You are on page 1of 12

;Ming Encounter v.

2
Use:Ming.ipt
Use:/Ming/MingMartial.ipt
Use:/Ming/MingItem.ipt
Use:/Ming/MingActivity.ipt
Use:/Ming/MingLocation.ipt
Use:/Ming/MingEvent.ipt
Use:/Ming/MingCityArea.ipt
Use:/Ming/MingRandomCharacter.ipt
USe:/Ming/Dee.ipt
Use:/Ming/CambridgeMingHistory.ipt
Use:/Ming/ChineseBestiary.ipt
Use:/Ming/JourneyToTheWest.ipt
Use:/Ming/OutlawsOfTheMarsh.ipt
Use:/Ming/MingFaction.ipt
Use:/Ming/MingWeird.ipt
Use:/Ming/LiangYusheng.ipt
Use:/Ming/MingWarMissionsAssignments.ipt
Use:/Ming/36Strategies.ipt
Use:/Ming/Chengyu.ipt
Use:/Ming/ChineseDreams.ipt
Use:/Ming/ADnDSpell.ipt

Header: <H2><center>MING RANDOM ENCOUNTER</center></H2>

Table: MingEncounter
Set: NPC=[@Ming]
Set: MingFaction01=[@MingFaction]
Set: MingFaction02=[@MingFaction]
Set: Location=[@Ming]
Set: Activity=[@Ming]
Set: Motivation=[@Motivation]
Set: Item=[@Ming]
Set: OutlawsOfTheMarsh=[@OutlawsOfTheMarsh]
Set: JourneyToTheWest=[@JourneyToTheWest]
Set: CambridgeMingHistory=[@CambridgeMingHistory]
Set: ChineseBestiary=[@ChineseBestiary]
Set: LiangYusheng=[@LiangYusheng]
Set: WarMissionsAssignments=[@MingWarMissionsAssignments]
Set: 36Strategies=[@36Strategies]
Set: Chengyu=[@Chengyu]
Set: Dreams=[@ChineseDreams]

1:<b>NPC: </b>{$NPC}\n\n<b>MOTIVATION:
</b>{$Motivation}\n\n{$WarMissionsAssignments}\n\n<b>FACTIONS:\nFaction 1:
</b>{$MingFaction01}\n<b>Faction 2: </b>{$MingFaction02}\n\n<b>MING LOCATION:
</b>{$Location}\n\n<b>MING ACTIVITY/MOTIVATION: </b>{$Activity}\n\n<b>MING ITEM:
</b>{$Item}\n\n<b>DRAMATIC SITUATION: </b>[@36DramaticSituations]\n\n<b>OUTLAWS OF
THE MARSH: </b>{$OutlawsOfTheMarsh}\n\n<b>JOURNEY TO THE WEST:
</b>{$JourneyToTheWest}\n\n<b>CAMBRIDGE MING HISTORY:
</b>{$CambridgeMingHistory}\n\n<b>CHINESE BESTIARY:
</b>{$ChineseBestiary}\n\n<b>LIANG YUSHENG:
</b>{$LiangYusheng}\n\n{$36Strategies}\n\n<b>DREAM: </b>{$Dreams}\n\n<b>CHENGYU:
</b>{$Chengyu}

Table: EventFocus
Remote event
Character action
Introduce a new character
Thread related event
Close or open a thread
Player character negative
Player character positive
Neutral event
NPC negative
NPC positive

Table: EventMeaning
Attainment of goals.
The founding of a fellowship.
Neglect of the environment.
Blight.
The beginning of an enterprise which may harm others.
Ecstasy to the point of divorce from reality.
Conquest by force.
Macho excess.
Willpower.
The recruitment of allies.
The triumph of an evil cause.
Physical and emotional violation.
Weakness in the face of opposition.
Force applied with deliberate malice.
A declaration of war.
Persecution of the innocent.
Love.
Abandonment of the spiritual.
Instant gratification.
Intellectual inquiry.
Antagonism towards new ideas.
Joy and laughter.
Written messages.
Movement.
Wasteful dispersal of energies.
Truce.
Balance disturbed.
Tension released.
Disloyalty.
Friendship.
Physical attraction.
Love for the wrong reasons.
Passion which interferes with judgment.
A physical challenge.
Desertion of a project.
Domination.
Procrastination.
Acclaim.
A journey which causes temporary separation.
Loss.
A matter concluded in plenty.
Healing.
Excessive devotion to the pleasures of the senses.
Swiftness in bringing a matter to its conclusion.
Delay in obtaining material possessions.
Delay.
Prosperity.
Material difficulties.
Cessation of benefits.
Temporary companionship.
Loss due to the machinations of another.
Lies made public.
Spite.
A situation does not live up to expectations.
Defeat.
Return of an old friend.
New alliances.
Imitation of reality.
Confusion in legal matters.
Bureaucracy.
Unfairness in a business matter.
Journey by water.
A path away from difficulties.
A temporary respite in struggle.
Stalemate.
Publicity.
Public recognition for one's efforts.
Good news.
Bad news.
Indefinite postponement by another of a project.
Cause for anxiety due to exterior factors.
Delay in achieving one's goal.
Theft.
A journey by land.
Good advice from an expert.
The exposure and consequent failure of a plot.
A project about to reach completion.
Intellectual competition.
Haggling.
Imprisonment.
Illness.
Release.
Opposition collapses.
A matter believed to be of great importance is actually of small consequence.
Loss of interest.
Celebration of a success.
Rapid development of an undertaking.
Travel by air.
Non-arrival of an expected communication.
Jealousy.
Dispute among partners.
A project does not work out.
The possible loss of home.
An investment proves worthless.
Suffering.
Mental imprisonment.
Debasement.
Material desires are wholly fulfilled.
Overindulgence.
Wishes fall short.
Delaying tactics.
Stalemate leading to adjournment.
Adversity, but not insurmountable.
Gambling.
Lack of solidity.
Misfortune.
The death of a dream.
Disruption.
Temporary success.
Usurped power.
A balance is made, but it is temporary.
Failure of a partnership.
Possible loss of friendship.
Betrayal.
Abuse of power.
Becoming a burden to another.
Oppression of the few by the many.
Intrigues.
Resentment.
Fears realized.
A student.
Messages.
The bearer of bad news.
Fears proven unfounded.
A sentinel.
Inspection or scrutiny.
Ambush.
Spying.
Mutiny.
News.
Attachment to the point of obsession.
The affairs of the world.
Unexpected aid.
A bearer of intelligence.
Rumor.
Old wounds reopened.
Carelessness.
Friendship strained.
Guerrilla warfare.
Ruin.
Unwise extravagance.
Dirty tricks.
Arrival of a friend.
Propositions.
Fraud.
Rivalry.
A spiritual representative.
Triumph over adversities.
Travel by air.
Frustration.
Division.
The refusal to listen to views at variance to one's own.
Motherly figure.
Opulence.
Ill-natured gossip.
Mistrust of those near.
Liberty.
Deceit.
Cruelty from intolerance.
A person not to be trusted.
Excitement from activity.
Someone of assistance.
Father figure.
A dull individual.
Military.
A judge.
A wise counselor.
The mundane.
A teacher.
Trials overcome.
Frenzy.
Negligence.
Duality.
Passion.
Hard work.
The control of masses.
Alliance as a formality, not sincere.
Attraction to an object or person.
Travel by vehicle.
Success in an artistic or spiritual pursuit.
Vengeance.
An unethical victory.
Judicial proceedings.
Dispute.
Legal punishment.
Guidance from an elder.
A journey.
Good fortune.
Too much of a good thing.
The spiritual over the material.
The material over the spiritual.
Transformation and change.
Disunion.
Amassment of riches.
Overthrow of the existing order.
Communication by technological means.
Oppression.
Hope.
Hope deceived, daydreams fail.
Change of place.

Table: EventMeaningAction
Attainment
Starting
Neglect
Fight
Recruit
Triumph
Violate
Oppose
Malice
Communicate
Persecute
Increase
Decrease
Abandon
Gratify
Inquire
Antagonise
Move
Waste
Truce
Release
Befriend
Judge
Desert
Dominate
Procrastinate
Praise
Separate
Take
Break
Heal
Delay
Stop
Lie
Return
Immitate
Struggle
Inform
Bestow
Postpone
Expose
Haggle
Imprison
Release
Celebrate
Develop
Travel
Block
Harm
Debase
Overindulge
Adjourn
Adversity
Kill
Disrupt
Usurp
Create
Betray
Agree
Abuse
Oppress
Inspect
Ambush
Spy
Attach
Carry
Open
Carelessness
Ruin
Extravagance
Trick
Arrive
Propose
Divide
Refuse
Mistrust
Deceive
Cruelty
Intolerance
Trust
Excitement
Activity
Assist
Care
Negligence
Passion
Workhard
Control
Attract
Failure
Pursue
Vengeance
Proceedings
Dispute
Punish
Guide
Transform
Overthrow
Oppress
Change

Table: EventMeaningSubject
Goals
Dreams
Environment
Outside
Inside
Reality
Allies
Enemies
Evil
Good
Emotions
Opposition
War
Peace
The innocent
Love
The spiritual
The intellectual
New ideas
Joy
Messages
Energy
Balance
Tension
Friendship
The physical
A project
Pleasures
Pain
Possessions
Benefits
Plans
Lies
Expectations
Legal matters
Bureaucracy
Business
A path
News
Exterior factors
Advice
A plot
Competition
Prison
Illness
Food
Attention
Success
Failure
Travel
Jealousy
Dispute
Home
Investment
Suffering
Wishes
Tactics
Stalemate
Randomness
Misfortune
Death
Disruption
Power
Aburden
Intrigues
Fears
Ambush
Rumor
Wounds
Extravagance
A representative
Adversities
Opulence
Liberty
Military
The mundane
Trials
Masses
Vehicle
Art
Victory
Dispute
Riches
Status quo
Technology
Hope
Magic
Illusions
Portals
Danger
Weapons
Animals
Weather
Elements
Nature
The public
Leadership
Fame
Anger
Information
Table: Preposition
about
above
across
against
amid
among
around
as
aside
at
before
behind
below
beneath
between
beyond
but
by
concerning
despite
during
except
excluding
failing
following
for
from
given
in
including
inside
into
lest
like
minus
near
notwithstanding
of
off
on
onto
opposite
outside
over
past
plus
regarding
sans
save
since
through
till
to
toward
under
unlike
until
unto
upon
versus
via
with
within
without
according to
ahead of
apart from
as for
as of
as per
as regards
aside from
back to
because of
close to
due to
except for
far from
in to
inside of
instead of
left of
near to
next to
out from
out of
outside of
owing to
prior to
pursuant to
regardless of
right of
subsequent to
thanks to
that of
up to
where as
by means of
by virtue of
for the sake of
in accordance with
in addition to
in case of
in front of
in lieu of
in order to
in place of
in point of
in spite of
on account of
on behalf of
on top of
with regard to
with respect to
with a view to
Table: Motivation
AMBITION -- The character desires advancement above all other things, though the
method will vary according to circumstances. A character with this motivation will
usually be socially competitive and probably try to acquire position.
CHIVALRY -- Martial virtue in China is not necessarily the same as we would
recognise in the West. Chivalry prizes generosity, honesty, bravery, and to a large
extent, chastity. A martial hero should be quick to leap to the aid of the
underdog, or to revenge an injustice, and extreme violence is acceptable in such
circumstances.
DESIRE -- A character with this motivation is driven by the pleasures of the flesh,
whether they be food, members of the opposite (or same) sex, or whatever. A
curiosity of this motivation is that, as with greed, satisfaction of the desire
rarely seems to diminish the motivation.
ENLIGHTENMENT -- The character must be a practising Buddhist to select this
motivation. Buddhist enlightenment requires a character to transcend the cares of
the world. It is usually acquired through meditation and ascetic practices.
Ultimately a character following this motivation may become a Lohan, a form of
Buddhist Sublime.
FACE -- A character with this motivation is driven to protect his prestige, and
avoid ridicule by others. While most people consider it important to be treated
properly, with appropriate respect, this motivation suggests a level of passion in
excess of the normal.
FAME -- The character wants his name to be known far and wide. This is a common
motivation of heroes and villains alike. Characters desiring fame will often
attempt to improve their respect score, and maybe even go to the lengths of hiring
storytellers to spread stories about them.
FILIAL PIETY -- Actually the highest moral duty a person can have, filial piety is
the dedication of a child towards the well-being of their parents. It is considered
the natural response to the ��debt that can never be repaid' (the gift of life).
GREED -- The character desires wealth above all else. This is an appropriate
motivation for merchants, but it is usually looked down upon, and therefore
characters from other social classes may suffer from making this motivation too
obvious.
HAPPINESS -- A popular motivation though not, it has to be said, necessarily the
strongest. The character simply wishes to lead a happy life, and, if a virtuous
person, probably feels that other people should also be happy.
IMMORTALITY -- The character must be a practising Taoist to select this motivation.
There are various levels of immortality for which a Taoist may strive, from simple
longevity in this world, to becoming a Sublime, and even dwelling in the
Otherworld. This game does not deal with attaining Immortality.
JUSTICE -- A basic belief in justice in China usually accords with the ideas
expressed in the Law Code. There is no sense of ��equality' involved. Justice means
that everyone should be treated correctly according to his station in society. In
some circumstances the Law Code may be perverted by corrupt individuals. A
character motivated by justice will find this the greatest crime.
LOYALTY -- For this to be an overriding motivation, an object of the loyalty should
be specified. The object of loyalty should not be too far removed from the
character (it's pointless a peasant choosing loyalty to the Emperor as a
motivation, for example) and should ideally be an immediate superior.
MERCY -- Almost entirely limited to Buddhists, as it particularly stems from the
doctrine associated with Guan Yin. The Chinese concept of mercy involves showing
compassion to all living things, irrespective of their social status.
PERFECTION -- An obsessive desire to achieve a high level of ability in a certain
area may be possessed by scholars and warriors alike. The disadvantage with this
motivation is that points may only be added to the chance of improvement in the
particular area with which the character is obsessed.
PURITY -- Usually limited to monks, priests and hermits, the motivation of purity
involves a rejection of contaminating influences from the everyday world. Depending
on the precise religious beliefs of the character, this may include lusts and
desires, non-vegetarianism and violence.
REVENGE -- The character is determined to avenge some specific past action. This
motivation goes far beyond Justice, and may indeed apply in cases that could not be
called just. The player should specify the object of the revenge. Usually,
obtaining the revenge sought will force the character to find a new motivation.
Ordinarily, however, characters find it hard to adjust to a new motivation after
having followed this one!

Table:36DramaticSituations
Supplication
Deliverance
Crime Pursued by Vengeance
Vengeance Taken for Kindred upon Kindred
Pursuit
Disaster
Falling Prey to Cruelty or Misfortune
Revolt
Daring Enterprise
Abduction
The Enigma
Obtaining
Enmity of Kinsmen
Rivalry of Kinsmen
Murderous Adultery
Madness
Fatal Imprudence
Involuntary Crimes of Love
Slaying of a Kinsman Unrecognized
Self-Sacrifice for an Ideal
Self-Sacrifice for Kindred
All Sacrificed for Passion
Necessity of Sacrificing Loved Ones
Rivalry of Superior and Inferior
Adultery
Crimes of Love
Discovery of the Dishonor of a Loved One
Obstacles to Love
An Enemy Loved
Ambition
Conflict with a God
Mistaken Jealousy
Erroneous Judgment
Remorse
Recovery of a Lost One
Loss of Loved Ones

You might also like