You are on page 1of 6

webcache.googleusercontent.

com

BasicMaterial - RMIT Visual Effects

3-4 minutes

BasicMaterial offers control over several standard texture properties:

emission: The amount of light that an object emits (not really useful, unless you
wish to emulate glowing globes).

diffuse: The color of the object.

specular: The amount of specularity of the object (very similar in principle to


shininess).

In the snippet below, these properties are controlled by three different maps.

See also the page Simple 3D Enviroment with Materials for a further explanation of
this node.

The diffuse and specular properties of a sphere applied through a BasicMaterial


and an ApplyMaterial node.

Collapse

Press 'Expand' and select and copy everything below this line, then paste into the
Nuke node graph.

set cut_paste_input [stack 0]


version 9.0 v7
BackdropNode {
inputs 0
name "BLUE BOUNCED LIGHT"
tile_color 0x87854701
gl_color 0x87854701
label "BLUE BOUNCED LIGHT"
note_font "Arial Black"
note_font_size 20
selected true
xpos -996
ypos -1004
bdwidth 244
bdheight 166
}
BackdropNode {
inputs 0
name "DIFFUSE MAP"
tile_color 0x87854701
gl_color 0x87854701
label "DIFFUSE MAP"
note_font "Arial Black"
note_font_size 20
selected true
xpos -869
ypos -1365
bdwidth 200
bdheight 170
}
BackdropNode {
inputs 0
name MAIN_LIGHT
tile_color 0x87854701
gl_color 0x87854701
label "MAIN LIGHT"
note_font "Arial Black"
note_font_size 20
selected true
xpos -558
ypos -1015
bdwidth 206
bdheight 185
}
BackdropNode {
inputs 0
name "SPECULAR MAP"
tile_color 0x87854701
gl_color 0x87854701
label "SPECULAR MAP"
note_font "Arial Black"
note_font_size 20
selected true
xpos -1139
ypos -1236
bdwidth 200
bdheight 150
}
Camera2 {
inputs 0
translate {0 0 15}
pivot {0 0 -15}
name Camera7
selected true
xpos -765
ypos -808
}
Light2 {
inputs 0
color {0.178416 0.334345 0.747239}
color_panelDropped true
intensity 2.1
translate {-1.440000057 -1.230000019 -0.27999997}
depthmap_slope_bias 0.01
name Light1
selected true
xpos -976
ypos -924
}
Light2 {
inputs 0
intensity 2.1
translate {2.430000067 1.409999967 3}
depthmap_slope_bias 0.01
name Light5
selected true
xpos -540
ypos -924
}
Grid {
inputs 0
size 33
name Grid3
selected true
xpos -1088
ypos -1166
}
Grade {
channels rgba
black 0.17
name Grade2
selected true
xpos -1088
ypos -1139
}
push 0
Grid {
inputs 0
size 45
color {0.455 0.138432 0 0.455}
color_panelDropped true
name Grid5
selected true
xpos -849
ypos -1285
}
push 0
BasicMaterial {
inputs 4
diffuse 0.36
specular 0.48
min_shininess 19
max_shininess 3.05
name BasicMaterial2
selected true
xpos -849
ypos -1139
}
push $cut_paste_input
Sphere {
selectable false
name Sphere4
selected true
xpos -655
ypos -1163
}
ApplyMaterial {
inputs 2
name ApplyMaterial2
selected true
xpos -655
ypos -1139
}
Scene {
inputs 3
name Scene5
selected true
xpos -645
ypos -924
}
push 0
ScanlineRender {
inputs 3
conservative_shader_sampling false
motion_vectors_type distance
name ScanlineRender7
selected true
xpos -655
ypos -787
}
Write {
name Write6
selected true
xpos -655
ypos -722
}

You might also like