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Prima’s Official Strategy Guide
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Table of Contents
HOW WE GOT TO WHERE Basic Tips ________________24 WALKTHROUGH:
WE ARE TODAY 3 Game Difficulty __________25 MISSION 2 — CAIRO 79
JC Denton and Deus Ex ____4 More Tips ________________25 The Medina ______________79
MISSION
Shadows of the Machine: The Arcology ____________84
MAPS
The Forces in Motion MISSION 1 — SEATTLE
BIOMODS 26
Between Deus Ex and ARE YOU LISTENING Club Vox __________________61, 64
Deus Ex: Invisible War ______8 IN TRIER? __________________92 Emerald Suites ________________62
WEAPONS 31 Emerald Suites Penthouse ______62
Heron’s Loft __________________70
ORGANIZATIONS AND Melee Weapons __________31
WALKTHROUGH:
Inclinator Facility ______________66
FACTIONS 10 MISSION 3 — TRIER 94 Lower Seattle Slums ____________67
Guns ____________________32
WTO and the Trier Streets ______________94 Mako Ballistics Biolab __________76
Heavy Weapons __________34 Mako Ballistics Exterior __________74
Order Church_______________10 The Black Gate __________98
Tarsus _____________________11 Grenades ________________35 Mako Ballistics Interior __________75
Templars __________________11 The Templar Compound 100 Order Church __________________68
Mines____________________36 Sophia Sak’s Hangar ____________71
Omar _____________________12
Other Factions ______________12 Unique Weapons ________36 ARE YOU LISTENING Tarsus Apartments ______________54
IN ANTARCTICA? __________103 Tarsus Apartments (Return) ______56
Weapon Mods____________37
Tarsus Laboratory ______________57
KEY CHARACTERS 13 Tarsus Recreation ______________55
Lin-May Chen ______________13
WALKTHROUGH: The Greasel Pit ________________69
OTHER ITEMS 38 MISSION 4 —
Her Holiness________________13 Upper Seattle City Center ______59
Chad Dumier _______________13 ANTARCTICA 105 WTO Air Terminal ______________60
NG Resonance______________13 VULNERABILITIES 39 JC Denton’s Sanctuary __105 WTO Air Terminal Hangar ______72
Vera Maxwell_______________14 MISSION 2 — CAIRO
Donna Morgan _____________14 Abandoned ApostleCorp Labs ______________86
Ava Johnson________________14 ENEMIES & OTHER NPCS VersaLife Base __________109 ApostleCorp Offices ____________86
Tracer Tong ________________15 Arcology Air Terminal __________88
Maskini Nassif ______________15 General NPCs ____________40 ARE YOU LISTENING Arcology Levels 107-108 ________84
Sid Black___________________15 Specific Characters ______44 IN CAIRO ... STILL? ________112 Greenhouse __________________82
Saman ____________________15 Mosque ______________________81
Silas Archer ________________16 Non-Humans & North Medina__________________80
JC Denton _________________16 Creatures ________________46 WALKTHROUGH:
South Medina ______________79, 83
Paul Denton________________16 MISSION 5 —
Combatant Bots __________48 RETURN TO CAIRO 114 Tarsus Academy ________________85
MISSION 3 — TRIER
Non-Combatant Bots ____49
MISSION LOCATIONS 17 The Medina ____________114 Black Gate Lab ________________99
Security Cameras & Black Gate Ruins ______________98
Seattle, Cairo_______________17 The Arcology____________117
Turrets __________________50 Nine Worlds Tavern ____________96
Trier ______________________18
QueeQueg’s Coffee ____________95
Antarctica _________________18 ARE YOU LISTENING Templar Church ______________101
Liberty Island _______________19 WALKTHROUGH IN NEW YORK? ____________120 Templar Compound __________100
INTRODUCTION 51 Trier SSC ______________________97
OTHER KEY WALKTHROUGH: Trier Streets ____________________94
ORGANIZATIONS 19 ARE YOU LISTENING MISSION 6 — MISSION 4 — ANTARCTICA
IN SEATTLE? ________________52 LIBERTY ISLAND 122 Base Exterior__________________109
SSC _______________________19
Base Interior __________________110
Mako Ballistics______________19
JC Denton’s Sanctuary ________106
ApostleCorp ________________20 WALKTHROUGH:
VersaLife___________________20 MISSION 1 — SEATTLE 54 ENDGAMES 126 Shackleton Ice Shelf __________105
Illuminati __________________20 MISSION 5 — RETURN TO CAIRO
ApostleCorp Arcology Air Terminal __________118
Tarsus Academy __________54
Great Advance __________126 Arcology Levels 107-108 ______117
THE BASIC AlexD 21 Upper Seattle ____________59 Mosque ______________________116
Illuminati Age of Light __126
One Player’s Perspective __21 Inclinator / Lower Seattle / North Medina ________________115
The Templar Flood ______127 South Medina ________________114
Biomods ___________________21 WTO Hangar ____________66
Scorched Earth __________127 MISSION 6 — LIBERTY ISLAND
Weapons __________________22 Mako Ballistics __________74 Illuminati Encampment ________123
Second Thoughts ___________23
UNATCO Ruins________________124
In Search of: THE SECRET
ARE YOU LISTENING West Liberty Island ____________122
The Hellfire Boltcaster ________23 PARTY LEVEL 128
IN CAIRO? __________________77

2 PRIMA’S OFFICIAL STRATEGY GUIDE primagames.com


How We
Got to
Where
We Are
Today

3
WARNING: SPOILERS!
Much of this is SPOILER INFORMATION (especially if
you plan to play the original Deus Ex at some time in the
future!). However, it also gives you a better understanding of
what’s already happened and how the key players of DXIW got
to where they are today.
Don’t read this until after you’ve finished the game, if you want
everything in DXIW to be a surprise. However, if you want a
handle on why things are happening the way they are, go right
ahead and read.

YOU HAVE
BEEN
WARNED

JC Denton and Deus Ex


In Deus Ex, you play JC Denton, a You infiltrate the NSF’s makeshift
rookie agent for the United Nations’ command center on Liberty Island
Anti-Terrorist Coalition (UNATCO), and determine that the recently
who has been nano-tech- hijacked Ambrosia shipment has
nologically enhanced. already left the island. You then
Your older brother, Paul recover a unit of Ambrosia and deal
Denton, also a nano- with a hostage situation in the sub-
augmented agent, way in Battery Park. After that, you
shares his insights disable the NSF generator in Hell’s
with you along the Kitchen, so that Paul’s team can
way. At this time, gain access
UNATCO is dealing to the NSF
with the Gray facility and
Death, a worldwide retrieve the
plague. Although Ambrosia.
there is a cure, When you
called Ambrosia, the return to
development and UNATCO,
distribution of it has you are
been slow. The told that
National Secessionist they were
Force (NSF), claims nonetheless
the cure is being unsuccessful.
blocked by secret At headquar-
organizations, so ters, you also
they have taken ter- cross paths
rorist countermeasures. with Walton
Simons, the

4 PRIMA’S OFFICIAL STRATEGY GUIDE primagames.com


JC Denton and Deux Ex
director of FEMA, who
seems to have more
HOW IT
access and influence BEGAN
than you’d expect for The year was 2052 and the
someone in his posi- world was an even more dan-
tion. gerous and chaotic place than
at the beginning of the twenty-
Next, you race to
first century. Terrorists oper-
stop the Ambrosia
ated openly, killing thousands;
from leaving New
drugs, disease, pollution and,
York. You travel
of course, El Nino killed even
through the under-
more. The world’s economies
ground tunnels of the
were close to collapse and the
Mole people until
gap between the insanely
finally reaching the
wealthy and the desperately
helibase and airfield
poor had grown to the size of
where the vac- fined to a cell in an unknown loca-
the Grand Canyon. The media
cine is being tion. Aided by a mysterious hacker
openly encouraged the worst in
prepared for named Daedalus, you initiate your
mankind. Still, this was not
transport. escape. As you make your way out
just Another Grim Dystopic
You track down of the facility, you realize that
Post-Apocalyptic World™. Deus
Juan Lebedev, the mil- you are being held prisoner by
Ex was set “10 minutes before
lionaire anarchist fund- Majestic 12 (MJ-12), a secret
the apocalypse.” There was
ing the plot. U.S. government organization
still hope.
Surprisingly, you are for the research and develop-
met there by your ment of biotechnologies. Technology, advanced almost
brother Paul, who Originally, it had been clan- (but not quite) beyond imagin-
reveals he has been destinely controlled by the ing, was, and still is, the hope
working as a double- ancient secret society, the of the future. JC Denton (the
agent for the NSF, and Illuminati, but was recently player character), a powerful,
urges you to reconsider wrested from their power by a nano-technologically augmented
your own affiliations. member from their agent for an anti-terrorist
highest ranks, the organization called UNATCO,
Although you are next
wealthy and power- was one of the symbols of that
dispatched to Hong
ful Bob Page, after hope. Sent to investigate seem-
Kong, your pilot, Jock,
he neutralized ingly straightforward terrorist
redirects you
the ruling Council activity in New York City, JC
to New
of Five. You are discovered that the organiza-
York City,
surprised to discov- tion he worked for, far from
because of
er that this MJ-12 working to solve the problem,
a message from
facility is actually was actually a part of the prob-
Paul. After Paul cor-
located beneath lem. Worse, he found disturbing
roborates his accusa-
UNATCO HQ, evidence that UNATCO might
tions that UNATCO
demonstrating their have been under the control of
is a crooked organi-
significant role in the a cabal of conspirators which
zation, you agree to
conspiracy and wanted nothing less than world
help the NSF by
cover-up. You also domination. And as he hopped
activating a distress
find out that nano- the globe from New York to
signal. After doing
augmented agents Hong Kong, from Paris to the
so, you meet up
like you and your Desert Southwest of the United
with strong resist-
brother have self- States, he discovered an even
ance and are eventu-
destruct systems deeper mystery. Someone — or
ally captured.
that UNATCO can use to something — called “Majestic
You wake up con- remotely terminate you. Before 12” had been playing the pup-
pet-master all along.

5
departing the facility, you fact a human-made puzzle. Bob Page first eliminated the
retrieve the information virus. Tong and other ruling members of the
necessary for disabling Daedalus both Illuminati, then created the Gray
this killswitch, so that direct you to Death and now controls its cure, all
Tracer Tong, a talented Morgan Everett, in order to achieve world domina-
scientist and ally of your a member of the tion. He has placed his lieutenant,
brother, can neutralize Illuminati, Walton Simons, into a key role as
the system. because he is the the director of FEMA, to aid him in
only one who can his designs. Although Everett, as
Next you travel to create a true cure. Page’s former men-
Hong Kong to seek him In Paris, you make tor, can help you
out, but first you must contact with neutralize the virus,
settle a dispute between Silhouette, another Page seems to have
the triads, the criminal terrorist organization still bigger plans
organizations working against MJ- ahead.
that direct 12. Their
the leader, You have also
region’s Chad learned about various Area 51 AI
affairs. Due to the ten- Dumier, projects. You discover that
sion, neither The directs “Daedalus” is actually a sentient AI,
Luminous Path, led you to Nicolette developed by MJ-12, that has since
by Gordon Quick, DuClare, whose moth- gone rogue. “Icarus,” his subse-
nor The Red Arrow, er was a member of the quent revision, is still controlled by
led by Max Chen, Illuminati’s innermost Bob Page and MJ-12, and
are willing to help circle, the Council of “Morpheus,” the prototype for the
you find Tracer Five, with Morgan project, now resides in Everett’s
Tong. Upon investi- Everett. After search- mansion.
gating the local ing the DuClare
Versalife facility, Bob Next, you head to
chateau, you find a Vandenburg Air
Page’s company and secret computer room
the only manufactur- Force base to get in
that allows you to contact with Gary
er of Ambrosia, you contact him. After
find that Maggie Savage, the lead-
recovering for him a ing researcher in
Chow was working critical piece of data
with Page to desta- nano-technolo-
from a Paris cathe- gy. The base is
bilize dral, you meet
the area by under siege
misleading Max Chen from MJ-12, so
to start the conflict. you remove
After restoring the these threats.
peace, Quick After reactivating
admits you to the various technical
Luminous Path systems, Daedalus
compound where and Icarus unex-
you finally meet pectedly merge
with Tong, who into a new entity
disables your kill- called Helios, that
switch. Next, he possesses yet
dispatches you to greater power,
one of Morgan’s agents in a Metro and a message
return to Versalife station. He knocks you out and
for more informa- from Page suggests that
takes you to the estate. this is part of his final plan. After
tion, where you
discover that the At Everett’s, you begin to put conferring with Savage and receiv-
Gray Death is in together the remaining pieces of the ing various messages from your
foes, you find you must rescue his

6 PRIMA’S OFFICIAL STRATEGY GUIDE primagames.com


JC Denton and Deux Ex
daughter, Tiffany, then head for
an undersea lab in order to
retrieve information necessary
for Savage’s progress against
MJ-12.
You are successful in your recon-
naissance, but then you discover
that Bob Page has aimed a
nuclear missile at Vandenburg.
You race to redirect the launch
to target Area 51 instead, where
Bob Page is preparing to merge
with Helios, to become an invin-
cible global dictator. You arrive
there and survey the damage,
and finally penetrate security.
At this point, a number of courses of
action are open to you. You can fol-
low Tracer Tong’s advice and initiate
a meltdown in the Aquinas router at
Area 51, thus paralyzing global
telecommunications and returning
civilization to a simpler, more
decentralized existence. You can
also agree to Helios’s plan and join
with the entity to create a new con-
sciousness, capable of managing a
new world order. In addition, you
can neutralize Bob Page and work
with the
Illuminati to
maintain the
current
balance.

7
Shadows of the Machine:
The Forces in Motion Between
Deus Ex and Deus Ex: Invisible War
Starting with JC lost all means of controlling nations to shape a truly
Denton’s destruc- and peoples, while JC and Paul utopian civiliza-
tion of Area 51 in Denton were powerless to protect tion. To this end,
2052, the world governments from warlords and they created an
entered a period from the damage already done by underground
known as the the MJ-12 shadow government. group called
Great Collapse. Organizations with visions of a new ApostleCorp,
Depression and world order had to bide their time which has devel-
wars ravaged the for nearly two decades, during oped the enabling technol-
landscape. The Illuminati which they rebuilt their power and ogy at secret facilities around the
began vying for global dominance world. Unfortunately, ApostleCorp’s
once again. leaders — JC and Paul — are both
out of the picture as DXIW begins.
At the start of DXIW, the Illuminati JC, failing to merge seamlessly with
have established the roots of politi- the Helios AI at the end of Deus Ex,
cal power with the use of two pup- fell into a state of catatonia at a
pet organizations: the Order, a new secret facility in Antarctica. Paul had
church based upon an open-ended, to be cryogenically frozen at an
unifying religious system and the ApostleCorp lab in Cairo, where he
WTO, a stabilizing socio-economic will remain until someone can figure
force. The WTO is led by Chad
Dumier, the former leader of the
Silhouette revolutionaries in MJ-12-
controlled Paris. The Order is led by
Illuminati heiress Nicolette DuClare,
NOTE
In the world of DXIW, all
robed and veiled as Her Holiness.
three DX endgames hap-
Together, Chad and Nicolette want
pened. JC destroyed the
to become the puppet masters of a
telecommunications infra-
rebuilt capitalist civilization. They
structure, merged with
hope to steal JC and Paul’s nanotech
Helios, and intended to coor-
research so they can centralize and
dinate with the Illuminati to
expand the Illuminati’s traditional,
rebuild society. However, the
behind-the-scenes control.
merger didn’t go as planned,
JC and Paul have a different vision and JC-Helios fell into a
for humanity, one founded upon coma-like state. In DXIW, JC
true freedom rather than the rheto- has formed his own organiza-
ric of freedom employed by the tion (ApostleCorp) and is
Illuminati. They want to use biotech actively working against the
enhancement to raise everyone to Illuminati. Presumably, JC-
near-perfect levels of health, pro- Helios did some deep thinking
ductivity and mental acuity. A socie- under the ice and within a
ty of superior equals, they feel, will year or so decided to form
necessarily join together in harmony ApostleCorp.

8 PRIMA’S OFFICIAL STRATEGY GUIDE primagames.com


Shadows of the Machine
You take the role of Alex D, an MJ- You begin the game oblivious to this
12 experimental clone of JC and power struggle. All you know is that
Paul Denton. You were “born” in you have been training to become a
a cloning chamber players may highly paid covert operative for a
out
recall from their exploration of large corporation. You don’t even
Area 51 in Deus Ex. In the first know the names “ApostleCorp” or
game, that cloning chamber “MJ-12” — you spend much of the
was empty. In DXIW, it is game exploring ApostleCorp and
revealed that the missing “Alex MJ-12 facilities, uncovering the truth
why
D” was removed from Area about your past. Ultimately, you will
his
51at the age of five, shortly before have the chance to remain loyal to
body
the events of Deus Ex took place. your creators or to reject their utopi-
rejected a
Who took you is still a mystery. All an vision. Ten billion (virtual) people
seemingly routine nanite-
anyone knows is that you were depend on you to make the right
infusion.
raised by ApostleCorp in Chicago choice for the future of world civi-
A third organization, a radical off- and have the potential for biotech lization.
shoot of the Order known as the enhancement.
Templars, blames the Collapse on
the misuse of technology and wants
to destroy all nanotech advances.
The Templars believe themselves to
be the devout, modern incarnation
of the ancient Knights Templar but,
in reality, they are a monster born
from the Illuminati’s own scheming,
difficult for Her Holiness to control.
Publicly, Luminon Saman, of the
Order, leads a crusade to reform the
Church. Privately, he is the leader of
mobs who terrorize “modified”
humans and the communities that
accept them. He seeks to destroy
you, JC, Paul and all that they have
created.
At the start of the game, The
Templar Luminon, Saman, is very
close to uncovering the secrets of
ApostleCorp. He destroys the entire
city of Chicago in order to wipe out
the ApostleCorp facility where you
have been in training as a bioen-
hanced covert operative. You and a
fellow trainee, Billie Adams, are res-
cued just in time by the
ApostleCorp leadership and taken to
a sister facility in Seattle. But
ApostleCorp falls victim to a double
agent — Billie Adams is selling her
knowledge to both the Templars
and the Illuminati and both are
preparing operations against the
Seattle facility.

9
Organizations and Factions
In contrast to the opening missions Since the game takes place twenty
of Deus Ex, Invisible War does not tie years after a worldwide economic
you down to any single affiliation. (At catastrophe called the “Great THE WTO
least, not for long.) You can choose Collapse,” the factions represent Most prominent amongst the
sides almost from the beginning, groups that have differing ideas about new establishments is the
which has several consequences. how to rebuild civilization. Just as you WTO. Primarily focused on the
First, most of the factions in the chose among three possible fates for achievement of political and
game don’t have to wait for a plot high capitalism at the end of Deus Ex, economic recovery in North
development in order to recruit you. you now must consider how best to America, Europe and Asia, the
They are present in the world from re-establish global society in a chaotic WTO works in tandem with
the get-go, and they are competing environment that makes almost any local governments to establish
for your mindshare. As a result, you future possible. By the end of the urban growth and stability
are called upon to pay greater atten- game, four distinct alternatives will be while laying the foundation for
tion to the gameworld in order to open to you, alternatives that have a new global information net-
discern your own loyalties. Another developed over the course of the work.
consequence of Invisible War’s struc- entire game.
ture is that you are faced with WTO-funded habitats — called
“enclaves” or “arcologies” —
sociopolitical questions from the
beginning of the game. When two
WTO AND THE positioned in most major cities
pushy factions are ORDER CHURCH allow the WTO to exert its
talking in your head What are the factions? Initially, you influence and discretion over
and telling you to do will be faced with two competing everything
opposite things, approaches to social reconstruction from inter-
how do you choose? — that of the WTO and that of the national
The starting point Order Church. The WTO of Invisible travel to
ends up being a War is a greatly expanded incarna- local trade.
faction’s ideolo- tion of the WTO of our time.
gy and plan for Concerned mostly with economic
society. development, it has taken on a quasi-
governmental structure involving a
“charter” system for nascent city-
states all around the world. Walled
enclaves occupy the centers of cities
like Chicago, Seattle, Cairo, and so
on — limited communities that are
easy to regulate and expand in a
deliberate and cautious manner.
Meanwhile, the Order Church has
coalesced around the concept that
what brought on the Collapse was
precisely the hollow materialism
which informs everything the WTO
does. In abandoned factories, on
street corners, in mosques, cathe-
drals, anywhere they can find, Order
“Seekers” gather to devise a new way
for society, one that draws upon the
wisdom of every great religion and
seeks to establish balance between
humanity and the natural order.

10 PRIMA’S OFFICIAL STRATEGY GUIDE primagames.com


Organizations and Factions
and injected with untested biocules
THE while supposedly receiving an educa-
tion, but the Tarsus director assures THE
ORDER you that the experiments are of a TEMPLARS
profound significance that you will
The Order is a trans-denomina- Devoted to the eradication of
eventually recognize. As the game
tional religious group dedicat- human biotechnology, the
progresses, you learn more about the
ed to the pursuit of natural Templars believe themselves to
people behind the Tarsus ruse, who
balance led by the mysterious be the devout, modern incar-
might even become more sympathet-
figure Her Holiness. They work nation of the ancient Knights
ic than the other faction leaders.
toward personal fulfillment Templar — a brotherhood of
through non-material means knights formed after the
and are very protective of the TEMPLARS Crusades. These ancient
natural state of humankind Meanwhile, two additional factions knights made a solemn agree-
and the environment. The are quietly advancing their own ment to aid one another in
group has spread worldwide grandiose visions for post-Collapse clearing the highways to
since the Collapse, appealing society. A futuristic incarnation of the Jerusalem, protecting
to people by offering peace Knights Templar, highly militaristic Christian pilgrims through the
and solace from chaos. Every and even more dogmatically opposed passes and defiles of the
city is now represented by a to certain technologies than the mountains to the Holy City.
shard of the church, led by a Order, seeks to preserve the sanctity
high official bearing the title of the human body. Long limited to The extent of their agenda and
Luminon. isolated acts of terror, the Templars membership is not yet known,
are increasingly confronting their per- but many have heard the
Templars’ criticism of biomodi-
TARSUS ceived enemies head-on: laboratories,
biomodified sects like the Omar fication. They
Simple enough. But are fanatic in
cyborgs, organizations like the WTO
what if you aren’t their belief
and Order whose policies they feel
impressed with that biomods
are too lax, etc. Ironically, the bio-
either of these represent pol-
modification technology the runs
approaches? Well, lution of the
through your veins may be the key to
there are other human
developing the ultimate weapon they
factions, genome
need to eradicate biomodification
most of and so
once and for all.
which they
are preach a
pres- dedica-
ent tion to
from purity.
the
beginning
of the game
and gradually TARSUS
gain promi- Tarsus Academies is a global
nence. One of chain of schools that provides
these factions the best education and train-
— believe it or ing for the select few who are
not — is the admitted. Courses include aca-
group that demics as well as physical,
created Tarsus technological, weapons and
Academy. psychological training. Each
Sure, you student is matched with a
were lied sponsoring corporation that is
to, spied not revealed until graduation,
on by a when the trainee joins that
team of company’s covert operations.
scientists,

11
OMAR
Diametrically opposed to the THE OMAR
Templars are the Omar cyborgs. They The Omar are a worldwide cult
have embraced biomodification to of cyborgs, openly dedicated
such a degree that they barely look to the proposition of tran-
human anymore. Having cornered scending human limitations
the global black market, they lurk in through technology. Though
the alleyways and abandoned build- many individuals outside the
ings of every major city, cult are biomodified, these
crosslinked into one massive cyborgs are the only group
consciousness. They are that explicitly promotes
waiting, recruiting more “posthumanism.” Accustomed
members every day to procuring technology for
(sometimes by themselves, the Omar have
force), improving established a global black mar-
their superhuman ket for high-tech and weapons.
abilities … all the
while waiting, silent behind their glass It is believed that the Omar
eyes, waiting for the turning point initially emerged in post-
they know will come. Ultimately, your Collapse Russia, the culmina-
actions for or against the other fac- tion of desperate attempts by
tions may well be what tips the bal- scientists to survive the
ance toward a future that is very hos- famines and polluted environ-
pitable to the Omar. ment.

OTHER FACTIONS
There are other factions in the game,
including two warring coffeeshop
chains, QueeQueg’s and Pequod’s,
but the preceding are (well, most of)
the primary factions you will
encounter. For most of the game, a
slighted faction will not turn com-
pletely hostile to you (since it still
needs your help), but there are vari-
ous decision-points where you must
side with one faction or another,
building toward a battle royale in the
last mission. By that time, you will
have already allied yourself in one of
three ways. Hostility or friendliness of
the characters and bots in the final
mission is actually determined by your
previous and ongoing actions. These
final moments provide consequences
for your choices. We can only hope
that most of you will find beliefs
worth fighting for during the great
perambulation that is Invisible War.

12 PRIMA’S OFFICIAL STRATEGY GUIDE primagames.com


Key Characters

Key Characters
LIN-MAY CHEN
A highly placed missionary within the
Order, holding the title of High Augur,
Lin-May has received a special assign-
ment to uncover and halt the “horrific”
experiments being performed on
human beings by a secret cabal of sci-
entists. She is dedicated to destroying
the research so that it doesn’t fall into
the hands of the WTO, whom she pre-
sumes would simply continue the pro-
gram to further their own commercial
interests. The daughter of Maggie
Chow and Max Chen (Hong Kong- CHAD DUMIER
based allies of the MJ-12 conspirators of Chad, the leader of an idealistic band
the 2050s) she understands how easily of French revolutionaries during the
a person can be corrupted and even 2050s, has risen steadily through the
deceived by powerful interests. She bureaucratic ranks of the new WTO,
hopes that by devoting herself to the which since the Collapse has grown
Order Church she can avoid the temp- into a quasi-governmental body that
tations that allowed her mother and seeks to rebuild the world. Once an
father to be manipulated by MJ-12. idealist, he has been hardened by
years of post-apocalyptic bedlam.
Society for him is an engineering
HER HOLINESS problem that needs to be solved
Her true identity hidden behind the within a margin of error but not nec-
guise of “Her Holiness.” The Order’s essarily exactly. Increasingly, as his
supreme spiritual leader knows that no career has lifted him into the position
civilization can stand without both of WTO Chairman, he has come to
order within the citizen and order out- resemble the monied, privileged
side the citizen in his relations with oth- powerbrokers he once fought against.
ers. In attempting to unify the world’s
religions, she has zeroed in on those NG RESONANCE
universal principles that equip an indi- A pop singer and a huge star among
vidual to live in harmony with others teens, NG Resonance is less a person
and at peace with himself. She has than an elaborate media construction.
written her own meditation exercises Except for concerts, she makes very
based on the Buddhist cetasikas, or few public appearances of her own.
“qualities of mind.” She has also bor- She doesn’t need to. At holo kiosks
rowed from Islam and the Hindu reli- around the globe, her fans can talk to
gion, careful at every turn to draw a an AI construct of her — a free way
practical lesson from the symbolism for them to enjoy lively one-on-one
she uses. Thanks to the church’s high interaction with their pop idol.
ideals and good deeds, post-Collapse Though the natural-language inter-
citizens welcome the new faith, even if face is quite convincing, some music
they do not all become believers. Even lovers avoid the kiosks due to fears
so, there are those who believe that that their conversations, recorded so
Her Holiness is merely a well-crafted that the NG AI can remember her
public persona, behind which lurks a millions of acquaintances, might be
very ordinary woman with, perhaps, analyzed by some third party with its
less than pure intentions. own private agenda.

13
VERA MAXWELL DONNA MORGAN
As head of the Standard Chief Morgan is a roaming security-
Security Corporation, force commander for the WTO. One-
Commander Maxwell hundred percent loyal, she is con-
works with numer- vinced that the Order is a backward
ous businesses and faith that threatens the WTO’s agen-
organizations to da for rebuilding world society. She
provide affordable finds it easy to support the WTO
protection in a because she has spent most of her life
world that lacks a living in WTO enclaves. Her parents,
traditional police two of North America’s largest
force. Her compa- agribusiness moguls, fared well dur-
ny’s clients include ing the Collapse and subsequent
the Order, WTO, famines and were among the first citi-
weapons manufactur- zens in the new incorporated areas.
ers, clandestine labo- Despite her family connections, she
ratories, and even works hard at her job and feels that
smugglers, so to sur- she has earned her place at the top.
vive in her role she She has sympathy for those from the
AVA JOHNSON
has to be a political underclass who aspire to live in Ava is a helicopter pilot who roams
agnostic. Her only enclaves and are willing to work to from city to city. The WTO have
concern is stability. Overt raids and get there, but in general she is not tracked the helicopter on a number of
terrorist acts cost her company lives impressed by the hordes of gamblers, occasions, but so far her origin and
and a great deal of money. hustlers, mercenaries and smugglers business are unknown. The leading
who plague her security forces and theory is that she is gathering signals
With conflicts between make travel outside the enclaves risky intelligence. She has even managed
the nascent world at best. to hack into several municipal security
powers heating up, systems. On occasion, she will glean
her firm has increas- information from bystanders, but she
ingly found itself always contacts them electronically,
caught in the never in person. Either she wants to
middle. Her be with her craft and ready to depart
guards, mini- at a moment’s notice, or she is a
mally trained computer-generated guise for some-
and often suf- one or something that wants to
fering from a remain hidden.
rent-a-cop men-
tality, are called What most concerns the WTO is that
upon to be her motives are difficult to explain in
peacekeepers, standard commercial terms. On the
paramilitaries and occasions where she has transported
soldiers. The a passenger, she has done so free of
strain is consider- charge, saying (her passengers report)
able, and with sev- that all she wanted in return was con-
eral world powers versation. WTO Air Terminals have
establishing armies been put on high alert to capture the
of their own, the craft so that WTO officials can deter-
future of Standard mine which organization is so expert-
Security remains ly probing their communities for
unclear. information.

14 PRIMA’S OFFICIAL STRATEGY GUIDE primagames.com


Key Characters
TRACER TONG SID BLACK
Tracer Tong, JC Denton’s trusted Sid is a former RAF pilot who liberat-
Hong Kong contact in DX I, has ed a Harrier jet shortly after the
remained loyal to the Denton broth- Collapse. Since then he has been a
ers. Highly intelligent, he is a hack- globe-hopping mercenary and fugi-
er of both hardware and tive. The sun has set on the British
software and retains a Empire, so to keep his jet he only has
steely manner from his to keep it safe from other scoundrels
days of dealing tech like himself. The smuggling business
in the Hong Kong is booming, and there isn’t any job
underground. He is a he won’t attempt, for the right price.
political idealist deter- He always enjoys a good dogfight
mined to reshape and any chance to come off a hero.
society through After a job, he parks himself at the
the free and nearest scabby bar and can be found
open distribu- bending the ear of any young lady
tion of certain willing to listen to his stories. He is a
technologies. He legendary figure in the criminal
talks very openly underground, at least in his own
about a Great mind.
Advance awaiting
humankind, though
in truth only JC
Denton knows for
sure what such an
event might bring.
SAMAN
One of Her Holiness’s earliest con-
verts, Saman is a pure believer in a
naturalist creed that all
but demonizes high
technology. He feels
MASKINI NASSIF that Her Holiness has
When Tarsus Director Leila Nassif strayed from the orig-
goes into hiding after the destruction inal message of the
of the Tarsus Academy in Upper group. So far, his dis-
Seattle, she quickly covers her tracks. sension has taken the
The best chance for finding a lead to form of an amicable
her may be her family and friends in debate, with support
her childhood home, Cairo. Maskini is for his viewpoint cen-
Leila’s uncle. He manages a green- tered around the
house which Leila funded to give the church’s German
poorer districts of Cairo a chance to shard, over which he
become more self-sufficient. He fond- is the presiding lumi-
ly remembers the precocious little girl non. Some feel that
who was the first Nassif to pull herself the conflict within
out of the shantytown, with help the church more
from a Tarsus scholarship, and he will closely resem-
help anyone he perceives to be a bles a schism
friend of Leila’s to better understand than a
her past and to uncover the plot debate and that
against the Nassif family in the all- Luminon Saman
too-immediate present. has formed inappropriate ties
with outside groups, but no
one knows for sure.

15
SILAS ARCHER PAUL DENTON
Silas Archer recently accepted a post Like his brother JC, Paul was a modi-
as the Headmaster of the Tarsus fied agent for the United Nations
Academy for Girls in New Cairo. Not Anti-Terrorist Coalition (UNATCO).
a lot is known about Mr. Archer, Though he was the one who con-
except that he comes highly recom- vinced JC that UNATCO was the
mended from a private school in pawn of a global network of conspira-
England. It has been his misfortune to tors, he has been reluctant to accept
preside over a crisis at Tarsus involv- the decisions of his brother that led
ing the disappearance of two of his to the conspiracy’s demise and, with
students. To date, he has confronted it, the Great Collapse of civilization.
parents’ fears head-on with assur- He is more inclined to blame people
ances that he is doing all he can to rather than systems for society’s trou-
resolve the crisis, but many who meet bles, yet gradually he has come to
him come away whispering that he support a new vision for society
may not be wholeheartedly commit- which JC has been working on in iso-
ted to the task of safeguarding the lation for twenty years. He even vol-
children in his care. unteered for what should have been
the final test of the technology key to
JC’s plan, with disastrous results. His
current fate is unknown, but the
rumor is that he is in a comatose
state, awaiting
JC DENTON a medical tech-
Twenty years ago, JC Denton unrav- nology that
elled a worldwide conspiracy aimed at can revive
blackmailing and otherwise intimidat- him.
ing national governments. The con-
spirators, code-named MJ-12, infected
the general population with a man-
made plague known as the Gray
Death, then rationed the cure only to
those who would do their bidding.
Just how JC Denton brought down
their organization is not known. The
final showdown is generally believed
to have occurred deep underground
at Area 51, where a top-secret central
hub of global communications was
destroyed, touching off the Great
Collapse of a civilization that was
already shaken by disease, revolution
and government corruption. Many of
the world’s present-day leaders,
Chairman Dumier of the WTO in
particular, blame JC Denton
personally for triggering the
Collapse, but for the public he
remains an enigmatic figure who
could be either alive or dead,
hero or villain. Some still wait
for him to reappear with a plan
to pull civilization out of its
ongoing dark age.

16 PRIMA’S OFFICIAL STRATEGY GUIDE primagames.com


Mission Locations
SEATTLE
After the Collapse, Seattle
chose not to raze its ruins.
Pillars in old “Lower Seattle”
hold up the platform on which
Upper Seattle rests. A massive
elevator (called the Inclinator)
connects Upper and Lower
Seattle.
Seattle’s WTO charter was rati-
fied one year ago, to the dis-
may of many Lower Seattle cit-
izens. Upper Seattle has since
prospered. Seattle is home to
world-class facilities like the
Mako Ballistics Weapons Lab
and the Tarsus Academies
Intermediate Training Center.

CAIRO
The Cairo Arcology melds
architecture and ecology to
create a living and working
space that meets all citizens’
needs. After the Collapse, a
perpetual storm of nanite par-
ticles developed. Nanite Swell 11
has haunted Cairo for years.
Inside the Cairo Arcology,
atmospheric barriers protect
against the deadly Nanite
Swell 11 plague. Outside, citi-
zens wear rebreathers.

17
TRIER
Trier, Germany, was selected
as the site of the WTO-Order
summit. The city is proud to be
part of making history. Trier is
invested in the WTO because
of heavy manufacturing inter-
ests there, but it is also the
seat of an Order Shard.
Panzerwerks, the world’s
foremost producer of bots,
has a Class A plant in Trier,
Germany. Most of Trier’s popu-
lation is employed by the
Panzerwerks bot factory.
Their production ranges from
security to military grade.

ANTARCTICA
Antarctica once hosted facili-
ties for testing materials in
extreme conditions. After the
Collapse, these labs fell into
disrepair.

18 PRIMA’S OFFICIAL STRATEGY GUIDE primagames.com


Other Key Organizations

LIBERTY
ISLAND
JC Denton began his career
by helping to neutralize a
band of terrorists who had
taken control of Liberty Island.
The island once concealed a
United Nations Anti-Terrorist
Coalition (UNATCO) base. Since
the Collapse, the island has
been abandoned. Paul Denton
worked for UNATCO until he
defected when he learned of
their corruption.

Other Key Organizations

SSC MAKO BALLISTICS


The Standard Security Corporation (SSC) provides Mako Ballistics is the premiere manufacturer of
security and law enforcement to cities and corpora- firearms, from small conventional pistols to cutting
tions worldwide. After a brief training course, SSC edge high-tech weaponry.
guards are ready for deployment anywhere, anytime.

19
APOSTLECORP VERSALIFE
When JC Denton went into hiding, his compatriots VersaLife was a pre-Collapse genetic engineering
founded ApostleCorp to continue his work until he company. VL labs around the world were instrumental
was ready to return to the world. Tracer Tong, the in defeating the pandemics of the 2030’s. VersaLife
infamous underground technologist, works as a lead developed the Ambrosia vaccine to save millions from
researcher for ApostleCorp. the Gray Death — a virus they had themselves secret-
ly created to generate demand for a cure. VersaLife’s
laboratories produced a variety of transgenic crea-
tures, including greasels, karkians and the grays.

ILLUMINATI
Adam Weishaupt founded the Illuminati in the 1780’s to
bring happiness to humankind through clandestine
control of the world’s governments. Century after
century, the Illuminati have operated in secrecy, never
emerging from the shadows, but wielding tremendous
influence.
Weishaupt said, “Men are unfit as they are, and must
be formed; each class must be the school of trial for
the next.” Nicolette DuClare rejected her mother’s
Illuminati ties. After the Collapse she understood their
importance and joined the society herself.

20 PRIMA’S OFFICIAL STRATEGY GUIDE primagames.com


Player Perspective

The Basic AlexD


One Player’s Perspective
By Chris McCubbin
So if you’re new to the Deus Ex out much quicker than you will if all Eye: Regeneration. This is a very
games, you might be a little intimi- your mods are standard or all are basic, easy choice (though the Health
dated by the choices facing you in black market. I recommend a 3/2 Leech Drone does provide a viable
designing a character. There are a lot ratio of standard to black market alternative). The wonderful thing
of options available to you in the mods. With that, I had all five slots about Regeneration, of course, is that
form of biomods and equipment, maxed out by the end of Mission 2. it makes repairbots the functional
some of which are pretty esoteric. equivalent of medbots — either one
Here are the choices I made. will allow you to get to full Health at
Now, just because I write walk- no cost.
throughs for games like this doesn’t Arm: Enhanced Strength. While it’s
make me some incredible master possibly the least sexy biomod benefit Leg: Speed Enhancement. I fell in
strategist, but maybe my personal in the game, the two extra inventory love with this enhancement playing
experiences in designing my character slots alone probably make it worth the first Deus Ex, largely because of the
can be of some help. My design phi- your while to take Strength. There’s ease it brought to jumping and the
losophy was to stay away from exotic not much call to lift heavy objects in protection it afforded from falling
tricks, and try to take the most direct the game, but this mod does make damage. In Deus Ex: Invisible War,
and generally useful package of mods the energy sword a much more viable however, there’s not nearly so much
and weapons I could come up with — weapon choice. (I must admit, jumping required, and not as much
a good selection, I think, for those though, Bot Domination was very risk of falling damage. I did get good
who might feel a bit intimidated tempting.) use from this mod in the last mission,
about learning the most tactically Cranial: Neural Interface. I just love dashing through enemy encampments
effective uses for exotica like the flame this mod. Turning turrets on the before they had a chance to draw a
thrower or the Biotox Attack Drone. enemy and hacking ATMs are just bead on me. Next time, though, I
plain fun, plus it saves me having to might give Move Silent a try instead,
BIOMODS scavenge around for keycodes before since stealth tactics seem harder to use
in this game than in the first.
The Ion Storm designers did a good I can do some useful bit of computer
job balancing out the availability of hacking. From a cold-blooded tactical Skeletal: Electrostatic Discharge. This
standard and black market biomods perspective, I would arguably have was a bit of a toughie. This position
throughout the game. That means got more benefit from Cloak, but I offers three generally useful combat
that if you take a mixture of standard can’t imagine playing Deus Ex without apps with no one mod standing out
and black market mods you’ll max the ability to hack computers. above the others. In the end I chose

21
Electrostatic Discharge because I need- the next door or around the next cor- it to death with your sword — this is
ed another black market mod, and ner — I’ve always preferred the shot- incredible fun. The only real draw-
because of the devastating anti-bot gun. The guys at Ion Storm seem to back to using the energy sword
combination of Strength, Electrostatic prefer the SMG, but I must be missing against bots is that bots tend to
Discharge and an energy sword. something, because I’ve tried the explode when you destroy them,
SMG and it just never worked for me. inflicting collateral damage on you in
My next time through the game I Of course, for the shotgun to be effec- the process.
might change things up a little and tive you have to be pretty close to the
go with Bot Domination (to handle enemy, but I don’t have a problem Finally, grenades, of course. I didn’t
bots, since I won’t have the with that. If I’m too far away for the use concussion grenades often, but
Strength/Electrostatic Discharge shotgun I’m probably far enough they were absolutely indispensable in
combo), Neural Interface (again, away for the sniper rifle. I modify my some of the toughest fights in the
Cloak might be a tactically stronger shotgun with an ammo scavenger and game, when I was facing lots of ene-
choice, but that would leave me over- increased damage. mies massed in relatively close quar-
loaded on standard mods — and did ters (like Hangar 24 at the end of
I mention I love Neural Interface?), I like the boltcaster mostly for role- Mission 5). I used EMP grenades more
Regeneration, Move Silent and playing purposes. I’m not at all com- often, as a stealthy way to take out a
Aggressive Defense Drone (see fortable with blowing away, say, some bot before it even knew I was around.
Second Thoughts, below). dumb SSC rentacop who’s just stand- EMP grenades were also very handy
ing around doing his job, for no bet- against turrets and cameras (tip — use
WEAPONS ter reason than that I want to steal a
weapon mod or hack an ATM. With
the alt-fire mode when using EMP
grenades against ceiling-mounted tur-
My favorite weapon, hands down, is
the boltcaster I can get to the good- rets or cameras). Personally, I never
the sniper rifle. Settle down in a nice
ies without feeling like a murderer. I found much use for mines — I think
concealed spot — an air vent, or a
put a glass destabilizer and increased they must require a special kind of
rooftop or just the far end of a nice
range mods on my boltcaster. mind to use effectively.
long corridor — turn on the scope,
wait until the target pauses for a sec- The energy blade is a great weapon, When you’re deciding what grenades
ond, and whep, down he goes. The as long as you have the Strength bio- and mines to devote inventory slots
best part is when his buddy runs over mod. In playing through the various to, consider that concussion
to see what happened to good ol’ endgames, I used my energy blade to grenades, EMP grenades and spider-
Georgie and, whep, down he goes take out grays, Illuminati Elites (just bombs have one clear advantage over
too. There were times in Mission 5 remember to get out of the way of all other grenades and mines — that
that I was able to drop four or five the poison gas when they die) and being, ease of resupply. These are the
Templars in a row this way. Of course, even JC Denton. If you have both three grenade types that enemies in
using the sniper rifle demands that Enhanced Strength and Electrostatic the game typically carry on their per-
you have plenty of space to work Discharge, you have an extremely sons, meaning whenever you use a
with, and that you be in control of the effective anti-bot offense. In particu- few you can regain them fairly quickly
situation. I recommend a silencer and lar, you will completely own military from fallen enemies for free (except
refire rate mods for this weapon. bots. Military bots are slow to turn for the ammo you used, but you’d
around and their rockets are useless probably have to use that anyway).
For “patrol” situations — where you
at point-blank range, so just get All other grenades, and all the mines,
don’t know what’s going to be behind
behind the bot, jump on it and beat must be either found in resource

22 PRIMA’S OFFICIAL STRATEGY GUIDE primagames.com


Player Perspective
caches (which often requires an using their rockets against them. found in the Nassif Greenhouse in
expenditure of multitools) or pur- Cairo. This weapon is tucked away in
chased (which requires you to use In general, my strategy probably sells a devilishly well-hidden secret area, so
money). Scrambler grenades, gas heavy weapons (the flame thrower, it needs a more detailed description.
grenades and EMP proximity mines the rocket launcher) short. I blame
may be useful and fun to use, but are the original Deus Ex for this. In that To find the Hellfire Boltcaster, climb
there really enough of them in the game you basically had to design up the ladder to the upper offices of
game to justify holding an inventory your entire character around heavy the greenhouse, then disable the yel-
slot open for them? weapons if you wanted to use them. low beams and go up the stairs.
Consequently, I learned to make the (Incidentally, there’s another secret
most out of conventional weapons, area under the stairs with a few good-
SECOND and never really tried to master the ies in it, that also requires a bit of
THOUGHTS heavy stuff. In the current game, I climbing to get to.) Wander around
In preparing the walkthrough for this stayed with the weapons I was used up there until you get to the balcony
book, I played through the game two to and they worked well enough, but that overlooks the entrance to the
complete times. Both times, it was somebody who comes to the game greenhouse. Now the fun begins.
obvious that there was one big gap in without my background or my biases
should probably take a much harder Climb over the railing of the balcony,
my strategic planning, in the form of to the protruding beams that stick
the Templar heavy armored comman- look at the heavy weapons than I did.
out of the wall. Jump over to the nar-
do. Sniper fire was pretty much use- Also, the next time I go through the row ledge on the west wall. Edge
less, unless you could squeeze off four game I’m going to try to make more your way over until you get to the
or five consecutive shots (which is not use of spiderbombs, which are plenti- beams protruding from the west wall
how sniping is supposed to work). ful in the game and have some inter- and jump up onto them, then jump
Shotgun blasts work OK at close esting applications that I’d like to up again to get to a wide but very
range, but getting that close to these explore (particularly their anti-greasel well-hidden ledge atop the wall.
guys is not the ideal place to stage an potential). Open the vent you find there and
attack. The energy sword would take climb down to a hidden room over
them out quickly enough, but the
resulting explosion would take me IN SEARCH OF: the greenhouse entrance that con-
tains the hellfire boltcaster. Now
out as well. (And I never could find THE HELLFIRE wasn’t that fun?
that “weak spot” on the armor’s back
that the Omar made such a big deal
BOLTCASTER
Most of the unique weapons are pret-
about.)
ty easy to find, assuming you’re look-
The next time I play through, know- ing for them. They may not be out in
ing what I know now I’m definitely plain sight (under a pillow, or behind
going to hold onto the mag rail once a fallen bookcase), but if you have a
I find it, just to use it on these guys. general idea where to look for them,
I’ll also seriously consider the they’re pretty easy to spot. The
Aggressive Defense Drone, which can exception to this rule is the Hellfire
mess these guys up at high levels by Boltcaster,

23
equipped with an anti-personnel field. Use medkits often to keep your
Basic Tips rocket. It is typically deployed in
open, outdoor spaces.
health high. This will help you survive
combat and keep you prepared for
Most of these are available in the unexpected conflicts.
manual, or in the game; many appear MedBot
in both places. That’s because they’re The MedBot can heal even the most Multitools & Doors
useful, at least the first time around. serious injuries. It is programmed to
Multitools disable electronic and
By your second long session, you’ve attend to the wounds of anyone in its
mechanical devices like security cam-
probably assimilated these, but they’ll vicinity.
eras, keypads and locks.
give you a handy boost when you’re
beginning.
RepairBot It isn’t always necessary to use a mul-
The RepairBot can fully recharge a
titool or keycode to open a locked
depleted bioelectric energy supply. It
Bio Energy Cells is programmed to replenish the bio
door. Some doors can be destroyed
Energy cells store the bioelectric ener- with explosives.
energy of those nearby.
gy that powers the nanotechnology
in biomods. Use them to replenish Cameras, Turrets & Alarms Stealth Tactics
your power when you run low. Sometimes the best course of action
Security turrets are normally dormant
is to not be seen or heard. Moving
but can be activated by alarms. When
A Bot Primer a camera detects an intruder it sounds
slowly, or staying in the shadows, will
Bots are quite resistant to bullets, fire help you avoid enemy detection.
an alarm, alerting guards and activat-
and poison. Scrambler weapons pro- ing turrets. You can sneak past a cam- When trying to sneak, be aware of
duce an electronic transmission that era by avoiding its field of view or by the surface you’re walking on. You
temporarily causes bots to attack their using the Thermal Masking biomod. make less noise on carpeting than on
allies. metal, stone or concrete.
Cameras and turrets are resistant to
The Bot Domination biomod gives bullets but more vulnerable to explo- You are harder to see while crouched
you remote sensory control over cam- sives, EMP attacks and multitools. than while standing, whether you’re
eras, turrets and some bots. crouching behind something or in
Using the Neural Interface biomod,
You can access a security computer if plain sight. Walking slowly or crouch-
you can control or shut down cam-
you have a valid login or the Neural walking will make it less likely that
eras from a security computer.
Interface biomod. your footsteps will be heard.

Hunter-Seeker Bot Conflicting Objectives The Cloak and Move Silent biomods
The Hunter-Seeker Bot is smaller and Throughout the game, various groups can also improve your stealth among
more maneuverable than a military will give you objectives and goals. organic enemies. Thermal Masking
bot but its energy weapon system These objectives may be at odds with can make you invisible to bots and
makes it almost as lethal. Hunter- each other. Weigh rewards carefully cameras.
Seeker bots are the most agile and before deciding which option you
stealthy of all bots. The Hunter-Seeker want to pursue. Weapons & Ammo
defense is enhanced by its ability to Most ranged weapons have alternate
You are free to choose your own
cloak and avoid prox mines. fire modes that may consume differ-
course of action. There is no “wrong
ent amounts of ammunition. Ammo
Security Bot path” through the world.
clips are compatible with all weapons,
The Security Bot (also known as “the but different guns deplete ammo at
bulldog”) is small enough for use EMP Attacks different rates. Watch your ammo
indoors and outdoors. Its riot shotgun Many weapons use electromagnetic counter to avoid running out.
makes it a strong deterrent force. pulse (EMP), which is used to disable
bots and other electronic devices. Your crosshairs indicate a target’s
AeroSecurity Bot alliance. Green represents allied tar-
The Aero Bot is a formidable security EMP weapons can reduce your bio- gets, red represents hostile ones, and
deterrent. Aero bots are equipped electric energy supply if you are within blue means neutral.
with a spotlight and dual high-speed the blast radius when you use them.
gatling guns (SMGs). Weapon mods increase the effective-
Medkits ness of your weapons by making
Military Bot Medkits provide the means for any-
them more potent in combat or
The Military Bot is a large bot adding a new ability.
one to restore health instantly in the

24 PRIMA’S OFFICIAL STRATEGY GUIDE primagames.com


Tips
At Realistic difficulty: Look in corners and hidden areas for
Game • You inflict 150% of Normal damage
supplies. DS
on your targets. (Yes that’s higher; Before leaving the Tarsus Apartment
Difficulty it’s also more realistic. And don’t
get too giddy about it till you read
where you start, adjust your
Video/Sound options to your own
We all know that Hard is harder and the rest of this list.) taste. Boost the brightness so that
Easy is easier, but what exactly are you can see items in darker areas. DS
the differences among the four Game • Your attackers hit you a Normal
Difficulty levels? percent of the time. Many of the puzzles or obstacles in
have multiple ways to solve or get
You always start with 100 Health • You take 175% of Normal damage. around them. Be sure to look for
Points (Health, or HP). other solutions if you’re stuck. DS
• Each full clip of ammo has 75% of
Normal is the base level. It’s not the Normal capacity (22.5 units). With careful placement, you can
always a straightforward calculation, obstruct gold beams with objects to
DIFF. YOU FOES FOES FULL
but figure that at Normal: get past them. Be careful doing this.
LEVEL INFLICT HIT INFLICT CLIP
• You inflict Normal damage on your DS
Easy 125% 75% 100% 30
targets. You can use corpses to lure some
Normal 100% 100% 100% 30 enemies into your range of fire.
• Your attackers hit you a Normal
percent of the time. Hard 75% 125% 125% 28.5 Throw the corpse into the path of the
enemy, and remain hidden. Most
• You take Normal damage from your Realistic 150% 100% 175% 22.5 enemies will approach the corpse to
attackers. investigate, and allow you a good
shot. DS
• Each full ammo clip has a Normal
amount of ammunition (30
“units”).
More Tips You can crouch under some security
beams and go under them without
Try to plan out your play strategy. Are setting them off, but only a very few.
At Easy difficulty: you going for stealth, melee, lots of Be careful doing this. DS
weapon use, or a combo of each?
• You inflict 125% of Normal damage
Stealth will require lots of energy Don’t pay the thugs in Seattle. Call
on everyone, friend or foe.
cells. Melee will require lots of health them “punks,” then let the security-
(However, your allies and mechani-
replacement. High weapon use will bot and guards down the hall take
cal minions do not inflict any more
require lots of ammo. On the other care of them for you. Easy. DS
damage.)
hand, being average in everything
Don’t give Leo 500 credits, because
• Your attackers hit you 75% as often will make passing some areas more
insulting him will get the same
as they would Normally. difficult. Focus on the abilities that fit
results. Leo never hurts you, unless
your playstyle the best, and build
• You take Normal damage from your you attack him, or the character he’s
those abilities up to maximum. DS
attackers. protecting. DS
Save often. If you find that the
• Each full ammo clip has a Normal If you go after Mr. O’Rourke for the
Save/Load page takes too long to
amount of ammunition (30 Club Owner, tell Mr. O’Rourke that
load, you might want to delete some
“units”). his supplier is dead and there is a new
of your older savegames. Try to keep
supplier. Then tell him he needs to
At Hard difficulty: your total savegames to 20 or fewer.
make a good faith payment of 200
The first time you load up the
• You inflict 75% of Normal damage credits. This way, you get an extra
Save/Load page after starting will be
on your targets. 200 credits out of him before killing
slower then each re-visit to that
him. DS
screen afterward. DS
• Your attackers hit you 125% as
often as they would Normally. Look under corpses for ammo —
ammo will often fall underneath the
• You take 125% of Normal damage.
enemy corpse. DS
• Each full clip of ammo has 95% of
Be frugal with supplies — you might
the Normal capacity (28.5 units).
need those items or ammo later on in
the game. DS

25
Biomods
LOCATION REGULAR BIOMOD REGULAR BIOMOD BLACK MARKET BIOMOD
Arm Biotox Attack Drone (Active) Strength Enhancement (P) Bot Domination (Active)
Cranial Cloak (Active) Hazard Drone (Passive) Neural Interface (Passive)
Eye Regeneration (Active) Vision Enhancement (A) Spy Drone (Active)
Leg Move Silent (Passive) Speed Enhancement (A) Health Leech Drone (Active)
Skeletal Aggressive Defense Drone (P) Thermal Masking (Active) Electrostatic Discharge (Passive)

There are 5 body slots for bio- Aggressive Defense Drone Biotox Attack Drone
modification: arm, cranial, eye, leg
and skeletal. Only one type of
biomod can be installed in a slot
at a time. With additional canis-
ters, you can overwrite with a
new biomod or upgrade the cur-
rent one. Bioelectric energy cells
power all active biomods.

Biomods are most effective when taken


to Level 3. For example, Spy Drone Level
3 is much more effective than Levels 1
or 2 against electrical enemies. DS Skeletal Passive Arm Active
Continue to pick up biomod canisters Level 1 stops incoming rockets Level 1 fires non-lethal biotox
even after all your augmentations are and grenades by detonating darts at all hostile targets. At
maxed out. Later on in the game, you them midair before they reach Levels 2 and 3, there is
might find that one of your augs isn’t the user. decreased energy drain.
as useful. If you have enough canisters,
you can always change the augmenta- Level 2 stops incoming rockets EFFECT LEV1 LEV2 LEV3
tions that you chose earlier in the and grenades at a greater dis- Damage (all levels) 5/sec for 4 sec
game, and might even be able to tance.
Damage Type Knockout Gas
immediately max it out. TB
Level 3 stops incoming rockets Energy Cost/shot 10 8 6
and grenades closer to the
enemy — usually detonating the
projectiles in the enemy’s imme-
diate area and damaging them.
Light Biomod (Automatic) This drone always succeeds, as long
as its target isn’t within its min range. Arm Slot Icon
EFFECT LEV1 LEV2 LEV3
Range 12ft 24ft 48ft
Energy Cost/shot 10 (all levels)
The most effective system in the game
against enemies that wield a rocket
launcher. Waves of Templar Paladins can
be defeated with a Level 3 A/D Drone,
assuming your energy holds out. DS

26 PRIMA’S OFFICIAL STRATEGY GUIDE primagames.com


Biomods
Bot Domination Cloak Electrostatic Discharge

Arm Black Market Active Cranial Active Skeletal Black Market Passive
Level 1 enables first-person con- Level 1 provides near-invisibility to Level 1 charges melee attacks
trol of small bots, cameras and organic enemies. You become with EMP damage, at no energy
turrets. At Level 2 you can also visible when you fire a weapon. cost. At Level 2 there is increased
control medium sized bots, with At Levels 2 and 3, energy drain is EMP damage.
increased domination time and decreased.
decreased energy drain. At Level At Level 3, you get maximum EMP
3 you control all types of bots, Cloak can not be damaged. damage and short-term scram-
with even more increased domi- EFFECT LEV1 LEV2 LEV3
bling of bots.
nation time and decreased ener- Energy Cost/sec 3 2 1 EFFECT LEV1 LEV2 LEV3
gy drain.
Good if you would rather pass human Added EMP
You must be able to put brackets enemies than deal with them. Some damage per strike 5 10 15
around the bot before you can take security interfaces are behind enemies At Level 3, it scrambles a bot if you
over its functions. that you can slip past with this mod. DS hit it with a melee weapon.
The longer the lag, the more time
Consider using your first black market
you have to hide before assuming
control. DRONES biomod canister on Electrostatic
Discharge. This adds an EMP to your
EFFECT LEV1 LEV2 LEV3 When activated, drone bio- melee attacks, and once you have one
mods nanoformulate small fly- level invested here, all laser beams in
Lag Before Access
ing bots that accompany the the game become useless to the enemy
to Bot (seconds) 6 8 10
user and perform an ascribed since you can just punch the actual
Duration (seconds) 20 30 60 function. Drones only drain emitter on the wall to take them out.
Distance Enemies bioelectric energy when exe- Electrostatic Discharge will work with
are Highlighted 20ft 30ft 40ft cuting their primary objective, any melee weapon. TB
Energy Cost/use 35 30 20 often detonation or some
other type of attack. Assembly
One of the popular tactics we use here and hovering use no energy.
in the QA Pit at Ion Storm is using Bot
Domination on our own spiderbots. Drones have no hit points, and
When a bot is no longer dominated, it are invulnerable. You can turn
is disabled, at which time one point of the biomod on and off to
damage will make it explode.. Try it, it’s spawn a new drone, but there Cranial Slot Icon
fun. TB is generally no need to, since
a deployed drone burns no
Augmentation
Canister energy unless it is actively ful-
filling its role.
Note that the Spy Drone can
self-destruct, but you get a
new drone by simply reactivat-
ing the biomod.

27
Hazard Drone Health Leech Drone Move Silent

Cranial Passive Leg Black Market Active Leg Passive


Level 1 provides protection from Level 1 breaks down corpses and Level 1 dampens movement
radiation, biotoxins and other uses them for reconstructive sounds while walking and
environmental hazards. At Level 2 healing. You get double healing increases the height from which
you get greater protection and from unconscious targets. At you can fall and sustain no dam-
decreased energy drain. Level 2 it provides greater healing. age. Level 2 also dampens
sounds while jogging, and you
Level 3 provides the maximum At Level 3, it provides maximum can fall safely and silently from a
level of protection at the least healing. It can also break down greater height without sustaining
cost. It also converts hazards and use live ambient creatures. damage. Level 3 dampens all
into bioelectric energy. movement sounds, and you can
EFFECT LEV1 LEV2 LEV3
For Poison and Knockout Gas dam- fall safely and silently from an
Health from any
age, both the time that you are even greater height.
Dead Target x1 x2 x3
exposed and the damage you’re tak- There is no energy cost.
Health from any
ing each second is reduced.
Unconscious Target x2 x4 x6
At Level 1, you can walk and crouch-
For Radiation, Electric and Fire dam- EXAMPLES walk silently.
age, the damage you take is reduced.
Health from
At Level 2, you can jog silently.
EFFECT LEV1 LEV2 LEV3 Dead Human 20 40 60
Poison/Gas time 75% 50% 0% Health from Uncon- At Level 3, you can run silently. You
Poison/Gas/Radiation scious Human 40 80 120 are silent at all times.
damage/sec 50% 25% 0% At Level 3, this drone will kill an ani- EFFECT LEV1 LEV2 LEV3
Electric/Fire damage 75% 50% 25% mal (cats, penguins, pigeons and rats Safe Fall 20ft 25ft 34ft
are available during your mission) and
Energy Cost Normal safe fall is 15 feet. If you fall
give you 30 HP.
per sec functioning 4 3 2 farther than your modified safe fall
At Level 3, it converts Electrical and Energy Cost/use 35 26 17 distance, you take partial falling dam-
Fire damage into energy for you. It takes about 3 or 4 seconds per use, age (but not as much as if you
However, using the drone costs ener- regardless of level. weren’t modified, and the better your
gy, so it’s not worthwhile unless mod level, the less damage you take).
you’re taking a lot of damage. The Health Leech Drone can absorb
unconscious bodies, giving you twice
When taking Electrical or Fire damage the amount of health. Used like this, it
Leg Slot Icon
with Hazard Drone Level 3, you spend is more effective than Regeneration. MC
2 energy/sec. The drone converts 1/4
of the base damage (unmodified by
your own reductions) into energy
stores. Unless you’re taking more than
8 damage/sec, this isn’t a useful fea-
ture by itself. Of course, if you’re
going to be taking damage, you
might as well get some good out of it.

28 PRIMA’S OFFICIAL STRATEGY GUIDE primagames.com


Biomods
Neural Interface Regeneration Healing accelerates 25% 50% 75%
Time Poisoned 80% 60% 40%
Energy Cost/sec 5 10 20
In fact, it doesn’t stop there. At Level
2, the healing time accelerates —
.85sec for the first “pulse” of healing,
then (.85 x .85) = .72sec for the sec-
ond healing pulse, then (.85 x .72) =
.61sec, and so on.
At Level 3, each successive healing
pulse is multiplied by 0.7. The result?
It doesn’t take more than a couple of
Cranial Black Market Passive Eye Active seconds to heal completely at Level 3,
regardless of how badly you’ve been
The Neural Interface biomod Level 1 reconstructs organic tis- damaged.
allows you to hack into security sues to heal you. Level 2 and 3
terminals. To hack into a terminal, further speed the healing Level 2 is about three times as fast as
target it and use it. process and decrease energy Level 1.
drain.
At level 1, you gain access to the Level 3 is about twice as fast as Level
most basic functions on every Regeneration heals HP and drains 2, but more expensive.
terminal. As you upgrade the energy each second. At Level 1 it
EXAMPLES
Neural Interface, you will be able heals 2 HP and drains 5 energy in the
to access more advanced func- first second. As long as you haven’t Time to get 25 HP 5.6 2.3 1.4
tions. Be careful, using the Neural taken any damage during that first Cost to get 25 HP 28 23 28
Interface can attract attention or second, it accelerates the healing Time to get 50 HP 8 3 1.6
attacks. process in the second second, healing
Cost to get 50 HP 40 30 32
an additional 25%, at the same ener-
At Level 1, you can hack security ter- gy cost — 3.25 HP, 5 energy. As long Time to get 75 HP 9.6 3.3 1.7
minals without having a login. You as you don’t take damage, it contin- Cost to get 75 HP 48 33 35
can turn cameras on and off, and ues this acceleration — adding 25%
look through them. You can use any Time to get 100 HP 10.8 3.6 1.8
to the previous second’s total, still at
special options on a computer. Cost to get 100 HP 54 36 37
5 energy per second.
(Costs and times are rounded.)
At Level 2, you can also turn turrets When you take damage, the process
on and off. starts over from scratch, at 2 HP in Note that Level 3 heals you very
the first second. quickly, but expensively, since the
At Level 3, you can also change a tur-
drain rate is twice that of level 2.
ret’s alliance and/or directly control At Levels 2 and 3, both the base Although eventually (if you had 1000
the turret. amount of healing and the accelera- HP), Level 3 gets cheaper than Level
When you hack a soda or snack tion significantly improve. At Level 2, 2, because it starts out more expen-
machine, you get free food and drink. you start at 3 HP per second, with sive, it will tend to cost you more
50% more healing, every 0.85 sec- energy than Level 2 will, especially if
When you hack an ATM, you get a onds, and at Level 3, you start at 4 you keep taking damage and reset-
percentage of that ATM’s credits. HP per second, with 75% more heal- ting the healing.
EFFECT LEV1 LEV2 LEV3 ing, every 0.7 seconds. (Your base
ATM Credits 25% 50% 100%
rate is higher, you healing accelerates Eye Slot Icon
each time you heal, and healing takes
Time to Hack 10sec 5sec 2sec place more frequently.) However, the
There is no energy cost. energy cost is significantly higher at
higher levels: 10/sec at Level 2, and
Effective biomod that can disable cam- 20/sec at Level 3.
eras turrets and even take control of
EFFECT LEV1 LEV2 LEV3
turrets. This allows you to maintain a
stealth-like posture. DS Base Healing Rate 2HP 3HP 4HP
Heals every 1sec .85sec .7sec

29
Speed Enhancement Spy Drone Strength Enhancement

Leg Active Eye Black Market Active Arm Passive


Level 1 enhances movement rate, Level 1 acts as a remote spy cam- Level 1 enhances carrying capaci-
jump distance and the distance era and delivers an EMP attack ty, melee damage, throwing dis-
you can safely fall. Levels 2 and when detonated. Level 2 adds tance and damage done to tar-
3 further increase these rates, audio to the camera and increas- gets by thrown items. Levels 2
while decreasing the energy cost es EMP attack damage and and 3 further enhance all of
per second. range, while decreasing the these.
energy drain. Level 3 further
EFFECT LEV1 LEV2 LEV3 increases the attack damage and EFFECT LEV1 LEV2 LEV3
Run Speed (+%) 35% 65% 100% range, at an even lower cost. The Added Damage x1.5 x2 x3
Jump Height 4.7ft 5.6ft 7ft attack also stuns organic units. Carrying Cap. (lb.) 100 200 300
Normal jump height is 3.5 feet. There is no falloff on the explosion — You can carry 75 lb. without this
it inflicts full damage to the outer mod.
Safe Fall 20ft 25ft 34ft
edges of the radius. Inventory Slots 12 13 14
Normal safe fall is 15 feet. If you fall
farther than your modified safe fall EFFECT LEV1 LEV2 LEV3 The Strength Enhancement Biomod
distance, you take partial falling dam- Damage (EMP) 25 40 65 adds 1 slot to your inventory at Level 2,
age (but not as much as if you and another at Level 3. However, be
Damage (Stun) – – 30
weren’t modified, and the better your aware that overriding this biomod will
mod level, the less damage you take). Radius of Effect 12 18 24
delete the extra slots, and the items
Energy Cost While held there will be dropped. MC
Energy Cost/sec 1 .5 .25
Spying (per second) 2 1.5 1
This is very useful, especially near the Energy to explode 40 (all levels) Strength Enhancement is a very multi-
endgame. If you do not use electrical purpose tool. The higher your strength,
disruption against armored Templar At Level 3, this biomod is extremely the more inventory slots you have, the
Paladins, then you will need to sneak or effective against electrical systems heavier things you can pick up, the hard-
run fast past them. If you don’t, plan (including armored Templar Paladins, er you throw things, and the more dam-
on consuming a lot of ammo to kill military bots and other similar ene- age you do in melee combat. At Level 3,
them all. DS mies). DS you can actually pick up barrels and kill
a normal guy by throwing it at his head.
Also, If you’re having trouble finding suf-
ficient ammo, it provides a great alterna-
tive to ammo-reliant weapons. TB
Strength Enhancement and an energy
blade are an extremely effective combi-
nation. DS
Throwing heavier-than-usual objects
with Strength Enhancement can often
Black Market kill weak enemies. Throwing a heavy
Augmentation
Canister object as you close in for a melee attack
will make the attack more effective. DK

30 PRIMA’S OFFICIAL STRATEGY GUIDE primagames.com


Weapons: Melee
Thermal Masking Vision Enhancement Lets you see in the dark.
At Level 1, human enemies glow
bright green.
At Level 2, you can also see enemies
through walls.
At Level 3, enemy mechanical units
also glow, as do medkits, energy cells,
and other resource units. All of these
are visible through walls.
EFFECT LEV1 LEV2 LEV3
Energy Cost/sec 1 0.5 0.2
Skeletal Active Eye Active
Level 1 provides near-invisibility to Level 1 enables nightvision, Skeletal Slot Icon
bots/mechanical units. You enhancing critical targets. At Level
become visible when firing a 2, organic targets are visible
weapon. Levels 2 and 3 reduce through walls. At Level 3, all tar-
the energy cost. gets and critical resources (e.g.,
medkits) are visible through
You are invisible to bots, security walls. Levels 2 and 3 also have
cameras and turrets. decreased energy drain.
EFFECT LEV1 LEV2 LEV3
Energy Cost/sec 3 2 1 Works well with a mag rail. AD

Weapons
Damage Types are explained in
Vulnerabilities (p. 39). KB means
that in addition to inflicting damage,
Melee Weapons
the weapon will knock back its target.
Combat Knife Crowbar
Ammo lists how much of an ammo Damage 5 Damage 5
clip each strike depletes; a full ammo Damage Type Edged (KB) Damage Type Blunt (KB)
clip has 30 “units” of ammunition at Range 8 feet Range 8 feet
Normal game difficulty. Using the
shotgun as our example, it depletes 6 Fairly low damage knife Good melee damage. DS
units per shot, so you can fire a shot- that allows a rapid series
gun five times per ammo clip. of attacks.

Refire lists how often you can strike


with the weapon, even if you don’t
strictly “fire” it. If there is no refire
listing for a weapon, you can strike Requires close
with it just about as quickly as your lit- proximity to use. The first
tle fingers can trigger the fire button. bladed melee weapon available. DS
If a weapon has a Radius of Effect, it
affects a large area, roughly circular,
with the listed radius. The effect
diminishes as you approach the out-
side radius.

31
Energy Blade Boltcaster
Damage
Damage Type
10
Edged (KB)
Guns Damage
Damage Type
10/sec for 3 sec
Knockout Gas (KB)
Range 8 feet Ballistic Pistol Damage 1
Great melee damage; can be found Damage 6 Damage Type Poison
somewhat early on in the Damage Type Bullet (KB) Range 75 feet
game. DS Range 50 feet Ammo 4
Ammo 1.5 Refire 1 sec
Refire 0.2 sec Alt-Fire: Smart Scope
Alt-Fire: Flashlight Available Weapon Mods
Range 50 • Ammo Scavenger
• EMP Converter
• Fragmentary Round
• Glass Destabilizer
Riot Control Baton • Increased Damage
Damage 5 • Increased Range
Damage Type Blunt (KB) • Refire Rate
Range 8 feet • Silencer
The first blunt melee weapon available.
This deals fast damage, but each hit Poisons and briefly stuns the target.
inflicts relatively low damage. Available Weapon Multiple shots combine their poison and
DS Mods gas effects, making the victim go
• Ammo Scavenger unconscious. It triggers minimal
• EMP Converter response from surrounding enemies,
A riot control • Fragmentary Round unless they see the victim getting hurt.
baton in combination • Glass Destabilizer It will not work on armored enemies,
with the Electrostatic Discharge • Increased Damage turrets, cameras or bots. DS
biomod can take out laser beam emit- • Increased Range
ters. This is also a useful melee attack • Refire Rate Remember that the boltcaster dart gives
to disable bots. Other melee weapons • Silencer a small stun upon first impact, and the
will destroy the bot, which then poison is cumulative (multiple darts poi-
explodes and damages you. DK Standard pistol, low damage. DS son faster). DS

Alt-fire flashlight is good for dark hall- Firing a boltcaster at an unconscious


ways or air ducts. DS person will kill the person. MC
Stun Prod
Damage 5/sec Preferred Config: Ballistic Pistol with Boltcaster alt-fire smart scope is the per-
Damage Type Stun Glass Destabilizer and Silencer (MW) fect way to aim a boltcaster. Note that
Range 8 feet the boltcaster’s fire is not instanta-
Ammo 2/sec neous, so you’ll need to lead a walking
Stuns your target if held against it con- target slightly to get the shot to hit. DS
tinually, preventing the target from Preferred Config: Boltcaster with Ammo
returning fire very well. Scavenger and Refire Rate is very effi-
cient (MW)

This consumes

ammo, and
it takes a while to stun a target with
full health to unconsciousness. DS

32 PRIMA’S OFFICIAL STRATEGY GUIDE primagames.com


Weapons: Guns
SMG
Damage 3/bullet
Damage Type Bullet (KB)
Range 50 feet
Ammo 1
Refire Rapid Fire
Alt-Fire: Flashbomb
Damage Type Flash
Range 1000 feet
Ammo 10
Mag Rail Shotgun Refire 0.25 sec
Damage 25 Damage 8/pellet x 8 pellets Available Weapon Mods
Damage Type Electric (KB) Damage Type Bullet (KB) • Ammo Scavenger
Range 75 feet Range 25 feet • EMP Converter
Ammo 6 Ammo 6 • Fragmentary Round
Refire 1 Refire 1 sec • Glass Destabilizer
Alt-Fire: EMP/fires through walls Alt-Fire: Smoke Grenade • Increased Damage
Damage 25 Damage Type Flash • Silencer
Damage Type EMP Range 40 feet
One of the best weapons you will find.
Range 100 feet Ammo 6
It has a rapid refire rate, a very useful
Ammo 6 Refire 1 sec
alt-fire, and can be augmented with a
Refire 1 sec
Available Weapon Mods wide variety of weapon mods. DS
Available Weapon Mods • Ammo Scavenger
• Ammo Scavenger • EMP Converter
• Glass Destabilizer • Fragmentary Round
• Increased Damage • Glass Destabilizer
• Increased Range • Increased Damage
• Refire Rate • Increased Range
• Silencer • Refire Rate

A good damage weapon, with a poor Strong damage, but


refire rate. Weapon mods can make this fairly poor refire rate.
gun even more effective than it already DS
is. DS
Shotgun alt-fire smoke
Turrets and bots are easiest to take grenade can blind unarmored
down with mag rail alt-fire. DK human enemies temporarily, but can
also blind you at the same time. DS
Mag Rail alt-fire EMP is a great weapon
for disabling turrets, cameras or bots. The shotgun is the ultimate lockpick When the alt-fire flashbomb is used on
The EMP fire from this gun can travel against wooden doors. MC human enemies from a distance, it
through walls and glass, making camera blinds them temporarily and allows you
and turret disabling all the easier. DS to use regular fire to finish the job. DS
Preferred Config: SMG with Fragmentary
Round or EMP (or both!) (MW)
Preferred Config: SMG + Frag Round +
Increased Damage = Mayhem. (TB)

33
Sniper RIfle
Damage 40
Damage Type Bullet (KB)
Range 1000 feet
Ammo 10
Refire 2 sec
Alt-Fire: Smart Scope
Heavy
Damage
Damage Type
20
Bullet (KB)
Weapons target,
Range 1000 feet then
Ammo 10 retreat
Refire 2 sec around a corner.
Often, your target
Available Weapon Mods Flame Thrower
will set nearby enemies on fire as well.
• Ammo Scavenger Damage 7.5
A single shot can possibly take out sev-
• EMP Converter Damage Type Fire
eral enemies over time. DS
• Fragmentary Round Range 24 feet
• Glass Destabilizer Ammo 2 Rocket Launcher
• Increased Damage Refire 0.25 sec Damage 60
• Increased Range Alt-Fire: Napalm Glob Damage Type Blunt (KB)
• Refire Rate Damage 5/sec for 5.5 sec Range 500 feet
• Silencer (includes travel time to target) Ammo 10
Damage Type Fire Refire 2 sec
Great for taking out many targets from
Range 48 feet Alt-Fire: Guided Fire
a distance. It is a poor weapon for up
Ammo 8
close combat, or on a target moving Available Weapon Mods
Refire 0.25 sec
around too much. DS • Ammo Scavenger
Available Weapon Mods • Increased Range
The alt-fire smart scope is essential for • Ammo Scavenger
the sniper rifle to truly be effective. This • Refire Rate
• Increased Damage
allows you to zoom in and get a head
A powerful shot that must be aimed
shot on an enemy. DS The main fire on this weapon inflicts carefully. It is a slow-moving shot, but if
decent damage, but requires a close it hits, your target is going to feel the
range attack. This is better used to set damage. DS
objects on fire. It’s not effective on bots
or armored enemies. DS Rocket Launcher alt-fire guided fire is the
more controlled version of the rocket
Flame Thrower alt-fire napalm globe is fire. It allows you to control the direction
perhaps the best little-known use of a of the rocket over great distances. This
weapon in the game — the alt-fire is extremely useful against ene-
mies that are in open areas. Note that
while the rocket is being guided, you are
Preferred Config: Sniper vulnerable to attack. DS
Rifle with Silencer and flame
Increased Damage (MW) thrower alt-fire can
disable an unarmored
human enemy in one shot.
However, the
napalm takes a
Ammo small amount of
Clip time to fully acti-
vate. The best use
is to fire it on your

34 PRIMA’S OFFICIAL STRATEGY GUIDE primagames.com


Weapons: Heavy, Grenades

Grenades
All grenades are set to a short timer EMP Grenade Noisemaker Grenade
in regular mode. All grenades are set Effect Loud noise that lures
to detonate at first contact after or distracts enemies
thrown in alt-fire mode.
Alt-Fire: detonate on first contact
Concussion Grenade

Damage 50
Damage Type EMP
Radius of Effect 16 feet
Alt-Fire: detonate on first contact Phosphorus Flare Grenade
Great for disabling security bots, cam-
Damage 80 eras or turrets. It needs to discharge
Damage Type Blunt within range of the target to work, so
Radius of Effect 24 feet take care when you release it.
Alt-fire mode allows for more control
Alt-Fire: detonate on first contact of the electrical displacement, exploding
Powerful explosive devices that can be the grenade on impact. DS
Effect Bright light
thrown far. The regular fire mode allows
them to bounce a bit even after hitting Gas Grenade Alt-Fire: detonate on first contact
walls or enemies. Damage 5
Damage Type Knockout Gas
Scrambler Grenade
Alt fire: The grenade explodes on
Damage Type Scramble
impact. This is great for taking out clus- Radius of Effect 24 feet
(scrambles enemy bots so that they
ters of enemies or military bots. It takes Alt-Fire: detonate on first contact attack their allies)
a little practice to get used to aiming
well, but is worth the trouble. DS (Xbox only) Try
to buy gas
Wish you had a prox mine to place in a grenades from
patrolling guard’s path but you’re plum the Omar trader
out of ’em? Wait til the guard is at the in North Medina,
far end of his patrol, drop (don’t after having visit-
throw!) a concussion grenade in the ed Antarctica,
near part of his route, take cover, and and with a full
as he approaches, shoot the grenade Inventory. Listen
with your pistol — KABOOM! MW to what he says.
DS Radius of Effect 16 feet
Flash Bomb Grenade Alt-Fire: detonate on first contact
Damage Type Flash
Radius of Effect 24 feet Spiderbomb Grenade
Effect Spiderbot
Alt-Fire: detonate on first contact
Alt-Fire: detonate on first contact
Best used for specific situations, as
they are easily killed and explode
when destroyed. DS
Use spiderbots on greasels. They are
immune to the greasels’ attacks. TB

35
Mines Unique Weapons
The unique weapons look identical to Red Greasel Hunter
normal weapons (except for the Found Lower Seattle sewer
Hellfire boltcaster’s glowing orange area
bolt), but they’re listed by name in Looks Like Ballistic Pistol
the text description, either when you Damage 7
look at it in Inventory or pass your Damage Type Bullet (KB)
cursor over it while it’s lying around. Range 50 feet
For example, when you move the pil- Ammo 2
low and the Toxin Blade is lying there Refire 0.3 sec
on the bed, passing your cursor over
it pops up the name “Toxin Blade,” Alt-Fire: Red Flashlight
not “Combat Knife.” Effect Light only benefits
AlexD
Range 50 feet
All mines are proximity-charged in Assassin Pistol
regular mode. Any enemy who passes Found In Curio Shop above
within range of the mine will deto- Trier tavern.
nate it. You cannot detonate it your- Looks Like Ballistic Pistol Toxin Blade
self, even by leaving and returning. Damage 10 Found In Emerald, in the
Damage Type Bullet (KB) apartment next to
All mines are set to a 15-second timer Range 100 feet Nassif’s under a pillow
in alt-fire mode. Ammo 3 Looks Like Combat Knife
Refire 0.5 sec Damage 5
Concussion Mine Damage Type Edged
Damage 100 Alt-Fire: Smart Scope Damage 3
Damage Type Blunt Damage Type Poison
Radius of Effect 32 feet Range 8 feet
Dragon Tooth Sword
Alt-Fire: 15-second delay Found In JC’s sanctuary, on
top of shelves in Widowmaker SMG
“Hong Kong” room
EMP Mine The widowmaker holds steadier than
Looks Like Energy Blade
Damage 75 other SMGs.
Damage 15
Damage Type EMP
Damage Type Edged (KB) Found In Arcology 107-108,
Radius of Effect 24 feet
Range 10 in a tunnel cubbyhole
Alt-Fire: 15-second delay near the nanoformer
bay behind arcing
Hellfire Boltcaster electricity (only after
Scrambler Mine Found In a balcony area of Antarctica)
Damage Type Scramble the main courtyard of Looks Like SMG
Radius of Effect 16 feet Greenhouse. Will need Damage 3/bullet
Alt-Fire: 15-second delay acrobatics to reach it. Damage Type Bullet (KB)
Looks Like Boltcaster Range 50 feet
Damage 20 Ammo 1
CREATURE Damage Type Fire Refire Rapid Fire
Range 75 feet Alt-Fire: Spiderbot
ATTACKS Ammo 10 Ammo 30
The three creature attacks Refire 1 sec
(Gray’s Radiation, Greasel’s Alt-Fire: Ranged
Toxic Spit and Karkian’s Bite) Range 1000 feet
are listed with their respective
creature’s other stats.

36 PRIMA’S OFFICIAL STRATEGY GUIDE primagames.com


Weapons: Mines, Unique, Mods

Weapon Mods
Ammo Scavenger Glass Destabilizer
Increases the number of shots Vaporizes glass with ultrasonic
per ammo clip. vibrations — breaks the glass
silently and does not trigger
A weapon with the Ammo Scavenger alarms wired to the glass.
mod uses only 75% as much ammo.
A weapon with the Glass Destabilizer
Available Weapons mod dissolves glass, at the cost of 1
• Ballistic Pistol • Boltcaster ammo per dissolved window. It can’t
• Flame Thrower • Mag Rail affect non-breakable glass.
• Rocket Launcher • Shotgun
• SMG • Sniper Rifle Available Weapons
• Ballistic Pistol • Boltcaster
Best used on the weapon you fire the Fragmentary Round • Mag Rail • Shotgun
most; for me, that’s the SMG. DS • SMG • Sniper Rifle
Causes shots from ballistic
weapons to explode into frag- Best used on the boltcaster in my opin-
ments upon impact, inflicting ion, to allow for single-shot destruction
EMP Converter radius damage. of glass. You will keep the boltcaster
Charges shots with an electro- A weapon with the Fragmentary through most of the game, and thus
magnetic pulse which damages Round mod adds 2 Blunt damage this mod too. DS
bots, cameras and turrets. EMP over a 6-foot radius.
shots drain more ammo. Increased Damage
Available Weapons Increases the damage inflicted by
A weapon with the EMP Converter each shot fired.
• Ballistic Pistol • Boltcaster
mod adds 2 EMP damage per shot,
• Shotgun • SMG A weapon with the Increased
but costs 3 more ammo per shot.
• Sniper Rifle Damage mod inflicts 15% more
Available Weapons damage per shot.
A good weapon to start with is the
• Ballistic Pistol • Boltcaster
SMG with Fragmentary Round installed. Available Weapons
• Shotgun • SMG
Not only is it fun to use, it is extremely • Ballistic Pistol • Boltcaster
• Sniper Rifle
lethal against unarmored enemies, and • Flame Thrower • Mag Rail
This is best used on the SMG, for quick doesn’t cost much on ammo. MC • Shotgun • SMG
disabling of turrets, spiderbots or other • Sniper Rifle
Limited effectiveness, perhaps best used
bots. DS on the ballistic pistol. DS
Best used on the SMG. DS

ALLOWABLE AMMO EMP FRAGMENT. GLASS INCREASED INCREASED REFIRE SILENCER


MODS SCAVENGER CONVERTER ROUND DESTABIL. DAMAGE RANGE RATE
Ballistic Pistol +Ammo EMP Frag. Glass +Damage +Range +Refire Silencer
Boltcaster +Ammo EMP Frag. Glass +Damage +Range +Refire Silencer
Flamethrower +Ammo +Damage
Mag Rail +Ammo Glass +Damage +Range +Refire Silencer
Rocket Launcher +Ammo +Range +Refire
Shotgun +Ammo EMP Frag. Glass +Damage +Range +Refire
SMG +Ammo EMP Frag. Glass +Damage Silencer
Sniper Rifle +Ammo EMP Frag. Glass +Damage +Range +Refire Silencer

37
(Weapon Mods, cont.)
Increased Range Other Items
Increases the firing range of a
weapon. Energy Cell Food and Drink
Consuming an item of food or drink
A weapon with the Increased Range (including soda) restores 8 HP. You
mod can fire 50% farther. For exam- can stack up to 50 food in a slot.
ple, a ballistic pistol (normal range, 50
feet) can fire 75 feet with this mod. An inventory stack of food is more effi-
cient (figuring health amount by
Available Weapons Inventory slot) than a stack of medkits.
• Ballistic Pistol • Boltcaster You can fill yourself nearly to full health
• Mag Rail • Rocket Launcher Each energy cell will fully restore your more easily and quickly, and you can
• Shotgun • Sniper Rifle energy, at which point it is complete- carry many more food items than med-
ly consumed. If you use an energy kits. MC
Best used on the rocket launcher, for cell while you still have 75% of your
alt-fire. You can shoot across very long energy, you’ve pretty much wasted Bread
open areas with it. DS 75% of the cell’s capacity.
Refire Rate You can stack up to 10 cells in a slot.
Increases weapon refire rate.
A weapon with the Refire Rate mod Candy Bar
can fire 25% faster. For example, a
sniper rifle (refire rate 2 seconds) can
fire every 1.5 seconds with this mod.

Available Weapons Soda


• Ballistic Pistol • Boltcaster
• Mag Rail • Rocket Launcher
• Shotgun • Sniper Rifle

Best used on the sniper rifle, because


Chicken
you’ll occasionally need to quickly fire a
second time when trying to snipe an
enemy. DS
Medkit
Each medkit restores 25 HP.
Silencer You can stack up to 10 kits in a slot.
Dampens weapon sounds,
including those of firing and Fire Extinguisher
impact. Once installed, will affect
Soy
every shot fired from the Each fire extinguisher is good for 3
weapon. shots. A fire
extinguisher
A weapon with the Silencer mod fires can put out Consuming wine, beer or cigarettes
much more quietly; nearby enemies fires (imagine subtracts 4 HP.
are less likely to notice where you are. that!) and also
can be used to Wine
Beer
Available Weapons temporarily
• Ballistic Pistol • Boltcaster blind enemies.
• Mag Rail • SMG
• Sniper Rifle You can stack up
to 3 in a slot.
Put it on your primary weapon, although
I would choose Increased Damage and
the EMP Converter over this. DS
Cigarettes

38 PRIMA’S OFFICIAL STRATEGY GUIDE primagames.com


Other Items, Vulnerabilities

Vulnerabilities
There are basically 11 types of dam-
age in Deus Ex: Invisible War. They
Matching Weapons and Minimum Damage
Vulnerabilities Some enemies will not be damaged
include:
Not every weapon is effective against unless you overcome a specific dam-
Blunt Collision every opponent. In general, the more age threshold. For example, an
Bullet Poison basic the weapon, the more likely it is AeroSecurity Bot can be hurt by Blunt
Edged Radiation to have an effect. Everyone and damage, but only if you inflict more
Electric Fire everything will feel a bullet. (Well, than 5 points in a blow. If you surpass
EMP Knockout Gas everything except an SMG against a the damage threshold, your target
Stun turret.) On the other hand, the more takes full damage. If you don’t sur-
exotic the weapon, the more likely it pass the threshold, your target takes
In addition, there are non-damaging no damage.
Smoke and Flash attacks. Both is to have the specific effect you need
obscure the vision of unarmored peo- to get past a specific, formidable foe. And of course, many of your oppo-
ple, making it difficult for them to nents combine resistances and mini-
function for a short period of time. Invulnerabilities mum damage thresholds. For exam-
Some targets are invulnerable to cer- ple, basic bots only take half damage
Note that there aren’t any weapons from Blunt weapons. In addition, you
tain types of attack. For example, you
that inflict Collision damage. You get have to inflict more than 5 points of
can’t hurt any of the bots with
that from falling and running into Blunt damage for a basic bot to even
Poison, Radiation, Stun, Fire or
things. feel it. If you attack a basic bot with
Knockout Gas. You can’t hurt most
humans with an EMP attack. 10 points of Blunt damage, that dam-
Non-Lethal Damage (However, some of the power- age is first cut in half (by the resist-
Stun and Knockout Gas are non-lethal armored humans are vulnerable to ance). Then it’s compared to the min-
attacks. They sap health points just as EMP ….) imum damage threshold of 5. You’re
readily as lethal attacks, but anyone not over 5, so your Blunt attack has
laid flat by a non-lethal attack is Resistances no effect. Want to hurt a bot with
unconscious, not dead. If you fall to a your crowbar or riot control baton?
Some targets take only partial dam-
non-lethal attack, you aren’t dead Forget it.
age from certain types of attack. For
either, but you might as well be —
example, basic bots only take half
you’ve failed your mission.
damage from Blunt or Edged attacks.
So what’s the difference? Some play- Your Energy Blade attack would nor-
ers prefer non-lethal means to lethal. mally inflict 10 points of damage;
And from time to time, an uncon- against a basic bot, it only inflicts 5
scious enemy is preferable to a dead points of damage.
one. In particular, the Health Leech
Drone biomod can extract more
resuscitation for you from an uncon- Softkey
scious target than a dead one.

Multitool

Holocomm

You can stack up to 20 multitools in a slot.

39
Enemies & Other NPCs
Vulnerabilities and how they function
in Deus Ex: Invisible War are described
above, in Vulnerabilities.
General NPCs
If a grenade is listed in an NPC’s Civilian
description, that NPC usually begins Flees or cowers when in danger
with a single grenade of that type. Health Points 25
(The grenade selection is changed in Weapon –
a few specific situations.) It is avail- Accuracy Low
able as loot if the NPC hasn’t yet used Grenade –
it. Military and paramilitary NPCs Normal Vulnerabilities
have one partially depleted ammo
No threat to you, and generally carry-
clip. (Thugs and civilians don’t.) And
ing nothing of value. Some civilians are
of course, you should be able to grab
in special objective-related positions,
any leftover weapons that you want.
that make them either a possible target
or someone to conduct business with.
Normal (Unarmored Killing a civilian within sight of guards
Human) Vulnerabilities or cameras will alert security. DS
TYPE DAMAGE MINIMUM
Blunt Full 3
Bullet Full
Edged Full
Electric Full
Poison Full
Radiation Full
Stun Full
Fire Full 1.5
Collision Full 11
Knockout Gas Full
Smoke Yes
Flash Yes
Often you’ll come across large gas can-
isters, which can be placed near your
organic enemies and then shot from
afar to take them out with the resulting
gas cloud. MW

Datacube

40 PRIMA’S OFFICIAL STRATEGY GUIDE primagames.com


General NPCs
Illuminati Elite Omar Protector Omar Vulnerabilities
Health Points 75 TYPE DAMAGE MINIMUM
Weapon Mag Rail Blunt Full 4
Accuracy High Bullet Full
Grenade EMP Edged Full
Omar Vulnerabilities Electric Full
EMP 1/2
Radiation 1/2
A tougher Omar who will instantly react Stun 1/2
to any attack against the Omar trader Collision Full 11
he is protecting. Omar protectors are
generally not worth fighting. DS Remember that the Omar are immune
to fire. MC

Order Seeker

Cloak self-destructs, emitting toxic gas


when Illuminati near death.
Health Points 100
Weapon Mag Rail
Accuracy Best
Grenade EMP
Illuminati Elite Vulnerabilities
TYPE DAMAGE MINIMUM
Blunt Full 4 Omar Trader
Bullet Full Health Points 50
Edged Full Weapon Boltcaster
Electric Full Accuracy Average
EMP 1/10 Grenade Spiderbomb
Radiation Full Omar Vulnerabilities
Stun Full These can provide useful black market
Fire Full 1.5 biomod items, and can offer a discount
Collision Full 11 if you perform a service for them. They Health Points 60
Knockout Gas Full cannot be set on fire, and are generally Weapon Ballistic Pistol
Flash Yes not worth fighting. Attacking one of Accuracy Average
them anywhere will nullify discounts Grenade EMP
Illuminati Elite – These can be effectively Normal Vulnerabilities
gassed with boltcasters. They are more you would get with any other, since
resistant to fire, but two napalm blasts they are linked. DS These are somewhat weaker than an
will set them fully on fire. They carry a SSC guard. DS
mag rail, whose shots are easy to side-
step. When these die, they release a
toxic cloud — killing from a distance is
best. DS

41
SSC Cop Templar (Standard)
Health Points 60
Weapon Shotgun
Accuracy Average
Grenade Spiderbomb
Normal Vulnerabilities
There are two good tactics against
standard Templars. You can use SMG
alt-fire from a distance to stun them,
then regular fire to kill. Or you can use
flame thrower alt-fire (napalm) once on
them and then hide while they burn, if
up against only one or two. Three bolt-
caster bolts and then hiding around a
corner has the same general effect as
napalm, but be sure to not attack
guards within visual range of cameras.
DS

Templar (Arctic)
Health Points 60
Weapon SMG
Accuracy Average
Grenade Concussion
Normal Vulnerabilities
Templar (Arctic) Many of these can be
seen from a distance. Using sniper rifle
alt-fire or boltcaster alt-fire works well.
If your target car-
Health Points 60
ries a flame
Weapon SMG
thrower, then
Accuracy Average Templar (Power Armor)
back up and use
Grenade EMP Will explosively self-destruct when near
distance
Normal Vulnerabilities death or unconscious.
weapons.
Use the same tactics as you use against DS Health Points 100
WTO troopers. DS Weapon Rocket Launcher
Accuracy Best
Grenade Concussion

Templar (Power Armor)


Vulnerabilities
TYPE DAMAGE MINIMUM
Blunt 3/4 5
Bullet 1/2 1
Binoculars Edged 3/4 1
Electric Full
EMP 3/4
Collision 1/2 11
An EMP attack is much more effective
against power armor than are explo-
sives or bullets. MC

42 PRIMA’S OFFICIAL STRATEGY GUIDE primagames.com


General NPCs
Armored Templars cannot be poisoned Thug WTO Trooper
by boltcaster or gas canisters, and can- Health Points 60
not be set on fire. They explode for a Weapon Varies
great deal of damage upon death, so Accuracy Low
they should be killed from a distance. Grenade Varies
DS Normal Vulnerabilities
The best weapon to use against Thug - In Upper Seattle, you can
Templar Power Armor is the mag rail. choose to let Seattle security clean
Alternate between alt-fire and primary thugs up for you. During the talk with
fire to take them down even faster. the thugs, choose “You’re messing with
Also, the combination of mag rail alt- the wrong person, punk.” This will
fire and the Vision Enhancement bio- cause the thugs to attack. When the
mod allows you to take them out conversation ends and
through walls. DK the thugs attack, run
back to the WTO
An Aggressive Defense Level 3 biomod guards. The Aerobot
is very effective against a Templar in and the security guards
power armor, shooting down his rock- will take care of
ets. A Spy Drone Level 3 biomod is also these pests for
effective. Just below that is a rocket you. DS
launcher or an EMP-powered SMG.
Grenades and mag rails can work
against them, but they have a tendency
to side-step out of the way of these. DS
If you have the Electrostatic Discharge
biomod and use a melee weapon on a
powered armor Templar, the self-
destruct explosion on death can take
you out. Watch his health bar and
when he gets really low back off and Health Points 60
finish him from a distance. SP Weapon Ballistic Pistol
Accuracy Average
Grenade Concussion
Normal Vulnerabilities
Boltcaster fire works well against WTO
Troopers. You can also employ SMG alt-
fire to blind, then regular fire to kill.
With Strength Enhancement Level 3,
the energy blade also works well. DS
It is always better if you can remove the
threat from a safe distance. They can
be set on fire, so flame thrower alt-fire
is great (but will attract attention).
These guys are often found in pairs or
more, so be careful that one does not
run to the alarm switch. DS

43
Specific Characters
Billie Adams Silas Archer Paul Denton
Health Points 200 Health Points 200
Weapon SMG Weapon Rocket Launcher
Accuracy Best Accuracy Best
Grenade EMP Grenade EMP
Normal Vulnerabilities Normal
If you have to attack Billie in Antarctica, Vulnerabilities
the best way to kill her is to drop six or
seven spiderbots upon first entering the
map where you fight her. After your
conversation with her, she will attack.
Step back and let the spiderbots dis-
tract her as you use weapons. (I prefer
an SMG here.) DS
If you don’t have spiderbots in
Antarctica, then run from her and get
some distance as the fight starts. Try to
use an EMP grenade on her spiderbots
and then SMG alt/regular fire. She
moves too much for a high-probability Health Points 25
sniper-headshot. Do not enter the lower Weapon Varies
area on the map where Accuracy Average
you fight her, as there Grenade Varies
are two rocket turrets Normal Vulnerabilities
down there. Billie will
try to get closer to
you to start
shooting.
Distance is JC Denton
key, or Health Points 300
rapid Paul car-
Weapon Varies
energy ries a heavy
Accuracy Best
blade attacks weapon, so up
Grenade Varies
with Strength close melee is very
Normal Vulnerabilities
Enhancement difficult. Like JC, he
JC Denton is best killed has his protectors.
Level 3. DS from a distance, either The best method
with rocket launcher against him is sniper
alt-fire or a sniper rifle. rifle head shots, and
He does stand still long rocket launcher alt-
enough for a head fire. Grenades also
shot, but he is protect- work well on both of
ed by turrets and bots the Dentons and
and other annoyances. their protectors. DS
He has a lot of hit
points. DS

44 PRIMA’S OFFICIAL STRATEGY GUIDE primagames.com


Specific Characters
Nicolette DuClare Leo Jankowski Klara Sparks
Health Points 200 Health Points 200
Weapon Flame Thrower Weapon SMG
Accuracy Best Accuracy Best
Grenade Concussion Grenade EMP
Normal Vulnerabilities Normal
Leo is friendly to you by default, and Vulnerabilities
not a threat any- Klara will protect
where unless you Leila Nassif to the
attack him (or death. Use SMG
someone he’s or an energy
protecting). blade plus
Leo can be Enhanced
used to Strength. She
help kill does not stand
enemies still enough to
later in get a good
the game, sniper shot on
Health Points 100 and offers a her. Proximity
Weapon Varies goal that concussion
Accuracy Average pays a credit mines can work
Grenade Varies reward. here, if positioned
Normal Vulnerabilities When Leo properly depending
obtains his on the situation. DS
Omar suit,
Chad Dumier he cannot
be set on
fire and is
tougher to
kill — not
that you
would
need to.
DS

Health Points 100


Weapon Varies
Accuracy Average
Grenade Varies
Tracer Tong
Normal Vulnerabilities
Health Points 100
The best way to attack Chad is with Weapon Mag Rail
rocket launcher alt-fire or grenades. DS Accuracy Best
Grenade Concussion
Normal Vulnerabilities

45
Non-Humans & Creatures
Gray Greasel The perfect nemesis for greasels is a spi-
Health Points 75 Health Points 30 derbot — the greasels’ toxic spit attack
Weapon Radiation Weapon Toxic Spit doesn’t hurt the spiderbot. MW
Accuracy Average Accuracy Average
Greasel – Use a spider grenade against
Gray’s Radiation Attack Greasel’s Toxic Spit these; the spiderbot will always win.
Damage 15 Damage 4/sec for 5 sec Hazard Drone Level 3 will reduce poison
Damage Type radiation Damage Type Poison attack damage to zero. DK
Range 8 feet Range 8 feet
Greasels’ poison spit hurts. Use sniper
Refire 1 sec Refire 2 sec
rifle alt-fire or a boltcaster to kill them
Gray Vulnerabilities Greasel Vulnerabilities from a hidden distance. Try to stay out
TYPE DAMAGE MINIMUM TYPE DAMAGE MINIMUM of range of their spit if possible. They
Blunt Full 2 Blunt Full pursue you rather diligently, and
Bullet Full Bullet Full respond quickly to disturbances around
Edged Full Edged Full them. DS
Electric Full Electric Full
EMP 1/10 EMP 1/10
Poison Full Radiation Full
Stun Full Stun Full
Fire Full Fire Full
Collision Full 11 Collision Full 11
Knockout Gas Full Knockout Gas Full
Smoke Yes Smoke Yes
Flash Yes Flash Yes
Grays begin the game
non-aggressive unless
attacked. The energy
blade and SMG work
well on them if you do
end up fighting one.
DS

46 PRIMA’S OFFICIAL STRATEGY GUIDE primagames.com


Non-Humans, Creatures
Karkian Cat, Pigeon, Rat & Penguin

Health Points 5
Critter Vulnerabilities
TYPE DAMAGE
Blunt Full
Bullet Full
Edged Full
Electric Full
er alt fire) shots Poison Full
work if the Radiation Full
karkian can- Stun Full
not reach you. Fire 1/2
They are occa- Collision Full
sionally found in posi- Knockout Gas Full
tions where hacking a gun turret will
eliminate them for you. DS
Avoid the karkian’s bite, and use dis-
Health Points 100 tance weapons. Two alt-fires from a
Weapon Bite flame thrower or several boltcaster
Accuracy Average darts work well. These enemies cannot
Karkian’s Bite cross holes in the floor. DS
Damage 25 Mantle up on top of something where
Damage Type Blunt the karkian can’t bite you, then pick
Range 8 feet him off with a ranged weapon. Like Cats, rats, birds and penguins will burn
Refire 1 sec shooting fish in a barrel. SP forever. DS
Karkian Vulnerabilities
Always remember — greasels, bots and
TYPE DAMAGE MINIMUM karkians don’t have opposable thumbs!
Blunt Full 2 Which means they can’t open doors.
Bullet Full Which means you can lead one into a
Edged Full room or hallway, shut the door behind
Electric Full it, and trap it out of your way. MW
EMP 1/10
Radiation Full
Stun Full
Fire Full
Collision 1/2 11
Knockout Gas Full
Flash Yes
Karkian are very aggressive and their
bite hurts a lot. Try to fight them from
a distance, across gaps if possible.
Boltcaster or two napalm (flame throw-

47
Combatant Bots
AeroSecurity Bot Health Points 75 Spy Drone Level 3 is best and safest
Weapon Shotgun against military bots overall. Rocket fire
Accuracy Average works well, but these bots are very
good at acquiring their target and
Vulnerabilities
returning fire. They have a lot of hit
TYPE DAMAGE MINIMUM points, so EMP attacks are essential.
Blunt 3/4 5 The Bot Domination biomod allows you
Bullet 1/2 1 to deal out quite a bit of damage with
Edged 3/4 a military bot, but not all situa-
Electric 1/2 tions allow for this to be practi-
EMP Full cal. DS
Collision 1/2 11
The best weapons against hunter-seek-
er bots are EMP weapons (EMP
grenades, mag rail alt-fire,
weapons with an EMP
Converter mod). The
Spy Drone biomod
also works against these,
Level 3 being especially effec-
Health Points 50 tive. DS
Weapon SMG SpiderBot
Accuracy Average Military Bot
Standard Bot Vulnerabilities
Aerosecurity bots have a shorter
range for noticing aggressive actions, SpiderBot
but once provoked they do consis- Health Points 25
tent damage. They explode upon full Weapon Electric/EMP
destruction, so some sort of EMP shot Accuracy Average
is better. They can assist with aggres-
sive thugs in Seattle. DS SpiderBot Vulnerabilities
DAMAGE MINIMUM
Hunter-Seeker Bot
Blunt 3/4 5
Bullet 3/4
Edged 3/4 5
Electric 1/2
EMP Full
Collision 1/2 11
Health Points 150 EMP grenades work well against spider-
Weapon Rocker Launcher bots, but there are too many in the
Accuracy High game to stop with EMP grenades exclu-
Military Bot Vulnerabilities sively. I would recommend using an
SMG with an EMP Converter, or sniper
TYPE DAMAGE MINIMUM shot from long distance. They explode
Blunt 1/2 5 for damage, when destroyed. They can
Bullet 1/4 1 be safely EMP disabled with EMP, but
Edged 1/2 5 will still explode if hit after that. DS
Electric 1/2
EMP Full Most bots are no threat at all. However,
Collision 1/2 11 even the most benign can be dominat-
ed for interesting situations. DS

48 PRIMA’S OFFICIAL STRATEGY GUIDE primagames.com


Combatant Bots, Non-Combatant Bots

Non-Combatant Bots
Standard Bot RepairBot CleanerBot
Vulnerabilities
TYPE DAMAGE MINIMUM
Blunt 1/2 5
Bullet 1/4
Edged 1/2
Electric 1/2
EMP Full
Collision 1/2 11
MedBot
Health Points 25
Standard Bot Vulnerabilities

Health Points 25
Standard Bot Vulnerabilities
Health Points 25 A cleanerbot is a non-aggressive bot. It
Standard Bot Vulnerabilities can be dominated for spy usage, but
Repairbot fully restores energy level, as otherwise serves no combat purpose. DS
long as you remain within range of the
bot during repair. DS NanoformerBot
Medbots & Repairbots
When you come across a medbot or a
repairbot, take advantage of the “free
gameplay” they provide. You can be a
bit reckless and freewheeling, since you
don’t need to be too conservative.
For example, when you’re near a
medbot, use melee weapons to take
Medbot fully restores health, as long as down your enemies. Even if you get
you remain within range of the bot dur- hurt, you can simply go back and heal
ing repair. DS up for free without spending your pre-
cious bio energy or using any medkits in
your Inventory. This also allows you to
NOTE conserve ammunition.
All bots explode when And when you’re near a repairbot,
destroyed. If you disable a bot use your biomods freely. You’ll be able
(say, with EMP) and then hit it to recharge your bio energy over and Health Points 25
for a single point of damage, it over and not have to use up any sup- Standard Bot Vulnerabilities
is destroyed and explodes. And plies. If you have Regeneration or Nanoformer bots can be used to clean
note that if you have dominat- Health Leech, use melee attacks on your out toxins or distribute nanites to the
ed a bot, it, too, is disabled enemies, regenerate, and then replenish atmosphere. They are non-aggressive
when you release it. your energy with the repairbot. Again, and serve no combat purpose. DS
this conserves your ammunition. MW

49
Security Cameras & Turrets
Security Camera Turret (SMG)
Health Points 50
Weapon SMG
Accuracy High
Turret Vulnerabilities
It’s best to use an EMP or con-
cussion grenade on these, or an
SMG modified with an EMP
Converter. They explode when
fully shut down, so distance is
needed. If possible, hack into the
nearby controlling security panel Turret
and disable or take control of (Flame Thrower or
them. They work well against Rocket Launcher)
enemies. DS

Turret (Flame Thrower)


Health Points 50
Health Points 25 Weapon Flame Thrower
Turret Vulnerabilities
Security Camera Vulnerabilities Accuracy Average
TYPE DAMAGE MINIMUM Turret Vulnerabilities
TYPE DAMAGE MINIMUM Blunt 1/2 5
Blunt 1/2 5 Bullet 1/4 1 Use the same tactics as for an SMG
Bullet 1/2 Edged 1/2 5 turret, except that flame thrower turrets
Edged 1/2 5 Electric 1/2 cannot fire past a certain distance so
EMP Full EMP Full are more easily disabled. DS
Collision Full 11 Collision 1/2 11 Turret (Rocket Launcher)
Use obstructions like chairs and couches Health Points 50
to hide from their field of view. You can Weapon Rocket Launcher
also stand directly under one and Accuracy Average
remain out of its field of view, allowing Turret Vulnerabilities
you to use a multitool on it unhindered.
Use the same tactics as for an SMG tur-
Shooting one will instantly sound the
ret, except that a rocket launcher turret
alarm, so either sneak under it or use
causes much more damage and is more
an EMP grenade or mag rail alt-fire to
difficult to approach. When dominated,
disable it before it sounds the alarm.
an RL turret works very well against
The Thermal Masking biomod hides you
enemies. DS
from its view, but the camera remains
active. DS If you have Electrostatic Discharge at
Level 3, security turrets and bots can be
Use multitools to disable cameras quiet-
deadly allies. If you plan on scrambling
ly. Attacking them will cause them to
these machines to do your bidding, it’s
sound the alarm. MC
smart to carry a combat knife or riot
If you can get directly under a security Turret (SMG) control baton to use on them, since you
camera without it spotting you, you can don’t want to hurt your ally too much
remain there undetected while hacking during the hit that scrambles it. MW
or attacking it. SP

50 PRIMA’S OFFICIAL STRATEGY GUIDE primagames.com


Walkthrough Introduction
Deus Ex: Invisible War is designed to We’ve made a deliberate effort to Throughout this walkthrough, we’ve
be an extremely open-ended game. avoid assuming anything about your shown where you receive an objective
Other than a rather small and very character’s priorities, morality or alle- by that objective’s name in a green
specific list of things that you have to giances throughout the game, but we box ...
do to move on from mission to mis- do make the assumption that recur-
1-8. Tarsus Assault —
sion, you can pretty much go any- ring characters will not be killed by Go to the Biomod Lab
where and do anything you like. your character unless circumstances
clearly call for it. This is simply the We’ve shown where you complete
This walkthrough shows one way to best way to cover as many contingen-
get through the game. It’s definitely the objective by that objective’s name
cies in the game as possible, for walk- in a red box ...
not the only way, and it’s not neces- through purposes. So, if you decide
sarily the best way for you. It is, to kill off characters like Her Holiness 1-8. Tarsus Assault —
however, designed with two things or Klara Sparks just because the game Go to the Biomod Lab
in mind: gives you an opportunity to do so, Sometimes, when it’s possible to fulfill
1. Inclusiveness. In this walk- expect some discrepancies from the an objective pretty much immediate-
through we try to show you how to events in this walkthrough. ly, we use a half green/half red box to
receive and accomplish each objec- Finally, we draw your attention to show that you can receive and fulfill
tive in the game. We also try (espe- many interesting places and prof- the objective in the same
cially in the earlier missions) to point itable resource caches in the game, place ...
you towards significant finds like new but by no means does this walk-
weapon types and biomod canisters. 1-8. Tarsus Assault —
through cover all of them. As you Install Biomods
2. Efficiency. We try to move you progress along this walkthrough,
through the game world you’re strongly encouraged to take We’ve assigned tracking numbers to
as efficiently as possi- the time to explore each new area each objective, to help you track your
ble, with a mini- thoroughly, whether we specifically progress. For example, the third pri-
mum of going tell you to go somewhere or not. mary objective in mission 2 receives the
back and forth number 2-3. Secondary objectives are
Objectives. There are two sorts of shown with a lower-case “s” in the
between areas objective in the game. Primary objec-
you’ve already tracking number, for example 1-s3.
tives are goals that you must accom- Some objectives are multi-part, for
visited. Some of plish to finish the mission. Note, how-
this back and example performing an action, and
ever that some times you’ll have two then collecting the reward for that
forth is primary objectives that are mutually
inevitable, of course action. In such a case the tracking num-
exclusive — for example, several ber for the original action might be 3-
(you’ll receive an times throughout the game you will
assignment, go s2, and the follow-up would be 3-s2b.
have two (or more) primary objec-
somewhere else tives that require you to get to a cer-
to accomplish tain character and either aid them or
it, then assassinate them. The important thing
return for in such cases is that you make your
your own choice between objectives.
reward), but NOTE
we’ve tried to Secondary objectives are not neces- The currency of the world
come up with a sary to complete the game. Some of of Deus Ex is credits. Cash
path through the them can make it much easier for amounts throughout this
game that allows you to finish the game, while others walkthrough are shown as
you to visit each just offer a way to earn a few extra (for example) cr200 to
location a bare credits or find out a bit more about indicate 200 credits.
minimum of the world.
times.

51
Are you listening in Seattle?
Is there a connection? I you must be patient. I wanna join. Sign me up.
mean — between the Sometimes the Search will The Knights Templar make
Tarsus experiments and be difficult. Obstacles with- very strict demands on
the initial biomod in yourself and people their members.
research? who do not understand That don’t scare me. I’ve
Not that I know of, but Dr. may stand in your way. been gettin’ in trouble
Nassif did give me a Self-discipline and faith will since the day I was born.
strange reply when I men- keep you on the path.
Doctrinal demands. You
tioned the Dentons. My Seekers, you must must renounce all body-
How so? activate your Kundalini, or modification, nanotech,
your spiritual energy. As genetic, cybernetic —
She said that in the life sci- you purify your spirit in
ences one should never everything. And you must
your search for true be ready to destroy the
be surprised when the order, it will ascend from
snake swallows its own transgressors.
one spiritual center, or
tail. chakra, in your bodies to Can’t afford any of that
another. As it reaches feeb medicine anyway.
You owe this search for your higher chakras, you We don’t want simple mer-
true Order not only to will gain new insights, cenaries. We want broth-
yourself, but also to your bringing your lives into ers who withhold their tis-
fellow humans. There is a deeper Order. sues from WTO entrepre-
Fard bi al-Kifayah, or collec- neurs, who likewise affirm
tive duty. You are bound to that the Order Church’s
search and bring the It’s not that complicated. doctrine of self-improve-
search to others so that all Some people build things ment cleverly implies modi-
may reach deeper under- up — other people try to fication, materialism,
standings and peace. tear them down. If it wasn’t everything that the
for joining the WTO, Seattle church’s founders
You must strive with your
would still be a post- abhorred.
meditations to become a
Collapse fishing village. Hell, I’ll second that.
pandita. Our Hindu broth-
Most cities are begging to
ers originated this goal, You sound sincere. I will
be incorporated. It’s just a
that of becoming one who discuss the matter with
handful of rejects that
is liberated or self-aware. the captain.
badmouth the Charter
Through this inward
System. The critics start
reflection, you can liberate
singing a different tune as This stuff at Tarsus today
yourself from chaos and
soon as they get a chance just proves my point — the
disorder.
to live in an enclave. It’s a Order needs to be banned
Unlocking your sabr can plain fact. The WTO has
also help you achieve from WTO grounds.
meant more jobs and
greater Order. As the What about freedom of
more access to other WTO
Muslims before you who religion?
cities’ industries.
revered this attribute, you That’s no religion, that’s a
must be steadfast and cult. They lure weak-mind-

52 PRIMA’S OFFICIAL STRATEGY GUIDE primagames.com


Overheard in Seattle

ed people to their meet- fer from your kind, but we tion. Yeah, koinonia … I
ings, then brainwash them do not deserve this think it’s Greek.
into terrorists. caging. We are not beasts You seekers are just little
Some of my friends go to to be used for science. … parrots, cheep-cheep-
those meetings and say These scientists will be cheep, repeating a new
they’re not militaristic at made quiet permanently. batch of words every
all. It’s all harmless They will end once we are week.
mumbo-jumbo as far as free. … Always watching
I’m concerned. us, hurting us. Free us
from this cage. … They will As the city of Trier gears
Did the attack on Tarsus
pay for their trespassing. up for the Order-WTO sum-
seem harmless to you?
… We want to return to mit, Vera Maxwell,
These people are crazy
our kind. No more pain Executive Commander of
and they need to be dealt
and experiments. … Closer the SSC, has personally
with.
to home now. … Your sci- taken control of setting up
ence is too cruel. … Silence security for the event. In
What’s the WTO’s stake in is coming. an interview with the
ApostleCorp? World News Network, she
ApostleCorp made your But I TALKED to Mr. Paladin, had this to say:
biomods. I’m not blaming one-on-one. He laid it all “This is an historic moment
you, but the technology out, straight up. that the SSC is proud to be
diverges wildly from a part of. To demonstrate
Piezochem biomods, the Uh-huh …
our commitment to making
only ones approved for The Templars STAND for
this a safe and productive
sale. something, you know? It’s
meeting, I am flying to Trier
You’re investigating this ancient, it’s philosophy,
myself to ensure that
ApostleCorp for patent and it scrip’s the paps off
everything goes according
infringement? all that Her Holiness love
to plan.”
an’ meditate an’ mumble to
Market disruption. The yourself. So, as the leaders of two
genius of the ApostleCorp of the world’s most influ-
product is that it restruc- These guys are mercenar-
ential and powerful organ-
tures any host’s DNA to ies. They pitch whatever
izations prepare to make
tolerate biomodification, creed their boss tells them
history, they will not
whereas the standard to.
need to worry about
infusions work for only You just haven’t ever real- security con-
one in twenty patients. ly STUDIED the Knights cerns.
ApostleCorp could go com- Templar. They have the
mercial and devastate bio- same basic ideas as the
mod prices. Order Church, but they
In other words, you want believe it, they fight for it,
modified people to hold and they don’t rip off a
their value, like real estate. bunch of other religions.
Her Holiness wants to
You will understand … We bring everyone together.
can sense it. We may dif- It’s called koinonia — fel-
lowship and communica-

53
Mission 1 — Seattle
Tarsus Academy

A
e

B You wake up in a strange bed-


room. You’re locked in. c
Somewhere in the building,
explosions are going off. This is
going to be one of those days,
isn’t it? The first thing you need
to do is go activate (select) the
Holocomm unit on the desk. Leila
Nassif will speak to you through d
the unit. She tells you she’s pre-
pared a map for you and stored
it in your footlocker.
b
1-1. Tarsus Assault —
Get Map A To Tarsus Recreation (1-way)

TARSUS APARTMENTS

TIP
Fallen military or
Just open up the footlocker and paramilitary combat-
select the datapad to load Nassif’s ants — friend and foe
map into your Datavault. When — will drop partially
you do, she unlocks the bedroom depleted ammo clips
door and tells you to drop by the
when they die. (Thugs
apartment of your Chicago school c You’re no sooner out in the d When you find Billie’s apart-
chum Billie Adams. hall, when an explosion blows ment (and remember, you have a and some Order
out an air vent grille, killing a map) use the intercom (the button Seekers don’t.) It’s a
You can pick the basketball up passing SSC Guard. Yep, definite- on the left side of the door) and good idea to get in
and toss it around, but you can’t ly one of those days. Grab the she’ll let you in. Talk to Billie multi-
take it with you out of the apart-
the habit of grabbing
guard’s ammo clip as you pass; ple times to find out where her
ment area. There’s a pair of as many of these par-
you’ll need it later. head is at. After your visit with
binoculars in the room that you Billie, Dr. Nassif will contact you tial clips as you can.
can snag, and some food (a and order you to come see her on Unfortunately, they
Montebites! bar on the desk and the recreation level. Billie won’t often show up under
some soy in the ’fridge). mind if, before you leave, you raid the bodies that
her kitchen for any supplies.
1-1. Tarsus Assault — dropped them, so
Get Map 1-2. Tarsus Assault — you’re going to have
1-2. Tarsus Assault — Meet Billie to do a lot of dead-
Meet Billie You can stop and talk to the jani- 1-3. Tarsus Assault — body-tossing through-
tor, if you want to. But he’s even out the game.
Report to Dr. Nassif
more freaked out than you are.

54 PRIMA’S OFFICIAL STRATEGY GUIDE primagames.com


Tarsus Academy

TIP
After conversations A
with NPCs, it is often j f
possible to click on g
them again for anoth- F As you get off the elevator,
er conversation. You you’ll find Dr. Nassif in a locked
can miss important office to your left. She’ll talk to
you through the window. She
information if you
suggests you go meet your new
only click on an NPC classmates Leo and Klara.
once. Even the h
1-3. Tarsus Assault — i
“barks” from NPCs
(the short state- Report to Dr. Nassif
ments that don’t 1-4. Tarsus Assault —
require a cut-scene Meet Klara
to play) can be inter- 1-5. Tarsus Assault —
esting. As a rule of Meet Leo
thumb, whenever you
speak to NPCs, keep
clicking on them until
they start repeating A To / From Tarsus Apartments
“barks.”

TARSUS RECREATION
G Klara’s just down the hall, by 1-5. Tarsus Assault — and Billie’s lockers are locked, but
the water cooler. Remember to you can see the contents through
Meet Leo
talk to her multiple times. the windows, and if you want to
1-6. Tarsus Assault — you can use your multitool to
1-4. Tarsus Assault — Get Equipment * open one or the other. Leo has
Meet Klara foolishly left his locker unsecured,
* Only given if you’ve met both and you’ll need the ammo clips
Leo and Klara. he left there for you. About the
There’s a news terminal in the time you get to your locker, the
hall, which will give you a bit lights will ominously go out. Dr.
more information about what Nassif contacts you and tells you
happened in Chicago. You can to get out of the facility.
also find a snack machine and a
soda machine in the public areas 1-6. Tarsus Assault —
of the dormitory. Get Equipment
1-7. Tarsus Assault —
Leave the Facility
h Leo’s running laps on the
track. When given a choice of
responses, you’ll keep him friend- Go down the stairs, cross the
liest if you massage his ego a bit. basketball court and enter the
Once you’ve introduced yourself locker room.
to both Leo and Klara, explosions
go off and the lights start to
flash. Nobody is pretending the
situation is normal anymore. As
E Another SSC guard is sta- warnings of an enemy attack
tioned at the elevator. He’s blare over the intercom, Dr.
understandably a little edgy, and Nassif tells you that there’s useful
When you get back to the locker
he’ll give you some attitude if equipment waiting for you in
room entrance, an SSC Guard
you try to talk to him, but he has your locker in the gym on the
will warn you that one of the ter-
no problem with you taking the lower level.
rorist invaders — a “seeker” from
elevator to the recreation level. the Church of the Order — is
i The lockers are all labeled.
Open yours and take the pistol, approaching across the gym. You
medkit, multitool and riot control can help the guard, or use her
baton left there for you. Klara’s for cover while you sneak past
the seeker.
55
B

j Once past the seeker, you’re


on your way to the exit when
Billie slips through the door
ahead of you and seals it behind 1!
her. Before you leave, she wants
you to return to your apartment, 1)
where she promises to provide
proof that Tarsus had a hidden
agenda for you trainees. She also
says you’ll have a chance to acti-
vate your biomods.

1-8. Tarsus Assault — A


Go to the Biomod Lab

A From Tarsus Recreation (1-way)

B To Tarsus Laboratory (1-way)

TARSUS APARTMENTS (RETURN)


As you step off the elevator, you
find a scene of carnage (but
notice the stun prod that the
dead SSC guard dropped). The
surviving guard will ask you to
back him up while he takes out
another Order seeker.

1) When you reach your own 1@ After a little bit of climbing


apartment, Billie will do a trick around, you get to the entrance
with the lights to make the false to the bio lab. Dr. Nassif contacts
ceiling vanish, and allow you to you via a Holocomm unit and tells
see the Tarsus scientists that have you that you might as well go
apparently been monitoring your ahead and install your first bio-
every waking and sleeping move. mods. She unlocks a cabinet with
Once the seeker is dealt with (or three standard biomod canisters
simply evaded), explore your inside. You must install at least
classmates’ apartments carefully one to accomplish objective 1-9
for useful stuff, including the (but you knew that, didn’t you?).
open ventilation shaft between
Leo’s and Klara’s places. 1-8. Tarsus Assault —
Go to the Biomod Lab
1-9. Tarsus Assault —
Install Biomods

1! The attack has opened up a


hole in the wall of your shower
that leads to the secret Tarsus
biomod lab.

56 PRIMA’S OFFICIAL STRATEGY GUIDE primagames.com


Tarsus Academy

A From Tarsus Apartments (1-way) B


B To Seattle City Center (1-way)

1&

1*
1%
1#
1$
A 1@
1^

TARSUS LABORATORY
rupted by a pair of Order seekers, can use a multitool to get to it,
the scientists ask for your protec- but there’s an alternative — drop
tion. If you take out both seekers the conveniently handy explosive
without either scientist dying, crate in front of the cabinet (don’t
the male scientist will give you a throw it!), stand back, and shoot
silencer weapon mod as a it with your pistol.
reward. Go ahead and install the
silencer on your pistol — it will
come in handy. (By the way, if
you’ve taken damage from any of
the the seekers, or from the auto-
1# A lab tech tells you that the matic turret, don’t waste any
Order has taken over the auto- resources healing yourself once
matic security for the facility. A you make it this far.)
stairwell beyond is guarded by a
camera and automatic turret. 1-S1a. Protect Scientists
This particular camera is very
easy to sneak past with a little bit 1-S1b. Protect Scientists The exit from the lab is blocked
of careful timing, so don’t waste — Collect Reward * by fatal energy beams under
resources.
* Only if you succeed at 1-S1a. Order control, so you have to
slip through an air duct to get
to the next area (or use a
crate again, this time
to block the beams).

1$ (a floor above 1@ and 1#) You


1% If you carefully scan the next
encounter a pair of Tarsus scien-
lab, you find a black market bio-
tists who tell you more about the
mod canister that the Tarsus
project you were part of. But
when your conversation is inter- dudes were keeping for study. You

57
1^ There’s a medbot in a side cor- 1& Another air duct in an upper If you used the black market bio- With the final lab cleared, your
ridor who can deal with any gallery offers a more stealthy mod canister to install a Neural way is open to leave Tarsus
bumps, bruises or bullet holes you approach to the next area than Interface, you can use this termi- Academy at last.
may have collected. If you take the front door. Be careful; the duct nal to hack in and turn off the
any further damage while you’re is guarded by a hostile spiderbot. security camera (which should
in the building, remember to also keep the turret from activat-
come back to the medbot rather ing, unless you’ve already done
than using up valuable resources. something to make it mad).

Just before you go through the


door, however, you’re contacted
by Lin-May Chin, who identifies
herself as a representative of the
Order Church. She tells you the
1* This lab is well guarded by church is really on your side, and
two seekers, plus a turret and all that recent killing-people-and-
camera. You can get a drop on all blowing-things-up nonsense was
these defenses by entering If you hack into the terminal, you just a regrettable lapse in com-
through the air vent, which opens can also release a spiderbot that munication. She invites you to
out onto the ceiling beams. will fight on your side. drop in on the Order’s church in
Lower Seattle to learn more.

1-10. Report to the


Church
1-7. Tarsus Assault —
Leave the Facility

58 PRIMA’S OFFICIAL STRATEGY GUIDE primagames.com


Upper Seattle

Upper Seattle
Once again, this walkthrough
is built on the assumption that
you want to explore as much B
of the game as possible, and
fulfill as many objectives as
possible. The secondary 2# F
2$
objectives (and a couple of pri-
maries) in this mission are
completely optional, and you Upper
can totally ignore them if you Level 2)
wish to.
C F
D
2!

1(
A
A From Tarsus Laboratories (1-way)
2@ Lower
B To / From WTO Terminal
Level
C To / From Club Vox
E
1( A pair of WTO guards greet D To / From Emerald Suites
you as you leave the Tarsus build-
E To / From Inclinator
ing. They strongly suggest that
you want to go report to their F Between Upper/Lower Levels
chief, Donna Morgan, at the
WTO Air Terminal. After you talk
to the guards, Billie contacts you. UPPER SEATTLE CITY CENTER
She recommends that you have
nothing to do with the WTO, and
instead that you should investi- entirely, or make it very simple
gate Dr. Nassif’s apartment in the for you to mop up. One reason
Emerald Suites building, for fur- to deal with them now rather
ther evidence of Tarsus duplicity. than later is that the locked foot-
locker they’re guarding has some
1-11. Report to WTO very useful stuff, including a glass
destabilizer weapon mod and a
1-S2. Dr. Nassif —
boltcaster.
Search Apartment

2! At Pequod’s coffee shop, the 2@ You don’t actually have to


proprietor and a silent partner deal with these guys now, but
are discussing some of the pitfalls you’ll have to deal with them
of being small businessmen in a eventually. They’re toughs from
WTO enclave. The proprietor Lower Seattle, put here to block
then offers you cr500 for some your way to the Inclinator. The
light arson carried out against a first time you pass this way
competitor in Lower Seattle (you they’ll let you buy your way past,
don’t have to decide now but you’ll need to go past this
This young and lovely (well,
2) At this holographic kiosk, whether to do the crime or not). spot more than once, so don’t
probably lovely … it’s hard to
recordings of WTO Chairman waste your money. The easiest
Chad Dumier deliver informative 1-S3. Coffee Wars — really tell under the hood and all)
way to deal with them is to just
and inspiring speeches. Order seeker can usually be
Destroy Beans start a fight (call the one who’s
found on the upper concourse.
harassing you a punk), then
She’s been sent out on an evan-
when they attack, high-tail it
gelistic mission. She’s not nearly
back out to the city center con-
as violent as the other seekers
course. WTO guards and security
you’ve recently met (although
bots should converge on the area
she is packing a boltcaster, in
once the shooting starts, and
case of trouble), and she’ll be
either take the bad guys out

59
happy to tell you all about her
faith, and invite you to visit the
church in Lower Seattle that Lin-
May Chen has already summoned
you to.
2*
2&

2^
2# In the observation gallery, it’s
probably well worth your time to 2%
use a multitool to take out the
security camera, so you can safely
hack the ATM and steal the
goodies behind the glass (your
new glass destabilizer will come
in handy here). You can finesse A To / From Upper Seattle City Center
the camera if your destabilizer
pistol is also silenced. B To / From WTO Hanger
A

WTO AIR TERMINAL

2$ You’ll need to take the Metro


transit system to get to the WTO
Air Terminal, but the Metro sta- 2^ In the Terminal you’ll run into
tion has been taken over by Klara, who’s wasted no time get-
three gangsters bent on shaking ting a job with WTO Security.
down innocent travelers. You You can just crouch at the exit Your way to the Metro platform,
could just pay their exorbitant from the air vent and take at least and from there to the WTO
fee (it will be good throughout two of the three thugs out with Terminal, should be wide open
the mission) and go on through, your new boltcaster. It should and clear now.
but let’s assume you’re in the take two shots to drop a thug.
mood for some exercise …

2& Donna Morgan’s out of the


country at the moment, but she’ll
speak to you via the Holocomm
in her office. She has an assign-
ment for you. The WTO culture
minister is suspected of smug-
gling. He lives in the penthouse
2% Do not attempt to hack the of the Emerald Suites apartments
In the Metro station office, hit cash machine in the WTO (the same building Dr. Nassif
Oh look, an air vent that appears the button to turn off the beams. Terminal — at least, not unless lives in). Morgan wants you to
to lead into the Metro ticket There are plenty of goodies in you’re prepared to take on every break into the minister’s secret
office. Hmmm. the office, including a shotgun guard in the place (a course of vault in his apartment to look for
that one of the gangsters was action we don’t recommend, for evidence. She’ll suggest you start
carrying. You can also use this any number of reasons). If you out by talking to the minister at
TIP security computer to open the
way to the WTO terminal … if
max out your Neural Interface,
you might be able to pull it off
Club Vox.

Air vents make GREAT you can’t hack, the access code is before the end of the mission. 1-11. Report to WTO
snipers’ nests! in an unlocked locker. Or just get
there through the vent.

60 PRIMA’S OFFICIAL STRATEGY GUIDE primagames.com


Upper Seattle
1-12. Culture Minister — A
Investigate
B
1-S4. Culture Minister — 3@ B 2(
D
Penthouse Access
C
4$
3! C

4^ Mid
4%
3)
Upper
4&
4*
2* As soon as Morgan is done
with you, head over to the office
opposite hers, which belongs to
4(
the WTO civic manager for Upper 5)
A To / From Upper Seattle City Center
Seattle. Eavesdrop on his conver-
sation with Vera Maxwell (you’ll B Between Mid and Upper Level
meet her later). When the holo
C Between Mid and Upper Level
conversation is over, the manag- Lower
er will leave his office and offer D Between Lower and Mid Level D
you a side-job — a cash reward if
you can uncover proof of shady
business practices at Club Vox.

1-S5. Vox Finances —


CLUB VOX
Investigate
entire mission. The doorperson nitely prefers the company of 1-S5. Meet Club Vox
will give you some advice about men, however, and the best a
Owner
things to do in the club, includ- female character can hope for is
ing paying your respects to the an offer to buy the code from a 1-S8. Bounty on Lawyer —
owner on the upper level, and disgruntled Lionel. Assassination
checking out the new NG
Resonance sim. 1-S7a. Culture Minister —
Talk to Man *
1-S5. Meet Club Vox
Owner
1-S7b. Culture Minister —
1-S6. NG Resonance — Notify *
When he’s finished talking to Talk to Sim
you, the civic manager will oblig-
1-S7c. Culture Minister —
ingly step out of his office so you
Enter Penthouse *
can loot it more easily. The
weapon mod in the locked locker * Male characters only. 3@ Continue down the hall past
is another silencer. The wall safe the owner to find the NG
holds an EMP grenade, a scram- Resonance sim. This holographic
bler grenade and the pass code AI construct based on the world’s
to the security computer on the #1 pop star is more than just a
wall, which controls the cameras video game — apparently the
in the terminal. sims are also used to gather intel-
ligence for the WTO. Keep talk-
3) The culture minister is in the ing to NG until she offers you a
bar of the club with his body-
reward for finding out what’s
guards. Hanging out nearby is
going on in the club’s VIP area.
Lionel, an aspiring artist trying to
catch the minister’s eye. If you’re 3! The owner is upstairs as For now we’ll leave Club Vox,
playing a male character, the two promised. He offers you a little and travel through the city cen-
will send you back and forth job — if you kill a lawyer who ter to the Emerald Suites.
between them a couple of times lives in the Emerald Suites apart-
carrying messages, then the min- ment building, you’ll earn a cash 1-S6. NG Resonance —
ister will offer you a job as his payment, plus a free membership Talk to Sim
2( To get into Club Vox you’ll “chamber boy.” If you take the to the club’s VIP lounge.
1-S9. NG Resonance —
have to fork over the cr100 cover. job, he’ll give you the keycode to
The cover charge is good for the his penthouse. The minister defi- Find Information

61
A To / From Upper Seattle City Center

B To / From Penthouse
Upper
C Between Upper and Lower Levels
4# 4@
D D To Roof

3# Welcome to the Emerald


Suites, a respectable and well-
guarded enclave residence. The
janitor, working on the penthouse
elevator, offers to sell you either a
C
B master keycode for all the lower-
Vent Return
3$ level apartments, or the keycode
for the penthouse. Don’t waste
your money; we’ll show you
C
cheaper ways to get in. For exam-
ple, if you don’t already have a
3# keycode to the penthouse stairs,
you can enter the broken eleva-
tor’s shaft, disable the electrical
4) 4! box and climb up the ladders to
A Lower get to the penthouse entrance.

EMERALD SUITES

3$ The exit from the grate lead-


ing to the elevator shaft, at the
top of the penthouse stairs.
B

3& Upper

Lower

3* 3(
B 3% The penthouse kitchen is safe,
but once you venture beyond
you’ll have to deal with security.
They are guarded by a spiderbot
and a bunch of laser triggers.
3% A Once you’ve dealt with the bot,
you can either eliminate the
lasers by hacking the security ter-
minal, or you can simply jump
over the beams to get to the
3^ A To / From Emerald Suites stairs. Something with electronic
punch (EMP Converter,
B Stairway between Lower and Upper
Electrostatic Discharge, EMP
grenade) will also do the trick.

EMERALD SUITES PENTHOUSE 1-S7c. Culture Minister —


Enter Penthouse

62 PRIMA’S OFFICIAL STRATEGY GUIDE primagames.com


Upper Seattle
1-12. Culture Minister — goodies, plus some information new boss smuggler named
about the minister’s vault in the Kirkpatrick. If you tell him you’ve
Investigate
apartment, but nothing crucial … been offered money to kill him,
1-13. Get WTO Debriefing not unless you count the Toxin he’ll make you a counter-offer
Blade under the pillow, the first (for more cash, but no extra ben-
unique weapon you can find. efits) to kill the Omar trader. If
you decide to go after the lawyer
anyway, you could do it right
here … but let us show you a
somewhat cleaner way. (And you
3^ Before you head upstairs, can collect both rewards if you
though, check out the bar to kill the Omar first.)
your left. Hidden behind a couple
of bottles is a datapad with the 4! When you finally get into Dr. 1-S10. Bounty on Omar —
key code to the minister’s vault. You can grab an energy sword Nassif’s apartment, Billie will con- Kill Trader
from one of the alcoves in the tact you with more info about
vault. It isn’t security glass, so her conversion to the Order.
break it any way you want. You
can also get an EMP converter
weapon mod from the alcove
across from the sword.

4# Go up the stairs outside the


3& The upstairs landing is guard-
lawyer’s apartment, and through
ed by a camera that will release a
the door marked “Maintenance”
spiderbot if it sees you. It’s pretty There’s lots of goodies scattered
to a rooftop area above the
easy to slip past the camera and around Nassif’s place, including a
lawyer’s flat.
disable it, if you don’t want to brand-new biomod canister.
blast the bot.
You find this grate on the middle
level of the penthouse stairs.
Enter it (and get rid of the spi-
derbot inside). The first grate in
the floor opens to the hallway of
the building, the second opens to
Dr. Nassif’s apartment, and the
third to the other apartment on
the lower level. After exploring
one of the apartments, you’ll Take out the security bot (an
The information Billie was inter-
have to leave, go back around to EMP grenade works nicely) and
3* A hidden security terminal in ested in can be found on a data
the penthouse stairs again, and use a multitool to disable the
the minister’s bedroom will open pad on the desk in the bedroom.
go back through the grate to get security box.
the door to the vault if you hack
to the other one. Unless you’ve 1-S2. Dr. Nassif —
it (and turn off the security cam
made some kind of huge distur- Search Apartment
in the previous room). Or you
bance, the guards should still be
may have gotten the code at 3^.
clueless.

Use a glass destabilizer to dis-


solve the skylights over the
4@ Now it’s time to decide what lawyer and his bodyguard, then
to do about that lawyer that the snipe from above to take them
3( The minister keeps a con- 4) If you choose to investigate owner of Club Vox wants dead. out.
cealed vault/office off his bed-
this apartment, you have to take To start out, you might as well
room. The evidence that the 1-S8. Bounty on Lawyer —
out its occupant. You find that he meet him. To get in, tell him
WTO wants you to retrieve is on Assassination
was a businessman plotting to you’re there about the SMGs.
a datapad on the desk. Once you
burglarize the culture minister’s Once in, you can con him out of
have it, Donna Morgan will con- 1-S8b. Bounty on Lawyer
apartment (sorry buddy, a little cr200 by telling him his old con-
tact you requesting that you — Collect Reward
late). There’s a few of the usual tact is dead and you work for a
report back to the air terminal.

63
A

3@ 2(

4$
3!
4^ Mid
4% 4% Notice the speaker platforms
3) above the elevated dance floor.
Boost yourself up onto the one
Upper 4& on the right. It has a grate that
4* leads to the restricted area that
contains the owner’s office. Also,
if you’re trying to assassinate the
4( Omar (or don’t want to assassi-
nate anybody, but are just
A To / From Upper Seattle City Center
5) nosey), this offers an easy jump
to the VIP lounge balcony, which
is probably your best bet to
ambush the trader. If you don’t
Lower have VIP access, you have to get
to the Omar and actually talk to
him before you can collect the
reward from the NG sim
(whether you end up killing him
TIP CLUB VOX or not).
If you talk to the 1-S10. Bounty on Omar —
lawyer you come to Kill Trader
what may seem to be 1-S10a. Bounty on Omar
your first mutually — Collect Reward
exclusive objectives in
the game. You can
either kill the lawyer
for money, or you can
TIP
kill the Omar for Even if you decided
money (and, of not to assassinate
course, if you don’t him with your own
Drop down into the apartment to 4$ Inside the VIP room at last, hands, you can still
feel like becoming a see what you can find. The good you’ll meet the notorious Omar
hired assassin, you stuff is all in this guarded room. trader. You now have the informa- collect the lawyer’s
don’t have to kill You’ll need to bypass the keypad tion the NG sim was looking for. bounty on the Omar.
to get in. Inside are lots of good- He shows you his wares (which You’ll have to find a
either). Since this ies, including a sniper rifle and include a black market biomod)
walkthrough assumes way to actually speak
grenades and mines galore. and offers you a further discount
you want to fulfill as if you do him a little favor in the to the Omar (admit-
many objectives as basement. He wants a tissue scan tedly, not an easy
possible, we’ll from the body of a “transgenic” trick if the lawyer’s
kept in cold storage there. still alive), then
assume you take a
hitman job. We rec- 1-S11. Mutant Biometrics inform NG that he’s
ommend killing the — Upload to Omar in the VIP lounge.
lawyer, since (in our Once you’ve done
1-S9b. NG Resonance —
opinion) it pays off a Report Information
that, just drop in on
bit better in the long the lawyer to pick up
run, and is a bit easi- Go back to Club Vox, talk to the the cr450 he prom-
er to accomplish. We owner and collect your fee, plus ised you for a dead
the key code to the VIP room. Omar … and there’s
will also give you the The VIP room entrance is on the
information you need still a possibility of
first floor of the club.
to kill the Omar, if payment from the
you choose that. 1-S8b. Bounty on Lawyer club owner if you take
— Collect Reward care of the lawyer.

64 PRIMA’S OFFICIAL STRATEGY GUIDE primagames.com


Upper Seattle
count can continue to pay divi-
dends for the next couple of
missions, it’s strongly recom-
mended that you don’t return
to Club Vox if you inform NG. If
you don’t go back to the club,
the Omar will never figure out
that it was you who betrayed
them, and you’ll have both the
4^ The grate from the speaker The information the civic manag- 5) At last you come to what
platform leads to a storage closet er wants is in the owner’s wall you’ve been sent for, a refrigerat- reward and the discount.
in the restricted area. safe. Also in the safe is a soft key ed crate that appears to contain 1-S9b. NG Resonance —
leading to the club’s basement. the body of a dead alien. The Report Information
Once you have these, retrace your information the Omar wants can
steps out of the restricted area. be obtained from a data pad
attached to the side of the crate.
1-S5. Vox Finances —
Investigate 1-S11. Mutant Biometrics
— Upload to Omar
1-S5b. Vox Finances —
Collect Reward 1-S11b. Omar Discount
Now just return to the WTO air
terminal to report to Donna and
4& From the storage closet you collect your reward from the civic
can cross the hallway to another manager. Donna tells you she
grate, but doing so will take you wants you to go investigate some
through the field of view of a outfit called Mako Ballistics (you
guard in the corridor. Try to take may have noticed they made
him out quietly. Return to the VIP lounge to col- your pistol), and that you’ll need
lect your reward. The Omar will to go down to lower Seattle to
give you a 50% discount on mer- hire a chopper pilot. It’s time to
Now you’re ready to go into the chandise from all Omar traders, head for the Inclinator.
club’s basement on the Omar’s mis- and he’ll throw in a free black
sion. The entrance is by the stairs market biomod. Once you have 1-13. Get WTO Debriefing
on the lower level of the club. the free canister, you can still buy 1-14. Hire Pilot
another from the trader for
cr500, for a double upgrade. 1-S5b. Vox Finances —
Collect Reward
1-S11b. Omar Discount
4* The vent takes you directly
into the club owner’s office.
(Check under the wastebasket for
spare change.)

4( Hacking the security terminal


in the lower-level hallway takes
down the laser triggers and dis-
ables the camera beyond them.
Now go back to the NG sim to
tell her what you found in the
VIP lounge, and collect that
reward.

If you go back to Club Vox


after telling NG about the Omar
trader, the Omar will put two
and two together, figure out
that it was you who ratted
them out, and cancel your pre-
ferred customer discount (and
if you check, you’ll find the
trader in the VIP lounge has
been murdered). Since that dis-

65
Inclinator / Lower Seattle /
WTO Hangar
A
A To / From Upper Seattle City Center

5! B To / From Lower Seattle Slums

Upper
Seattle

5! When you get to the inclina-


tor that travels to Lower Seattle,
you find that a toxic spill has it
offline. Talk to the director in
5#
charge of the inclinator and she’ll 5@
offer you cr100 if you can take 5&
care of the problem for her. If
you try to enter the inclinator 5^
without talking to the director,
Donna Morgan will contact you
and suggest that you speak to
the director about the situation.
5$
1-15. Inclinator —
Clean Up Spill Lower
5% Seattle
1-s12. Inclinator — B
Talk to Director*

* Only if you try to enter the


INCLINATOR FACILITY
inclinator before talking to the
director.

5# There are several ways to clear You come out on a support 5$ Make your way along the
up the spill. We’ll show you the beam above the toxic vapors beams until you reach another
5@ As if the situation wasn’t com- one we think is the safest and from the spill. vent in the right-hand wall. Open
plicated enough already, when
they locked down the inclinator easiest. Go to the director’s it and climb in.
some genius released a couple of office, open the vent behind her
security bots set to gun down desk and climb up the ventilation
any unfortunate passers-by. shaft.

66 PRIMA’S OFFICIAL STRATEGY GUIDE primagames.com


Lower Seattle

5( 5*
E
6!
5% A shaft in the vent leads down
to a closet where an active repair-
D
bot is kept. Just drop down into
the closet and open the door. The
repairbot will automatically go
E
out and fix the nano-former, and
the nano-former will automatical- 6)
ly clean up the toxic spill, bring-
ing the inclinator back on line. All 6@
you have to do is wait for the air D
to clear.
B
1-15. Inclinator —
Clean Up Spill A To/From Inclinator

1-15b. Inclinator — B To/From Order Church


Sewer
Collect Reward C To/From The Greasel Pit

D To/From Heron’s Loft

E Between Lower Seattle and Sewer


LOWER SEATTLE SLUMS
Omar preferred customer dis-
count in Upper Seattle, the dis-
count will still be good here.

5^ This guy’s been trapped by


the spill. You should stop by and
give him the all clear.

Dumpster diving is definitely One of the karkians’ victims is this


worth your time in Lower Seattle. Omar protector, who left behind
Energy cells, ammo, multitools … his energy blade and other good-
it’s amazing what some people ies. In particular, he’s lying on a
will throw away. Red Greasel Hunter pistol, the
second of six unique weapons.

5& Don’t forget to go back to the


Director at the entrance to get
your reward. Then just go to this
control panel and punch it to
take the ride down to Lower
Seattle.

1-15b. Inclinator —
Collect Reward 5* The sewer grate on the lower
level of the slums leads to this 5( An Omar trader, with a pro-
tunnel, which is haunted by a tector companion, has set up
pair of karkians. shop in this alleyway. He’ll sell
you a black market biomod and
other useful goodies. If you
earned (and didn’t lose) the

67
6^
6) Oh look, this must be that
QueeQueg’s coffee shop that the 6%
Pequod’s manager wanted you to
sabotage. 6#
A

A To / From Lower Seattle City Slums 6$

ORDER CHURCH
This wall vent above the dump-
ster offers safe and convenient
access to QueeQueg’s.

6# As you enter the church, Billie 6% What’s up with all the holo-
Adams contacts you via the grams? Is the Order Church
Holocomm next to the door. secretly controlled by 12” action
figures? A holographic Her
1-10 Report to Church Holiness is preaching at the pul-
6! The beans are stacked behind pit. If you think this is just a
the counter. The softkey to the
canned recording, however,
front door is on the counter.
you’d be wrong, because when
Once you’re in, just use a
you approach, HH breaks off her
grenade or mine to blow up the
sermon to welcome you person-
beans, then stroll back out onto
ally to the church.
the street.

1-s3. Coffee Wars — 1-s13. Speak to


6$ In the office behind the pulpit Her Holiness
Destroy Beans Lin-May Chin speaks to you from
a Holocomm. She wants you to
1-s3b. Coffee Wars — flush out Lamar, the rogue Order
Collect Reward commander who turned the
Tarsus raid into a bloodbath.
Apparently he’s holed up in the
inclinator facility. She also tells
you to pay your respects to the
hologram of Her Holiness that’s
addressing the faithful in the
sanctuary.

1-16. Order Traitor —


6^ If you choose to check out the
church’s basement, you find it’s
Find Lamar guarded by spiderbots, plus a
dangerous short circuit.
6@ The Order Church is behind 1-s13. Speak to
these heavy doors. Her Holiness

68 PRIMA’S OFFICIAL STRATEGY GUIDE primagames.com


Lower Seattle
while waiting to ship out to
Egypt.

Upper
6&
Lower

7! 7) In a small office, another pilot


6( named Ava Johnson contacts you
6* via holocomm. She offers to fly
you wherever you want for free,
but there’s one small hitch … her
rig is locked down at the WTO
hangar facility in Upper Seattle.
Ava gives you a keycode for the
elevator that connects the WTO
terminal with the WTO hangar.
A To / From Lower Seattle Slums 1-s14. Pilot Ava —
7) Rescue Helicopter
You must free up either Sid’s
or Ava’s helicopter to
progress in the game. If
you’re really into clearing
THE GREASEL PIT objectives, it’s entirely possi-
ble to free up both.

At the back of the basement you 6& The Greasel Pit is the first of 6* One of the first people you 7! Apparently “Greasel Pit” is not
find a working medbot, plus vari- several locations throughout the see in the Greasel Pit is Sid Black, just a colorful tavern name. The
ous other free goodies (including game that require a software lock mercenary chopper pilot. He’d be bar has a real pit where real
an Increased Damage weapon on your weapons before you can happy to fly you wherever you greasels (“gobs” to the locals)
mod) scattered around the place. enter. This means that none of want to go (for a price, of fight to the death. This sleazy
your firearms will work in the course), but first he has to get gob trainer offers you a cash
bar, period. It also shuts down his jet out of hock to one Sophia reward if you’ll sneak into a rival
some of your biomods. Sak, local crime boss. trainer’s apartment in the
Heron’s Loft and do in the reign-
1-17. Pilot Sid — ing champion, the so-called
Liberate Jet “Gob-Zilla.” In addition to the
cash up front, you can clean up
by betting on the fixed match.

1-s15. Greasel Trainer


— Kill Gob-Zilla
Now that you’ve been to church,
it’s time for a little sinning — so
go check out the Greasel Pit bar.
This is where you’ve been sent to
hire a pilot.

6( Also hanging out in the


Greasel Pit is your fellow Tarsus
alum Leo Jankowski. He’s accept-
ed a gig doing freelance security
for the Omar, and is killing time

69
A

Lower
A
Upper
The bookie, by the door to the
pit, will take your bet. Odds on
7$
the current fight are 1:1, which 7&
means either gob has an equal 7@
chance to win. Don’t bet more
than you’re prepared to lose. 7*

A To / From Lower Seattle Slums B

B To / From Sophia Sak’s Hangar 7#

HERON’S LOFT
If you bet on the match, the gobs
will be released and you can
watch the fight from above. tacts you and suggests that the
neighborhood would be a better
place if Sophia Sak and her secu-
rity forces were all eliminated
with extreme prejudice.

1-s16. Destroy Sak

The elevator is broken, so you 7$ If you decide not to destroy


have to climb up a ladder to Sophia Sak completely, you can
7@ The Heron’s Loft — what pass- Sophia Sak’s offices on the top get Sid’s Harrier out of hock by
es for luxury accommodations in floor. simply paying off his relatively
Lower Seattle. Don’t try to hack modest cr250 debt. Either way
the ATM in the courtyard while you decide to go, once Sid’s jet is
the guard is watching. When you free you have to go find him and
enter Heron’s Loft, Lin-May con- tell him.
7# The first apartment is home to
the owner of the QueeQueg’s
1-17. Pilot Sid —
coffee shop franchise for lower
Liberate Jet*
TIP Seattle. He offers you money if
you sneak into the Upper Seattle *Can also clear this objective
With the “Coffee Wars” civic manager’s office (in the by completing 1-s16. Destroy
WTO terminal) and hack his com-
objectives in Mission 1, Sak.
puter so that he can open a To fulfill Lin-May’s objective you
it is entirely possible to branch in Upper Seattle. 1-17b. Pilot Sid — Notify
have to kill Sophia herself, plus
fulfill objectives (and all her security forces, both in the
collect rewards) from 1-s17. Coffee Wars
Heron’s Loft and in her hangar
both Pequod’s and — Hack Zoning Database beyond. Note that Lin-May will
QueeQueg’s. So in this not deliver any sort of concrete
mission, if you both reward for destroying Sak’s oper-
ation (though there is some
torch the beans and decent loot to be had, and you’ll
hack the zoning data- definitely make brownie points
base, both managers with the church).
will pay you off as
promised.

70 PRIMA’S OFFICIAL STRATEGY GUIDE primagames.com


Lower Seattle

7^

7% Sophia Sak’s hangar is a large


room guarded by security forces
and turrets, plus bots in the base-
ment storage facility. If you go in,
expect a tough fight.

1-s16. Destroy Sak 7%

A To / From Heron’s Loft

7^ If you do clear the hangar,


SOPHIA SAK’S HANGAR
you’ll probably be low on
resources after such a tough
fight, so definitely check out the
storage room on the upper level.
It has lots of goodies, including a
repairbot for your convenience,
and the first flame thrower in the
game. There are also some
decent goodies in the basement.

7& You come out from a wall vent Time to go back to the Greasel
right above the champ’s cage. Be Pit for some clean-up. If you
careful when you take him out; released Sid Black’s chopper
you’re in range of his toxic spit. (using either the hard or the soft
Also, watch out for the greasel option) let him know, and if you
trainer in the apartment. did poor Gob-Zilla in you can also
report back to the pit to collect
1-s15. Greasel Trainer your fee and try to profit from
If you want to kill Gob-Zilla, the — Kill Gob-Zilla the fix.
cleanest way to get in is to duck
1-s15b. Greasel Trainer 1-17b. Pilot Sid — Notify
under the broken elevator, slip
through the duct on the shaft, — Collect Reward
1-17c. Pilot Sid —
then climb up the air vent.
Meet at Jet

1-s15b. Greasel Trainer —


TIP Collect Reward
If you kill Gob-Zilla, his one payout on an even
trainer will put in a chance is a good bet,
substitute, an aging but it’s not a sure
but experienced thing — so, don’t bet
greasel. This basically more than you’re pre-
makes the match even pared to lose. A timely
odds. Any gambler will save game might help
tell you that a four-to- you hedge your bets.

71
8@

7* When you’re ready to leave


Seattle for good you can go to
Sophia Sak’s landing pad and pay
Sid Black to take you to Mako
Ballistics. However, you need to A
have a reason (i.e., an objective)
8# 7(
for going to Mako before anyone
will pilot you there.

You can also clear Objective 1-17c


by just showing up here and talk-
ing to Sid (select the helicopter), 8)
without having to pay Sid any
money or leave town.

1-17c. Pilot Sid — 8! A To / From WTO Terminal


Meet at Jet

WTO AIR TERMINAL HANGAR

As soon as you re-enter the incli-


nator facility be ready for trou-
ble. Crouch down and draw a
weapon immediately — there are
a couple of Templar recruits just
a few feet away. Also watch out
for the sniper stationed on the Look up when you get to the top When you get to the office you Lin-May Chen doesn’t care if the
upper platform. of the inclinator, and you’ll see can open fire from outside, or commanders live or die. The
your quarry in the office above. you can go in and talk. If you information she really wants is on
There are three Templar recruits choose to talk, the commanders this datapad on the desk. When
and a Paladin between you and will insult you for a little while, you read it, she’ll contact you
them, though, so watch your then open fire. The Templar com- and ask you to come back to
step. And remember there’s a mander’s flame thrower is the Lower Seattle and see her at the
friendly repairbot in the closet, if more dangerous weapon, so take church.
you need it. him out first. On the other hand,
if you go in to talk and all three 1-16b. Order Traitor —
1-16. Order Traitor — of you are in the office, there’s Find Evidence
Find Lamar not really room to use a flame
thrower effectively, so there’s a 1-16c. Order Traitor —
1-16b. Order Traitor pretty good chance that when he Report to Church
— Find Evidence opens fire he’ll take out the
Order commander and possibly Before heading back to Lower
even himself. You should be able Seattle, you might want to run
to handle the first blast, unless up to the WTO terminal and
you’re already wounded. hack the Civic Manager’s security
computer to approve the
QueeQueg’s owner’s zoning
request. (If you don’t have the
Neural Interface biomod, you

72 PRIMA’S OFFICIAL STRATEGY GUIDE primagames.com


WTO Hangar

TIP
There are two ways to
disable the missile bat-
teries. The one
explained in detail in
this walkthrough
involves hacking their Now it’s up the inclinator one 8) In the control room, open this Now return to the control room
control computers, so last time, and back to the WTO grate and slip into the vent and click on the navigational bea-
you must have the Terminal to see what’s up with beyond. con console to activate it. Ava
Neural Interface bio- Ava Johnson. When she first con- will contact you to tell you she’s
mod. The other one sim- tacted you, she gave you the key- ready to go whenever you are.
code to this elevator that goes to
ply requires you to get the WTO hangar. 1-s18b. Pilot Ava —
close enough to the bat- Activate Beacon
teries to blow them up
with mines or grenades. 1-s14. Pilot Ava —
Rescue Helicopter

can get into the computer using


1-18. Pilot Ava —
the access code on the datapad Meet at Helicopter
in the wall safe.)
8! The vent leads to the south-
west storage room. Hack the
1-s17. Coffee Wars — computer on the wall to disable
the southwest turret. Also in the
Hack Zoning Database
7( The huge WTO hangar is well room is a softkey that opens the
1-s17a. Coffee Wars — guarded by both humans and northwest storage room (you
securitybots. Ava contacts you may have to look carefully for the
Collect Reward
and tells you that you need to key).
disable the two automated mis-
sile batteries that guard the
approach to the WTO hangar.
Watch out on your way out of
1-s18a Pilot Ava — the control room. Three WTO
Disable Missile Batteries reinforcements have shown up,
looking for trouble.

Back in Lower Seattle you can


settle up with the QueeQueg’s 8@ The approach to the north-
west storage room is well guard-
owner in the Heron’s Loft, and
ed by a security camera and a
drop in on Lin-May’s hologram in
small missile turret. If you have
the office of the Order Church.
the softkey you should be able to
Lin-May wants you to find a pilot,
slip under the camera’s beams
go to Mako Ballistics and kill a
In a room under the landing pad and into the storage room,
scientist there. If you recall, this
is the same place Donna Morgan
you find a repairbot and, in a where you can hack the comput- 8# Now any time you’re ready,
locker, a black market biomod er and both disable the second you can just walk up to Ava’s
ordered you to go, although for
canister. turret and turn off the security ’copter and click on it for a free
somewhat different reasons.
camera. When both turrets are ride to Mako Ballistics.
1-s17a. Coffee Wars — down, Ava contacts you to tell
you to turn on the navigational 1-18. Pilot Ava —
Collect Reward Meet at Helicopter
beacon in the control room.
1-16c. Order Traitor —
1-s18a. Pilot Ava —
Report to Church
Disable Missile Batteries

1-s18b. Pilot Ava —


Activate Beacon
Enter the control room through
this well-marked entrance.

73
Mako Ballistics
E
E
B
j
b c
D i
D

b Ava and Sid land at different Lower


places at Mako. This is Ava’s LZ —
if you come in with Sid, start at d A Lower
h, and either move ahead or h
backtrack from there.

1-19. Enter Main Complex


Upper e

TIP C
g
If you fly with Sid Black,
you land closer to your A To / From Interior
C
goal than if you fly with B To/From Interior
Ava Johnson. You get C Between Upper and Lower
f
what you pay for. D Between Upper and Lower A

E Same place (visible on both maps) Lower


c There’s a vent in the corner of
the maintenance area where Ava
dropped you. Take out the spi-
MAKO BALLISTICS EXTERIOR
derbot inside and follow the vent
to this office.

d The attractive corporate cam- f The employees’ ATM in Cargo


The office belongs to the campus pus of Mako Ballistics is under lock- e Slip around the side of the Bay 02 is easy pickin’s for hack-
groundskeeper, who offers to sell down. The front of the building is building to Cargo Bay 02. Watch ing. The door next to it offers a
you the code to the front door patrolled by heavily armed SSC out for the guard in the cargo way into the building, but we’ll
for cr250. As usual, we know a guards and a hunter-seeker bot. bay. take the scenic route.
cheaper way in. The Watch out for the flame thrower
groundskeeper also has a repair- turret in the sunken central area.
bot in this area, that you can call
upon if needed.

74 PRIMA’S OFFICIAL STRATEGY GUIDE primagames.com


Mako Ballistics

1!
Lower
D

1#
Mid
g Disable the security beams
that guard this ladder and take it
up to the roof. E C
F F

1@
A

A To / From Exterior
D
B To / From Exterior

C To / From Biolab
Upper
D Between Upper and Mid
B 1) E E Between Upper and Mid
h This rooftop area is where Sid F Between Mid and Lower
Black will drop you off. A A

MAKO BALLISTICS INTERIOR

i Slip over the wall of the


rooftop LZ, onto the awning over
the main entrance. Avoiding the
beams of the security camera,
dash across the ledge to this area
with the large dish antenna. If 1) The vent from the roof leads 1! Make your way to this storage 1# You can see the mag rail pro-
the camera catches you, you’ll directly to this conference room. area near the basement stairs, totype from the hall.
have to contend with a flame There are guards, cameras and where you’ll find a datacube that
thrower turret, so be careful. turrets right outside, so leave gives you the keycode for the
carefully. A datacube on the table weapons lab.
gives you a keycode for the Mako
biolab. (The biolab keycode can
also be found at the reception-
ist’s desk near the front entrance,
if you choose to come in a differ-
ent way.) At this point you’ll The scientist doesn’t much care if
probably be contacted by either you take a look at his prototype.
Donna Morgan or Lin-May Chen, At this point you have a choice to
with each one trying to encour- make: kill the scientist for the
age you to do things her way church, or upload the specs for
j In the back corner of the the WTO. The main difference
antenna platform is a grille that when you get to the mag rail.
goes straight into the building 1@ Now you’re ready to enter the (other than whether you annoy
1-20. Mag Rail — weapons lab. Lin-May or Donna) is that if you
interior.
Assassinate Scientist* upload the specs you get a
1-19. Enter Main Complex chance to either steal the mag
1-21. Mag Rail — rail or turn around and walk out
Upload Spec* of the room without firing a
* Objectives are mutually exclu- shot. Neither course of action is
possible if you kill the scientist.
sive; you can’t complete both.

75
1& 1^
Upper B

If you zip ahead of the scientist


after your conversation, you can B Lower
get into his office ahead of him,
before he seals the door. There’s A 1%
not much of interest here (a stray
medkit and a not particularly rele-
vant holo message), but this is a
1* A To / From Interior

good place for the hit, since it B Between Upper and Lower
allows you to deal with the guard
and bot below in a more tactically
sound fashion. Once your mission
is accomplished one way or the
MAKO BALLISTICS BIOLAB
other, Lin-May or Donna will con-
tact you and tell you to search
the biolab for info on Dr. Nassif.

Objective 1-22. Mag Rail —


TIP
Open Weapon Case When you finish either
Mag Rail objective, the
1-20. Mag Rail — building will be repopu-
Assassinate Scientist*
lated with a couple of
1-21. Mag Rail — new guards.
Upload Spec*
This guy knows you from the Also in the director’s office, a bio-
* Objectives are mutually exclu- Tarsus project, but he might be mod canister for your bioen-
sive; you can’t complete both. in no shape to say anything inter- hancement convenience.
1-22. Dr. Nassif — esting at the moment. Try not to
panic him.
Search Biolab

1^ If you let this guy out, he


starts blasting guards and scien- Now leave the building and get
tists with radiation. (He leaves up to the roof (h), where your
you alone, out of gratitude for 1* This Holocomm from Dr. ride to Cairo is waiting —
1$ Now make your way across the his release.) Nassif is the information you whether it’s Ava or Sid depends
building to the biolab entrance. came here to get. Apparently on which one you came in with.
you’re going to Cairo. Expect the exterior of the build-
ing to be repopulated with
1-22. Dr. Nassif — guards when you get there.
Search Biolab
1-23. Leave for Cairo
1-23. Leave for Cairo*
* Must have also completed
the mag rail objective (either 1-
20 or 1-21).
1& A data cube on this shelf will
1% Eavesdrop on the conversation give you the keycode to the
between these ladies and then director’s office.
talk to them, to throw some light
on your background.

76 PRIMA’S OFFICIAL STRATEGY GUIDE primagames.com


Overheard in Cairo

Are you listening in Cairo?


New Cairo atmospheric any form of world govern- tality that keeps the rich
conditions — normal. ment was going to suc- behind walls and the poor
Travel outside arcology ceed right away. They — like my relatives in the
walls is discouraged. decided instead to prepare medina — scrabbling in the
Particulate matter levels the conditions for a new dirt, I couldn’t refuse.
are severe. Always wear type of government.
breathing equipment when With biomods? Sssh.
you have business in the A way to level the playing Listen — Her Holiness has
medina. field between rich and much to teach us.
Level 149 penthouses are poor. A society is no better I was once an investment
reserved for arcology than the individuals it con- banker in the arcology, but
management. Please con- tains. If all of them can be now I teach yoga here in
duct your business in pub- healthy, intellectually gifted, the medina. The Order
lic areas or leased offices. and self-reliant, the opened my eyes and
The Tarsus Academy on prospects for liberty look saved me from the wicked
Level 107 will be accepting much better than they did consumerism that was
new applications starting early in the century. unbalancing my life.
next month. The Arcology And you buy it? You think May Her Holiness watch
Chairman promises more Paul and JC are sincere? over you. I hope you find
city funding which means That’s what we’re all told what you are seeking.
more opportunity for all. when we join — what you
Attention citizens: Flight would’ve been told, eventu- Living in the comfort of a
Bay 24 is closed until fur- ally, if your training hadn’t WTO arcology, it’s easy to
ther notice. The space has been interrupted. It sounds take for granted all the
been leased to a private better than the constant theory and work that went
organization. bickering and war-monger- into constructing these liv-
ing between the Order, the ing spaces.
So after the Collapse JC WTO, the Templars … all the The concept of arcology
went underground to … quasi-feudal powers that was developed by Paolo
what? Start his own bio- sprang up after the Soleri in early modern pre-
mod firm? From what I Collapse. Collapse society, during the
know, he doesn’t seem like Having grown up poor, I 1960s. Simply put, it is the
the corporate type. appreciated the Tarsus fusion of architecture with
I’ve never met the Dentons, school, and when ecology.
but the story is that they ApostleCorp came to me The arcology eliminates
realized after the Collapse and said they wanted to wasteful consumption of
that no attempt to restore get rid of the enclave-men- land, energy and time by

77
putting living, working and security force here will keep WAS a global terror net-
public spaces within easy us safe no matter what hap- work. He acted alone. Even
reach of each other, mak- pens in other places. Sure, the recent Chicago disaster
ing walking the main form the terrorists can get the pales in comparison to his
of transportation. upper hand in Chicago and crimes. Trust the WTO’s
In the wake of the Seattle, but nothing like that cautious policies. They pro-
Collapse, the WTO seized could ever happen here. tect civilization from mad-
upon this highly integrated I have faith in the SSC and ness itself.
and compact urban form the WTO.
as a solution to the pres- Can I trust you?
ent toxicity and sprawl that Attention residents of Old As much as you can trust
were only exacerbated by Cairo. The particle haze you anyone who takes bribes.
the Collapse. Not all WTO are experiencing does not Now — leave me be. Let’s
enclaves use this architec- pose a health threat. make an effort not to be
ture, but in the environ- Repeat: the haze appears seen together.
ments that demand safe, to contain only mildly para-
sealed and tightly-knit sitic nanoscale fallout. History moves in fits and
cities have found success Cover your mouth and starts. Obviously you’re too
with this structure. nose when traveling out- young to remember pre-
doors, but rest assured: Collapse society. I watched
Join our order, friend. We the danger is minimal. two centuries of progress
work to reverse and elimi- vanish during two minutes
nate corruption. Citizens, we have been on the evening news.
You really round up freaks accused of over-engineer- Destruction — that’s easy.
and murder them? ing our economy. Well, this But Her Holiness and
Friend, let’s not be too is the legacy we inherited Chairman Dumier think they
explicit. Let me say simply from JC Denton. JC Denton can reunify the planet with
that no war is without its … the solitary criminal mind a simple decree.
battles. that precipitated the Great The faithless are easy to
Collapse and showed us manipulate politically, and
(sigh) … Children. It’s a tough just how fragile the old remember, the faithless are
time to be a parent now. My system was. “But how?” the majority. We should not
daughter’s upset over the you ask. “Just a rumor,” forget de Tocqueville’s
situation in Chicago. you say. No. My investiga- insight. If a man does not
tors have uncovered proof submit to faith, he will
It’s hard to explain terrorism
underground at Area 51 desire a firm, tyrannical
to a child. I wish the media
that he was NOT working shape for society.
would stop playing those
for the United Nations and It’s not too late to reform
stories over and over.
in fact that there never the Church.
I keep telling my little girl: the

78 PRIMA’S OFFICIAL STRATEGY GUIDE primagames.com


Mission 2 — Cairo
The Medina
NOTE
This walkthrough
assumes that you A
arrive in Cairo with
Ava and land in the
Medina. If you arrive
with Sid you’ll come
in to the Arcology,
D
and the order of
things will play out b
quite a bit differently.

If you take on the events in


this mission in a different
order than that given below, c
you might see a couple of pre-
liminary objectives that aren’t A To / From North Medina
listed below. For example, this B To / From Arcology
C
walkthrough has you talking 1^ 1%
C To / From Nassif Greenhouse B
to the Omar trader before you
meet with Billie Adams in the D Arrive / Leave with Ava Johnson

Mosque. If you talk to Billie


before you meet the Omar,
then you’ll get an objective SOUTH MEDINA
directing you to speak to the
trader. Any objectives exclud-
ed from this walkthrough are
preliminary steps to set up
objectives that are accom-
plished below — we promise
we’re telling you how to do
everything the mission objec-
tives call for.

TIP b Ava puts you down on a


rooftop heliport in Cairo’s south
In general, locks in medina (marketplace district).
There are goodies upstairs in a
Cairo are tougher to
locked locker. Shortly after land-
pick than they were ing, Donna Morgan contacts you
in Seattle. In other with orders to destroy a green-
words, while almost house that the Nassif family runs
all the locks in the without WTO sanction, while Lin-
May Chen orders you to report to
previous mission
Billie Adams at the Mosque.
required only a single
multitool to open, M2-1. Nassif Greenhouse
most of the locks in — Destroy
Cairo require two M2-2. Report to Billie
multitools.

79
M2-2. Report to Billie*
*If you talk to the Omar before
A meeting Billie in the Mosque.

d
B
4$ h
e This guy is called the
Harvester, and he operates out of
f g the Medina apartments. (You can
A To / From South Medina sneak in via the vent from 4$, but
B To / From Mosque don’t take that route if you want
to talk with him.) He has a thriv-
e ing little business dealing in black
market body parts and used bio-
mods. Rather than
use you for
stock, howev-
er, he has a
business

NORTH MEDINA
course). Leo is worried that the
Templars are planning to attack
the Omar, and wants you to keep
your ears open when you’re near
the Templar recruiting center in
the Arcology. The Omar trader
has a special on a two-pak of
black market biomod canisters.
He also has a little job he’d like
you to perform, involving down-
Below the helipad is — guess c These disgruntled medina resi- loading the specs for a new type
what — a QueeQueg’s coffee dents really don’t like Arcology of Templar power armor from
shop. And — guess what — the folks on their turf — and an the Arcology hangar. To make it
owner wants you to do a little expensively dressed foreigner is easier for you to accomplish this,
mission for him. NG Resonance is assumed to be an Arcology type. he’ll give you a pass into the
playing a gig at the Arcology, You can either pay them cr150 to Arcology. He also tells you that
and rumor has it her manager leave you alone, or you can teach the WTO has developed a cure
can be bribed. The coffee shop them a lesson. for the plague that’s making
owner wants you to slip her a everyone in Old Cairo sick, but
few bucks to have NG endorse they’re suppressing it for some
QueeQueg’s. You’ll have to use sinister reason. (Somewhat
your own money for the bribe, weirdly, if you speak to the Omar
but the owner promises to make before talking to Billie in the
it worth your while if you do. Mosque, M2-2. Report to Billie dis-
Also, if you talk to the patrons at appears from your objective list.
the coffee shop, you hear about It’s still a good idea to find Billie
the recent murder of Leila and talk to her, though.)
Nassif’s parents.
M2-3. Cure for Plague —
M2-s1. Coffee Wars — d Cross over to the north medi- Uncover Conspiracy
Bribe NG’s Manager na. In this gallery, you’ll find an
Omar trader, with security pro-
M2-s2. Templar Raid —
(QueeQueg’s) Spy on Templars
vided by none other than Leo
Jankowski (along with the ever- M2-s3. Power Armor Spec
present Omar protector, of — Enter Hangar 24

80 PRIMA’S OFFICIAL STRATEGY GUIDE primagames.com


The Medina
proposition for you. If you kill the
security chief of the ApostleCorp
facility in the Arcology, he’ll make
it worth your while. He’ll give
you a pass into the Arcology too. j
M2-s4. Harvest Biomods
— Kill Security Chief

B i A

f Up one flight from the


Harvester, and across the court-
yard, you’ll find the Nassif family
1)
A To / From North Medina
apartments. Leila’s uncle, Maskini
Nassif, is worried about his little B To / From Arcology
girl in the Tarsus Academy in the
Arcology. He’ll give you his
parental code to get into the MOSQUE
academy and check up on her. (If
you visit Maskini after trashing
the family greenhouse, he won’t Luminon Saman, a very high
be so friendly towards you, but ranking churchman from
you can still get the code from a Germany, who disagrees with
datacube in a locker in the bed- both Lin-May and Her Holiness
room of the apartment.) Donna about some of the Order’s cur-
Morgan contacts you to suggest rent policies. If you haven’t
that a thorough investigation of already found the Omar trader,
the academy might be worth Billie sends you to him to gather
your time. rumors about the plague.

M2-s5. Missing Students Inside the apartment you find a


— Check on Eeva Holocomm with a recorded mes-
sage that confirms the Templars
M2-4. Dr. Nassif — are planning to attack the Omar
Investigate Tarsus — but it doesn’t say when.

j Follow Luminon Saman to the


office above the Mosque, and
he’ll be happy to talk to you at
some length about Order philos-
ophy and his personal views.
(There are some decent goodies
g Go up one more flight from in the office, as well.)
the Nassif apartment, and slip h The Order Mosque is entered
into the wall vent (get the spi- through these doors.
derbot). You’ll come out in an
apartment that the Templars use
to monitor the activity of the
Omar traders. There are two
Templars inside at the moment.
It would be a favor to Leo and
the Omar if you took them out.

You can get to the Arcology from


i In the main prayer room you the Mosque, but we’re going to
find Billie Adams talking to take the scenic route …
81
1#

Upper

C
Don’t waste resources blowing
1$ B Lower up the various gizmos in the
1@ greenhouse basement — they do
nothing important.

C
A To / From South Medina

A B Between Upper and Lower


B 1! C Between Upper and Lower

GREENHOUSE 1# You can fulfill your mission by


blowing up this filtering unit.

1) The Order has established a 1! Leave the Mosque, and cross 1@ The hydroponics bays where 1$ This ladder leads to the green-
house offices.
free clinic in the basement of the the Medina to the Nassif the Nassifs grow food for the
Mosque for victims of the plague. Greenhouse. The first room is hungry locals are guarded by a
The lady on the right, Mrs. guarded by a camera and turret, couple of security bots.
Ameer, would really like to get and the second room is guarded
her daughter Mina into the by an aerosecurity bot. If you
Tarsus Academy in the Arcology, have a decent Neural Interface
where the little girls don’t seem level, and you want to get tricky,
to ever get sick. If somebody use the computer terminal on the
were to hack the academy wall of the first room to convert
records, Mina’s application would the turret to your side, then use
be approved. a few small arms shots to draw
the aerobot into the room,
M2-s6. Mina Ameer — where the turret will rip it
Hack Enrollment apart.

82 PRIMA’S OFFICIAL STRATEGY GUIDE primagames.com


The Medina

This Holocomm of Maskini Nassif


gives the order for greenhouse D
personnel to turn on the auto-
mated security and bug out. b

c
A To / From North Medina
C
B To / From Arcology
1^ 1%
A datacube by this cot gives you C To / From Nassif Greenhouse B
the login code for the facility’s
D Arrive / Leave with Ava Johnson
security system.

SOUTH MEDINA

You can destroy the greenhouse


by using this terminal above the
hydroponics bays to shut down
the systems. First, however, use it
to turn off that automated turret.
There’s a medbot floating around 1^ This SSC guard watches one of
nearby, if the turret leaves you in the back entrances to the
need of one. Arcology. If for some rea-
son you don’t already
M2-1. Nassif Greenhouse have an Arcology pass,
— Destroy she can be bribed.

1% If you destroy the greenhouse,


Lin-May will get mad enough to
send a hit-squad of seekers to
teach you a lesson. But it’s not
like killing them will keep her
from asking for more favors in
the future.

83
The Arcology
B

F C F
108

E
D
2! 2)
1& You step out of the elevator 107
into a maintenance area of the
Arcology. 2#
1( G

2@

Maintenance
4#
A To / From South Medina F Between 108 and 107
1* B To / From Order Mosque G Between 107 and Mainten.
C To / From Tarsus Academy
1* These two guards seem to be G
guarding something important. 1& D To / From ApostleCorp
Perhaps you’ll find out more
A E To / From Arcology Air
about it later.

ARCOLOGY LEVELS 107-108


but no need to hurry off — the
raid won’t happen until after the
next time you talk to Leo, when-
ever that is.

M2-S2. Templar Raid —


1( It’s not hard to find the Spy on Templars
Templar recruiting desk that Leo
wanted you to eavesdrop on. In M2-S2b. Templar Raid —
case you’re wondering, the wall Protect Omar
safe contains one scrambler
grenade, plus a datacube giving
2! You can either disable the
beams at this junction point, or
information about Tarsus take on the spiderbot that break-
Academy that you can get else- ing them will release.
where — in short, definitely not
worth the trouble.

2@ The manager of the Pequod’s


on level 107 will offer you a bio-
mod canister if you bribe NG
Resonance’s manager to endorse
his coffee. Seems you have a
Pretty soon you end up directly choice to make.
behind the Templar desk, where
2) This vent, near the entrance sure enough you overhear plans M2-s7. Coffee Wars —
to the Tarsus Academy, will take for the Templar raid on the Bribe NG’s Manager
you to the grille above the Omar. You’ll want to go back and (Pequod’s)
Templar desk. report what you heard to Leo,

84 PRIMA’S OFFICIAL STRATEGY GUIDE primagames.com


The Arcology

2$ A

2^

3! 3)
Talk to the NG sim in the corner
of Pequod’s and she tells you
that she (by which we mean the
WTO, of course) would be most
interested in any evidence of cor- 2%
ruption in the Arcology manage-
ment. She also has a surprise or
two about the girls in the Tarsus
Academy.

M2-s8. NG Resonance —
Find Information

2( 2&
2*
A To / From Arcology 107

TARSUS ACADEMY
2# Concluding our tour of the logon key to the admissions data-
public areas of 107-108, note that base. This allows you to hack in
the Arcology’s SSC chief hangs and approve Mina Ameer’s appli-
out at this station on 108. The cation, even if you don’t have a
holding cell has a black market Neural Interface.
biomod and a mag rail (your first
chance at one since Mako). The
locker’s contents are also nice,
but out of reach unless things
take a very unpleasant turn.
2% In the palatial headmaster’s
office, you can pay your respects
to the man himself. If you hack
into the security computer on the
wall, you can turn off the auto-
mated security in the room, and
even open the headmaster’s wall 2^ Wind your way around into
the receptionist’s office. You can
safe, but don’t try it unless you’re
log on to the computer here and
sure the nearest SSC guard isn’t
approve little Mina Ameer’s
looking and you have a good,
application to the Academy.
high Neural Interface level.
2$ This harried receptionist
checks the parental code from M2-s6. Mina Ameer —
Nassif and lets you into the Hack Enrollment
Arcology’s Tarsus Academy. There M2-s6b. Mina Ameer —
certainly are a lot of guards wan-
Share News
dering around, for a girl’s school.
As you enter, Donna Morgan con-
tacts you to suggest you investi-
gate the whereabouts of several
students that appear to have
gone missing from school.
Near the detention station in the
M2-s9. Missing Students Headmaster’s office you find this
— Find datacube, which gives you the

85
B

3$

3#

3@
TIP
A After uncovering the dence to the SSC
A To / From Arcology 108
Headmaster’s secret commander at the
B To / From ApostleCorp Labs plans, you have a station on level 108
choice to make. If (remember, the evi-
APOSTLECORP OFFICES you confront (or kill) dence said he was
the headmaster right not a friend of the
away, you’ll have to Templars). He’ll send
battle your way out somebody in to
through all the SSC arrest the
guards in the place Headmaster right
(and there are a lot away, while he sorts
of them), plus a few out the loyalties of
more Templar sympa- his forces on his own
3^ thizers outside the time. You’ll even get
academy. Now that a reward for report-
might be all right — ing the plot to the
after all, the evi- authorities. (And if
dence you uncovered you really want to
says that the guards take out the head-
3%
at the academy are master with your
hand-picked Templar own hands, don’t
sympathizers. On the worry … you’ll get
other hand, if you your chance later
don’t want all that on.) You can even
bloodshed around the take a third option —
kids (or don’t want walk away completely
A
to expend that much and leave the little
ammo) you have girls to their fate at
another choice. Just the hands of the
walk out of the acad- Templars. Hey, this
A To / From ApostleCorp Offices emy without a word game is all about
and take the evi- making choices.
APOSTLECORP LABS
86 PRIMA’S OFFICIAL STRATEGY GUIDE primagames.com
The Arcology

Access this Holocomm on the


table to discover the true deprav-
ity of the Templars’ plans for the
schoolgirls. For some reason,
Donna Morgan feels like this is a
good time to contact you and tell
you that your next assignment is
to find and interrogate Leila
2& The guard outside the door is Once you dispose of the crea- 2* In the biology lab there’s a Nassif in the Apostlecorp facility
waiting for the exterminator to tures, you can pick up your fee grate in the wall near the bio- elsewhere in the Arcology.
show up. Apparently this is a life- from the guard. mod canister. Open it and follow
sciences lab, and a couple of the vent to this hideaway/party M2-4. Dr. Nassif —
greasels that were being used for M2-s10. Greasel room that the girls have estab- Investigate Tarsus
class got loose. The guard’s tired Infestation — Kill Greasels lished in the ventilation system.
of waiting, and she’ll be happy to There you find Eeva Nassif and a M2-s11. Interrogate
hand over the exterminator’s fee
M2-s10a. Greasel little friend, who tells you more Dr. Nassif
to you, if you can make the Infestation — Collect about the headmaster’s suspi-
greasels go away. Reward cious behavior. They also tell you
how to get to his secret office.
M2-s10. Greasel
Infestation — Kill Greasels M2-s5. Missing Students
— Check on Eeva
M2-s9. Missing Students
— Find

3! In the room next to the head-


master’s secret office, there’s a
One of the materials cabinets in repairbot. Beyond that is a ladder
the lab contains a biomod canis- going down, and at the bottom
ter. What kind of classes of the ladder is a room where a
do they hold in here, Templar fire team is staged and
anyway? awaiting orders.

2( There are two ways to get to


the headmaster’s secret room.
The high road, with spiderbots,
or the low road, with super-heat-
ed gas vents.

3@ When you’re finished at


Tarsus Academy, go up to Level
108 and enter the ApostleCorp
facility (discreetly labeled
“Corporate Suites” over the ele-
vator). Klara Sparks meets you
there. Klara tells you that the
facility has been taken over by
Templars, and that you and she
are assigned to clean out the bad
3) The headmaster’s secret cham- guys and rescue Leila Nassif,
ber is guarded by a camera and a
who’s inside. Also, if you didn’t
ceiling turret.
kill the scientist at Mako
Ballistics, Klara gives you a free
biomod canister, as a reward for
helping out the WTO.

87
4@

4! 3% When you get to the laborato-


4) ry facility, you find it guarded by
bots and turrets. If you keep your
3( eyes open, you’ll be able to score
a free biomod canister. As you
approach Dr. Nassif’s hiding
place, Lin-May Chen will contact
B you and, of course, she wants
3* you to kill Nassif.

A To / From Arcology 108 M2-s13. Kill Dr. Nassif*


B Arrive / Leave with Sid Black 3& A * If you perform this mission in
a different order than the
order in this walkthrough, you
may get this objective earlier.

ARCOLOGY AIR TERMINAL


But if you do decide to take the
security chief out, it’s not hard
(but note that that weapon he’s
toting around is a mag rail). A
sniper rifle works dandy. And
there are other ways to get past 3^ Leila has barricaded herself in
the locked door. a bulletproof office to hide from
the Templars. When she sees it’s
M2-s4. Harvest Biomods you, she’ll come out. Make sure
— Kill Security Chief you talk to her on both sides of
the glass. Klara shows up about
Working together, you and Klara 3$ In a barricaded office, you find M2-s4b. Harvest Biomods now, just to keep you honest. She
should be able to make short the ApostleCorp security chief — Collect Reward* won’t be thrilled by the tone of
work of the Templar Paladins in that the Harvester wanted you to
M2-s12. Spare your conversation with Dr. Nassif
the first office. kill. He seems like a nice enough
(who’s not a huge fan of the
guy. If you tell him that the Security Chief*
WTO), but despite her threats,
Harvester wants him dead, he’ll
* These Objectives are mutual- she won’t do anything to actually
offer you an alternative deal: he’ll
ly exclusive; you will receive stop you from talking. Leila tells
give you a useful keycode to the
you she’s going to Trier, the last
Arcology’s nano-systems (remem- only one, depending on
remaining ApostleCorp facility
ber that locked and guarded whether you kill the security (and also the site of the much-
door you passed on the way in). chief or not. heralded summit talks between
He won’t transmit the code to
Chad Dumier and Her Holiness.
you until you’re actually in the If you don’t kill the security Coincidence? Or … something
maintenance area, to prevent a
chief at this time, M2-s4 and more?) She suggests you go there
double-cross. We recommend
3# You can get some pretty M2-s12 will both continue to as well, and talk to the head of
you take the deal, because it’s a
spectacular results if you appear as objectives ApostleCorp operations there,
more interesting plot line and
take control of this turret. one Tracer Tong (a name that
the Harvester is … just nasty. until you either kill
From this point Klara stays will be most familiar to veterans
behind to guard the
him or receive the of the original Deus Ex). If you do
entrance, and lets you take keycode he prom- decide to kill Leila (which we
point to clear the rest of the ised you in the main- don’t recommend, but our bias is
facility. tenance area. to leave recurring characters alive

88 PRIMA’S OFFICIAL STRATEGY GUIDE primagames.com


The Arcology
as long as possible, to move the
plot along) you’ll probably have
to take out Klara as well.

M2-5. Find Tracer Tong


in Trier*
* This objective cannot be ful-
filled until Mission #3.
M2-6. Hire a Pilot
M2-s11. Interrogate 3* Downstairs you meet this frus-
trated woman, a WTO tax exam-
Dr. Nassif iner who’s just sure that the
M2-s13. Kill Dr. Nassif* Templars are generating some
serious unrecorded income with
* If you want to fulfill Lin-May’s whatever they’re up to in Hangar
objective, you must kill Leila 24. She offers a reward if you can
just as soon as she walks come up with something she can
through the door, before she put on a subpoena.
starts talking again. M2-s14. Tax Audit —
Search Hangar 24

Time to move on to the Arcology


air terminal. Fortunately, the ele- The woman behind the ticket
vator is right next door to counter is secretly in the pay of
ApostleCorp. the Omar. If you’ve received objec-
tives M2-3 or M2-s3 from the
Omar trader, she’ll give you the
keycode to get into Hangar 24.

3& NG’s manager is on the first


level of the terminal. She’s happy
to push for an endorsement of 4) Expect a tough fight in Hangar This unassuming footlocker con-
24, against several Paladins tains the armor specs the Omar
anybody you’ll give her cr500 to
backed up by a military bot. wanted you to find. They tell you
endorse.
When you enter the hangar, the to come see the trader in the
M2-s7. Coffee Wars — Omar will contact you with more Medina to find out what they dis-
3( The ladder leading to the VIP information about the armor covered. The datacube’s info on
Bribe NG’s Manager overlook for Hangar 23 is protect-
ed by energy beams, but you can specifications they’re looking for. Templar armor trading is also
(Pequod’s)
avoid them without loss of what the tax examiner needs to
M2-s1. Coffee Wars — M2-s3. Power Armor bust the Templars for tax evasion.
resources by going to the coffee
Bribe NG’s Manager bar on the way to Hangar 24.
Spec — Enter Hangar 24
(QueeQueg’s) M2-s3b. Power Armor
Across the hall from the coffee bar M2-s3b. Power Armor
is a vent hidden behind some
Spec — Upload to Omar
M2-s7b. Coffee Wars — Spec — Upload to Omar
Collect Reward crates that will take you to the lad- M2-s3c. Power Armor
der. To tell you the truth, there’s Spec — Analysis
(Pequod’s)*
not much in the overlook at the
M2-s1b. Coffee Wars — moment, except for this locker, M2-s14. Tax Audit —
Collect Reward which contains a datacube that Search Hangar 24
(QueeQueg’s)* gives you the keycode to the safe M2-s14b. Tax Audit —
in Hangar 24 — which is worth the Report Armor
* Depending on which one you trip. You might also be able to put
selected. the repairbot puttering around
Hangar 23 itself to good use.

89
Lin-May contacts you and tells Also, while in Pequod’s you can
you to use the information to collect your reward from the
reprogram the bots. owner, if you bribed NG’s man-
ager for a Pequod’s endorse-
M2-s16. Cure for Plague ment. Finally, you can tell the NG
— Locate sim what you found out about
the chairman, and collect a
M2-s16b. Cure for Plague
reward for that. If you’re feeling
— Reprogram Bots
devilish, you can collect an addi-
tional reward by ratting out NG’s
4! The observation area above manager for taking bribes. The
the hangar is guarded by a manager will be fired, but you’ll
Paladin and a turret. Once you still be able to collect from
get to it, the desk Holocomm has whichever coffee shop you made
proof that the Arcology chairman a deal for.
is conspiring with the Templars
to withhold the plague cure from M2-s8b. NG Resonance —
the people below, and to throw Report Information
ApostleCorp out of the Arcology. M2-s7b. Coffee Wars —
This is the information the NG Return to the VIP overlook for
Hangar 23 to confront the
Collect Reward (Pequod’s)
sim was interested in. Also, when
you get this information Lin-May Arcology chairman about the M2-s17. Pilot Ava —
plague cure. You can shake him Meet at Helipad Time to take care of some clean-
Chen will contact you and tell
down for a really impressive up in the Medina before you go.
you that you should confront the
bribe (or kill him, or just leave M2-s18. Pilot Sid — If you bribed NG’s manager for a
Chairman face to face. She’ll also
him alone … nobody much cares Meet at Coffeeshop QueeQueg’s endorsement, stop
tell you to get the information on
which). and pick up your reward (it does-
the plague cure out of the wall
safe in the cargo area. M2-s18b. Pilot Sid — n’t matter if you ratted out the
M2-s15. Cure for Plague Meet in Hangar 23* manager after bribing her) —
If you haven’t been to — Confront Chairman your choice of weapon mods
ApostleCorp yet, this handy
* If you choose to pay Sid’s from an assortment the manager
Holocomm also gives you the cr500 fee for transport to Trier. provides.
code to enter their offices.
M2-s1b. Coffee Wars —
M2-3. Cure for Plague — Collect Reward (QueeQuegs)
Uncover Conspiracy
M2-s8. NG Resonance —
Find Information
M2-s8b. NG Resonance —
Report Information On your way out through the ter-
M2-s15. Cure for Plague minal, remember to tell the tax
— Confront Chairman examiner what you learned in 4# Go to the maintenance area
Hangar 24. She’ll give you a cash and the security chief (if you left
M2-s16. Cure for Plague reward. him alive) will send you the key-
— Locate code he promised. (If he’s dead,
M2-s14b. Tax Audit — you’ll have to use multitools to
Report Armor get in, which the guards proba-
bly won’t care for.) Inside the
control room, just enter the key-
code and you’ll have saved mil-
lions of people in the city below.

M2-s12. Spare
Security Chief
M2-s16b. Cure for Plague
4@ The wall safe is down in this — Reprogram Bots
cargo storage area. The room is
flooded with radiation, so you When you pass through Pequod’s
have to be quick. The safe has a on your way to the maintenance
code for the computer that can area, you find Sid Black waiting
set the Arcology’s nanoformers to for you there. Ava Johnson con-
clean up the atmosphere and tacts you from a Holocomm next
cure the plague. to the door. You can pick
whichever one you want to take
you to Trier.

90 PRIMA’S OFFICIAL STRATEGY GUIDE primagames.com


The Arcology
because he’s so loathsome) go to
this side-chapel next to the
Mosque, where recordings of Her
Holiness are played for the faith-
ful. On the back wall, behind a
cargo pallet, is a vent that leads
straight to the Harvester’s lair. He
has a couple spiderbots to pro-
tect him, but he also has a few
goodies.
Check in with Leo and let him Back to Leo one more time. If And that about does it for Cairo.
know that the Templar raid could you told him the truth, he gives Go to the hangar to meet up with
come off at any moment. You you a generous cut of his combat Sid (you’ll have to set the pilot
have to leave this map (going to bonus. If you lied, the Omar trad- beacon for him before he can take
either the Mosque or North er is dead, Leo’s distraught and off) or to the helipad to meet up
Medina) before you find out how your preferred customer bonus is with Ava — whichever you choose
the fight turns out. You can lie, toast. — and head out for Trier.
and tell Leo that the raid’s been
cancelled, but there’s no benefit M2-s2c. Templar Raid — M2-6. Hire a Pilot
for you in that. Also, talk to the Check on Leo M2-s17. Pilot Ava —
trader to find out about a poten-
Now go into the Mosque and Meet at Helipad
tially useful flaw in Templar
down to the infirmary to tell Mrs.
power armor. M2-s18b. Pilot Sid —
Ameer that you fixed things for
Meet in Hangar 23
M2-s2b. Templar Raid — Mina at the Academy. The cash
reward she insists you take is tiny
Protect Omar
(a whopping cr5), but the warm
M2-s2c. Templar Raid — fuzzies are priceless. The Omar
Check on Leo will contact you when you leave
the North Medina, to tell you how
M2-s3c. Power Armor
the fight with the Templars went.
Spec — Analysis
M2-s6b. Mina Ameer —
Share News

Drop in on the Medina apart-


ments. Maskini Nassif is so grate-
ful that you saved his daughter,
he insists on giving you a cash
reward (he doesn’t even care
whether you trashed his green-
house or not). And you can pick
up your cash from the Harvester
if you decided to whack the secu-
rity chief for him.

M2-s4b. Harvest Biomods


— Collect Reward

4$ Speaking of the Harvester, if


you’d like to take him down (just

91
Are you listening in Trier?
No new news on the fif- more compatible biomod Bow to their demands? I
teen global Nanite Swells. architecture. cannot believe the Order is
Except for a significant I am curious what you will participating in this summit.
shift in Swell 9 five years find in the laboratory. Our willingness to negoti-
ago due to some el niño Perhaps Her Holiness has ate is met with violence.
activity, no change or dis- learned something about This only underscores that
integration has ever been the Templar plans. the time for talking has
observed in them. Most passed.
predictors seem to indicate The Omar moved into Trier a In her generosity, Her
that all of the nanological few months ago. I knew I Holiness has relaxed inter-
clouds are permanent had to adapt or get out of pretations of doctrinal law.
aftereffects from environ- town. I’m a businessman. I It is time for a return to
mental damage done in know how to make tough orthodoxy. I am ready to
the wake of The Collapse. decisions. fight on the front lines and
While no concrete When the Omar set their if necessary be impris-
research has been done, eyes on a particular market, oned for my faith.
many suspect that breath- they don’t leave you much Dissent within the church
ing these particles causes choice. At least they haven’t grows daily. I’m not the
a higher incidence of cer- tried to suck out my brains only one questioning Her
tain chronic diseases. and laminate my body with Holiness.
black Latex.
The time is coming when It’s an uneasy partnership. I It’s a war that’s coming, a
you will have to choose know that they’ll dump me new kind of war … I tried to
sides, Alex. Be careful of as soon as I’m not needed. sign up, but they said they
the other trainees. They didn’t need me.
I wonder how long the Omar
won’t necessarily see They said I was sick, but in
will need the human race.
things the way you do. one of those power-armor
All of our secrets are con- suits, which they’re getting
We’ve waited quietly for
tained in the cells of your ready to run off an assem-
too long. We must act
body, but no one will be bly line … in one of those
swiftly to save humankind
able to make use of them suits I’m as good as ANY
from itself. Her Holiness
without JC’s help. During MAN.
had the vision to start the
the Collapse, JC had little Funny. These Knights
movement, but Luminon
choice other than exile. Templar hate the idea of
Saman has the drive to
The merger with the Helios machines in your body to
complete it.
AI was unstable. He need- fight disease, but they
ed a safe place to retire Sitting down to talk with
our enemies — and what? don’t mind having
while we developed a

92 PRIMA’S OFFICIAL STRATEGY GUIDE primagames.com


Overheard in Trier

machines fight their wars. I or cheat us. privacy are old-fashioned.


just think someone should Scan complete. Your sys- It was a love of privacy
take over. There isn’t any tems contain impressive that brought on the
GOVERNMENT anymore. innovations. The Trader will Collapse. A love of secrets,
Can’t even get a decent be happy to discuss possi- plans, and personal pos-
meal most of the time. ble transactions with you. sessions.
The Templars want to I still don’t like being
CLEAN UP this scabby plan- We work in secret only spied on.
et. I think they’re going to because it best serves our Perhaps I am too aggres-
do a good job, too. purpose. In time, sive, but a society in which
humankind will under- everyone understands
No need for people to have stand and thank us. everyone else is some-
the perception that we My family has a long histo- thing I think we all should
started these organiza- ry with the Illuminati. You strive for.
tions for some other pur- might say the same of How about I bug you and
pose. your bloodlines as well. In make this learning
Unless somebody time, it will all become clear. process go both ways?
tells them. We want to bring humani- Very soon we will be con-
I could tell them myself. ty into the light. nected. A great Advance
They would think it was Are you … Her Holiness? will change what it means
the same old story: the It’s strange seeing you as to be human, and there
Illuminati secretly control- just another person … will be no further need to
ling the world. Oooo. Some Yes. I’m just another ordi- conceal information. But
might believe it, but every- nary human being, that world is not yet here.
body else would laugh in like you.
my face. But people dedicate their
People want to believe cer- Maybe I could help. lives to these causes, and
tain things about their You’ve been very helpful it turns out they’re just
leaders. That’s always already. My computer ana- your pawns?
been our key to power. lyzed the transceiver in Not at all. We are
your temporal bone and humankind’s servants, not
I provide defense, should found some interesting their puppeteers. We knew
the need arise. Traders data files. that human society could
handle the business. We Those are encrypted files. not respond to a single
are interested in business voice, so we engineered
I found the key some time
opportunities with your these organizations. With
ago. I will be using your
kind, but be warned, we these fronts, we can opti-
eyes and ears to gather
will take action against mally lead civilization
more data. Your notions of
those who might threaten toward a bright future.

93
Mission 3 — Trier
Trier Streets
NOTE!
If you arrive with Sid,
he’ll drop you off on
D
the roof of the Nine
Worlds Tavern. Ava
will drop you off in
A To / From Black Gate Ruins A
1% the square in front of
A
B To / From Trier SSC the SSC station.
C To / From Nine Worlds Tavern
B
D To / From QueeQueg’s b
E C
E Depart for Templar Compound
f

c
b Welcome to quaint, historical
Trier — home of Luminon Saman,
location of ApostleCorp’s top
secret teleportation gate facility,
and site of the much-publicized
TRIER STREETS summit conference between
Chad Dumier and Her Holiness.

94 PRIMA’S OFFICIAL STRATEGY GUIDE primagames.com


Trier Streets
But all is not going smoothly …

M3-1. Find Tracer Tong


M3-s1. Pilot Sid —
Meet in Tavern*
A To / From Trier Streets
* Only if you arrived in Trier
with Sid Black.
d

c There’s rioting in the streets e


of Trier as Saman’s seekers and
the employees of the
Panzerwerks bot factory have
come into violent conflict. If you
don’t step in, things will end very
badly for this seeker.

QUEEQUEG’S COFFEE
TIP
The assassin pistol (a
unique weapon) is
found hidden in the
d QueeQueg’s holds a local cof- Curio Shop above the
feeshop monopoly, but that does- Nine Worlds Tavern.
n’t mean the coffee wars haven’t
broken out here. The shop owner
is suing to stop Pequod’s from e Watch-greasels? Now there’s
advertising its wares in Trier. an idea whose time should never
There’s also an NG sim in here have come. Kill the critter in
that you can check in with. the office/storeroom to get
at the goodies that the
M3-s2. Coffee Wars — owner foolishly bought it to
Investigate Lawsuit protect.

One of the patrons in the shop is


one David Kurczec, arms smug-
f Everybody who’s anybody in
Trier hangs out at the Nine
gler — a name you might Worlds Tavern.
remember from Seattle. Mr.
Kurczec is now representing the
Omar, and he’ll be happy to
arrange a meeting between you
and the local trader.

M3-s3. Meet Omar

95
h

g The Omar have set up shop in


an abandoned souvenir shop
above the tavern. Look under a
fallen display case for some excel-
lent free goodies. If you purchase
a black market biomod from this Lower
trader, you’ll have to go pick it i
up yourself at a blind drop the B
g
Omar have arranged in the Black
Gate ruins.
A
M3-s3. Meet Omar
M3-s4. Black Market A To / From Trier Streets
Biomod — Find Canister B Stairs between Lower and Upper Upper

NINE WORLDS TAVERN

i In a quiet dining room away j As you leave the tavern after


from the main tavern, you meet talking to Tong, Chad Dumier
Tracer Tong at long last. He contacts you and asks you to
explains a great deal about your come see him at the local SSC
own origins and, while no friend station. On your way there you
of the WTO or the Order, advises pass the shop window with the
h Your buddy Sid Black is hang- you to cooperate with Dumier for stolen weapon mods in it. The
ing out in the tavern (big sur- now in the rescue of Her glass is alarmed, so hopefully
prise). Also, eavesdrop on the Holiness. As a getting-acquainted you have a glass destabilizer, or
conversation between a couple gift, he has a biomod canister for expect some major unpleasant-
of patrons at a table, to pick up you. Ava Johnson also contacts ness if you break in. Even if you
a tip about stolen weapon mods you here, via the Holocomm. do get past the window and into
being hidden in plain sight in the shop quietly, watch out for
the display window of a nearby M3-1. Find Tracer Tong the patrolling SSC guard.
gun store. M3-2. Black Gate —
M3-s6. Talk to
Find Lab Entrance
M3-s1. Pilot Sid — Chairman Dumier
Meet in Tavern M3-3. Find Her Holiness
M3-s5. Steal
M3-s5. Steal Weapon Mods
Weapon Mods

96 PRIMA’S OFFICIAL STRATEGY GUIDE primagames.com


Trier Streets

A To / From Trier Streets

B Stairwell between Upper and Lower 1!


Lower

1) In the SSC station you’re


greeted by international SSC
commander Vera Maxwell.
B 1)
A

1$

1@
1! It’s amazingly easy to get into
the SSC evidence locker if you B
have a glass destabilizer and
either a Neural Interface or a few 1#
multitools. Inside you’ll find all Upper
kinds of goodies, including the
evidence that the QueeQueg’s
manager is looking for. It’s not
necessarily what he wants to
hear, though — apparently
Pequod’s and QueeQueg’s are
TRIER SCC
owned by the same mysterious
entity, who plays them off
against each other for reasons
unknown.

M3-s2. Coffee Wars —


Investigate Lawsuit
M3-s2b. Coffee Wars —
Collect Reward

1# From a concealed observation 1% You may have the keycode to


room you’re allowed to overhear the Black Gate’s front door, but
this conversation between that doesn’t mean that’s the way
Dumier and Saman. you want to go in. Instead, go
down the alley by QueeQueg’s
(you can pick up your infor-
mant’s reward on the way) and
lift the grate in front of the cash
machine to get to the city sew-
1@ This detained worker can tell ers.
you about his experiences in the
anti-Order riots. M3-s2b. Coffee Wars —
1$ From behind the bulletproof Collect Reward
glass of the interrogation room,
Dumier requests you help rescue
Her Holiness from the Templars.
He gives you the keycode that
will allow you pass from the Trier
Streets to the Black Gate ruins.

M3-s6. Talk to
Chairman Dumier

97
The Black Gate

A To / From Trier Streets

B To / From Sewers/Trier Streets

1^ C To / From Black Gate Labs


B

Expect to take some residual


damage from Greasel goo as you
cross this sewer, as well as having
to deal with the critters them-
selves. There are some decent
goodies along the way, though.

C
1(
1&
1*

1^ When you leave the sewers,


hide behind this large crate. This
is an excellent position from
which to snipe any Paladins that
BLACK GATE RUINS
may be in range, then stage a
surprise attack against the mili- find the Omar’s black market bio-
tary bot. mod canister, if you purchased it
from them.

M3-s4. Black Market


Biomod — Find Canister

2) This control room near the 2@ Use the wall vent or a glass
entrance has the access to a vent destabilizer to get into the
1& From ground level in the system that will take you further office of Tracer Tong. It has lots
ruins, you can snipe at Paladins into the complex, and get you to of goodies and information,
in the upper levels. some useful goodies. including a Holocomm message
from Leila, and a locked cabinet
1( Tucked away in the corner of with no fewer than three (!) bio-
the middle level of the ruins is mod canisters. There’s also a
the entrance to ApostleCorp’s holocube with a computer login
Black Gate labs. that you’ll need at the very end
of the mission.
M3-2. Black Gate —
Find Lab Entrance

1* In this storage room off the 2! The teleporter room is off-line


upper level of the ruins you’ll for the moment.

98 PRIMA’S OFFICIAL STRATEGY GUIDE primagames.com


The Black Gate

3@

3#
2# You find Her Holiness and A To / From Black Gate Ruins
Donna Morgan in the contain- B
ment area. We definitely don’t B Teleporter to Mission 4 (1-way)
3$ 2@
recommend it, but you can kill
them both by hacking into the
security computer on the wall.

If you don’t do anything point- 2!


lessly homicidal, Her Holiness will
introduce herself as Nicolette
Duclare (which probably won’t
come as a huge surprise to veter-
ans of the original Deus Ex), and 2#
come forth with some surprising- 2$
ly candid revelations about the 2) A
relationship between herself and
Chad Dumier.

Now that you know that Saman


is a traitor, Dumier will contact
you to let you know that your BLACK GATE LAB
next assignment will be to inves-
tigate the old Order Church,
which Saman has turned into a Illuminati move in and take con-
Templar barracks. You’ll need to trol of the facility. They’re on
hire a pilot to drop you in the your side, as long as you don’t
right part of town. make any trouble. Return to the
Trier Streets, and both Dumier
M3-3. Find Her Holiness and Tong will contact you to ask
you to come talk to them.
M3-4. Templar
Compound — Hire Pilot M3-s7. Templar Compound
— Talk to Dumier
M3-s8. Talk to Go back to the Nine Worlds,
Tracer Tong where Tracer Tong will tell you
more about JC Denton. While
you’re there, make arrangements
with either Sid or Ava to take you
to the Templar compound. When
you’re ready to go, meet your
pilot on the roof of the tavern.

2$ You can release this gray in M3-s8. Talk to Tong


the next cell to find out a bit
M3-4. Templar
more about his people’s relation-
ship with JC Denton. Compound — Hire Pilot
When you return to SSC head-
quarters, Chad and Nicolette are
reunited … and it looks like
they’re still very friendly after all
these years. Dumier will give you
a map of Saman’s enclave in the
local Order church.

M3-s7. Templar Compound


— Talk to Dumier

Once you’ve found Nicolette, the

99
The Templar Compound

3!

As was true in Seattle, the Order


Church is located in one of the 2&
less reputable parts of the city.
2%
M3-5. Templar
Compound —
Infiltrate Base 2^

C
B

A Arrive / Depart for Trier Streets

B To Templar Church (exterior)

C To Templar Church (interior)

2% In exchange for a few credits,


this street kid will mark the loca-
tion of every Templar guard on TEMPLAR COMPOUND
the map you got from Dumier.

2^ The blind alley where you


met the street kid is also the only
way to get to an impor-
tant goodie cache.

100 PRIMA’S OFFICIAL STRATEGY GUIDE primagames.com


The Templar Compound
From 2%, jump up onto the
dumpster, then on the ledge
above (watch out for the flame
thrower turret just around the
corner). Jump up on some crates
and take out the two snipers on
the ledge on the other side. On
the ledge, you’ll find a locker B
with two black market biomod
canisters.

3)
A

2*
2& The easiest way to get into
the church is through this dry
drainage canal, which the
Templars have turned into a bar-
2(
racks. (There’s another way to
A To / From Templar Compound (tunnels)
get to the church above ground,
if you prefer, but the low road B To / From Templar Compound (surface)
has more goodies.)

TEMPLAR CHURCH

The Templars have left lots of


good stuff behind in their lockers.

An elevator at the back of the 2* Once in the church you have 2( The computer you’re looking
underground chamber goes up to clear out the Paladins guard- for is in this side chamber (multi-
to the old Order Church. ing it and do something about tools or explosives can get you
the rocket launcher turret in the into the room, or there’s a soft-
middle of the sanctuary. When key in the balcony of the church).
you get a minute to inspect the Once you access the computer,
altar, Saman will speak to you the command module you need
from the Holocomm, telling you for the teleporter will be down-
that Billie’s gone ahead of you to loaded. Also in this room, check
Antarctica. Grab the datacube out the Holocomm with the
next to Saman for the keycode to Templar intelligence reports on
get into the computer system. Klara, Leo and you.

M3-5. Templar M3-5b. Templar


Compound — Compound — Get Module
Infiltrate Base M3-6. Return to Trier
M3-5b. Templar
Compound — Get Module
3) There’s a repairbot to supply
all your bio energy needs.

101
3! On the way back to your ride, 3@ The lab’s main generator is 3# In the control room, upload 3$ Now there’s nothing left
you meet Klara Sparks, who’s broken and shooting wild arcs all the command module. If you except to step into the seething
been sent to secure the area. over the room. You can either need the login code it’s on a dat- energies of the teleportation
She’s not dealing particularly well use the vent system to get acube in Tong’s office downstairs. gate.
with the news that the WTO and around it, or use a multitool to Once you’re in the computer sys-
the Order have been secret allies deactivate the power box on the tem, select “Begin Sequencing.” M3-7. Black Gate —
all this time. wall next to it. Repair
M3-9. Black Gate —
M3-8. Black Gate — M3-10. Black Gate —
Activate
Restore Power Step Into Gate
M3-10. Black Gate —
Step Into Gate

When you get back to Trier you


find Lin-May hanging out outside
the SSC station. You have a
choice between telling her every- Now you need to bring the back-
thing she’s lived for is a lie, or up generator (just past the bro-
letting her carry on with her illu- ken generator) online. Activate
sions a little bit longer. Dumier the power coupling on the west
contacts you and tells you to wall of the room to bring the
hurry up and repair the tele- generator up. Dumier contacts
porter. you and tells you that you need
to upload the command module
M3-6. Return to Trier into the control computer.

M3-7. Black Gate — M3-8. Black Gate


Repair — Restore Power
M3-9. Black Gate —
Activate

When you enter the Black Gate


ruins you find yourself in the
midst of a pitched battle, as the
SSC fights off one last, desperate
attempt by the Templars to take
back the lab.

102 PRIMA’S OFFICIAL STRATEGY GUIDE primagames.com


Overheard in Antarctica

Are you listening in Antarctica?


We’re running out of ener- revive the man responsi- stranded here … Isolated
gy here, so we’re all going ble for the Collapse. What from the world, trapped
to have to make some good can that possibly with the transgenics, run-
sacrifices. Survival first — accomplish? ApostleCorp ning out of food — it can’t
we can’t justify diverting wants to worship him and have been pretty. I won-
resources to any of our the Illuminati wants to try der if any managed to
experiments anymore. to control him. escape.
Namely, I think it may final- And what would you
ly be time to stop the food propose? JC Denton was the man
supply to the grays. The only safe way to deal responsible for The Collapse
Calm down. I think we have with such dangerous — what good would it do to
a far more serious prob- power in such an unsta- revive him? Don’t let
lem. I don’t think it was one ble individual is to destroy ApostleCorp or the Illuminati
of us who took down the him. It’s the only way. use you as a pawn. One
containment fields. I think wants to worship JC and
they did it themselves … They have put us here the other wants to try to
And I think there is some- with a badness in mind …. control him. Neither group
one, or something, out on This one can help deal can see he’s too mad and
the ice now. with the intruders …. Free too powerful for either. I’m
this one ….It is good to be going to destroy him while
Why do you persist? Tong, returned …. Safe at last …. he’s still weak — it’s the only
Dumier, Her Holiness — We will not be separated sane answer.
they’re all fools. Do you again …. What do you
really understand what require? Does yours fit?
they’re asking you to do? Yeah, it’s great. I’m a walk-
Listen: I don’t know exact- Excellent work, Alex. ing tank.
ly what they’ve all told Repair this Tower of Babel, Must be a one-size-fits-all
you, but you’re just a and just when the King operation.
pawn. And reviving an reaches out to touch the How do you mean?
ancient, mad cyborg isn’t sky, we will be there to I’m bouncing around in here
going to help anyone. snatch his hand away. like a sack of potatoes.
And you’ve found that the
The pads are supposed to
Templars are a sane and Looks like you’ve stum-
adjust automatically.
reasonable employer? bled across messages
from the Versalife team. I must be too skinny. I
Lesser of the evils offered
When the net went black, wonder how this thing will
at this point. The other
they must’ve been utterly handle in a fight.
entities all want you to

103
You better talk to some- duce. That is why the You aren’t gonna leave me
one. Exoskeletal armor Templar threat to us is so here, are you?
can break bones if it dire — we are all that Please! Open the door!
doesn’t fit right. remains.
Thanks. Just what I want- You are truly evil. You are
ed to hear. What do you think awakening a being of
Saman’s plans are for her such power that the
So you’re a part of in the long run? human race will have no
Versalife? I thought that He’s just using her for her choice but to kneel before
corporation folded during abilities. Once she outlives it — unless we can turn its
The Collapse. Quite a few her usefulness, I doubt he’ll power to our own purpos-
people believe they actual- care what we do with her. es. May God give you the
ly caused it, in fact. I can’t believe he would wisdom to right your
Versalife established an recruit some modified crooked path.
outpost here and set us on freak, especially for a mis-
the ice to test our reactions sion as critical as this one. We’re now ready to trans-
to extreme conditions. We To find a monster, you’ve form the human race. It
were the next generation got to be a monster, became clear to me after
of a project launched in apparently. We were too the defeat of MJ-12 that the
Roswell. We were to be pure to track him down, old answers to tyranny
unstoppable ground but she sniffed him out are inadequate. I needed
troops, unfazed by cold or immediately. the Helios merger in order
radiation. In other cases, to contemplate the prob-
But can we trust her?
our DNA was to be harvest- lem effectively.
We don’t NEED to trust her,
ed to create biomodifica- And…?
just keep her on a short
tions for humans, so that I’m going to establish the
enough leash. As far as
they could survive the first posthuman civiliza-
I’m concerned, she’s just a
aftermath of a nuclear war. tion, and you’re my first
trained beast.
So you’re fully engineered citizen. Welcome.
transgenics, not aliens.
I pulled the grate shut for
That was just a cover
protection. How was I to
story for a Cold War
know it was gonna lock
research project. But
behind me?
there aren’t very many of
you — hardly an army. I guess politics don’t mat-
ter much down here,
To prevent us from over-
where it’s us against the
powering our masters by
mutants.
sheer numbers, we were
created unable to repro-

104 PRIMA’S OFFICIAL STRATEGY GUIDE primagames.com


Mission 4 — Antarctica
JC Denton’s Sanctuary

e
b
f c A
b When you arrive through the B
teleporter, this exceptionally
articulate gray tells you that you d
have to revive JC Denton in his
sanctuary. He also asks for your
help freeing one of his people
who has been captured by the
A Arrive from Trier Black Gate (1-way)
Templars. C
B To/From JC Denton’s Sanctuary
M4-1. Revive JC Denton
C To/From Abandoned Versalife Base
M4-s1. Free Gray

SHACKLETON ICE SHELF

The Holocomm is in the back


office of the tent. You can either
go in by the front door (dealing
The penguins of the Shackleton with the Templars in the tent on
Ice Shelf are non-combatants. the way in) or climb up the lad-
They will not explode. der to the roof and drop down
through the trap door in the
ceiling to the office (in which
case you’ll have to deal with the
Templars on the way out, since
you can’t get back out through
the trap door). Billie wants you
to know why she decided to go
over to the Templars
even though
they, you
know,
c As you approach this shelter
(Tent #4 to the natives) you are
contacted by Billie requesting
you get inside to talk to her on want to kill her and
the Holocomm. everybody like her.
M4-s2. Talk to Billie

105
F
j
h C
A B

1@ i
8
g
A To / From Shackleton Ice Shelf

B Processor - To second area E 8


(one way)

C Processor - To third area (one way)


1!
D Processor - To fourth area (one way) D
E Processor - To fifth area (one way)

F Processor - Back to first area 1)


(one way)

JC DENTON’S SANCTUARY
(If you come in through the ceil-
ing, you can eavesdrop on a con-
versation between a couple of
Paladins in the other room about
how Saman is just using Billie to
get at JC.) There are some nice
goodies in both rooms, including
a locker with a biomod canister
that Saman is saving to reward
Billie for being a good little pawn.

M4-s2. Talk to Billie

d The gray that the Templars


have trapped is in a cage (next
to a trapped greasel). You can
send him home or tell him to
guard the area against Templars.
If you go back to the teleporter
after freeing the gray, you’ll find
that the gray leader is much
more talkative, and he’ll tell you
lots more about JC Denton and
the grays.

M4-s2. Free Gray

106 PRIMA’S OFFICIAL STRATEGY GUIDE primagames.com


JC Denton’s Sanctuary

e This tunnel leads to JC The approach to JC’s futuristic


Denton’s sanctuary. There’s a sanctuary is guarded by power
repair bot on the other side, but armored Templars, plus a rocket
watch out for the sentry in launcher turret on the path
Templar power armor who’s going down. About this time you
patrolling the fence line. get your first communication
from JC himself, but he’s not feel-
ing very talkative these days.

vate” five “processing modules”


throughout the sanctuary. The
first module is right in front of JC
— they look like the sled thingie
that brought you in.

4-2. Repair JC-Helios Core

f This sled thingie (okay, the


“Helios Processing Module”) only
takes official genetic Dentons into
the sanctuary. Of course, that
includes you, so touch the pad.

i Below the first three areas in


the sanctuary, there are ice caves
haunted by greasels and karkians.
The secret to safely exploring
these areas is to sniper the crit-
ters from above while they can’t
reach you.

g At this point you can see JC,


but you can’t approach him.
TIP
The first memory room,
based on Maggie Chow’s
apartment from the
first game, contains a
Unique Weapon — the
h At a Holocomm in a side Dragon Tooth Sword.
chamber, Ava Johnson appears to
you. She reveals that she’s an AI
Look for it on top of one
construct and that JC is the “pas- of the bookcases.
senger” she’s been looking for
(yeah, big surprise there, Ava).
She also tells you that in order to
wake JC up, you have to use your
Denton genetic code to “acti-

107
ated. You can follow the tragic
story of the expedition by read-
TIP ing Holocomms scattered around
the sanctuary. The goodie caches
When you arrive in the each includes a biomod canister.
final area, before you Once you raid the caches, use the
move, turn around and processing module to be trans-
face the nearest wall — ported to the next area. When all five modules are on-
line, JC wakes up for real and he’s
that’s the direction Billie’s finally ready to talk … and talk …
going to come in from. In the final area, don’t worry and talk …. Once you’ve finished
Make sure you have the about the two turrets in the pit your conversation with JC, you’re
weapon you want to use — there’s nothing of interest instructed to go to a nearby
first in your hand (an down there. Just avoid them and abandoned Versalife research
head on to the last processing facility to meet Ava (Sid’s not
EMP or scrambler around in this mission) and then
module.
grenade, to take out the return to civilization.
spiderbots, is an excellent 4-3. Talk to JC Denton
choice). Billie’s tough, but 4-3. Talk to JC Denton
j The processing modules trans- 4-1. Revive JC Denton
she can be taken fairly port you to rooms that mimic 4-4. Return to Cairo:
4-2. Repair JC-Helios Core Meet Helicopter
easily if you don’t hesi- places from JC’s memory. They will
tate. Just hit her as hard be eerily familiar to veterans of the
and fast as you can with first game. In each room a gray
waits to guide you on your way.
your best weapon (the
Dragon Tooth Sword is
good). If you want to
spare her life, you’ll have
to watch her Health and
switch to a boltcaster or
something else non-lethal
for the last couple of
shots. Of course, if you
leave her alive, she’ll be
1) The second memory room
back later. looks like someone’s office. (And,
as it happens, by the end of the
game you’ll probably visit the
room it was based on.)

You make your way down to the


ice caves by a series of ladders.
1! The third memory room
seems to be some kind of institu-
tional conference room. Note
that there’s no ice cave accessible
from this area.

The ice caves contain ammo and


other supplies left behind from
1@ In the final area you’re
an ill-fated Versalife expedition ambushed by Billie Adams, who
that managed to get into the teleports in to take you down
sanctuary shortly after it was cre- before she finishes off JC.

108 PRIMA’S OFFICIAL STRATEGY GUIDE primagames.com


Abandoned Versalife Base

2$

1^

1*
TIP B
Killing all the power
1% 1&
armored Templars wait-
ing to ambush you would
be a very tough fight
which, even if you won,
would leave you danger- A To/From Shackleton Ice Shelf
ously drained of B To/From Base Interior
resources. In this case 1$
speed and sneakiness
might be preferable. Try 1#
this — come blasting
out of the tunnel at full A
speed, do some quick BASE EXTERIOR
evasive maneuvers and
then duck underneath
Tent #4. When the
Templars get tired of
standing around waiting
for you to come out,
sneak up the ladder to
the roof. From the roof
When you talk to Saman, he
use grenades or some
doesn’t really have much to say
other loud attack to lure other than standard villain
the Templars in the tent When you leave the sanctuary, boasting. 1$ Make your way to the pilot
outside, then drop down you’re contacted by Saman, who beacon on the front wall (watch
wants to talk to you via the Tent out for the rocket launcher turret
into the tent and talk to
#4 Holocomm. When you emerge at the base of the stairs) and
Saman. When you’re fin- from the tunnel, you find the you’ll find that it doesn’t work
ished talking (and have whole area around the tent is because the generator’s offline.
raided the tent for any crawling with power armored
leftover resources) blast Templars. Gee, that nice Mr. 4-5. Return to Cairo —
Saman couldn’t be trying to lure Turn On Power
out of the tent at full
you into a trap, now could he?
speed and make a bee-
line for the tunnel to the 4-s3. Talk to Saman
Versalife base. Thank 1# The Templars have done a
goodness bad guys can’t pretty good job securing the
perimeter of the Versalife facility.
follow you from map to Fortunately, the guards here are
map. just regular Paladins, not those
power armor jerks.

109
2!
1( A

1% The A-Wing of the facility 2@


seems to have been mostly for
2)
barracks and offices.

2#

A To / From Base Exterior


The attic of A-Wing offers vent
access to the locked rooms
below, but watch out for the
greasels.

BASE INTERIOR

Fifteen-year-old vmail and more


scattered datacubes tell the trag-
ic story of the scientist who
established this place to study
Versalife’s transgenic life forms.

1^ To get into B-Wing without


expending multitools, use this
door off the heliport. There’s also
a ground-level vent you can
sneak in through.

110 PRIMA’S OFFICIAL STRATEGY GUIDE primagames.com


Abandoned Versalife Base

1& This faithful repair bot is still 2) This Paladin got trapped in a 2@ The infirmary is still stocked When you return to activate the
doing its duty in B-Wing. holding cell while hiding from with lots of supplies, plus a work- pilot beacon, you find it’s much
transgenics, and he’ll beg you to ing medbot. happier now that the power’s on.
let him out. Of course, once you
do he’ll try to gun you down for M4-6. Return to Cairo —
being a “freak.” You can trust a Activate Beacon
Templar to be a Templar.

M4-s4. Rescue Templar

2# When you get to the genera-


1* This doorway leads to the tors, you just have to punch this
facility’s underground labs. power switch to get them work-
ing again. Watch out for the 2$ Once the beacon’s on, Ava will
camera and turret outside the waste no time landing for you at
generator room. A vent offers a the helipad.
safer way to get in and out.
2! This black market biomod can- M4-4. Return to Cairo —
ister was hidden here by the jani- Meet Helicopter
M4-5. Return to Cairo —
torial staff fifteen years ago.
Turn on Power
M4-6. Return to Cairo —
Activate Beacon

1( The underground labs are just


crawling with greasels and even
a few karkians, but there are all
kinds of ways to get around —
tunnels under the floor, vents
and pipes above the hallways. If
you keep your eyes open and
take advantage of these alternate
routes, you should be able to get
a drop on the transgenics before
they see you.

111
Are you listening in Cairo ... still?
Although the summit has you never knew. The profit motive served
been surrounded by Maybe I plan to kill him, like society well, but our tech-
chaos and unrest, WTO the Illuminati want me to. nology has advanced far
and Order representatives Then your ear bends to enough. It’s time to make
did finally manage to meet the Worldly-Wiseman, to intelligent use of what
and discuss ways to alle- continue the archaic anal- we’ve already created. The
viate the tension between ogy. The smallest breeze last century was ruled by
their respective organiza- carries you off Nature’s progress and novelty for
tions. WTO Chairman Chad straight and narrow path, their own sake. This one
Dumier was proud to which is ever eroded by has a chance to be ruled
make the following the human lust for tran- by purpose.
announcement: scendence. Right now, the name JC
“It took countless hours of I’ll keep that in mind. Denton is a synonym for
negotiations, but we were The Collapse. In the end,
Chairman Dumier lusts for
able to come to an agree- though, the period of histo-
worldly power. JC Denton,
ment that benefits both ry he has set in motion will
what’s left of him, lusts for
organizations’ individual be seen as the second
worldly bliss. And to both
members worldwide. Enlightenment.
of them you are nothing
“In the coming weeks, we but a finely wrought tool. There was a time when
will each be presenting the details of governmen-
I suppose you’re entitled
new by-laws that will tal structure inspired lofty
to your opinion.
eventually create an inter- debates. The empower-
locking relationship Why so hostile? I’m not evil. ment of the judicial branch
between the two groups, I merely oppose the pow- in the United States, an
so that our coexistence ers that have shaped and independent legislature,
will be complementary confined you up until now. an elected executive … all
rather than conflicting in the innovations that were
the future.” Right, like I’m about to sign eventually taken for grant-
As the new by-laws are up with a guy who wants ed by our ancestors.
presented following this to mod people by force. If You memorize the phrase
historic announcement, we you ask me, I think you’re “separation of powers” in
will bring you the details dealing with crazies on all school, but in the begin-
as soon as possible. sides. Knights Templar? Do ning no one was exactly
they really think they’re sure how to pull it off.
knights or what?
Young enemy, thy name is Political thinkers of the
Illuminati? Who told you
Pliable. How quickly you Enlightenment were build-
they were in the Illuminati?
kindle a faith in a brother ing a clockwork. We need

112 PRIMA’S OFFICIAL STRATEGY GUIDE primagames.com


And Later, Overheard in Cairo

to assemble a genome. Hey, whatever it takes to How so?


Help us replace the social get these lunatics working If you want to even out
mechanism with a social for US. the social order, you have
organism — one that is to change the nature of
self-aware and can con- Convergence is possible, power itself. Right? And
sciously evolve. my seekers. The Chairman what creates power?
and I have outlined a pro- Wealth, physical strength,
I saw the guy — they’ve gram to bring our systems legislation — maybe — but
got him in the flight bay. All into agreement. Poverty is none of those is the root
this security for a frozen not a prerequisite for ful- principle of power.
body? What kind of threat fillment, nor is amorality a I’m listening.
could he be? prerequisite for prosperity.
Ability. Ability is the ideal
I heard he’s one of their Together, in peace. This is
that drives the modern
leaders, and they put him the way.
state. It’s a synonym for
into a deep sleep to wait It is time for vitakka, one’s worth, one’s social
for something. I don’t applied thinking. Taking reach, one’s “election,” in
know what, but it must be what we desire and rec- the Biblical sense, and it’s
pretty important. onciling it with what we the ideal that needs to be
Probably hoping to have know. Vitakka. Study your changed if people are to
his brain scanned into a meditations. Nothing pleas- begin living as equals.
computer by future tech- es the balanced mind more
And you think you can
nology … a mod-freak’s than to bring its good
equalize human ability with
version of eternal life. work into the world.
biomods?
We should unfreeze him My seekers, from today
The commodification of abil-
and say it’s like the year you are all missionaries.
ity — tuition, of course, but,
2525 … just mess with his Chairman Dumier wel-
increasingly, genetic treat-
head. comes your teaching in
ments, cybernetic proto-
(laugh) Yeah, and that the the WTO enclaves. Just as
cols, now biomods — has
world’s been colonized by Rome, once touched, fell to
had the side effect of cre-
aliens from another star the spell of Christianity, so
ating a self-perpetuating
system and we picked HIM too will the city-states of
aristocracy in all advanced
out of everybody who ever our time accept order,
societies. When ability
lived to save the planet. respect, and balance.
becomes a public resource,
Sure, make it into a snipe what distinguishes people
It probably sounds like a will be what they do with it.
hunt … give him a flashlight
lot of high-minded bullshit Intention. Dedication.
and a dog whistle and
to an outsider. But the Integrity. The qualities we
send him into the medina …
logic is compelling if you would choose as the
give it time. bedrock of the social order.

113
Mission 5 — Return to Cairo
The Medina

b Ava drops you off at her heli-


pad above the Medina. Ava asks
you to revive Paul Denton, who’s
b
in Flight Bay 24 in cryogenic stor-
age. Immediately after talking to
her, Dumier contacts you and
asks you to kill Paul Denton, so it
seems you have a choice to
make. Downstairs, in the coffee
shop, Sid Black is waiting. If you
pay Sid his cr500 he’ll come to
get you at the end of the mis-
sion; otherwise it’ll be Ava. Also,
A To / From North Medina
c
the coffee shop owner has a little d
proposition for you — he knows
the keycode to the safe in the
arcology Pequod’s, and if you
empty out the safe for him (as
part of an elaborate plan to
ingratiate himself with his superi-
ors) he’ll be happy to let you
SOUTH MEDINA
keep whatever you find there. As
for the people of the Medina,
they seem much happier now
that Plague 11 is cleaned up
(assuming you got that taken
care of in Mission 2).

5-1. Revive Paul Denton


5-2. Kill Paul Denton
5-s1. Coffee Wars —
Clean Out Safe

114 PRIMA’S OFFICIAL STRATEGY GUIDE primagames.com


The Medina

This sinister looking fellow is an


Illuminati Elite Commando (you e
already met one in Trier). He’s
been sent here to help you kill g A f
Paul Denton. If you don’t plan on
killing Paul, don’t tell it to this
guy right now — just agree with
whatever he says, he’ll come in h i
useful later.
A To / From Order Mosque

B To / From South Medina

c The Nassif greenhouse is


NORTH MEDINA
sealed up. If you go there anyway
you’ll be ambushed by a pack of
four hungry greasels (watch out
for the two that materialize
behind you).

e The Omar f You’ll find Leo hanging out in h If you check in with Maskini
Trader is still on front of the Mosque. He’s been Nassif, you find him worried that
duty in his usual fitted for his Omar “frog suit,” the Templars have put a price on
spot, but and he’s not sure how he feels his head, and his family’s. Little
d The Templars have locked up where’s about it. If you give him cr500 for Eeva is also home at the
the base of the South Medina Leo? a pilot, he’ll agree to meet you moment, since school’s closed
elevator, and stationed a couple Nicolette on Liberty Island. until things get straightened out
of heavy commandos there just DuClare in the arcology.
to make sure. contacts 5-s2. Talk to Leo
you 5-s3. Hidden Templars —
with a Investigate*
hint.
* If you discover the Templar
plot before visiting the Nassifs’,
this objective will have a
somewhat different name.

5-s2. Talk g You’ll find Lin-May Chen in


If you do go to all the trouble of
to Leo the Order side chapel, doing
clearing out the Templar
what she can to help the people
emplacement, you’ll find that the
of the Medina put their lives back
elevator doesn’t even work any
together.
more.

115
the key code for the supply lock-
er in the Arcology SSC station.

5-s4b. Free Mosque —


Collect Reward

A 1@ 1) B

1@ Now you’re ready to jump on


the elevator and go back to levels
107-108.
j 1!
A To / From Arcology Levels 107-108

B To / From North Medina

MOSQUE

i Upstairs, the Templars are j The Order mosque has been 1) Your main challenge, however,
indeed putting together a two- completely taken over by the is to take out the military bot in
person hit team to take out the Templars. Eeva Nassif’s little the central prayer room. Once
Nassif’s. Assuming you left him friend from the ventilation ducts the bot is down, you get a mes-
alive in Mission 2, it’s lead by is hiding from the Paladins under sage telling you to report to the
none other than that kid-killing the stairs to the infirmary. There’s doctor in the infirmary.
SOB Silas Archer. (If you visit the only one heavy commando in the
Templar apartment before going mosque, right after you enter the 5-s4. Free Mosque —
to the Nassifs’, and sneak in via building, but there are plenty of Eliminate Templars
the vent system, you overhear a well-armed Paladins both upstairs
5-s4b. Free Mosque —
brief conversation between the and in the infirmary.
Collect Reward
assassins, and then they’ll actual-
ly head out the door on their 5-s4. Free Mosque —
way downstairs for the hit. Eliminate Templars
You’ll have to hurry if you want
to stop them before they reach
the Nassifs’.) Either way, return
to Maskini after the Templars
are dead to collect a reward.

5-s3. Hidden Templars —


Investigate
5-s3a. Hidden Templars —
Collect Reward 1! Once the bot is out of the
way, head down to the infirmary
to give the citizens there the “all
clear.” The only thing that the
doctor can spare for a reward is
an extra medkit, but Mrs. Ameer
gives you valuable information —

116 PRIMA’S OFFICIAL STRATEGY GUIDE primagames.com


The Arcology
The Tarsus Academy and the
ApostleCorp Suites maps are A
sealed off in this mission.

C
Upper

D Mid

1%
1# The Pequod’s on level 107 is 1#
very well defended by Paladins,
heavy commandos and automat-
ed defenses. Expect one of your
toughest fights in the game so
far. Once the place is secure, you Lower 1$
can check in with the NG sim in A To / From Mosque
the corner. She’s a little behind
the times, though — she tells you B To / From Arcology Air
that she’s playing a concert right C Ramp between levels 107 and 108
here, right this minute. Nobody
told her about the Templar D D Ramp to / from nanoformer bay
takeover. It’s kind of sad, really —
NG dancing there all alone in the
dark. When you press her about
the concert, she tells you that she
landed in Arcology Air 14 hours
ARCOLOGY LEVELS 107-108
ago, so she must be singing
there now. Is NG a hostage including Donna Morgan —
somewhere in the Arcology? you’ll have to take them out
While you’re here, remember to
clear out the safe for the
before you can rescue
her. When she’s
TIP
QueeQueg’s guy. free, she tells you The last unique
5-s5. NG Resonance —
she broke with weapon — the
the WTO Widowmaker SMG —
Trapped? when they
asked her to
is concealed near the
5-s1. Coffee Wars —
assassinate nanoformer bay.
Clean Out Safe
Paul Where the corridor
Denton. turns, there’s a gap in
the wall blocked by
arcing electricity.
Disable the trans-
former to stop the
electricity and hop
through. Off the con-
cealed corridor behind
the wall is a secret
1$ Dumier contacts you to tell break room with a
you that he’s holding Klara dead SSC trooper in it.
hostage, and if you don’t do
Near the trooper is
things his way he’ll kill her.
Klara’s being held in the the Widowmaker.
nanoformer control room by a
remnant of WTO troopers,

117
2)

1*
From the place where you talk to
Klara, climb down the ladder into 1(
the nanoformer bay itself. There’s
some notable goodies down
there.

2!
B 1&
A To/From Arcology Levels 107-108

B Call Ava or Sid for pickup

1^ A

1% The SSC station is guarded by


a couple Paladins and a ceiling
turret. Once it’s secure, check out
the locker that Mrs. Ameer gave
you the combination for.
ARCOLOGY AIR TERMINAL
This time around, the cell has an
Increased Damage weapon mod
for your shooting pleasure. TIP
When Saman offers to
let you join the
Templars, why not take
him up on it? Regardless
1^ The Illuminati elite trooper
meets you as you get off the ele- of where your eventual
vator to the air terminal. loyalties will lie, letting
Continue to string him along. Saman make you a
Templar will get you
past the Paladins in the
lower terminal and all
the way to Hangar 24,
which will basically cut
your fighting in this area
On the ramp down to the lower in half or better. Unless
level of the terminal, Saman con- you live for intense com-
tacts you and offers to let you bat, this is the most
join the Templars. If you accept, sensible strategy.
he’ll order you to give a blood
sample in Hangar 24. Ava (or Sid,
if you paid him) contacts you to
tell you to activate the pilot bea-
con in the Hangar 23 overlook
when you’re ready to go.

5-3. Give Blood


5-4. Activate Beacon

118 PRIMA’S OFFICIAL STRATEGY GUIDE primagames.com


The Arcology
have to clear out all the Templars
in the hangar bay, including
Paladins, heavy commandos and
another military bot. Expect a
very tough fight.
TIP
So let’s say you accept-
M-3. Give Blood
ed Saman’s invitation
into the Templars, then
told the doctor to “Go
1& In Hangar 23 you find Leila Paul’s personal effects are up in to hell” and cleared out
Nassif and a remnant of SSC the Hangar 24 overlook. If you’re the hangar. Aren’t all
guards. They’re weighing the rel- working with the Templars, do those Paladins you
ative wisdom of maintaining not try to get to them — that will walked right past going
their position vs. rushing the turn the whole Templar force
Templars. That useful little repair- against you.
in still waiting to jump
bot is still puttering around in on you when you go out?
the hangar. 2! Now all that’s left is for you to Not necessarily, because
go to the Hangar 23 overlook
about this time the
2) If you don’t join up with the and activate the flight beacon to
Templars, you have to decide summon your pilot, Ava or Sid. Illuminati commando will
what to do about Paul. When you Be careful, though — if you did- strike (told you he’d
open his containment box you n’t kill Paul, an Illuminati com- come in handy), followed
can either kill him for the mando is waiting to ambush you by an assault by the
Illuminati (he’s not in any shape near the beacon.
to put up a fight), or rescue him SSC remnant. They’ll
for JC (just talk to him and tell 5-4. Activate Beacon probably all be slaugh-
him to take off). Incidentally, if tered, but they’ll clear
you didn’t rescue Klara and chose
Ava will take you to Liberty
your escape route for
to do what JC or the Templars Island regardless of whose
1* In the Hangar 23 storage area you.
you find NG Resonance, alive and wanted, Dumier will have her side you’re on at the moment.
in the flesh, along with her bag- killed, just like he promised. That’s where JC needs you to
gage and some hired security. be, whether you’re on his
If you decide to rescue Paul,
OK, she’s had a rough day, but
don’t let the Illuminati Elite blow side or not.
still … she was definitely nicer as
it for you. If he survives the fight
a hologram. Anyway, she has no
outside, he’ll walk in and self-
interest in being rescued, confi-
destruct, taking Paul with him.
dent that her people will be
along to pick her up as soon as
5-1. Revive Paul Denton
things settle down. She’ll proba-
bly be OK, unless pop music is on 5-2. Kill Paul Denton
Saman’s list of things to be
stamped out.

5-s5. NG Resonance —
Trapped?

1( At last you’re ready to report


to the Templars in Hangar 24.
This doctor just needs a little
blood sample. If you let him take
it the Templars will remain non-
hostile, and Paul Denton will be
sealed away out of reach (you
will get a chance to rescue him
from the Templars again next
mission — but that’s not exactly
a soft option here). If you tell the
doctor to “Go to hell,” you’ll

119
Are you listening in New York?
Look. Bodies everywhere, To the Dentons conscious- a big military machine.
mercenaries fighting over ness is a building material.
a few wires in the ground. To the Illuminati conscious- They’re searching for data
And this place used to be a ness is a currency. My that will let them restore
symbol of freedom. interest is in adapting the pre-Collapse communi-
social systems to the facts cations grid.
You are a Denton rev. I am of human nature. That Which they will appropri-
the latest rev 2.0.1a from the principle is the corner- ate for themselves, who-
Xeta-Q gene line. Perhaps stone of all of my thinking. ever finds it first.
our specs will converge in Decide for yourself what That’s the impression I get.
the next generation. kind of world would sus-
It doesn’t take a genius to
Our work is invisible, but tain the dignity of
see that they all want one
just. Humankind is well- humankind.
thing: to force their system
served. Soon, with your Go. Time is short. or whatever on the rest of
help, this conflict will end. us. The world is doing just
We are fortunate to live in I don’t even have to worry fine without a supreme
an era such as this. about this weird weather leader.
when I’m wearing this thing. We can’t just walk away
Your fate seated among I can’t wait to power up and from this.
the illuminated ones beck- show those modified freaks
We can after we eliminate
ons. Aquinas waits for — no offense — the right
the leadership of these
your direction. Help us way to enhance a soldier.
factions and destroy
strengthen our control. In the next rev, you’ll be whatever it is JC Denton is
We are waiting. This has able to drive one of these building inside the Statue.
always been your destiny. suits remotely.
It is good that a Denton You mean kill everybody
I don’t know how I feel on the island?
has finally accepted it. about that …. Where’s the
The leaders. The ones drag-
honor in fighting a battle
Unlike my enemies, I’ve ging the rest of the planet
from a control pod two
read the classics of politi- into this mess. And JC
thousand miles away?
cal theory. I know the dif- Denton’s utopia machine,
I wish I’d been born in the whatever it is. I’m ready to
ference between leader- Middle Ages. It was possible
ship and ambition. back you up — just give me
to be a hero then, some- an assignment.
Along with the dignity of one with a name, a quest, a
the species, we will pre- coat of arms …. Today’s
serve the dignity of the Hmph. I guess hell has
armor is one-size-fits-all.
human mind. finally frozen over.
You’re just a unit of force in

120 PRIMA’S OFFICIAL STRATEGY GUIDE primagames.com


Overheard in New York

We’re lucky we tapped comprehensive and classi- everyone will share the
into city power a few fied, until there was only nanites coursing through
years ago, or else this one Protocol, synonymous your veins. You’re about to
place would be unlivable. with all economic activity, become the final catalyst
Even in winter, it doesn’t yet managed by a very for the next evolution of
get this cold. small group of people. humankind.
All I know is I’ve never Everything leading up to
seen weather like THIS The Illuminati have weath- this, all the work and sac-
before. ered many upheavals. Our rifice, has been well worth
current plan nears closing, it. It will be an end to hier-
I think the ice is a sign … of
but we will continue our archy — as soon as you
what? I don’t know.
work in the shadows, as and JC share your abilities
always. with the world.
The clock’s ticking, Alex.
Wait too long, and one of There was concern that Each person’s true poten-
these greedy bastards you might be lured away tial will be able to shine
might slip off the island. from the Illuminati. I never through now, no longer
had any doubts you’d join burdened by physical limi-
Who’da thought? One
us in the end. tations. Every voice will be
minute I’m a nothing
heard — it won’t matter
trainee, then the fate of
Just imagine how commu- who or where you are.
the world all depends on
nication will change when The stratification of influ-
what I decide to do.
every mind is linked ence will fade away.
together with lightspeed And they don’t even know
These machines were built
transmissions. The JC- it’s coming, that something
before you were born.
Helios AI will be the new historic is about to happen
Would you like some help
government, responsive to to each and every one of
figuring them out?
every need, large and them.
I can manage. small.
I remember a time when No more waiting for the A remarkable achievement.
they were operational. petty arguments and pos- You do not even compre-
They were the backbone turing of corrupt human hend today’s significance
of pre-Collapse society. beings. No more caprice in for the future of this plan-
And they called it Aquinas. determining the course of et, or whose interests you
That’s about all I need to human affairs. may have served, but you
know. The new era will be one of have our gratitude. A dis-
No one knew that name. true equality. count will be applied to all
By the 2050’s, communica- Great work. The JC-Helios of your business transac-
tions protocols had AI has already integrated tions with our agents,
become successively more the Aquinas protocol. Soon anywhere in the world.

121
Mission 6 — Liberty Island
B

NOTE c
If you saved Paul in the B
last mission, JC’s grays
will be friendly, Illuminati
and Templar forces will
be hostile. C
f
If you gave Saman your
blood, the Templars will
be friendly, Illuminati A b
forces and the grays will
be hostile.
A Dropped here if Ava is piloting e D
If you killed Paul, the B To / From East Liberty Island
Illuminati will be friendly,
C To / From Illuminati Encampment
the grays and Templars E
will be hostile. D To / From UNATCO Ruins d
E Dropped here if Sid is piloting
Be careful though —
these alliances can
change at a moment’s
notice depending on your WEST LIBERTY ISLAND
actions throughout the
mission. Also, somewhat has been replaced by this light 6-2. ApostleCorp 6-s1. Talk to Leo
curiously, many of the construct. Shortly after you
Great Advance*
bots don’t seem to care arrive, all the faction leaders will * These three missions are
contact you and tell you what 6-3. Templar Flood* resolved depending upon
whose side you’re on; they want you to do.
they’ll attack you any- 6-4. Illuminati which endgame you choose.
6-1. Find Aquinas Spec Age of Light* See pp. 126-127 for a thorough
way (there are excep-
tions, like the military description of the endgames.
bot near the docks, and
Tong’s hunter-seekers).

NOTE
Remember the biases of
our walkthrough — that
everybody who could be
alive at this point in the
game is still alive. If you
killed some important
characters in earlier
missions things might
b Welcome to Liberty Island, play out a bit differently
currently in a frozen state thanks than described here, but
to JC Denton’s nano-tricks. At the general outline of
some point in the last decade the
Statue of Liberty (which was
events should stay the
destroyed shortly before the same.
events of the original Deus Ex)

122 PRIMA’S OFFICIAL STRATEGY GUIDE primagames.com


Liberty Island

c JC and Paul (assuming Paul is


alive and not in Templar custody) g
A To / From West Liberty Island
can be found in the base of the
statue itself, along with a strange
machine that JC is building.
They’re protected by a squad of
grays (who are tougher than
they look).

ILLUMINATI ENCAMPMENT
Inside, JC and Paul are protected
the leadership of all three fac-
tions, leaving humanity free to
TIP
by more grays and four turrets. determine its own destiny. There are a lot of ene-
6-s1. Talk to Leo mies scattered around
this map. They all hate
6-5. Defeat Everyone*
each other as much as
* This mission is resolved they hate you. Try to
depending upon which get enemies from one
endgame you choose. faction to chase you into
d Leo is in the abandoned See pp. 126-127 for a thorough an area controlled by
comm van near the old UNATCO
compound. He thinks the two of
description of the endgames. another faction, then
JC is building some kind of you should team up and wipe out withdraw and let them
strange machine inside the shoot it out.
statue.

The torch of the original statue A


lies discarded in the base.
h
A

A To / From West Liberty Island

EAST LIBERTY ISLAND


123
1%
1$
1^

1) 1@
1!

1#
A To / From West Liberty Island

UNATCO RUINS

e A hunter-seeker guards the g In this secluded ice-valley, A trap door under the Illuminati
entrance to the abandoned, Chad and Nicolette have set up a Shelter can offer you covert
underground UNATCO com- command post. access.
pound. We’ll come back here
later.

NOTE Chad and Nicolette are inside, all


Tracer Tong asks you to
h This Templar military bot
warm and comfy. guards the approach to the north
come talk to him regard- f The Illuminati are firmly in docks.
less of whose side you control of the south docks.
appear to be on, but if
you’re not currently on
JC’s side he’ll attack you
when you arrive.

124 PRIMA’S OFFICIAL STRATEGY GUIDE primagames.com


Liberty Island

NOTE
If you left Billie alive in
Antarctica, she’ll find
you in UNATCO for a
final showdown.

i Tracer Tong waits for you at j Saman has taken an old load- 1$ Check out the datapad on the
the end of the north docks, but ing dock as his command bunker. floor for the last word on a
first you have to get past this good idea that, alas, was never
Illuminati commando. 6-s3. Free Paul* meant to be.
* Only received if Paul is the
captive of the Templars.

1! A thriving community of
squatters and bums has taken up
residence in the HQ. The leader
of the bums (in the red hat) will
sell you some scavenged supplies,
but try to talk to him before the
shooting starts — afterwards he
If you’re currently on JC’s side, might be too freaked out (or 1% The Templars are caching sup-
Tong asks you to activate these dead) to do business. plies in the old holding cells.
hunter-seekers that he brought
If you gave Saman your blood
for reinforcements.
last mission, he’s holding Paul
6-s2. Repair Bots Denton (still in his containment
chamber) in the bunker.

As you approach the Aquinas ter-


minal, the surviving faction lead-
ers contact you. Saman (who of
1@ In the original Deus Ex this was course doesn’t use biomods) uses
the private bathroom of Director this Holocomm.
Joseph Manderley. To find out
why you care, see p. 128.

Turn on these power boxes to At this point, if Paul’s here you


wake up the bots. You need six can either save him (killing all the
multitools to activate all three of Templars in the bunker, including
them. Saman) to send him back to JC
(which puts JC on your side and
6-s2. Repair Bots the Illuminati and Templars
against you), or you can kill him
— which keeps you in Saman’s
good graces (the Illuminati don’t 1^ The Aquinas control comput-
care any more) and sets up cer- er awaits. At this point you can,
tain endgame options. 1# In the old break room, a home- once again, completely scramble
less couple discusses the pros and your enemies and allies, depend-
6-s3. Free Paul cons of drinking 15-year-old soda. ing on who you upload the
specs to.

At this point you know where


everything and everybody is.
If you help Tong release the bots, It’s now time to choose your
he’ll let you decide whether to ultimate loyalty and decide
use them to attack the Templars
or the Illuminati, or to defend JC.
which way you’re going to
jump for the endgame …
1) Notice this old UN flag. See This poor little cleaning bot is
p. 128 to find out why you care.
still faithfully trying to do its job.

125
Endgames
You have a choice between four endgames at the end of Deus Ex: Invisible War. Let’s break down the
options for you:

ApostleCorp Great Advance


What happens?
With the conflicts between JC and Helios resolved by an infusion of your DNA, and with the aid of
you and his Machine, JC/Helios is able to forge an unbreakable link between all humanity.

What do I have to do?


• Upload the Aquinas spec to JC
• Return to the statue and step into the Machine
• JC must survive (Paul doesn’t have to survive)

How does it turn out?


Universal biomodification makes everybody equal. Cybernetic consciousness creates perfect
democracy. But is it ultimate freedom or universal slavery?

What’s in it for me?


You become part of the new whole, just like everybody else.

Illuminati Age of Light


What happens?
You upload the Aquinas spec to the Illuminati’s Ophelia AI, orbiting earth in a top-secret
location. With the new data, Ophelia is at last able to consolidate complete control of all
the world’s markets and institutions under the Illuminati.

What do I have to do?


• Upload Aquinas to the Illuminati
• Kill JC and Paul Denton
• Destroy JC’s Machine
• Chad Dumier or Nicolette DuClare must survive

How does it turn out?


The future of earth is very prosperous, very clean, and very, very controlled.

What’s in it for me?


You become one of the new secret masters, on the fast tract to Prima Illuminatus status.
If you want to be rich and powerful, this is the choice for you.

Under some circumstances, when you kill JC and destroy or subvert his Machine (as part of the
Templar, Illuminati or anarchy endgames), the dying Helios entity will be able to bring him back for one last fight against
you. JC will no longer have the power of Helios, but he will have one big honking rocket launcher. If JC revives, you’ll need
to finish him off again before you can finish the game.

126 PRIMA’S OFFICIAL STRATEGY GUIDE primagames.com


Endgames

The Templar Flood


What happens?
You upload Aquinas to a secret Templar base, and then it reprograms JC’s machine to create a nanite swarm that purges
you of your biomodifications, and purges or destroys all other modified humans worldwide.

What do I have to do?


• Upload Aquinas to the Templars
• Kill JC and Paul (even if Paul is in Saman’s custody, you still have to drop by and kill him with your own
hands)
• Use JC’s Machine
• Saman must survive

How does it turn out?


Saman and the Templars take advantage of the chaos caused by their nanite flood to seize absolute control of the planet,
ruling with a harsh religious totalitarianism.

What’s in it for me?


You’re now part of the inner circle of a paranoid, totalitarian religious dictator, and you don’t have your biomods to get you
out of scrapes anymore. Good luck.

Scorched Earth
What happens?
Urged on by Leo, you decide that the world doesn’t need any new gods, puppet-masters or kings. You decide to give the
world a fresh start free of external control.

What do I have to do?


• Kill JC, Paul, Chad, Nicolette and Saman
• Destroy JC’s Machine
• It doesn’t matter whether you upload Aquinas to anybody

How does it turn out?


Whether or not he believed what he was telling you, Leo was being manipulated by the Omar the whole time. They begin
a world-wide pogrom to stamp out all other power groups and impose their personal brand
of militaristic Darwinian capitalism on the world, combined with a program of universal bio-
modification and shared consciousness. When the human race has been toughened
enough, they start to look to the stars …

What’s in it for me?


One heck of a preferred customer discount, and the chance
to apply for your own frog suit. After that, you’re on your
own, just like the rest of the planet.

127
The Secret Party Level
This is a just-for-fun surprise your progress if you decide
that the team built into the to stop off at the secret
last mission of the game. party on the way. You can
Set on the Club Vox map, establish a save game in the
it’s the game’s “wrap party,” Secret Party, to return there
where all the different char- when you want to.
acters in the game get
together and shake their To get to the
tailfeathers.
Secret Party Level It’s a diverse crowd, but every-
body’s having fun.
WARNING. The trip to the When you enter UNATCO HQ,
secret party level is one-way you’ll notice a flag in the first
room of the complex (1) on the
— you will have to reload to
UNATCO map). Pick up the flag,
a previous save to get back and carry it with you to the
to the real game. So if, for room bathroom that belonged to
example, you just uploaded Joseph Manderley in the first
the Aquinas Router and game (1@ on the UNATCO map).
Put the flag down inside the
you’re on your
bathroom and flush the toilet to
way to the be instantly transported to the
statue to party level. (You won’t be able to Now that’s what you call party
finish your use weapons, so make sure the lighting
chosen path is clear.) You don’t have to
complete the game before you
end-
access the Secret Level.
game,
make
sure
you
save

These floating datacubes contain


the infamous Deus Ex Quote File.
Each one is a different set of
DJ EZ Ava Johnson revolves ’em quotes so collect them all!
for the party.
Disclaimer. The Deus
Ex team is a bunch
of (mostly) guys OTHER
working together
under intense pres-
END-GAME
sure for a couple of SURPRISES
years. Under those
In the party level, see if you can
circumstances it’s
find the creature called “The
not surprising that
Hog” and figure out how to end
some of the quotes
its sad existence. (Hey, we can’t
are “mature” in
give away everything, can we?)
nature (and others
extremely immature), And be sure to check out the
so proceed at your team credits and a nifty Thief 3
own risk. trailer, both accessible from the
Options menu, and both of which
run automatically when Deus Ex:
Invisible War ends.
128 PRIMA’S OFFICIAL STRATEGY GUIDE primagames.com

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