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General changes

Ice is immune to water


Ice gains 1.5x defense in hail
Poison takes 0.75x damage from poisoned foes

Banette is ghost/normal,
Parasect is ghost/grass,
Masquerain is water/bug,
Torkoal is fire/steel,
and Nosepass is rock/elec

ABILITIES---
Poison point (renamed to Poisonous), static and flame body all afflict an attacker
30% of the time as usual, and now additionally afflict the TARGET of contact moves
used by those with the ability 30% of the time
Overgrow, swarm, torrent and blaze now additionally grant their 1.5x boost when
"Retaliating" (when "switching in to replace a fainted ally")
Cursed body now disables attacker on contact 100% of the time
Friend guard protects the user from crits
Having Magma Armor makes you resist rock moves 4x more than usual
Some things have been renamed.
scrappy now make all moves hit through ALL type immunities rather than just those
of Ghost or Dark-types.

NEW ABILITIES
Opposite day makes all battles into Inverse battles
Gravitate sets Gravity on switching in
Tank Shell restores 1/16 hp per turn (doubles in rain)
Hydrolyze is yet another pixilate variant, this time for Water types
Croc Jaw makes bite moves crit.

MOVES------

Hms:
Surf and Fly are the only two HMs that can't be forgotten.
Cut now 65 power
Strength now Steel type, 70 power, 10% chance to raise user's defense
Rock Smash now 100% chance to lower target's defense
Waterfall now 50 power, raises speed 1 stage
Flash now 40 power, electric type, 100 acc, 100% chance to lower target's accuracy

Sky attack now 50% chance to flinch


Egg bomb now Special, 80 accuracy, 30% chance to burn
Mega punch now additionally raises the user�s attack
Reversal now Special rather than Physical
Shadow Punch now ignores Protect, 75 power
Foresight/miracle eye/odor sleuth now make all moves hit through ALL type
immunities rather than just their respective ones.
Misty terrain now reduces the damage of dragon type moves used BY those on the
ground. Previously it reduced the damage of dragon type moves used �-AGAINST--
those on the ground.

Snatch now steals all non-attacking moves instead


Magic coat now steals all special attacking moves instead
Spike Cannon now 25 power, Water type
Fury Attack now 20 power, Flying type
Twineedle now 40 power 40% chance to poison per hit.

Rototiller now raises atk, def and sdef, so it's actually useable.
Flower Guard now raises def and speed
Constrict now 25/100/20 Grass Type move, 100% chance to lower target's speed
Smog now always poisons when it hits
Cross Poison now 100 power, 90 acc
Wrap now 40 power, poison type
Clamp now 65 power

NEW MOVES

Armor Break, fight, 35/-/10, user attacks itself. Has a 100% chance to raise all
stats once. learned mostly by Rock-types
Sandblaster, 110/70/10 special move with x2 power in sand. Good with Lunatone,
gravitate, and a sand team.
Fade, ghost, raises Evasion and Speed one stage. Learned by Gastly.
Blink Strike, flying, 30 power but calculates off the user�s speed stat. Ninjask
learns it.
Disarm, flying, 60/100/10, always lowers the target's Attack. TM
Overload, elec, 25 power, hits all other targets thrice
Jolt, elec, 50 power 100% accurate priority move. Learned by Electrike, Jolteon,
among others.
Frost Nova, ice, 70 power priority move that hits all foes, same effect as False
Swipe but neat in a hailstorm. Learned by Dewgong among others.
Power Proc, dark deals 5 damage to the USER 2-5 times. Activates abilities.
learned by Ledian (procs rattled), Camerupt (procs stamina), Arcanine (procs
Justified) and Omastar (procs Weak Armor)
Broil, fire, a priority move that maximises the target�s defense and burns. Learned
by magby and torchic
Metallurgy, steel, 70 power special move, deals damage and grants the target Steel
typing. TM
Shield slam, 70 power but calculates off user's defense stat instead of its attack
stat. Learned by Forretress, Blastoise and Aggron. Op.
Geotherm, ground, 60 power, burns anything it hits.
Puff up, normal, drastically raises Sp.Atk. Learned by Jigglypuff, Qwilfish, and
Wailord
Horn Crash, normal, 80 power, raises defense 1 stage

SIGNATURE MOVES (unlikely to affect your playthrough)


Shell trap now a Special form of Focus Punch
Flame charge now raises speed two stages instead of one. Learned by Rapidash
Octazooka now 100% chance to lower target's accuracy
Forest Curse now changes the target's type to grass only rather than adding grass
to it. Like Soak. Learned by Treecko.
Toxic Thread lowers speed 2 stages and applies Toxic instead of being shit.
Hyper fang now deals just under half the target's MAX hp as damage, like a souped
up super fang
Sketch now has 5 pp, and Smeargle can learn all TMs.
Pay Day now 60 power
Steel Wing now 75/100/25, 100% chance to raise defense, no longer a TM
[n]Meltdown, 130 power, 5pp, removes the user's Ice typing. Learned by Walrein.
[n]Snow In is like a special version of Earthquake, but with the added effect that
it maximises the special defence of everyone hit. Learned by Snorunt at lv19.
[n]Sugar Crunch, new move, 60 power with a 30% chance to raise Attack and Speed,
solely fro Mawile and Granbull
[n]Super Spitup, is 220 power spit up clone, poison type. Boosts up to 660 which is
REALLy fun. Learned by Swalot and Victreebel
[n]Delibird learns a 1 hit ko move
[n]ursaring learns a move that drastically raises attack

ITEMS (unlikely to affect your playthrough negatively)


Sitrus and Lum berries have higher resale value in stores everywhere
Many items are held by wild Pokemon more frequently, and some are held by wild
Pokemon for the first time. most notable ones are that Noctowl can hold choice
specs, Yanma can hold Safety goggles, and Mankey can hold Fist Pads. All of these
can be obtained in game by other means.
Big root effect moved to Big Mushroom
Misty seed, psychic seed, electric seed and grassy seed moved to Bluk, Nanab, Pinap
and Wepear berries
Chilan effect moved to Razz Berry.
Power herb effect now also on Revival Herb

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