Professional Documents
Culture Documents
INSPIRATION
STRENGTH
12 +2 30
+2 +2 PROFICIENCY BONUS
ARMOR
CLASS INITIATIVE SPEED
15 PERSONALITY TRAITS
+2 ●
+4 Constitution
0 Intelligence
CURRENT HIT POINTS IDEALS
15 0 Wisdom
0 Charisma
CONSTITUTION SAVING THROWS
TEMPORARY HIT POINTS BONDS
+2 ●
+4 Acrobatics (Dex) Total 1d10 SUCCESSES
14 ●
+2 Animal Handling (Wis) FAILURES
0 ●
+2 Deception (Cha)
0 History (Int)
NAME ATK BONUS DAMAGE/TYPE
10 ●
+2 Insight (Wis)
Greataxe +4 1d12 + 2 slashing
Damage
WISDOM
●
+2 Intimidation (Cha)
0 Investigation (Int)
Crossbow, light +4 1d8 + 2 piercing
Resistances: fire
0 Medicine (Wis)
0 0 Nature (Int)
(additional
0 Perception (Wis) - Breath Weapon.
10
0 Performance (Cha)
Fire, 15 ft. cone, features & traits
CHARISMA
0
0
Persuasion (Cha)
Religion (Int) 2d6 fire damage, on last page)
0 +2 Sleight of Hand (Dex)
+2 Stealth (Dex)
DC12 dex save.
11 0 Survival (Wis)
Language Proficiencies:
Common; Draconic
OTHER PROFICIENCIES & LANGUAGES EQUIPMENT FEATURES & TRAITS
TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
AGE HEIGHT WEIGHT
NAME
SYMBOL
TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
FEATURES & TRAITS
----------Bonus Actions----------
Second Wind. Regain 1d10 + 1 HPs (use once/rest).
-----------Other Traits------------
Two Weapon Fighting. When you engage in two-weapon
fighting, you can add your ability modifier to the damage of the
second attack.