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NAME: Kakita Miajima

CLAN: Crane SCHOOL: (1) Bayushi Bushi School/ (1)Kakita Bushi School

RANK: 2 INSIGHT: 154


(RINGS X 10) + SKILLS + INSIGHT BONUSES

2 Earth 3 Water 3 Fire 3 Air 2 Void

IN
PE
WI

TE

AW
R EN T H

RCEPTION

LLIGENC
L L P O WE

F L E X ES
NA

A R E NES
G

L IT Y
A MI

I
AG

RE
ST

ST
R

S
3 2 4 3 4 3 3 3
VOID POINTS SPENT
PRIMARY WEAPON Katana
Agility/Kenjutsu Full Defence
ROLL TO ATTACK
May Agility/Defence instead of Reflexes x 5

SCHOOL
( TRAIT / WEAPON SKILL ) 7k4 SKILLS Agility/Defence + TNtbH

SKILL
SKILL NAME EMPHASES RANKS
DR 3(+STR)k2 QUALITY
7k2 Courtier Political Maneuvering 1 x
SPECIAL ABILITIES Defence 3 x
Etiquette 2 x
ARMOR Iaijutsu 3 x
TN BONUS +5 QUALITY Kenjutsu Katana 3 x
SPECIAL ABILITIES
Kjujutsu 1 x
Stealth Sneaking 1 x
TN TO BE HIT Atheletics Climbing 2
Deciet 3
TN TO BE HIT = 26 (31) Against Lower Initiative Enemies
1
REFLEXES X 5+
ARMOR
Underworld
+ OTHER MODIFIERS
3 x 5 + 5 + 2(3)
Ninja Ranged Weapons 3
Sleight of Hand 1
OTHER MODIFIERS + (2 x Defence Rank)

INITIATIVE
ROLL REFLEXES/SCHOOL RANK 4d10

4 + 1(Quick) + 1(Way of the Scorpion Bonus)


CURRENT INITIATIVE
6d10 + 6 bonus
WOUNDS (EARTH X 2 PER LEVEL, EARTH X 5 FOR OUT)

WOUND
TOTAL CURRENT
LEVEL

HEALTHY (+0) 4
NICKED (+3) 8
GRAZED (+5) 12
MASTERY ABILITIES
HURT (+10) 16
May declare Full Defence once initiative is known.
INJURED (+15) 20
CRIPPLED (+20) 24
DOWN (+40)
MUST SPEND VOID TO ACT 28
OUT
CANNOT ACT 38

SHADOWLANDS
GLORY: 3 HONOR: 1 STATUS: 1 TAINT:
x x x x EXPERIENCE
POINTS
EQUIPMENT HERITAGE

Katana Corrupted
Wakizashi
Bow
Ninja-Ta PORTRAIT

Light Armor
Kimono
Sandals
Traveling Pack Chopstick
7 Koku Grapple Hook
Tanto Rope
4 Shuriken Mask
The Dream Stick (Nezumi) Cooking Pot
Incense Brazier
Fishing Net
Lantern

ARROWS
TYPE QTY.
Fleshcutter 12

ADVANTAGES

Different School - Bayushi Bushi School


Luck - Reroll once per Session
Escape Bonds 15TN for Rope : 25TN for chains/manacles
Major Ally - Father in Law (Scorpion Clan)
TECHNIQUES, SPELLS, KATA, KIHO, SHADOWLANDS POWERS Daredevil = +5 on Athletic Rolls
Way of the Scorpion - Eliminates Combat Reflexes
Quick = +1 initiative d10
Foolhardy - Once per session roll 1d10. If greater than 5 add result to single skill or trait involved in that action.

Way of the Crane - +2(Iaijutsu Rank) to initiative roll AND may use Iaijusutu Rank instead of Kenjutsu Rank AND addition focus in duel.

DISADVANTAGES

Hostage - Amongst the Scorpion


Bitter Betrothal - Married to a Scorpion
Sworn Enemy - Rival Scorpion
Driven to Kill your Ancestor - Corrupted

Major Ally - Bayushi Jinsai -> Bitter Betrothal - Bayushi Koyuki -> Sworn Enemy - Bayushi Mariko -> Ancestor - Kakita Taka

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