard action 30 Burst (Caster)
V, S, M 1 standard action Medium Area
V, S, DF 1 standard action 50 Burst (Caster)
V, S 1 move action Close Creature
V, S 1 move action Close Creature
V, S 1 move action Close Creature
V, S 1 move action Close Creature
V, S 1 move action Close Creature
V, S 1 move action Close Creature
V 1 standard action Medium Living creature
V, S, M 1 standard action Long Area
V, S, M 1 standard action Close Creature(s)
V, S 1 minute Close Creature(s)
V, S 1 standard action 20 Emanation (Caste
V, S, M/DF 1 standard action Touch Creature
V, S, M/DF 1 standard action Close Creature(s)
V, S 1 standard action 15 Burst (Cone)
V, DF 1 standard action Personal Caster
V, S up to 4 rounds (con)Personal Corpse
V, S, M 1 standard action Close Burst (Cone)
V, S, M 1 standard action Touch Creature
V, S 1 standard action Close Living creature (
V, S, F 1 standard action Long Creatures or Obje
V, S 1 standard action Close Animal
V, S 1 standard action Close Living creature
V, S 1 standard action Close Humanoid
V, S, M 1 standard action Medium Burst (40)
V, S, F 10 minutes Long Spot
V, S 1 swift action Personal Caster
V, S 10 minutes Personal Caster
V, S, M/DF 1 standard action Personal Caster
V, S, M 1 standard action 60 Burst (Cone)
V, S 1 standard action Medium Immolated creatu
V, S, M 1 standard action Medium Burst (15)
V, S 1 round 0 -
V, S 1 round 0 -
V, S 1 round 0 -
V, S, M 1 standard action 0 -
V, S, M 1 standard action 0 -
V, S, M 1 standard action 0 -
V, S 1 standard action 15 Caster
V, S 1 standard action Touch Living creature
V, S, M, F at least 10 minutes Personal Caster
V, S, DF 1 standard action Close Plant creatures
V, S, M 1 standard action Close Undead creatures
V, S, DF 1 standard action Long Water
V, S 10 minutes 2 miles Circle (Caster)
V, S 1 standard action Medium Creature
V, S 1 standard action 0 -
V, S, M 1 hour Close Corpse
V, S 1 standard action 0 -
V, S, M 1 hour Close Corpse
V, S 1 standard action Close Living creature
V, S, M 1 standard action 30 Burst (Cone)
V, S 1 standard action Touch Creature
V, S 1 standard action Close Creature(s)
V, S 1 standard action Touch Creature
V, S 1 standard action Close Creature(s)
V, S 1 standard action Touch Creature
V, S 1 standard action Touch Creature
V, S 1 standard action Close Creature(s)
V, S 1 standard action Touch Creature
V, S 1 standard action Close Creature(s)
V, S 1 standard action Medium Creature
V, S 1 standard action Medium Creature
V, S 1 standard action Medium Creature
V, S 1 standard action Medium Creature
V, S 1 standard action Touch Creature
V, S 1 standard action Touch Creature
V, S, M 1 standard action Personal Caster
V, M/DF 1 standard action Touch Object
V, S, M 1 standard action Medium Emanation (Area)
V, S 1 standard action Close Creature
V, S 1 standard action Close Creature
V, S 1 standard action Close Creature
V, S 1 standard action Touch Undead creature
V, S, M 1 standard action Touch Creature
V, M/DF 1 standard action Touch Object
V, S, DF 1 standard action Touch Creature
V, M 1 standard action Unlimited Living creature
V, S, M 1 standard action Personal Caster
V, S, M 1 standard action Personal Caster
V, S, M 1 standard action Personal Caster
V, S, DF 1 standard action 60 Emanation (Cone)
V, S, DF 1 standard action 60 Emanation (Cone)
V, S, DF 1 standard action 60 Emanation (Cone)
V, S, DF 1 standard action 60 Emanation (Cone)
V, S 1 standard action 60 Emanation (Cone)
V, S 1 standard action Close Creature, Object
V, S, M 1 standard action 40 Emanation
V, S 1 standard action 60 Emanation (Cone)
V, S, F 1 standard action 60 Emanation (Cone)
V, S, DF 1 standard action 60 Emanation (Cone)
V 1 standard action Long Caster (and touche
V, S 1 standard action Medium Ray
V, S, DF 1 standard action Close Creature(s)
V, S, DF 10 minutes Unlimited Creature or Objec
V, S 1 standard action Personal Caster
V, S 1 standard action Close Extraplanar creat
V, S 1 standard action Medium See text
V, S 1 standard action Medium See text
V, S 1 standard action Close Ray
V, S, M 10 minutes Personal Caster
V, S, M 1 standard action Personal Caster
V, S 1 round Close Animal
V, S 1 round Close Creature
V, S 1 round Close Humanoid
V, S, DF 1 standard action Medium Living creature
V, S 1 standard action Close Living creature
V, S, XP 1 standard action 90 Living creature
V, S, DF 1 standard action Touch Creature
V, S, DF 1 standard action Close Creature(s)
V, S 1 immediate action Medium Creature
V, S 1 immediate action Close Creature
V, S 1 standard action 20 Spot
V, S, DF 1 standard action Long Spread (80)
V, S 10 minutes Medium Area
V, S 1 standard action Touch Creature
V, S 1 standard action Ray Living creatures
V, S 1 standard action Ray Living creatures
V, S 1 standard action Medium Creature
V, S, M 10 minutes Unlimited Spot
V, S 1 standard action Close Living Creature
V, S, DF 1 standard action Long Creature
V, S, DF 1 standard action Long Creature
V, S, DF 1 standard action Long Creature
V, S, F 3 rounds Touch Caster or Creatur
V, S 1 standard action Close Living Creature
V, S 1 swift action Close Creature
V, S 1 standard action 20 Burst
V, S, DF 1 standard action Personal Caster
V, S 1 round Medium Area
V, S 1 standard action Medium Creature
V, S 1 standard action Medium Creature
V, S 1 standard action Medium Creature
V, S 1 standard action Medium Creature
V, S, DF 1 standard action Medium Sphere (5)
V 1 standard action Close Burst
V, S 1 immediate action Close Creature
V, S, F 1 standard action Touch Creature
V, S 1 standard action Medium Spot
V, S 1 round Touch Tree
V, S 1 round Touch Tree(s)
V, S, DF 1 standard action Touch Creature
V, S, M, DF 1 standard action Touch Creature
V, S, F/DF 1 standard action Touch Creature
V, S, M 1 standard action Close Spread
V, S 1 standard action Medium Creature
V, S 1 standard action Medium Creature
V, S 1 standard action Medium Creature
V, S, M 1 standard action 60 Burst (Cone)
V, S 1 standard action Close Creature
S, M/DF 1 standard action Touch Willing creature
V, S, XP 1 standard action Medium Spot
V 10 minutes Close Living Creature
V 1 round Close Living Creature
V, S, M 1 standard action Close Spot
V, S, M 1 standard action 10 Emanation (Caste
V, S 1 standard action 20 Burst
V, S 1 standard action Touch Creature
V, S 1 standard action 60 Burst (Line)
V, S 1 standard action 90 Burst (Line)
V, S 1 standard action Touch Creature
V, S 1 standard action Touch Creature
V, S 1 standard action Close Creature(s)
V, S 1 standard action 20 Area (Caster)
V, S 1 standard action 20 Emanation (Totem
V, S 1 standard action 20 Burst (Caster)
V, S 1 standard action Close Creature(s)
V, S 1 round 15 Area (Caster)
V, S 1 standard action Touch Creature
V, S 1 standard action Touch Creature
V, S 1 standard action Close Creature
V, S 1 standard action Medium Animal
V, S, M/DF 1 standard action Medium Creature
V, S, M/DF 1 standard action Medium Creature(s)
V, S, F/DF 1 standard action Medium Humanoid
V, S, F/DF 1 standard action Medium Humanoid(s)
V, S, F 1 standard action 20 Creature(s)
V, S 1 standard action Medium Creature
V, S 1 standard action Medium Creature
V, S 1 standard action Medium Creature
V, S 1 standard action 30 Burst (Caster)
V, S 1 standard action Touch Melee weapon
V 1 standard action 40 Creatures
V, S, DF 1 standard action 40 Living creature
V, S, M/DF 1 standard action Medium Demon or Undead
V, S, M/DF 1 standard action Medium Demon or Undead
V, S 1 standard action 30 Spread
V, S, M 1 standard action Personal Caster
V, S, M/DF 1 hour Touch Object
V, S 1 standard action Medium Creature
V, S 1 standard action Medium Creature
V, S 1 standard action Medium Creature
V, S, M 1 standard action Personal Caster
V, S, M 1 standard action Touch Living creature
V, S 1 standard action Close Corporeal creatur
V, S 1 standard action Touch Creature
V, S 1 standard action Close Creature(s)
V, S 1 standard action Touch Creature
V, S 1 standard action Close Creature(s)
V, S 1 standard action Touch Creature
V, S 1 standard action Touch Creature
V, S 1 standard action Close Creature(s)
V, S 1 standard action Touch Creature
V, S 1 standard action Close Creature(s)
V, S 1 standard action Personal Caster
V, S 1 standard action Personal Caster
V, S 1 standard action Personal Caster
V, S 1 standard action Medium Living creature
V, S, M/DF 1 standard action Touch Creature or Objec
V, S 1 standard action Touch Creature or Objec
V, S, M 1 standard action Long Creature(s) or Obj
V, S, DF 1 standard action Personal Caster
V, S 1 standard action Personal Caster
V, S, M, F See text Personal Caster
V, S, M, F See text Personal Caster
V, S 1 standard action Close One living and on
V, M/DF 1 standard action Touch Object
V, S 1 immediate action Medium Creature
V, S, M 1 standard action Personal Caster
V, S, M 1 standard action Personal Caster
V, S, M 1 standard action Personal Caster
V, S, M 1 standard action Close Creature
V, S 1 standard action Medium Creature
V, S 1 standard action Medium Creature
V, S 1 standard action Medium Creature
V, S, XP 1 standard action See text See text
V, S, M 1 standard action Long Caster
V, S, DF 1 standard action Long Caster
V, S 1 standard action Close Object
V, S, M/DF 1 standard action Touch Emanation
V, S, M/DF 1 standard action Touch Emanation
V, S, DF 1 standard action Touch Living creature
V, S, DF 1 standard action Close Living creature
V, S, DF 1 standard action Touch Weapon
V, S, DF 1 standard action Close Weapon or ammun
V, S 1 standard action 30 Creature
V, S, F 1 standard action Long Area
V, S 1 standard action Close Ray
V, S, M 1 standard action Personal Caster
V, S 1 standard action 30 Living creature
V, S 1 standard action 30 Living creature
V, S 1 standard action 30 Living creature
V 1 standard action Close Burst (40)
V, S, M, F 10 minutes Personal Caster
V, S 1 standard action 10 Object
V, S 1 immediate action Close Creature
V, S, F 1 standard action Medium Creature(s)
V, S 1 standard action Close Creature
V, S 1 standard action Medium Creature
V, S 1 standard action Medium Spread (20)
V, S 1 minute Medium Creature
V, S, F 1 standard action Long Area
V, S, XP 1 standard action See text See text
V, S 1 standard action Personal Caster
V, S, M 1 standard action 90 Creature
V, S, M 1 standard action 90 Creature
V, S 1 standard action See text Creature(s)
V, S, M 1 round Close Spot
V, S, M See text Long Area
V, S, M 1 standard action Medium Spread (20)
V, S, DF 1 standard action Touch Creature or Objec
V, S, M 1 standard action Touch Creature or Objec
V, S 1 standard action Close Creature or Spot
V, S, DF 1 standard action Touch Creature
V, S, DF 1 standard action Close Creature(s)
V, S, DF 1 standard action Touch Creature(s)
V, S, M 1 standard action Touch Wall
V, S, XP 2 rounds See text See text
V, S, F 1 standard action Long Area
V, S, F 1 standard action Long Area
V, S 1 standard action Medium Living creature
V 1 standard action 0 Spot
V, S 10 minutes Close Elemental or Outs
V, S 10 minutes Close Elemental or Outs
V, S 10 minutes Close Elemental or Outs
V, S, F 1 standard action Touch Creature(s)
V, S, F 1 standard action Close Ray
V, S, M 1 standard action Touch Living creature
V, S, M 1 standard action Close Creature or Objec
V, S 1 standard action Touch Creature
V, S 1 standard action 10 See text
V, S 1 standard action 60 Burst (Cone)
V, S, M/DF 1 standard action Touch Creature
V, S, DF 1 standard action Touch Creature
V, S, M/DF 1 standard action Touch Creature
V, S, M/DF 1 standard action Touch Creature
V, S, M/DF 1 standard action Touch Creature
V, S, M, F 1 standard action Touch Creature(s)
V, S 1 standard action 20 Creature(s)
V, S 1 standard action 10 Food and/or Drink
V, S See text Medium Creature
V, S, M 1 standard action Medium Area
V, S, M, DF 1 minute Touch Dead creature
V, S, F 1 standard action Personal Caster
V, S 1 standard action Touch Willing animal
V, S 1 standard action Close Humanoid
V, S 1 standard action Close Humanoids
V, S, DF 3 full rounds Touch Living creature
V, S, M, DF 10 minutes Touch Dead creature
V, S 1 standard action Touch Living creature
V, S 1 standard action Touch Creature or Objec
V, S 1 standard action Touch Creature
V, S 1 standard action Close Creature(s)
V, S 1 standard action Touch Living creature
V, S, DF 1 standard action 10 / lvl Emanation (Caste
V, S, M 1 standard action Close Creature or Objec
V, S, DF 1 standard action Touch Creature
V, S, M/DF 1 standard action Touch Creature
V, S 1 standard action 20 Emanation (Totem
V, S, M 3 rounds Touch Creature
V, S, XP 3 rounds Touch Creature
V, S 10 minutes Touch Creature
V, S, M, DF 1 minute Touch Dead creature
V, S, F 1 minute Unlimited Willing creature
V 1 standard action Personal Burst (Caster)
V, S 1 standard action Touch Creature
V, S 1 standard action Close Creature
V, S, M/DF, F 1 hour Unlimited Creature
V, S 1 standard action Unlimited Creature
V, S 1 move action Personal Caster
V, S 1 move action Personal Caster
V, S 1 move action Personal Caster
V, S 1 move action Personal Caster
V, S 1 move action Personal Caster
V, S 1 move action Personal Caster
V, S 1 standard action Close Creature
V, S 1 standard action Close Creature
V, S 1 standard action Close Creature
V, S, M, DF 10 minutes Touch Living creature
V, S, M 1 standard action Personal Caster
V, S, M/DF 10 minutes Unlimited Creature
V, S 1 standard action 60 Emanation (Cone)
V, S, M 1 standard action Close Tree
V, S 1 standard action 0 Spot
V, S 1 standard action Medium Creature
V, S 1 standard action Medium Creature
V, S 1 standard action Medium Creature
V, S 1 standard action Personal Caster
V, S, M 1 standard action Touch Creature
V, S, F 1 standard action Touch Weapon
V, S, M 1 standard action 90 Creature
V, S, M 1 standard action 90 Creature
V, S, M 1 standard action 90 Creature
V, S 1 standard action Close Creature
V, S, DF 1 standard action Personal Caster
V, S 1 standard action Medium Area
V, S, F 1 standard action Personal Caster
V, S, M 1 standard action Touch Creature
V, S, M 1 standard action Close Area (Line)
V, S 1 standard action Long Area
V, S, F 1 standard action Long Area
V 1 free action Close Creature or Objec
V, S 1 standard action Medium Creature
V, S, DF 3 rounds Touch Object or Plant
V, S, M 1 standard action Medium Spot
V, S, M, XP 10 minutes Personal Gem
V, S 1 standard action Personal Caster
V, S 1 standard action Personal Caster
V, S, DF 1 standard action Touch Creature
V, S, DF 1 standard action Touch Creature
V, S, DF 1 standard action Touch Creature
V, S, M 1 standard action Personal Caster
V, S, M 30 minutes Touch Caster + willing cr
V, S 1 standard action Close Creatures or Obje
V, S, M 1 standard action 90 Creature
V, S 1 standard action 20 Burst
V, S, M 1 standard action Touch Creature
V, S, M, F 1 standard action Close Creature
V, S 1 standard action 20 Emanation (Totem
V, M 1 standard action Close Living creature
V, M 1 standard action Medium Living creature(s)
V, S, F 1 round Close Spot
V, S, F 1 round Close Spot
V, S, F 1 round Close Spot
V, S, F 1 round Close Spot
V, S, F 1 round Close Spot
V, S, F 1 round Close Spot
V, S, F 1 round Close Spot
V, S, F 1 round Close Spot
V, S, F 1 round Close Spot
V, S, DF 1 round Close Spot
V, S, DF 1 round Close Spot
V, S, DF 1 round Close Spot
V, S, DF 1 round Close Spot
V, S, DF 1 round Close Spot
V, S, DF 1 round Close Spot
V, S, DF 1 round Close Spot
V, S, DF 1 round Close Spot
V, S, DF 1 round Close Spot
V, S, M/DF 1 round Close Area
V, S, M 1 round Close Corpse
V, S, M 1 round Close Corpse
V, S, M 1 round Close Corpse
V, S, M 1 round Close Corpse
V, S, M 1 round Close Corpse
V, S, M 1 round Close Corpse
V, S, M 1 round Close Corpse
V, S, M 1 round Close Corpse
V, S, M 1 round Close Corpse
V, S 1 standard action Touch Creature
V, S, M 1 standard action Close Creature(s) or Obj
V, S, M 1 standard action Close Creature(s)
V 1 standard action Touch Creature or Objec
V, S 1 standard action Touch Creature
V, S, M 1 standard action Personal Burst (Caster)
V 1 standard action Personal Caster
V, M/DF 1 standard action Touch Creature
V, S, M 1 standard action Touch Creature
V, S 1 standard action Touch Living creature
V, S, M, DF 1 round Touch Dead creature
V, S, M 1 standard action Touch Creature
V, S 1 standard action Unlimited Caster and touche
V, S 1 standard action 20 Emanation (Totem
V, S, M, DF 10 minutes Touch Dead creature
V, S, M 1 standard action Touch Creature
V, S, DF 1 action 20 Emanation (Caste
V, S, DF 1 action 20 Emanation (Caste
V, S, DF 1 action 20 Emanation (Caste
V, S, F 1 standard action 20 Burst (Caster)
V, S 1 standard action Close Creature
V, S, M 1 standard action 20 Emanation (Caste
V, S 1 standard action Medium Creature(s)
V, S, M 1 standard action Close Area
V, S 1 standard action Medium Area
V, S 1 standard action Touch Living creature
V, S 1 standard action Touch Living creature
V, S, DF 1 standard action 50 Emanation (Caste
V, S, M/DF 1 standard action Touch Living creature(s)
V, S, DF 1 standard action Personal Caster
V, S, DF 1 standard action Long Area
V, S, DF 1 standard action Touch Creature
V, S 1 standard action Touch Weapon
V, XP 1 standard action See text See text
V, S 1 standard action Close Creature
Effect Damage Duration Saving Throw
Cures any disease, removes parasites and gran - 1 day Fortitude negates
Fog spreads in 20ft radius 2d6 / round 1 round / lvl None
One missile of acid 1d3 Instantaneous None
Generates an indestructible, floating shield ( - 1 min / lvl None
Warded area (20 ft radius) - 2 hours / lvl (D) None
Change appearance - 10 min / lvl (D) None
Any magical damage or healing on the target i- 1 min / lvl (D) Will negates
Targets become twice the normal size - 1 min / lvl Fortitude negates
Polymorph targets into animals - 1hour / lvl (D) None
Animates corpses to skeletons or zombies - Instantaneous None
Animates plants to fight for you - 1 round / lvl None
10ft-radius field which prevents entrance of li - 10 min / lvl (D) None
10ft-radius field which suppresses all magic e - 10 min / lvl (D) None
Repels specific creatures or alignments - 2 hours / lvl (D) Will partial
- unable to attack or cast offensive spells - 1 min / lvl (D) None
Explosion of arcane energy damages all creat1d6+1 / lvl (max Instantaneous None
+4 to Intellect - 1 min / lvl Will negates (har
Leave personal mark (up to 6 characters) - Permanent None
1 +1/2lvl missile(s) of arcane energy (max 5) 1d4 + 1 Instantaneous None
- may cast Moonfire each round as a standard- action 1 round / lvl None
- Fearsome Look (see text) - 1 round / lvl None
Teleports the caster to his sanctuary - Instantaneous None
Relieves target of a burden - Instantaneous None
Answer whether action will bring good or bad - Instantaneous None
Caster becomes a fighting avatar of his ideals- 1 round / lvl None
Polymorphs a creature - Permanent Fortitude negates,
-1 on attack rolls, -1 on saving throws against - 1 min / lvl Will negates
Target becomes incorporeal - 1 round / lvl Will negates
Forces extraplanar creatures out of caster#s - Instantaneous Will negates
+4 to Stamina - 1 min / lvl Will negates (har
+4 to Stamina - 1 min / lvl Will negates (har
(own curses may also apply) - Permanent Will negates (har
immobile curtain of whirling blades 1d6 / lvl (max 15d 1 min / lvl Reflex half or Ref
Arms become longswords, caster gains the Wh - 1 round / lvl or un None
varies (dazed up to death), see text - Instantaneous None or Will nega
Creates a ring of fire that spreads out, damag 1d8 / lvl (max 20d Instantaneous Reflex half
Column of roaring fire (20 ft radius) 1d6 / 2lvl (max 5d 6 rounds None
Counters and dispels Bane - 1 min / lvl None
A brilliant aura of silvery light surrounds the target
- (glows like a torch)
5 min Will negates (har
+3 to weapon damage rolls - 5 min Will negates (har
Target is immune to physical damage, but unab - 5 min Will negates (har
Damage dealt to the target is equally split be - 5 min Will negates (har
Target looks completely innocent; attacking the- 5 min Will negates (har
Target gains DR 1 / - (+1 / 3 lvl, max +4) - 5 min Will negates (har
Target is blinded or deaf (casters choice) - Permanent (D) Fortitude negates
Calls down freezing sleet, ice shards and hail 1d6 each round max 5 rounds (con) None
Bloodlust is dispelled and countered by Cripple - 1 round / lvl Fortitude negates
For each effect, make a caster level check - Instantaneous See text
All allied spellcasters withinrange may attempt- 1 round / lvl Will negates (har
+4 to Strength - 1 min / lvl Will negates (har
+4 to Strength - 1 min / lvl Will negates (har
Cone of searing flame shoots from casters' fin1d4 / lvl (max 5d4 Instantaneous Reflex half
You may only have one Call of the Spirits active - at any time. 1 hour / lvl or unt None
For each round spent, the caster eats flesh a - Instantaneous None
A swarm of bats, spiders, beetles and other 1d6 / lvl (max 15d Instantaneous Reflex half
+4 to Agility - 1 min / lvl Will negates (har
Cause Fear counters and dispels Remove Fear - 1d4 rounds Will partial
With each jump, damage is halfed. 1d6 / lvl (max 20d Instantaneous Reflex half
Target regards you as trusted friend and ally - 1 hour / lvl Will negates
Target regards you as trusted friend and ally - 1 hour / lvl Will negates
Target regards you as trusted friend and ally - 1 hour / lvl Will negates
Kills living things instantly (see damage); Cre 1d4 HD / lvl (max Instantaneous Fortitude negates
Caster may see OR hear as if he stood at the - 1 min / lvl (D) None
The next spell of the caster with a Fire desc - 1 min / lvl None
- general state of the natural setting - Instantaneous None
Understand spoken or written language (but u- 10 min / lvl None
Creates an area of extreme cold, originating 1d6 / lvl (max 15d Instantaneous Reflex half
Causes any active immolate spell to end in a 15d6 Instantaneous None
All creatures in the burst become confused - 1 round / lvl Will negates
Creates an enchanted gem that is capable of st - 24 hours None
Creates an enchanted gem that is capable of st - 24 hours None
Creates an enchanted gem that is capable of st - 24 hours None
Fills an empty flask with clear, magical water. - 1 min / lvl None
Fills an empty flask with clear, magical water. - 1 min / lvl None
Fills an empty flask with clear, magical water. - 1 min / lvl None
Deals damage to all evil creatures within ran 2d6 / round 1 round / lvl None
Target contracts selected disease See text Instantaneous Fortitude negates
Set a trigger for a personal spell which comes- 1 day / lvl (D) or u None
Take control of up to 2 HD/lvl of plant cerat - 1 min / lvl Will negates
Take control of up to 2 HD/lvl of undead cer - 1 min / lvl Will negates
Caster lowers or raises water levels in an area- 10 min / lvl (D) None
Changes the weather in the area around the c- 4d12 hours None
Target takes fel damage each round and takes1d4 / round 5 rounds Fortitude negates
Creates a burning gem in the caster's hands. W - 1 min / lvl None
Create even more potent undead creatures (s- Instantaneous None
Creates an enchanted gem in the caster's hands - 1 min / lvl None
Create more potent undead creatures (see tex- Instantaneous None
-2 to AC, melee attack rolls, melee damage rolls- and Reflex saves.1 round / lvl Will negates
All creatures within the range suffer a -2 pena- 1 min / lvl Will negates
Cures 4d8 + 1/lvl (max +20) HP - Instantaneous Will half (harmless
Cures 4d8 + 1/lvl (max +40) HP - Instantaneous Will half (harmless
Cures 1d8 + 1/lvl (max +5) HP - Instantaneous Will half (harmless
Cures 1d8 + 1/lvl (max +25) HP - Instantaneous Will half (harmless
Cures 1 HP - Instantaneous Will half (harmless
Cures 2d8 + 1/lvl (max +10) HP - Instantaneous Will half (harmless
Cures 2d8 + 1/lvl (max +30) HP - Instantaneous Will half (harmless
Cures 3d8 + 1/lvl (max +15) HP - Instantaneous Will half (harmless
Cures 3d8 + 1/lvl (max +35) HP - Instantaneous Will half (harmless
Target acts enraged: Str +2, Agi -6, incapable - 1 round / lvl Will negates
Target takes double damage from force or fel - 1 round / lvl Will negates
Target takes double damage from cold, electri- 1 round / lvl Will negates
Target speaks Eredar (without understanding i- 1 round / lvl Will negates
Target takes damage both from positive and n- Permanent Will negates
Any magical damage or healing on the target i- 1 min / lvl (D) Will negates
May cast Orb of Annihilation each round as a standard
- action 1 round / lvl None
Darkness counters and dispels Light spells of -equal or lower levels
10 min / lvl (D) None
Negative energy fills the area; living creatures1d4 / lvl (max 25d 1 round / lvl (con) Fortitude half
Bolt of negative energy 2d8 + 1/lvl (max + Instantaneous Will half
Bolt of negative energy 3d8 + 1/lvl (max + Instantaneous Will half
Bolt of negative energy 1d8 + 1/lvl (max + Instantaneous Will half
Caster loses control on successful Will save - Instantaneous Will negates
If the save fails, target dies instantly and a - Instantaneous Fortitude negates
See Darkness, but with 60 ft radius - 1 day / lvl (D) None
Target becomes temporarily immune to poison- 1 hour / lvl Fortitude negates
Succesful Will save counters the Suggestion, but - not the Sending 1 hour / lvl or unt Will partial
+ 18 temporary hitpoints - 30 minutes None
+ 32 temporary hitpoints - 30 minutes None
+ 6 temporary hitpoints - 30 minutes None
Sense presence of chaotic auras (see text) - up to 10 min / lvl None
Sense presence of evil auras (see text) - up to 10 min / lvl None
Sense presence of good auras (see text) - up to 10 min / lvl None
Sense presence of lawful auras (see text) - up to 10 min / lvl None
Sense presence of magical auras (see text) - up to 10 min / lvl None
Caster determines whether the target has be - Instantaneous None
You know the location of every magical sensor- within the spells range24 hours None
Caster detects simple pits, deadfalls, snares - up to 10 min / lvl None
Detect surface thoughts (see text) - up to 1 min / lvl ( None
Sense presence of undead auras (see text) - up to 1 min / lvl ( None
If the desired location is occupied by a solid body,
See all
texttravelers take
Instantaneous
1d6 points of damage
None and appear at a random location
If a ranged touch attack hits, the target is co - 1 min / lvl None
Caster knows if target lies deliberately or spe - 1 round / lvl (con) Will negates
Reveals the exact location ot the target to the - Instantaneous None
Changes caster's appearance (see text) - 10 min / lvl (D) None
Forces the target back to ist original plane if i - Instantaneous Will negates
Dispels active magic (see text) - Instantaneous None
Dispels active magic (see text) - Instantaneous None
Ray (ranged touch attack) of positive energy 1d6 Instantaneous None
Answer whether action will bring good or bad - Instantaneous None
- may cast Lesser Holy Light each round - 1 round / lvl None
Take conrol of the target (mental link) - 1 round / lvl Will negates
Take conrol of the target (mental link) - 1 day / lvl Will negates
Take conrol of the target (mental link) - 1 day / lvl Will negates
Target becomes shaken - 1 min / lvl Will negates
Target loses 1 point of Stamina each round, c Stamina 1 round / lvl (con) None
If target dies because of this spell, the caste 1d10 / round 1 round / lvl Fortitude half
+4 to Charisma - 1 min / lvl Will negates (har
+4 to Charisma - 1 min / lvl Will negates (har
Instantly deals bludgeoning damage and impos 1d4 Instantaneous None
Instantly deals bludgeoning damage and impos 1d4 / lvl (max 10d Instantaneous None
Creates a totem which assaults all enemies w- 1 round / lvl Reflex negates
Ground is ripped apart, see text varies 1 round See text
Summons elementals (2d4 large, 1d4 huge, 1- 10 min / lvl (D) None
Target is comfortable between -50 and +60°C - 24 hours Will negates (har
Ray of negative energy hits anything it touche2d4 neg. lvls Instantaneous Fortitude partial
Ray of negative energy hits anything it touche1d4 neg. lvls Instantaneous None
Target gets entangled (unable to move and take 1d4 / round 1 round / lvl (D) Reflex negates
Magical sensor (movable) transmitting visual i- 1 min / lvl (D) None
Each round, the caster chooses a target. Th - 1 round / 3 lvls Fortitude negates
- -2 to AC - 1 round / lvl Will negates
- -6 to AC - 1 round / lvl Will negates
- Negates Hide checks - 1 round / lvl Will negates
Target can find the shortest route to a specifi - 10 min / lvl or unt Will negates (har
On a successful save, it takes 3d6 + lvl (max +25)Deathdamage.
/ 3d6 + lvl Instantaneous Fortitude partial
Small blast of fire 1d4 / lvl (max 15d Instantaneous Reflex half
Releases a wave of flame in the round after c 1d8 / lvl (max 15d 2 rounds Reflex half
Damage from Cold or Fire is halved (when Reflex See halves,
text no damage).
1 round / lvl (D) None
The flames do not harm natural vegetation and 1d6plant
/ lvlcreatures
(max 20dwhich
Instantaneous
the caster excludes
Reflex half
Hurls a fireball at your target, dealing fire 4 / round (for 4 rounds)Instantaneous See text
Hurls a fireball at your target, dealing fire 8 / round (for 4 rounds)Instantaneous See text
Hurls a fireball at your target, dealing fire d 1 / round (for 4 rounds) Instantaneous See text
Hurls a floating sphere of fire at your target. I 1d4 / lvl (max 10d Instantaneous Reflex partial
Caster directs a moving globe of fire 2d6 1 round / lvl Reflex negates
if cast in front of a creature, it becomes dazzl - Instantaneous Fortitude negates
Cures 1 HP / lvl (max 5) - Instantaneous Will half (harmless
Base flying speed 60 ft - 1 min / lvl Will negates (har
Fog spreads in 20ft radius - 10 min / lvl None
Turns tree into a treant that will fight for the c - 1 round / lvl (D) None
Turns 1d4 +1 trees into treants that will fight f - 1 round / lvl (D) None
Can be cast on the caster himself, granting +2- to AC and Reflex 10 saves,
min /additionally
lvl None
the caster
or Willcan't
negabe surprised or flat-foot
Enables target to move and attack normally, e- 10 min / lvl Will negates (har
Melee attackers get chilled after hits - 1 hour / lvl (D) Will negates (har
everything in the area is affected, takes damage 1d6(Reflex
/ lvl (max
half)10d
andInstantaneous
gets chilled (Fortitude
See text
negates) for 1d4 rounds)
Hurls a ball of ice at your target, dealing cold 1d6 / lvl (max 15d Instantaneous Fortitude partial
Hurls a ball of ice at your target, dealing cold 1d8 / lvl (max 15d Instantaneous Fortitude partial
Hurls a ball of ice at your target, dealing col 1d4 / lvl (max 10d Instantaneous Fortitude partial
A Fortitude save halves the initial damage and16d6 removes
+ 16d6the chill Instantaneous
effect, a Reflex save
Seehalves
text the damage from the shards
if the save fails, target is chilled for 1d4 rounds1d6 / lvl (max 10d Instantaneous Fortitude negates
Target (with all ist gear) becomes insubstantia- 2 min / lvl (D) None
Caster opnes gate to another place, see text - Instantaneous None
Places a magical command on the target to folSpecial 1 day / level or un None
Places a magical command on the target to folSpecial 1 day / level or un Will negates
Creates specific sound at the spot - 1 round / lvl (D) Will disbelief
Immobile magical sphere excludes all spell effe - 1 round / lvl (D) None
Creates a protective aura around the totem, gra - 1 round / lvl Fortitude negates
+1 on a specific attack roll, saving throw or sk - 1 minute or until Will negates (har
Tiny or smaller creatures are knocked prone and Seepushed
text back, small 1 round
creatures areFortitude
knocked negates
prone, medium creatures can't
Small or smaller creatures are knocked prone See and text
pushed back,1mediumround creaturesFortitude
are knocked
negates
prone, large creatures can
Deals negative energy damage to target 10 / lvl (max 150) Instantaneous Will half
Cures 10 HP / lvl (max 150) and most negativ- Instantaneous Will negates (har
Cures 10 HP / lvl (max 150) and most negativ- Instantaneous Will negates (har
All allies and undead creatures within range - 1 round / 2 lvl (co Fortitude half (ha
Cures living allies within range of the totem - 1 round / lvl Will half (harmless
Conjures a totem which radiates positive ener- 1 round / lvl Fortitude half (ha
Maximum number of additional targets is 1/ 2 lvl - (maximum 10), Instantaneous
every target can be Will
healed
half (harmless
only once and must be within ra
Demonic fire engulfs the area around the cast10d6 (2d6 to the cup to 1 round / lvl Reflex half
+2 morale bonus on attack rolls, saves and sk- 10 min / lvl Will negates (har
+4 morale bonus on attack rolls, saves and skil - 1 min / lvl Will negates (har
Str, Agi, Sta -8 (to a minimum of 1) - Permanent Will negates
Target becomes paralyzed and may attempt a- 1 round / lvl (D) Will negates
Target becomes paralyzed and may attempt a- 1 round / lvl (D) Will negates
Target becomes paralyzed and may attempt a- 1 round / lvl (D) Will negates
Target becomes paralyzed and may attempt a- 1 round / lvl (D) Will negates
Target becomes paralyzed and may attempt a- 1 round / lvl (D) Will negates
Evil melee attackers hitting the target become-blinded (just like the 1 round
spell)/ lvl (D) See text
Half damage is fire, half is holy. No ongoing damage
8 / 4 rounds
with successful
Instantaneous
Reflex save. Undead
Reflex half
and demonic creatures take dou
Cures 3d8 + 1 / lvl (max +15) HP - Instantaneous Will half (harmless
Cures 1d8 + 1 / lvl (max +5) HP - Instantaneous Will half (harmless
Creates a nova of divine energy, damaging all1d6 / lvl (max 20d Instantaneous Will half (harmless
Weapon counts as +5 holy weapon and emits -a 1 round / lvl None
Any nongood creature within range that hears-th Instantaneous See text
Magical shield around the target absorbs 4*l - 10 rounds Will negates (har
Target gets rooted (unable to move and takes -- 1 round / lvl Fortitude negates
Target gets rooted (unable to move and takes -- 1 round / lvl Fortitude negates
A successful Fortitude save halves damage and 4d6negates the chill1 effect
round(for
/ lvlthis round).
Fortitude partial
Caster is protcted by an icy barrier, absorbin - 1 min / lvl None
Does not work on artifacts - Instantaneous None
Target is ignited and takes fire damage. If th 7d6, 3d6 / round 5 rounds Reflex partial
Target is ignited and takes fire damage. If th 10d6, 8d6 / round 10 rounds Reflex partial
Target is ignited and takes fire damage. If th 1d6, 1d4 / round 2 rounds Reflex partial
Caster is wreathed in flames that burn anything 2d6 / round 1 round / lvl (D) None
Target gets a larva implanted. After one round,1d6 1 round / lvl Fortitude negates
Target implodes and dies instantly Death up to 4 rounds (coFortitude negates
Channels negative energy into the target 4d8 + 1 / lvl (max Instantaneous Will half
Channels negative energy into the target 4d8 + 1 / lvl (max Instantaneous Will half
Channels negative energy into the target 1d8 + 1 / lvl (max Instantaneous Will half
Channels negative energy into the target 1d8 + 1 / lvl (max Instantaneous Will half
Channels negative energy into the target 1 Instantaneous Will negates
Channels negative energy into the target 2d8 + 1 / lvl (max Instantaneous Will half
Channels negative energy into the target 2d8 + 1 / lvl (max Instantaneous Will half
Channels negative energy into the target 3d8 + 1 / lvl (max Instantaneous Will half
Channels negative energy into the target 3d8 + 1 / lvl (max Instantaneous Will half
+3 to attack rolls, +4 to AC - 3 minutes None
+4 to attack rolls, +5 to AC - 3 minutes None
+1 to attack rolls, +3 to AC - 3 minutes None
Target suffers from Confusion permanently - Instantaneous Will negates
Target becomes completely invisible until it at - 1 min / lvl (D) Will negates (har
Target becomes completely invisible - 1 round / lvl (D) Will negates (har
Targets becomes completely invisible until the- 1 min / lvl (D) Will negates (har
See text for full list of benefits and restrictions - 1 min / lvl (D) None
Instantly know where north is - Instantaneous None
Gain knowledge about important person, place- Instantaneous None
Caster recovers 1 lvl of spell slots for a sacrif 1 / lvl each round con None
As long as the caster concentrates, the spell 4d6 / round Instantaneous None
Object glows like a torch - 10 min / lvl (D) None
Caster fuels a desperate attack with his own lifSee text Instantaneous None
Caster is defended by lightning globes which 2d4+2 10 minutes Reflex negates
Caster is defended by lightning globes which 3d4 +3 10 minutes Reflex negates
Caster is defended by lightning globes which 1d4 + 1 10 minutes Reflex negates
Target is surrounded by lightning, damaging al1d6 + 1 / 5 lvl (m 1 round / lvl (D) None
A powerful lightning bolt acrs from the casters1d6 / lvl (max 10d Instantaneous Reflex half
A powerful lightning bolt acrs from the casters1d8 / lvl (max 15d Instantaneous Reflex half
A powerful lightning bolt acrs from the casters1d4 / 2 lvl (max 5 Instantaneous Reflex half
Grants a wish, see text for details and examp - See text See text
Caster knows in which direction the desired creature is located 10 min / lvl None
Caster knows in which direction the desired object is located 1 min / lvl None
Telekinetic movement of the targeted object - con None
all creatures within gain the effects from Protection
- from Evil 10 min / lvl Will negates
all creatures within gain the effects from Protection
- from Good 10 min / lvl Will negates
+1 enhancement bonus to a natural weapon of- 1 min / lvl Will negates (har
+1 / 4 lvl (max +5) enhancement bonus to a n - 1 hour / lvl Will negates (har
+1 enhancement bonus - 1 min / lvl Will negates (har
+1 / 4 lvl (max +5) enhancement bonus - 1 hour / lvl Will negates (har
Creates a fireball spitting snake totem. It d 1d6 / lvl (max 20d 1 round / lvl None
Illusion (image, sound, smell, temperature) of - con +3 rounds Will disbelief
Target loses 1d4 + 1 / 3 lvl (max +6) spell slots,
1d4
starting
/ lost spell
with the
lvl Instantaneous
hightest Will negates
Caster may choose to lose spell splots instead- 1 hour / lvl None
+6 natural armor, +2 Str, Agy, Sta - 1 min / lvl Will negates (har
+10 natural armor, +4 Str, Agy, Sta - 1 min / lvl Will negates (har
+4 natural armor, +1 Str, Agy, Sta - 1 min / lvl Will negates (har
All magical effects within the burst are effecti - Instantaneous Will negates
Caster prepares additional spells or swaps t - Instantaneous None
Repairs targeted object - Instantaneous Will negates (har
Attacks the mind of the target, dealing damag 1d4 / lvl (max 10d Instantaneous Will negates
Caster whispers his message to the targets, th- 10 min / lvl None
Target is immune to all effects that detect, i - 24 hours Will negates (har
Target is hit by a ray of burning light. It ta 7d6 / round 3 rounds Will negates
All creatures within range can't take any violen- 1 min / lvl Will negates
The caster sees through the eyes of the target- up to 1 min / lvl ( Will negates (har
Illusion (image, sound but no spech) of desire- con + 2 rounds Will disbelief
Grants a wish, see text for details and examp - See text See text
Creates 1d4 + 1 / 3 caster levels (max 8 in tot - 1 min / lvl (D) None
Burning moonfire damages the target. If it fail 1d8 + 1 / lvl (max Instantaneous Fortitude
Burning moonfire damages the target. If it fail 3d8 + 2 / lvl (max Instantaneous Fortitude
Hurls a moonglaive (See the weapon) at max See 3 text Instantaneous None
Summons a light horse or pony to serve the c - 2 hours / lvl (D) None
Moves earth in the targeted area to the casters - Instantaneous None
Conjures black tentacles in the targeted area, 1d6 + 4 1 round / lvl (D) None
Target is cured of poison and immune to poison - 10 min / lvl Will negates (har
Target becomes difficult to detect by divinatio - 1 hour / lvl Will negates (har
Hurls a sphere of fel energy at your target (r 4d8 / 1d8 Instantaneous None / Reflex half
+4 to Spirit - 1 min / lvl Will negates (har
+4 to Spirit - 1 min / lvl Will negates (har
Tracking the target becomes impossible, as it -l 1 hour / lvl (D) Will negates (har
Creates a passage through wooden, plaster or- 1 hour / lvl (D) None
Certain spells are effective permanently, see t- Permanent None
Illusion (image, sound, smell, temperature) o - Permanent (D) Will disbelief
Illusion (image, sound, smell, temperature, sc - 1 min / lvl (D) Will disbelief
Make a Fortitude save to determine the damage. Death / 3d6 Instantaneous See text
Creates passage through wooden, plaster or s- 1 usage / 2 lvl None
Lures an extraplanar being into a prepared trap - Instantaneous Will negates
Lures an extraplanar being into a prepared trap - Instantaneous Will negates
Lures an extraplanar being into a prepared trap - Instantaneous Will negates
Move target(s) (caster included) to another p - Instantaneous Will negates
Ranged touch attack with freezing cold energ 1d6 / lvl (max 20d Instantaneous None
Changes form of a willing creature (like Alter S- 1 min / lvl (D) None
Changes form of a creature or object, see tex - See text See text
Sta +6 - 1 min / lvl Will negates (har
Perform minor magic tricks - 1 hour See text
Seven multicolored beams of light burst from th See text Instantaneous See text
Target can't be touched by summoned chaotic- creatures 1 min / lvl (D) Will negates (har
Prevents 12 points of damage / lvl (max 120) of - 1 min / lvl (D) Will negates (har
Target can't be touched by summoned evil creatures
- 1 min / lvl (D) Will negates (har
Target can't be touched by summoned good creatures
- 1 min / lvl (D) Will negates (har
Target can't be touched by summoned lawful creatures
- 1 min / lvl (D) Will negates (har
+8 to saving throws against spells and spell-lik- 10 min / lvl Will negates (har
1d4 chosen targets are frightened for the dura- 1d4 rounds Will partial
Does not prevent natural decay or spoilage - Instantaneous Will negates (obje
The caster may concentrate for up to lvl round17d8 + con (see teSee text Reflex half
Meteors rain from the sky and explode on contac 3d6 + 2d6 Instantaneous None
Restores life to the target (but lvl -1) - Instantaneous None
Caster can decipher magical inscriptions on o- 10 min / lvl None
Reduces the size category of the target (ani - 1 hour / lvl (D) None
Reduces the size category of the target by o - 1 min / lvl (D) Fortitude negates
Reduces the size category of up to lvl target - 1 min / lvl (D) Fortitude negates
Additionally cures 4d8 +1 / lvl (max +35) HP and - rids the target of
Instantaneous
any fatigue, exhaustion
Fortitude
and
negates
non-lethal damage.
Brings back the dead creature's willing soul in - Instantaneous None
Target heals rapidly and regains 2d8 HP / rou - 1 round / lvl Fortitude negates
Counters and dispels Bestow Curse - Instantaneous Will negates (har
Cures all diseases (and parasites) from the ta- Instantaneous Fortitude negates
Coutners and dispels Cause Fear - 10 minutes Will negates (har
Target regains 2d4 + 1 HP each round - 1 round / lvl Fortitude neagtes
Caster creates field around himself (area of h - 1 round / lvl (D) Will negates
Nothing can pass that parrier in any direction. - 1 min / lvl (D) Reflex negates
Target gains Resistance 10 / 20 (lvl 7+) / 30 (l - 10 min / lvl Fortitude negates
+1 on saving throws - 1 minute Will negates (har
All allies within range gain resistance 30 against
- the chosen energy
1 round
type./ lvl Fortitude neagtes
Cures one negative level, all temporary abilit - Instantaneous Will negates (har
Cures all negative levels, all temporary abilit - Instantaneous Will negates (har
Cures 1d4 temporary ability damage of one abi - Instantaneous Will negates (har
Restores life to the target (but lvl -1) - Instantaneous None
The caster and two allies form a circle to telep- Instantaneous None
Druids can cast this spell while shapeshifted - 1 round / lvl None
Spt +6, Char +6, Immunity to fear effects, +4 - 1 min / lvl Will negates (har
Searing lava shoots out of the casters palm to5d8 + 3 / lvl (max Instantaneous Reflex half
Creates an invisible magical sensor close to t - 1 min / lvl Will negates
Creates an invisible magical sensor close to t - 1 hour / lvl Will negates
Holy energy releases on caster's next success- 5 rounds None
Each opponent the caster strikes in melee mus - 5 rounds Will negates
Each opponent the caster strikes in melee mu- 5 rounds Fortitude negates
Each successful melee attack heals the caster- 5 rounds None
Caster's weapon deals additionally 1d4 holy d- 5 rounds None
Caster gains one additional attack each round- 5 rounds None
Ignites the target's blood, dealing damage and7d8 + 1 / lvl (max Instantaneous Reflex half
Ignites the target's blood, dealing damage and11d8 + 2 / lvl (ma Instantaneous Reflex half
Ignites the target's blood, dealing damage and3d8 + 1 / 2 lvl (m Instantaneous Reflex half
Cures all damage, aility damage, normal poisons, - normal diseases.
Permanent None
Caster can see invisible and incorporeal obje - 10 min / lvl (D) None
Sends a telepathic message of up to 25 word - 1 round None
Detect demonic auras, see text - up to 1 min / lvl ( None
Creates a visible sensor (in the form of a bir - 1 hour / lvl None
Ranged attack each round with Precise Shot, 1d6 BAB/ of
3 lvl
caster
(max+5Spi
1 hour
mod)/ lvl None
Hurls a ball of burning shadows towards your 1d8 / lvl (max 10d Instantaneous Reflex half
Hurls a ball of burning shadows towards your (1d8 +1) / lvl (ma Instantaneous Reflex half
Hurls a ball of burning shadows towards your 1d4 / 2 lvl (max 5 Instantaneous Reflex half
Spell is broken as soon as the caster moves. - 10 min / lvl (D) None
Target gains SR 10 + lvl against Evil and/or F - 1 min / lvl Fortitude negates
The next hit of the weapon deals additional d 5d8 for 6 rounds See text None
Target is blinded and taks damage for the dura2d4 +1 / round 3 rounds Reflex negates
Target is blinded and taks damage for the dura3d4 +1 / round 3 rounds Reflex negates
Target is blinded and taks damage for the dura1d4 + 1 / round 3 rounds Reflex negates
Hurls a storm of burning shadows towards you10d8 + 1 / lvl (ma Instantaneous Reflex half
Any attacker who strikes the caster successful1d6 +1 / lvl (max 1 round / lvl (D) None
Creates 1d4 + 2 shambling mounds (11 HD each) willingly aidingSee text None
Caster assumes form of any (non-unique) creat - 10 min / lvl (D) None
+2 deflection bonus to AC (increases with lvl) - 1 min / lvl Will negates (har
Shockwave rund through the ground in a straig 1d6 / lvl (max 10d Instantaneous Reflex negates
Magical silence in the targeted area - 1 min / lvl (D) See text
Visual illusion of desired object - con Will disbelief
Target falls slowly, taking no fall damage uop - 1 round / lvl Will negates (har
Burst of holy light streaks from the casters 1d4 / 2 lvl (max 5 Instantaneous None
Creates a magic trap out of the targeted rope See text Until triggered None
Fog spreads in 20ft radius, obscuring sight an- 1 min / lvl None
If the caster dies while having the targeted g - Until used None
Caster can comprehend and communicate wit- 1 min / lvl None
Caster can comprehend and communicate wit- 1 min / lvl None
Does not protect against spell-like abilities - 10 min / lvl Will negates (har
Does not protect against spell-like abilities - 10 min / lvl Will negates (har
Target gains Spell Resistance 12 + lvl - 1 min / lvl Will negates (har
Spells and spell-like effects targeted at the ca - 10 min / lvl or unt None
Targets spirits leave their body to travel inco - See text None
Each round, the caster chooses two targets. The 10d6 1 round / lvl (con) Reflex half
Burning pillar of eldritch energy falls from the 8d8 + 2 / lvl (max Instantaneous Fortitude partial
Conjures a totem which will becom invisible af- 1d4 + 1 / lvl roundWill negates
Once the spell prevented 10 points of damage- / lvl (max 150), it 10is discharged
min / lvl or unt Will negates (har
Conjures a magical force hammer to hurl at the 2d6 + 2d6 / 3 lvl Instantaneous Fortitude partial
All allies within range of the totem gain Str +4 - 1 round / lvl Fortitude half (ha
Influence the target by suggesting a course of- 1 hour / lvl or unt Will negates
Influence the targets by suggesting a course o- 1 hour / lvl or unt Will negates
Summons extraplanar creature (see text) - 1 round / lvl (D) None
Summons extraplanar creature (see text) - 1 round / lvl (D) None
Summons extraplanar creature (see text) - 1 round / lvl (D) None
Summons extraplanar creature (see text) - 1 round / lvl (D) None
Summons extraplanar creature (see text) - 1 round / lvl (D) None
Summons extraplanar creature (see text) - 1 round / lvl (D) None
Summons extraplanar creature (see text) - 1 round / lvl (D) None
Summons extraplanar creature (see text) - 1 round / lvl (D) None
Summons extraplanar creature (see text) - 1 round / lvl (D) None
Summons natural creature (see text) - 1 round / lvl (D) None
Summons natural creature (see text) - 1 round / lvl (D) None
Summons natural creature (see text) - 1 round / lvl (D) None
Summons natural creature (see text) - 1 round / lvl (D) None
Summons natural creature (see text) - 1 round / lvl (D) None
Summons natural creature (see text) - 1 round / lvl (D) None
Summons natural creature (see text) - 1 round / lvl (D) None
Summons natural creature (see text) - 1 round / lvl (D) None
Summons natural creature (see text) - 1 round / lvl (D) None
The swarm is not controlled by the caster. - con + 2 rounds None
Turns the targeted corpse into undead creature - 1 round / lvl (D) None
Turns the targeted corpse into undead creature - 1 round / lvl (D) None
Turns the targeted corpse into undead creature - 1 round / lvl (D) None
Turns the targeted corpse into undead creature - 1 round / lvl (D) None
Turns the targeted corpse into undead creature - 1 round / lvl (D) None
Turns the targeted corpse into undead creature - 1 round / lvl (D) None
Turns the targeted corpse into undead creature - 1 round / lvl (D) None
Turns the targeted corpse into undead creature - 1 round / lvl (D) None
Turns the targeted corpse into undead creature - 1 round / lvl (D) None
Target counts as undead (harmed by positive - Permanent Will negates
Nothing can pass that barrier in any direction. - 1 min / lvl (D) Reflex negates
Creates a telepathic link between all targets - 10 min / lvl (D) None
Teleports the caster and all willing targets to - Instantaneous Will negates (obje
Thorns sprout from the target's skin, armor or 1d6 + 1 / lvl 1 round / lvl (D) None
A thunderous blast hits all creatures within 20 1d8 / 3 lvl (max 5 1 round Fortitude negates
Caster gains instantly 1d4 + 1 rounds for acti - See text None
Target understands and speaks any language-o 10 min / lvl Will negates (har
Target is immediately fatigued for the duration- 1 round / lvl Fortitude negates
Temporarily decreases target's Int, Spt and C - 10 min / lvl None
Temporarily restores the target to full health ( - 1 round / lvl None
Target is weakened by negative energy Str, Agi -6 (min 1) 1 round / lvl None
Entering a plant of at least medium size, the t - 1 round None
The totem emanates positive energy, removing - e 1 round / lvl Fortitude half (ha
Restores life to the target (without lvl loss) - Instantaneous None
Sight range of this spell is limited to 120 ft. - 1 min / lvl Will negates (har
Allies within 20 ft gain +2 to ranged attack r - 1 round / lvl (D) None
Allies within 20 ft gain +3 to ranged attack r - 1 round / lvl (D) None
Allies within 20 ft gain +1 to ranged attack r - 1 round / lvl (D) None
Good melee attackers suffer 1d6 Str damage after - their hit (Fortitude
1 round
negates).
/ lvl (D) See text
Cripple dispels and counters Unholy Frenzy 1d4 / round 1 round + 1 round Fortitude
/ negates
The temp. HP disappear after 1 hour - 1 round / 2 lvl Will negates (har
Entangles one creature per lvl within range. 9d6 1 round / lvl (D) Reflex negates
- blocks passage of material, incorporeal and intangible
- creatures 1 round
and objects
/ lvl (D) None
Creates a wall of tough, tangled brush with f 25 - AC (flat-foote 10 min / lvl (D) None
Target contracts this plague. The damage applie Str, Agi, Sta -1d6 1 round / lvl Fortitude negates
Target contracts this plague. The damage applie Str, Sta -1d6 1 round / lvl Fortitude negates
+2 morale bonus on damage rolls of all allies - 1 min / lvl None
Duration of the Spell is divided between all targets
- by caster's choice
2 hours / lvl Will negates (har
Caster may walk on liquid or semi-liquid ground - 1 min / lvl None
Medium and smaler creatures additionally attempt 1d8 /around
second save 1 or
round
they/ are
lvl (D)
picked
Reflex
up bynegates
the wind and take damage each
Targets become misty and move very fast, ch - 1 hour / lvl (D) Will negates (har
Grants two additional attacks with the enchant- 1 round / lvl Will negates (har
Grants a wish, see text for details and examp See text See text See text
Target is struck by a natural blast. It takes f 7d8 + 1 / lvl (max Instantaneous Fortitude partial
Spell Resistance Reference
Yes (harmless) MMM 68
No WoW 275
No WoW 275
No MMM 68
No WoW 275
No WoW 275
Yes MMM 68
Yes WoW 276
Yes (harmless) WoW 276
No WoW 276
No WoW 277
Yes WoW 277
See text WoW 277
Yes WoW 278
No MMM 69
Yes MMM 68
Yes WoW 278
No WoW 278
Yes WoW 278
No MMM 69
No MMM 69
no MMM 69
Yes WoW 279
No WoW 279
No WoW 280
Yes WoW 280
Yes WoW 280
Yes WoW 280
Yes WoW 281
Yes WoW 281
Yes WoW 281
Yes WoW 281
Yes WoW 281
No WoW 281
Yes WoW 282
Yes MMM 69
Yes WoW 282
Yes (harmless) WoW 282
Yes (harmless) MMM 69
Yes (harmless) MMM 70
Yes (harmless) MMM 70
Yes (harmless) MMM 70
Yes (harmless) MMM 70
Yes (harmless) MMM 70
Yes WoW 282
Yes WoW 282
Yes (harmless) WoW 283
No WoW 283
No WoW 283
Yes (harmless) WoW 283
Yes (harmless) WoW 284
Yes WoW 284
No WoW 284
Yes WoW 284
yes WoW 285
Yes (harmless) WoW 285
Yes WoW 285
Yes WoW 285
Yes WoW 285
Yes WoW 285
Yes WoW 285
Yes WoW 286
No WoW 286
No MMM 70
No WoW 286
No WoW 286
Yes WoW 287
Yes MMM 71
Yes WoW 287
No MMM 71
No MMM 71
No MMM 71
No MMM 71
No MMM 71
No MMM 71
Yes MMM 71
Yes WoW 287
No WoW 287
No WoW 288
No WoW 288
No WoW 288
No WoW 288
Yes MMM 72
No MMM 72
No WoW 289
No MMM 72
No WoW 289
Yes WoW 289
Yes MMM 73
Yes (harmless) WoW 289
Yes (harmless) WoW 290
Yes (harmless) WoW 290
Yes (harmless) WoW 290
Yes (harmless) WoW 290
Yes (harmless) WoW 290
Yes (harmless) WoW 290
Yes (harmless) WoW 290
Yes (harmless) WoW 290
Yes MMM 73
Yes MMM 73
Yes MMM 73
Yes MMM 73
Yes MMM 74
Yes MMM 74
No WoW 290
No WoW 290
Yes WoW 291
Yes WoW 291
Yes WoW 291
Yes WoW 291
Yes WoW 291
Yes MMM 74
No WoW 291
Yes (harmless) WoW 291
Yes WoW 292
No WoW 292
No WoW 293
No WoW 293
No WoW 293
No WoW 293
No WoW 293
No WoW 293
No WoW 294
No WoW 294
No WoW 294
No WoW 295
No WoW 295
No WoW 295
No WoW 296
Yes (object) WoW 296
No WoW 296
No WoW 296
No WoW 297
No WoW 297
No WoW 297
No WoW 298
Yes WoW 298
No WoW 298
No MMM 74
Yes WoW 298
Yes WoW 298
Yes WoW 298
Yes WoW 299
Yes WoW 299
Yes WoW 299
Yes (harmless) WoW 300
Yes (harmless) WoW 300
Yes MMM 74
Yes MMM 74
No MMM 75
No WoW 301
No WoW 301
Yes (harmless) WoW 301
Yes WoW 301
Yes WoW 302
No WoW 300
No WoW 302
Yes WoW 302
Yes MMM 75
Yes MMM 75
Yes MMM 75
Yes (harmless) WoW 303
Yes WoW 303
Yes MMM 75
Yes MMM 76
Yes WoW 303
Yes WoW 303
Yes MMM 75
Yes MMM 75
Yes MMM 75
Yes MMM 76
Yes WoW 303
Yes WoW 304
Yes (harmless) MMM 76
Yes (harmless) WoW 304
No WoW 304
No WoW 304
No WoW 304
No or Yes (harmleWoW 305
Yes (harmless) WoW 305
Yes WoW 305
Yes WoW 305
Yes MMM 76
Yes MMM 76
Yes MMM 76
Yes MMM 76
Yes WoW 306
No WoW 306
No WoW 306
Yes WoW 307
Yes WoW 307
No WoW 307
No WoW 308
Yes (harmless) MMM 77
Yes WoW 308
Yes MMM 77
Yes MMM 78
Yes WoW 308
Yes (harmless) WoW 308
Yes (harmless) WoW 308
Yes (harmless) WoW 309
Yes (harmless) MMM 78
Yes (harmless) WoW 309
Yes (harmless) MMM 78
Yes MMM 78
Yes (harmless) WoW 309
Yes (harmless) WoW 309
Yes MMM 78
Yes WoW 309
Yes WoW 309
Yes WoW 309
Yes WoW 309
Yes WoW 310
Yes (harmless) WoW 310
Yes MMM 78
Yes (harmless) MMM 79
Yes (harmless) MMM 79
Yes MMM 79
No WoW 310
Yes WoW 310
Yes (harmless) WoW 311
Yes WoW 311
Yes WoW 312
Yes MMM 79
No MMM 79
No WoW 312
Yes MMM 79
Yes MMM 80
Yes MMM 80
Yes WoW 312
Yes WoW 312
Yes WoW 312
Yes WoW 312
Yes WoW 312
Yes WoW 313
Yes WoW 313
Yes WoW 313
Yes WoW 313
Yes WoW 313
Yes WoW 313
Yes WoW 313
No WoW 313
No WoW 313
No WoW 313
Yes WoW 313
Yes (harmless) WoW 314
Yes (harmless) WoW 314
Yes (harmless) WoW 314
No WoW 314
No WoW 315
No WoW 315
No MMM 80
Yes MMM 80
No WoW 315
Yes MMM 80
Yes WoW 315
Yes WoW 315
Yes WoW 316
Yes WoW 316
Yes MMM 81
Yes MMM 81
Yes MMM 81
Yes WoW 316
No WoW 316
No WoW 316
No WoW 316
No WoW 317
No WoW 317
Yes (harmless) WoW 317
Yes (harmless) WoW 318
Yes (harmless) WoW 318 *
Yes (harmless) WoW 318
Yes MMM 81
No WoW 318
Yes WoW 318
No WoW 318
Yes (harmless) WoW 319
Yes (harmless) WoW 319
Yes (harmless) WoW 319
No WoW 319
No WoW 319
Yes (harmless) WoW 319
Yes MMM 82
No WoW 320
Yes (harmless) WoW 320
Yes MMM 82
Yes MMM 82
Yes MMM 82
No WoW 320
Yes WoW 320
No WoW 321
Yes WoW 321
Yes WoW 321
Yes WoW 321
No WoW 321
No WoW 322
No WoW 322
Yes (harmless) WoW 322
Yes (harmless) WoW 322
Yes WoW 323
Yes (harmless) WoW 323
Yes (harmless) WoW 323
Yes (harmless) WoW 323
No WoW 323
No WoW 324
No WoW 324
No WoW 324
Yes WoW 324
No WoW 325
See text WoW 325
See text WoW 325
See text WoW 325
Yes WoW 326
Yes WoW 326
No WoW 326
Yes (object) WoW 326
Yes MMM 82
No WoW 327
No WoW 327
No WoW 327
No WoW 328
No WoW 328
No WoW 328
No WoW 328
Yes (harmless) WoW 328
Yes MMM 83
Yes (object) WoW 328
Yes MMM 83
Yes WoW 329
Yes (harmless) WoW 329
No WoW 329
No MMM 83
Yes MMM 83
Yes MMM 83
Yes (harmless) WoW 329
Yes (harmless) WoW 330
Yes (harmless) WoW 330
Yes (harmless) WoW 331
Yes (harmless) WoW 331
Yes (harmless) WoW 331
Yes (harmless) MMM 84
Yes WoW 331
Yes WoW 331
Yes (harmless) WoW 332
Yes (harmless) WoW 332
Yes (harmless) MMM 84
Yes (harmless) WoW 332
Yes (harmless) WoW 332
Yes (harmless) WoW 332
Yes (harmless) WoW 333
No MMM 84
Yes (harmless) WoW 333
Yes MMM 84
Yes MMM 84
Yes WoW 333
Yes WoW 334
No MMM 84
No MMM 85
Yes MMM 85
No MMM 85
No MMM 86
No MMM 86
Yes MMM 86
Yes MMM 86
Yes MMM 86
Yes (harmless) WoW 334
No WoW 334
No WoW 335
No MMM 86
No WoW 335
Yes WoW 335
Yes MMM 87
Yes MMM 87
Yes MMM 87
No WoW 335
Yes (harmless) MMM 87
Yes WoW 335
Yes WoW 336
Yes WoW 336
Yes WoW 336
Yes MMM 87
Yes MMM 87
No WoW 336
No WoW 336
Yes (harmless) WoW 337
Yes WoW 337
See text WoW 337
No WoW 337
Yes (object) WoW 337
Yes MMM 87
No WoW 338
No WoW 338
No WoW 338
No WoW 338
No WoW 339
Yes (harmless) WoW 339
Yes (harmless) WoW 339
Yes (harmless) WoW 339
No WoW 339
Yes WoW 340
Yes WoW 340
Yes MMM 88
Yes WoW 340
Yes (harmless) WoW 340
Yes WoW 341
Yes (harmless) MMM 88
Yes WoW 341
Yes WoW 341
No WoW 341
No WoW 341
No WoW 342
No WoW 342
No WoW 342
No WoW 342
No WoW 342
No WoW 342
No WoW 342
No WoW 342
No WoW 343
No WoW 344
No WoW 344
No WoW 345
No WoW 344
No WoW 344
No WoW 345
No WoW 345
No WoW 345
No WoW 346
No WoW 346
No WoW 346
No WoW 346
No WoW 349
No WoW 346
No WoW 346
No WoW 348
No WoW 348
Yes MMM 88
Yes (object) WoW 349
No WoW 349
Yes (object) WoW 349
Yes WoW 350
Yes WoW 350
No WoW 350
No WoW 351
Yes WoW 351
Yes WoW 351
Yes (harmless) WoW 351
Yes MMM 89
No WoW 352
Yes (harmless) MMM 89
Yes (harmless) WoW 352
Yes (harmless) WoW 352
Yes (harmless) WoW 353
Yes (harmless) WoW 353
Yes (harmless) WoW 353
Yes (harmless) WoW 353
Yes WoW 353
Yes (harmless) WoW 353
Yes MMM 89
No WoW 355
No WoW 355
Yes MMM 89
Yes MMM 89
Yes (harmless) WoW 355
Yes (harmless) WoW 355
No MMM 89
Yes WoW 356
Yes (harmless) WoW 356
Yes (harmless) MMM 90
Yes WoW 356
Yes MMM 90
Name Class Category I Category II Cost (s) Dmg (M) Crit Range Weight
Bastard Sword Exotic melee One-handed 350 1d10 19-20 / x2 - 4
Blunderbuss Exotic ranged Two-handed 2500 Special - Special 10
Bolas Exotic ranged One-handed 50 1d4 x2 10 ft 2
Dwarven Battle Hammer Exotic melee One-handed 300 1d10 x3 - 9
Dwarven Tossing Hammer Exotic melee One-handed 150 1d6 x3 20 ft 4
Dwarven Waraxe Exotic melee One-handed 300 1d10 x3 - 8
Flintlock Pistol Exotic ranged One-handed 4000 3d6 x3 20 ft 5
Hand Crossbow Exotic ranged One-handed 1000 1d4 19-20 / x2 30 ft 2
Long Rifle Exotic ranged Two-handed 7000 3d6 x3 200 ft 20
Moon sword Exotic melee One-handed 1000 2d4 18-20 / x2 - 4
Moonglaive Exotic melee Light 200 1d6 19-20 / x2 20 ft 3
Mortar Exotic ranged Two-handed 750 Special x2 40 ft 20
Net Exotic ranged One-handed 200 Special - 10 ft 6
Orc Claws of Attack Exotic melee Light 250 1d6 18-20 / x2 - 2
Spiked Chain Exotic melee Two-handed 250 2d4 x2 - 10
Tauren Halberd Exotic melee Two-handed 500 2d6 x3 - 25
Tauren Totem Exotic melee Two-handed 200 2d8 x2 - 50
Two-bladed Sword Exotic melee Two-handed 1000 1d8 / 1d8 19-20 / x2 - 10
Warglaive Exotic melee One-handed 1250 2d4 x3 - 3
Whip Exotic melee One-handed 10 1d3 x2 - 2
Battleaxe Martial melee One-handed 100 1d8 x3 - 6
Bayonet Martial melee Two-handed 150 1d8 x3 - 2
Composite Longbow Martial ranged Two-handed 1000 1d8 x3 110 ft 3
Composite Shortbow Martial ranged Two-handed 750 1d6 x3 70 ft 2
Falchion Martial melee Two-handed 750 2d4 18-20 / x2 - 8
Flail Martial melee One-handed 80 1d8 x2 - 5
Glaive Martial melee Two-handed 80 1d10 x3 - 10
Greataxe Martial melee Two-handed 200 1d12 x3 - 12
Greatclub Martial melee Two-handed 50 1d10 x2 - 8
Greathammer Martial melee Two-handed 400 2d6 x3 - 14
Greatsword Martial melee Two-handed 500 2d6 19-20 / x2 - 8
Halberd Martial melee Two-handed 100 1d10 x3 - 12
Handaxe Martial melee Light 60 1d6 x3 - 3
Heavy Flail Martial melee Two-handed 150 1d10 19-20 / x2 - 10
Heavy Pick Martial melee One-handed 80 1d6 x4 - 6
Heavy Shield Martial melee One-handed 0 1d4 x2 - 0
Kukri Martial melee Light 80 1d4 18-20 / x2 - 2
Lance Martial melee Two-handed 100 1d8 x3 - 10
Light Pick Martial melee Light 40 1d4 x4 - 3
Light Shield Martial melee Light 0 1d3 x2 - 0
Longbow Martial ranged Two-handed 750 1d8 x3 100 ft 3
Longsword Martial melee One-handed 150 1d8 19-20 / x2 - 4
Miniature Bayonet Martial melee One-handed 80 1d4 x2 - 1
Sap Martial melee Light 10 1d6 x2 - 2
Scimitar Martial melee One-handed 150 1d6 18-20 / x2 - 4
Scythe Martial melee Two-handed 180 2d4 x4 - 10
Short Sword Martial melee Light 100 1d6 19-20 / x2 - 2
Shortbow Martial ranged Two-handed 300 1d6 x3 60 ft 2
Throwing Axe Martial melee Light 80 1d6 x2 10 ft 2
Trident Martial melee One-handed 150 1d8 x2 10 ft 4
Warblade Martial melee One-handed 200 1d8 x2 - 3
Warhammer Martial melee One-handed 120 1d8 x3 - 5
Club Simple melee One-handed - 1d6 x2 10 ft 3
Dagger Simple melee Light 20 1d4 19-20 / x2 10 ft 1
Dart Simple ranged One-handed 5 1d4 x2 20 ft 0.5
Gauntlet Simple melee Unarmed 20 1d3 x2 - 1
Heavy Crossbow Simple ranged Two-handed 500 1d10 19-20 / x2 120 ft 8
Heavy Mace Simple melee One-handed 120 1d8 x2 - 8
Javelin Simple ranged One-handed 10 1d6 x2 30 ft 2
Light Crossbow Simple ranged Two-handed 350 1d8 19-20 / x2 80 ft 4
Light Mace Simple melee Light 50 1d6 x2 - 4
Longspear Simple melee Two-handed 50 1d8 x3 - 9
Morningstar Simple melee One-handed 80 1d8 x2 - 6
Quarterstaff Simple melee Two-handed - 1d6 / 1d6 x2 - 4
Shortspear Simple melee One-handed 10 1d6 x2 20 ft 3
Sickle Simple melee Light 60 1d6 x2 - 2
Sling Simple ranged One-handed - 1d4 x2 50 ft 0
Spear Simple melee Two-handed 20 1d8 x3 20 ft 6
Spiked Gauntlet Simple melee Light 50 1d4 x2 - 1
Unarmed Strike Simple melee Unarmed - 1d3 x2 - -
Type Notes
slashing
piercing MR 1
bludgeoning
bludgeoning
bludgeoning
slashing
piercing MR 1
piercing
piercing MR 1
slashing
slashing
Special MR 1
Special
slashing
piercing Reach
pi. or sl Reach
bludgeoning
slashing Double Weapon
slashing
slashing Reach, Non-lethal damage
slashing
piercing
piercing
piercing
slashing
bludgeoning
slashing Reach
slashing
bludgeoning
bludgeoning
slashing
pi. or sl
slashing
bludgeoning
piercing
bludgeoning
slashing
piercing Reach
piercing
bludgeoning
piercing
slashing
pi. or sl
bludgeoning Nonlethal damage
slashing
pi. or sl
piercing
piercing
slashing
piercing
slashing
bludgeoning
bludgeoning
piercing
piercing
bludgeoning
piercing
bludgeoning
piercing
piercing
bludgeoning
piercing
bl., pi.
bludgeoning Double Weapon
piercing
slashing
bludgeoning
piercing
piercing
bludgeoning Nonlethal damage
Name Type Cost AC bonus Max Agy bonus Armor Check Penalty
Padded Armor light 50 1 8 0
Leather Armor light 100 2 6 0
Studded Leather Armor light 250 3 5 -1
Chain Shirt light 1000 4 4 -2
Hide Armor medium 150 3 4 -3
Scale Mail medium 500 4 3 -4
Chainmail medium 1500 5 2 -5
Breastplate medium 2000 5 3 -4
Splint Mail heavy 2000 6 0 -7
Banded Mail heavy 2500 6 1 -6
Half-plate Armor heavy 6000 7 0 -7
Full Plate Armor heavy 15000 8 1 -6
Buckler Shield 150 1 -1
Light Wooden Shield Shield 30 1 -1
Light Steel Shield Shield 90 1 -1
Heavy Wooden Shield Shield 70 2 -2
Heavy Steel Shield Shield 200 2 -2
Tower Shield Tower Shield 300 4 2 -10
Arcane Spell Failure Chance Weight
5% 10
10% 15
15% 20
20% 25
20% 25
25% 30
30% 40
25% 30
40% 45
35% 35
40% 50
35% 50
5% 5
5% 5
5% 6
15% 10
15% 15
50% 45

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