Professional Documents
Culture Documents
Shade Rs
Shade Rs
2-beta-2
#
# This file contains default standard shader definitions. The contents of this
file are replaced and updated
# during upgrades, so new or updated shader definitions should be done in the
custom-shaders.txt file
#
shaders:
# Default shader - used if shader not specified or invalid
- class: org.dynmap.hdmap.TexturePackHDShader
name: default
texturepack: standard
- class: org.dynmap.hdmap.DefaultHDShader
name: ovocean
colorscheme: ovocean
- class: org.dynmap.hdmap.DefaultHDShader
name: flames
colorscheme: flames
- class: org.dynmap.hdmap.DefaultHDShader
name: sk89q
colorscheme: sk89q
- class: org.dynmap.hdmap.DefaultHDShader
name: amidst
biomecolored: biome
colorscheme: amidst
- class: org.dynmap.hdmap.DefaultHDShader
name: temperature
biomecolored: temperature
- class: org.dynmap.hdmap.DefaultHDShader
name: rainfall
biomecolored: rainfall
# Texture pack based shader for standard Minecraft textures, without biome-tinted
grass/leaves
- class: org.dynmap.hdmap.TexturePackHDShader
name: stdtexture-nobiome
texturepack: standard
biomeshaded: false
# Texture pack based shader for standard Minecraft textures, with grid for region
file borders (512x512)
- class: org.dynmap.hdmap.TexturePackHDShader
name: stdtexture-mcr-grid
texturepack: standard
grid-scale: 512