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Fighter (1) Bounty Hunter

CLASS & LEVEL BACKGROUND PLAYER NAME

Dragonborn Lawful Neutral


CHARACTER NAME RACE ALIGNMENT EXPERIENCE POINTS

INSPIRATION
STRENGTH
12 +2 30
+2 +2 PROFICIENCY BONUS
ARMOR
CLASS INITIATIVE SPEED

15 PERSONALITY TRAITS

Hit Point Maximum 12



+4 Strength
DEXTERITY
+2 Dexterity

+2 ●
+4 Constitution
0 Intelligence
CURRENT HIT POINTS IDEALS

15 0 Wisdom
0 Charisma
CONSTITUTION SAVING THROWS
TEMPORARY HIT POINTS BONDS

+2 ●
+4 Acrobatics (Dex) Total 1d10 SUCCESSES

14 ●
+2 Animal Handling (Wis) FAILURES

0 Arcana (Int) HIT DICE DEATH SAVES FLAWS


INTELLIGENCE
+2 Athletics (Str)

0 ●
+2 Deception (Cha)
0 History (Int)
NAME ATK BONUS DAMAGE/TYPE

10 ●
+2 Insight (Wis)
Greataxe +4 1d12 + 2 slashing
Damage
WISDOM

+2 Intimidation (Cha)
0 Investigation (Int)
Crossbow, light +4 1d8 + 2 piercing
Resistances: fire
0 Medicine (Wis)
0 0 Nature (Int)
(additional
0 Perception (Wis) - Breath Weapon.
10
0 Performance (Cha)
Fire, 15 ft. cone, features & traits
CHARISMA
0
0
Persuasion (Cha)
Religion (Int) 2d6 fire damage, on last page)
0 +2 Sleight of Hand (Dex)
+2 Stealth (Dex)
DC12 dex save.
11 0 Survival (Wis)

SKILLS ATTACKS & SPELLCASTING

10 PASSIVE WISDOM (PERCEPTION)


CP Piton (10); Hunting trap
(1); Crossbow bolt (20);
Waterskin (1); Shield
SP
Tool Proficiencies: Shawm; (1); Rations (1 day)
Thieves' Tools (10); Rope, hempen
EP (1); Ink pen (1);
Weapon Proficiencies: Martial; Tinderbox (1); Clothes,
Simple traveler’s (1); Hammer
GP
10 (1); Parchment (1);
Armor Proficiencies: Heavy; Backpack (1); Crowbar
PP
Light; Medium; Shields (1); Torch (10); Ink (1)

Language Proficiencies:
Common; Draconic
OTHER PROFICIENCIES & LANGUAGES EQUIPMENT FEATURES & TRAITS

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
AGE HEIGHT WEIGHT

CHARACTER NAME EYES SKIN HAIR

NAME

SYMBOL

CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

TREASURE CHARACTER BACKSTORY

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
FEATURES & TRAITS

----------Bonus Actions----------
Second Wind. Regain 1d10 + 1 HPs (use once/rest).

-----------Other Traits------------
Two Weapon Fighting. When you engage in two-weapon
fighting, you can add your ability modifier to the damage of the
second attack.

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