You are on page 1of 4

version: 3.

0-SNAPSHOT
#
# This file contains default standard shader definitions. The contents of this
file are replaced and updated
# during upgrades, so new or updated shader definitions should be done in the
custom-shaders.txt file
#
shaders:
# Default shader - used if shader not specified or invalid
- class: org.dynmap.hdmap.TexturePackHDShader
name: default
texturepack: standard

# Color scheme based shaders


- class: org.dynmap.hdmap.DefaultHDShader
name: defaultscheme
colorscheme: default

- class: org.dynmap.hdmap.DefaultHDShader
name: ovocean
colorscheme: ovocean

- class: org.dynmap.hdmap.DefaultHDShader
name: flames
colorscheme: flames

- class: org.dynmap.hdmap.DefaultHDShader
name: sk89q
colorscheme: sk89q

- class: org.dynmap.hdmap.DefaultHDShader
name: amidst
biomecolored: biome
colorscheme: amidst

# Biome based shaders


- class: org.dynmap.hdmap.DefaultHDShader
name: biome
biomecolored: biome

- class: org.dynmap.hdmap.DefaultHDShader
name: temperature
biomecolored: temperature

- class: org.dynmap.hdmap.DefaultHDShader
name: rainfall
biomecolored: rainfall

# No transparency default color scheme shader


- class: org.dynmap.hdmap.DefaultHDShader
name: no_transparency
colorscheme: default
transparency: false

# Cave view shader


- class: org.dynmap.hdmap.CaveHDShader
name: cave

# Cave view shader - only lit caves


- class: org.dynmap.hdmap.CaveHDShader
name: lit-cave
onlyiflit: true

# Cave view shader - hide various soft blocks


- class: org.dynmap.hdmap.CaveHDShader
name: cave-noplants
hiddenids: [ 6, 17, 18, 31, 32, 37, 38, 39, 40, 50, 55, 78, 81, 83, 86, 99,
100, 103, 104, 105, 111, 115 ]

# Texture pack based shader for standard Minecraft textures


- class: org.dynmap.hdmap.TexturePackHDShader
name: stdtexture
texturepack: standard

# Standard texture cave view shader


- class: org.dynmap.hdmap.TexturePackHDCaveShader
name: stdtexture-cave
texturepack: standard
max-sky-light: 0
min-emitted-light: 1

# Standard texture underwater view shader


- class: org.dynmap.hdmap.TexturePackHDUnderwaterShader
name: stdtexture-underwater
texturepack: standard

# Standard texture underwater view shader (with land not hidden)


- class: org.dynmap.hdmap.TexturePackHDUnderwaterShader
name: stdtexture-underwater-keep-land
texturepack: standard
hide-land: false

# Texture pack based shader for standard Minecraft textures, without biome-tinted
grass/leaves
- class: org.dynmap.hdmap.TexturePackHDShader
name: stdtexture-nobiome
texturepack: standard
biomeshaded: false

# Texture pack based shader for standard Minecraft textures, with grid for region
file borders (512x512)
- class: org.dynmap.hdmap.TexturePackHDShader
name: stdtexture-mcr-grid
texturepack: standard
grid-scale: 512

# Topological map shader


- class: org.dynmap.hdmap.TopoHDShader
name: topo
color127: "#FFFFFF"
color111: "#8B4513"
color95: "#D2B48C"
color79: "#FFFF00"
color63: "#008000"
color47: "#228B22"
color31: "#104010"
color15: "#6B8E23"
color0: "#696969"
linecolor: "#000000"
watercolor: "#0000FF"
wateralpha: 1.0

# Topological map shader (spread over 256 height)


- class: org.dynmap.hdmap.TopoHDShader
name: topo256
color255: "#FFFFFF"
color222: "#8B4513"
color190: "#D2B48C"
color158: "#FFFF00"
color126: "#008000"
color94: "#228B22"
color62: "#104010"
color30: "#6B8E23"
color0: "#696969"
linecolor: "#000000"
watercolor: "#0000FF"
wateralpha: 1.0

# Topological map shader (hide plants and other soft features)


- class: org.dynmap.hdmap.TopoHDShader
name: topo-noplants
color127: "#FFFFFF"
color111: "#8B4513"
color95: "#D2B48C"
color79: "#FFFF00"
color63: "#008000"
color47: "#228B22"
color31: "#104010"
color15: "#6B8E23"
color0: "#696969"
linecolor: "#000000"
watercolor: "#0000FF"
wateralpha: 1.0
hiddenids: [ 6, 17, 18, 31, 32, 37, 38, 39, 40, 50, 55, 78, 81, 83, 86, 99,
100, 103, 104, 105, 111, 115 ]

# Topological map shader (hide plants and other soft features)


- class: org.dynmap.hdmap.TopoHDShader
name: topo256-noplants
color255: "#FFFFFF"
color222: "#8B4513"
color190: "#D2B48C"
color158: "#FFFF00"
color126: "#008000"
color94: "#228B22"
color62: "#104010"
color30: "#6B8E23"
color0: "#696969"
linecolor: "#000000"
watercolor: "#0000FF"
wateralpha: 1.0
hiddenids: [ 6, 17, 18, 31, 32, 37, 38, 39, 40, 50, 55, 78, 81, 83, 86, 99,
100, 103, 104, 105, 111, 115 ]

# Alternate topological map shader (thanks to TerraNetworkOrg!)


- class: org.dynmap.hdmap.TopoHDShader
name: TerraNetworkOrgTopo
color127: "#4F2101"
color120: "#8B4513"
color108: "#D2B48C"
color96: "#C99653"
color84: "#CB9C0B"
color72: "#B1B62E"
color60: "#0F8D0F"
color48: "#14703B"
color36: "#106343"
color24: "#0E5347"
color12: "#939393"
color0: "#696969"
linecolor: "#000000"
watercolor: "#1F1FEA"
wateralpha: 1.0

# Inhabited time map shader


- class: org.dynmap.hdmap.InhabitedHDShader
name: inhabited
color10: "#0000FF"
color30: "#00FFFF"
color100: "#008000"
color300: "#FFFF00"
color1000: "#FF8000"
color3000: "#FF0000"

You might also like