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Mephisto Amsterdam PDF
Mephisto Amsterdam PDF
A. General information
A .1. Description of the unit
A 2 ..
• Advantages of the MODULAR CONCEPT
B. Getting started
B.1. Preparation for a game
B.2. Setting up for a game
Il.�5 .. Making moves
H.4. I l t.ega t. mc>ves
IL5. Alternative moves
G. MEMORY mode
G. 1 Tak i n g moves back
G.2. Replay i n g a game
G.3. E nter i n g a sequence of moves
G.4. Mon i to r mode
H. INFORMATION mode
H.L Ma i n- l i n e
H.2. Pos i t i o n evalua t i o n
H.3. G i v i ng up a game
H.4. Adv i ce on comments
Poss i b l e comments
H.6. Ana l ys i s d e p t h , branch, move counter
K. Spec i a l f u n c t i on s
K. l .• A u t o ma t i c p l ay
K.2. Chess- i n s t r u c t o r
a. Weak move warn i ngs
b. L i m its of the chess- i ns t ru c t o r
c. S w i tch i n g the chess-I n s t r u c t o r off
K . 3. Checkmate s o l ut i o n s ( p roblem-so lv i n g )
K.4. T u r n i n g the board
K.5. Randomlzer (best move >
K.6. O p en i n g s L i b rary < theory o pen i n g s )
K.7. Sound g e n e r a t o r
K.8. Rev i e w of spec i a l func t i o n s
L. O p e ra t i o n e r r o r s and c o r r e c t i v e ac t i o n
L.1. I nput errors
L 2... Correc t i n g er rors
0. Summary of i n s t ru c t i ons
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A. General lnfor•atlon
You can see the three modu l e b ays if you pu l l open the dr awer at
the front of MEPHISTO <MODULAR d o e s not have a d r awer ) . One bay
is occ u p i ed by the k e yb o a r d w i th 1 8 keys , us i n g w h i ch you can
g i ve MEPHISTO h i gh- l e v e l i ns t ruc t i o n s < e n te r i n g moves via the
keyboard is unnecess a r y ) . The next modu l e c o n t a i ns the d i s p l ay.
Us i n g th i s you can m o n i to r the computer ' s a n a lys i s procedure
e.g. w h i c h move is be i n g c o n s i de r e d , how much t i me has been t ak e n
for the game and h o w m a ny poss i b l e moves M E P H I S T O has a n a l y sed
ahe a d"
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F i nall'..:Jt 'dC>u wl l l. f i nd two " h o l e s" in MEPHISTO's cas i n g on the
L e f t-hand s i d e . The foremost co n t a i ns the on/o f f s w i tc h < sw i t c h
forw a rds = o n , s w i tch t c t h e rea r = o f f > . T h e second ho l e i s for
the m a i n s adapter jackplug. These p a rts are not used w i th the
AMSTERDAM modules.
B. Getti n g started
.... 5 ...
B. 2 . Sett i ng up for a game
B.3. H ak i n g •oves
- 6 -
B.4. I l l e g a l •oves
- 7 -
Dur i n g the g ame you c a n see whose move it is by look i ng at the
d is p l ay ; when it is MEPH I STO ' s turn < a n alysis phase) the d i sp l ay
f l ashes , when i t is your turn <standby phas e > the d i s p l ay rema i ns
calm. You shou l d try to remember this for L a ter on.
- 8 -
I f, howev e r , you make use of this f e a t u re ' y o u have to c o n t i nue
( a f te r p l ay i n g •.:1our move> by press i ng .. E N T " a g a i n to t e l l the
com p u t e r to c o n t i nue p l ay i n g for i tse l f and not for you . If you
forget to do th i s ' then you will have changed s i des and - i f you
want - can co n t i nue p l ay i n g for the other s i de. If you w i sh to
p l a•.:1 w i th b l ack at the beg i nn i n g o f a game then press "ENT" as
b e f o re and HEPH ISTO will p l ay w i th wh i te .
D . 1. Changing pl ay i ng-leve l s
If 'dOU p ress the "LEV'" ke•.:1 dur i n g the s t a ndb•.:1 phase then
#LE 2tt w i l l appear in the d i s p l ay to c o n f i rm that the computer
has a u t o m a t i c a l. L y set Level 2 (as it shou l d when sw i tched on> . To
cha n ge the L ev e l press the a p p ro p r i a t e number key < e . g . " E5")
and you will see •LE 5• appear in the d i sp lay. Press uENT" to
co n f i r m that th i s is the L e v e l you w i sh to p l ay a t . "ENT'' isr by
thE) wa�" ' an abbrev i a t i o n o f "Enter" r wh i ch in computer j a rgon ,
means noth i ng more than that you w i sh to enter or co n f i rm an
i ns t r uct i o n . Once you have co n f i rmed the se l e c t e d p l ay i n g -Leve l
the w o r d #PLAY• w i l l appear in the d i s p l ay and you can start
the game .
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What ex act l y you can expect as far as p l ay i n g sk i l l and average
1response t i me are co n c e r n e d , i s shown i n the fo l l ow i n g t a b l e ..
A g e ner a l note: the s t a t e d t i mes per move are only ave r a ge t i mes
and can o c c as i o n a l l y be much l o n ger .
Key D i s p l ay Mean i n g
-------- ------- - ---- ---------------- ---------------------- - - ---
- lO -
In c o m p a r i so n to all the other l e ve l s , Leve l 7 has a so-c a l led
countdo w n mode i .e. t h e th i nk i n g t i me is counted down to zero.
In a d d i t i o n the norm a l four-t i me chess-clock rem a i ns act i ve and
can be cont r o l l e d w i th " I NFO'" and 11 82 11 as desc r i bed i n sec-
t i on I. Shou l d y o u exceed t h e p e r m i tted th i nk i n g t i me <wou l d mean
Loss o f the game> HEPHISTO will compl a i n w i th •TIHEM . Don' t
worry, you can st i l l cont i nue t h e p l ay , after all chess is j ust a
game .
E. 1 . Standby phase
- l.1 -
E.3. Hak l n g •oves
a lL Is f I ne and we l L •
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F. E nter i n g and chang i n g p o s i tions <POSITION 110 d e )
wh l t e Kl n g b l ac k K i ng
� �
-·· =
d --
wh i te Queen
d
= b l ack Queen
r r
I
-
wh i te Rook = b l ack Rook
I
I I
L = wh i t e B i shop L =
b l ack B i shop
s -
w h i te K n i gh t s = b l ac k K n i gh t
b --
whl t e Pawn b = b l ac k P a wn
As you can see for yourse l f , the b l ack p leces are d ls t l n gulshed
from the wh i t e o n es by a m i nus s i g n in front of the symbo l . You
w i l l. a l so see that after check i n g the L as t p i ece "POS" will
appear l n the d i s p l ay aga l n - to tell you that the ver i f i c a t i o n
is com p l e t e (all p i eces chec k e d ) .
- l.�3 -
F . 2. Entering a positlon
The initial position <White A1-H1• A2-H2 and Black A7-H7• A8-H8)
is automatically stored in HEPH I ST O at the start of a game. In
order to enter a particular position e.g. for solving chess
problemsr it is flrst necessary to clear the board. It isn't
enough to just remove the pleces - as you can see from a position.
verification for yourself.
a b c d e f g h
Hate in 3 moves
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Next r MEPHISTO starts to ask about the b l ack p i eces < r emember
the e xt r a m i nus s i g n! ) . As you a l re a d y know how the system worksr
we' l l keep the i nstruct i on s to a m i n i mu m : p l a c e B l ack ' s K i n g on
A2 , ENT"
.. < no b l ack Quee n > , "ENT" < no b l ack Rook > , "ENT" < no
b l ac k B i sho p ) , "ENT'' ( no b l a ck K n i ght ) , p l ace b l ack Pawn on A3 ,
"ENT" ( no other b l ack P a w ns > .
F . 2 . c. Choice o f colour
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F.3. Changing a posit i o n
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If you d o n ' t w a nt to b e l i eve us , run a pos i t i o n check . You can
remove e ach p i ece w i th a space <ke•.::1 "A l " ) i n the w a•.::1 desc r i bed .
G. HEttORY •ode
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To rem i nd you that you can onl� go th i s far HEND# a p pe a r s on
MEPH I S TO ' s screen. When r e p l a y i n g a game you can return to the
PLAY mode at any t i me by press i n g "CL" - even i f you haven ' t
reached the end o f the game .
1 ">011'
Us i n g the ke1.:1s w i th the cursor s , i .e. "<91 and 1.:1ou may
page b a c k w ar d s and forwards a s you like . Sho u l d your partner lose
i n terest ln the gamer HEPH I S T O will g l ad l y t a k e over h i s s i de of
the board l f you press "CL" and then "ENT".
Ro t a t i o n d i s p l ay mode
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The MEPHISTO MODULAR/EXCLUSIVE/MUNCHEN AMSTERDAM does no t , as
opposed to the other M E P H I S T O c o m p u t e r s , show you t h e c h e s s c l ock
autom a t i c a l l y , but i ns t e a d d i s p l ays the most i mportant i n fo r m a
t i on in ro t a t i o n as fol lows:
1. p roceed i n g th i nk i n g t i me
2. 1 move of m a i n- l i ne
3. 2 move o f m a i n - l i n e
4. 3 move o f m a i n-L i ne
5. Pos i t i on ev a l u a t i o n o f move so far se l ec t e d
6. as 1 ( proceed i n g th i nk i n g t i me> e tc .
H.1. Htilin-line
If you pr-ess the " I NFO" ke•J dur i n g MEPH I S T O ' s a n alys i s phase r it
w il l show you the move i t would make if you stopped i ts a n a lys i s
and forced it to play. Th i s move is a l so c a l led ''the f i rst m a i n
l i ne move " .
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Rega rdless o f whtch d i s p l ay mode you s e l ec t , HEPHISTO rema i n s
u n d e t e r r e d a n d reg i s t e rs t h a t i t has found i ts next move w i th a
"l:>ee-� p" . The move is then d i s p l a•Jed a n d s i mu l ta n e o u s l y shown o n
the board. When you have reached t h e a na l ys i s phase a ga i n - i .e.
�hen you have made your move - the r o ta t i o n d i s p lay mode is
r e s to r e d . It is a l so poss i b l e to see the ma i n-L i ne <the move
sequence expected by HEPHI STO> in the d i s p l ay d u r i n g the
c;ta ndb•.:1 phase u s i n g the " I NFO'" and ">O" keys . One c a n t h e n
p l ay the move suggested o r make a n ent i re l y d i f fe r e n t move and
you can i g nore the d i s p lay i n both cases.
- 20 -
Shou l d the e v a l ua t i o n be ab s o l u te l y unnecessary < ch e c k m a t e or
d r aw ) r HEPHISTO will forgo d i s p l ay i n g the eva l u a t i o n and will
d i re c t l y i nd i cate the end of the game ( see sect i o n H.5. ) . You can
ca l l up add i t i o n a l comments b•:.1 press i ng the ">011 k e y af ter the
pos i t i o n evaluat i o n . The mean i ng of the comments wh i ch can then
appear a re e x p l a i ned in the next sec t i o n . Note that i t is a l so
poss i b l e that more than one comment may appear at the s ame t i me
(e.g. check and promo- t i on > .
D i s p l ay Mean i ng
MSCH• Check
MHAT• Check m a t e
MPATTa S t a l e m a te
MRESO• D r aw because of SO-move rule
MRE3• D r a111 because of three f o l d repet i t i on
#1'12• Announc i n g checkm a t e e.g. Hate in 2
#Prda P r o mo t i o n : e.g. i nt o Queen
MEP• C a p tu r i n g e n - p a s s a n t
M - 9 . 99tl MEPHISTO g i v es up the game
#THEO• HEPHISTO is p l ay i n g f rom i ts open i ng l i b r a ry
( th i s comment can be c a l led up, as e x p l a i ne d , but
is not autom a t i c a l l y sho111 n )
.... 2l. �
A t th i s p c) l n t we w o u l d L i ke to s ay a L i ttle about how MEPHISTO
actu a l l y flnds t h e moves i t makes . In contrast to the m a j or i ty o f
other chess-computer s , M E P H I S T O does not ana lyse all the
pos i t i o ns poss i b l e . W i th the so-c a l l ed "brute force m e thod" a
computer ana lyses everyth i n g , i nc l ud i n g abo l u t e l y nonsens i c a l
move s , wh i ch is not e f fec t i v e a nd can l e ad to a cons i d e r a b l e
t i me- LO S :>
\ .
Press ")0'' and MEPHISTO will show you the a p propr i a t e move
( j ust c a l c u l ated ) for the branch number d i s p l ay e d .
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The s ame a p p l i es to the f u nc t i o ns descr i bed here as for all the
f u n c t i ons in the INFORMATION mode: the d i s p l ay f l ashes dur i ng the
an a l y s i s phase and rem a i ns calm dur i n g the s t a ndby ph ase . You can
p l ay your move or return to the PLAY mode w i th "CL" at any
t i me .
I. Four- t l •e chess c l o c k .
Press i n g the " >O" key aga i n b r i ngs the L e t ters ttSUH• to the
d isplay, i ns t ru c t i n g the un i t to show the total t h i nk l n g - t l me .
The total t i me for HEPHISTO ls the f i rs t d i s p l ayed < 1 x •>011 >
and then < a lso i n hours and m i nutes) your own total t i me < 2 x
">0 " ) . You can page backwards through all the four t l 1We
d i s p l ays w i th the "<9"key . The same a p p l i es aga i n here - du r i n g
the a na l ys i s phase the t i me d i s p l ayed f l ashes; dur i n g the s t a ndby
phase the d i s p l ay ls calm. You can L e ave the chess-clock mode
e i ther w l th "CL" < re t u r n to PLAY mode > o r by p l ay i n g a move < or
HEPHISTO p l ay s a move> wh i ch automat i c a l ly causes the c l ock to
d i s a p pe a r and sw i tches the un i t back to the PLAY mode .
K. S p ec i a l func t l ons
K.1. Autom a t i c p l ay
- 23 ..
Hav i n g now whetted your a p pe t i te to use the s p ec i a l f u nc t i ons
for· your own purposes, we don ' t w i sh to w i thho l d ex p l a i n i n g how
to set them any longer.
Key Me a n i n g D i s p l ay
� - - ·M - - - - - - - - - - - - - - - -- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Key Hean l ng D i s p l ay
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - �- - - - - - - - -
- 24 -
Note: comb i n i n g the chess- i ns t ru c t o r f u nc t i o n w i th the a u t om a t i c
mode is not poss i b l e . Th i s wou l d be nonsense anyway - why shou l d
MEPHISTO warn i tse l f aga i nst mak i ng weak moves?
Me a n i n g D i s p l ay
- - - - - - - - - - - - - - - - - - - - - - - -- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -- - -
If in memo r y , an e n t i re l i ne Hove-sequence
of moves can be d i s p l ay e d , wh i ch i n m a i n- l i ne
wou l d f o l low your weak move
- 25 -
"ENT" If you w i sh to i ns i s t on mak i ng Rot a t i o n
the move ob j ec ted to by MEPHISTO p l ay d i s p l ay
mode p r e s s "ENT" i ns t e a d o f " CL " . The mode
com p u t e r c a r r i es on c o ns i de r i n g i ts
own move . The c l ock co n t i nues from
the po i n t where M E P H I S T O i n t e r r u p ted
i ts c a l c u l a t i o ns .
K e •J Mean i ng D i s p l a•d
You can then co n t i nue to p l ay w i thout MEPH I S T O ' s adv i ce . You will
have no t i ced b y nowr that us i n g the "LEV" key , you can page
through to the des i r ed spec i a l f u nc t i o n and s w i tch th i s on <or
off) w i th " E NT " . If two L i nes appear beh i nd the spec i a l
f u nc t i o n symbol in the d i s p l ay , then the f u nc t i o n is sw l tched
off. If the L i ne s are not there r the f u nc t i o n is "on " .
- 26 ..
K.3. Check•�te soluti ons C pr oble•-solvi ng ) .
As a bas i c rule, you shou l d e n ter the pos i t i o n on the board < s ee
sect i o n F.2.> before sett i ng the p r o b l em - l eve l . Then co n t i nue
<ls fo l. L o w s : press the "LEV" k e ·� a numbel'" of t i m es unt i l the
d i s p l ay shows < w i t h HPr--•> that the spec i a l f u nc t i o n
" p r o b l em- Lev e l " is ava i l ab l e . Then c o n f i l'" m that th i s is the
f u nc t i o n you want to act i v ate w i th "ENT" < • nr ?H > is
d i s p l ay ed ) . Nex t you h a v e to te l l the computer the number of
moves i n wh i ch the checkmate is to be found. Th i s is d o n e by
sett i ng the r e s p ec t i ve p l ay i n g level i .e. Level 1 to 12 for
m a t e - i n- 1 to 12 moves ' e.g. "LEV " , "D4", 11EHT• for
checkmate in f o u l'" moves .
Why not try it out? - Let MEPHISTO solve the m a te- i n-3 p r o b lem
in sect i o n F . 2 . b . After a short t i me the reply 1 . Sd3-b4+ "' i t h
the checkmate a n n o u n c e m e n t MH3M is d i s p l ayed . Next press
"CL" and t h e n ">O" . The un i t beeps and •no H a p pe a r s . Th i s
means that there is no second s o l u t i on . O t h e r w i se the computer
wou l d show th i s a n d you c ou l d repeat the procedure in the s e a rch
for o th e r key moves ( s o l u t i o ns > .
- 27 -
Turn the board around as fo l l o w s : press "LEV" unt i l the d i s p l a•:J
shows •bd--Mr mean i ng " b o a rd f u nc t i o n a v a i l ab l e ( off) " . Sw i tch
the f u nc t i o n on w i th "ENT" and return to the PLAY mode w i th
" CL " . You shou l d n a t u r a l l•:J change the p i ec e s on the board f i rs t
You may comb i ne this funct i o n w i th other spec i a l f u nc t i o n s .
- 28 -
K e •:.:1 Me a n i n g
- - - � - - - - - - - - - - - - �- � - - -- - - - - - - - - - - - - - - - - - - - - - - - -- - - - - - - - -
- ::!9 ..
Just remember that the r e a f t e r you can return to the PLAY mode by
press i n g the "CL"key and you have understood the concept beh i nd
the spec i a l funct i o n d i a logue.
Note : once you have worked your way through the e n t i re d i a logue
w i th al l the spec i a l f u nc t i o ns you can return to the PLAY mode
ag a i n w i th "LEV " .
Mean i n g D i s p l ay
- 30 -
Co111111o n • i s takes:
M i s t akes don ' t necess a r i l y have to be s e r i ous ones . Some t i mes you
may have just pressed the wrong key and want to correct this.
- 31 -
The i ns t r uc t i o n is not co n f i rmed unt i l you press "ENT '' . If you
have made a move r w h i ch you d i dn ' t rea l l y want to make and
MEPHISTO has then a l ready e n t e red i ts ana lys i s phase r press
"ENT" to force HEF' H I STO to p l ay , make the m o v e f i rs t a n d t h e n
take the c o m p u t e r ' s m o v e b ack a g a i n . Y o u c a n a l s o t a k e y o u r
m i s t aken move back and after that a f r i e n d l y •PLAYM in the
d i s p l ay i nv i tes you to c o n t i nue w i th the des i re d move.
Me a n i n g r1 i s p l ay
>O II
Check wh i te • -·--*
II
.. 32 -
Shou l d your MEPHISTO do anyth i n g else other than i n d i c a te d in
the table above p l ease add a note to this e ffect i n your Letter.
We have l i sted the mos t i mportant data for those readers who are
a l so i n terested to know what is h i dd e n i n the i r M E P H I STO MODULAR/
E X C L U S I VE/MUNCHEN AMSTERDAM a s i de s p l ay i n g c a p ab i l i ty .
N.1. T e ch n i c a l data
M i c ro p ro c e s s o r 68000 ( 16 B i t; exchangeab l e )
C l ock f r e qu e n c y 12 Megahertz
P l ay i n g l ev e l s 7 p l ay i n g Levels
10 p r o b l em Levels
1 c o r respondence chess level
Optional t i me-s e t t i n g
Chess-clock F o u r- t i m e - c l o c k
Move-cou n t e r
D i s p l ay 4 -d i g i t LCD d i s p l ay
( i n t e r c h a n ge a b l e )
N.2. Accessor i es
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O. Su•• ary of the •ost i •portant features
Putt i ng i n to oper at i o n
P l ay i ng level
Enter i n g a •ove
I l legal. •oves
Cast l i ng
A l ways e n ter the K i n g ' s move f i rst and then the Rook ' s move .
MEPHISTO i nd i c a tes i ts c as t l i n g moves i n the same way .
U n i ntended i ns t ruct. i o ns
- 34 -
MEPH I S T O is the re g i s t e r e d t r ad e m a r k of:
HEGENER + GLASER AG
MUNICH , WEST GERMANY
C o py r i gh t 1 98 5 .
- 35 -