Professional Documents
Culture Documents
by aeon
for Skyrim Slavers Guild
Skyrim Animation Tutorial by aeon for SSG
Index
First of all:
Only for Students!
Register on
http://students.autodesk.com/?nd=download_center
and download 3DsMax 2012 as a student.
• Now extract the hkxcmd archiv to your earlier exported „exported anims“ folder
• It should look like the picture then
• Create an output folder for the converted animations „anim-out“
• go to „character assets“ and and copy the respective „skeleton.hkx“
• to you „exported_anims“
• now we can convert the hkx animations files to a useable kf format
Skyrim Animation Tutorial by aeon for SSG
Import also all needed mesh files from the folder you load the skelton:
• femalebody_0
• femalefeet_0
• femalehands_0
• femalehead
•. femalehead
•. femalebody
•. femalefeet
•. femalehands
Skyrim Animation Tutorial by aeon for SSG
From now on you should check the autodesk learning channel on youtube because
i cant even get close to a vid with this picture tutorial
However i try to give you a damn short introdcution about all important points on
the following sites
Skyrim Animation Tutorial by aeon for SSG
When you select the whole actor you can see the keys for every frame in the greenbox
30 frames = 1 sec
Each key contains the information where the single bones have to be on that frame
Skyrim Animation Tutorial by aeon for SSG
To edit the single keys or make new one you have two tools
AutoKey:
Everytime you edit something its automatically recorded to the key
SetKey:
With SetKey you have to use the „Keysymbol“ – button to apply your changes
Hint: Make always sure you have moved at least one frame forward when you use
AutoKey else you edit your temporally key.
The good thing about both is, that you only need a few keys for an animation,
Because the empty space between two keys is autofilled with transformations
and rotations
Just test this via setting one key to the zero frame and one to the last frame
and you only rotate the arm by 90° or so, then push play and you will see its
very smooth
But this doesnt fit always, to get an awesome animation you have to spend much
time on all those small things that make it more real
Skyrim Animation Tutorial by aeon for SSG
On the Upside you can see menus like Edit, Tools etc
Go to „Animation“ and then „Bone Tools“
Click on the bone in the picture and uncheck „Bone On“
The Root Bone tells the game later, where the ground
begins, so this person would jump out of the ground
Make sure all bones etc are always over this point
Skyrim Animation Tutorial by aeon for SSG
The animating itself is very easy, because you can only transform and rotate bones
if you dont want to destroy the animation
Rotate
Transform
Skyrim Animation Tutorial by aeon for SSG
Now you can think about what you want to do if you just want to edit an animation
You can do it this way, otherwise you have to get rid of all those unneded keys
1. Select the whole actor
2. Select all keys (in the look upper pic box)
3. Push delete
4. Now you bring the actor in the right pose and you
can start animating step by step
with AutoKey or SetKey
If you need more frames you can do so
Skyrim Animation Tutorial by aeon for SSG
In the end your first animation should look a bit like this
3. Check „Segment“
4. Define your animationlength in frames
5. Check „Key per Frame“!
6. „Save Motion“
Skyrim Animation Tutorial by aeon for SSG
Next page we see the Dope Sheet, take a short look and get to the next page with
the explanation
Skyrim Animation Tutorial by aeon for SSG
Skyrim Animation Tutorial by aeon for SSG
1. Expand the NPC ROOT as you can see in the red circle
2. Check that the „-start“ is at zero and „end“ at your animations end
Now we can see why we have imported the skyrim animation earlier
These notes tell the game, where the animation starts and where it ends
Close the dopesheet
Copy your „myanimation.kf“ to your „exported_anim“ folder and open cmd again if
you have closed it. Direct to the folder again and type:
Now you have a working animation for Skyrim and you can test that by copying
it to:
Skyrim/Data/Meshes/Actors/Character/ Animations/female/
This is just a first solution many modders working on a few ways to implement those
animations in the game
Happy Modding
by aeon
http://skyrimslavers.wikia.com/wiki/Skyrim_Slavers_Guild_Wiki