You are on page 1of 1

Rank Monster H A T S Range Special

Small Skeleton 1 3 7 4 1 Spear weapon, shield defence at 5+.


Small Zombie 1 3 7 4 0 +1A for every other zombie attacking the same hero.
Small R3+ Minion 2 4 8 5 2 Crossbow weapon (2 range), retreats 1 space if missed.
Special [4] Guard 2 3 8 3 0 1st hit per round is always blocked.
Large Troll 3 5 8 4 0 Deals 2 damage on a hit.
Large Patchwork 3 4 10 4 0 Hero reduced to half speed next round when hit.
Mini boss Fire Demon 5 5 10 5 0 Flying, attacks all heroes on the same space, Vortex [1].
Boss Lich 5 5 9 10 3 Raise dead [2], Soul drinker [3], Magic blast for 2 speed.

[1] Vortex:
2 speed to use, +1A, targets all heroes within 3 square radius, if the attack is
higher than the hero’s toughness it will drag that hero in 1 square closer. (No damage)
[2] Raise dead: 3 speed to use, and summons a zombie on the same square as the Lich.
[3] Soul drinker: 3 speed to use, +1A, targets 1 hero and if successful steals 1H
[4]
Guard rank: guards are counted as small monsters and can only be placed in mini boss
rooms and the boss room.

Rank Monster H A T S Range Special


Small Dungeon Bat 1 3 7 6 0 Flying, dodge 5+
Small R2+ Thralls 1 5 8 5 0 On hit steals 1H, (thralls can have no more than 3H)
Small R2+ Wraiths 3 0 5 6 0 Flying, inflicts 1 fear on hit, can only hurt fearing heroes.
Small R3+ Warlocks 2 6 7 5 3 Magic blast for 2 speed, On hit -1 MP
Large Giant Spider 3 5 8 4 2 Shots webs [1], Place 3 web tokens in the room per spider.
Large Were Wolf 3 4 8 5 0 Curse bite when hit [2], crits on 5’s and 6’s
Mini Boss Vampire 3 4 8 6 0 Flying, waking vampire [3] vampire curse[4] when hit,
Boss Count Vludd 6 7 9 8 0 Flying, vampire curse[4] when hit, Steals 1H on hit for -2S

[1] Shooting
webs: 2 speed to use, as well as the hero taking damage a web token is placed
under them. (When standing in web tokens add 1 speed onto all actions that take speed)
[2] Curse bite: when a hero is were-cursed, if they die a were wolf will spawn in their place.
[3] Waking vampire: when the vampire is summoned as a mini boss place a coffin in the
centre of the room. If the heroes move to the coffin and use 2 speed to open it, they can
attempt to 1 hit kill the vampire in its sleep, the vampire wakes up in 2 rounds.
[4] Vampire curse: whena hero is vamp-cursed, it over-rides the were-curse and summons
a vampire upon their death.
7332 all

You might also like