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Engine Changes
Engine Changes
Banette is ghost/normal,
Parasect is ghost/grass,
Masquerain is water/bug,
Torkoal is fire/steel,
and Nosepass is rock/elec
ABILITIES---
Poison point (renamed to Poisonous), static and flame body all afflict an attacker
30% of the time as usual, and now additionally afflict the TARGET of contact moves
used by those with the ability 30% of the time
Overgrow, swarm, torrent and blaze now additionally grant their 1.5x boost when
"Retaliating" (when "switching in to replace a fainted ally")
Cursed body now disables attacker on contact 100% of the time
Friend guard protects the user from crits
Having Magma Armor makes you resist rock moves 4x more than usual
Some things have been renamed.
scrappy now make all moves hit through ALL type immunities rather than just those
of Ghost or Dark-types.
NEW ABILITIES
Opposite day makes all battles into Inverse battles
Gravitate sets Gravity on switching in
Tank Shell restores 1/16 hp per turn (doubles in rain)
Hydrolyze is yet another pixilate variant, this time for Water types
Croc Jaw makes bite moves crit.
MOVES------
Hms:
Surf and Fly are the only two HMs that can't be forgotten.
Cut now 65 power
Strength now Steel type, 70 power, 10% chance to raise user's defense
Rock Smash now 100% chance to lower target's defense
Waterfall now 50 power, raises speed 1 stage
Flash now 40 power, electric type, 100 acc, 100% chance to lower target's accuracy
Rototiller now raises atk, def and sdef, so it's actually useable.
Flower Guard now raises def and speed
Constrict now 25/100/20 Grass Type move, 100% chance to lower target's speed
Smog now always poisons when it hits
Cross Poison now 100 power, 90 acc
Wrap now 40 power, poison type
Clamp now 65 power
NEW MOVES
Armor Break, fight, 35/-/10, user attacks itself. Has a 100% chance to raise all
stats once. learned mostly by Rock-types
Sandblaster, 110/70/10 special move with x2 power in sand. Good with Lunatone,
gravitate, and a sand team.
Fade, ghost, raises Evasion and Speed one stage. Learned by Gastly.
Blink Strike, flying, 30 power but calculates off the user�s speed stat. Ninjask
learns it.
Disarm, flying, 60/100/10, always lowers the target's Attack. TM
Overload, elec, 25 power, hits all other targets thrice
Jolt, elec, 50 power 100% accurate priority move. Learned by Electrike, Jolteon,
among others.
Frost Nova, ice, 70 power priority move that hits all foes, same effect as False
Swipe but neat in a hailstorm. Learned by Dewgong among others.
Power Proc, dark deals 5 damage to the USER 2-5 times. Activates abilities.
learned by Ledian (procs rattled), Camerupt (procs stamina), Arcanine (procs
Justified) and Omastar (procs Weak Armor)
Broil, fire, a priority move that maximises the target�s defense and burns. Learned
by magby and torchic
Metallurgy, steel, 70 power special move, deals damage and grants the target Steel
typing. TM
Shield slam, 70 power but calculates off user's defense stat instead of its attack
stat. Learned by Forretress, Blastoise and Aggron. Op.
Geotherm, ground, 60 power, burns anything it hits.
Puff up, normal, drastically raises Sp.Atk. Learned by Jigglypuff, Qwilfish, and
Wailord
Horn Crash, normal, 80 power, raises defense 1 stage